Overview of the Inclusive Tech Lab:
Most Impactful Project – Xbox Adaptive Controller:
Challenges in Designing Inclusive Technology:
Future of Inclusive Technology and AI:
Advice for Designing Inclusive Technology:
Notable Quotes* "Nothing about us without us." * "If people couldn’t use [the traditional controller], they couldn’t play Xbox." * "All accessibility is personalization that takes into account human diversity." * "We need to remind people that you can do anything in Windows with a mouse." * "Our inclusive design methodology strives to design with and not for." * "I don’t want to tell people to go read these books or watch these YouTube videos. All of that is decent advice but it never takes the place of actually engaging with the disabled community." * "The adaptive controller wasn’t just about making a controller for disabled kids; it was about including everyone, including veterans, who grew up playing games." * "We have a responsibility to make sure that we're including people with disabilities in the products that we create." * "When I think about the evolution of computing devices, I ask what if the objects that are with me all the time could do more for my sensory needs?" * "Assistive technology should be familiar yet optimized for specific disabilities." * "I think one of the challenges in assistive technology is when things get unfamiliar, it becomes hard for people to understand and use them." * "The lab prioritizes people with disabilities; we told Walmart they couldn’t come in because we had a transition program for the disabled community." * "Functional fixedness is a challenge; we need people to see beyond the traditional uses of objects." * "Awareness and stigma are significant barriers to the adoption of assistive technology." * "We need to get to a place where the whole way people interact with computers can be different for everybody." * "All the input all the time can be overwhelming; we need to be thoughtful about how we design for accessibility." * "One of my favorite examples is a woman in the military who needs context and narratives rather than tabular data and bullet points." * "We need to ensure that the way we design interfaces allows for flexibility and personalization."
Reference Materials* Xbox Adaptive Controller * Microsoft's Inclusive Tech Lab * Inclusive Design Methodology at Microsoft * Xbox Accessibility Guidelines
About Tent TalksChicago Camps hosts irregularly scheduled Tent Talks with people from all across the User Experience Design community, and beyond. Who really likes limits, anyway--If it's a cool idea, we'd love to hear about it and share it!
What is a Tent Talk? That's a great question, we'd love to tell you.
Tent Talks are short-form in nature, generally lasting from 10-20 minutes (ish) in a recorded format--we like to think of them as "S'mores-sized content" because that's pretty on-brand. Tent Talks can be a presentation on a topic, a live Q&A session about the work we do, or the work around the work we do, or really just about anything--we don't want to limit ourselves, or you.
You should send along an idea or topic of your own so we can learn from you, as well! You don't have to be a published author or a professional speaker on a circuit to be good at your job, so please, put yourself forward, and let's have some fun, talk, and share your experience with others!