Derek, Kyle, Curtis, and Sabeen have a conversation about the opportunities and challenges in using digital games to teach history. This episode was recorded live at "Learning at Play," a 1-day symposium on games for learning and social change which took place at Vanderbilt on 8 November 2019. For more on the event, see: https://cft.vanderbilt.edu/play/

Objects Discussed

Games - Assassin’s Creed 2 (Ubisoft Montreal, 2009) - Attentat 1942 (Charles University, 2017)

Texts - Gilbert - “‘Assassin’s Creed reminds us that history is human experience’: Students’ senses of empathy while playing a narrative video game” (2019, in: Theory & Research in Social Education)

Objects Mentioned: - Komel: "ORIENTALISM IN ASSASSIN’S CREED: SELF-ORIENTALIZING THE ASSASSINS FROM FORERUNNERS OF MODERN TERRORISM INTO OCCIDENTALIZED HEROES" (2014) - Sisler: "Digital Arabs: Representation in Video Games" (2008) - Sisler: "Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History" (2016)


Hosts

Derek Price - twitter.com/digital_derek Kyle Romero - twitter.com/E_Kyle_Romero Curtis Maughan Sabeen Ahmed


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Special thanks: Visager (twitter.com/visagermusic) for the use of their song "We Can Do It," and our Distinguished Colleague Patreon supporters, including: Carol R.

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