We discuss what Game Design books are worth your time.

This episode is sponsored by Die Gute Fabrik. Try Sportsfriends, a compendium of 4 award-winning local multiplayer games, now out for PlayStation 3 and 4.

Show notes:

  • Rules of Play
  • Characteristics of Games
  • Half-Real
  • A Theory of Fun for Game Design
  • What Video Games Have to Teach Us About Learning and Literacy
  • Everything Bad is Good for You
  • Malcom Gladwell
  • Reality is Broken
  • Homo Ludens
  • Flow: The Psychology of Optimal Experience
  • flOW
  • Understanding Comics
  • Reinventing Comics
  • Making Comics
  • The Art of Game Design
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games
  • The Future Was Here
  • Deluxe Paint
  • Racing the Beam
  • The Theory and Practice of Gamesmanship or The Art of Winning Games Without Actually Cheating
  • Playing to Win

Products Discussed In This Episode