Need a quick high fantasy pick me up? An escape from it all on your lunch break? while you do some dishes? or on your commute to work? Welcome to the Ba’ra’tah Province in the lands of Gloaming Keep; a mystical world filled with swords and magic, heroes and villains. Come listen to the enthralling events which shape the lives of many peoples and creatures within the realm, for good or for ill. Straight from the imagination of Joel Righetti come beautifully narrated tales, set in an original world, inspired by the rules of Dungeons & Dragons. So dither no further. Jump into an espresso shot of fantasy now and leave reality behind. Come traveller and listen to “Tales from the Dungeon”.
Caria's quest for wealth and reputation have come this far....will they go any further?
Caria returns from her successful heist. All that remains is to turn over the urn...and get paid.
Some of my ramblings on rules from Dungeons & Dragons 5th edition, and how they influenced the stories told in Season 5.
Can Meyla and her friends finally catch up to the elusive Enganar? Will he lead them to the Emerald Scarab?
Patience, perseverance, and deception have led Meyla and her companions to their first real lead. Will it pan out? Or will the mysterious Emerald Scarab continue to elude them?
Follow Meyla and her friends as they inch closer to understanding what it is they actually seek....
What stock will Meyla and her friends put into the words and warning of a complete stranger?
A risky plan to seek information in a den of criminals and thieves, seems to have turned out for the worse. Will Meyla and her companions escape the immanent threat?
From many walks of life, from many beginnings, a band of heroes makes a choice that will lead them on a journey none would believe.
The eddies of fate, the purpose of threads in the tapestry of life are about to tie a very important knot.
Rionach has seen more of the province in the last two weeks, then in her previous fifteen years combined, and her path is one she herself does not fully comprehend.
Far from home and unsure of what the future holds, Rionach does her best to navigate her first days on her own.
Rionach struggles with the concept of her connection to a god, or her descent into madness...
Is Alerian correct? Does another long lost item of the Cridhes Dionandair lie within the cave ahead?
Has Alerian just stolen something from Snare? Surely he can not evade the thief for long, so what is his purpose?
Ortaval watches over Alerian, on a quest he considers ridiculous; but we know otherwise...
Things long hidden, long believed to be the product of fiction, are about to return to the hands of a fool and his skeptical companions.
Sarkysian has found herself in the first fight she has been in since the war....with no idea of who she is fighting with...
Facing the choice between attending a night of musical entertainment or following a menacing group of strangers into the Old Town, Sarkysian's nature makes the decision a simple one...
In the absence of our senses, what proof is there of our existence. Does Esmeray still exist? Or has she slipped from reality?
In the shadow of a mountain, in a realm devoid of color, stands a town. But who dwells there?
Far from her home, Esmeray sets off into to the wild moors in search of answers and an elusive path.
A truly strange event has transpired at Esmeray's home; and now a stranger stands, uninvited, at her door...
The wizard Esmeray desires one thing, and one thing only. What lengths will she go to in order possess it?
A mission of the changeling, Rot, has uncovered some information of interest to his master. But why is it important?
What control do we have over our lives? and what portion of what we do is the result of external influence?
The meeting of Snare and Ortaval is at hand. There is just the matter of a band of angry criminals that stand between them.
Snare seems to have made a group of new friends, and Ortaval faces the uncomfortable experience of returning home....
Some people have a harder time finding a place in the world, finding a space to feel safe, and so they move from one place to the next. Moving through the world in what way seems best to them at any given moment.
Some people have trouble staying in one place, in finding a person or place that brings them comfort, and so they wander...
What events would drive someone out of the comfort of their home? Why would they give up home and hearth to travel the realm? To risk their lives?
What lies under the hill in the druids temple? What will Aergul see there? What is it that Esmeray wants?
It is difficult to tell what path a child's life will take. What events will change their lives...
Hesed attempts to help a stranger. Will she succeed? or will her kindness come at a price?....
Hesed finds herself in the uncomfortable position of being caught between the safety of her town, and what she believes to be right....
To date we have heard many stories of heroes and villains. But what of the more common people of the Ba'ra'tah province? Do their actions affect the fate of the world?
Join Meyla by the campfire to hear a story that has long been kept from the world. A story of the Order of Sol, of a creature that is believed to be myth.....
An unexpected encounter leads Sarkysian and her company to take an unplanned rest. Around the campfire Meyla asks some questions that have not been answered before.....
Sometimes historical events are set off by routine happenings. In Season 1, a patrol of clerics and paladins visited a remote village to quell a threat. The aftermath is history...
Caria's plan is working perfectly and the urn is within site. All that remains is to take it, and escape.....unseen....
Caria dangles from a rope, getting her first glimpse inside the Shrine of Skellish Halfhanded. What does she see?
Caria and her colleagues have reached their destination. Now it's time to go to work....
How the core rules of Dungeons and Dragons 5th Edition influenced the story telling of Season 2...
Captain Salgem and his soldiers must face a mighty foe. The destroyer of the village of Glintcap.
Life as a soldier comes with that knowledge that you may be called at any time to face a threat to the realm. To put your life on the line.
The life of a thief is not without its risks, and the higher you reach, the farther the fall
Haivish and his unsavory band have long taken what they want by force, but it seems the may have overreached this time.....
Haivish and his band of mercenaries have gone to "knock" on the door of a remote mountain tower. What is it they hope to find within?....
With Feld's Crossing under threat of an approaching army, a band of heroes race to find vital information to stop a threat of another kind.....
No enemy has attacked the Ba'ra'tah Province since the Gnoll Wars ended eight years ago. That is about to change....
A discussion of how the rules of Dungeons & Dragons 5th Edition influenced the story telling of Season 1.
General Soldreg seeks an unseen path to conquer the city of Feld's Crossing. However and unexpected nuisance must be dealt with first...
Not all the creatures in the Gimlyn Woods are wild. Some even have designs of their own.....
Ahrim is clearly something other than a merchant. But what is his real business in the city of Borjen?...
A merchant arrives late to the city Borjen with a delivery of fish. What unfolds is much, much more....
Frayne kneels in defeat before Mardukal. It is too late for him to save his companions. Is it too late for him to save his soul?....
Under the command of Mother Sarkysian, Frayne and his diminished company pursue Mordukal into the night....
Many strange and magical things happen every day. Some pass unseen through the world....
What business does the renowned thief Caria Vardeesh have in the city of Ardis Port? Come listen and find out...
Many forces are at work in the lands of Gloaming Keep. The lives of people and the movement of the gods...
A bored guard tries his hand at adventure and winds up with more than he bargained for....