The D&D Express: Recent Episodes

AllFunNGamez

Dungeons and Dragons Express features a group of friends and a brand new DM that has never really DM'd before but loves to create stories and voices!

You will enjoy fun stories, tales and silly campaigns in each of our podcasts.

We hope this encourages you to start your very own campaign, whether you want to be a player, or DM one yourself!

Enjoy!

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The Puddle Jumpers must continue on their quest to save Pondoria after the strange resurrection of Mr. Muck and Poe. The crew is now in possession of a map that may hold the key to saving their world but the group is divided about trusting their friends after their return from above.

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After the devastating fight against Octavio, which ended the lives of the giant octopus, Mr. Muck, and Poe; the Puddle Jumpers have a very strange and odd experience within The Deep. The crew is tired and unsure of what to do next but need rest before they journey on to saving Pondoria.

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Down in The Deeps of Pondora, Octavio, unhelpful and merciless, is not the octopus that the Puddle Jumpers were expecting. The crew, already weak and wounded, find themselves surrounded by inky blackness and must fight once again. Will they succeed in defeating this next terror and will they make it out alive?

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The Puddle Jumpers find themselves in some tricky business; tentacles erupt from a sunken ship and black mist fills the area around them. They must get passed this new horror within the Deep if they have any hope of saving Pondora from the drought.

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While descending into the Deep, the Puddle Jumper encounter a deadly shark. The crew will have to fight their way out of danger if they hope to succeed in finding Octavio and stopping the drought that plagues their home, Pondora.

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The deep darkness of the Pond is dangerous and full of creatures that would like nothing more than to make the Puddle Jumpers its next meal. After both Gillium and Poe are revived from the friendly fire by Ocho, the group continue their decent into the unknown, in search of Octavio.

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The Puddle Jumpers win a game of dice against Gilly after Rock Star makes some lucky rolls. With their new information the crew heads into the dangerous waters of The Deep Ponds of Agwa, in search of the octopus Octavio.

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After splitting up in the town of Clamville, Ocho discoveries the location of Gilly, the notorious gambler, in the back rooms of The Blacksands Tavern. The Puddle Jumpers will have to barter for information from Gilly  in order to save Pondora before it's too late.

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After a fight breaks out in the town of Clamville, the Puddle Jumpers decide to rest at the Sleeping Willow Inn for the evening. Upon waking the group splits up in search of Gilly, a notorious gambler, who they believe will be found in a local tavern.

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After meeting Ralph, a shark man gambler and storyteller, the Puddle Jumpers head out of Harrington City to the town of Clamville in search of a man named Gilly, seeking information on the drought plaguing Pondora.

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Enter the underwater land of Pondora and join the 'Puddle Jumpers' crew as they begin a quest to save their world. The King and Queen have tasked them with discovering why the pond is draining and stopping the drought before it's too late.