We are here to take AI Seriously this time, but for real. This is Part 4 of a multi-part series. We want to have a realistic talk about AI and how it relates to UX while avoiding some pitfalls. We continue our conversation about step 3 AI which is about doing tasks that experts used to do, but the expert is still involved. We cover what this might mean for trust, and the workplace.
We are here to take AI Seriously this time, but for real. This is Part 3 of a multi-part series. We want to have a realistic talk about AI and how it relates to UX while avoiding some pitfalls. We have a conversation about step 3 AI which is about doing tasks that experts used to do, but the expert is still involved. We have a detour to talk about profit and Figma.
We are here to take AI Seriously this time, but for real. This is Part 2 of a multi-part series. We want to have a realistic talk about AI and how it relates to UX while avoiding some pitfalls. We have a conversation about the next step in AI which is about super high level task automation.
We discuss embodied cognition, a large part of the human experience that often goes under-talked about in UX circles.
We discuss a common issue UXers are facing, too often they spend all their time in the tool designing screens, and no time doing UX work.
How should UXers deal with designing around errors? Why is it so hard to have designs with good error flows?
With the US Election season coming to a close we try to talk about some of the potential pitfalls of the UX of voting, and how the mental models are quite weird. We don't get through it all.
After a baby and work hiatus we are back! We catch up with UXPA 2024, the state of the UX job market, and other random tidbits.
Keith Instone and Adam Deardurff join the show to talk about their work doing research for the State of UX in Ohio. We talk about common issues facing many UX communities, but now armed with research.
We take a brief detour to talk about running Chatbots locally on Guthrie's Mac, and then talk about some issues that design systems have been facing, and why most organizations have trouble with design systems.
Tech is always looking for the next big thing to replace our old way of doing things. Screens have been around for decades, but are they actually the best? Do we need to move beyond screens? Are screens good?
We make some predictions about what some of the big UX trends of 2024 will be. Happy New Year!
Todd Cherches visits the show to talk about visual leadership, management books, and frogs jumping into ponds.
If you are in UX how do you satisfy your creative outlet? What sorts of hobbies and work strategies exist to make you feel fulfilled?
We discuss our experience publishing numerous books, how the book publishing industry has changed, and what to do if you want to publish a book.
We discuss the dynamic between ease and resiliancy, the easier life is, the less resiliant people, or users, might be in the future.
We welcome Dean Barker to the show to conclude Objects and Views for Part 6, covering where do Objects and Views fit within the broader design context?
We welcome Dean Barker to the show to talk about Objects and Views for the Part 5, covering metaphor.
We welcome Dean Barker to the show to talk about Objects and Views for the Part 4, covering Spotify as an example and answering the question "is cheesecake cake or pie?"
We welcome Dean Barker to the show to talk about Objects and Views for the Part 3, covering more history and background of how we got to today.
We welcome Dean Barker to the show to talk about Objects and Views for the Part 2, covering the history and background of how Objects and Views sprung up.
We welcome Dean Barker to the show to talk about Objects and Views, the first of several episodes with Dean.
Have we turned a corner on the era of the social web? Have we moved into a different phase of the internet?
This episode is about mental and conceptual models Part 2. Very abstract but very important, but now we are digging deeper.
This episode is about UX and Design Research, talking more deeply about the topic with examples.
We continue our Lecture Series about collaboration. We focus on applying the research to some specific collaboration techniques.
We continue our Lecture Series about the topic of collaboration. We talk about some of the psychology research about how we solve problems, communicate, be creative, and listen.
We talk about burnout, how to identify it, how it affects people, what's normal, and what the future of UX burnout is.
Susan is out sick, so Guthrie has a short podcast talking about some internal goingsons and a new AI letter.
We talk about three big current events involving Microsoft, new AI hardware, Copilot, and Microsoft Loop.
We talk about the loss and taking for granted of physical design skills. Is there a generation of UXers and designers who can't design for the real world?
Part 2. We look at AI and UX and how it might be disruptive as a microcosm for potential future changes.
We catch up and talk about some of the big topics that happened in 2022 while we were on break. What a big year!
We talk about how hard it is to design good metrics because it touches so many tricky areas of the industry.
We talk about the upcoming tech jump over the next few years, and what that might mean for user interfaces, and UI design. Are there any lessons from the past?
We talk about ways to improve video conferencing, and what is holding it back. We take a diversion about the history of Teams and Skype. Sorry for our network troubles.
We talk to Margot Bloomstein about how companies can foster trust and content across their different branches, and how to develop that important consistency of communication.
We talk about a relative of UX, Industrial Design and Human Factors. Don't forget about the interesting work going on in this related field.
We talk about musical notation, and if the confusing history has any lessons for us in other fields.
We talk about a great series on Youtube about brain research, and other brain research thoughts.
We talk about what a Web 3.0 future looks like if it was all about making the internet not terrible and unsafe and full of trolls.
We talk about the motivations behind why people change jobs, and what employers can do to retain talent.
We talk about UX and the metaverse, crypto, NFTs and the challenge of mental models for the Web 3.0.
We talk about UX and the metaverse, VR vs AR adotption guesses, and other metaverse related thoughts.
We talk shop about the state of the industry, what's been going on, how UX will change because of work from home, and more.
We talk to Caroline Jarrett about forms and surveys. Transcript at https://humantech.theteamw.com/transcripts/113%20transcript.docx.
We talk about the big 4 influencers on corporate ethics, the free market, government, corporate leaders, and the employees.
Russ Branaghan, author of Humanizing Healthcare – Human Factors for Medical Devices joins the show to talk about UX and the medical field.
In this Human Tech podcast episode we talk about the idea that humans calculate by feel, and more about the new Behavioral Economics Certificiate that will be published soon.
In this Human Tech podcast episode we talk with Sydney Anh Mai about differences in design between the East and the West.
Steve Sloman, Cognitive Science Professor at Brown University, and Phil Fernbach at University of Colorado Leeds School of Business join the show to talk about their book "The Knowledge Illusion: Why We Never Think Alone."
Dean Barker visits the show to talk about scaling UX to a large team, and general remembering the good old days.
We give an update on what we've been working on during the pandemic, and then talk about the behavioral science of remote work, will it stick around?
Stephen Anderson and Karl Fast vist the show to talk about their book "Figure It Out: Getting From Information To Understanding."
Even before Covid, Remote User Research was becoming more and more popular. Pros and cons?
We talk about a bunch of things this episode, a bit about our journey to Episode 100, Audio Only Deep Learning, and of course, a little about Covid.
We talk to Dana Chisnell about her work in helping government tackle UX design problems, and her optimism for the future.
We talk to Elaine Kasket, author of "All The Ghosts In The Machine" about our digital lives after death. Who owns our data and what happens after we're gone?
We talk to Cheenu Chari, UX Researcher at BMC Software and expert on the UX of chatbots.
We talk to Dr. Phillip Alvelda about AI, and his great work on the future of healthcare solutions.
We talk about Guthrie's new book: I Love You, Now Read This Book (It's About Human Decision Making and Behavioral Economics).
Kristen Gallagher visits the show. We talk about UX and the social studies she is running.
What is a reward? What about the opposite? What about punishment? We talk all about these fun things.
Intel is changing the game with a big announcement today. Guthrie poorly explains to Susan what this means, and why the hardware race is back on! Has UX flurished due to the recent hardware stall?
Intel is changing the game with a big announcement today. Guthrie poorly explains to Susan what this means, and why the hardware race is back on! Has UX flurished due to the recent hardware stall?
Susan Weinschenk examines how to decide how much user research is enough, and how to think about and calculate the ROI of doing it.
We talk all about compliance and what the research suggests you should do to induce it.
We talk to Eric Olive about fun behavioral science work and what he's been up to with his consultantcy.
Helle Martens joins us to talk about her history with UX and Behavioral Science Conferences.
Lou joins us to talk about his history with information architecture, conferences, and general UX funtimes.
The famous author of Brainfluence visits the show to talk about marketing and the future of human psychology in the field.
We give our reaction to the EA Scandal and try to explain the issue to those who haven't heard about it.
We talk about what flashbulb memories are, what they aren't, and what happens when society has a flashbulb memory all at the same time.
So simple and yet so important; what is a form? We break it down. Possibily a multipart series. We also talk about the UI of the new iPhone X.
Do you know what a heuristic is? Talking about a big theory of human cognitive science.
We were very facinated with a new product from Adobe; Adobe XD. It's a new platform for UX'ers, so we invited Demian Borba who works on the project to the podcast to talk about the future of Adobe XD.
A topic we get asked about a lot -- we summarize and discuss the Return on Investment (ROI) of UX.
Do some people have super special vision? What makes vision so cool? Things about... Vision.
Spencer is the CEO of SPARK Experience, he joins the podcast to talk about the advancements in predictive technologies in brain and behavioral science. An excellent podcast!
We talk about a methodology to create a framework to determine ethical lines for Behavioral Science. We don't get very far.
We explore the wild world of UX Methodologies, and how agile is the one ring to rule them all...
James Chudley talks about life, photography, the future of Experience Design and much more.
We get down to a introduction of what User Testing is, recount some stories for those out there who don't know all about User Testing.
What is Behavioral Science? How is it different from Behavioral Psychology or Behavioral Economics? Why is it cool?
We are talking about automation today, what is it, and how can you be sure your job is safe?????
Blay is an expert on the ethics of technology. He talks about the area of study and his attempts to expand how we think about professional ethics in the technology field.
We're talking about what Progressive Disclosure is. Guthrie gets confused, but then figures out the difference between it and clickbait.
Why haven't smartphones moved a whole lot since the iPhone? What are our guesses for the future of smarthphones?
As part of our ongoing series on education, we talk about high school, what it's roll is, and what we would do to change it.
There is an art to looking at technology from a political science perspective. We look at some of the leading technology curve theories to try and explain tech adoption rates, hype jumps, and Susan even is asked to explain standard deviation to the audience!
We have a great conversation with Patricia Moore about the future of design and the understanding and changing discussions on aging.
What makes the best learning for high school? Everyone is trying to "fix" the high school education system in the United States, we give our recommendations. Part 1 of a 3 part series on education.
Abby Covert comes to talk information architecture, systems, and finding clarity in a messy world. We talk about digital cats! (briefly)
Tim Wilson, professor, researcher, and of "self-story" fame comes on podcast to discuss some of the great research he's done and is doing.
We're talking politics. But not your usual talking head political stuff. I mean. We do a little bit of it. But the science behind politics. Did you know tall people are more electable? All this... And more!
Why do we like vacations? How do I get the most out of a vacation? What type of vacation should I take? All this and more...
We brought a lot research about the elderly, and how they use and experience technology to the table today. Undertalked about topic!
Man, reading is weird. We got all sorts of fun facts about reading and what it does in our brains. Guthrie discovers his brain is, again, weird.
We're on the road, but did a podcast anyways on Brexit and what this means for tech and globalization.
Brain Hacks Part 2, but we kinda got a little sidetracked, so this podcast is mostly about the future of people mucking around with their brains to become more healthy: the next big heath craze will be brain stimulation! We need a Part 3 to finish it up.
Your brain is hackable. But it's a big section. So we are going to break it up into two different podcasts. We talk about some general tips about how to hack your brain, and what it means.
Why do we make the decisions that we do? We discuss a lot of the most recent research on decision making.
We talk about human computer interaction a lot. Susan takes us deep on the history of the field and the early days of computers. Guthrie whistfully plays with this 1800th century loom.
One of the powerful 7 Drivers of Motivation that Susan explores in her book "How To Get People To Do Stuff" is the Need To Belong. Why do we get on fights online? Why does it feel like our poltical process is broken? Why is the sales department at my company the worst? We talk about the huge effect the Need To Belong has on humans.
Nir Eyal visits the show and we talk about persuasion. Best part, is we made a call to action for big companies to help those who are addicted to their platform. These companies actually have the data on their users, so they know who's addicted. But Nir is great, we talk about video games, snapchat lawsuits, farmville, and how to make lots of money investing in companies using his "hook" method.
We were in Stockholm Sweden the past week speaking at Business To Buttons 2016. It was a great conference and we wanted to devote a show to some of the great speakers who spoke and the cool ideas we heard. As a added bonus Guthrie rants for a while about the state of American bureaucracy because why not?
We are in Stockholm Sweden this week! So we couldn't record a normal show. That said, we had a show recorded a while back we haven't published on driverless cars. Check it out!
We have our first guest on the show, and it's none other than famous researcher Paul Zak. Paul sits down with us to talk about some of the cool research his company Zest X Labs is doing; including some interesting research on engagement. We also talk about how the brain might respond to VR, neuroplasticity, reading, and lots more.
We dive deep this podcast. What does it mean to be human? Who are we? Why do we want to waste our time taking snapchat pictures when they delete only moments later? Why is this popular? Is this a trend or just a special situation? All this and more... on Human Tech.
Why are stories so powerful? What makes a good story? What is happening in our brains when we hear one? We discuss all this and more!
Welcome to Human Tech! This is our first episode and we explore the Internet of Things. What will the design of the IoT look like in the future? What are the challenges? We also welcome everyone to the podcast.