Roleplaying and rolling dice: all you need for some Dungeons and Dragons! This unique D&D podcast contains original music and voice talents from Minnesota theatre artists. Support this podcast: https://anchor.fm/roleplayroll/support
The Chosen Ones fight their final battle for the Light to save Tannin.
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After purifying 10 portals and cleansing 10 realms, the party enters the darkened Coronam Castle to hopefully purify the Portal of Light and vanquish the darkness from Tannin forever…
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While resting at Fort Haven for the last time, the party prepares and plans for their final mission of finding 3 shining gate keys in the Ohr Border Towns to finally gain access to the darkened Coronam Castle and to hopefully purify the Portal of Light…
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Finally entering into the darkened Esholam Temple in the Volcanic Realm of Lahar, the party and their latest ally endure painful trials and battles to hopefully purify the Portal of Fire and cleanse all of Lahar…
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After finding 2 keys to the Portal of Fire with the help of their new ally, the party continues traveling through the deadly, Volcanic Realm of Lahar to finally face the Dragon Guardian of Fire - Naga, the Adult Red Dragon…
Guest Appearance: Jillian Ehlke
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Finally entering into the Volcanic Realm of Lahar, the party meets a dangerous traveler, who aids them in clearing darkness and securing keys to the Portal of Fire…
Guest Appearance: Jillian Ehlke
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Wanting to support Finnegan in his personal ventures, the party travels to both the Sky Realm of Vaayu and the Swamp Realm of Pantano to hopefully resolve some dark connections from Finn’s past…
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Now with two coin keys to the Portal of Sand, the party travels northwest hoping to finally cleanse Midbar Temple and purify the Desert Realm of Deshret…
Ibn Al-Noor song accredited to Kevin MacLeod (incompetech.com) and licensed under Creative Commons by Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/) and promoted by https://www.chosic.com/free-music/all/
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Traveling through the Desert Realm of Deshret, the party learns more about the slavery in Shay and then fights to clear darkness from the Forsaken Tomb in the Chasm…
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With the aid of a warrior named Thistradius in the Desert Realm of Deshret, the party battles against a raging sandstorm and various monsters of the darkened and burned Ancient Archives…
Guest Appearance: Forrest Lund
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Traveling across the Desert Realm of Deshret, the party searches for a guide to help them locate the darkened Ancient Archives within an endless sandstorm…
Guest Appearance: Forrest Lund
Ibn Al-Noor song accredited to Kevin MacLeod (incompetech.com) and licensed under Creative Commons by Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/) and promoted by https://www.chosic.com/free-music/all/
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Needing the Dragon Scale of Light from the Desert Realm of Deshret, the party finds themselves struggling to take the scale and teleport away before the Ancient Brass Dragon Akhet kills them…
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After some troubling times at Fort Haven, the party flies to the capital city of Qafar in the Desert Realm of Deshret to visit the Coliseum, which is where Gregor fought for many years, and to hopefully gain the Dragon Scale of Light from the Dragon Guardian of Sand…
Ibn Al-Noor song accredited to Kevin MacLeod (incompetech.com) and licensed under Creative Commons by Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/) and promoted by https://www.chosic.com/free-music/all/
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Udaan’s personal quest finalizes as she and the party return to her home realm of Wai, after which they continue on with their journey by stopping at Fort Haven only to find another shocking event…
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After purifying the Metallic Realm of Kinzoku, the party travels back to the Tundra Realm of Kalt in search of Udaan’s father because of the recent information they learned about him being held captive by the Collector…
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Still being hunted in the Metallic Realm of Kinzoku, the party sneaks into the darkened Baraq Temple in the hopes of reaching the Portal of Lightning to cleanse it and finally purify Kinzoku…
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On the run in the Metallic Realm of Kinzoku, the party attempts to enter the darkened Baraq Temple when an old foe sabotages them…
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Having cleared two areas of darkness in the Metallic Realm of Kinzoku, the party visits the Dragon Guardian of Lightning, an Adult Bronze Dragon named Tatsu, who catches the party off guard…
Guest Appearance: James Person
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Within the Metallic Realm of Kinzoku, the party enters the darkened Dian Storm Plant to hopefully clear it of darkness and restore the magical lightning energy…
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Continuing on through the darkened Kojo Factory within the Metallic Realm of Kinzoku, the party finds the first key to the Portal of Lightning and searches for another location of darkness…
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Entering into the Metallic Realm of Kinzoku, the party learns of nearby darkness in an abandoned factory full of metal monsters…
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After purifying the Swamp Realm of Pantano, the party visits the human town of Musgo to hopefully gain more allies and then return to Fort Haven to the unexpected…
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Returning to the Swamp Realm of Pantano, the party enters Palus Temple hoping to clear it of darkness and finally purify the Portal of Gas…
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With Gregor ill, the others take a break from Pantano, the Swamp Realm, and travel north back to Kalt, the Tundra Realm, for some unfinished business…
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Still within the darkened Flora Vale in the Swamp Realm of Pantano, the party keeps fighting against the hag creatures to cleanse the valley and reunite the halfling families of Fleur…
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Continuing on through the Swamp Realm of Pantano, the party visits the halfling town of Fleur and discovers feuding ancestral families and darkness in the nearby Flora Vale…
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After the demise of one of the chosen ones, the others quickly and desperately search for any way to save them…
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After a daytime long rest, the party flies back to the capital city of Marais in the Swamp Realm of Pantano and returns to the Dragon Guardian Gaz only to realize that he will not give up his Dragon Scale of Light willingly…
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Within the Saure Caves of Pantano, the Swamp Realm, the party continues following a hermit dragonborn druid named Fue Fumes as they all fight to clear the darkness and save the various dinosaurs throughout the caves…
Guest Appearance: Ben Witt
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After their battle with the diseased, dark creatures in Bosque Wetlands of the Swamp Realm of Pantano, the party meets a hermit, dragonborn druid named Fue Fumes and his pet moss Sylvester. Following this strange hermit, the party journeys to Saure Caves to clear it of darkness and save Fue’s friends…
Guest Appearance: Ben Witt
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Finally entering into the Swamp Realm of Pantano, the party journeys to the capital city of Marais and discovers there are countless sick and dying people from a mysterious, shadow plague. Hoping to find answers, they interact with some locals and then visit the Dragon Guardian of Gas…
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Returning to their home-base of Fort Haven on their airship, the party meets with their army group leaders, searches for some giants, and finally sets their sights on the Swamp Realm of Pantano…
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After learning that Udaan’s former pirate captain Moku was captured by High Captain Anaxagoras, the party sails to the hidden, pirate island of Hina in the Tropical Realm of Wai in the hopes of finding and rescuing Moku…
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In a search for a captured Moku, Udaan’s former pirate captain, the party disguises themselves as pirates and visits a shanty, pirate village in western Wai, the Tropical Realm…
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Now trapped within the darkened Akti Temple in the Tropical Realm of Wai, the party continues fighting against the monstrous creatures throughout the temple in hopes of finding and purifying the Portal of Water to finally cleanse all of Wai…
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After finally escaping the deserted island in the Tropical Realm of Wai, the party enters into Akti Temple, where Udaan lived and served for many years, to hopefully cleanse it of darkness and finally purify the Portal of Water…
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Since being stranded on a small, mysterious island in the Tropical Realm of Wai, the party rests and then continues searching the island in hopes of locating their missing items, discovering where they are, and finding a way off the island…
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With another Dragon Scale of Light in hand, the party travels west in the Tropical Realm of Wai to stop the endless whirlpools, but they encounter a hulking danger deep below the water…
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With two keys to the Portal of Water in the Tropical Realm of Wai, the party travels to the capital city of Kulanakauhale to meet with the Dragon Turtle Guardian and hopefully receive another Dragon Scale of Light.
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While in the Tropical Realm of Wai, the party continues exploring the underwater shipwrecks of Khofe Wreck in hopes of finally cleansing it of darkness and finding another key to the Portal of Water.
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Continuing to clear the darkness from the Tropical Realm of Wai, the party swims down and through the various shipwrecks of the shrouded Khofe Wreck…
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After stopping a tsunami from destroying Udaan’s hometown of Miti in the Tropical Realm of Wai, the party escorts a stranded Triton child home to the underwater village of Nalu only to encounter a darkened threat…
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While visiting Udaan’s hometown of Miti in the Tropical Realm of Wai, the party attends a luau celebration, which is stopped by Mortem, a sudden disaster, and some monstrous creatures…
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Since they are in the Tropical Realm of Wai, the party finally visits Udaan’s hometown of Miti where they meet her mother and aunt, who have some lasting tension and sorrow…
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Traveling underwater in the Tropical Realm of Wai, the party and Ancestral Merfolk Princess Leira enter into the tainted Manauea Reef to clear it of all darkness…
Guest Appearance: Annie Day
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Finally entering into the Tropical Realm of Wai, the party saves a stranger and finds themselves journeying down underwater to the Merfolk town of Limu in search of any lingering darkness to clear away…
Guest Appearance: Annie Day
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Since clearing the darkness from Vaayu, the Sky Realm, the party returns to Fort Haven and faces unexpected surprises at their home base as they set course for Wai, the Tropical Realm…
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In a race to save Drya from being consumed by darkness, the others battle through Nubes Temple in Vaayu in search of her, and they are joined by a strange, blue Dragonborn ranger…
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Traveling to the capital city of Shahar in the Sky Realm of Vaayu, the party spends some shopping time and then meets with the Dragon Guardian, which leads them to face the endless, lightning storms over the town of Baadal…
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While aboard the black airship Ejdeha within Vaayu, the Sky Realm, the party fails negotiations with High Captain Scamall and finds themselves facing all of the sky pirates and an air genie…
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After finding and defeating a cloud giant in Vaayu, the Sky Realm, the party noticed an airship with black sails soaring above them causing Gregor and the others to race after it on their hippogriffs in hopes of finding Calilei or clues to her whereabouts…
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While at the Conjuration University within Bayu of the Sky Realm, the party was brought before Finnegan’s burned and betrayed colleague Erasmus, who vengefully stopped time on them…
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Returning to the high elf town of Bayu within the Sky Realm of Vaayu, the party finds themselves involved in significant confrontations for Gregor and Finnegan that may prove dangerous for all of them.
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Along with the aid of rogue Gallavir, the party continues their way through the puzzling and dangerous Aeras Tower within Vaayu, the Sky Realm, in hopes of finding Gallavir’s lost love and of securing another key to the Portal of Air.
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While shopping in the town of Bayu within the Sky Realm of Vaayu, the party meets a dashing rogue named Gallavir, who recruits them to help clear the darkness from Aeras Observatory Tower and save his one true love.
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Flying on newly rented hippogriffs to the town of Bayu within the Sky Realm of Vaayu, the party ends up causing a disturbance in the local tavern resulting in Gregor’s arrest, which ultimately leads to some significant revelations regarding his heritage.
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Still very much tense because of their rough departure from the village of Hava, the party continues through the Sky Realm of Vaayu to the village of Udana where their disagreements and frustrations reach their peak.
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After arriving in the Sky Realm of Vaayu and visiting the tiny village of Hava, the party ventures through the hauntingly, darkened Ouranos Cemetery hoping to cleanse it and to find a key to the Portal of Air.
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Entering into the Sky Realm of Vaayu, the party comes upon the tiny, depressing village of Hava where they are asked to clear out the darkness from the nearby and seemingly haunted Ouranos Cemetery…
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Still traversing Glacies Temple in each others’ bodies, the party finally encounters the drow mage, who had switched them, and they fight for their lives and for the cleansing of the Portal of Ice and all of Kalt, Tundra Realm.
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Since entering the darkened Glacies Temple and switching bodies, the party struggles to learn and use each others’ various abilities, which only endangers them further…
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Deep within a yetis’ lair, the party struggles against the abominable yeti as they strive to find a missing white dragonborn in order to secure the next Dragon Scale of Light to ultimately cleanse the darkness from Kalt, Tundra Realm.
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After briefly exploring the town of Talvi in the Tundra Realm of Kalt, the party finally travels to the capital city of Vetur to meet with the Dragon Guardian of Ice in hopes of securing another Dragon Scale of Light.
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After leaving Lumi and crossing the frozen gap in Kalt with their new ally and cleric Innithra, the party enters and slips through the winding, icy tunnels of the Glistening Springs in hopes of clearing it of darkness and restoring power to the Taika Stones.
Guest Player: Falicia Nichole
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After clearing the darkness from the Crystal Caves, the party wrangles some loose moose to continue traveling throughout the Tundra Realm of Kalt. While doing so, they encounter a mysterious, pale dragonborn drow…
Guest Player: Falicia Nichole
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Finally entering into the Tundra Realm of Kalt, the party arrives in the slushy village of Krap only to discover some nearby darkness in the Crystal Caves…
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After having purified the darkness from the Portal of Stone, the party returns to their home base of Fort Haven for restoration and then sets their sights on the Tundra Realm of Kalt. On their way, they participate in various trials to finally gain the support of the Swift Leaves in Adohi and the Sacred Shield in Gora.
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Deep within the darkened Eben Temple and deprived of some vital senses, the party continues fighting various monstrous creatures to hopefully reach the Portal of Stone to then cleanse it with light…
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Encountering a more powerful Mortem than before, the party ventures into the deep, shadowed Eben Temple only to have their senses altered by Scath’s ever present darkness…
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In the mountainous capital city of Valun within Gora, the party learns some vital information for their personal quests and also makes final preparations to then travel through the village of Pik and traverse the dangerous path to the darkened Eben Temple…
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Within the Mountain Realm of Gora, the party departs Pochva, travels through the Satyr village of Pik, and finally arrives in the capital city of Valun hoping to meet with the Dragon Guardian of Stone to acquire another Dragon Scale of Light.
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After meeting a town guard named Quincy Bottombrand in the village of Pochva, the party joined Quincy in his search for some missing villagers and ended up trapped within Lycan Grotto. With Udaan now infected with lycanthropy, what awaits the others as they continue fighting against various were-creatures…
Guest Player: Mitch Geiken
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Finally leaving Zomak Castle and returning to the mountain village of Pochva, the party meets a quirky guard named Quincy Bottombrand, who persuades them to help him track down some missing villagers during a full moon…
Guest Player: Mitch Geiken
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Deep within the enchanted Zomak Castle in Gora, the party, along with Roza, enters the West Wing and must overcome a monstrous beast…
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Entering into the darkened Zomak Castle in the Mountain Realm of Gora, the party and the villager Roza must navigate an expansive castle filled with various gargoyles and peculiar objects…
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Arriving in the mountain village of Pochva within Gora, the party meets a young woman requesting their help to find the lost human Ancestral in the nearby darkened castle…
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Within the Mountain Realm of Gora, the party travels westward towards the Dwarvish town of Zemlya and encounters a mysterious and terrifying creature, which leads them to seek aid from the Sacred Shield clerics.
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After finishing up in the village of Pod, the party ventures northwest through Gora on a “rocky road” to the Rock Gnome town of Kholm for some much needed rest and relaxation…
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Along with their new gnome cleric companion, the party finally enters into the Mountain Realm of Gora where to come to the tiny village of Pod. The villagers ask them to clear out the darkness from the nearby haunted mine…
Guest Appearance: Samara Ehlke
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After restoring Gregor to full health at their home base of Fort Haven, the party heads north towards the Mountain Realm of Gora, and on the way, they bump into a garden-loving cleric gnome…
Guest Appearance: Samara Ehlke
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With Gregor’s nemesis Narcis Matei now slain, the party is able to celebrate with the warriors and townsfolk of Pianta but must soon deal with a pervading darkness within the manor…
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While the Terra Force distracts the main forces in Pianta, the party is finally able to sneak into Matei Manor where they must defeat various hired thugs and charmed guards. This leads them to come face-to-face against Gregor’s greatest enemy and adoptive brother Narcis in a fight to the death…
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Since clearing the darkness from the Grassland Realm of Campii, the party returns to the capital city of Oras to secure the aid of the Terra Force fighters through a trial of one-on-one combat. Once completed, the Terra Force vow to help the party defeat Gregor’s adoptive brother and ancestral Narcis in Pianta…
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Deep within Elon Temple, the party continues to fight their way through various dark monsters and their inner fears to hopefully cleanse the Portal of Land and clear the darkness from Campii...
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Venturing forth into the darkened Elon Temple in Campii, the party must overcome their own personal fears and demons as they journey through the vast, eerie maze.
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Now stronger after clearing out the darkness from Crin Prison, the party enters the Ohr to choose their individual paths as warriors. From there, they travel to the halfling village of Collina and find themselves entertaining a party with a band performance and even battling an ogre…
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Heading east to vanquish more darkness from Campii, Grassland Realm, the party falls into the dangerously deserted Crin Prison shrouded in dark creatures…
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In exchange for the Dragon Scale of Light from the Dragon Guardian Volante in Oras, the party sets out for Prato on a mission to escort a weapons caravan safely back to the capital. However, they come upon a familiar rival and find themselves battling against the wind itself…
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Arriving in the bustling, capital city of Oras, the party meets with the young Dragon Guardian of Land, but it doesn’t quite go as planned. As a result, they find themselves amidst the hectic markets of the city.
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After their confrontation with Gregor’s adoptive brother, Narcis, the party wakes from their drugged unconsciousness in prison. Can they escape from Gregor’s hometown of Pianta alive?
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After leaving the recently conquered cliff-side cave, the party travels all day to the town of Pianta, which turns out to be Gregor’s hometown. Can he and his companions survive encounters with his past?
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After resting in the village of Suolo within the Grassland Realm of Campii, the party investigates smoke in the distance and discovers burnt wreckage near the Great Chasm…
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In the midst of ambush and battle, the party must continue fighting the various dark creatures throughout the overrun Fort Haven...
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Since purifying the Forest Realm of Adohi, the party enters into the Ohr, the Light Realm, and discovers a magical portal room. Seeking to cleanse more darkness in Tannin, they travel southwards into the Grassland Realm of Campii and soon find a seemingly abandoned fort…
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Entering into Ya’ar Temple, the party must fight and puzzle-solve to cleanse the temple and hopefully gain access to the Portal of Nature to finally purify the darkness from Adohi, Forest Realm.
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After exploring the capital city of Adoette, Finnegan hears tell of someone significant from his past. Then the party finally heads west and comes upon a familiar place now ablaze…
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Finally in the capital city Adoette of the Forest Realm Adohi, the party gains an audience with the Guardian of Nature, Taipa, an Ancient Green Dragon. In exchange for her Dragon Scale of Light, the party ends up competing in some Olympic woodland games.
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While in the coastal town of Uka within Wai, the Tropical Realm, the party must catch a thief for a retired pirate. In turn, they'll hopefully receive boats for themselves and for gnome Gimble Garrick.
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At the suggestion of the Wood Elf Ancestral, the party heads east to the tiny village of Waki – home to the Forest Gnomes. Despite his best efforts, Finnegan is quickly recognized and finds himself before some familiar faces. Who knows what kind of shenanigans await in Finn’s hometown…
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After learning of some nearby darkness to the east of Kai, the party discovers an enemy base high in the trees made of wooden platforms. They must once again work together to clear out various blighted creatures and hopefully find another magical seed. Who knows if they'll make it back to town alive...
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After a relaxing morning in the village of Abey, the party sets out for the town of Kai in search of more darkness in the hope of finding another special seed to eventually gain access to the Portal of Nature in Ya'ar Temple of Adohi. While in town, they accept various side quests...
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Embracing their calling to cleanse Tannin of the ever-spreading darkness, Gregor, Udaan, Finnegan, and Drya explore the tainted Spirit Tree in search of the missing child from Abey village - perhaps they'll find a way to achieve their goal of purifying all of Adohi, the Forest Realm.
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In the pilot episode, three heroes (half-elf fighter Gregor McConnor, human bard Udaan Jadon, and gnome wizard Finnegan Stumblebatch) are chosen and brought together by an eladrin paladin named Dryadalis. They are tasked with cleansing the world of Tannin from the ever growing darkness.
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