Fate's Hands find fortune with the gods and make their way quickly to their destination.
Fates Hands delve further into the seemingly abandoned castle, passing through a unique portal.
Fate's Hands arrive at their intended destination in the mountains outside of Pavasaris.
Having accomplished their mission and recovered intel and other things of value, Fate's Hands attempt to escape the Ixuryn Alchemical Weapons Compound.
Fate's Hands continue their work in the mines, encountering terrible creatures along the way.
Fate's Hands deal with the temporary loss of Sharmondale and the hired help of "Darnit".
Fate's Hands decide whether to trust an advisor to the king, and investigate strange attacks at a nearby mining operation.
Fate's Hands deal with the fallout from the unfortunate incident with the crossbow in the bar, and follow the road that leads to Sharmondale's home town.
Fate's Hands learns more about Sharmondale and Mynx's past before heading back to the material plane
The group jumps on an opportunity to track and corner Dianthe, but is met with an unexpected force.
The members of Fate's Hands deal with the fallout of their hasty decision making, and follow a path towards redemption.
Fate's Hands delves deeper into the Feywild, unable to suppress their curiosity at every turn
The group follows a lead on the artifact they are searching out, journeying to another plane of existence.
The group gets busy researching more about the artifact in the book that was sent to Sharmondale.
Fate's Hands find themselves in Hilven. They attend to some shopping, then seek out a way to put their skills to use.
The group takes some time to celebrate their victory in Zytris, then decides what they will do next.
Safely back on the Island of Zytris, the group begins to follow the breadcrumbs of a secretive cult.