Kraeon Campaign: Recent Episodes

Graham Scobey

D&D Shenanigans

View Details

Fate's Hands find fortune with the gods and make their way quickly to their destination.

View Details

Fate's Hands continue to delve into a necromancer's castle.

View Details

Fates Hands delve further into the seemingly abandoned castle, passing through a unique portal.

View Details

Fate's Hands arrive at their intended destination in the mountains outside of Pavasaris.

View Details

Fate's Hands make their way north, following a lead on a corrupt wizard

View Details

Fate's Hands make their way back to the city of Gaiena

View Details

Fate's Hands forge a path into a cave, following the dreams of Allana and Thistle.

View Details

Fate's Hand ventures into the forest, facing the dangers of the wild.

View Details

Fate's Hands sets out in a new direction and meets a new friend along the way.

View Details

Having accomplished their mission and recovered intel and other things of value, Fate's Hands attempt to escape the Ixuryn Alchemical Weapons Compound.

View Details

Fate's Hands infiltrate an Ixuryn facility that holds insight into Harq's past.

View Details

Fate's Hands follow a path, unsure of where it will lead.

View Details

Fate's Hands embark on their journey towards the sea.

View Details

Fate's Hands take their new friend back to the palace to meet Sharmondale's family.

View Details

Fate's Hands continue their work in the mines, encountering terrible creatures along the way.

View Details

Fate's Hands deal with the temporary loss of Sharmondale and the hired help of "Darnit".

View Details

Fate's Hands explore the mine, and uncover many unsavory things there.

View Details

Fate's Hands decide whether to trust an advisor to the king, and investigate strange attacks at a nearby mining operation.

View Details

Fate's Hands get comfortable in Sharmondale's old home.

View Details

Fate's Hands deal with the fallout from the unfortunate incident with the crossbow in the bar, and follow the road that leads to Sharmondale's home town.

View Details

Fate's Hands learns more about Sharmondale and Mynx's past before heading back to the material plane

View Details

The group jumps on an opportunity to track and corner Dianthe, but is met with an unexpected force.

View Details

The members of Fate's Hands deal with the fallout of their hasty decision making, and follow a path towards redemption.

View Details

Fate's Hands deal with the fallout of their rash decisions in the Feywild.

View Details

Fate's Hands delves deeper into the Feywild, unable to suppress their curiosity at every turn

View Details

The group follows a lead on the artifact they are searching out, journeying to another plane of existence.

View Details

The group gets busy researching more about the artifact in the book that was sent to Sharmondale.

View Details

Fate's Hands are called away from Hilven, and venture out to another city in Yeridia.

View Details

Fate's Hands takes a job to investigate a string of missing persons cases.

View Details

Fate's Hands find themselves in Hilven.  They attend to some shopping, then seek out a way to put their skills to use.

View Details

Fate's Hands continues their journey towards Hilven.

View Details

The group takes some time to celebrate their victory in Zytris, then decides what they will do next.

View Details

Safely back on the Island of Zytris, the group begins to follow the breadcrumbs of a secretive cult.

View Details

The group explores an island that isn't fully what it seems.

View Details

The group follows up on loose ends in Zytris, and ends up on the open sea.

View Details

It all starts in Zytris.