Games We Have Known And Loved: Recent Episodes

George Buckenham

A collection of people’s favorite moments in games.

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Alice O'Connor on Dota 2:

“…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3)

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James Wallis on Rez:

…do you know about the Trance Vibrator?…“ (mp3)

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Joel Goodwin on World Of Goo:

…you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3)

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Fernando Ramallo on Ninja:

“… It never happened with any other game before – that feeling of community, of ambiance…” (mp3)

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Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others):

“…what I love about it is that everything in the game is completely literal….” (mp3)

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Full rousing manifesto version (with praise for ZiGGURAT)

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Andrew Sheerin on Junta:

“… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3)

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Ed Key on Pandemic:

“…the way the cards come out really dramatically affects the landscape of the game….” (mp3)

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Robert Yang on Thirty Flights Of Loving:

“…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3)

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(or click here for a longer version, with the full drunken wander through the streets of Soho)

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Tom Francis on Dark Messiah of Might and Magic

“…it’s like being in a film where everyone wants the film to be spectacular…” (mp3)

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David Kanaga on a game of musical improvisation he plays:

“…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3)

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Rudolf Kremers on Quake:

“…you could just walk around, look at the environment, no pressure…” (mp3)

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Kit Richardson on King’s Quest VI:

“… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3)

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Jenn Frank on Berzerk:

“…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3)

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(half hour extended interview edition : hear Jenn try out the game the “proper” way)

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Lewie Procter on zooming (in Spore, R.U.S.E. and Osmos):

“…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3)

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Quintin Smith on Pathologic:

“…and he never found out – none of us ever found out what it was!…” (mp3)

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Because it’s a better name, I’ve renamed the site to Games We Have Known And Loved.

I’ve changed the URL to http://gameswehaveknownandloved.tumblr.com/. After triggering Tumblr’s security system twice, Javascript has prevailed and the old URLs should take you to the new site.

Thank you all for listening to these stories about games each week.

-G

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Ben Milsom on Mos Speedrun:

“…you just feel like you’ve completely mastered these controls…” (mp3)

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Rami Ismail on Gorillas:

“…I changed a number somewhere. I think I changed it from 1 into 2. And suddenly all the bananas went twice as high…” (mp3)

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(Gorillas source can be found here)

**** BONUS CONTENT :

Rami couldn’t stop talking, so there’s also another 20 minutes where we discuss Fez, Journey, Minecraft, Sword and Sworcery, Starcraft, Transport Tycoon, Metal Gear Solid, Mass Effect and bad sci-fi books.

“…try to make 5 minutes out of it…” (mp3)

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Patrick Ashe on Deadly Premonition:

“…you spend weeks waiting in a graveyard for it to rain so you can catch a specific type of fish…” (mp3)

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Aubrey Hesselgren on Star Wars: TIE Fighter:

“…T-ALPHA ONE IS THE EMPEROR’S STOOL PIGEON!…” (mp3)

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