XReality: Digital Transformation: Recent Episodes

Dominique Wu

Learning about how digital technology changes our reality.

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📺 Tune in here: LinkedIn Live💌 Join our Hub for more XR-related resources: XReality Hub🎫 Purchase a membership to access courses and paid events/workshops: XReality MembershipWendelin Reich is the CEO of VIRTUAL BEINGS, based in Paris and Delaware. He's a former fellow at Stanford and one of the original founders of the field of behavioral AI.In today's gaming landscape, AI characters have become a staple, featuring in nearly half of all titles. Yet, when these characters arrive in XR, they often plunge into the "uncanny valley" due to their stiff and scripted demeanor. With our recent VR game, "Space Companions", we've discovered that this valley can be narrowed by blending two emerging technologies.Behavioral AI endows characters with realistic motions and interactions in virtual spaces, whereas conversational AI equips them with the ability to participate in deep, adaptive conversations. This presentation explores the challenges and potential benefits of merging these two unique technologies.🪶 Find VIRTUAL BEINGS Here:Website: https://virtualbeings.co/LinkedIn: https://www.linkedin.com/company/virtualbeings/Discord: https://discord.gg/WKH5ufGuUuTwitter: https://twitter.com/virtualbeings🔎 Connect with Wendelin Reich Here:LinkedIn: https://www.linkedin.com/in/wendelin-reich/Twitter: https://twitter.com/wendelinreich✨ Connect with XReality Pro Here:Website: https://xrealitypro.com/Discord: https://discord.gg/KxtQrnd8cXLinkedIn: https://www.linkedin.com/company/xrealitypro/Instagram: https://www.instagram.com/xrealitypro/Twitter: https://twitter.com/xreality_proFacebook: https://www.facebook.com/XRealityAcademy/Podcast: https://apple.co/3iMMzAMYouTube: https://www.youtube.com/@xrealitypro

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Alessio Grancini, Senior AR Prototype Engineer at Magic Leap, is passionately turning design concepts into cutting-edge AR applications.Starting in AR/VR architectural visualization, Alessio contributed to the design of "Reef Rescue," an Emmy-awarded VR game by Super 78 Studios. In 2019, he led the "Interfaces" AR project at Milan Design Week with Morphosis and Dassault Systèmes. As a freelancer, Alessio helped develop an AR app for Shilo Homes, an ADU company, resulting in securing crucial funding.Keen on the advancing XR space, Alessio converses with XR Professionals on his podcast, "Everything Everywhere XR", part of a Discord community with 1400+ members.Alessio will discuss his career journey and share tips on ways to create captivating XR projects.🔎 Connect with Alessio Grancini Here:LinkedIn: https://www.linkedin.com/in/alessio-g...Instagram: https://www.instagram.com/alessiogran...Twitter: https://twitter.com/alessiograncini✨ Connect with XReality Pro Here:Website: https://xrealitypro.com/Discord: https://discord.gg/KxtQrnd8cXLinkedIn: https://www.linkedin.com/company/xrea...Instagram: https://www.instagram.com/xrealitypro/Twitter: https://twitter.com/xreality_proFacebook: https://www.facebook.com/XRealityAcad...Podcast: https://apple.co/3iMMzAMYouTube: / @xrealitypro

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☕ Checkout today's XR Weekly Live Chat: 🤖 For this live event, we will share XR/AI tech Newsweekly and have a casual chat!


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**Hop on the call Saturdays at 9 am pst!


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☕ Checkout today's XR Weekly Live Chat: 🤖 For this live event, we will share XR/AI tech Newsweekly and have a casual chat!

👨‍🏫 Join XReality Academy now! Only $89/month http://xrealityacademy.com


*Join XReality Academy Membership to get free access to all the events and watch the previous event videos: https://xreality.teachable.com/p/xreality-platinum

**Hop on the call Saturdays at 9 am pst!


🙌 Join the XReality Academy Community:

💫 Join our Discord Group: https://discord.gg/Yk3Sb33q Sign up for our Newsletter: https://forms.gle/2mhLxjAnP5Qy2QBZ6 🌟 Connect

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XR Weekly News #141 by Dominique Wu

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XR Weekly News #140 by Dominique Wu

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📢 Join us for an exciting event with speaker David W. Sime, who will share insights and inspiration on building a successful career in XR. Discover the endless possibilities and dive into the world of virtual reality, augmented reality, and mixed reality. Don't miss this opportunity to gain valuable knowledge and take your career to new dimensions!

Follow David on LinkedIn: https://www.linkedin.com/in/davidsime


Join our vibrant community dedicated to exploring the realms of XR design and development! Immerse yourself in a variety of captivating events featuring industry speakers from XR and the gaming world. Experience exhilarating Unity and Unreal tutorials, personalized mentoring through our XReality Academy website, and engaging discussions that dive deep into the creative, technical, and business aspects of XR development, with a special focus on XR design and storytelling.

As a participant, you'll have the opportunity to:

Meet leading XR experts Get advice on your XR career/ideas Get exposed to technical tools and trends Learn prototyping and problem-solving skills Engage with a community of peers Learn about breaking into the XR industry 🙌 Join the XReality Academy Community:

📢 Enroll now: https://xrealityacademy.com/ 💫 Join our Discord Group: https://discord.com/invite/bQ6neHR 🌟 Connect

LinkedIn: https://www.linkedin.com/company/xrealityacademy/ Instagram: https://www.instagram.com/xrealityacademy/ Twitter: https://twitter.com/xrealityacademy Facebook: https://www.facebook.com/XRealityAcademy/ Facebook Fan Page: https://www.facebook.com/XRealityMeetup Podcast: https://apple.co/3iMMzAM YouTube: https://www.youtube.com/xrealityacademy

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XReality Academy: http://xrealityacademy.com Discord: https://discord.gg/fM5hbKfD LinkedIn: https://www.linkedin.com/company/xrealityacademy/ XReality 4 Meetups: SF Meetup: https://www.meetup.com/xreality-sanfransisco/ LA Meetup: https://www.meetup.com/xreality-losangeles/ LA VR Meetup: https://www.meetup.com/la-vr-and-immersive-tech/ LA MR Meetup: https://www.meetup.com/ar-mr-los-angeles/

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XReality Weekly News 131

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**Hop on the XReality live XR Speaker Event on Saturdays!Join our newsletter and learn more: https://xrealityacademy.com/email----------------------Join our live event by following us on our social media pages:LinkedIn: https://www.linkedin.com/company/xrealityacademyXA Meetup SF: https://www.meetup.com/xreality-sanfransiscoXA Meetup LA: https://www.meetup.com/xreality-lo

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**Hop on the live XR Weekly News call Saturdays at 9 am pst!For this live event, we are talking about how AI will change our life and some interesting demos that we are trying to make.----------------------Join our live event by following us on our social media pages:LinkedIn: https://www.linkedin.com/company/xrealityacademyXA Meetup SF: https://www.meetup.com/xreality-sanfransiscoXA Meetup LA: https://www.meetup.com/xreality-losangelesXReality Academy: http://xrealityacademy.com

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XR Weekly News #122 by Dominique Wu

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XR Weekly News #122: AI.VR.Space by Dominique Wu

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**Hop on the live XR Weekly News call Saturdays at 9 am pst!For this live event, we are talking about how AI will change our life and some interesting demos that we are trying to make.----------------------Join our live event by following us on our social media pages:LinkedIn: https://www.linkedin.com/company/xrea...XA Meetup SF: https://www.meetup.com/xreality-sanfr...XA Meetup LA: https://www.meetup.com/xreality-losan...XReality Academy: http://xrealityacademy.com

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XR Weekly News #118: From VR to the moon to legal issues in metaverse by Dominique Wu

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Generative AI in XR, presented by Ofer Baharav, CEO at Villa by Dominique Wu

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XR Weekly News #114 by Dominique Wu

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Audio1811571349 by Dominique Wu

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Audio1842980465 by Dominique Wu

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XR Weekly News #111: How will businesses use the metaverse? (The Economist)In this Week's XR News, we discussed a really good video about metaverse from The Economist. Some good topics:1) Video Game to 3D simulation of Digital Twins2) metaverse from game to movie production, surgery, and retail fields.3) AR/MR bridge the gap between the digital & real world.https://youtu.be/74zLwQF6LkY#AR #VR #MR #metaverse #XReality #XRealityAcademy #retail #surgery #digital

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1) A meeting in Google’s 3D chat booth felt like real-life science fiction By JAY PETERS

2) Unity CEO John Riccitiello describes the realities—and distractions—of the metaverse BY MARK SULLIVAN

3) Lost in Roblox’s Fifa World – everything wrong with the metaverse in one place by Keith Stuart

XR #AR #VR #MR #metaverse #XReality #XRealityAcademy

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Join our weekly meetup discussing XR News: https://www.meetup.com/xreality-ar-vr-mr-in-los-angeles/

XR Weekly News #105: How Augmented Reality Can Humanise the Metaverse, Gucci in Roblox...

1) Brand Basics: Building Community In The Metaverse by Alexander Fernandez

2) Roblox launches In the Heights experience with Warner Bros. Pictures by venturebeat

3) Gucci brings digital items and experiences to Roblox in new partnership by Lucas Matney

4) Microsoft’s AR glasses gave soldiers nausea and headaches during testing by mezha.media

AR #VR #MR #XR #metaverse #decentraland #thesandbox #roblox #microsoft

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State of VR/MR gaming with Vladimir Funtikov by Dominique Wu

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XR Weekly News 100: tackle business risks in the metaverse, monetize metaverse... Join our Saturday weekly meetup: https://www.meetup.com/xreality-ar-vr-mr-in-los-angeles/

1) Entrepreneurs must learn to tackle business risks in the Metaverse by GAURAV KAPOOR 2) Roblox wants to advertise to gamers ages 13 and up in the metaverse by Shannon Liao

XR #AR #MR #metaverse #roblox

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Audio1168363544 by Dominique Wu

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8/28 XR Weekly News#98: The Metaverse: The Next 2 Years (And Beyond), iHeartRadio is trying out a Fortnite, Metaverse Company Skirts Stock-Market ‘Abyss’ To Take Roblox Users Down VMA’s...

The Next 2 Years (And Beyond) by Decrypt Staff iHeartRadio is trying out a Fortnite by Jess Weatherbed Metaverse Company Skirts Stock-Market ‘Abyss’ To Take Roblox Users Down VMA’s... by Matt Craig

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XReality Weekly News #92 by Dominique Wu

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XReality Weekly News: 7/17-7/23/2022

Web3 platforms launch the Open Metaverse Alliance - By DAVID ATTLEE Usain Bolt Partners With Move-to-Earn Web3 Platform Step App - by Hyperbeast

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XReality Weekly News #91 by Dominique Wu

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Navigating Uncharted Waters. How to Become Metaverse Ready?

Keynote Description Every business now wants to get involved in the Metaverse. But no one knows where to start. It seems that everyone's sky high expectations clash hard against today's promising - but limited - technology.

In this fire side chat, Terry Proto and Sophia Moshasha will discuss: - What are the best use cases of the Metaverse in business today - Where to connect and find with the best Metaverse creators - How to start creating Metaverse experiences for your company

— Bios

Terry Proto Connecting Savvy Brands with Talented AR/VR/Metaverse Creators

Experienced entrepreneur with a professional background in creative media in the US, Europe, and Asia. In 2015, when VR/AR exploded onto the scene, Terry saw the potential in a growing creative market whose professionals would need help with strategic and business development advice. Since then Terry founded his XR Business Consulting agency and the leading VR/AR showcase and community: VirtualRealityMarketing.com

Sophia Moshasha Sophia Moshasha is on a mission to accelerate the adoption of immersive & emerging technologies.

Since 2018, Sophia has been the Vice President of the DC Chapter of the VR/AR Association’s Washington, D.C. Chapter. Sophia is also the co-founder and Chief Marketing Officer for Ready Player Golf, the first annual Virtual Reality Charity Golf Outing, which began in 2020, and has raised money for MSF (Doctors Without Borders) and XRSI (the XR Safety Initiative). She has served as Head of Partnerships for Brightline Interactive, XR Strategist for Virtual Reality Marketing, and in Executive Program support for AFWERX, the US Air Force’s Innovation Investment Program.

She has been featured on prominent media outlets such as Forbes, ABC, CGTN, American Dream TV series and more. She is currently engaged in public policy planning for Meta.

-- Web & Social Links

https://www.virtualrealitymarketing.com http://realityinnovatorsnetwork.com

Terry Linkedin - https://www.linkedin.com/in/terryproto Sophia Linkedin - https://www.linkedin.com/in/sophiamoshasha Sophia Twitter - https://twitter.com/SophiaMosh

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6/26 - 7/2/2021

  1. Music and live gigs are coming to the metaverse — but probably not in the way you expect by By Paul Donoughue and technology reporter James Purtill

  2. The Metaverse in 2040 by BY JANNA ANDERSON AND LEE RAINIE

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Simon Quiroz is a filmmaker, educator, post-production expert, and avid technologist. Simon is a storyteller first and technologist second. Simon has participated in a wide array of academic and professional projects ranging from writing, producing, and directing his own films; supervising the process of defining the color and aesthetic looks for documentary and narrative films; and leading creative teams in film production, VFX, XR, and interactive projects, including the creation of an Augmented Reality map and Campus Tour for UT Austin. Similarly, Simon has designed and implemented advanced workflows for projects utilizing cutting edge technology in the fields of image capture and display. He established the 3D 360 post-production workflow for Liveplanet, a 3D 360 camera and cloud distribution company where he also provided his input to the continued development of the camera system. Simon played a major role in the evolution and growth of the prestigious UT3D program at the University of Texas in Austin, mentoring and training students in the use of stereoscopic imaging and best practices for S3D storytelling and VR experiences. Simon has taught at the University of Texas at Austin in the Radio, Television and Film department in the areas of post-production, VFX, XR and immersive storytelling. Starting in the Fall of 2022 he will spearhead the Film/Time-based media program at Cal State Channel Islands.Social media links: Linkedin: www.linkedin.com/in/simon-quiroz-970a058

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XR Weekly News 6/12-6/18, 2022.

1) How The Metaverse Will Change Consumer Buying - by Katelyn Zhao

2) The Metaverse And Web3 Creating Value In The Future Digital Economy - by Mark Minevich

3) Drug Development in the Metaverse - by Sailesh K. Patel and Matthew T. Wilkerson of ArentFox Schiff LLP

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  1. Unpacking Clinique’s Metaverse Campaign, How Beauty’s Approach To Web 3 Is More Than Just Skin Deep - Stephanie Hirschemiller

  2. How Luxury Retail’s Big Metaverse Fashion Week Experiment In Decentraland Played Out With Virtual Stores, NFT Wearables, A Bored Ape Collaboration And More - Stephanie Hirschemiller

  3. Here’s how the Metaverse enables inclusivity for genderqueer people - LOKESH RAO

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Audio1635670347 by Dominique Wu

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XR Weekly News 5/8 -5/14

1)The metaverse puts the digital asset interoperability challenge on steroids.

2)Can we create a moral metaverse?

3) The metaverse will change the paradigm of content creation

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Join our membership: https://xreality.teachable.com/p/xreality-platinum

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XR Weekly News 5/1-5/7/2022 1) Spatial partners with Ready Player Me for a better avatar experience - by Jason McMaster 2) 7 Essential Ingredients of a Metaverse - by Liz Harkavy, Eddy Lazzarin, Arianna Simpson 3) Virtual land rush is driving up the cost of space in the metaverse - by MUSADIQ BIDAR, DAN PATTERSON


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XReality Weekly News #83: metaverse filmmaking, Alcohol Beverage Industry’s Next Marketing Frontier?

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XR Weekly News: 4/24- 4/30 1. A second life: Welcome to the metaverse, the next frontier in filmmaking - by Jenna Benchetrit 2. The Metaverse: Alcohol Beverage Industry’s Next Marketing Frontier? by jdsupra.com


XR #AR #MR #VR #Metaverse #Film #Wine

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XR Weekly News 4/3 - 4/9 1. Epic Games and Lego Collab to Deliver Family-friendly VR Experiences by Ryan Epps 2. Music and the Metaverse: Are we on the brink of a virtual artist revolution? by Declan McGlynn

XR #AR #VR #MR #EpicGames #Lego #Music #Metaverse

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XR Weekly News 3/27-4/2, 2022 1. What Is a DAO? Decentralized Autonomous Organizations Explained - by Calvin Ebun-Amu 2. The Sandbox vs. Decentraland: Which Metaverse Platform Should You Use? - by Rahul Nambiampurath 3. The Metaverse Has a Winner: Casinos, Gamblers - by ROB LENIHAN

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3/6 -12 XR Weekly News:

Watch the video: https://lnkd.in/gn35XvMH

1) Zaha Hadid Architects designs virtual Liberland Metaverse city - by Alice Finney 2) Bandai Namco to spend $130m creating Gundam 'metaverse' - by YUJI NITTA 3) Simulated Human Eye Movement Aims to Train Metaverse Platforms - by Ken Kingery

XR #AR #VR #MR #XReality #XRealityAcademy

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XR Weekly News #77: 2/27-3/5/2022

1) Why the future of the metaverse can only be decentralized by Justin Sun

2) NFT watches may offer ‘interactivity’ in the metaverse and blockchain: 3D Jesus owner by Yahoo Finance

3) In the metaverse, responsible AI must be a priority by Vasco Pedro

AR #VR #MR #Metaverse #XReality #XRealityAcademy

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2/13-19 XR Weekly News: 1. The Silicon Valley Restaurant Betting Big on Virtual Reality Dining - by Cathy Park 2. JPMorgan bets metaverse is a $1 trillion yearly opportunity as it becomes the first bank to open in the virtual world - BY YVONNE LAU 3. Web 3 v.s. Metaverse

XR #XReality #XRealityAcademy #WeeklyNews #AR #VR

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2/6-2/12 XR Weekly News #73:

1) Nike is testing NFT trademark law by suing a sneaker reseller- by Adi Robertson

2) From VR to the ER: Virtual reality players' insurance claims surge by 30 percent as they smash into TV sets - by CHAY QUINN FOR MAILONLINE

3) The virtual real estate boom is turning the metaverse into the Wild West - by Nick Statt

NFT #Nike #VR #ER #RealEstate

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XR Weekly News #72: Les Mills VR Boxing, Mozilla is retiring VR in Firefox, 8K VR for Olympics

1)Les Mills is jumping into the metaverse with VR boxing by Victoria Song 2)Mozilla is retiring its VR version of Firefox by Adi Robertson 3)8K Virtual Reality Coverage is Coming to the Olympics by George Winslow

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XR Weekly News: 1/9-1/15 (2022): DressX, AR for Surveillance...

  1. DressX hosts interactive partnership with Metaverse Travel Agency - By Rachel Douglass
  2. It’s Not Sci-fi: How Augmented Reality Enhances Surveillance - By Axis Communications

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Want to join the live XR Weekly News Events? Join us every Saturday at https://www.meetup.com/XReality-AR-VR-MR-in-Los-Angeles/


Here is the News for this week (1/2 - 2/8/2022) 1) Samsung enters the metaverse, opening its flagship 837 store in Decentraland - by Yogita Khatri 2) VCR Group launches restaurant membership as NFT - by Lisa Jennings 3) Cows stuck indoors for winter are getting virtual reality goggles to feel like they’re outside - by Liam Coleman, The sun

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Weekly News: 12/12 - 18, 2021

1) Adidas is launching an NFT collection with exclusive access to streetwear drops by Jacob Kastrenakes

2) Neuroscientists are using virtual reality to unlock a whole new world of brain research by BY CONNIE LIN

3) Bank Of America Gets More Bullish On Apple, Says Augmented Reality Headset Will Be A ‘Game Changer’ by Sergei Klebnikov

XR #AR #MR #XRealityAcademy #XReality

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Weekly News 1. Kuo: First Apple AR/VR headset weighs about 350 grams, lighter second-gen model already in development - by Benjamin Mayo 2. LA-based Positron continues to roll out virtual reality motion chairs - by JOSEPH PIMENTEL 3. 'The Infinite' VR space station tour to premiere spacewalk in Houston - by collectspace


Join our weekly News live in the XReality meetup! [https://www.meetup.com/XReality-AR-VR-MR-in-Los-Angeles]


XR #AR #VR #MR #XReality #XRealityAcademy

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Weekly News 11/28 - 12/04 (2021) 1. The 5 Best Windows Virtual Reality Apps to Boost Productivity - by JASON CURRIE 2. The first metaverse experiments? Look to what’s already happening in medicine - Bob Woods 3. Acclaimed city builder Cities: Skylines getting the virtual reality treatment in Cities: VR - by Matt Wales

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This weeks news (11/14-11/20/2021)

  1. NFT MAKERS ARE TRYING TO BUILD THE NEXT DISNEY - by Alex Castro
  2. Dyson delivers virtual reality in new twist to home shopping - by Paul Sandle
  3. Bringing the metaverse to life: how I built a virtual reality for my students – and what I’ve learnt along the way - by Gary Burnett

*Join XReality Academy Membership to get free access to all the events and watch the entire event videos: https://xreality.teachable.com/p/xreality-platinum

XR #AR #VR #MR #XReality #XRealityAcademy #WeeklyNews

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The News for 10/31 - 11/6 (2021)

1) Art is becoming 3D, NFTs will bridge old world with virtual reality - Amrita Sethi (by David Lin)

2)The metaverse will mostly be for work - (by Scott Nover)

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Here is the News for the week 10/24 - 10/30/2021

  1. Virtual Reality HQ brings the digital gaming universe to Hernando - by Amelia Middleton
  2. Sacramento Fire Department turns to virtual reality, TikTok for recruitment - by Madisen Keavy
  3. Augmented and Virtual Reality in Healthcare Market Size to Reach USD 4367 Million by 2027 at CAGR 23.6% - Valuates Reports

Want to learn more about AR/VR? Join XReality Academy Membership and get free access to Unity Workshops https://xreality.teachable.com/p/xrea...


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Join our XR Weekly News @Clubhouse - Recorded Event!

How to join? 1. Open your smartphone camera 2. Scan the QR code 3. When the link pops up, click it - follow Dominique Wu and get the access 4. If you want a Clubhouse invitation, please email: hummingbirdsday@gmail.com

**Hop on the call Saturdays at 9 am pst!

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10/17-23/ 2021 Weekly News: 1. Snap launches studio to create augmented reality ads - By Sheila Dang 2. Mercedes-Benz reveals the mind-control technology in its Vision AVTR concept car - By Rob Thubron 3. Mercedes-Benz and Microsoft HoloLens 2 show off augmented reality's impact in the automotive space - By Sami Haj-Assaad

XR #XRealityAcademy #AR #VR #MR #News #XReality #WeeklyNews #XRNews #Clubhouse

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Check out this week's XR News

https://www.youtube.com/watch?v=-3QT3Godp0U

News from 10/10 - 10/16/2021

  1. THE $499 HTC VIVE FLOW IS VR FOR PEOPLE WHO DON’T LIKE VR - by Adi Robertson

  2. New Map of the Universe Lets Users ‘Travel Through Space and Time’ - by Bryan Lynn

  3. Virtual Reality-Enabled Suicide Prevention Training Takes Air Force Staff ‘Out of Their Comfort Zone’ - Brandi Vincent

XR #AR #VR #MR #XReality #XRealityAcademy

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Weekly News 10/3-10/9/2021

  1. A sense of touch could upgrade virtual reality, prosthetics, and more - by Kathiann Kowalski
  2. Augmented and Virtual Reality Step Up for Military Maintenance - by John Breeden II
  3. VIRTUAL REALITY BRINGS THE VENICE INTERNATIONAL FILM FESTIVAL TO THE WORLD - by KAT HERRIMAN

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9/26-10/2, 2021 Weekly XR News 1. New Virtual Reality and Game Development major will ready students to use emerging technology for communications - by Jalyn Bolyard 2. AT&T Built a Virtual Reality Island Complete With a Movie Theater and a Clothing Store - by Patrick Kulp 3. Non-fungible tokens are revolutionizing the art world – and art theft - by Alex Hern

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Here is today's news (9/19-25) 1. 3 enterprise uses for virtual reality: Employee safety training, sales and marketing presentations, Industrial design - by Asim Rahal 2. Royal Mail delivers safety training through virtual reality - by Clare McDonald 3. France trials virtual reality 'empathy machine' on domestic violence offenders - by Amanda Morrow 4. 'This will translate to the real world': Nursing students learn skills through virtual reality - Vivien Leigh


*Join XReality Academy Membership ($25 per month) to get free access to all the events and watch the previous event videos:

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The weekly News 9/12-9/18 in 2021.

  1. Emirates launches new virtual reality experiences - by Hannah Brandler
  2. Pakistani scientists bring new hope to dementia patients through virtual reality - by NATALIA LASKOWSKA
  3. Huge opportunities for brands in virtual reality, just don’t call it the metaverse yet - by Dani Gibson

Want to learn more about XR? Join XReality Academy Membership Now! 7 days free trial!

https://xreality.teachable.com/p/xreality-platinum

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Today's topics are:

  1. Prison Company Patents VR to Give Inmates Brief Taste of Freedom - by Joseph Cox
  2. What the brain shows: The benefits of virtual reality in creative arts therapies - by Drexel University
  3. How virtual reality therapy can help make bad memories more manageable - by Kenneth Rosen

*Join XReality Academy Membership to get free access to all the events and watch the previous event videos: https://xreality.teachable.com/p/xreality-platinum

Join our XR Weekly News @Clubhouse - Recorded Event!

How to join? 1. Open your smartphone camera 2. Scan the QR code 3. When the link pops up, click it - follow Dominique Wu and get the access 4. If you want a Clubhouse invitation, please email: hummingbirdsday@gmail.com

**Hop on the call Saturdays at 9 am pst!

Join XReality Academy: https://xrealityacademy.com

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Here is today's news: 1. Home Flipping Becomes Virtual Reality - by Laura Forman 2. Apple's Upcoming AR/VR Headset to Require Connection to iPhone - by Juli Clover 3. Venice: Taiwan’s Virtual Reality Industry Takes Fest by Storm - by BY PATRICK BRZESKI

*Join XReality Academy Membership to get free access to all the events and watch the previous event videos - 7 days free trial membership link: https://xreality.teachable.com/p/xreality-platinum

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Weekly News: 1. Disney Wish augmented reality experience announced - By Michael Hollan FOXBusiness 2. Virtual reality experience opens up at Outlet Mall - by Rick Gogreve 3. China's SenseTime says daily users of its augmented reality tech number 100 mln - by By Yingzhi Yang and Brenda Goh

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This week's news:

  1. T-Mobile Launching Apple AR Innovation program with Hubraum - By Jose Adorno
  2. Snap acquires Fit Analytics, a fitting technology startup, to double down on fashion and e-commerce - By Ingrid Lunden
  3. Snap buys another company to make AR shopping a reality - By Alex Heath

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Today's topics: 1. Military Kicks Off Deployment of 5G Testbeds for Augmented and Virtual Reality by Brandi Vincent 2. Augmented Reality Ads See Better Reception Than Other Digital Formats by Patrick Kulp

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7/4 - 7/10 (2021) XR News

  1. XR Casino Aims to Disrupt Online Gambling and Sports Betting Industries Through Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) Technologies.

  2. OVR and the Future of Augmented Reality Chats.

  3. S.D. Botanic Garden to host ‘invisible’ augmented reality art exhibit.

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Join our XR Daily News #41 @Clubhouse - Recorded Event! **Hop on the call M-F at 9 am pst!

Today's topics: 1) Tech Companies Want to Make Holograms Part of Routine Office Life by Ann-Marie Alcántara 2) Apple’s RealityKit 2 allows developers to create 3D models for AR using iPhone photos by Sarah Perez 3) 4 Stocks to Capitalize on the Booming Virtual Reality Market by Tirthankar Chakraborty

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Join our XR Daily News @Clubhouse - Recorded Event!

Today's topics:

  1. VR Aromatherapy Might be Coming to a Headset Near You by Jesse Damiani

  2. Art app SketchAR to allow artists to list their artworks on NFT marketplaces directly by Mike Butcher

  3. Apple Maps upgrade brings more detailed maps, transit features, AR view, and more by Sarah Perez

**Hop on the call M-F at 9 am pst!

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Join our XR Daily News @Clubhouse - Recorded Event!

Today's topics:

  1. Apple WWDC Keynote Hints at Future of Computing by Adriana Lee
  2. Apple’s Augmented Reality headset launching in 2nd quarter of next year by Ben Lovejoy
  3. Boys & Girls Clubs Launch VR Initiative by Site Staff
  4. The Art of London “Augmented Gallery” Uses Augmented Reality to Safely Show Art by Jon Jaehnig

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Today's topics: 1. Neural implant lets paralyzed person type by imagining writing by JOHN TIMMER 2. The vision behind Palm: NFTs are the record collection of the future by Ledger Insights 3. Facebook’s Spark AR platform expands to video calling with Multipeer API by Amanda Silberling

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***About Daniel:

Daniel Getachew is the Founder and CEO of Guzo Technologies, an IT services and Media startup company residing in Ethiopia that is highly focused on VR/AR and IoT products. Guzo Technologies is famous for its MegaGrants awarded product by EpicGames called Guzomap. Daniel is also an Independent Contractor and Trainer at Gebeya Inc., A new-age EdTech and Marketplace IT company. Daniel made and contributed several software projects to several local and abroad clients. Daniel holds MSc in Software Engineering from Adama Science and Technology University and a BSc in Computer Science from Madaa Walabu University.

Email: daniel@guzo.tech LinkedIn https://www.linkedin.com/in/danidpx/ Facebook: https://www.facebook.com/DaniDPXoffic... Instagram: http://instagram.com/danidpx Twitter: http://twitter.com/danidpx


**** About Arome: Arome Ibrahim is an Immersive 3D / 360°VR Developer, Geographer & Applied Meteorologist, #XRforGood advocate, a social innovator who strongly believes in utilizing technology & more broadly innovation to build and grow impact-based solutions in Africa.

He is the co-founder of Experis Immersive - a virtual reality content development company creating immersive, innovative, and interactive virtual reality solutions.

Arome is also the founder of Immersive Tech Africa, a creative social enterprise that leverage Extended Reality (XR) technologies like Virtual Reality (VR), Augmented reality (AR), 360VR to create impact-driven experiences and solutions that inspire global action towards the UN Sustainable Development Goals.

Facebook - https://www.facebook.com/thearomeibrahim

Instagram - https://www.instagram.com/aromeibrahim/

Twitter - https://twitter.com/aromeibrahim_

LinkedIn - https://www.linkedin.com/in/aromeibra...

****About Joyce:

Are you a travel/tourism or hospitality business owner with beautiful destinations/locations, venues and amenities?

Is the global pandemic and heightened uncertainty with COVID, making it difficult for you to attract visitors to destination/venue?

Are you wanting to reassure consumers and build their confidence to plan their bookings with you in 2021?

Are you looking for innovative ways to create a new surge of interest by domestic and international travellers/visitors?

If so.. I can help you by creating a marketing strategy for your business and promote awareness of your brand offering and increase the number of visitors to your destination/venue.

"I worked with Joyce on a designing the Tourism Strategy for Tanzania, and was impressed by her attention to detail and positive attitude."

"I had the pleasure of working with Joyce on the team AfricaOracle's Ghana tourism VR experience and collaborating on different features... Joyce expertly filled the team role of team manager and efficiently coordinating our team to a successful project."

LinkedIn: https://www.linkedin.com/in/joycesarp... Email: joyce@africaoracle.com website: www.africaoracle.com


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Join our XR Daily News #37 @Clubhouse - Recorded Event!

Today's topics:

  1. Librestream Unveils Workforce Collaboration and Knowledge-Sharing Enhancements as Part of AI Connected Expert Vision by Librestream

  2. Our New Augmented Reality Feature for Associates has Made Inventory That Plays “Hide & Seek” a Thing of the Past by Srini Venkatesan

  3. Arkio is a Collaborative Tool for Architecture Design & Review, Available Now on Quest, PC, & More by Ben Lang

**Hop on the call M-F at 9 am pst!

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Today's topics: 1. 10 Remote Collaboration Apps for HoloLens, Magic Leap, & Mobile That Can Substitute for in-Person Meetings by Tommy Palladino 2. This VR Tool Knows What You’re Thinking Before You Do by Bobby Carlton

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XR Daily News #35@Clubhouse

Join our XR Daily News @Clubhouse - Recorded Event!

Today's Topics: 1. How XR Is Shaping the Future of Recruitment? by Dhaval Sarvaiya 2. Jaguar Land Rover and Gorillaz are recruiting the next generation of world-class electronics and software engineering talent with an XR app. by Jaguar. 3. Hands-On with the Lego Snapchat Augmented Reality Experience That Lets You Build With Friends Remotely. By Adario Strange

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Today's topics:

  1. DATA VISUALIZATION IN VIRTUAL REALITY AND AUGMENTED REALITY by Naveen Joshi

  2. XRHealth announces virtual reality platform to treat mental health and substance abuse by KYT DOTSON

  3. Army offering virtual reality simulations at Northwoods Mall by Paige Blanzy

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Today's topics: 1. No more driving distractions? Augmented reality windshields coming to Kia, Audi, and more could change the way we drive by Nathan Bomey 2. This is how the new augmented reality glasses from Vodafone are and work by Explica .co 3. Researchers Use Virtual Reality to Show Dangers of Sea Level Rise by ISABELLA BACKMAN

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Join our XR Daily News @Clubhouse - Recorded Event!

**Hop on the call M-F at 9 am pst! Today's topics: 1. Mental Health Awareness Month: Looking at the XR Angle by Jon Jaehnig 2. This Week In XR: Omni, Cybershoes, Offer More Immersion, Huawei VR Sneak Peek by Charlie Fink 3. How 5G Will Take Esports to a Whole New Level for Gamers and Fans by Yang Jie

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Today's topics:

  1. RON ENGLISH TO BRING POPAGANDA TO BLOCKCHAIN AND AUGMENTED REALITY WITH DIGITAL ARTWORK by Noemi Rodriguez

  2. An AR party is coming to a shared metaverse, with one million token set to burn by Connor Sephton

  3. How Augmented Reality Based NFTs Have The Potential To Revolutionise Arts And Culture by DR. SIRISILP KONGSILP

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**Hop on the call M-F at 9 am pst!

Today's topics:

  1. EPSON’S £600 AUGMENTED REALITY SMART GLASSES ARE A GLIMPSE INTO THE FUTURE by Adam Smith

  2. Empowering Equity In Education With Virtual Reality And Immersive Learning by Sap

  3. Get to know Google's Starline project to make video calls with life-size 3D holograms by ENTREPRENEUR STAFF

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Join our XR Daily News @Clubhouse - Recorded Event!

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Today's topics:

  1. How AR and AI Will Transform Customer Service Using the Power of Vision by Amir Yoffe

  2. Upgrades to the US Army’s night vision technology make darkness into a video game by Nicole Wetsman

  3. Create Virtual Reality Eye Tracking Experiments with SightLab VR Software by Sado Rabaudi

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**Hop on the call M-F at 9 am pst! Topics for today: 1. Augmented reality app for kids going into surgery launched at Surrey hospital by CTVNewsVancouver.ca 2. Virtual reality study sheds light on what happens when your brain can’t tell which way is up or down by Christian Rigg 3. The real smell of virtual reality by Bryan Walsh 4. Red Dead Redemption 2 is now VR compatible – but there’s a catch by Rhys Wood 5. TeamViewer introduces new ‘lifeAR’ Augmented Reality remote connectivity app for consumers by Sam Sprigg

Watch YouTube Video: https://youtu.be/kdcshc07gDc

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AR #VR #MR #XR #Spanchat #Clubhouse #News

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**Hop on the call M-F at 9 am pst! Topics for today: 1. Snapchat's new full AR glasses can map 3D effects onto the world by Scott Stein 2. Disney Teams Up with Snapchat to Offer Augmented Reality Pics by Jackie Gailey

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AR #VR #MR #XR #Spanchat #Clubhouse #News

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Watch today's call: https://youtu.be/sybF-f6zZPU

Today's topics:

  1. FACEBOOK DEVELOPS VIRTUAL REALITY WRISTBAND POWERED VIA ‘BRAIN SIGNALS’- by Olivia Palamountain

2.These Snapchat AR Lenses Let You Use Your Entire Body to Create Visual Masterpieces - by Tommy Palladino

  1. You Can See to the Other Side of the World with Google's Latest Web-Based AR Experiment - by Tommy Palladino

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Join our XR Daily News @Clubhouse - Fresh XR News Delivered- Recorded Event! Hop on the call M-F at 9 is pst!

Watch the Video: https://youtu.be/yL1WFdY6uqk

Today's Topics: 1. Google makes it easier to record (and share) AR data on your phone by Scott Stein

  1. Oculus’ latest Quest update lets you record gameplay and yourself at the same time by Cameron Faulkner

  2. A safe space: Medical researchers use virtual reality to reach youth by Brita Belli


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Today's topics:

  1. Chaos Karts: Summer of fun in full swing as augmented reality karting confirmed for London by Lizzie Edmonds

  2. How Augmented Reality May Be the Future of Live Events by Daniel Litwin

  3. Mark Zuckerberg on Facebook's VR future: New sensors on Quest Pro, fitness and a metaverse for work by Scott Stein

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Today's topics: 1. AR Startup ARKH’s New Wearable Device Is Elevating Engagement by Andrea Zarczynski 2. Virtual Reality Warps our Sense of Time by UC Santa Cruz 3. Augmented reality true crime tour opens a virtual window to the past by Michael Irving

AR #VR #MR #XR #DailyNews #Clubhouse

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Today's topics: 1. Deloitte Digital and Snap Inc. Report Reveals the Rich, Untapped Future of Augmented Reality for Customer Experience by Deloitte Digital 2. The Air Force is using virtual reality to teach airmen how to… paint by David Roza 3. HTC targets professionals with two new high-end Vive VR headsets by David Nield

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AR #VR #MR #XR #Clubhouse #XReality #XRealityAcdemy

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Join our XR Daily News #21 @Clubhouse - Fresh XR News Delivered @clubhouse

Follow @dominiquewu Dominique Wu @stephenpestian Stephen Pestian @Allen Cass, and hop on the call M-F at 9 am pst!

Today's topics: 1. MSU Training Program Uses Virtual Reality To Tackle Unconscious Bias by Sophia Saliby 2. Pentagon Preps to Experiment with Robotic Surgery, Augmented Reality Via 5G by Brandi Vincent 3. Los Angeles Tech Startup Is Using Augmented Reality to Preserve LA's Invisible History by ReplayAR

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Topics: 1. New augmented reality mural debuts in downtown Raleigh by Kathy Hanrahan 2. SightCall raises $42M for its AR-based visual assistance platform by Ingrid Lunden 3. NBA Virtual-Reality Broadcasts on Oculus Fueled By Fully Cloud-based Decentralized Workflow by Brandon Costa, Director of Digital

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Today's topics: 1. Lightning Labels Launches an Augmented Reality Label Offering, Bringing Product Labels to Life by 2. 2 Stocks to Invest in Virtual and Augmented Reality by Trevor Jennewine 3. Niantic broadens access to Niantic Lightship AR dev tools by Dean Takahashi

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Today's Topics: 1. New Company Uses VR with Pico’s Advanced Eye-Tracking Hardware to Analyze Brain Health by KRIS KOLO https://www.thevrara.com/blog2/2021/4...​ 2. Top Army officials told Congress the first unit will be equipped with the Integrated Visual Augmentation System headsets by the first quarter of fiscal year 2022. by Mila Jasper https://www.nextgov.com/emerging-tech...​ 3. Apple Secures Supply Chain for AR Hardware with $410 Million Investment into Optical Manufacturer II-VI BY TOMMY PALLADINO https://next.reality.news/news/apple-...​

AR​ #VR​ #MR​ #Hololens​ #XR​ #Apple​ #Cluhbhouse​ #DailyNews​

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About Dominique Wu

I am a Senior UX/UI Designer, AR/VR Designer, and Art Director specializing in entertainment, mixed reality, and high-tech industries. I design and develop strategies to help businesses scale sustainably and maximize growth. I do this by first defining the user and current problem, then finding the measurement for success. Afterward, I propose strategies to see how to meet the measurement. Finally, I execute designs that deliver based on research. Working in the professional design industry for more than 10 years, I have helped dozens of campaign launches, websites, and apps for startups and small businesses. Below are some examples of my work for past clients.

XReality Academy: ➨http://xrealityacademy.com​ ➨https://xreality.teachable.com​

➨ My podcast: https://podcasts.apple.com/us/podcast...​

➨ My XR Tutorials: https://www.youtube.com/dominiquewu​

➨ My website: https://www.hummingbirdsday.com​

➨ My LinkedIn: https://www.linkedin.com/in/dominiquewu​

➨ For media interviews and speaking engagements, please visit: https://www.hummingbirdsday.com

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In this event, you will learn What is NUI? What is GUI? Benefits of NUI? Q & A

Want to learn more about NUI and Gamification? Join XReality Academy now, We currently have a Gamification course and will have a NUI course pretty soon.

Join now: https://xreality.teachable.com​

About Dominique:

I am a Senior UX/UI Designer, AR/VR Designer, and Art Director specializing in entertainment, mixed reality, and high-tech industries. I design and develop strategies to help businesses scale sustainably and maximize growth. I do this by first defining the user and current problem, then finding the measurement for success.

➨ My podcast: https://podcasts.apple.com/us/podcast...​

➨ My XR Tutorials: https://www.youtube.com/dominiquewu​

➨ My website: https://www.hummingbirdsday.com​

➨ My LinkedIn: https://www.linkedin.com/in/dominiquewu​

➨ For media interviews and speaking engagements, please visit: https://www.hummingbirdsday.com​

Reach me on: https://www.linkedin.com/in/dominiquewu​

domwu@hummingbirdsday.com


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About Stan: Stan is the CEO of Lynx. The Lynx headset is the first standalone headset for a new generation of Mixed Reality experiences. Capable of both Virtual and Augmented Reality, the Lynx headset allows incredible new experiences and interactions with your environment. You can now see and interact with virtual objects freely in your real environment, in a way that today's technology does not permit. As we are working with surgeons, industrial companies and defense actors, we strongly believe Mixed Reality will change professional training, traceability and productivity in some workplaces.

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I am a Senior UX/UI Designer, AR/VR Designer, and Art Director specializing in entertainment, mixed reality, and high-tech industries. I design and develop strategies to help businesses scale sustainably and maximize growth. I do this by first defining the user and current problem, then finding the measurement for success. Afterward, I propose strategies to see how to meet the measurement. Finally, I execute designs that deliver based on research. Working in the professional design industry for more than 10 years, I have helped dozens of campaign launches, websites, and apps for startups and small businesses. Below are some examples of my work for past clients.

Check out the "Gamification Intro 101" https://xreality.teachable.com/p/gamification/

Promo Code: XrealityAcademy2021 Expire: 4/30/2021

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About Kimberly Kimberly Culp is a Director at Carr McClellan P.C. in Silicon Valley, where she works with digital media and video game companies to resolve their high-stakes IP and advertising issues. Of course, her clients develop AR and VR content and develop hardware to support that content. Kimberly counsels her clients to help them assess and manage risk on a wide variety of matters and helps resolve any dispute that may arise. In all aspects of her practice, Kimberly’s focus is on reaching her client’s strategic goal.

Connect with Kimberly:

https://www.linkedin.com/in/kimberlyculp/

Twitter: @culpk

Insta: @kculpgamerlawyer

https://www.carr-mcclellan.com/attorneys/kimberly-culp/


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Gamification(2): Deliberate Fun

In this vlog, I will talk about the book - Deliberate fun by Jonathan Peters, PhD.

  1. Create personas for your digital product
  2. 16 desires that will influence your decision making -Dr. Steven Reiss
  3. 4 types of players

If you want to learn more about the topics, here's my blog link: https://hummingbirdsday.medium.com/gamification-5-deliberate-fun-know-your-audience-and-their-motivations-8b6ffb07595b

DeliberateFun #Gamification #Motivation

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Today I am going to share with you Yu-Kai Chou's book - Actionable Gamification.

Here's his blog: https://yukaichou.com/gamification-book Amazon: https://www.amazon.com/Actionable-Gam...


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About Ravi:

In 2015, I and my co-founder Amit Suthar bought an Oculus DK2 headset & it completely blew our minds away. We imagined a whole new set of problems that could be solved using VR. In our search for problems, we met an Architect from Buenos Aires looking for developers to present his 3D designs in VR to his clients. That started a journey of exploring the power of immersive tech for understanding 3D spaces. Since 2015, we have built SENTIO VR into a global platform for the Architecture & Construction Industry trying to solve a simple question:

How does a Construction project that has not yet been built look like?

Hi, I am Ravi Chaitanya - an alumni of the Indian Institute of Technology, Co-founder & CEO of www.sentiovr.com & join me for this session where I will deep dive into the process of converting an idea into a product in the exciting world of Virtual Reality.

We will discuss: - What problems did we identify & how? - How did we go about solving the problem? - What worked & what didn’t in prototyping? - How do people use VR for meetings? - What’s happening right now in VR?

I’ll be happy to answer your questions after the meeting:

Connect with me: https://www.linkedin.com/in/chaitanyaravi/ www.facebook.com/sentiovrcom/ www.linkedin.com/company/sentiovr https://twitter.com/sentiovr


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About Leila:

Leila has over 20 years of experience in Entertainment, Technology, and Live Events, designing, building, and producing integrated marketing campaigns, experiential brand activations, festivals, and digital products for some of the world’s most notable brands. Her experience in digital spans AR, VR, OTT, mobile & web and marketing includes award-winning campaigns for TV & movies including The Walking Dead, Jurassic World, and Ready Player One.

Leila co-founded and launched LBE, Onedome, in San Francisco in 2018, which was visited by over 120,000 people during its 9-month run. One dome included three immersive experiences, F.E.A.S.T, LMNL, and the world’s first mass-consumer AR multiplayer mixed reality experience, The Unreal Garden. Blending physical forest scapes, ambisonic sound, interactive projections, haptics, and immersive augmented reality using the Microsoft HoloLens, the Unreal Garden saw 40+ users interact with fellow travelers and the world around them, during a magical 20-minute experience. The Unreal Garden was also featured as a pop-up experience at E3 2019.

Leila has worked with some of the world’s largest brands including Microsoft, Disney, Warner Bros, and Adobe, and successful XR & LBE startups including Meow Wolf & Two Bit Circus.

Leila owns XR consultancy MESH and is an advisor to a number of companies including Enklu and Ethereal Matter and BRCvr. Leila recently joined the smart tech hygiene company Cleanbox Technology as Chief Growth Officer, overseeing sales, marketing, partnerships, and innovation, in education, entertainment, healthcare, and enterprise.

Connect with Leila

Chief Growth Officer, Cleanbox Technology Founder, MESH

https://www.linkedin.com/in/leilaamirsadeghi/ https://twitter.com/LeilaCNX https://www.facebook.com/leila76/ https://www.instagram.com/leila_amirsadeghi/

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“Nonsense,” says the sensible Bernard Suits: “playing a game is a voluntary attempt to overcome unnecessary obstacles.” — Bernard Suits, The Grasshopper: Games, Life and Utopia In the quote above, Bernard defines that playing a game can be a waste of time. And yes, insert guilty face here I’ll have to agree on this myself! But why do we still want to play games? What makes a game motivate us? What’s the relationship between game, gamification, and learning? I’d like to discuss these interesting questions based on a recent gamification book I read called The Gamification of Learning and Instruction by Karl M. Kapp. In The Gamification of Learning and Instruction, Karl defines the term “game” as follows: “A player gets caught up in playing a game because the instant feedback and constant interaction are related to the challenge of the game, which is defined by the rules, which all work within the system to provoke an emotional reaction and, finally, result in a quantifiable outcome within an abstract version of a larger system.” — Karl Knapp*

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Today I’d like to introduce you to this book called Deliberate Fun by Dr. Jonathan Peters. Interestingly, Deliberate Fun carries great content to help business owners understand the motivations behind different types of people.

When we design for everyone, we end up designing for ourselves. — Jonathan Peters, PHD, Deliberate Fun, 2020 To produce successful gamification campaigns, or digital products altogether, Jonathan Peters emphasizes to ask yourself two questions. Who is your target audience? What are their motivations? We are not the customer We must first acknowledge that we are not our users. In order to go into a world of exploration about people’s behavior patterns, we must empty our minds when we enter our problem space. …

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Vivian created The Hive, a VR production team, and with its partners at VRespawn have created a full experience that involves the entire community. From social VR to healthcare enterprise consultation and VR esports to using VR for personal holistic recovery, Vivian has networked in various circles of the industry. Learn the different ways you can jump into the industry and untapped opportunities lying idle, waiting for people to take the next steps. She has opinions on what might be hurting the industry and the mistakes game studios are making. Ask Vivian anything.

In addition to running social and marketing campaigns, Vivian plays competitive VR esports and shout casts competitive games

  • social media. FB, Twitter, Instagram, LinkedIn, YouTube: @VRChazen @TheHiveVR @VRespawn @TheKillettos Website: VRespawn

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What is e-learning? Because society today is moving rapidly, companies are utilizing e-learning (learning supported by technology and the internet) to advance towards competitive new skills. In 2015, the global e-learning industry reached $107 billion and market experts expect this to escalate up to $325 billion by 2025.

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When people play games, they spend time interacting with the brand and create long-term engagement with the brand. 75% of the smartphone owners have played a game on their device, and 46% play games on a daily basis according to Kamakshi S., Oct 16, 2014, Forbes. Companies add elements such as progress bar, rewards, challenges, points, rating, virtual currency, leaderboards, virtual present, physical products to make sure the game triggers the competitive nature of the user. Most importantly, it makes customers feel like they are doing something meaningful for using the product. Here are some questions to consider when starting a marketing campaign using gamification:

1.Who is your audience and what motivates them? 2.How can game mechanics tell your message? What elements should be implemented in your game? For example, do you have a character in your brand? or any core value in your business can become a game? 3.What is the goal of the campaign and how can it be measured? Here are some successful gamification campaigns:

  1. M&M’s Eye Spy pretzel: M&M’s Brand launched the pretzel M&M’s in 2010. To promote the new product, M&M’s posted to their Facebook an image and challenged their followers to spot the pretzel among the M&M’s. This simple, low-budget marketing strategy resulted in an explosion of engagement, over 10K comments, and 6K shares....

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About Dominique Wu

Experience: 11 years of product design experience XReality meetup organizer (300+ members) Launched Starshine AR space game iOS app on App Store Founder of Hummingbirdsday Design Studio (4 years) NASA social media influencer program member “Educators in VR” global event speaker

-----Outline--------- 1 hour Presentation: Gamification (1) - Understanding the Audience (Millennials & Gen Z) + New Norma 1 hour Q & A

Contact Me: LinkedIn: https://www.linkedin.com/in/dominiquewu Website: hummingbirdsday.com Facebook: /hummingbirdsday Instagram: @hummingbirdsday Twitter: @hummingbirdsday Email: hummingbirdsday@gmail.com Website: hummingbirdsday.com Podcast: https://apple.co/3iMMzAM


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About Dominique Wu

Experience: 11 years of product design experience XReality meetup organizer (300+ members) Launched Starshine AR space game iOS app on App Store Founder of Hummingbirdsday Design Studio (4 years) NASA social media influencer program member “Educators in VR” global event speaker

-----Outline--------- 1 hour Presentation: Gamification (1) - Understanding the Audience (Millennials & Gen Z) + New Norma 1 hour Q & A

Contact Me: LinkedIn: https://www.linkedin.com/in/dominiquewu Website: hummingbirdsday.com Facebook: /hummingbirdsday Instagram: @hummingbirdsday Twitter: @hummingbirdsday Email: hummingbirdsday@gmail.com Website: hummingbirdsday.com Podcast: https://apple.co/3iMMzAM


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‘AUTISM VR’ is an open, global platform of researchers and academics that focuses on accommodating autistic people as well as parents/carers/professionals/researchers in this life journey providing awareness and information across the age span and across variations on the spectrum. We are aspiring to support an open community forum, focused on sharing information in the field, state-of-the-art research/applications, providing a glimpse of all research/projects/concepts/ideas already put into effect, encouraging all members to present their own ideas/initiatives, and finally concluding on what the best approaches are. ‘AUTISM VR’ is dedicated to providing educational events and workshops around autism. Join us to network and connect with other like-minded people supporting the autistic community. If you have any projects, knowledge, experience, insights, challenges you would be willing to share with the community, join our channel. AUTISM VR Team Anna Xygkou (PhD researcher, School of Engineering and Digital Arts, University of Kent) Krysia Waldock (PhD researcher, Tizard Centre, University of Kent) Dr. Damian Milton (Lecturer in Intellectual Disabilities, Tizard Centre, University of Kent) Dr. Nigel Newbutt (Senior Lecturer and Senior Researcher, Department of Education and Childhood, the University of the West of England) Dr. Paraskevi Triantafyllopoulou (Lecturer in Intellectual Disabilities, Tizard Centre, University of Kent) Dr. Melina Malli (Post-Doctoral Researcher, Nuffield Department of Primary Care Health Sciences, University of Oxford)

New Virtual Reality Channel for/with autistic people -AUTISM with Anna Xygkou


Connect with Anna:

Useful links to AUTISM VR:

Discord: https://discord.gg/9zJ5tnH

AltspaceVR channel: ​https://account.altvr.com/channels/autism

Download AltspaceVR platform​​ https://altvr.com/get-altspacevr/

Email address: autismteam2020@gmail.com

Youtube link: AUTISM VR


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About the Event:

Speaker: Arome Ibrahim - Co-founder, Experis Immersive, Immersive Tech Africa.

Bio - Arome Ibrahim is an immersive tech entrepreneur, digital strategist, virtual tourism enthusiast. He is the co-founder of Experis Immersive - a leading virtual tour, virtual reality content development company. Arome is also the founder of Immersive Tech Africa, a premier destination for innovative, informative virtual reality, augmented reality insights across Africa.

Session topic - 360VR: The Future of Experience Media The session will be for 1 hour - 40 minutes presentation, 20 minutes Q&A.

Arome Ibrahim is an immersive tech entrepreneur, digital strategist, virtual tourism enthusiast who has a passion for technology and strongly believes in utilizing technology & more broadly innovation to build and grow businesses in Africa.

He is the co-founder of Experis Immersive - a leading virtual tour, virtual reality content development company creating immersive, innovative, and interactive virtual reality solutions.

Arome is also the founder of Immersive Tech Africa, a premier destination for innovative, informative virtual reality, augmented reality, 360VR news, reviews, insights across Africa. The platform brings together the best immersive experiences from Africa's finest VR/AR developers & creators.

Arome has been recognized as a VR technology innovator by the Next Economy program made possible by the Dutch Ministry of Foreign Affairs, Network of Incubators, and Innovators in Nigeria (NINE). He had the honour of being recognized as one of the Next Economy Entrepreneurship Hero, also awarded the Next Economy Impact Award and a host of other awards.

He currently volunteers with several industry organizations, including Google Street View, Google AR/VR, VR AR MR, AR/VR Africa, International Virtual Reality Professionals Association, Young Sustainable Impact, Earthpreneurs, YALI Africa, SDG Nigeria, XR4ALL, Tourism 4.0, Tourism for SDGs.

Arome also works with non-governmental organizations such as Helpline Foundation, Africa Women Conference, Proudly Nigeria Expo, Shelter Initiative for Africa Women, African Inventions in developing key communication strategies, and utilizing technology for self-development.

He firmly believes that immersive technology has an influential role to play in the future development of Africa and is committed to making this happen.

*Social Links

Company - Experis Immersive

Facebook - https://web.facebook.com/experisimmer... Instagram - https://www.instagram.com/experisimme... Twitter - https://twitter.com/experisimmerse LinkedIn - https://www.linkedin.com/company/expe...

*Personal Links

Facebook - https://web.facebook.com/thearomeibrahim Instagram - https://instagram.com/aromeibrahim Twitter - https://twitter.com/aromeibrahim_ LinkedIn - https://www.linkedin.com/in/aromeibra...


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About James Ashley:

James Ashley has been a software architect and development lead over a decade that has seen the rise of gestural interfaces and holographic headsets. He wrote Beginning Programming for the Microsoft Kinect in 2012 as an introduction to programming for 3D cameras and gestures and more recently co-developed a course for LinkedIn Learning on HoloLens development. He was in the preview dev program for the MagicLeap and his company received one of the largest creative grants from MagicLeap for researching and building enterprise applications for spatial computing devices. He currently leads Holographic and VR development in the AEC space for VIM, based in Atlanta, Georgia.

Outline:

1 hr speaking / 1 hr Q&A Many people have loosely followed the victories and setbacks in the spatial computing industry over the past few years. In this talk, I want to provide a deeper dive into the aspirations of the industry and the roots of spatial computing in the battle chess scene in Star Wars and the holodeck from Star Trek TNG. I'll discuss the competing hardware created by Microsoft and HoloLens for spatial computing and the strengths each brings to the endeavor, breaking down the different approaches to human-computer interactions, display technologies, and the tough trade-offs each company was forced to make. Finally, I want to describe the excitement and heartbreaks that face any developer who chooses to work in this space and why the journey toward holographic ubiquity has been one of the greatest adventures of my life.

Social media:

@JAMESASHLEY on twitter http://www.imaginativeuniversal.com (personal) https://www.vimaec.com/ (work)

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COVID-19 has rapidly changed the world and we have entered a “New Normal” (as of the year 2020). According to research, this new global situation could last at least 2 to 4 years. Retail stores, travel agencies, theme parks, restaurants, gambling, airlines, hotels, movie theaters, live sports, cruises, film productions, gas, gyms, transportation, and much more were hit hard during this pandemic. Now businesses are facing new challenges, while some business owners consider COVID-19 a push to accelerate their “digital transformations” — turning their business from mom & pop shops to an online e-commerce shop. Companies such as Google, Twitter, and Facebook are also beginning to let employees work from home and are adapting all their infrastructure to make remote work as smooth as possible....

Learn More:https://medium.com/@hummingbirdsday/gamification-2-covid-19-and-the-new-normal-514d2f90626f

Visit our website: https://www.hummingbirdsday.com

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What do the Boy Scouts of America, American Airlines, and McDonald’s all have in common? They are all early examples of gamification. The Boy Scouts gave out merit badges to recognize its members’ achievements, American Airlines introduced the first Frequent Flier program, and McDonald’s allowed its customers to play Monopoly with each order. The definition of gamification is the application of game-style elements to unrelated tasks as a means to motivate. The term “gamification” is relatively new, being coined in 2002. Because of this, Millennials and Gen Z have become the primary target for gamification. Today I am going to show you the traits that unify and distinguish these 2 generations and how business can use gamification to increase their engagement.

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This is the audio version of XReality Meetup Event

"AR Glasses, Magic Leap, Nreal Development and Drones- With Cliff Baldridge"

We recorded an audio version for XReality Meetup Speaker event so people can learn more about it through audio.

Join our Discord XReality Meetup Community: https://discord.gg/N4y4v9V

Speaker Bio (Cliff Baldridge)

About I am a Machine Learning Specialist Engineer working with Deep Neural Networks in Python and C++ with TensorFlow and other Machine Learning Models.

Intel AI on The Edge Scholarship Winner utilizes Intel DevCloud, Google Colab, Google, AWS, IBM and Azure Clouds for Computer Vision and Machine Learning.

My current role is Senior Consultant at Genius Brands International Beverly Hills supporting Network & President / SVP Global Content Distribution & Marketing to 80 Million US Households and 90 Million Views per Month. I moved to Sr. Consultant after working the last three years Full-Time at Genius Brands as Google Advertising Director where I architected an OTT Television Network and sold complex Television Licensing and Distribution Sales Deals. I also do research and development in Machine Learning, Google Cloud Architecture, 3D Development in Unreal Engine and Unity.

At GBI my work includes Entertainment Executive, Google Cloud Solutions Architect, Global Google Ads campaign Management +$1M Spends, Strategy, Business Development, Mobile Development, Acquiring Social Media Celebrity Influencers, Strategic Partnerships, Spatial Computing, AR Development, Innovation Research & Development, Global Licensing and Distribution Deal Maker and Sales.

Certifications: • Google Cloud Architect Specialization Certification • Google Cloud with Machine Learning in TensorFlow Certification • Google Ads Certified • YouTube Certified

Achievements • Television Academy Voting Member, Emmys, Judge for Intern & College TV Awards • Linkedin Live Video Streaming Private Invite-Only Beta Creator • Emerging Tech Magic Leap Developer Expert AR Glasses, XR, MR, Spatial Computing, Volumetric Video, Unreal Engine, Unity 3D, C++, C#, Python • Recent Global Licensing and Distribution Deals: Amazon Twitch Marathon, Xumo • Verizon 5G Labs RYOT AR Volumetric Video Stipend Award Capitol Records Hackathon • AT&T Developer Program Contest Winner 2018 AT&T 1st Prize! Emerging Technologies. 1st Magic Leap Creator Film award in History! • Cynopsis Award Winner • Google Awarded Expert • Creation, Acquisition, Distribution, Licensing & Strategic Partnerships • Sold + $20M in Products. Ad Buys/ Mktg Campaigns +1M$ Budgets

Intellectual Properties work Include: • Warren Buffett's Secret Millionaires Club • Stan Lee's Superhero Kindergarten Starring Arnold Schwarzenegger • Stan Lee's Cosmic Crusaders & Mighty Seven • Llama Llama Netflix Original Starring Jennifer Garner • Rainbow Rangers Mattel, Nickelodeon, and more.

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Today we have 2 guests joining us - Antony Tran & Frank Shi Antony is the co-founder of Foundry Six And Frank Shi is the co-founder of Paper Triangles. We will talk about Snap AR & Instagram AR, which one is better for your business, and what's the current trend for the new AR social media for Gen Z. Stay Tuned.

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In this episode, I will talk about why people resist changing and excuses. And examples of how new technology changes the entire industry and how Walmart, Best Buy, and Home Depo integrated new technologies and make successful changes.

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In this episode, I am going to give you a brief intro for Big Data, AI, IoT, XR, Blockchain, 5G, and Digital Enterprise. And a brief for how businesses can use those technologies to enhance the performance.

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Why business needs digital transformation? We are going to talk about how DT helps different types of secctors in business!

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How technologies change social media. And how Augmented Reality becomes a new trend for social media.