The episode begins just after the funniest thing in the history of the world. Then the bunker is planned…in great detail.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRockGame system KULT: Divinity Lost
DCC Whiterock Session 105
The quest for the chapel of the knights of the Sundered Scale continues.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
DCC Whiterock Session 104
The quest for the chapel of the knights of the Sundered Scale continues. A fortified camp of duergar is the next obstacle, and things get pretty iffy for a while.
Players: Medicine Man, Dr. G, Rocket Man (absent), Gersh, and Pete A
GM: Duck
The retreat from the Dragonkin ceremony hits a snag.
Players: Tony, Ty, Dave, and Rex
GM: Duck
DCC Whiterock Session 103
Our adventurers find that the deep levels of Whiterock have gotten dangerous again in the year they were missing.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
The group maps out a coffee strategy that just might give them a chance against the toxic stew they’re immersed in. Max’s brother makes an appearance, and there was no rejoicing.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
Game system KULT: Divinity Lost
Our adventurers come upon a ritual in the darkness, and things get a little... crazy.
Players: Tony, Ty, Dave, and Rex (absent)
GM: Duck
Ty, Duck, and Dave bloviate on their latest RPG exploits and about systems they’ve bounced off.
DCC Whiterock Session 102
More fun in Cillamar, carousing, and random table fun. Then, finally, back to Whiterock!
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The adventure underground continues. Our party hears a sibilant chanting in the darkness...
Players: Tony, Ty (absent), Dave, and Rex
GM: Duck
Burt indulges an unholy obsession with his new heart. Cade chases walking
mutilations down the internet rabbit hole. Max falls asleep after an evening of video editing and dreams he’s being driven into a nightmare of fire and invasion
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
System: KULT: Divinity Lost
DCC Whiterock Session 101
More intrigue in Cillamar, as our heroes try to figure what is rotten in the temple of Shul.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
Cade, Burt and Max gather for the first time, comparing their paranoias on a Saturday at Frank’s Dusty Mug.
At the end, another first: we talk about the game system, which is KULT: Divinity Lost
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
System: KULT: Divinity Lost
The party steps into the dark foreboding permeated with evil. What faces them ahead?
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
Burt, Max and Cade accelerate into a collision course, as they helplessly find themselves seeing evil, hearing evil and speaking evil.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
DCC Whiterock Session 100!!!!
After fighting off some strange chimeras, it's back to Cillamar for everyone' favorite type of episode - shopping! A fitting session for historic episode 100! We reminisce about episodes 1-99 a little as well.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The party continues their delve into the Crypt. How far away is their goals and what dangers await?
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
Our adventurers investigate a strange mine where there is evidence of dragonkin and forest spirit activity.
Players: Tony, Ty, Dave, and Rex (absent)
GM: Duck
DCC Whiterock Session 99
Our players arrive back in Aacia. But where the hell are they?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
DCC Whiterock Session 98
The final boss battles of the demiplane of forest! A Beetle the size of a house? How many hit points could it have?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
Burt mourns his missed WoW raid and sends a message to Max, who has lost himself in a bizarre roadkill ritual. Cade uncovers a sickening buncher den and sees a face that will haunt his nightmares.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
Our adventurers arrive near Elskadr and start to figure out what is going on with the settlement.
Players: Tony, Ty, Rex, and Dave
GM: Duck
DCC Whiterock Session 97
The final confrontation with Trag's army is underway! Before our adventurers find Trag, they have to deal with a fire giant, who is also an old lady. What?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
A random group of adventures tries to figure out the what is going on with the Blood Olms.
Players: Tony, Kyle, and Duck
GM: Dave
Our adventurers continue toward Elskadr and start to run into some unsettling things.
Players: Tony, Ty, Rex, and Dave
GM: Duck
A battle in the forest with some very powerful dragonkin. For a few moments, the outcome is in doubt.
Players: Tony, Ty, Rex, and Dave
GM: Duck
Max plumbs the local urban legends, while Burt and Cade sift through soil laced with blood and bone.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
The party delves deeper into the Crypt in search of the Princess
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
The forest journey continues, slowly. Our heroes get lost for a minute, but their careful planning has allowed them to evade many dragonkin patrols.
Players: Tony, Ty, Rex, and Dave
GM: Duck
The Finale - Part Two - Last Rites
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Our Portlander protagonists try to maintain business as usual amid plagues and kidnappings. Each receives an ominous communication.
Burt Tremmard: Tony
Cade Lanelor: Duck
Max Jenke: Hollywood
GM: BlackRock
GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Brad, Patrick, Tony, DuckGM: Dave
The journey to Elskadr is fraught with danger, so our heroes are using all the resources at their disposal to make their way safely through the dark forest.
Players: Tony, Ty, Rex (absent), and Dave
GM: Duck
The Finale - Part One
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
DCC Whiterock Session 96
Our heroes return the children safety, but the centaurs march to war! With the only gate home still open behind the enemy, they join in the campaign to save the forest.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
Our heroes final venture beyond the wall and things do not go smoothly from the start.
Players: Tony, Ty (absent), Rex, and Dave
GM: Duck
(Conclusion) Of fluid dynamics, labyrinths and transformations.
Players: Duck, Art
GM: BlackRock
Our players come out of the sewers and start planning for a trip beyond the wall.
Players: Tony, Ty, Rex, and Dave
GM: Duck
The Beginning of The End
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
DCC Whiterock Session 95
The redcap boss is defeated by the sleep master Norwood and the party rescues the little girl. Can they avoid the patrols and get the girl to safety?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
Our GMs gather to discuss the state of play in the Cabal, the ACKS RPG, and GURPS!
RoundTablers: Dave, Rex, Ty, Duck
Our heroes continue to explore underneath the streets of Longbru.
Players: Tony, Ty, Rex, and Dave
GM: Duck
DCC Whiterock Session 94
Iriladar has a dream about the death of a unicorn and the party heads off to see if it can help them solve the mystery.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The party makes their way to the Crypt in search of the Princess
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
DCC Whiterock Session 93
The party ventures into the burnt wastelands of the demiplane and encounters a powerful military patrol.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
Our heroes continue to clear the basement of monsters and discover some interesting items.
Players: Tony, Ty, Rex, and Dave
GM: Duck
Wixey and Agent Frank get on bikes and hit the open road .. to Mexico! Agent Frank is a professional and takes care of business. When Wixey is in charge of leading them through the mountains in the zone of silence, things go a little less well.
Agent Frank: Jason
Wixey: Petey
GM: Duck
The party has arrived at the border town of Longbru, and find some work trying to clear out a cellar. Rats?
Players: Tony, Ty, Rex (absent), and Dave
GM: Duck
A session zero for a new MotW adventure and Agent Frank and the Seeker, Wixey. Listen in to the meet-cute for Frank and Wixey at a support group in Virginia.
Agent Frank: Jason
Wixey: Petey
GM: Duck
DCC Whiterock Session 92
Our brave adventurers continue to explore the demiplane of forest, and have accepted a quest to attempt to stop an evil plot which is killing unicorns.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
Our adventurers make their way back to town and report on the status of the mine. Then it is on to the Citadel!
Players: Tony, Ty, Rex, and Duck
GM: Dave
DCC Whiterock Session 91
Our brave adventurers make their way to the Centaur camp. How will they be received?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
DCC Whiterock Session 90
Our party continues their quest in the demiplane of forest. Spiders? Who doesn't like spiders?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The party unravels the deeper conspiracies and mysteries at the Oasis of the White Palm.
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
The players continue to hold off the horde of fae, then decide discretion is the better part of valor.
Players: Tony, Ty, Rex, and Duck
GM: Dave
The Price of Power Part Two
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Eino falls asleep on watch in classic guild fashion, and the party confronts a veritable army of fae warriors. Surely, the monster alert level had nothing to do with setting off concussion spells in the mine.
Players: Tony, Ty, Rex, and Duck
GM: Dave
The Price of Power Part One
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
DCC Whiterock Session 89
The demi-plane of forest is a wondrous place, but has a few nasty surprises. Our adventurers have picked up a young girl and are on a quest to find her brothers and rescue them all. Seems out of character, no?
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A (absent)
GM: Duck
Of scooter swarms, drowned towers and the calm before the storm.
Players: Duck, Art
GM: BlackRock
The mine monsters are alerted to our presence, and they are not really happy about it.
Players: Tony, Ty, Rex, and Duck
GM: Dave
DCC Whiterock Session 88
Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The Power of Delgar
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
DCC Whiterock Session 87
We return to Whiterock and get into a battle with mudmen, then find something amazing!
Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A
GM: Duck
The Amber Temple Part One
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Riveting character creation! You won’t be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason!
SETTING BACKGROUND
Set in the fictional town of New Braunstein, Wisconsin, which broods on the south shore of Lake Geneva, glaring across the watery expanse at its famous twin to the north.
The region, nestled in the fertile lowlands of the state’s southeastern corner, has been at the center of many larger than life legends from Chicago crime boss shootouts to the excesses of the Playboy mansion hosting secret midnight revels in the 1970s. The Lake itself has earned its own share of legends. Boats and passengers gone missing on still, cloudless days, never to be seen again. Nights when the water seems to exude a slight but unmistakable aura that just doesn’t show up in photographs. Many of the older residents who’ve watched the Lake over many years will swear that on certain clear nights under the new moon they looked into the lake and saw lights that reflected no heavenly constellation but were otherworldly beacons in the starry depths.
Players: Duck, Art
GM: BlackRock
Join our GMs as they round table about Horror RPGs. Introducing a new GM and Cabalist, Blackrock!
RoundTablers: Dave, Rex, Hollywood, Blackrock, Duck
I think shit happens in the mine, but I don't know, I wasn't there.
Players: Tony, Ty, Rex, and Duck (absent)
GM: Dave
DCC Whiterock Session 86
Our adventurers fight their way back to safety and plan for the next excursion into Castle Whiterock.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Our adventurers find some information and a patron in town, then head to a mine to investigate a mystery.
Players: Tony, Ty, Rex (absent), and Duck
GM: Dave
GM Dave guides our mice into the Tomb of a 1000 Doors.
Players: Kyle, Carl, Tony, Duck
GM: Dave
Rok Fight
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
The adventures begin! Our adventurers are on the road to the citadel at Nordvorn when they hear a damsel in distress -- what will they do?
Players: Tony, Ty, Rex, and Duck
GM: Dave
Can the party find their way out of the cultists' lair?
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
GM Dave guides our mice into the Tomb of a 1000 Doors.
Players: Kyle, Carl, Duck
GM: Dave
DCC Whiterock Session 85
Our heroes go deeper (level 7!) in Whiterock than they have ever gone before. They surprise some dark dwarves, but they turn out to be tougher than expected.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Our adventurers arrive at the Eye of the Rose and meet some elves. Then there is a poem to decipher and traps to avoid as they sneak underneath the castle. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
The party uncovers a sinister plot under the offices of The Sandvoygers' Guild
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
Tsolenka Pass
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
The crew makes it to the Desert Moon of Karth.
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music - Coheed and Cambria: Dark Side of Me
Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. Finally, they can see the spire of the castle above the trees. A quick stop at a fine mill refreshes them on their journey. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
DCC Whiterock Session 84
A trap filled evil temple, grasping skeletal fingers, boss combat, and spell duels. Good times.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Join Rex, Kyle, Tony, Ty and Duck as we create our own version of that hive of scum and villainy, The Smoke. And then a group of the worst Swyvers proceeds to poke around in it.
Players:
Rex Gator: Smilin Jack
Kyle: Tovver
Tony: Ned Notaconvict
Ty: Blue-Eyed Doyt
GM: Duck
GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Carl, Tony, DuckGM: Dave
With two of the desert's Star Gems in their possession, the party finds ultimate evil under the Sandvoyager's Guild.
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
DCC Whiterock Session 83
Our players find an evil temple at the end of the water filled passage. I'm sure everything will be fine, right? Right?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A (absent)
GM: Duck
Infighting at Norton Outpost and an upgrade.
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3
Outro - The Willing Well III: Apollo II: The Telling Truth
Our adventurers continue their trek across the Forbidden Lands to the Eye of the Rose. However, the Dankwood is not so easily traversed.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art (absent)
Gravelle, Dwarven Minstrel - Dave
Mydric Omenthornn, Human Druid - Ty
GM - Duck
Our adventurers travel across the Forbidden Lands and talk about their plans for the Eye of the Rose. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave (absent)Mydric Omenthornn, Human Druid - TyGM - Duck
GM Dave guides our mice into the Tomb of a 1000 Doors. Players: Kyle, Petey, DuckGM: Dave
A chance encounter with a hairless elf druid leads to critical information. Onward to the Eye of the Rose? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A (absent)Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
GM Dave guides our mice into the Tomb of a 1000 Doors. Bat Cult!Players: Kyle, Tony, DuckGM: Dave
The Lighting of the Beacon
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Delving deeper into the compound beneath the Oasis of the White Palm, the Party finds something wondrous . . .
Rocket Man, Duck, Pete A, Art, Hollywood, Ty
The crew of the Janissary make their way onto the wreckage of the salvage vessel Fukunusubi where things have gone mysteriously dark.
Players: Matt, Duck, Jesse. GM: Art. System: Savage Worlds.
DCC Whiterock Session 82
A secret water filled tunnel is probably safe, right. Right?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
GM Dave guides our mice into the Tomb of a 1000 Doors.
Players: Kyle, Sammer, Carl, Duck
GM: Dave
GM Dave guides our mice into the Tomb of a 1000 Doors.
Players: Frenchie, Duck, Ty (and a drunken cameo from Petey)
GM: Dave
GM Dave is there as our mice venture back into the creepy dollhouse.
Bill Thorne- Carl
Ozzy Carnt - Tony
Reepicheep - Duck
Chicory - Kyle
GM - Dave
GM Dave guides 3 brave mice into the Dollhouse!
Bill Thorne- Carl
Burdock, - Rex
Reepicheep - Duck
GM - Dave
Duck and Art pick back up where they left off in the starter domain with a new appreciation for all the rules the missed the first time.
After making a fearful discovery in a lost library of Annuminas, the party makes some unexpected friends and charts a course forward.
Players: Tony, Pete A, Duck, Dave, Rex. GM: Art. System: The One Ring 2e.
DCC Whiterock Session 81
Our hardy adventurers find a a nursery that smells like teen spirit and more demon toads. Kill them all!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Baba Lysaga
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Meetings on top of meetings, but a plan is formed.
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
Join Dave, Petey, Hollywood, Ty, Carl, and Duck as they round table about what they love and hate the most about GMing.
RoundTablers: Dave, Petey, Hollywood, Ty, Carl, Duck
Duck and Art decide to take Ker Nethalas for a spin when another session couldn't work out. They roll up some characters and start exploring the starter domain.
DCC Whiterock Session 80
Back to Level 6, and down the narrow passageway to the strange door. What's that? Undead, and rhymes with rich? Uh-oh!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
"I said, 'Cast Fireball!'!"
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
More of the mystery of Princess Shadala's disappearance is revealed and the party discovers the dark figures behind the Slaver's Union . . .
DM: Ty
Players: Art, Duck, Pete A, Rocketman, Hollywood
Our crew attempts joins vessel Rimor 89, and it feels like burning.
Players:
Duck - Smokey
Kyle - Anders
Pete A - Doc Ness
Highllywood - Carter
Warden - Jason
Music:
NASA's Marshall Space Flight Center - Data Sonification: Black Hole at the Center of the Persus Galaxy
Perseus - A R E S
At the Ostinen Turambar.
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
Our adventurers have decided discretion is the better part of valor and left the crypt of Pagoag with a decent amount of loot, and their lives. Next up is an overland journey to the Hollows to turn their treasure into cash. But travel in the Forbidden Lands is never easy. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
The crew of the Janissary arrive at the wreckage of Farsight Station only to discover the Deep Space Salvage Vessel they're looking for is missing. The dead body that slammed into their ship may hold some clues.
Players: Duck, Jesse, Matt. GM: Art. System: Savage Worlds.
DCC Whiterock Session 79
The players head back to Cillamar so Dr. Handsie can get right with his God. On the way, a secret entrance to a lost level was discovered. Also, our adventurers find the last item they needed to free the air elemental and complete a quest! Role play! Riddles! This is not your typical DCC Whiterock session.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Karraway rejoins the party as the party searches the ruined temple for the entrance to the slave pits ... where they come upon a forlorn and broken stranger.
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
The party continues to investigate the missing band of Rangers on the outskirts of Annuminas.
Players: Duck, Dave, Rex, Pete A, Tony. GM: Art. System: The One Ring 2nd Ed.
Agent Frank picks up a hitchhiking old man and drags him along to a case on a spooky lake in the midwest.
Agent Frank: Jason
Eziekel Pierce: Jesse
GM: Duck
Our brave mice set out from the relative safety of Brickport to try to save the village of Brambletown. Will they be able to uncover what happened to the Queen's magic in time?
Join the AACabal as we explore an elegant, narrative-rich system of sword and whiskers roleplaying!
Bill Butterball - Kyle
Olaf Squeakbottom - Dave
Ozzy Carnt - Tony
GM - Duck
Digging into the mystery the crew finds a lead
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3
Outro - The Willing Well III: Apollo II: The Telling Truth
The party uncovers more mysterious goings-on as the investigation into the missing princess Shadala continues . . .
Rocket Man, Duck, Pete A, Art, Petey, Hollywood, Ty
Two, and then three, and then four murders at Norton Outpost.
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3
Outro - The Willing Well III: Apollo II: The Telling Truth
DCC Whiterock Session 78
The party continues their quest through L6 of Whiterock, encountering huge, terrifying monsters.
Players: Medicine Man, Dr. G, Rocket Man (absent), Ty (late), Gersh, and Pete A
GM: Duck
The crypt of Pagoag is dark and infested with nasty bees. What happens when the lights go out? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - Dave Mydric Omenthornn, Human Druid - TyGM - Duck
Session 12 of the WFRP Resurrected Podcast. (Session 11 is missing) The characters enjoy a trial, but get some unexpected visitors at the afterparty.
The crew deals with the aftermath of rescuing the stranded squatters while finally meeting with Juhi's brother and learning what's next.
Players: Duck, Jesse, Matt. GM: Art. System: Savage Worlds
The Search for the Crown
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Our bandit crew attempts to recover the black box from the Shu Nian casino ship.
Players:
Duck - Smokey
Kyle - Anders
Pete A - Doc Ness
Highllywood - Carter
Warden - Jason
You never know just who you'll meet in the slave pits of an undercity...
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
DCC Whiterock Session 77
A quick rest and then back to L6. A flying stone dwarf? WTF?
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), Gersh, and Pete A (absent)
GM: Duck
Aurora Corp provides an out, which comes with strings attached.
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - In Keeping Secrets of Silent Earth 3
Outro - The Willing Well III: Apollo II: The Telling Truth
The Change of Jamamar
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Gilraen arrives at the Prancing Pony and charges the party with a mission to locate a missing band of Rangers located near Annuminas.Players: Duck, Dave, Rex, Pete A, Tony. GM: Art. System: The One Ring 2nd Ed.
Agent Frank and Dr. Fitzpatrick try to solve a very strange murder on a college campus. Agent Frank: JasonDr. Ollie Fitzpatrick: PatrickGM: Duck
Our band of adventures finally sets Magnor free. And then delves into the crypt of Pagoag. Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - Dave (absent)Mydric Omenthornn, Human Druid - TyGM - Duck
DCC Whiterock Session 76
Deeper into L6 -- the troglodytes are getting stronger!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
DCC Whiterock Session 75
The creepy tunnels on level 6 are crawling with ants. Is that an Ant Queen around the corner?
Players: Medicine Man (absent), Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Led on by the surly halfling Pheodor, the party slinks into the decrepit temple ... and get jumped by something far worse than slave lords.
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
The trek to explore the northlands continues. The group meets a druid named Mydric while locked in combat with a giant monster! Will they become friends? Will they find the entrance to the crypt of Pagoag?
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave (absent)
Mydric Omenthornn, Human Druid - Ty
GM - Duck
Jenny's Deal
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Our party finds themselves in the court of Sheik Kassim where a missing princess troubles the Oasis and court intrigue abounds.
DM: Ty Players: Art, Duck, Pete A, Rocketman, Hollywood
Castle creepin'
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Our dwarf-heavy party of adventurers wait for their patron, Gilrean, to arrive at the Prancing Pony.
Players: Duck, Dave, Rex, Pete A, Tony. GM: Art. System: The One Ring 2nd Ed.
Apologies for some audio glitches... Art had to record this down in his murder basement.
DCC Whiterock Session 73
Our adventurers have a quick rest in Cillamar, then it is back to Castle Whiterock!
Warhammer Resurrected Episode 10!
The adventurers visit an outlying farm to investigate the disappearance of a merchant. Did I just hear the sound of a banjo?
The crew comes across an abandoned asteroid that's not so abandoned while waiting for a rendezvous.
Players: Duck the birthday boy, Jesse, Matt. GM: Art, System: Savage Worlds.
Warning - extended garbage time episode -- the college admission edition. Then we do some Mill stuff, and finally decide to head out (to the North!).
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave
GM - Duck
Back aboard the King Solomon the crew gets up to some monkey business before finding a solution to their ship woes.
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - Key Entity Extraction V: Sentry the Defiant
Outro - The Willing Well III: Apollo II: The Telling Truth
The party set ground on the shore of this uncharted desert isle ... only to find an angry baboon waving around Dread Delgath's wand of fireballs. The party survived the shipwreck, but will they survive this?
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
Our Party finds itself deeper in the Desert of Desolation fighting for survival. They come to understand the consequences of earlier actions and go for a wild ride.
The party moves on to Stromdorf, a town where it always seems to be raining. That should bode well for them!
DCC Whiterock Session 72
The Delphi is starting to reveal it's secrets to our heroes. Will they be able to survive and save the day?
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Pete A (absent)
After a long and arduous journey, our heroes return to the Mill. Will all be well? Will everyone be able to handle their emotions? Listen to find out! Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Gravelle, Dwarven Minstrel - DaveGM - Duck
With the events on Titan behind the party, they plan out their next steps as a new job enters the picture. Players: duck, Jese, Matt. GM: Art. System: Savage Worlds.
How hard can it be to kill a Demon? How many insanities can one character tolerate? Tune in to this WFRP 3rd Edition podcast to find out.
Dinner with the Count
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Join Dave, Petey, Rex, Ty, and Duck as they round table about their favorite (and least favorite!) campaigns to GM.
RoundTablers: Dave, Petey, Rex, Ty, Duck
DCC Whiterock Session 71
The Delphi is starting to reveal it's secrets to our heroes. Will they be able to survive and save the day?
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Pete A (absent)
GM: Duck
The 7th Episode. Can the heroic adventurers possibly survive a fight with a flying demon on top of a roof in the rain?
After a longer than expected hiatus, we get the gang back together to wrap up the third chapter of our ongoing tale. The players continue to bring their A-game as our heroes piece things together and face the ramifications.
Players: Duck, Jesse, Matt. GM: Art. System: Savage Worlds.
Our group continues across the Forbidden Lands, and the travel is not easy.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave
GM - Duck
DCC Whiterock Session 70
Stuff in the Delphi mansion gets even crazier, and the players make it worse. Do you remember the sombero of rodent communication from the gnome academy? Well, Todd does.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
After a desperate fight in the basement, what evil deed now unfolds on the roof of the ancient Grunewald Lodge?
DCC Whiterock Session 69 (Nice)
Delphi mansion shows it's strange side. Todd is still floating. The doors have teeth?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
The party receives an alluring proposition from Dame Gold at the Spring Balls. Will it lead them to glory, or fuckery?
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
The characters found a secret staircase going down but where does it lead? A scream rings out and they are spurred into action!
DCC Whiterock Session 68
Our adventurers continue the quest for the missing of Cillamar, deeper into Delphi mansion.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
A cabin in the woods turns into a tough test for our party. The Forbidden Lands is a tough land, even for a group of experienced adventurers.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Gravelle, Dwarven Minstrel - Dave
GM - Duck
The journey home continues. Hmm, what is that smell? Fresh baked bread? A business opportunity or a devilish encounter? Why not both?
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art (absent)
Gravelle, Dwarven Minstrel - Dave
GM - Duck
The adventurers continue their exploration of the lodge, admire some artwork, and finally sit down for dinner.
The adventurers have been hired to deliver furniture to Grunewald Lodge,
but it appears there may be more to the job than they first thought.
DCC Whiterock Session 67
It's time to solve the mystery of the people disappearing from Cillamar. The party carefully assembles the clues, and prepares for the assault on the manor.. no, wait. Fuck prep, let's just barge in.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
The adventurers, recovering from the dwarven tomb, are approached by a Raven Sister in need of help. Will they help her? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art (absent)Gravelle, Dwarven Minstrel - DaveGM - Duck
Our heroes finally bring this chapter to a close after chasing the demon away from the shrine of St Sebastian and uncovering answers to the final remaining questions. A fitting send off for Patrick as he gets ready to take a break from being the guild slut.
Players: Patrick, Duck, Pete A., Backdoor (missing). GM: Art. System: Savage Worlds.
On the trail of a tiara.
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Analfaxis (Fighter) - Duck
Colonel Oscopy (Warlock) - Dave
Victor (Cleric) - Roundhill
Vollan Helder (Barbarian) - PeteA
Hieronymous Montcalm (Bard) - Evil Jack
Garth (Wizard) - Hollywood
Barth (Wizard) - Petey
DCC Whiterock Session 66
Norwood is in jail! Rescue Mission! Will anyone get murdered along the way?
Players: Medicine Man, Dr. G (absent), Rocket Man , Ty, Gersh, and Pete A
GM: Duck
A trap is sprung.
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Analfaxis (Fighter) - Duck
Colonel Oscopy (Warlock) - Dave
Victor (Cleric) - Roundhill
Vollan Helder (Barbarian) - PeteA
Hieronymous Montcalm (Bard) - Evil Jack
Garth (Wizard) - Hollywood
Barth (Wizard) - Petey
Hot lead and even hotter love fly as the crew keep investigating deeper into the goings on of Port Minos on Titan.
Players: Duck, Matt, Jess. GM: Art. System: Savage Worlds.
The tomb of the dwarven adventure sparkles with treasure... can the adventurers make it out alive?
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Magnor, Human Druid - John (absent)
Gravelle, Dwarven Minstrel - Dave
GM - Duck
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Analfaxis (Fighter) - Duck
Colonel Oscopy (Warlock) - Dave
Victor (Cleric) - Roundhill
Vollan Helder (Barbarian) - PeteA
Hieronymous Montcalm (Bard) - Evil Jack
Garth (Wizard) - Hollywood
Barth (Wizard) - Petey
Old-school modules played in Old School Essentials, where six of Greyhawk's finest venture forth along the Wild Coast amidst rumors of undead, civil war, and slavers ...
GMs: Petey and Hollywood
Elwita, the Dwarveness Fighter: PeteA
Murgh, the Cleric: Medicine Man
Dread Delgath, the Magic-User: Duck
Blodgett, the Thief: Evil Jack
Karraway, the Cleric: Dave
Kayen Telva, the Fighter/Magic-User: Ty
CAMPAIGN FINALE
Our Mutants dive deeper into Command Center Delta; their destiny awaits!
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Analfaxis (Fighter) - Duck
Colonel Oscopy (Warlock) - Dave
Victor (Cleric) - Roundhill
Vollan Helder (Barbarian) - PeteA
Hieronymous Montcalm (Bard) - Evil Jack
Garth (Wizard) - Hollywood
Barth (Wizard) - Petey
Our players begin the long road home, and beyond, to seek the jewels of the crown. Will the tomb of dwarven adventurer distract them?
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Magnor, Human Druid - John (absent)
Gravelle, Dwarven Minstrel - Dave
GM - Duck
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Analfaxis (Fighter) - Duck
Colonel Oscopy (Warlock) - Dave
Victor (Cleric) - Roundhill
Vollan Helder (Barbarian) - PeteA
Hieronymous Montcalm (Bard) - Evil Jack
Garth (Wizard) - Hollywood
Barth (Wizard) - Petey
Our players face off against some of the biggest evils in their midst and explore hidden nooks. Players: Duck, Pete A, Matt, Patrick. GM: Art. System: Savage Worlds.
The Abbey
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
We get the full crew back together to continue our adventures in Port Minos on Titan. We also prove once and for all that Savage Worlds is as flexible as you need it to be as things go a little off the rails.
Players: Jesse, Matt, Duck. GM: Art. System: Savage Worlds.
DCC Whiterock Session 65
People are disappearing in Cillamar. Time for a sidequest! Is Norwood good at skulking in a city? Hahaha, NO!
Players: Medicine Man (absent), Dr. G, Rocket Man , Ty, Gersh, and Pete A
GM: Duck
Our Mutants dive deeper into Command Center Delta.
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
System and Character Generation Session 2
Hollywood, Kyle, James, and Duck dig into FATE Diaspora even deeper, making characters from a brand new sector!
Stellar GMs gather to talk about Traveller, Cthulhu Libraries, Fate, Warhammer Fantasy, Lighthouses, Historical RPGs, Deciding What to Run
The GMs: Duck, Dave, Rocketman, Ty, Hollywood, Petey,
A trap is set. Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave Music: A Celtic Journey - Peter Crowley
Away from Prospero's Dream, the team crews the Fire & Void en route to the King Solomon Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Coheed and Cambria - Key Entity Extraction V: Sentry the Defiant Outro - The Willing Well III: Apollo II: The Telling Truth
Missing Jesse, Matt and Duck continue on to Port Minos on Titan in order to continue searching for Elevation's missing data card.
Players: Duck, Matt. GM: Art. System: Savage Worlds.
Gurrok wakes up a changed orc. The group decides Grindbone is a not a place worth getting stuck in. It's time to escape. Can they get away cleanly?
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John (absent) Gravelle, Dwarven Minstrel - Dave GM - Duck
Our Mutants take their first steps into what they think is Eden. Is it paradise or something else?
The Mutants: Duck, Cliff, Pete A, Art GM: Ty
DCC Whiterock Session 64
We spend time recovering in Cillamar. Magic weapons! Haggling! Interesting Rumors!
Players: Medicine Man, Dr. G, Rocket Man , Ty, Gersh, and Pete A (absent) GM: Duck
Duck, Art, and Patrick zig instead of zag when down a few players for a Deus Vult session. We take Diaspora for a spin and see how this Traveller-inspired Fate module works with some system creation.
Caller: Duck. Players: Patrick, Art. System: Fate.
Injured, worn out, desperate... and the demon approaches. Is this the end? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - Dave GM - Duck
After committing some crime, the plan is to head back to the ruins. Did somebody ask the orc if he was ok with that? Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - Dave GM - Duck
A trip to town. Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave Music: A Celtic Journey - Peter Crowley
DCC Whiterock Session 63
A massively powerful spell has altered the ecosystem of Whiterock. Does anybody care about the monsters? Will someone please think of the monsters?
Players: Medicine Man, Dr. G, Rocket Man (absent), Ty, Gersh, and Pete A GM: Duck
The Ape vs Dragon Cage Match
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
... The last mistake we'll ever make. Our final episode. High level, high magic, and high fuckery abound as the party faces down Vecna atop his stormy spire.
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
The adventures in Grindbone continue! The players explore the profit potential of opening a hospital. Orcs are drugged, and then even more crimes happen. Gurrok, Orc Sorcerer - Rex (absent) Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - Dave GM - Duck
DCC Whiterock Session 62
Let's go talk to that Dragon again. Really? Yeah, why not? Ok, what could go wrong?
Players: Medicine Man, Dr. G, Rocket Man (absent), Ty, Gersh, and Pete A GM: Duck
The group recovers in Grindbone and tries to make plans. But the strange town does not give them any peace.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - Dave GM - Duck
Having regrouped, the party goes after the recently possessed Little Jimmy as things start to come to a head. Players: Backdoor, Duck, Pete A, Patrick. GM: Art. System: Savage Worlds.
Deeper and deeper into the Zone, our Mutants get closer and closer to Eden!
The Mutants: Duck, Cliff, Pete A, Art GM: Ty
Jesse and Duck continue down to the surface of Titan to investigate the wreckage of a ship.
Players: Duck, Jesse, Matt (missing). GM: Art. System: Savage Worlds.
The Wolf Den
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
The party starts the session in the Zone with an aim to get to Eden. What will they find along the way?
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
DCC Whiterock Session 61
A treatise on the use of spirits of the planes for apparel rejuvenation? What could that mean? Well, let's not worry about it and crawl down this laundry shoot to see what we find...
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Gurrok's breakdown continues but can the party handle two crazy members? Also, how do you cover up a mass murder? Why, with more murdering, of course. Gurrok, Orc Sorcerer - Rex (absent)Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - DaveGM - Duck
DCC Whiterock Session 60
Gnomes, gnomes, gnomes and more gnomes. Weird inventions, traps, and robots. Sounds like a lot of fun. Join us!
Players: Medicine Man (absent), Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
An elf, a halfling, a dwarf, and a half orc/half elf walk into a bar... Stop me if you've heard this one.
An uneasy alliance leads the party straight to Vecna. Just like they planned it
Dave: Gutboy Barrelhouse
Mitch: Surian
Duck: Mainamisan Sylfir
Jason: Rician Spiritforged the Merciless
DM: Petey
The party completes from Ark projects and heads back to the Zone. They have their eye on an artifact from the old age. What will they risk to recover it?
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
Grindbone gets real. Without Bung, Loren pursues the group that stole the group's pack animals. Can he stand up to a large group of capable warriors until help arrives? Is it help that he wants? Gurrok is looking very twitchy...
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Magnor, Human Druid - John (absent)
Gravelle, Dwarven Minstrel - Dave
GM - Duck
The Choke and Ice Box Part 3
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - 2113
Outro - The Willing Well III: Apollo II: The Telling Truth
Sounds:
https://www.zapsplat.com
https://youtube.com
A fight on the tower.
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
DCC Whiterock Session 59
The deep dive into the Gnomish Academy continues. Will our heroes get sloppy?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Down a player, we push forward aboard Cassini Station around Titan. The party runs into old friends and learns of another failure by the AI Hawthorne. Players: Duck, Backdoor, Jesse (absent). GM: Art. System: Savage Worlds.
THE FINAL EPISODE IN I3 - PHARAOH
Can the party make their way up to the highest levels of Amun-Re's tomb? What will they find there?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man
DM: Ty
The investigation takes some turns as The Order digs deeper into the miracle at the shrine of St. Sebastian. Players: Duck, Backdoor, Patrick, Pete A. GM: Art. System: Savage Worlds.
We learn about the Nova Cult from Ohm while Scitor and Larkin explore deeper into the Zone. There, they find a large artifact beached on an island in a murky lake.
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
The delicate negotiations with the factions in Grindbone is complicated by the fact that some in the party are insane.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Magnor, Human Druid - John
Gravelle, Dwarven Minstrel - Dave
GM - Duck
With the conversion to Savage Worlds behind us, the crew of the Janissary continues the journey to Cassini Station with plenty of coffee and a skittish AI. Players: Duck, Jesse, Backdoor. GM: Art. System: Savage Worlds.
CSI Kresyk
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
The Choke and Ice Box Part 2
Claudia Harlan - Duck
Dutch Harrison - Pete A
Marcus King - Kyle
Stack Wilson - Art
Tantalum Beta - Matt
WARDEN - Jason
Music:
Intro - Coheed and Cambria - 21:13
Outro - The Willing Well III: Apollo II: The Telling Truth
Sounds:
https://www.zapsplat.com
https://youtube.com
DCC Whiterock Session 58
Time to explore the Clockwork Academy! What surprises have the gnomes left behind?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM: Duck
Yester Hill
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
The party ventures into The Zone finding bodies hung from the remains of a Derelict Industry. They camp up at an old train station overnight before venturing further into the Zone. There they discover the lair of persons they met weeks ago . . .
The Mutants: Duck, Cliff, Pete A, Art
GM: Ty
Should they stay or should they go?
Aglaran - Duck
Sognir - Pete
Folotor - Jason
GM - Dave
Music: A Celtic Journey - Peter Crowley
After a much longer break than intended, The Order finally returns to continue the miracle at the Shrine of St. Sebastian. Players: Duck, Backdoor, Pete A, Patrick. GM: Art. System: Savage Worlds.
DCC Whiterock Session 57
Our adventurers make it into Whiterock via another entrance. What is that sound behind the door? Zzzap? I'm sure it's fine, let's go!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh (absent), and Pete A
GM: Duck
Finally, the adventurers arrive at Grindbone. Plans are made and then promptly fall apart due to the fact that most of the party is insane. Hilarity ensues.
Gurrok, Orc Sorcerer - Rex
Daelen Dandrol, Elf Hunter - Pete A
Loran Sarrak, Half-elf Fighter - Art
Magnor, Human Druid - John
Gravelle, Dwarven Minstrel - Dave
GM - Duck
M Space experiences a bit of a reshuffle as we session zero for a while (about 30 minutes) to get the Savage Worlds conversion finished. We also figure out some details of handling Pete's character as he steps away from M Space for a while. Players: Duck, Jesse, Backdoor. GM: Art. System: Savage Worlds.
Our Investigators head through the mysterious trap door leading under the apartment of a murder suspect they are following. What will they find?
Art: William Gast, Patrick: Benoit Gagneaux, Hollywood: Bernard Hicks, Caleb: Lukas Kraus, Pete: Rodrego DeSanta, Ty: Keeper of Arcane Lore
The party fixes up their newly obtained battle bus. War booty from defeating the attack by The Chairman. They found a mysterious ID card on The Chairman. Could it be from Eden? CB fights Klaub in Zone Wrestling and his mutation almost gets the better of him.
The Mutants: Duck, Cliff, Pete A, ArtGM: Ty
The trek to Grindbone continues. What? You think it is taking too long? Well, did you remember they have to have time to roll like crap and fight amongst each other?
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - DaveGM - Duck
Join Dave, Pete A, Petey, Hollywood, Jason, and Duck as they round table about character death, why GMs make the best players, and various other self congratulatory topics.
RoundTablers: Dave, Pete A, Petey, Hollywood, Jason, Duck
DCC Whiterock Session 56We continue with the quest to find another entrance to whiterock. This time, we go underwater!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
The party ramps up its investigation, dodges the cops, and ends up in a mysterious dwelling.
Art: William Gast, Patrick: Benoit Gagneaux, Hollywood: Bernard Hicks, Caleb: Lukas Kraus, Pete: Rodrego DeSanta, Ty: Keeper of Arcane Lore
The party starts in the Art finishing and starting some new projects. Short journeys into the Zone results in needed supplies including a useful artifact. The Other Ark attacks with disastrous results, but for whom?
The Mutants: Duck, Cliff, Pete A, ArtGM: Ty
Join a trio of wiseguys as they venture into the procedurally generated abyss of the Stygian library, and we test out the Nu-SR RPG rules of Into the Odd.
Players: Dave, Jesse, RexGM: Duck
After a holiday hiatus, we finally get everyone back together to see what happens when our party confronts Earth First and attempts to get to the heart of the matter.
Players: Duck, Jason, Matt, Pete, Jesse. GM: Art. System: M-Space/Mythras for one last ride.
The party gets some valuable resources for the Ark and plans for diving more into the Zone. And who or what is "Nova?"
The Mutants: Duck, Cliff, Pete A, ArtGM: Ty
The party continues in their overland trek to Grindbone. What is that beautiful sound? Let's find out...
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John Gravelle, Dwarven Minstrel - DaveGM - Duck
We're recording again! The party is back at the Ark planning their next moves.
The Mutants: Duck, Cliff, Pete A, ArtGM: Ty
DCC Whiterock Session 55Our adventurers are healed up and ready to try another entrance to Whiterock. But monsters have moved into the dark gnome caves!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
Electric Dreams
Day 1
Two Nexus-9 Blade Runners are down, one missing, one dead. Our blade runners must solve the case before the Wallace Corporation gets more involved.
Willem Novak - Hollywood MikeFenna - Duck
Join Dave, Pete A, Ty, and Duck as they round table about when should players roll, what is our favorite RPG, and whether we like some systems better as a player or a GM. RoundTablers: Dave, Pete A, Ty, Duck
Our adventurers set off find the town of Grindbone. Travel in the Forbidden Lands is never easy, however...
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
DCC Whiterock Session 54On the road to Cillamar, the group encounters an old crone, who lives in the mountains. Let's check it out, what could go wrong?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
Join us on a (sometimes dark) journey to Christmas Town the year before the Frost Shepherds arrive.
It's a trap! The people in distress are actually trying to ambush our players. Luckily, our heroes see through this right away, and the battle is joined!
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
Wintersplinter Attacks
Elrich - KyleHaaku - DuckWilbur - JasonDelgarr - BackdoorJama'mar - JamesDM - Hollywood Mike
The party meets a strange friend, a strange not-so-friend, and encounters carnage!
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket ManDM: Ty
Tempest Company & CalibanClaudia Harlan - DuckDutch Harrison - Pete AMarcus King - KyleStack Wilson - ArtTantalum Beta - MattWARDEN - JasonMusic: Intro - Coheed and Cambria - 21:13Outro - The Willing Well III: Apollo II: The Telling TruthSounds: https://www.zapsplat.comhttps://youtube.com
DCC Whiterock Session 53Our adventurers wonder if they are wanted in Cillamar...dare they go back? An encounter in the tent city that has sprung up at the entrance to the Castle might tell them the answer!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
A crypt full of old friends and a single white pebble ... Vecna's dread demiplane realm poses questions for the party as they ponder their role in his plan and Lolth's ...Dave: Gutboy BarrelhouseMitch: Surian Duck: Mainamisan SylfirJason: Rician Spiritforged the MercilessDM: Petey
After some off-the-record discussion, we decide to dive into Harn one last time for now and provide some closure to this chapter. Our adventurers return to Loban after clearing the overrun mine and play out the aftermath of their actions. Players: Rex, Duck, Pete A, Blair (MIA). GM: Art. System: HarnMaster.
Our adventurers spend some quality time in the hollows, and learn more about an elven crown of great power.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
The crew check back in with Ten Bones after a blurry night of vodka-fueled clubbing... and the evil forces at work make it personal when they come after family.
Players: Duck, Jason, Pete, Jesse, Matt (MIA). GM: Art.
System: M-Space (Mythras).
Our Guardian Priests move on from the bandit ambush and finally arrive at the Shrine of St. Sebastian to investigate rumors of a miracle taking place there. Players: Duck, Backdoor, Pete, Patrick (MIA). GM: Art. System: Savage Worlds adaptation of Deus Vult for Legend.
Our adventure continues in Vienna. A fifth investigator joins us just in time for the Auction . . . and murder!
Art: William Gast, Patrick: Benoit Gagneaux, Hollywood: Bernard Hicks, Caleb: Lukas Kraus, Pete: Rodrego DeSanta
Ty: Keeper of Arcane Lore
What is good in life? Fighting demons, garbage time, legends of history, and snarky intra group role play! Get all these things in this episode.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
When you bump into your Ex in the Demonweb Pits and answer a summons from Lolth ... Will the party be on their best behavior or will mistakes get made? Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Death (and Life) by Capitalism Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Cohhed and Cambria - 21:13 Outro - The Willing Well III: Apollo II: The Telling Truth Sounds: https://www.zapsplat.com https://youtube.com
DCC Whiterock Session 52 A few more probes into rooms on level 4 revealed some nasty beasties. Time to see how much trouble our explorers are in back in Cillamar.. but will Whiterock let them leave?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
The party continues deeper into the overrun mine to uncover the dangers within. Players: Duck, Pete A, Blair. GM: Art.
A little bit of stronghold maintenance, then our adventurers set off again! Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
The party meets with a crime family representative at one of Mudville's hottest clubs. The chilled vodka and salad dressings proceed to flow as the the dance floor pops off. Players: Duck, Backdoor, Jesse, Pete A. GM: Art.
After getting the introductions out of the way, our Guardians finally on their mission proper and what that entails... after like 20 minutes of nonsense. Players: Duck, Backdoor, Pete A, Patrick. GM: Art
DCC Whiterock Session 51
Our heroes encounter a huge hybrid beast and a religious ceremony in progress. Will the light of Shul shine on a party victory or cast shadows on their tomb?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A GM: Duck
An episode rife with tentacles and churlish behavior as the party nuzzles up to new friends ... and old. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
After 6 grueling days trekking in the Forbidden Lands, our adventurers struggle home. Will their home be ok?
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
Down a player, the party continues to investigate the overrun mine outside of Loban. Players: Duck, Blair, Pete A. GM: Art.
Working on our night moves. Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave Music: A Celtic Journey - Peter Crowley
We get the band back together after a summer off and bring a new player into the fold. After we wrap, we go right into some filthy anime discussion. Players: Duck, Backdoor, Pete A, Jesse, and introducing Jason into the M-Space universe. GM: Art.
A second group of Guardians set off from Mont St. Michel across the English channel unsure of what evils and mysteries await. Players: Duck, Pete A, Patrick, and Backdoor in spirit. GM: Art.
Leveling up!, read the writing on the wall, an over aggressive magic-user, up, up, up we go!
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
Our players begin in the midst of the bloodmist, and the demons do not want to let them go. Will everyone survive? Listen to find out!
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John (absent) GM - Duck
Six jackasses escape the peace and quiet of Apple Lane to explore Glorantha. Episode 20
Four intrepid investigators are drawn to Vienna in this classic Call of Cthulhu RPG scenario.
We meet Lukas, Benoit, William, and Bernard and see how they are drawn into the mystery.
Art: William Gast, Patrick: Benoit Gagneaux, Hollywood: Bernard Hicks, Caleb: Lukas Kraus, Ty: Keeper of Arcane Lore
Four intrepid investigators are drawn to Vienna in this classic Call of Cthulhu RPG scenario.
We meet Lukas, Benoit, William, and Bernard and see how they are drawn into the mystery.
Art: William Gast, Patrick: Benoit Gagneaux, Hollywood: Bernard Hicks, Caleb: Lukas Kraus, Ty: Keeper of Arcane Lore
DCC Whiterock Session 50 Led by a still glowing cleric, Handsie, the party is a beacon to all monsters in the 4th level. As they advance deeper, the come into a large open cavern filled Trog families. Uh-oh.
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), Gersh, and Pete A GM: Duck
DCC Whiterock Session 50 Led by a still glowing cleric, Handsie, the party is a beacon to all monsters in the 4th level. As they advance deeper, the come into a large open cavern filled Trog families. Uh-oh.
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), Gersh, and Pete A GM: Duck
10 Days through Space to Prospero's Dream Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Cohhed and Cambria - 21:13 Outro - The Willing Well III: Apollo II: The Telling Truth
10 Days through Space to Prospero's Dream Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Music: Intro - Cohhed and Cambria - 21:13 Outro - The Willing Well III: Apollo II: The Telling Truth
We're down a player as the group heads out from the town of Loban to investigate the surrounding countryside. Players: Duck, Rex, Pete A. GM: Art.
We're down a player as the group heads out from the town of Loban to investigate the surrounding countryside. Players: Duck, Rex, Pete A. GM: Art.
Eolian won't you blow, Eolian won't you blow, Eolian won't you blow you hor-hor-horn?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
Tensions rise. Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave Music: A Celtic Journey - Peter Crowley
The party returns to the maze, inadvertently, and SPLAT!
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
After a long hiatus we attempt to pick up the investigations. Followed by a bonus roundtable event. Paco Sullivan - Dave Casey Jones - Anthonii Gu "George" Feng - Duck Music - The Midnight - Collateral
DCC Whiterock Session 49 After dealing with the town guard, it's back to level 4 in Whiterock. A glowing cleric in the lead proves to be a non-optimal party configuration as the Trogs give the party a hard time.
Players: Medicine Man (absent), Dr. G, Rocket Man, Ty (absent), Gersh, and Pete A (new) GM: Duck
Join Art, Pete A, Rex, and Duck as they round table about lore rich settings, what is needed in a session zero, and what is involved in changing a rpg system in the middle of a campaign. RoundTablers: Art, Rex, Pete A, Duck
I have an idea what this session is about. To my eye it is one of the best.
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
We basically have a full house as we get into the conversations Eamon has with the town leaders and finally start taking the next steps out into the world of Harn. Players: Rex, Duck, Blair, Pete A. GM: Art.
The travelers attempt to find their belongings and get this ship in order. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Sounds: https://www.zapsplat.com Music: Intro - Cohhed and Cambria - Key Entity Extraction V: Sentry the Defiant Outro - The Willing Well III: Apollo II: The Telling Truth
Into the Maze! Which was is North? It sure is foggy in here. Why are we here again? What's behind this door?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
F*cking druids.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
October 30th, 1963 A gem in the mountain. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Down two players, the party navigates the aftermath of Eamon's dressing down of Sir Kathel. Players: Duck, Blair, Pete A. GM: Art.
DCC Whiterock Session 48 Our players figure out how to get out of Cillamar with a glowing priest, but their scheme does not work very well.
They do finally make it back to Whiterock, but things do not start off well on level 4.
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh (absent) GM: Duck
Intrepid travelers pay a smuggler to take them to an upstart colony. Then they wake. Claudia Harlan - Duck Dutch Harrison - Pete A Marcus King - Kyle Stack Wilson - Art Tantalum Beta - Matt WARDEN - Jason Sounds: https://www.zapsplat.com Music: Intro - Cohhed and Cambria - Key Entity Extraction V: Sentry the Defiant Outro - The Willing Well III: Apollo II: The Telling Truth
The players make their way through a fraught night and finally take their meeting with the head of Loban, Sir Kathel.
Players: Rex, Duck, Blair, Caleb, Pete A. GM: Art.
The party spends time recovering in the temple before getting back to their old tricks in the pyramid.
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
Our party begins their investigation complete with Space Chillay's stakeouts. Players: Duck, Jesse, Pete A, Backdoor. GM: Art.
Join a ragtag group of misfits as they try to survive the Forbidden Lands. Their trip to the wizards tower has been fraught with misfortune, and it continues to go poorly in episode 28. Will they even make it back home?
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
DCC Whiterock Session 47 Our adventurers return from the caverns under Cillamar after cleaning up a little bit of filth. But the high priest escaped, and as they escape from the Inn of the Manticore, there is a complication. More sidequest / city action!
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
Join a ragtag group of misfits as they try to survive the Forbidden Lands. Something is amiss at the wizard's tower. With poor rolling, will our players ever figure it out? Then, the Forbidden Lands decides to punish them for dawdling.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
The party reaches their destination where a convenient ladder leads them to some hot temple action!
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
The Valley of Immersed Reality Paco Sullivan - Dave Casey Jones - Anthonii Gu "George" Feng - Duck Music - The Midnight - Collateral
DCC Whiterock Session 46 The side quest to investigate a sketchy high priest continues into the sewers and caverns under Cillamar. Nasty things live down there, but our party pushes on.
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), and Gersh GM: Duck
Save v Poison Kreskin - Kyle Hasan El-Krim - Rex Gotar - Ty Sufyaan al-Rahmani - Matt A Eddie Kardashian - Duck Kal Honam - Art Amory Teldanto - Pete A Referee - Jason Music: From The Pinnacle To The Pit - Ghost
After getting accosted at gunpoint, our players trying to figure out that encounter in order to still make it to Chillays for last call and to their scheduled meeting with TB the next morning. Players: Duck, Backdoor, Pete A, Jesse. GM: Art
Join a ragtag group of misfits as they try to survive the Forbidden Lands. It's off to see the wizard to pay him back for tutelage he gave to Gurrok. Hexcrawl time! Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
After a failed Harn session, Duck, Caleb, Pete A, and Art dish Mean Girls style on systems that annoy them and systems that proved to be a nice surprise. Also does this mean that running Ironsworn counted to get Pete A in the club?
DCC Whiterock Session 45 We start the session in Cillamar, getting ready for a return to Castle Whiterock. The players see something shiny, and we end up on a side quest! Maybe we can find Grimnorn's shield?
Players: Medicine Man (absent), Dr. G, Rocket Man, Ty, and Gersh GM: Duck
After witnessing a horrific event upon arriving at Loban, our players start to dive into recent events in the town and their repercussions. Players: Rex, Duck, Blair, Pete A. GM: Art.
Four days into the Desert of Desolation our Party finds an ancient temple below the sands. What do they unleash?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
After narrowly escaping an attack on Farsight Station, our players pick up the story with new characters. Duck, Pete, Jesse, and Matt are now the crew aboard the cargo hauler Janissary arriving in orbit around Earth where the only thing you can count on are Chillay's wings.
Players: Duck, Jesse, Pete A, Backdoor, Caleb. GM: Art.
The boys trip and find a boat... Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
On the road again.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
The boys get in a rumble and someone ends up dead... Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
October 29th, 1963 Breakfast at the pagoda. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
The PC Mutants explore The Sanctuary, have a meal or two, hear a strange broadcast, and meet The Chairman.
The Mutants: Duck, Cliff, Pete A, Art GM: Ty
Something lurks in the water... Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
October 28th, 1963 Coa Dia Temple Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Join a ragtag group of misfits as they try to survive the Forbidden Lands. We enjoy the post Hollywood let down, and get back to the sandbox. Our adventurers return to the stronghold, where a patrol from a local lord is surprised to find squatters in the Mill.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
Whit lays it all out for Harper... Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
October 22nd, 1963 Background and Xin Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
The Inn of the Welcome Wench and a reset. Kreskin - Kyle Hasan El-Krim - Rex Gotar - Ty Sufyaan al-Rahmani - Matt A Eddie Kardashian - Duck Kal Honam - Art Amory Teldanto - Pete A Referee - Jason Music: From The Pinnacle To The Pit - Ghost
The PC Mutants are on The Zone and face a fearsome creature and come upon a curious settlement.
The Mutants: Duck, Cliff, Pete A, Art GM: Ty
DCC Whiterock Session 44 The slog with the Trogs continues.. and does not go as well as last time. Retreat to Cillamar! Then time for sweet talk with Lady Chauntessa and oodles of Whiterock history.
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
Join a ragtag group of misfits as they try to survive the Forbidden Lands. Our adventurers continue deeper and higher than ever before into the foreboding ruin... until they come upon an ancient king in his slumber. After the final boss, we all cool down with a little round table on player death in RPGs.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John King Alagarod - Hollywood GM - Duck
Our adventurers, having been tasked with traveling to the nearby town of Loban, finally leave Olokand and head out into the wild. Players: Duck, Rex, Blair, PeteA, Caleb. GM: Art
The PC Mutants are back in the Ark. They plan for further Ark development, observe the critical water and grub needs, and plan their next journey into The Zone.
The Mutants: Duck, Cliff (absent), Pete A, Art GM: Ty
Join a ragtag group of misfits as they try to survive the Forbidden Lands. Back to Weatherstone! Gurrok leads the party back to the scene of a horrible tragedy.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Hum
"So many tentacles. This may be Duck's favorite monster of all time." We will leave the rest up to your imagination as many mistakes were made. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
DCC Whiterock Session 43 Level 4! Wait, what is that smell? Also, why are these piles of lichen on the floor? What happens when Angus becomes 12 feet tall? Listen to find out.
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
After a slightly rough start, our party begins their journey into the lands of Harn. Supersized garbage time includes a speedrun character creation session along with the entire session zero for good measure. Players: Duck, Rex, Blair, PeteA, Caleb. GM: Art
Our party finishes up things at the Water Plant and makes their way back to the Ark.
The Mutants: Duck, Cliff (absent), Pete A, Art GM: Ty
Jail bait.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Join a ragtag group of misfits as they try to survive the Forbidden Lands. The group begins the preparations to venture into Weatherstone again, which involves some training and a shopping trip. However, the Forbidden Lands are not safe, even for a quick trip to the store.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
The group's final session aboard Farsight Station takes place as this opening adventure comes to a close. Players: Duck, Jesse, Pete A, Backdoor, Caleb. GM: Art.
DCC Whiterock Session 42 We begin the session recovering from the previous battle. Then comes the fun of dealing with the group's new orc friends, and finally a return to the tower of the White Roc. Have they found the key to winning the fight against the undead giant?
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
A ritual killing.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Everything matters!, VTTs, drawing dicks on VTTs, cyberpunk, how is Rex wrong, and Amy Grant.
Caleb, Art, Duck, Ty Special Guest Appearance: Jason
A post-adventure celebration gets out of hand and our party finds themselves at the Northern end of the Desert of Desolation. Pressed into service by the King, the party makes its way south looking for a band of raiders. What strangeness will they encounter?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man DM: Ty
Join a ragtag group of misfits as they try to survive the Forbidden Lands. In this episode they explore the area around their new stronghold. Easy, right? Well...
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
Pete A, Art, and Duck head back to the Red Veil of Aacia sector in the Forge galaxy, on a continuing quest to find shadowstone. We pick up inside an alien derelict, and then stuff goes sideways...
Players: Art, Pete A, Duck
DCC Whiterock Session 41 The level 3 Orc Donkey Kong battle turns into an epic struggle where our adventurers aim just to survive. Will everyone make it out of the Orc infested warrens alive? Listen to find out!
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
High on haste and low on patience, Gutboy discovers that our heroes aren't the only party making their way through the Underdark ... and laying piles of dead in their path.
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Join a ragtag group of misfits as they try to survive the Forbidden Lands. In this episode, the party starts work on their stronghold. There might even be a shopping trip involved!
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
DCC Whiterock Session 40 The players decide to clear out the orcs from level 3 of Castle Whiterock. It all goes smoothly...at first.
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), and Gersh GM: Duck
Cancer Town Pt 4 "Don't cross the streams!" Tried and true advice goes unheeded and consequences follow. (Understatement.) Juan Fifth - Jason Dr. Bishop - Duck MC - Pete
Cancer Town Pt 3 Bodies battered and eardrums shattered after taking down The Tall Man, Juan and Dr. Bishop realize there's something not quite right with young Mike, the boy they rescued ... Juan Fifth - Jason Dr. Bishop - Duck MC - Pete
Join a ragtag group of misfits as they try to survive the Forbidden Lands. In this episode, The group struggles to regain the fabled lost donkey. Nothing is easy in the Forbidden Lands, however...
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
Pete A, Matt, Art, and Duck head back to the Red Veil of Aacia sector in the Forge galaxy, on a hunt for shadowstone to help a friend. Join us as we play the updated Starforged system using the world generation done in episode 1, all without a GM.
Players: Matt, Art, Pete A, Duck
The search for Guy de Bretagne comes to a close as questions are answered and a few new ones uncovered. But those questions will have to wait for a potential season two as season one concludes. Players: Duck, Rex, Paul, Blair. GM: Art.
DCC Whiterock Session 39 We rejoin our adventurers as they continue to explore level 3 of the megadungeon. They get excited to hear about a female's bedroom, but then they take a wrong turn and end up in a far worse place.
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), and Gersh GM: Duck
We get the entire band back together on Farsight Station as the fallout from who attacked Dr. Algernon begins. Players: Duck, Jesse, Pete A, Backdoor, Caleb. GM: Art.
Join a ragtag group of misfits as they try to survive the Forbidden Lands. In this episode, the players regroup, and this means quality time in Yawin's pub at the Hollows. Then, they begin a journey to pick up the pieces at Weatherstone.
Gurrok, Orc Sorcerer - Rex Daelen Dandrol, Elf Hunter - Pete A Loran Sarrak, Half-elf Fighter - Art Magnor, Human Druid - John GM - Duck
"Are you a god?" The wake of a battle in the drow city leaves the party to ponder on the nature of divinity, then divergent paths through the Underdark present themselves.
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Join an orc sorcerer (Rex), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The ruins, and the Forbidden Lands, are harsh indeed. Listen to this crucial episode as our party balances on the knife edge of despair. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Our party comes across a welcome, but unexpected face out in the Zone while things intensify at the Water Plant.
The Mutants: Duck, Cliff, Pete A, Art GM: Ty
The battle against the orcs continues and ends in more bloodshed than expected. And then more. And then more. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Reth Honam - Art Grin Stargan - Pete A Referee - Jason Music: From The Pinnacle To The Pit - Ghost
DCC Whiterock Session 38 We start in Cillamar, where Norwood makes a cool thing. The party then ventures into the dungeon, and has a bit of trouble with a patrol.
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh GM: Duck
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our valiant adventurers press deeper into the ruins and encounter foul beasts and other adventurers. Mayhem! GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
After defeating the abomination, the party returns to Arbrenoir to finish the Lord's work only to uncover new details that reveal another layer to Guy de Bretagne's tale. Players: Duck, Rex, Paul, Blair. GM: Art.
DCC Whiterock Session 37 One more room in the tower to explore...is it worth the risk? And then back to town, a simple trip through parts of the dungeon already cleared. Or is it? (Evil laughter).
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Sexy Rexy (absent) GM: Duck
The drow city of Ehrelei-Cinlu may be dead, but it's not deserted--or so our party discovers as they delve deeper into the Underdark. Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
We continue to unravel the events on Farsight Station after a murder attempt narrowly fails. Dr. Mack returns, Dr. Caldor sits this one out. Players: Duck, Backdoor, Caleb, Pete A. GM: Art.
Our party of mutants meets up with the missing explorers they were looking for. The set some plans in motion at the Water Plant.
The Mutants: Duck, Cliff, Pete A, Rex GM: Ty
The party catches their breath after the giant orcess retreats. Summoned zombie monks and giant snakes mill around as they try to decide to run back to town or pursue. What will they do?
Players: Medicine Man, Dr. G, Rocket Man (absent), Ty, Gersh, and Sexy Rexy GM: Duck
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party reaches a ruin, infested with undead. Bravely they venture inside -- will they make it out? GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
We get the band back together after a summer hiatus extended an extra month because of a hurricane. Duck, Rex, Paul, Blair... Art as the GM.
After a long summer hiatus, the band gets back together on Farsight Station to continue with M-Space. Duck, Caleb, Jesse, and Pete A with Art as the GM.
Into the Underdark! Nothing could possibly go wrong as the party takes a subterranean "shortcut" to the Sea of Dust, where they seek to confront the Vecna cultists led by Father Terrence. CONTENT WARNING: (Really, if you've come this far you should know this already.)
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Cancer Town Pt 2 What could go wrong in a mausoleum? Particularly a mausoleum in Harrison Mountain Township where a spate of grave robberies have plagued the dying town. Dr. Bishop and Juan Fifth play to see what happens. Note: it’s been a while. Here’s a link to episode 1: https://aac.podbean.com/e/jersey-83-015-monster-of-the-week-pete/
Juan Fifth - Jason Dr. Bishop - Duck MC - Pete
DCC Whiterock Session 35 After one of their own wizards hurts the party with friendly fire, combat escalates! It's time for the wizards to double down. Listen for the gonzo mayhem of the L3 boss battle (part 1).
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
An alliance and some new party members cuts a swath through the dungeon. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Reth Honam - Art Grin Stargan - Pete A Referee - Jason Music: From The Pinnacle To The Pit - Ghost
DCC Whiterock Session 34 An encounter with a monster is resolved without combat? What? Well, mostly. The adventurers find a watery passage and a fancy ring. Then they run into some big Orcs on patrol. What happens when a player does not understand the higher level results of a spell on his own party? Listen to find out.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
The wondrous sundial is completed in the Ark. Bauvil completes his build for the Black Sun Clan. The party goes to the Elder to tell him about the strange robed figures they met. The Elder tasks the party to head out to the Zone to look for Trent and the missing expedition.
The Mutants: Duck, Cliff, Pete A, Rex (absent) DM: Ty
Turgenev's Justice
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (New! John!) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session they meet the wizard and a sullen teen wolf, accidentally trapped with this lame old dude for months! Will everyone get along? GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
A prospect, a Judge, and a Finch looking to rank up in the Carrion Birds take on a seemingly straight forward job, but something begins to smell... GM: Matt Vesper: Pete A. Mika: Rex Etta: Art Music by Scott Holmes
Flare
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
There's bones in that church.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
DCC Whiterock Session 33 Our intrepid adventurers trek ever deeper into the caves of level 3, where it might be a good idea to look up every once in a while. Then, they hear the dulcet tones of a beautiful female from an inviting pool...
Players: Medicine Man, Dr. G, Rocket Man, Ty (absent), Gersh, and Sexy Rexy GM: Duck
Watch out for not so friendly fire...
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
The players hold an Assembly and undertake some project. Full bellies tonight! We learn more about the Ark and the different factions vying for power. Mysterious robed figures visit looking for the "untouched."
The Mutants: Duck, Cliff, Pete A, Rex (absent) DM: Ty
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. In this session, our hardy adventurers recover from near death, then push on toward the entrance to the wizard's tower. Can they survive his deadly traps? GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
October 21st, 1963 A conspiracy starts to fold. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
We gather around a formal round table for the first time in months, and we discuss both "Megadungeons" and "What is with Horror RPGs, anyway?"
RoundTablers: Art, Ty, Rex, Jason, Hollywood, Duck
Four unacquainted PCs find themselves facing the horrors encountered on a small island with an unlit lighthouse. A true one-shot scenario!
About 3.5 hours of gameplay with an hour or so of roundtable-ish discussion at the end.
Players: Pete A, Kyle, Matt, Art Keeper: Ty
DCC Whiterock Session 32
The party pushes deeper into level 3, perhaps uncovering some of the economic threads that tie the Megadungeon together. Oh, also orcs...
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
Day seven brings us back into the dungeon. Now with MOAR back up. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Referee - Jason Music: From The Pinnacle To The Pit - Ghost
We hold our prep session for the coming Mutant Year Zero campaign. We reveal mutations, may PC connections, reveal the Zone map, and begin to set up the Ark.
The Mutants: Duck, Cliff, Pete A, Rex DM: Ty
The US Embassy and the barracks. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our adventurers push farther into the dungeon, trying to find the entrance to the wizard's tower. Strange bear-like creatures give them more of a fight than they bargained for. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Onward and downward ... to level 3 of the megadungeon! Darkness, Bugbears, and lots of buffs, oh my.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
The coffin maker's attic.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Le Ho'ng Phong High School and a punch in the nose. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Join an orc sorcerer (Rex), a goblin minstrel (Ty / absent), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. After resting from the battles in the keep ruins, the party digs deeper. Can they figure out how to access the wizard's tower? GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Mitch, Petey, and Duck venture into Ironlandaacia, but this time in the hinterlands, in the cavern town on Lindar. Slamok, Glusenu, and Kalidas are deliquents who are often sent deeper into the caves to get fresh water for the town. It is a duty for troublemakers, because not everyone comes back from this task. The water is blighted, and it is getting harder and harder to find enough clean water for the town to survive. Deep in the caves, Slamok notices a crack in the wall that was not there before, with a steady stream of blighted water pouring forth. Our childhood friends decide to investigate, and the Delve is on! Join them for some GM-less story telling in the Ironsworn system. Players: Mitch, Petey, Duck GM: None
A recap of the lost session 6. What was that creature and where is that mountain?
Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Days five and six in the canyon finds suckling pups, ghosts and lots of soggy wood. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Referee - Jason Music: From The Pinnacle To The Pit - Ghost
Duck, Backdoor, Pete A, Caleb, and Jesse continue their exploration of Farsight Station, delving into locked off sections to see what's there. More Cult hard sells in game and some colonoscopy talk for garbage time. GM: Art
A church and a wagon.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Deshi and Koine lick their wounds after their harrowing journey, but encounter Tiraz, who needs there help. They set out as a band of 3 after swearing an iron vow to rescue Tiraz's sworn man. This leads them to the ruins of an ancient underkeep and dark magic, as we play with the Delve add on for Ironsworn.
Players: Pete A, Duck, Ty GM: None
DCC Whiterock Session 30
Our adventurers find a secret door and capture a Duerguar. Then, to no one's surprise, all hell breaks loose.
Players: Medicine Man , Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
When your choices are Lolth, Vecna, or the Sea of Dust, you can only be in one place: Greyhawk. The party makes their choice. Will you agree? Also, never do a tarot reading on a halfling. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party arrives at the ruins of a keep, with a glowing wizard's tower in the center. Unfortunately for them, the ruins are not quite empty... GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
A compound in the desert. The Rock - Solo - Matt A Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Our Company continues their journey to Rivendell traversing the High Pass. What's in the bag?
They arrive at Rivendell and meet a particularly famous Hobbit.
Players: Mr. 1000, Rocket Man, Backdoor, Rex, Medicine Man Lore Master: Ty
Our fearsome party continues to make their way through the mines of level 2, and more troubles appear. Norwood uses magic to save the day!
Players: Medicine Man , Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
"Let those who live in wooden huts cast fireball first." - Jason Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Days three and four in the canyon as the party clears the nooks and crannies. The party is coming into their own and the dungeoneering is quite impressive. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Referee - Jason Music: From The Pinnacle To The Pit - Ghost
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our hardy adventurers continue their overland trek toward the rumors of a wizard's tower, but they keep getting waylaid. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
M-Space. Duck, Backdoor, Pete A, Caleb, and Jesse begin their journey in the year 2300ad by heading out to Farsight Station in orbit around Triton. Come for the cult sales pitch, stay for some garbage time after, and then stay some more for the most awkward text to speech I could find so Duck could listen to the setting's background instead of reading it. GM: Art.
DCC Whiterock Session 28
The party ventures deeper into the mine, and they encounter some entrenched defenders. Also, Grimnorn gets quartz hard.
Players: Medicine Man , Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy (absent) GM: Duck
The Paranormals consider their next move. As they consider their options strange events abound. What do they find under the clinic?
Rocket Man, Duck, Jason, Ty
One regular RPG night, a group of Forbidden Landers start bloviating as they wait for stragglers to join the call. One thing leads to another and we decide to turn our RPG session into a round table. We welcome Pete A to the round table, discuss what we are playing and prepping, and then watch as Art grills Ty on The One Ring RPG and / or why Ty sucks so bad as a Loremaster. We end the night with Pete asking if system really does matter, with predictable results.
RoundTablers: Art, Ty, Rex, Pete A, Duck
DCC Whiterock Session 26
Back into the Castle! The group heads back into the castle and starts searching in the rough hewn caverns to the west. A wayward thief uncovers a menacing wall of green and the party prepares for combat.
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh (absent), and Sexy Rexy (absent) GM: Duck
With the party having finally arrived at their destination, they start to peel back layers to realize there's more going on than expected. Players, Rex, Duck, Blair, Paul. GM: Art.
Join an orc sorcerer (Rex-absent), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party sets out to the north in this episode, to look into rumors of a mage in a tower. They come upon a farm that is not quite as peaceful as it appears. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
We take a whiskey drink, we take a vodka drink, we take a lager drink, we take a cider drink, and we put the hurts on yet more of Vecna's thrall. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless (absent) DM: Petey
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The group recovers from the graveyard fight and then save a goblin from a ravening mob (Welcome Pete A!). Lots of getting organized and deciding on the next plan in this episode. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Our heroes knock over a Soviet outpost, each in his own special way. Art, Duck, Ty, Crak
The adventure continues on day two in the canyon. What are those domes and what ate the hermit? Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Referee - Jason Music: From The Pinnacle To The Pit - Ghost
Our Company makes plans to head from Woodland Hall to Rivendell. Their path takes them close to the Misty Mountains where a chance encounter with Goblins brings out old, strong hatreds.
Players: Mr. 1000, Rocket Man, Backdoor, Rex, Medicine Man Lore Master: Ty
Five hardy adventurers and two red shirts enter an abandoned Halfling outpost. Rumors have it that there is a fortune to be had inside for those brave enough to venture forth.
ENJOY THE FISHING W/ TROGS!
The Party: Duck, Hollywood, Pete A, Rich DM: Ty
After facing some formidable foes, the party returns to the surface to poke around in the canyon. Pitt - Kyle Hasan El-Krim - Rex Syndervene Artticus - Ty Sufyaan al-Rahmani - Matt A Kim the Fang - Duck Referee - Jason Music: From The Pinnacle To The Pit - Ghost
The party drops a beatdown on the Vecna monk cult, yet as they delve into the monkish inner sanctum, the horrors inside set the Sanity dice a-tumblin'. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless (absent) DM: Petey
DCC Whiterock Session 26
With many of the players out, the adventurers retreat to Cillamar, and give a certain silver haired half elf a call, to see if she was still grateful for being rescued. She puts our boys to work cleaning out the sewers of Cillamar instead.
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh (absent), and Sexy Rexy (absent) GM: Duck
Five hardy adventurers and two red shirts enter an abandoned Halfling outpost. Rumors have it that there is a fortune to be had inside for those brave enough to venture forth.
The Party: Duck, Hollywood, Pete A, Rich DM: Ty
The calm before the storm, with a job tomorrow the crew takes care of personal matters. The Rock - Solo - Matt A Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Solar Station 79Zed
Hawlsey - Darroc Bhavabhuti Nambiyarashianimistalinglyupi - Duck Rye - Pete A Loni Sh'Krani - Hollywood Mike GM - Jason
Music: Nate Treme-Creature of the Arch & Portishead-Wandering Stars
A murder at the Drawmij estate draws the party deeper into the mysteries of the missing fifth blade, and its possible connection to a Veca cult, which the party doesn't hesitate to track down. However, they're not the only ones ... Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
DCC Whiterock Session 25
The adventurers venture deeper into Whiterock level 2 ... AND they called it a MINE! As they explore the mines they decide to find out if it is a good idea to poke a troll in the eye.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
Weclome to Valaki
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our adventurers decide to look into a legend about what happens at midnight on a full moon in a graveyard riddled with spirits. What could go wrong? GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Duck, Jason, Rex, Kyle, and Crak gather round the RPG roundtable and discuss some of our grail to run games, and express some interest in solo games and solo systems.
"The Trigger Warning Episode" Mai drops in on an ex when he's not home and, to her horror, discovers that her windsong is still on his mind ... along with a web of secrets. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
We get the entire band back together as Blair, Paul, Duck, and Rex continue their search for the elusive, addled Guy de Bretagne. In a turn of events that should surprise no one, beads of a sexual nature get mentioned in garbage time. Players, Rex, Duck, Blair, Paul. GM: Art.
The Tirthon
Aglaran - Duck Sognir - Pete Folotor - Jason Moro - Michael GM - Dave
Music: A Celtic Journey - Peter Crowley
The party continues to investigate what is really happening in Bad Kreuznach. Kaspar makes an interesting discovery in the forest. Bertolt, Brigitta and Zbignew interview the professor and have a close encounter with corruption. Henn makes a daring play that comes up short. Where will all of this lead?
GM: Rex
Players: Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck) Brigitta Wolff (Kyle)
DCC Whiterock Session 24
Our adventurers press deeper into Whiterock, into the mines of level 2. Unfortunately, they have disturbed the delicate dungeon ecosystem and that might mean some of the deeper level monsters have risen to this level...
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
Yinarri's Drift
Aglaran - Duck Sognir - Pete Folotor - Jason Moro - Michael GM - Dave
Music: A Celtic Journey - Peter Crowley
A deeply troubling discovery in the Barrier Peaks about the Krimeah the "Valley" mage and the Blades of Corusk sets the party scrambling--and to their woe, once again turning to teleportation for a hasty exit. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
DCC Whiterock Session 23
Back into the depths! Our adventurers press on, having revived themselves in Cillamar. Things have changed in the dungeon in a week. The party interrupts an argument among the dungeon denizens.. and thinks carefully about getting information and the tactical significance of the situation before moving forward. Ha ha ha ha ... yeah, no, that does not happen.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
Fellowship Phase 003
Kinda of an anomaly here. Not much gameplay but the group spends half the time talking about the campaign and how to possibly change up some things. The other half is holding the Fellowship Phase
Players: Mr. 1000, Rocket Man, Backdoor, Rex Lore Master: Ty
Tomb of the Seeker
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Jazz Craze Part 3 A musician joins the band. Nick: Matt Boothe: Ty Sandy: Hollywood Scoops: Rich GM: Backdoor
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The small town politics of the Hollows put our players into some sticky situations. GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Jazz Craze Part 2
What's up with Scoops?
Boothe: Ty
Sandy: Hollywood
Scoops: Rich
GM: Backdoor
Through the canyon with haste, and into the depths of STONEHELL!
Pitt - Kyle
Hasan El-Krim - Rex
Syndervene Artticus - Ty
Sufyaan al-Rahmani - Matt A
Kim the Fang - Duck
Referee - Jason
Music: From The Pinnacle To The Pit - Ghost
The boys confront Mr. Coop...
GM: Backdoor
Coop: Matt
JB: Jesse
Whit: Caleb
Trick: Mike
DCC Whiterock Session 22
Our adventurers collect themselves and lick their wounds. A trip back to town might even happen. One of those exciting healing and shopping montage episodes!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy
GM: Duck
Deep within the Barrier Peaks, the dead speak and a fathomless ocean roils, both of which hold the answers that Surian and the party seek as they pursue the blade, Greenswaithe. BONUS Cabal content too!
Dave: Gutboy Barrelhouse
Mitch: Surian
Duck: Mainamisan Sylfir
Jason: Rician Spiritforged the Merciless
DM: Petey
Get your sticky notes ready it's an FTL session.
GM: Backdoor
Rex: Blaine Prescot Winfrey
Duck: Ahmya Liso
Kyle: Chuck Love
Art: Padraig Dunne
Mike: Professor Victor Samson
Bad Night in Bad Kreuznach returns! The characters continue to struggle with the chaos that has descended upon them. They discuss their options and decide a visit to Kaspar’s mother will do the trick! Things don’t go exactly as planned, insults are traded, corruption earned and the party decide a three way split was the best way to end the session.
GM: Rex
Players:
Volker Sauer (Caleb)
Henn Knoller (Art)
Zbigniew Grzmotkowski (crak)
Kaspar Fritzen (Jesse)
Bertolt Groman (Duck)
Brigitta Wolff (Kyle)
The guys check out the Candle Stick Chateaux and see something go down...
GM: Backdoor
Coop: Matt
JB: Jesse
Whit: Caleb
Trick: Mike
Cancer Town Pt 1 Juan Fifth and Dr. Bishop return! A tip leads them to Harrison Mountain Township--a dying hilltop community winnowing away in the shadow of the shuttered military contracting compound that once sustained it. Rumor has it that a disease outbreak and reports of grave robbing wrack the few residents who're left. What's afoot in "Cancer Town?" Listen in as we play and find out what happens. Juan Fifth - Jason Dr. Bishop - Duck MC - Pete
Things heat up in An Giang and tense at a monastery.
Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
In Greyhawk, no one can hear you scream. And in this episode, terrors lunge at our heroes in the dark. Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh (absent) + The Throng of Pleasure: - Mason, an advisor: Mark - PJ Skinner, a soldier: Pete (absent) + The Maintenance Collective: - Echo, a ghost in the machine: Matt - 314, a touched android: Walker GM: Duck
The Generation Ship Perseverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken.
We start with SecForce locking the ship down under martial law, and our heroes struggling to recover from the damage of the ship wide meeting and the influence of the void. By the finish, we end the age, and the wheel of time marches on.
DCC Whiterock Session 21
The fight continues over the slave pits, as the party encounters Goresh, a crafty foe, and lots of interesting features in the battle zone. Listen as they learn that the OSR trope to bring 50 feet of rope and a 10 foot pole is not really a joke.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Sexy Rexy GM: Duck
Breakfast, a job, corporate meddling and an old flame.
The Rock - Solo - Matt A
Whiskey Mars - Nomad - Kyle
Baud Six - Tech - Duck
GM - Jason
Music: R I S I N G - neon shudder
The Bonegrinder
Elrich - Kyle
Haaku - Duck
Wilbur - Jason
Delgarr - Backdoor
Jama'mar - James
DM - Hollywood Mike
Zogant X13 Part 2
Darvyn - Backdoor
Diant - Duck
Gay-tuh - Hollywood Mike
GM - Jason
Music: Nate Treme-Creature of the Arch & Portishead-Wandering Stars
Hi, Welcome to Chilay's! GM: Backdoor
Rex: Blaine Prescot Winfrey
Duck: Ahmya Liso
Kyle: Chuck Love
Art: Padraig Dunne
Mike: Professor Victor Samson
Rocket Man's mandolin playing steals the show. A must listen for that reason alone! And yeah, the PCs do stuff too.
Crak, Rocket Man, Duck, Jason, Ty
Can Greyhawk's favorite dysfunctional party locate the arcane sword of Greenswaithe without getting distracted by a sassy android nurse? (Which they have no idea really is an android, because this is Greyhawk after all.) You probably already know the answer, and that's exactly why you should tune in. Things start getting serious in Expedition to the Barrier Peaks.
Dave: Gutboy Barrelhouse
Mitch: Surian
Duck: Mainamisan Sylfir
Jason: Rician Spiritforged the Merciless
DM: Petey
Of Leaves and Stewed Hobbit 005 Summer of 2947 TA.
The Companions noddle out plans to free Dindy while a raucous goblin party is going on near by. What do they find along the way?
Players: Medicine Man, Mr. 1000, Rocket Man, Backdoor Lore Master: Ty
The crew finally returns to Novgorod Station and runs into a friend... or two.
GM: Backdoor
Rex: Blaine Prescot Winfrey
Duck: Ahmya Liso
Kyle: Chuck Love
Art: Padraig Dunne
Mike: Professor Victor Samson
Session zero of our Aacia Stonehell campaign covers some world lore, campaign overview and character creation.
Pitt - Kyle
Hasan El-Krim - Rex
Syndervene Artticus - Ty
Sufyaan al-Rahmani - Matt A
Kim the Fang - Duck
Referee - Jason
Music: From The Pinnacle To The Pit - Ghost
DCC Whiterock Session 20 The group continues deeper into the depths of the ruins, and finds slaves ... and more ORCS! There might also be a splintering of the party as Whiterock begins to take it's toll.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh and Sexy Rexy GM: Duck
Space travel session! Mother is acting weird...
GM: Backdoor
Rex: Blaine Prescot Winfrey
Duck: Ahmya Liso
Kyle: Chuck Love
Art: Padraig Dunne
Mike: Professor Victor Samson
After the third sessions impression of an episode of House MD, our heroes finally face down foes in combat. Rex rejoins, Paul goes incognito, Blair and Duck hold firm. Plus a little bonus Cabal mini-roundtable as the action winds down.
Players: Rex, Duck, Blair. GM: Art
The Ball - 005 - [Comrades]
December, 1774. After procuring gunpowder, the Tree of Liberty throws a ball to benefit the victims and families of Major Fitzwilliam's crackdown. However, some uninvited guests show up...
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Join an orc sorcerer (Rex-absent), a goblin minstrel (Ty), two human misfits (Backdoor and Art), and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. We found a town called the Hollows. Surprisingly, all is not tranquil in the Hollows as our players struggle to get the gear they need to survive.
GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Following up on earlier threads and a trip to An Giang.
Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
Session 12 is the season 1 finale: Boss fights, emotional anguish, and cliffhangers for season 2 -- this episode has it all! Join the gang as they fight against the forces of evil one more time.
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh
Showdown at Magdala Station.
GM: Backdoor
Rex: Blaine Prescot Winfrey
Duck: Ahmya Liso
Kyle: Chuck Love
Art: Padraig Dunne
Mike: Professor Victor Samson
DCC Whiterock Session 19
Deeper into level 2 under the mountain our hardy gang of adventurers delve. Perhaps a clue to some people to rescue? Will they rise to the challenge?
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh and Sexy Rexy GM: Duck
Jazz Craze Part 1 An actor, a reporter, and private eye walk into a bar... Boothe: Ty Sandy: Hollywood Snoops: Rich GM: Backdoor
Through the tunnels and halls of the ziggurat on the way out. The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Darroc, Rocket Man, Duck, Rex, Ty, Anthonii, Hollywood wistfully revisit 2020 for some of their fondest memories in Guild RPGing.
We had some technical issues for 2 characters so this is really an episode about Mechanical Keyboards.
Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
The investigation continues at the apartment and The Best Cab Company.
Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
The Vistani
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
The Delta Green sets off to find the mystery of the disappearance of Alain Blanchette. They decide a visit to his apartment is the best first step. Things are not quite ordinary at this apartment building and their is tension amongst the team as they use different approaches to solve problems.
Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
Join an orc sorcerer (Rex), a goblin minstrel (Ty), two human misfits (Backdoor and Art), and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party continues it's quest to find a safe harbor in this dangerous world, and perhaps this time they will succeed.
GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Ar
After a bite to eat at Denny's, our group heads back to the Clinic with Murken in tow.Young is onboarded to the facility (shirt optional). Mike sees some interesting pictures. Carl has a rude awakening.
Crak, Rocket Man, Duck, Jason, Ty
The Cabal journeys to the Post Scream universe of Stars Without Number to kick ass, decapitate goons, and chew bubble gum. Join Swede, Anthonii, Tripp (absent), Rex (absent) and Duck as they drunkenly careen among the Stars.
With 2 of the players dropping out at the last minute, we have a flashback session with Kuro before meeting up with the crew, where she was injured and has to help a doctor on the planet Begequerdi as payment for saving her life.
Bester Foyle - Swede Kuro Sakiko - Anthonii Eizo Tanaka - Rex Brek Halloran - Tripp GM - Duck
Of Leaves and Stewed Hobbit 004 Summer of 2947 TA.
Victorious at battle at the Ringfort, the companions find Dinodias captured by goblins. They are in pursuit as the goblins head to the Misty Mountains.
Players: Rex, Mr. 1000, Rocket Man, Backdoor Lore Master: Ty
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
In session 11, the gang infiltrates Yutani Corp. Turns out Yutani corporation is not your normal corporation, and crazy anime style hijinks are the order of the day.
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh
DCC Whiterock Session 18
Our adventurers continue to bash their way into Whiterock. There may be a special flying shield appearance this episode! Also, lots of successful spells! WHAT??? Then ... stairs down (cue ominous music).
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh (absent) and Sexy Rexy (absent)
GM: Duck
Rex, Pete A, and Duck play with the playtest materials for Starforged, an Ironsworn RPG set in space. We create a galaxy, our characters, and a sector, along with the first plot hook.
Players: Rex, Pete A, Duck
October 1, 1963, Saigon, Republic of Vietnam. Another day at the races. Jack Cooper - Jesse Willie Caine - Ty Linh Sang - Jason Lt. Greg Lemont - Mark GM- Rex
DCC Whiterock Session 17
The first level of the castle yields a boss fight. Spells are cast, hobos are murdered, and the party marches on! A very special Thanksgiving eve episode.
Players: Gersh, Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy GM: Duck
In Search of Powder December, 1774. The Tree of Liberty enlists the help of the Corsicans to carry out their plans. But first, they need gunpowder and are forced into sordid corners of Boston to find it.
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
The Expedition to the Barrier Peaks continues, now with 50% moar fireball! Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
After making a grown priest cry, our heroes continue their search for the addled Guy de Bretagne.
Players: Duck, Blair, Paul. GM: Art
One of the Dwarves gets naked, we find some secret doors and a halfing fails a sneak check! The DCC Whiterock fun continues.
Players: Gersh (absent), Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy (absent)
GM: Duck
Trouble finds our PCs. A fight, a break-in, a fire . . .
Crak, Rocket Man, Duck, Jason, Ty
The players retreat their safe house to decide how to proceed in light of the Spanish takeover. A new party member joins. Hin and Zbignew try to eavesdrop on a confrontation at the docks. Bertolt makes a useful connection and an unexplained death adds fuel to the witch fire.
GM: Rex
Players: Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck) Brigitta Wolff (Kyle)
Duck and Pete A (in his Cabal debut) play Ironsworn in Co-op mode, without a GM! Come with us to a harsh and unforgiving place, where Deshi, a swordmaster, and Kione, a fledging Iron Priest, flee from a horde of Varou that has burned the only home Kione has ever known. Vows will be sworn, fights will be had, and fate will always rule in the end.
Join an orc sorcerer (Rex), a goblin minstrel (Ty), two human misfits (Backdoor and Art), and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The Blood mist has not vanished from the land, dear listeners...and what is hidden in the mist is terrifying!
GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Of Leaves and Stewed Hobbit 003
Summer of 2947 TA.
THE BATTLE AT THE RINGFORT!
Players: Rex, Mr. 1000, Rocket Man, Backdoor Lore Master: Ty
The Cemetery
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
Session 10 starts with a lot of garbage time -- pen talk, we turn on video, Matt and Duck drink nice tequila. After an hour or so, we start playing Oddity High, and this session has more details on the gang's time at the at the Tarakawa estate. Lots of character development and awkward situations. Yoshi is back and may have a secret.
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh
Of Leaves and Stewed Hobbit 002
Summer of 2947 TA.
The Company heads from the Easterly Inn through the land of Beorn. Across the Old Ford and up to the High Pass. What happens along the way?
Players: Rex, Mr. 1000, Rocket Man, Backdoor, Medicine Man Lore Master: Ty
Dinner and a show amongst corporate machinations and a woman tired of dying asking for help. The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Our delvers attempt to enter the castle after the big courtyard battle. A "monk" is interrogated and gets converted to join the merry band. The stench of carrion and death is detected, but our group presses on!
Players: Gersh, Medicine Man (absent), Dr. G, Rocket Man, Ty, and Sexy Rexy
GM: Duck
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh + The Throng of Pleasure: - Mason, an advisor: Mark (absent) - PJ Skinner, a soldier: Pete (absent) + The Maintenance Collective: - Echo, a ghost in the machine: Matt - 314, a touched android: Walker
GM: Duck
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken.
The day of the maintenance collective meeting has arrived, and Walker returns to lead 314 to new heights of glory. Things quickly go off the rails and lots of mayhem ensues.
Our Priests of the Order finally return and face their first tests defending the faith in France during the Third Crusades. Players: Duck, Blair. GM: Art.
Highlands, NJ The Murder Mavens dig deeper into the death of wealthy financier Albert Krause and uncover some deeper mysteries around Highlands.
Maude Anastasia - Duck Irma Sparrow - Pete Margaret Moen - Matt GM - Jason
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, and twin wizards set out to find fortune and glory in a supposedly abandoned citadel. Session 2 sees more gnomes!, a menacing stairwell, a few comfy beds, and a bunch of interesting pools. Will they swear off garden gnomes forever? Is the bed just right? Will they chance a drink from one of the pools? Listen to find out!
GM - Rocketman Analfaxis - Duck Colonel Oscopy - Dave Victor - Roundhill Garth - Hollywood Barth - Petey
What happened to Thomas Fells?
Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
Expedition to the Barrier Peaks! Should we take it as a bad sign that it took us 13 episodes to get here? We shall see! Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Bump.
The crew finds what is lurking in Magdala Station.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
The crew scavenges along the beach after the storm.
Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
A trip to Target, some site scouting, and an unexpected ceremony . . . and who is that guy?
Crak, Rocket Man, Duck, Jason, Ty
Blood on the Vine
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
What happens when an orc sorcerer, a goblin minstrel and two human misfits that start the adventure chained together go adventuring? Join us to find out as we explore the old school style but new school chrome of this dark forbidden land.
GM - Duck Gurrock - Rex Sleeg Glabwyrm - Ty Aleksanteri the Iron Sworn - Backdoor Torder Brynder - Art
Highlands, NJ
The Murder Mavens are asked by Sheriff Darylwimple to help investigate the mysterious, possibly accidental, death of wealthy financier Albert Krause.
Maude Anastasia - Duck Irma Sparrow - Pete Margaret Moen - Matt GM - Jason
Music: Intro & Outro John Addison - Follow the Clues Interlude Bill Evans - Witchcraft with Risset Drum
Our players settle into the Clinic for Paranormal Research. They learn more about their emerging paranormal abilities and get a task from the administration.
Crak, Rocket Man, Duck, Ty
Fellowship 02 and Of Leaves and Stewed Hobbit 01
The Company spends a winter Fellowship Phase in Woodmen Hall and heads to The Easterly Inn in the Summer of 2947 TA.
Players: Rex, Mr. 1000, Rocket Man, Backdoor Lore Master: Ty
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
Session 9 brings Maru, Kenko and Saeko together...at the Tarakawa estate! Are they in danger? Will Saeko's secrets be revealed?
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh (absent)
DCC Whiterock Session 14
After 13 sessions, it's finally time for the main event! Join us as the band of lovable murderers starts their journey deep into the deadly depths of Castle Whiterock.
Players: Gersh, Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy
GM: Duck
In the aftermath of the apartment fiasco life goes on. With increased reputation each goes about their own life, but fate pulls them together at the end.
Bonus: Hour of garbage time at the end.
The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Clifton and R.C. explore the Necropolis and tend to the things that they left behind.
Clifton Morris, a failed stand-up comic, hit by a car (rockinghorsedreams) R.C. Driver, a successful mystery writer, murdered in his home (Backdoor) GM - Leroy
Music: "Antistar" - Massive Attack
Silence.
Into the darkness. Note: Garbage time is at the end.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
Zogant X13
Darvyn - Backdoor Diant - Duck Gay-tuh - Hollywood Mike GM - Jason
Music: Coheed & Cambria - III-The End Complete Music: Nate Treme-Creature of the Arch & Portishead-Wandering Stars
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh + The Throng of Pleasure: - Mason, an advisor: Mark - PJ Skinner, a soldier: Pete (absent) + The Maintenance Collective: - Echo, a ghost in the machine: Matt (absent) - 314, a touched android: Walker (absent)
GM: Duck
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken.
The maintenance collective has called a meeting by sending out examples of its new replicant army, and the other families scramble to prepare. The Keepers and Throng join forces to do something about Andre and the Keepers work to get the holy terminal working again.
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, and twin wizards set out to find fortune and glory in a supposedly abandoned citadel.
Session 1 sees our motley crew set out for adventuring in the great, supposedly abandoned, citadel of Rogahn the Fearless and Zelligar the Unknown. Is one fighter in the party enough? Can they figure out how to get inside? Can Analfaxis dance his way through a fight? Can the party make friends with a group of garden gnomes? Listen to find out!
GM - Rocketman Analfaxis - Duck Colonel Oscopy - Dave Victor - Roundhill Garth - Hollywood Barth - Petey
Generation Ship: Perserverance, a Legacy 2e RPG
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh (absent)
PJ Skinner, a soldier: Pete (absent)
The Maintenance Collective:
GM: Duck
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken.
In this session, Cornelius tries to help the medicine shortage on the ship, the maintenance collective flexes their muscle, and Mason digs for information.
The party delves deeper into the death house.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
Session 8 has more drama between the friends, plus the plot moves forward! What happened to the missing student council president? Why is the Tarakawa Foundation involved? What role did the Asano family play? What the hell is Maru going to wear next? Listen to find out!
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh (absent)
Rex, Jason, Ty, Backdoor and Duck gather round the RPG roundtable and discuss why we like so many systems, Old School Essentials, DCC, Zweihander and ... system matters.
In session 3, the players try to recover from the deadly combat of the last session. Also, they start to realize there are strange things afoot in Bad K. GM: Rex Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck)
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
Session 7 has a lot of costume changes by Maru, repressed sexual tension for Kenko, scheming by Saeko, and the slight odor of fish hanging around Yoshi. Join us as we have a great time in this anime world we have made together.
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh
Aftermath
December, 1774. With the Sons of Liberty essentially neutralized after the incident on the Heights, our protagonists move to position themselves as the sole revolutionary voice in Massachusetts.
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Dark The crew tries to find a buyer for their big pay day.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
It's time for the Next Generation of Cabal GMs! Join Hollywood, Art, and Mark as they talk about how they got into RPGs, what they had to overcome to become Cabal GMs, and then... does System Matter? Duck facilitates the discussion and talks much more than he should, but oh well.
A storm comes to the Outer Banks.
Coop: Matt JB: Jesse Whit: Caleb Trick: Mike GM: Backdoor
Wherein we play MCC on the spur of the moment. The boys decide to hit the Mall! Will they find enough salvage to save their village from annihilation?
Players: Medicine Man, Hollywood
GM: Duck
Don't Leave the Path 003
The Company enjoys travels along the old forest road. Unexpected hospitality. "Mother!"
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Lore Master: Ty
DCC Whiterock Session 13
Our adventuring group continues to explore the Wizard's Spire, in the hopes of finding a patron for their shitty wizard. Monsters! Rugs! Treasure! Traps! Spell Duels! This session has it all!
Players: Gersh, Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy
GM: Duck
Rex, Duck, Paul, and Blair answer God's call to join the mythical Order and investigate the evils in France during the Third Crusade. Session 000 is tagged on at the end for anyone interested.
In session 2, the characters learn that trying to do the right thing is not always the best option in a grimdark setting.
GM: Rex Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck)
Session 1 begins in a bar! The characters wonder what they have in common. The attack on Bad Kreuznach begins.
GM: Rex Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck)
Lots of BS and working on Zweihander characters.
GM: Rex Volker Sauer (Caleb) Henn Knoller (Art) Zbigniew Grzmotkowski (crak) Kaspar Fritzen (Jesse) Bertolt Groman (Duck)
Things heat up as local corp insinuates itself, but our edge runners fight back. But the clocks keep ticking.
The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Don't Leave the Path-002
The Company enjoys travels along the old forest road. Their employer makes a bad decision. Some furry creatures show up.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Lore Master: Ty
Nergal Station Part 2
Darvyn - Backdoor Diant - Duck Quinn - Matt Professor Coff - Anthonii Gay-tuh - Hollywood Mike GM - Jason
Music: Nate Treme-Creature of the Arch & Portishead-Wandering Stars
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh + The Throng of Pleasure: - Mason, an advisor: Mark - PJ Skinner, a soldier: Pete + The Maintenance Collective: - Echo, a ghost in the machine: Matt - 314, a touched android: Walker
GM: Duck
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desparation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.
In this session, the Throng tries to deal with the dangerous new drug called Pris, and Echo/Cornelius attack the security systems guarding the bridge.
A studly jock, a psychotic hottie, a gender fluid goodie goodie, and a cat(!) are are finding out that their high school and their friends are very odd.
We pick up in session 6 after not playing for 10 months, and it is as good as it always is. We have a harrowing escape, enticing attire, and all the usual hijinks you might expect from our amazing cast. The GM does nothing except enjoy the show.
GM - Duck Kobayashi Maru - Jesse Matsumoto Saeko - Jason Soga Kenko - Matt Yoshi - Gersh
Join Jason, Pete, and Duck as we world build a place and time where GEV Jockeys ride. We end up with a little OGRE, a little Red Dawn, a little rat patrol, and a lot of fun.
WARNING: This podcast may contain excessive garbage time. If you don't want to hear about refrigerators and dental implants, skip the first 30 minutes.
From Thuinbold on the Dunnish Road
Aglaran - Duck Sognir - Pete Folotor - Jason Moro - Michael GM - Dave
Music: A Celtic Journey - Peter Crowley
Don't Leave the Path-001
The Company enjoys Dragontide where Bingo tries his hand at competitive archery. The Company then finds themselves employed by Baldor a Merchant from Dale.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man Loremaster: Ty
When a half-orc half-elf hands you a teleportation scroll, where does it take you? Onto the next leg of the adventure, that's where! Old-school goodness awaits ... Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
The Dorchester Guns
November, 1774. After a failed attempt to make it to the Heights, the party reconvenes at the Crow’s Nest to deal with the escalating situation near the docks.
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
After being separated from their caravan our heroes assist two children who are having trouble at home.
Elrich - Kyle Haaku - Duck Wilbur - Jason Delgarr - Backdoor Jama'mar - James DM - Hollywood Mike
Mike Duckio's abilities begin to emerge . . . out on the town, at work, at home . . .
Fortunately, the Clinic for Paranormal Research is ready to help.
Crak, Rocket Man, Duck, Ty
Githyanki? Hold my beer ...
Dave: Gutboy Barrelhouse Mitch: Surian (absent) Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless (absent) DM: Petey
While going about their days the local net goes down. And what is that smell? Smoke?
The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
Clifton and RC awaken in a strange world and attempt to put the pieces together.
Clifton Morris, a failed stand-up comic, hit by a car (rockinghorsedreams) R.C. Driver, a successful mystery writer, murdered in his home (Backdoor) GM - Leroy
Music: "Antistar" - Massive Attack
Hey, Gutboy! Go to bed, you're drunk! Dave: Gutboy Barrelhouse Mitch: Surian (absent) Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless (absent) DM: Petey
Whiterock Session 12
Back to battle! While waiting for Filibert to finish communing with his new patron, the group decides to explore the dungeons under the old Warlock's Spire in Cillamar. Will this be the party's Bridge of Kazad Dum? How many will fall? Will they press forward or fall back in disarray when their companions fall, one by one?
Players: Gersh, Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy
GM: Duck
Fire in a Packing Plant The team makes their way into the plant in the stunning conclusion. Bonus debrief time at the end!
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Surian and Rician think better of going to Greyhawk, while Gutboy and Mai march right in--ahead of their mammoth-led prisoner train. What reception awaits them? Dave: Gutboy Barrelhouse Mitch: Surian (absent) Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless (absent) DM: Petey
Character creation and world building. GM: Backdoor Coop: Matt JB: Jesse Whit: Caleb Trick: Mike
The hunt for the witch of Bridge continues.
GM: Matt Halfdan Thorson: Geoff Beebo: Rich
One if by mammoth, two if by sea! Our four heroes confront Crux in the Cleft Cairn and lay claim to the secret of the stone giant reanimation ...
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
A Walk in the Woods The team meets up with Beatrice Machado and heads west.
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Load Rich with scorpond venom, the crew needs to find a buyer.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
The Fellowship Phase-001
The Company retires to Lake-town in late Summer - early Fall as the players tackle the Fellowship Phase for the first time.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Loremaster: Ty
The Marsh Bell-004
The Company finds themselves in an underground lair. What will they find?
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Loremaster: Ty
It's an OCNJ Finale! Bobbie, Chris, Zach, and Lisa team up to face down the evil that has invaded OCNJ. Sleeves are rolled up (and back down again), pixelated weapons are drawn, hymns are sung, and the end times come.
Lisa Flaherty - Backdoor Zach Lewis - Matt Bobby Mosley - Jason Chris Hanky - Pete GM - Duck
In this session, we meet our protagonists: Clifton Morris, a failed stand-up comic, hit by a car (rockinghorsedreams) R.C. Driver, a successful mystery writer, murdered in his home (Backdoor) GM - Leroy
From the Last Bridge
Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave
Music: A Celtic Journey - Peter Crowley
DCC Whiterock Session 11
Our adventurers spend more quality time in Cillamar. They go shopping! They divide loot. Wizards talk about patrons. Ok, perhaps not the most riveting episode, but even delvers have gotta eat and sleep, you know?
Players: Gersh, Medicine Man, Dr. G, Rocket Man, Ty, and Sexy Rexy
GM: Duck
Dave, Jason, Ty, CRak, Backdoor and Duck gather round the RPG roundtable and discuss ... GURPS! First, we welcome two new roundtablers, CRak and Dave, get their RPG deflowering stories, and then we all talk about all the great gaming going on in the guild.
Then we get into GURPS! It is not a total love-fest, as even the GURPS fans tell the listeners what they hate about GURPS. Of course, there are good things too. We digress into lists and tables being good for idea generation, and we talk about how sometimes it is fun to have a more detailed character creation process. Other systems like The One Ring, Traveller, D&D, and Runequest even pop up.
We bloviate and enjoy each other's bullshit for 2 and 1/2 hours and everybody is happier. Listen in.
World introduction and character life paths for the Cyberpunk Red jumpstart kit.
The Rock - Solo - Matt A Saffron "Jammer" Chalet - Rockergirl - Michael G Whiskey Mars - Nomad - Kyle Baud Six - Tech - Duck GM - Jason Music: R I S I N G - neon shudder
The Marsh Bell-003
Deeper into the marshy woodlands of Mirkwood. The Company is on the trail of the missing dwarfs.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Loremaster: Ty
Trunk of a car Continuing pedal to the metal the team acosts a man and attends their meetings.
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Of Salons and Soldiers November, 1774. While Sam and Nathaniel attend a salon at Governor Hutchinson’s residence, Wendell, Ephraim, and Lawrence witness trouble brewing on the streets of Boston.
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
From Bree on the East Road
Aglaran - Duck Sognir - Pete Folotor - Jason GM - Dave
Music: A Celtic Journey - Peter Crowley
Somewhere in the quicksand, we all fell a little.
This one gets a little drinky. Fireballs may or may not have been cast as Gutboy and Surian reacquaint themselves with old companions Mai the cold-hearted elven enchantress (Duck) and Rician the dwarven battle priest (Jason). Will our FOUR heroes uncover the connection between the slumbering stone giants and the depredations of Elmshire?
WARNING: CONTAINS BONUS CABAL CONTENT
Dave: Gutboy Barrelhouse Mitch: Surian Duck: Mainamisan Sylfir Jason: Rician Spiritforged the Merciless DM: Petey
Nergal Station Part 1
Darvyn - Backdoor Diant - Duck Quinn - Matt Professor Coff - Anthonii Gay-tuh - Hollywood Mike GM - Jason
Music: Nate Treme-Creature of the Arch & Portishead-Wandering Stars
The Marsh Bell-002
We're on a mother-f'in boat! The Company grabs a skiff in Lake-town and heads down the Running River in search of missing dwarfs.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Loremaster: Ty
Demands
The team arrives at Tanaka 5 and pays a heavy price.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
Jason, Pete, and Duck travel back in time to Ocean City, New Jersey. Bobby and Chris are soon to be freshmen in this struggling town on the brink of disaster. There lives were always hard, and now, things are going to get weird.
Bobby and Chris run from Randall Spencer and Constance helps them escape on a strange path. Major revelations about what is going on in the town.. and at the end of the session, two familiar faces show up above Chris's garage.
Bobby Mosley - Jason Chris Hanky - Pete GM - Duck
When the burners come, the natives flee to the thick wooded hills. The burners leave, the natives return and the town remains. Always the witches remain. GM: Matt Halfdan Thorson: Geoff Beebo: Rich
Who's your stone daddy? Gutboy and Surian find out as they spelunk the Cleft Cairn, supposed hideout of "Big Johan" and his stone giant thugs. Plus, BONUS Cabal time where we drop killer acronyms like GURPS and MERP. Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
The Marsh Bell 001
A new adventure awaits our players as they make the Journey to Middle-earth. Their characters are from throughout the Wilderlands and beyond. They find themselves in Esgaroth and meet a famous dwarf in need of aid.
Players: Rex, Mr. 1000, Rocket Man, Medicine Man, Backdoor Loremaster: Ty
DCC Whiterock Session 10
The Survivors of the original Guild Fun-nel, Portal Under the Stars, go adventuring! The crazy band of misfits has heard tell of a large fortress, full of opportunities for the foolish. So they signed up! Join Gersh, Medicine Man, Dr. G, Rocket Man, and Sexy Rexy (plus Ty now!), guided gently by DM Duck, as they OSR the shit out of Aacia.
Our boys climb back out of the depths of the dark gnome lair, encountering a surly teenager on the way. Then we do a town montage! Montage music plays..
"A Mild Concussion" Someone please think of the children! GM - Jason, Duck, Pete (absent), Ty, John, Gersh Music: Timo Komulainen - Explore
A pair of mammoth-mounted stone giants make Surian fly and Gutboy dance, as our heroes mete out their own special brand of justice in Elmshire when Big Johan finally shows his face in town. Followed by an impromptu Cabal roundtable. It's just like the rest of the podcast, but BONUS!
Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
The Portal of Vord Our adventurers finally confront the priest and acolytes of Vord. Autoraz - Ty Rodney of Koot - Pete MC - Jason Music - Megacity DELTA by Dylan Grimm
Boston, 1774. A fledgling group of revolutionaries aim to cast off the oppressive yoke of British rule.
Sam Merston - The Demagogue (Duck) Nathaniel Morris - The Patron (rockinghorsedreams) Lawrence Walwyn - The Propagandist (Rex Gator) Wendell White - The Brute (Kyle) Ephraim Cooper - The Worker (Matt A) GM - Leroy
Fife and Drum Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
The White Event is the name given to a mysterious blinding flash of light which bathed the Earth on July 22, 2016, at 4:22am EST. The previous minute the Chinese, Russian & American early warning systems went offline. To date, research by an international team of scientists has not uncovered an explanation for the event or any ongoing effects. However, it is undeniable that something has . . . changed.
In the last four years, your life has gone on as normal. Your job, your family, your friends. Your joys, your troubles. All the same. But there was that one time the other day something unusual happened . . . what was that about?
Crak, Rocket Man, Ty
Rex, Anthonii, and Duck gather round the table on the spur of the moment and discuss historical settings in RPGs. Does system matter in historical settings? What do players get out of playing in historical settings? Also, there may be some cries of "Squirrel!" and digressions from the main topic.
Matt, Backdoor, and Duck travel back in time to Ocean City, New Jersey. OCNJ is a town that has fallen on some rough times, and teens Lisa Flaherty and Zach Lewis are just trying to get by. The boys explore the Kids on Bikes RPG and the creepiness of a beach resort that has seen better days in this new adventure set in Jersey 83.
Zach and Lisa and in trouble and Constance shows up to help. She leads them on a path they were not expecting, and the kids rise to the occasion.
Lisa Flaherty-Backdoor Zach Lewis-Matt GM-Duck
So you save a town from orcish raiders and get the cold shoulder in return. What the hell? That’s what’s up as Gutboy and Surian return Elmshire’s stolen loot. Instead of heartfelt thanks (and maybe a parade), nearly everyone wishes they’d leave. Like right now. Is something all wrong in Elmshire? What kind of question is that ... of course there is! Our boys get to the bottom of it with all the subtlety of a door flying off its hinges.
Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
Concert Perdido The team gets their bugs in place, mix things up at the club and try to have a nice dinner.
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Jason, Pete, and Duck travel back in time to Ocean City, New Jersey. Bobby and Chris are soon to be freshmen in this struggling town on the brink of disaster. There lives were always hard, and now, things are going to get weird.
Bobby and Chris spend some time with Constance and resolve to help her. They boys then go on a cross island trek and explore a creepy lodge... and then things go south.
Bobby Mosley - Jason Chris Hanky - Pete GM - Duck
Matt, Backdoor, and Duck travel back in time to Ocean City, New Jersey. OCNJ is a town that has fallen on some rough times, and teens Lisa Flaherty and Zach Lewis are just trying to get by. The boys explore the Kids on Bikes RPG and the creepiness of a beach resort that has seen better days in this new adventure set in Jersey 83.
Our 3rd Zach and Lisa episode has our kids getting to know Constance and digging deeper into the mystery of her murder. Is it going to happen again?
Lisa Flaherty-Backdoor Zach Lewis-Matt GM-Duck
Earth 25 Expedition
Darvyn - Backdoor Diant - Duck Braap - Geoff Rylo - Matt GM - Jason
Gutboy and Surian disagree on the best way to barge into a bedroom and make a new friend along the way—who could help them end Queen Leticia’s 2,700-year run of “eternal revelry.”
Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
It's open RPG night, and we are trying out Star Crawl, a DCC hack... IN SPACE!!
Join Swede, Tripp, Darroc, Crak, Michael, Ty, Backdoor, Jason, and your GM duck as we scramble vipers from the Osiris Research Station to combat the looming alien menance. The backdrop for this life or death battle for survival is the forbidden planet Omichron Gamma 3. Will anyone survive the horrible battle?
Jason, Pete, and Duck travel back in time to Ocean City, New Jersey. Bobby and Chris are soon to be freshmen in this struggling town on the brink of disaster. There lives were always hard, and now, things are going to get weird.
This is session zero of the second two player group to test out Kids on Bikes in OCNJ '83. Get to know the hard life that Chris and Bobby have had up until now, and how they fit together and into the fabric of the town. Then, we take the rules for a spin as Bobby and Chris head to the Boardwalk for some late night ghost hunting.
Bobby Mosley - Jason Chris Hanky - Pete GM - Duck
We follow the exploits of Sebastian "Lil Train" Gunderson, the hotshot newcomer to the Bayfield Otters for a season.
Lil Train - Matt P GM - Jason
Buy the game here: https://shanejlong.itch.io/hoser
The band gets together and heads planet side.
We had some issues with the Fred Boat recording on this episode.
GM: Backdoor Rex: Blaine Prescot Winfrey Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne Mike: Professor Victor Samson
The Second Wish Our adventurers employ the children of the city, Rodney lays on hands and Autoraz kills a man.
Autoraz - Ty Rodney of Koot - Pete MC - Jason Music - Megacity DELTA by Dylan Grimm
Matt, Backdoor, and Duck travel back in time to Ocean City, New Jersey. OCNJ is a town that has fallen on some rough times, and teens Lisa Flaherty and Zach Lewis are just trying to get by. The boys explore the Kids on Bikes RPG and the creepiness of a beach resort that has seen better days in this new adventure set in Jersey 83.
Session 2 begins with Zach and Lisa chasing down the ghost in the machine from session 1. There is more computer stuff, a scary hotel, possibly a blossoming romance, and a whole lot more use of the Kids on Bikes RPG system in this session. Also, Matt A's wife is amazing.
Lisa Flaherty-Backdoor Zach Lewis-Matt GM-Duck
Mortzengersturm: Open Table Night After turning himself into a manticore, the self-style wizard-artiste, Mortzengersturm, moved to the crystalline peak of Mount Geegaw to practice his transformation magic without interference. Our heroes have been hired to snatch his most prized artifact, the Whim-Wham Stone--or at least some of its eldritch light.
GM: Backdoor Duck: MinMaximus the Mighty! Tobias: Moonflower Michael: Brother Mudwort Geoff: Wulf Howlen
Maybe the donkey was right. Gutboy and Surian regret their decision to take shelter from the rain by as they discover the true nature of the living frescoes and fields of black roses within the ancient cairn--all of which sends them deeper within its halls in a frantic search for a way out. And some cash for Gutboy's bar tab.
Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
It's a roundtable at the end of world! Everyone is stuck at home, so what do we want to do? Bloviate about RPGs!
On the spur of the moment, we gathered Anthonii, Ty, Jason, Gersh, Backdoor, and Duck to talk about the resurgence of RPGing in the Cabal, and an in depth discussion on how we deal with the existing lore of a universe as a GM.
"A Trip Up River" After defeating the band of brigands our adventurers head back up the river encountering a manic pixie, a squirrel man and doe-eyed villagers before making a successful ambush in our penultimate adventure of this arc. GM - Jason, Duck, Pete (absent), Ty, John, Gersh Music: Timo Komulainen - Explore
Chekhov's Gun The team ratchets up the action as a plan starts to form.
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Our heroes lay down suppression fire, erect their sizeable antenna, listen to the radio, meet a man of questionable musical taste, and rescue a puppy.
Duck, Rex, Ty, Art, CRak
Sammer, Duck, Pete and Jason turn a failed CON roll into a night of story-telling...walls, old-people-pults, forbidden forrests, skate-parks, senior citizen community center, mysterious wanderers from a long lost forgotten civilization, roman aqueducts (a.k.a. reservoir ditches), Logan's Run, and many more epic wonders and on-goings blended with complex social and economic ideas to make for a rich compelling one-off.
The old school is the best school. And it's in session. Revel in a D&D 5e campaign set in a 1e world that wants you dead--Greyhawk. Tonight, the world-famous halfling fighter who owes you money and the half-orc/half-elf monk blessed with a one-inch power punch and druidic spells wish they hadn't taken shelter from the storm in that cave. (Usual AAC content warnings apply.)
Dave: Gutboy Barrelhouse Mitch: Surian DM: Petey
Episode 200!!
The Second Wish Our adventurers explore the magic shoppe and enjoy a nice meal.
Autoraz - Ty Rodney of Koot - Pete MC - Jason Music - Megacity DELTA by Dylan Grimm
Washouts. Junkies. Cowards. Meet the crew of the Turgenev. Zero Session where we discuss characters and direction for the campaign.
GM: Backdoor Rex: ? Duck: Ahmya Liso Kyle: Chuck Love Art: Padraig Dunne
The Cabal journeys to the Post Scream universe of Stars Without Number to kick ass, decapitate goons, and chew bubble gum. Join Swede, Anthonii, Tripp, Rex and Duck as they drunkenly careen among the Stars.
Stuck on a generation ship, looking for fuel -- and in a showdown with the natives! Can Brek and Eizo talk their way out of this one, or are Bester and Kuro going to be bathed in blood? Listen to find out.
The Survivors of the original Guild Fun-nel, Portal Under the Stars, go adventuring! The crazy band of misfits has heard tell of a large fortress, full of opportunities for the foolish. So they signed up! Join Gersh, Medicine Man, Dr. G, Rocket Man, and Sexy Rexy (plus Ty now!), guided gently by DM Duck, as they OSR the shit out of Aacia.
The dark gnomes defend their lair to the very last! Spellburn! Boss fights! An episode not to be missed.
Santeros
The team corrects a small situation in the village before heading back to the States.
Handler - Rex Dr O’Connor - Matt Greg Lamont - Leroy Frank Bernard - Jason Juan Carlos Espinosa - Jesse
Jason, Rex, Ty and Duck gather around the Cabal table to discuss some questions around GM'ing RPG campaigns. How do we start and keep campaigns going? How (and when) do we wrap them up? How do we get more people to start groups and GM?
Families/Players: + Keepers of the Long Sleep: - Cornelius, a scrounge: Kyle - Isiah, a diplomat: Gersh + The Throng of Pleasure: - Mason, an advisor: Mark - PJ Skinner, a soldier: Pete + The Maintenance Collective: - Echo, a ghost in the machine: Matt - 314, a touched android: Walker
GM: Duck
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desparation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.
In this session, the families jockey for position to recover the bridge, ship systems are activated and become hostile, and we talk about a bunch of the higher level Legacy 2e systems.