Let’s Talk About Green - Ep134

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  7. Ep 134 Community Spotlight:

  8. @LennyWooley - 0:52

  9. @iskall85 - 5:08
  10. @MothershipGames - 7:37
  11. @scryfall - 8:06
  12. @edhrec - 14:03

  13. Main Topic - A Case for Green

  14. Vault Hunters link- https://vaulthunters.gg/

  15. https://scryfall.com/@z4ck38/decks/fbb9c44d-55cb-4848-a9a4-47505c429541
  16. Disclaimer: There is no right or wrong here. Everyone has feelings, and all feelings are valid. This is an attempt to encourage discussion.
  17. It seems like with each new set over the past few years green tends to get more and more powerful cards. I’ve heard many players argue maybe even too many good cards.
    1. Let’s talk about Green in general here, for just a few minutes
  18. What Green Does Well

    1. Ramp - playing against green can be hard due to other players ramping. You can feel left hopelessly behind when your opponent has twenty lands and you have a mere five.
      1. Azusa Lost But Seeking
      2. Dryad of the Elysian Groove
      3. Cultivate
      4. Farseek
      5. Mana Dorks
      6. Carpet of Flowers
      7. Nyxbloom Ancient
      8. Gaea’s Cradle
      9. Growing Rites of Itlmoc
  19. How to Combat what Green ramp

  20. This is kinda tough, because MLD is frowned upon in Commander (I don’t particularly like playing against it)

  21. Confounding Conundrum is a step in the right direction I think
  22. Some of these cards are also unfun to play against :(

    1. Punish lands
      1. Ankh of Mishra
      2. Zo-zu the Punisher
      3. Tunnel Ignus
      4. Anathemancer
      5. Price of Progress
      6. Root Maze
      7. Treacherous Terrain
    2. Hinder Search
      1. Aven Mindcensor
      2. Stranglehold
      3. Ashiok Dream Render
      4. Opposition Agent
    3. Destroy MOST lands
      1. Keldon Firebombers
      2. Natural Balance
  23. Graveyard Recursion

  24. Eternal Witness

  25. Noxious Revival
  26. Reclaim
  27. Bala Ged Recovery

  28. Removal

  29. Force of Vigor

  30. Beast WIthin
  31. Return to Nature

  32. Effective and Aggressivly Costed Creatures

  33. Temur Sabertooth

  34. Craterhoof Behemoth
  35. Rampaging Baloths
  36. Scute Swarm
  37. Scavaging Ooze

  38. Other Just Good Cards

  39. Sylvan Library

  40. Doubling Season
  41. The Great Henge
  42. Concordant Crossroads
  43. Survival of the Fittest
  44. Seedborn Muse
  45. Reclamation Sage
  46. Guardian Project
  47. Veil of Summer
  48. The Great Henge

  49. Summary

    1. How do you feel about Green? Is Green RAMPantly out of control? Any cards we missed?
  50. Wrap it up

  51. Keep it Social!

  52. Zack Gets it Together Theme
    1. Komiku - Battle of Pogs
    2. https://creativecommons.org/publicdomain/zero/1.0/
  53. Commander Social Theme
    1. Title - Trap Sport
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