In this cast Red Coat talks about Racing games that eschew reality in service of fun and spectacle
You can find the rest of the playlist at: soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
Our Website: https://www.vernaculargames.com/ Our Subscribestar: https://www.subscribestar.com/vernaculargames Our Patreon: https://www.patreon.com/VernacularGames Our Minds: https://www.minds.com/vernaculargames/ Our Facebook: https://www.facebook.com/VernacularGames/ Our Twitter: https://twitter.com/VernacularGames?lang=en Our Soundcloud: https://soundcloud.com/redcoatvernac Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction 00:19 What is a Fantastical Racing Game 00:44 Modern Racers and Reality 01:07 Kart Racers 02:33 Kart Racers as Party Games 02:50 Examples outside of Kart Games 03:09 Burnout (the series) 04:47 Split Second 05:52 Motorstorm 08:04 The Boost Gauge 08:53 Episode 1 Pod Racer 10:23 Hydrothunder 11:09 F-zero GX and AX 11:32 Back to Hydrothunder and water racers 13:25 Vehicular Combat 14:02 Combat in Kart Racers 14:23 Non Kart Style Combat and Extreme G 15:05 Combat in F-Zero 15:47 Evolving Vehicular Combat 16:50 The Core Weakness of Racing Games 17:23 Kart Racers and Rubberbanding 18:30 Why Rubberbanding and Comeback Mechanics? 18:49 A More Interactive Combat Paradigm 20:52 The Secondary Skill Set 21:39 SSX Tricky and Additional Skills 22:26 Horse Racers and Resource Management 23:37 Watching the Indy 500 and Formula 1 24:27 Racing Prep and Stock Car Racing 25:44 My Opinion on Stock Car Racing 26:28 What I like about Fantastical Racers 27:34 Distance/Nitronic Rush 28:02 Cruis'n USA and San Francisco Rush 28:43 Digital Survival Racing 29:08 Want More Creative Racing Games 29:42 Hydrothunder Plug 30:09 Dragon Racer? Other Horizons? 30:51 Underwater Racer? 31:12 Nobody Knows the Sub Mariner 31:40 Sign Off