The first part of our exploration of Complexity. Here we dig into the concept of Barrier of Entry and how it interacts with Level of Depth

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Cliff Notes:

00:06 Introduction 00:28 What is Complexity 01:24 The Four Types of Complexity 02:12 Comprehension Complexity 02:56 Situational Complexity 03:41 Three parts of Situational Complexity 04:04 Strategic Complexity 04:24 Strategic Complexity in Pokemon 05:49 Executional Complexity 06:31 What does Complexity do for Games? 06:59 Barrier of Entry 07:32 Barrier of Entry in Chess 08:10 Depth as Positive Complexity 09:19 Managing Complexity 09:58 Barriers of entry as Doors 10:19 How to identify your Barriers of Entry 11:05 Keep new players in mind 11:54 Depth in Depth 12:08 Depth as rooms in a building 13:27 Barrier of Entry ratio to Level of Depth 14:02 Mark Rosewater and Lenticular Design 14:36 Wrap Up 14:54 Sign Off