Dev Talk: Recent Episodes

Aaron Craig

A conversation with real devs from many different tech industries including gaming, web, software, and more!

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Today's episode features a conversation with a archival expert and how video games are, and aren't, being preserved in the modern era.

Get in contact with Kathryn:

Twitter: @TheLoreArchive
 Email:  kathryn.mcclintock@the-bac.edu

Interesting Links for further reading:

Museum of Play

Game Preservation White Paper

Computer History

National Video Game Museum

EFG Camp

Archiving Virtual Worlds

Software Collection

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Episode 7: Kelechi Apakama (Stormrite)

Find Kelechi:
Twitter
Youtube
Instagram
Discord
Reddit

Kelechi is a 19 year old game developer who is working on Stormrite, an ambitious open world RPG. He has been working on Stormrite for about  7 months on his own, and is launching his first early build of the game this week. (Links Below) He is also beginning to build up a team to add even more awesome content to his game.

Support me on Patreon.

Check out my 3 course GameMaker bundle. Be sure to use coupon code PODCAST for 10% off.

Find me:
Twitter
YouTube

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Joel has a classical education in music and has been composing for many years now, both for film and video games. We get to talk about what it's like composing for movies, video games, and how to get into that industry. If you enjoy music, are thinking about getting into composing, or are just interested in that side of game dev, definitely check this episode out!

Links:
Joel's Website
Cubase (Some of the software we talked about)
Game Dev Drink Up (To connect with other game devs, 21+ as they meet at bars)

Music courtesy of OC Remix.

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Nick has been a graphic designer for a long time and is now working on first large project, Monkey's With Guns. We have a great talk about art, learning to program, and the imposter syndrome. I'm very excited for his new game, and I encourage you to check it out.

Nick's Itch.io Website: Monkey's With Guns
Nick's YouTube Channel: Check it out
His engine of choice: Construct 3

Game jams: A Big List

Background Music from OC Remix.

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John is developing Gravity Ace completely on his own. We talk about the struggles of doing everything, the programming, artwork, sound, level design and more. He's got a unique way of learning, and has been coding in one form or another for a long time.

Gravity Ace Website: His Game
His YouTube Channel: YouTube
His Sprite Software: AeSprite

Background music courtesy of OC Remix.

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This episode actually occurs during one of Avea's live streams, and was a unique experience for me. We chat about what it's like streaming for 7 hours a day, the projects she's working on, and how awesome the opportunity for new game developers are these days.

You can find her stream at: Twitch
Her game website: Polaris.com

Background music courtesy of OC Remix.

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I get to chat with Max Clark, an indie game developer and artist who's been working on his passion project, Flock of dogs for over 3 years. He's got some unique views on game dev, and struggles with marketing like the rest of us.
We get to chat a lot about the state of the industry, where he started, and how playing games is different for him now than it used to be.

Max's Website: Flock of Dogs
Flock of Dogs on Steam: Steam Page

Background music courtesy of OC Remix.

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Ben Anderson, also known as uHeartBeast on social media, is a teacher and game developer. He started with GameMaker many years ago and is now using Godot to develop his games.
We get to talk about game engines, the difficulties of staying motivated, and his plans for the future.

You can find Ben's YouTube channel here: YouTube Channel
His first steam game here: Steam
Ben's teaching website: HeartGameDev

Background music courtesy of OC Remix.