We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

AccessibilityAccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com* Visual impairment accessibility musts: + High Contrast - User-set color schemes + Big Icons! (more important even than large text, which is also important) + Leverage Haptics (HD Rumble) paired with visual cues + Toning the music down (Dave recommends, regretfully) + Accessibility options should come up at a game’s first-launch The next Forza will help blind players race by listening to ‘beeps and boops’ - Tom Warren, The VergeRay Tracer - WayverbHow Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A… - Youssef Maguid, UbisoftTekken 8 Accessibility Features Are Causing Controversy - Trumann Tu, GameRantThe Importance of Audio Described Cutscenes - Dom Parker, LinkedInSelf-Voicing - Ren'PyAdditional Resources not talked about on the show

Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR AccessDave McKeeGuestAn electronic and orchestral music producer and sound designer going by the name ViRiX.External linkLinktree