In this week's episode, Mark tackles optimization and Martha attempts to Catch 'em all.
Optimization
0:04:53
Mark LaCroixProgrammingAvoiding Unity Update Loops - Brad KeysMark put his Timer class on GitHub - GitHubUnity editor Extensions -The power of OnValidate - CJF incStatic Constructors (C# Programming Guide)
We talked about the Widget Satchel in a Code Comment Episode
Code Comment: "Widget Satchel"McDonalds! McDonalds! McDonalds! - @mcclure111, Twitter
Verdent Skies Code Comment
Code Comment: "Verdant Skies"ExecuteInEditMode will run your script in edit mode - The Knights of Unity
Mark was able to quickly find this animated GIF in his archives. He made this 3D model of a lizard creature in the Summer of 1998 (it pre-dates Pokémon's arrival in the US!) using a Windows 95 program called Micrografx Simply 3D.
Renaming Serialized Fields - Leonardo Carneiro, UnityTexturePacker - Code + Web Software - Code and Web
Pokémon
0:54:18
Martha MegarryGamingPokémon dual-type charts.Pokémon Y Nuzlocke Challenge - Polygon, YouTubePokémon Snap was ahead of its time - Jenna Stoeber, PolygonDr. Robotnik’s Mean Bean Machine - Wikipedia23 Of The Weirdest Pokémon - Kyle Hilliard, Game Informer