Rob and Jason are joined by Arthur O'Dwyer to discuss board games, his 3 ISO C++ papers and much more!
Arthur O'Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of "Colossal Cave: The Board Game," "Mastering the C++17 STL" (the book), and "The STL From Scratch" (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.
News * Add an interactive command line to your applications * "Modern" C++ Ruminations * Initialization in C++ is Seriously Bonkers * cppfeatureflags
Arthur O'Dwyer * @ColossalCaveTBG * Arthur O'Dwyer's Blog
Links * Adventure * Colossal Cave: The Board Game * CppCon 2018: Arthur O'Dwyer "Return Value Optimization: Harder Than It Looks" * C++Now 2018: Jason Turner "Initializer Lists Are Broken, Let's Fix Them" * CppCon 2018: Arthur O'Dwyer "An Allocator is a Handle to a Heap" * C++Now 2018: Arthur O'Dwyer "The Best Type Traits that C++ Doesn't Have" * CppCon 2018: Arthur O'Dwyer "Trivially Relocatable" * Trivially Relocatable on Compiler Explorer * P1154R0 Type traits for structural comparison * P1155R1 More implicit moves * P1144R1 Object relocation in terms of move plus destroy * Mastering the C++17 STL
Sponsors * Backtrace
Hosts * @robwirving * @lefticus