Nerds Geeking out about Nerdy Things. Hosted by Garth Braithwaite and Leif Well; Produced by Brad Feuerstein.
Jonathan Campos, Principal Architect at Dedo, has had a Google Glass for over a week, he joins us to talk about his experience as a user and a developer.
Hosted by Garth Braithwaite and Leif Wells
Produced by Garth Braithwaite
Michelle Yaiser, Instructional Designer at Adobe, joins us to talk about her sessions at MAX with the game development SDK. We also do a recap of Sneaks, a general MAX session that shows off projects Adobe engineers are working on, that could potentially become products.
Hosted by Garth Braithwaite, Leif Wells, and Mark Rondina
Produced by Mark Rondina
Ray Camden, Adobe Creative Cloud Evangelist, talks with us about his sessions at MAX covering topics like PhoneGap Build and web development tools.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Liz Arroyaved, Strategic Community Planner at Adobe, invited us to record these interviews at MAX this year. She discusses the work she did in putting together Community Central at MAX, and the direction for Adobe's community involvement.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Kristofer Joseph, CSS and JS Framework Expert at Adobe, has been working on Topcoat, Adobe's open source css component set for application development. He talks with us about the workflow used in Topcoat, and how people can contribute.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Jun Heider, Senior Architect and Development Manager at RealEyes Media, chats with us about their consulting work, Apache Flex, and a session he's giving on Randori.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Juan Vasquez, Technology Coach at URBAN TxT, works with innercity teens in South Los Angeles to train them in web development, design, and mobile application development.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Jeff Tapper, Senior Consultant at Digital Primates, has recently been contributing to MPEG-DASH, a standard for streaming multiemeda over Internet. He talks with us about the project and its progress.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Jacob Surber, Adobe Edge Reflow Product Manager, tells us about upcoming features, and how the community can get involved in defining the direction for the product.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Sarah Hunt, Adobe Edge Animate Product Manager, and Nayoung Kim, Senior Experience Designer at AdobeXD, talk with us about upcoming versions of Edge Animate, and how they work together.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Brian LeRoux, Adobe Product Manager and SPACELORD!1!!, stops by to talk about Topcoat, Adobe's new open source css framework for application development. Check it out at Topcoat.io.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Serge Jespers, Adobe Solutions Architect, put together the MAXme app (iOS and Android) and visuals for featured Behance portfolios used before the keynotes at MAX. He joins us to discuss the process he used, and the work that went into the projects.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
The artist Kiel Johnson joins us to talk about The Crowd Sourced Sentence, his collaborative art project at MAX, and other collaborative projects he's done at TED conferences
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Produced by Mark Rondina
Richard Pennycooke, Founder at Reshape Media, talks about their product work and agency.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Chris Griffith, R&D Engineer at Qualcomm, joins us to building mobile applications with jQuery Mobile and PhoneGap Build. We also discuss his helper application, ConfigGap.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Tim Riot, Lead Experience Designer on Photoshop, and Joel Brandt, Senior Research Scientist at Adobe, join us to talk about Node.js integration in Photoshop and improving asset generating workflows in Photoshop.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Aaron Draplin talks with us about his 50 point plan and his MAX session.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Meredith Cooper, Group Product Marketing Manager at Adobe, joins us to discuss the ins and outs of Creative Cloud for Teams.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
James Williamson, Senior Author at lynda.com, starts to talk to us about his titles, when Lynda Weinman herself walks by and joins the conversation.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
This year Sapient Nitro put together a live design competition called Battle of the Hands. Chad Portas, Kaitlin Maud, and Nate DeLong join us to talk about the setup of the competition and how it turned out.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Chris Bank, Adobe Engineer on Edge Reflow, chats with us about community involvement in Edge Reflow. Ben Forta drops in to talk about the keynote and his shoes.
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Produced by Mark Rondina
Krishna Gupta, CEO of Sortfolio, joins us to talk about the their product that helps designers and projects find each other.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Stephanie drops by to make a developer confession about browser sniffing. Greg returns.
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Greg Avola, Co-Founder and CTO at Untappd, joins us to talk about using PhoneGap across platforms, and the designing for an app experience vs designing to the platform.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Doug Winnie and Mordy Golding, Directors of Content at lynda.com, join us to to talk about the content on lynda.com, and the process of creating new content.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Michael Labriola, Big Cheese at Digital Primates, talks with us about the optimizing rendering in the HTML DOM. Mike also talks about Randori, a framework for large JavaScript application development.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Renaun Erickson, Adobe Creative Cloud Evangelist, joins us to go over the keynote. Watch the full keynote on max.adobe.com
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Rebecca, Computer Scientist at Adobe, gives us a great description of the work being done with the Test the Web Forward project. Find out how to get involved at testthewebforward.org
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Joni joins us to talk about PhoneGap, and what her role as a User Experience Designer looks like on the project.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Greg Rewis joins us to discuss his year away from Adobe, and his ne projects at the startup, Stremor. We discuss the tldrplugin.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Joined by Divya, Adobe Web Platform and Tooling Product Manager, we discuss, Blend Modes, CSS Shaders, Exclusions, Regions, and other fun projects in the works.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Alan Greenblatt, Adobe Evangelist, joins us to talk about his recent extension work with Brackets and Webplatform.org. We also discuss Adobe TechLive.
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
Joined by the infamous Dr Dave Hogue, we kick off MAX coverage with a discussion of his several sessions on UX, Design, and workflows.
In this episode we mention idux.com
Hosted by Garth Braithwaite and Leif Wells
Produced by Mark Rondina
We blackmailed Nate Beck and Ben Ganey, from The Engine Co., to join us on the show once again. We discuss the big release of their cross-platform, 2D game engine, Loom.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
We nerd it up for a little bit, stay with us, then we talk to Ryan Stewart. Ryan tells us the upcoming Adobe MAX 2013, May 4-8, his new role as Edge Code Product Manager, and the latest public release.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Let's see; we talk about some TV shows, some comics, and Adobe Edge Reflow's first public preview. In other news, Ryan Stewart gets peed on by a baby.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
It's our first week back and I can't remember anything substantial that we talked about. Enjoy!
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Dee Sadler, Organizer of the D2W conference, joins us to discuss the plans for the conference's second year.
Hosted by Leif Wells and Garth Braithwaite
Produced by Brad Feuerstein
John Wilker, Organizer of 360 Conferences, joins us to discusses the upcoming 360|Flex conference and the plans for the future.
Hosted by: Garth Braithwaite and Leif Wells
Produced by: Brad Feuerstein
Our beloved, Nate Beck, joins us to talk about a new game development framework, Smash.io. Our topic quickly deteriorates.
Hosted by: Garth Braithwaite and Leif Wells
Produced by: Brad Feuerstein
Jake Parker, Illustrator and Graphic Novel Artist, reveals his origin story - turns out it was a sewing machine.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Huyen Tue Dao, Developer and Gamer extrodinaire, joins us to discuss her current favorite games, and her take on a few upcoming ones.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
The author, Brandon Mull, discusses his soon to be released book, Seeds of Rebellion. The book is the second in the three part Beyonders series. We also discuss Brandon's process and his origin story.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Heroku Evangelist, James Ward, joins us to talk about the awesomeness that is the Heroku platform.
We failed to mention in the podcast that it is free to sign up and get started with Heroku; see the pricing page for details.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
After the first day of the Flex Community Summit, Michael Labriola and Jon Campos from Spoon, join us to discuss their thoughts on the announcements.
Getting through the morning of the Flex Community Summit, we sit down with Deepa Subramaniam and Andrew Shorten, Adobe Product Managers of the Flex SDK and Tooling. We discuss the main points summit so far, including, the changes to the Flex SDK and the community involvement.
Sam Means, founder of Hello Merch and formerly The Format, joins us to talk about the origins of the project. Hello Merch is an independent company that allows artists to manufacture and sell merchandise online and on tour, without giving up their rights.
We also nerd out about Sam's time with The Format.
Hosted by Garth Braithwaite and Leif Wells.
Produced by Brad Feuerstein.
Kevin Lynch, Adobe CTO, joins us to talk about MAX and his role at it; he also discusses Adobe's new focus.
We also get to nerd out a bit about Dr Who with him.
Best episode, ever.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Nate Beck, from ZaaLabs, and Sim Bateman, from Simb & Co, join us to discuss their first mobile game, Word Wars. Hilarity ensues.
Randy Ksar, Program Manager at Motorola Mobility, joins us to kick off a raffle of a Motorola Xoom. We also briefly discuss the acquistion by Google.
Chris Griffith, Staff Engineer at Qualcomm, joins us to talk about his work on the R&D team and his mobile conference app platform.
Kristofer Joseph and Aaron Shekey, from AdobeXD, join us to talk about their roles in the Adobe organization and projects they are working on.
Ben Garney, from PushButton Labs, stops by to talk about PushButton Engine, it's uses, and a funny story about an adult game.
Dave Hogue (aka the doctor), Vice President of Experience Design at Fluid, joins us to discuss his award winning session from last year's max, and the sessions he presented this year.
Adam Lehman, Product Manager for Flash Builder at Adobe, stops by to talk about the updates to Flex and Flash Builder; we go into more detail about the new Native Extensions.
Andre Charland, from PhoneGap, joins us to talk about Adobe's recent acquisition of Nitobi.
Ralph Hauwert, Senior Software Developer at Unity Technologies, joins us to talk about Unity's work to publish to the Flash Platform.
Tim Sweeney, Founder of Epic Games, joins us with Josh Adams, Sr Console Programmer at Epic Games, to talk about their demo in the MAX Keynote and work on the unreal engine.
Paul Trani, Adobe Evangelist, joins us to talk about his recent travels and conferences.
Rakshith Naresh, ColdFusion Product Manager at Adobe, sits down with us to talk about the upcoming version of ColdFusion codenamed Zeus. Dave Ferguson joins us as well.
Jonathan Campos, Director of Software Development at Dedo Interactive, joins us to talk about the Adobe AIR App Challenge and different app markets.
Joined by Brian Edelman and Adam Kahn, from Crossborders, we discuss their recent iOS game, The Adventures of Timmy: Run Kitty Run. The game was featured in the day 2 keynote with contributions from Rain.
Jesse Freeman, Technical Architect and Technology Evangelist at Roundarch, and Rachel Luxemburg, Group Manager (Community) at Adobe, join us to discuss the announcements from Adobe and New York in general, hilarity ensues.
Joined by Anthony Franco, President and Co-founder; RJ Owen, Design Researcher; Jeremy Graston, User Experience Designer; and Ryan Bell User Interface Developer from EffectiveUI, we talk about their process and some of their favorite projects.
Otis Gates, Expert Product Trainer from Sony, and Mark Doherty, Adobe Evangelist, join us to talk about the new Sony S and P tablets and the Adobe AIR App Challenge.
John Shapiro, Product Manager for Adobe Creative Cloud, joins us to talk in more detail about the newly announced Creative Cloud service, touch apps, and community involvement.
Ted Patrick jumps on to talk about the Nook from Barnes & Noble and how it differs from other tablets.
Jeffery Veen, CEO, and Bryan Mason, President, join us from Typekit to talk about their product and the newly announced acquisition by Adobe.
We got a chance to speak with Michelle Yaiser, Sr. Content & Community Lead at Adobe, joins us to talk about community involvement, The Spoon Project, and her racecar driving.
Justin Seeley, a content producing machine, joins us to talk about Seeley.tv and his work at WebDesign.com
We go through the details of the MAX Day 1 keynote with Mark Rondina. We discuss the new Creative Cloud, acquisition of Typekit and Nitobi and Adobe's Touch Apps.
Jun Heider, from RealEyes Media, joins us to talk about his session on multiscreen video, and his roles in the Spoon Project.
Anup Murarka and Alex Dewey join us from the Adobe Flash Platform Marketing Team to talk about Adobe's marketing efforts and involvement with the community.
Duane Nickull, Adobe Evangelist, talks with us about his 20 hours of hands on training he's prepared for MAX, and his upcoming contest to give away his Adobe MAX guitar.
Joined by Jessica Hishe and Russ Maschmeyer about Don't Fear the Internet, a project to help educate the masses.
Jessica discusses another new project of hers, Inker Linker, and Russ talks briefly about finishing up the MFA in Interaction Design at the School of Visual Arts in New York, and his new job at Facebook.
We nerd out a bit on new TV shows afterwards.
Hosted by: Garth Braithwaite and Leif Wells
Produced by: Brad Feuerstein
Ben Giroux and Burman (yes, just Burman), join us to discuss their upcoming web series, aptly named Ben and Burman. We talk a bit the process of pitching a show, Burman's odd behaviors, and Ben's youth as the son of comic store owners. Check out the upcoming episodes on the show website and the trailer can be found on Dailymotion.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Kyle Bragger, creator of Forrst, joins us to talk about the origin story of Forrst, a code and design sharing community site. Specifically we talk about kyle's experience with creating a prototype, acquiring funding, generating revenue, and managing a community.
Nerd News:
Hosted by Garth Braithwaite and Leif Wells.
Produced by Brad Feuerstein
We nerd it up to talk about the Steve Jobs walk off, Ghost Rider, and Muppets.
We're then joined by Sim Bateman to discuss Brunch with Coffee and other thick client js projects.
Hosted by Garth Braithwaite and Leif Wells.
Produced by Brad Feuerstein
Joined by Michelle Yaiser (finally), Jesse Warden, Michael Labriola, and Brian Rinaldi, we discuss the upcoming RIA Unleashed and its history.
With the help of Code Bass Radio this episode was broadcast live.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Our producer, Brad Feuerstein, recently returned from Comic-Con San Deigo with tales of wonder. We review the trailers and news that was released at the conference.
We are also joined by Rachel Luxemburg to announce our coverage of Adobe MAX 2011 and to discuss the upcoming conference.
Hosted by Garth Braithwaite and Leif Wells
Produced by Brad Feuerstein
Jonathan Campos joins us to discuss his mobile app, Queue Manager, which he has published to multiple platforms including: iOS, Blackberry Playbook, Android, and Nook.
This episodes Nerd News:
Hosts: Garth Braithwaite and Leif Wells
Producer: Brad Feuerstein
Josh Noble joins us to discuss his latest project, receipt racer, and his current education experience at the Copenhagen Institute of Interaction Design. He also talks the upcoming edition of his book, of Programming Interactivity.
Nerd news covered this week:
Hosts: Garth Braithwaite and Leif Wells Producer: Brad Feuerstein
Jim Wittwer, lead designer and founder of BoardGaming.com, joins us to discuss a new board game review website. We also talk about how gamification is integrated into the site.
Hosts: Garth Braithwaite and Leif Wells
Producer: Brad Feuerstein
Jacob Surber, Product Manager for Flash Catalyst at Adobe, talks about FC CS5.5 and the newest release of Flash Builder with the update iOS packager.
Hosted by Garth Braithwaite and Leif Wells.
Charles Schulze, creator of Comb Over Charlie, joined us to talk about his session on mobile game development.
Paul Trani, Adobe Evangelist Extrodinaire, joined us to discuss the travel chaos that is his life.
Rich Shupe joined us to discuss the new edition of his book, Learning ActionScript 3.0.
The fantasticly fast developer, John Lindquist from RoundArch, joined us to discuss his session and workflow
Duane Nickull, from 22nd Century and Adobe Evangelist, joined us to discuss his new album and Adobe's Customer Experience Management strategy.
Veronique Brossier joned us to discuss her recently published book Developing Android Applications with Adobe AIR.