Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques? This week, we use Kieron Gillen’s article about game mechanic spoilers to explore the notion that the enjoyment of a game’s systems and rules can be affected by premature knowledge. We cover everything from the role of previews, the responsibility of critics, to the effects of preconceived opinions. We even stumble upon a new potential business venture: the “mystery game of the month!” As always, we look forward to hearing your thoughts in the comments.
Some discussion starters:
Are there certain games that are more susceptible to mechanical spoilers? How does a game’s plot relate to this susceptibility?
Have you ever played or avoided a game because of a mechanical spoiler?
How should reviewers and critics discuss a game’s rules or mechanics?
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