The News Experience Moshe Safdieās complete Habitat 67 virtually in Neoscape's Project Hillside* through Unreal 5 * Adobe injects AI into Photoshop * LumaAI app enables users to create ādroneā footage with an iPhone, but not how you might think * Enscape gets new features
The latest TRXL podcast episode116: āTeaching New Dogs Old Tricksā, with Bob HabianA conversation with Bob Habian, AIA.TRXLEvan Troxelš§Bob Habian of Tect joins the podcast to talk about what weāre actively doing at Tect in our early stage of the business, challenges that weāre addressing head-on in the building industry, how weāre approaching the re-alignment between building product side and design professionals, managing expectations in regards to the timeline involved in overcoming some of these challenges, typical venture funding versus crowdfunding, solving problems from within versus from the outside of our industry, and more. Experience Moshe Safdieās Habitat 67 virtuallyNeoscape and Epic Games (makers of Unreal Engine) teamed up with Safdie Architects to bring us an unbelievably complex 3d environment of the mostly unbuilt Habitat 67, AKA āHillsideā, in Montreal, Canada.
Epic Games:
In the 1960ās, Safdie asked, āWhat if?ā Here, more than 50 years later, itās finally answered.
Moshe Safdieās Habitat 67 wasnāt just one of the most important buildings of the 60s, it was an inspiring vision of what affordable living could be. Sadly, scope and funding never aligned, making the popular project something of an unfinished dream.
Today, Safdieās original vision can be explored in all its (virtual) glory with Unreal Engine, providing the next generation of architects, engineers, and urban planners an interactive reference point for creating a better tomorrow.
The video on the landing page includes a wonderful overview of the project that you can now tour for yourself in your browser. And itās not just the exterior. They have interiors too.
For you tool nerds out there they used drones to scan the existing conditions using photogrammetry and LiDAR and then stitched that together using Unrealās tools. Models were then created with Rhino, 3ds Max, and sent to Unreal 5 via Datasmith.
Oh, and you can download the model for personal use in Unreal 5 (maybe only for a limited time, so get it while you can).
This is a great marketing campaign to show off what todayās tools are capable of when the experts are pushing them toāif not beyondātheir limits.
š§ Related TRXL podcast episode 064: āYou Need to Let Goā, with Jason Addy