Brendan talks about how five ways story and games interact. Join us, won’t you?
* A set narrative + Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981) + Chronicles of Crime (2018) + Detective: A Modern Crime Board Game (2018) * A selection of narrative elements + Betrayal at House on the Hill (2004) + A Touch of Evil: The Supernatural Game (2008) * Player-generated narrative + Wilmot’s Warehouse (2024) + Microscope * Mechanical narrative moments + Risk (1959) + Hot Streak (2025) + Ready Set Bet (2022) + A Study in Emerald (2013) * Narrative purpose embedded in rules + Dungeon Petz (2011) + Anachrony (2017)

What ways do you appreciate how story and narrative blend together? Share your thoughts over on boardgamegeek in guild #3269.