Brendan talks about how five ways story and games interact. Join us, won’t you?
* A set narrative
+ Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981)
+ Chronicles of Crime (2018)
+ Detective: A Modern Crime Board Game (2018)
* A selection of narrative elements
+ Betrayal at House on the Hill (2004)
+ A Touch of Evil: The Supernatural Game (2008)
* Player-generated narrative
+ Wilmot’s Warehouse (2024)
+ Microscope
* Mechanical narrative moments
+ Risk (1959)
+ Hot Streak (2025)
+ Ready Set Bet (2022)
+ A Study in Emerald (2013)
* Narrative purpose embedded in rules
+ Dungeon Petz (2011)
+ Anachrony (2017)
What ways do you appreciate how story and narrative blend together? Share your thoughts over on boardgamegeek in guild #3269.