Game Dev Unchained: Recent Episodes

Game Dev Unchained

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!

Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support

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Day 1 summary on the floor, reporting on what the buzz is.

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Starting with Wildlight’s HighGuard, which drew heavy criticism for inconsistent art direction, weak gameplay choices, lack of public playtesting, poor performance, and rapidly shrinking player counts, leading to major layoffs and a much smaller remaining team.

We argue modern live-service shooters face intense competition and need earlier public feedback, noting broader post-COVID overfunding has produced many failed projects and layoffs, alongside debate over what “indie” means amid publisher funding like Tencent. They compare Eastern and Western development strengths, then review Bungie’s Marathon playtest (strong gunfeel, UI/readability issues, clearer art direction improvements) and its competition with Arc Raiders.

We close on Xbox leadership changes, the viability of consoles vs software-first strategies, exclusives, and industry uncertainty.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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⁠⁠⁠⁠Raymond Graham (@Wadarass) / X⁠

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In this episode, we discuss EA going private and potentially some major layoffs before end of Year. Before deep diving in the state of play from the PlayStation conference.

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⁠⁠⁠Raymond Graham (@Wadarass) / X⁠

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https://www.project-grail.com/

https://www.linkedin.com/in/iammalte/

https://www.linkedin.com/in/ta-roy/

Malte and Roy to discuss their journey developing "Project Grail," a retro-inspired first-person shooter. The conversation covers their backgrounds in AAA studios, the influence of classic games like Doom and Wolfenstein, the challenges of balancing side projects with full-time jobs, and the evolving landscape of game development. The guests share insights on teamwork, project management, and the importance of passion and structure in indie game creation, while reflecting on industry trends, technology, and the value of learning from both past and present.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠

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In this solo episode, I address three significant topics in the game development industry: backlash from social media posts following the assassination of conservative activist Charlie Kirk, the tragic death of Microsoft engineer Pratik Pandey linked to crunch culture, and the broader industry shakeout leading to significant job losses.

The discussion covers the impacts of public comments by game developers on their careers, the systemic issue of overwork in the tech industry, and the uneven global recovery in the video game sector with a particular focus on job cuts in California versus growth in Europe and Asia.

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Alien: Rogue Incursion - Evolved Edition | Coming Soon to PS5, PS5 Pro, Steam, Xbox, and Epic

Ross De Vito | LinkedIn

In this episode we have Ross DeVito, a gameplay programmer at Survios, a VR studio. Ross shares his journey from studying mechanical engineering at Cal Poly San Luis Obispo to finding fulfillment in virtual reality game development. He discusses the development of 'Alien: Rogue Incursion,' a VR game that Survios is adapting for flat screen (PC and console) gaming.

Ross explains the challenges and techniques involved in transitioning VR mechanics, such as weapon systems and combat AI, to a traditional flat screen format. They talk about the differences in optimization, player control, and immersion between VR and flat screen gaming, as well as the additional features of the PSVR2, like adaptive triggers and head haptics. Ross emphasizes that the evolved edition of the game aims to offer a unique and immersive experience for both VR and flat screen players.

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In this episode, we discuss the recent layoffs in the game industry and the economic challenges faced by game studios, focusing on the long development cycles and mismanagement in AAA studios like Cloud Chamber's BioShock project. We examine the role of AI in game development, highlighting its potential to assist with asset creation and coding while noting its current limitations. The conversation also emphasizes the need for effective mentorship in a remote working environment to support junior developers and sustain the industry's future talent.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰⁠⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

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⁠⁠Raymond Graham (@Wadarass) / X

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In this episode we sit down with longtime friend and industry veteran Drew Smith for a candid conversation about the evolving landscape of game development. Drew shares his journey from hustling his way into Take-Two, producing at 2K, and working on iconic titles like Bioshock and Destiny, to navigating the challenges of remote work, starting his own studio, and adapting to a rapidly changing industry.

Together, they dive deep into the differences between corporate and development roles, the impact of the pandemic on studio culture, the struggles and opportunities facing both AAA and indie developers, and the importance of mentorship and fresh talent in games. Whether you’re a seasoned pro or just starting out, this episode is packed with honest insights, industry stories, and advice for aspiring game creators.

Tune in for a real talk about the state of the industry, the future of game development, and what it takes to survive—and thrive—in games today.

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(1) Drew Smith | LinkedInhttps://thedrewsmith.substack.com/

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About this episode:Marathon is supposed to usher in a return of great AAA western gaming, but did it fall short? Tune in for our impressions and outlook.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰⁠ ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠⁠

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⁠Raymond Graham (@Wadarass) / X

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About this episode:hristopher Stone is a dynamic Studio General Manager who has played a key role in some of the industry's most notable AAA titles. Currently, he's leading work on Ready or Not, while his impressive portfolio also includes high-profile projects such as Callisto Protocol, Days Gone, Call of Duty, and Dead Space. In this episode, Christopher shares his journey through groundbreaking game development, the challenges of steering large-scale projects, and his opinions for the future of gaming.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

Ready or Not on SteamExperience | Christopher Stone | LinkedInVOID Interactive

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https://magicmind.com/gduJan⁠

Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep.About this episode:Leo Gonzalez is the cofounder of GoDemics, a co development studio that partners with Riot Games, Gearbox, and 2K. He's a veteran of the industry with over 15 years of experience. This episode we dive into a special segment talking about UFOs and conspiracies as fun subjects to get our creative juices flowing.

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Leo Gonzalez | LinkedInGoDemics

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About this episode:Tony & Abby are independent game developers behind Black Tabby Games. Following up their first success, Scarlet Hollow, Slay the Princess is already a hit. I sat down with the team to learn about how the game came to be, and their advice doing this the second time.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

Slay the Princess — The Pristine Cut on SteamBlack Tabby GamesSlay the Princess - The Pristine Cut OUT NOW (@blacktabbygames) / X

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https://magicmind.com/gduJan

Get 45% off for mental wealth bundled with Magic Mind's new Sleep Elixir for better sleep.

About this episode:Tencent comes into question and is listed as a military company. Ray and I also talked about Ubisoft latest update, and how the industry is recovering.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Raymond Graham (@Wadarass) / X

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About this episode:In this episode, I sit down with Jordan Smith (20 year game design veteran) to talk about what it takes to keep pushing forward as a game developer when the industry feels like it’s falling apart. We share stories about staying passionate, dealing with uncertainty, and finding strength in tough times—things I know we’ve all faced at some point in our careers.

  • (1) Jordan (Altura) Smith | LinkedIn
  • ArtStation - Jordan Smith

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About this episode:Coming back after a hiatus, I talk about what conversations and topics I'll be tackling for 2025.

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About this episode:Jim Gray is a seasoned video game professional with over two decades of experience, having led engineering and development teams at notable companies such as ILMxLAB, Sledgehammer Games, and Midnight Society. He has a strong background in gameplay programming and engineering management, contributing to titles like Call of Duty: Advanced Warfare and Ralph Breaks VR. Currently, Jim is the Founder and CEO of Jim Gray Productions, building a new video game production company from the ground up.

  • Escape from Hadrian's Wall Demo on Steam (steampowered.com)
  • ⁠Jim Gray Productions
  • Jim Gray Productions (@JimGrayProds) / X
  • Jim Gray Productions: Overview | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:Ubisoft is making all types of bad headlines. This was recorded even before the rumor that the brothers are looking to sell to Tencent. Given more credence to our doomsday prediction that Ubisoft is on its last desperate legs.

  • ⁠⁠⁠⁠⁠⁠⁠⁠⁠Raymond Graham (@Wadarass) / X⁠

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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠

About this episode:Scott Rogers with over 25 years in the game industry and an accomplished author drops by on the show to discuss the latest in the game development scene.

  • Your Turn!: The Guide to Great Tabletop Game Design: Rogers, Scott A.: 9781119981596: Amazon.com: Books
  • (1) Scott Rogers 🔜 PAX West | LinkedIn
  • Scott Rogers 🔜 PAX West (@mightybedbug) / X

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠⁠

About this episode:From the horrific Sony exclusive Concord and bug-filled Star Wars: Outlaws, when people hear AAA most gamers groan and moan knowing that they are paying top-dollar for incomplete games. What is going on?

  • ⁠⁠⁠⁠Raymond Graham (@Wadarass) / X

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠⁠https://www.magicmind.com/DEVUNCHAINED20⁠⁠

About this episode:Shawn Beck is from an award-winning Malaysian game studio, Weyrdworks, introduced his studio's philosophy and shared insights into the Malaysian game development scene. The discussion also focused on the development and potential of their virtual pets game, the evolution of the video game industry, and strategies for developing a free-to-play game.

  • ⁠Weyrdlets on Steam (steampowered.com)
  • Weyrdworks - Award Winning Game Development Studio
  • Shawn Beck | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Magic Mind is offering a saving of 48% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to ⁠https://www.magicmind.com/DEVUNCHAINED20⁠

About this episode:We discussed the current challenges and future outlook for the game industry. Oli suggested that while the industry is experiencing a delayed effect from the Covid-19 pandemic, it is still an exciting area with significant attention from investors. However, Oli noted that larger funds are now participating in earlier stages of funding, which is causing more competition and reducing accessibility for exciting deals. Despite this, Oli remained optimistic, citing the industry's history of thriving during times of financial constraint. Brandon emphasized the importance of collaboration and the ongoing challenges of remote work in the aftermath of Covid-19.

  • Collaborative Art Software: Draw Together on Magma
  • (2) Oli Strong | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message

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About this episode:Ray and I discussed various challenges and trends in the game development industry, including funding issues, layoffs, and the impact of streaming services like Game Pass and Netflix. We also critiqued the current state of publishing and movie industries, and the trend of game publishers and developers moving towards subscription services. Lastly, we discussed the evolving PC gaming industry, the issue of library account ownership, and the extended tenure of Phil Spencer at Microsoft.

⁠Raymond Graham (@Wadarass) / X (twitter.com)⁠Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Magic Mind is offering a saving of 20% for unchained listeners. This is their best offer yet and it won't last long! Give that brain a boost and start your day with Magic Mind. Go to https://www.magicmind.com/DEVUNCHAINED20

About this episode:In this episode, I welcome Xalavier Nelson Jr., founder of Strange Scaffold, discussing his game "Life Eater" tackling moral ambiguity and intrusion testing. We explored geolocation risks and online security concerns, and discussed cultural sensitivity and sustainable practices in game development.

  • Life Eater on Steam (steampowered.com)
  • Home - Strange Scaffold
  • Xalavier Nelson Jr. @ XP Game Summit (@WritNelson) / XConnect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:In this episode, we dive into the transformative role of AI in the gaming industry. We explore how AI enhances creativity, streamlines game development, and empowers smaller teams to produce high-quality games. The discussion also addresses ethical concerns and job security issues, emphasizing the balance between embracing new technology and preserving artistic integrity. Join us as we unpack the future of game development in the age of AI.

  • ⁠⁠⁠⁠Benjamin James | LinkedIn
  • Atlas

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About this episode:James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for modern audiences. He highlights the balance between maintaining the original's spirit and introducing innovative gameplay mechanics, such as hacking elements and side-view exploration. Montagna also reflects on WayForward's success, emphasizing the studio's passion, adaptability, and deep reverence for gaming history.

  • ⁠Highlights by James Montagna (@JamesPopStar) / X
  • James Montagna | LinkedIn

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About this episode:Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their impact on employees. We expressed concerns about the job market's unpredictability, the push for higher profits, and the lack of job security, with Damien advocating for the formation of a union to provide a voice for workers. They also explored potential solutions, such as an opt-in, opt-out insurance membership scheme and a company-sponsored fund for employees, and planned for a follow-up discussion to contribute to positive changes in the industry.

  • Damien Evans | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About this episode:Ray and I had a comprehensive discussion about the current state of the industry, expressing concern about the unsustainable practices and lack of unionization. We also reflected on GDC 2024, sharing their experiences and opinions, as well as the impact of Epic layoffs on the show floor. Lastly, we discussed the marketing strategies of various companies, with a particular focus on Unity and its booth, which they found to be unimpressive.

Raymond Graham (@Wadarass) / X (twitter.com)Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:Read Article: https://wp.me/pcB0ew-1gR

Francisco discussed the development, funding, and challenges of their game 'Lullaby of Life', including the importance of music and sound in the gaming experience. We also touched on the ongoing layoffs in the game development industry, the concept of early access, and the potential of new technologies such as the Steam Deck. Lastly, we shared advice for aspiring developers and discussed the balancing act between passion and business savvy.

  • Save 34% on The Lullaby of Life on Steam (steampowered.com)
  • The Lullaby Of Life - 1 Simple Game
  • Francisco Lara Sikorski | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

full article: Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev UnchainedJoin us in this fascinating episode as Veronica shares her journey from 3D artist to tech pioneer with Didimo, the company transforming character art with AI in the gaming industry. Discover how Veronica secured substantial EU funding to push the boundaries of game development and learn about the evolution of character pipelines that are reshaping the industry. Listen to the challenges of scaling creative projects, the importance of team dynamics, and the power of personal relationships in achieving business success. Veronica also dives into future collaborations and strategic partnerships that are set to accelerate Didimo's growth. Tune in to gain unique insights from the intersection of art and innovation in the fast-paced world of game development.

  • Veronica Costa Orvalho | LinkedIn
  • Didimo - Ultimate 3D Character Creation Technology for Game Developers

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About this episode:Ray and I had a comprehensive discussion about the current state of the industry, expressing concern about the unsustainable practices and lack of unionization. We also reflected on GDC 2024, sharing their experiences and opinions, as well as the impact of Epic layoffs on the show floor. Lastly, we discussed the marketing strategies of various companies, with a particular focus on Unity and its booth, which they found to be unimpressive.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

In this episode, I discussed Tav Shande's recent work in his game on project UEFN and his long-standing career in game development. They also talked about the gaming industry, criticizing Epic's management and discussing the importance of adaptability and diversifying income streams. The conversation shifted to Fortnite and the potential for financial investment and starting a studio. We also discussed the growing influence of user-generated content, the challenges of managing it, and the business strategies of gaming companies. Towards the end, we debated the future of gaming, the challenges of finding a unique identifier for content, and the direction Activision/Blizzard after its acquisition by Microsoft.

  • fortnite.com/@artbytav
  • Welcome to TavShande.com – Story-driven Art meets new, emerging tech & design
  • Tav shande (@artbytav) / X (twitter.com)
  • Content by Tav - UE Marketplace (unrealengine.com)

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

In this episode, I had a discussison with Nicholas Seavert (CEO of JangaFX) covering a range of topics about the game industry, including visual effects, software tools, corporate vs indie game companies, entrepreneurship, and the impact of smaller companies on the industry. We also touched on the challenges of managing people, the trend towards leaner, more powerful tools, pricing and consumer appreciation, and the importance of team members' dedication and creativity.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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https://magicmind.com/janunchained⁠75% off subscription. Get 1 month free with a 3 month subscription with my code GAMEDEVUNCHAINED. ENDS JAN 31st.Subscribe to Game Dev Unchained! Get access to subscriber-only episodes for a monthly subscription.⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasters.spotify.com/pod/show/gamedevunchained/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About this episode:In this episode, Brandon and Raymond discuss the recent layoffs in the games industry, speculating on potential causes and implications. They also touch on the challenges faced by individuals in finding jobs in their industry, the increasing use of AI in the gaming industry, the concept of worth in the workplace and capitalism, the impact of AI on their industry, the current state of video game design, the fallout from a hack of Insomniac, the financial performance of games, the impact of the Covid-19 pandemic on the gaming industry, the challenges of managing a team in a remote or hybrid work environment, and the evolving social dynamics within the industry.Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠--- Send in a voice message: https://podcasters.spotify.com/pod/show/gamedevunchained/message

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About this episode:

In this episode, I sit with Ray Graham about the latest news and trends that affects game developers. Fortnite is making a huge comeback, our breakdown of the Game Awards latest announcement, and of course preparing ourselves to GTA VI.

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

Igor Puskaric presents his spotlight for a sketchfab project that a team 6 completed during the pandemic. An amazing piece of work that is interactive and showcases a new form of animation storytelling.

Art Spotlight: Spark & Bibi - Sketchfab Community Blog - Sketchfab Community BlogMeet the Masters: Igor Puškarić - Sketchfab Community Blog - Sketchfab Community Blog⁠iggy-design - SketchfabIgorPuskaric | Instagram | LinktreeIgor Puskaric | LinkedIn

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

Dive into the fascinating world of game development with a returning guest Pete Bottomley, co-founder of White Paper Games, unravel the intricacies of crafting narrative-driven titles in the ever-evolving gaming industry. From the impacts of the pandemic on studio operations to the resurgence of single-player games, this episode offers a deep dive into the creative and operational shifts that are shaping the future of gaming. We discuss the delicate balance of bootstrapping versus seeking funding, the importance of retaining IP rights, and the strategic decisions behind scoping and pitching projects. Listen in as we explore how small teams can thrive in a competitive market, the realities of publisher negotiations, and the trends that are signaling a return to indie roots, all while navigating the complexities of game design with passion and precision. This episode is not just a conversation; it's a treasure trove of insights for anyone interested in the art and business of making games. Don't miss out on these valuable lessons and heartfelt stories from industry veterans.

⁠Peter Bottomley | LinkedIn

White Paper Games

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

Lyndl Kempis joins this week to share his latest personal art piece. Being an early adopter of Blender and share his process of rigging, posing, and presentation.

Lyndl40k (@3d.ronin) • Instagram photos and videos

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

In this episode of our podcast, we delve into three significant topics affecting the gaming industry: recent layoffs, the rise of User-Generated Content (UGC) and the UEFN, and the missteps taken by major companies like Epic Games.

Firstly, we discuss the unfortunate trend of layoffs in the games industry. Despite the industry's growth, several game developers and publishers have recently announced layoffs, leaving many employees uncertain about their futures. We explore the reasons behind these layoffs and their impact on the industry's workforce and culture.

Next, we shift our focus to the growing importance of User-Generated Content (UGC). We examine how players are now actively contributing to game development by creating content for Fortnite. This UGC movement is not only changing the way games are played but also challenging traditional notions of game ownership and intellectual property rights.

Finally, we turn our attention to Epic Games, a major player in the gaming industry, and its recent missteps. Epic Games has faced backlash for various decisions, including its legal battles with Apple and Google, and controversial exclusive game releases. We discuss how these missteps have affected the company's reputation and the broader gaming community.

Tune in for a riveting discussion on the past, present, and future of gaming! 🎙️🕹️

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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AU 2023 | November 13-15 in Las Vegas ⁠www.autodesk.com/gamedevunchained⁠⁠

Paul Klee, Rich Harbour by Subsage (itch.io)⁠

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About this episode:

Join me in an insightful conversation with Brian Canary, Lead Designer at Splash Damage. After years since our last talk, we reunite to dive into the profound transformations that have swept the game industry over the past half-decade.

🔮 Together, we peer into the crystal ball to forecast the upcoming trends. From the paradigm shift towards remote work and the debate over returning to offices, to the intriguing concept of the 4-day workweek. And of course, we dissect the epic saga of the three console wars and weigh the pros and cons of streaming games. 🎮💥

Tune in for a riveting discussion on the past, present, and future of gaming! 🎙️🕹️

⁠Brian Canary | LinkedIn⁠

Connect with us:• 🖥 ⁠⁠⁠⁠⁠⁠http://gamedevunchained.com⁠⁠⁠⁠⁠⁠• 🎞️ ⁠⁠⁠⁠⁠⁠https://www.youtube.com/c/GameDevUnch...⁠⁠⁠⁠⁠⁠• ✉️ info@gamedevunchained.com• 💰 ⁠⁠⁠⁠⁠⁠https://anchor.fm/gamedevunchained/su...⁠⁠⁠⁠⁠⁠•📸 ⁠⁠⁠⁠⁠⁠http://instagram.com/gamedevunchained⁠⁠⁠⁠⁠

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About this episode:

Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to the fluid realm of 32-bit gaming. Eric's "Lucid", a nod to the SNES era, is a manifestation of his passion and a homage to his childhood gaming memories. Beyond the pixels, discover the blend of architectural principles with game design as floor plans transform into immersive side-scrollers. As we delve into Eric's story, uncover the broader allure that draws architects to the gaming universe. If you've ever wondered how diverse skills can intersect in the most unexpected of domains, this episode is a must-listen.

  • https://indiegame.business
  • IndieGameBusiness® - YouTube
  • IndieGameBusiness® 🎮 (@BusinessIndie) / X (twitter.com)

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Back Lucid Kickstarter Now!

About this episode:

Dive into the intriguing tale of Eric Manahan, a former architect turned game developer, as he transitions from the structured world of building design to the fluid realm of 32-bit gaming. Eric's "Lucid", a nod to the SNES era, is a manifestation of his passion and a homage to his childhood gaming memories. Beyond the pixels, discover the blend of architectural principles with game design as floor plans transform into immersive side-scrollers. As we delve into Eric's story, uncover the broader allure that draws architects to the gaming universe. If you've ever wondered how diverse skills can intersect in the most unexpected of domains, this episode is a must-listen.

  • LUCID by thematteblackstudio — Kickstarter
  • The Matte Black Studio
  • LUCID by The Matte Black Studio (@_theMatteBlack) / X (twitter.com)
  • LinkedIn

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About this episode:

Dive into the captivating journey of John Krajewski, the mastermind behind the thriving virtual world of Eco. With a pedigree from industry giants like EA, John took a leap and has been steering Strange Loop Games to success for 14 years. Discover how Eco, with over 800k enthusiastic members, is redefining online realms by empowering players as citizens. Learn about John's vision of a meaningful metaverse and get a glimpse of what it takes to design such intricate worlds. Beyond digital realms, uncover John's passion for board games and his insatiable appetite for learning. Tune in to grasp the future of immersive gaming, straight from the vanguard!

John Krajewski | LinkedIn Eco (play.eco) Strange Loop Games

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About this episode:

In this roundtable episode, we delve deep into the transformative influence of Gen Z as they make their foray into the workforce, especially against the backdrop of a post-pandemic world. As the gaming industry grapples with unprecedented shifts, the widening chasm in work infrastructure within game studios becomes a pivotal point of discussion.

We examine the eroding bridge of mentorship, which is leading to a concerning gap in best practices being imparted to the upcoming talent pool. The ramifications? A cloud of uncertainty that potentially impedes the industry's forward momentum. With Gen Z at the forefront, the gaming world finds itself at an inflection point — will they receive the guidance and knowledge transfer they need to lead the industry with stability and innovation?

This episode delves into these pressing concerns and envisions potential pathways forward. From ensuring smoother transitions and fostering mentorship to recognizing the unique values and perspectives that Gen Z brings to the table, our discussions shed light on the evolving dynamics of the gaming world.

For anyone invested in the future of the gaming industry, this is an episode you won't want to miss. Join us as we chart the course of game studios in this brave new post-pandemic era

  • ⁠⁠⁠⁠⁠⁠⁠Raymond Graham (@Wadarass) / Twitter⁠⁠

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About this episode:

Join Joe Schaeppi, a renowned UX expert who started his illustrious career running a usability lab in Switzerland, as he dives deep into the captivating realm of User Experience (UX) in gaming. Schaeppi uncovers the transformative journey of UX, from basic user interfaces to intricate player experiences that define modern gaming. Discover how games historically leaned on their sheer interactivity and why many still miss the mark today. Venture from World War II sonar systems to Apple's iconic design ethos, retracing the roots of UX and its connection to human behavior. Tune in to unlock the secrets of crafting optimal gaming experiences and ensure every playthrough becomes an unforgettable adventure.

Joe Schaeppi | LinkedIn

AI-Driven Analytics: Revolutionizing Audience Understanding - Solsten

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About this episode:

Dive into the future of game development with Tony Bevilacqua, the founder of Cognitive3D, in our latest podcast episode. Uncover the emerging potential of XR in revolutionizing gaming experiences. Don't miss this insightful conversation on the intersection of XR, analytics, and gaming.

⁠⁠ Cognitive3D | Analytics for VR, AR, MR Tony Bevilacqua | LinkedIn

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About this episode:

Our guest, Haz Dullull, a founder of Hazanimation, takes us through his journey from video games to the movie industry and back, now leveraging gaming technology to produce animated films. Learn about the convergence of games and movies as industries begin to share tools, technology, and knowledge. Haz provides a fascinating look at the evolution of the gaming industry, its rising quality standards, and the blurring lines between games and film. Tune in to gain insights into the past, present, and future of these intertwined industries.

⁠HaZimation⁠⁠HaZimation (@HaZ_Dulull)

Twitter⁠⁠HaZ Dulull

LinkedIn⁠

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About this episode: In this episode, we delve into the captivating journey of indie developers Andrew and Roman, the dynamic duo behind Double and Dynopunk. They share invaluable insights on their development process, revealing how they remained motivated despite years of hard work with no immediate return. Drawing from their personal experiences, they discuss the importance of community engagement, sharing your work, and accepting criticism in the development process. As they recount their story, you'll uncover the resilience and determination it takes to turn dreams into reality in the game development world. Tune in for an inspiring conversation that might just spark your own gamedev journey.

Dynopunk | Tomato Fantasy Games (@TomatoFantasyGm) / Twitter Dynopunk on Steam (steampowered.com)

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About this episode: Uncover the story behind indie sensation BattleBit Remastered in an exclusive chat with developer Max Fink. Journey through their inspiring adventure, from pushing their limits to creating a game capable of supporting 250 players on low-end hardware, to their unexpected success on Steam. Discover how this ambitious trio honed their skills and crafted a gaming experience akin to giants like CS:GO and Battlefield. This remarkable story of determination, community engagement, and a love for gaming is one you wouldn't want to miss. Dive in, hear the full story, and get inspired to push your own limits in game development.

BattleBit Remastered on Steam (steampowered.com)BATTLEBIT 🚀 AVAILABLE NOW!

(@BattleBitGame) / Twitter

Discord

BATTLEBIT REMASTERED - BattleBit Remastered (joinbattlebit.com)

Max Fink (artstation.com)

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About this episode: In this riveting episode of Game Dev Unchained, our guest Alex Silkin delves deep into the transformation of the VR landscape over the past decade. From pioneering hardware software prototypes at USC, leading a company, Survios, creating innovative VR games, to their present projects focusing on big IP licenses, Alex offers an insider's perspective on the VR industry. In a candid conversation about the resurgence of VR interest, the impacts of Apple's new product on the industry, and the future of VR/AR, this episode offers invaluable insights into where the technology is heading. Will the next five years see a merge of AR and VR technologies? What's the potential impact of Apple's entry into this space? Find out all this and much more in this must-listen episode. If you're a gamer, developer or tech enthusiast, you won't want to miss this deep dive into the fast-evolving world of Virtual Reality.

Alexander Silkin | LinkedIn

Survios⁠⁠⁠

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About this episode:

In our latest episode, we delve into the controversy stirred up by Xbox executive Matt Booty's recent comments. Booty stated that AAA games now take 4-6 years to develop, and that the industry needs to adjust its expectations accordingly. His remarks sent shockwaves through the gaming community, with gamers, journalists, and developers alike branding it as an irresponsible statement indicative of everything wrong with AAA games. But is that really the case?

In this exclusive soapbox episode, I'm taking a deep dive into the controversy, challenging the popular narrative, and offering my own perspective. Is the time taken to develop AAA games truly an issue? Or is this criticism simply a lack of understanding of the complexities and demands of creating these immersive experiences?

We'll discuss what it takes to create a AAA game in today's gaming industry and why the typical development timeline has stretched. You'll get a behind-the-scenes look at the intricacies of game development, the challenges faced, and the effort that goes into delivering the experiences gamers love.

So if you're ready to explore a different viewpoint on this hotly-debated issue, this episode is a must-listen. We'll challenge assumptions, debunk myths, and hopefully shed some light on the true state of AAA game development. Don't miss out on this in-depth discussion.

⁠⁠⁠⁠⁠

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About this episode:

Journey with us as we delve into Apple's latest masterpiece, the Vision Pro, a groundbreaking augmented reality headset that's revolutionizing the VR/AR landscape. Immerse yourself in a world where 3D interfaces blend seamlessly with reality, and everyday interactions like watching movies or capturing moments get a futuristic makeover. Explore the cutting-edge features that set it apart, like the ability to adapt to a user’s environment and unique control methods using your eyes, hands, and voice. Plus, tune in as we size up Apple's formidable contender against Meta Quest and delve into Xbox's much-anticipated games - Starfield and Outlaws, set to drop later this year.

  • ⁠⁠⁠⁠Raymond Graham (@Wadarass) / Twitter⁠

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About this episode:

Dive into the world of game development in our latest podcast episode featuring John Li, co-founder of Pick Fu. Discover how Pick Fu revolutionized user testing, offering rapid, targeted insights to optimize game design and launches. Learn from success stories where testing has led to improved game design and boosted user acquisition ROI. Explore the intricacies of game concept development, market validation, and the future of game design. Gain tips for finding a market for your game concepts, perfect for indie developers. Understand how Pick Fu handles massive user data and the trends in user behavior in gaming. Tune in to leverage Pick Fu's platform and elevate your game development journey.

  • ⁠Split testing, optimization, and instant consumer research | PickFu
  • John Li | LinkedIn

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About this episode:

In this captivating episode, experts, Demid Tishin & Marina Turkina, in video game localization discuss the intricacies of their field. They highlight how the process often comes in at the end of the development cycle, leading to a crunch situation, and share interesting anecdotes about the challenges of dealing with missed deadlines, tight budgets, and large amounts of text. The team delves into the importance of culturalization in the localization process, explaining how it can prevent potential cultural issues while improving player engagement. They touch upon the role of voiceovers in games, the organization of their localization teams, and some unique cases they've handled. If you're interested in the behind-the-scenes world of game development and want to understand how games become accessible to diverse global audiences, this is a must-listen episode.

  • Game localization, 2D and 3D art services | Allcorrect - Games Localization Company (allcorrectgames.com)
  • ⁠Marina Turkina | LinkedIn
  • Demid Tishin | LinkedIn

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About this episode:

Dive into a captivating conversation with veteran game developers, Dino Patti & Tadej Gregorcic (Cofounders @ Coherence) as they share their rollercoaster experiences in the rapidly changing gaming industry. Listen to their tales of starting afresh with each new project, their transitions from being hands-on coders to leadership roles, and their adoption of advanced tools like Unity and Unreal to bring visions to life. Learn about the delicate balance they strike between creation and management, and the lessons they've gleaned from both successes and setbacks. Above all, explore their insights on building motivated teams, and the undeniable value of being surrounded by talented individuals. This episode is not just about gaming – it's a treasure trove of leadership wisdom that resonates far beyond the digital world. Don't miss out!

  • Home · coherence
  • ⁠Dino Patti | LinkedIn
  • Tadej Gregorcic | LinkedIn

For full show notes: https://wp.me/pcB0ew-1ai

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About this episode:

Redfall's post-release period has been turbulent, adding to an already challenging week at Microsoft. Arkane Studios, typically a favorite among critics and fans, has been met with widespread disappointment, prompting questions about what went wrong. As day-1 glitches and significant bugs in games like Redfall become increasingly common, the gaming community's patience is wearing thin, leading to a surge in fervent reactions. In this week's roundtable news episode, we delve into the paradox of how advanced tools, rather than enhancing games and expediting their development, seem to be having the inverse effect. Our panel also addresses recent tech industry layoffs, Meta's change of strategic direction, and Apple's plans to both rectify and capitalize on the potential of AR/VR technology.

  • ⁠Raymond Graham (@Wadarass) / Twitter

Full show notes can be found here: Behind the Veil: The Complexities of Game Development and Market Reception – Game Dev Unchained

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About this episode:

As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development. From the nuances of technological advancements to the ideological tug of war between indie creators and corporate giants, the discussion spanned a variety of pertinent topics within the gaming industry.

For a complete breakdown and something to reference in written form visit the article here: ⁠https://wp.me/pcB0ew-19J

  • Home | The Wizard of Joy (willemdelventhal.com)
  • Experience | Willem Delventhal | LinkedIn⁠
  • Indie Game Academy | Online Video Game Development Bootcamp and Classes
  • ⁠Willem Delventhal (@IfYouWillem) / Twitter
  • Indie Game Lunch Hour (spreaker.com)

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About this episode:In a recent episode of Game Dev Unchained, host Brandon Pham sat down with Adnan Chaumette, founder of Polygon Flow, to discuss the rapidly evolving role of artificial intelligence (AI) in the gaming and entertainment industries. Chaumette, shared his insights on how AI technology has the potential to revolutionize the creation process for artists and developers.

Polygonflow - Workflows of the future

Adnan (@AdnanChaumette) / Twitter

ArtStation - Adnan Chaumette

Adnane Chaumette | LinkedIn

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New episodes of our podcast will be returning on May 2nd at 6 AM PST! After an unannounced sabbatical, we're back with fresh and exciting topics to explore this year. Here's a sneak peek at what's in store:

  1. A return from our unannounced sabbatical: We'll discuss the break and what we've been up to during this time.
  2. AI's impact on the gaming industry: Delving into how artificial intelligence is transforming various aspects of game development and the industry as a whole.
  3. The game developer's place in an ever-increasing digital world: Exploring how developers can adapt and thrive in a rapidly evolving technological landscape.
  4. Game localization and its impact on globalizing your product: Discussing the importance of localization for reaching international markets and expanding your game's audience.
  5. Turning previous episodes into articles: Starting in May, we'll be converting select episodes into easily digestible articles, creating a valuable resource vault for quick referencing. This will cover a wide range of topics, such as breaking into the industry, moving up the corporate ladder, starting an indie studio, handling business logistics, acquiring funding, and tips for publishing and marketing your games.

We can't wait to share these insightful discussions with you as we dive into these compelling topics. Mark your calendars for May 2nd at 6 AM PST, and get ready for a fantastic new season of the podcast!

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About this episode:

Recruitment have faltered for industry entry jobs this past year as more companies are embracing the hybrid/remote work. The main reason has been shifting towards more mature/disciplined candidates to offset the long onboarding process. This is obviously bad news for younger students who are looking to break into the industry near-term.

Ian McDonell is an Associate Environment Artist @ Lost Boys Interactive, have conquered the odds and is on this week's episode to give some insight on what worked for him and what didn't.

Ian McDonell | LinkedIn

Ian McDonell - 3D Artist

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About this episode:

There are a million things on how to run a tech company to the ground and that seems to be what Meta is all about lately. We talk about the best value for the buck as a gamer and also we catch up on the latest news affecting game developers.

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About this episode:

AI Generation have jumped into the art scene faster and more furious than anyone has anticipated. Artists are at contention with each other on whether it's a technology that should be embraced or is entirely destructive to all creative industries. This week, I invited Michael Shinde, a Senior Concept Artist at Riot Games, to give an introductory look at what the big issues are and the general conversations involving AI Art.

https://www.linkedin.com/in/michael-shinde-45246266

https://www.facebook.com/michael.shinde/

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About this episode:

Colin McComb (Fallout 2, Planescape:Torment and Wasteland 2) who is Creative Lead on Broken Roads. Craig Ritchie - Game Director and Drop Bear Bytes co-founder & Leanne C. Taylor-Giles, Narrative Director talks about what they're bringing to the table and how inclusivity in relation to Australia's history is playing a huge part in their design approach.

https://www.brokenroadsgame.com/

https://store.steampowered.com/app/1403440/Broken_Roads/

https://discord.gg/W9UZzrk

https://twitter.com/BrokenRoadsGame

https://www.instagram.com/dropbearbytes/?hl=en

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About this episode:

Ryan Bullock have worked on the biggest games in the industry but in 2018 he was among a small group of developers that moved into Tech transferring the same skillset he has accumulated. This is a move that has become more prevalent in recent years, something that makes Ryan pretty much a pioneer in this space, relatively speaking. In this episode, he explains the differences he's seeing as well as what needs to be done to bridge the gap between the two industries.

https://www.artstation.com/rsbullock

https://www.linkedin.com/in/ryryb

https://twitter.com/RBullock

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Meta isn't happy with progress, Activision Blizzard has lower active monthly users, and everybody in the industry is on a wait and see approach for the next year. How does this all affect you?! Find out in this Roundtable News episode.

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About this episode:

Derrick Fields is an artist, professor, and game designer based in Chicago, Illinois where they advocate for increasing the visibility of BIPOC individuals involved in games and the provision of resources to young creators who are considering a path in the medium.

His recent game Onsen Master is partly a tribute to his appreciation of Japanese culture and his time living in Japan, but overall it's a game produced by his studio Waking Oni Games.

https://wakingonigames.com/

https://twitter.com/wakingonigames

https://www.youtube.com/channel/UCrVT4b_DLTn_TuOEjWtgZ6A

https://whitethorngames.com/

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About this episode:

The tech industry are freezing hires, it feels like we are going into a recession, and overall everyone is taking less risk. What does this all mean for game devs? Find out in this month's Roundtable news!

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About this episode:

Environment art with Daniel Martinger. Breaking down his project for the Carpenter's Cellar.

https://www.artstation.com/blackoudan

https://www.youtube.com/channel/UCg-u...

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About this episode:

Watch the live video here: https://www.youtube.com/watch?v=YPH7wwj0MaE

Unionization is becoming a fast reality. Tech companies are retracing from their pandemic growth to pre-Covid levels. Game Developers are all starting to move back into the office. Find out in this month's Roundtable News.

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About this episode:

Check out the video version: https://youtu.be/Abod_U1a-Ig

Brad Boyles is a Senior Weapon Artist at Turtle Rock Studios and was responsible for half the weaponry used in Back 4 Blood.

https://www.artstation.com/bradboyles

https://www.linkedin.com/in/bradboyles/

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This episode is sponsored by Grand Beats: audioxp.net About this episode: Check out the video version (https://youtu.be/iJ32gdKI6X8) Evan Anthony & Jeremy Abel were college friends majoring in advertisement and are the creators behind Genesis Noir. In this episode, we walk through their inception, kickstarter, signing up with a publisher, shipping, and post release.  https://store.steampowered.com/app/735290/Genesis_Noir/ https://www.epicgames.com/store/en-US/p/genesis-noir https://www.genesisnoirgame.com/ Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.youtube.com/c/GameDevUnch... • ✉️ info@gamedevunchained.com • 💰 https://anchor.fm/gamedevunchained/su... •📸 http://instagram.com/gamedevunchained


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About this episode:

Nestor is Sr. Environment Artist at Naughty Dog games. He walked through some of the best practices when making games for 1886, Spiderman, and Last of Us 2.

https://www.linkedin.com/in/nestorcarpintero/

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About this episode:

Watch the live video here: https://www.youtube.com/watch?v=hYn7nBWQfBA

$600 millions dollars have been stolen from the most popular NFT game, Axie Infinity. What happened? Additionally, are workers too empowered nowadays or should there be always a balance? Find out in this month's Roundtable News.

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About this episode:

Super excited to announce, that we have been able to work out our differences and am becoming a two host podcast again!

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About this episode:

Check out the video version (https://youtu.be/cnDLl6o4sAU)

Soapbox is when I share personal experiences around a specific topic asked by listeners. This week, I concentrate how company structures are setup and ways to think about promotion and your career path.

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Brian Yam is the art lead at Riot Games for Valorant. He walked through some of the best practices for making multiiplayer maps.

https://twitter.com/gafferongames

https://www.networknext.com/

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AutodeskAd

AREA has been completely redesigned with 16 years of history. It is rebuilt not just for artists, but designed with the entire 3D community in mind, including students, artists, supervisors, producers, and studio heads. AREA has great potential for true collaboration across all industries. Check it out!

AREA link: https://area.autodesk.com/

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About this episode:

Check out the video version(https://www.youtube.com/watch?v=Do2Hk3jKokM)

Glenn Fiedler is the CEO of Network Next with past experiences at Respawn Entertainment & Playstation. Network Next is a group of game developers who decided to do something about game network performance.

https://twitter.com/gafferongames

https://www.networknext.com/

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About this episode:

Watch the live video here: https://youtu.be/Wxg_D7Opv1U

Steam Deck is out in the wild and Blockchain & NFTs triggers people. 

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About this episode:

Watch the video version here (https://www.youtube.com/watch?v=Cfzw8CCxdCM)

Platform sees $24 million raised across 441 titles, sees moderate decline in fundraisers with a target of over $500k

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About this episode:

Watch the video version here (https://youtu.be/lSGZzCn2vK4)

Blockchain tech was the talk of the town at this year’s DICE conference

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About this episode:

Watch the video version here (https://www.youtube.com/watch?v=y1qLBYaKrbc)

Things are getting better for ThatGameCompany and their future is looking bright with more innovative games. 

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About this episode:

Watch the video version here (https://www.youtube.com/watch?v=tw11mPG6WIQ&t=5s&ab_channel=GameDevUnchained)

World of Tanks creative director from Wargaming has been fired over his support for Russian troops.

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Michael Shinde is currently a Senior Concept Artist at Riot Games, working on Valorant. I've been fortunate enough to work with him at Turtle Rock Studios, which recently releases Back 4 Blood. In this episode, we spoke at length about his experience working remotely before the pandemic, and what methods works for him when doing so.

Adrian Krion

Connect with Michael Shinde:

Linkedin | Website | Artstation

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About this episode:

Watch the video version here(https://www.youtube.com/watch?v=tw11mPG6WIQ&t=5s&ab_channel=GameDevUnchained)

Ukrainian studios like GSC Game World, Frogwares, and others have spoken out against the Russian invasion on Thursday.

How to Help:

  • International Rescue Committee
  • United Help Ukraine
  • Nova Ukraine
  • The Ukrainian Red Cross
  • International Medical Corps
  • CARE International
  • UNICEF Ukraine
  • UN Crisis Relief
  • UN Refugee Agency

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About this episode:

Watch the video version here (https://www.youtube.com/watch?v=ntI_LcE58FM)

Despite Game of the Year talks and heavily praised by critics, Square Enix isn't happy.

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About this episode:

Watch the video version here (https://youtu.be/GUrBnYQ5oWU

Despite Game of the Year talks and heavily praised by critics, Square Enix isn't happy.

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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

About this episode:

Read the full article here(https://wp.me/pcB0ew-Ya)

Blockchain and NFT in games is a hot topic these past two years and is fast becoming the 'it thing' for the future of monetization of games. Like any monetization model that came before (downloadable content, loot boxes, etc.) there is both strong support and resistance to this new technology for games.

Adrian Krion

Connect with Adrian Krion:

https://www.spielwork.com/en/

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Boy Sichterman is a Concept Designer from Frankfurt, Germany. HIs expertise centers around fast 3D concept design and he utilizes all types of shortcuts to achieve 'that look' as quickly as possible. This is obviously a advantageous skill to have to realize a vision quickly to a finished state. Which helps finding out what works and what doesn't. This is another great Art Boost episode with students from Game School Online helping with relevant questions.

Selected Links from this Episode

https://www.boysichterman.com/

https://www.artstation.com/boysichterman

https://www.linkedin.com/in/boy-sichterman-18306bb9/

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This episode is brought to you by AppFigures!

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About this episode:

Read the full article here (https://wp.me/pcB0ew-SG)

Microsoft buys Activision, Sony buys Bungie, and Take Two buys Zynga. This past month has been a crazy for sale era of game companies and we dig through all of it to see if it makes sense or worth it?

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This episode is brought to you by AppFigures!

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Read the full article here(https://wp.me/pcB0ew-SE)

The core of this podcast is continuously speaking with individuals from all disciplines that inspire and paves a path for the rest of us. In this episode we zero in on these unique individuals and take lessons of what they've done to be successful.

Topics discussed in this episode:

  • 0251: From Designer to Programmer with Scott Lagrasta
  • 0261: Abby & Tony from Black Tabby Games
  • 0264: Investing in the Games Industry with Daniel
  • 0279: Art Director Aspirations with Reika Yoshino

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This episode is brought to you by AppFigures!

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Read the full article here(https://wp.me/pcB0ew-SC)

The Art Boost segment was introduced last year to the podcast where we bring on artists breaking down their personal projects, techniques, and workflows.

Topics discussed in this episode:

  • 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva
  • 0250: Art Boost | Architectural Concept with Gabriel Yeganyan
  • 0257: Art Boost | VR Sculpting with Joel Durnham
  • 0280: GduX.me | The Making of MonStars Remastered with Damon Woods

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This episode is brought to you by AppFigures!

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Last year was nothing short of amazement. Small voices were being magnified as Activision/Blizzard was at its heel defending from harassment allegations. Epic versus Apple finally concluded a year long battle that ended with Apple pressured into lowering its percentage take from vendors. Stadia breaking open the streaming games industry and then bowing out as quickly as it came in. And lastly, how last years predictions for the next decade is already coming true in some aspects.

Topics discussed in this episode:

  • 0282: Roundtable News | Blizzard Under Fire
  • 0273: Roundtable News | Final Showdown Epic VS Apple
  • 0258: Roundtable News | Stadia Shutting Down
  • 0286: Roundtable News | The Rise of Big Tech Game Companies

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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

About this episode:

Read the full article here (https://wp.me/pcB0ew-Sj)

A game developer in the last 5 years can be best described as a unrestricted nomad. If you are an artist in the game industry then you are faced with more opportunities than ever before. You are now a valuable asset that can utilize the same toolset that you have obtained throughout your career and am able to jump to other mediums like movies, architecture, and advertisement seamlessly. That is because, real-time technology are openly being used in all industries and the demand is only growing.

Topics discussed in this episode:

  • The Convergence of Games and Movies with Mauro Frau | Episode 259
  • Proceduralism in Games with Luiz Kruel | Episode 263
  • Simplifying Efficient Workflows with Daniel Bystedt | Episode 271
  • GduX.me | Flowing Between Worlds: Lighting in Games and Films with Scott Knapp | Episode 269

Connect with us:

https://twitter.com/gamedevunchaind

https://www.facebook.com/gamedevunchained

https://www.instagram.com/gamedevunchaind/


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

About this episode:

Read the full article here (https://wp.me/pcB0ew-S0)

Brandon is back at it again. After a brief pause and finding himself, he is fully charged and ready to take on the industry again with so many new things to discover. But to fight off the rust, we are introducing a 5 part series of the best of 2021.

This episode is mainly looking at how the pandemic impacted the industry in different ways in 2021. It serves as a great overview on how last year was so pivotal in changing the landscape for all game developers forever.

Topics discussed in this episode:

  • What’s Next for VR with Scott Rogers | Episode 260 (https://bit.ly/3IWwpl6)
  • Getting Creative after a World-Changing Event with Dave Mervik | Episode 255 (https://bit.ly/34l4qwh)
  • How has the industry changed with Jay Wilson? | Episode 254 (https://bit.ly/3IXYcRQ)
  • Sozap and the Mobile Market after the Pandemic with Rade Prokopovich | Episode 278 (https://bit.ly/3ghpcQ4)

Connect with us:

https://twitter.com/gamedevunchaind

https://www.facebook.com/gamedevunchained

https://www.instagram.com/gamedevunchaind/


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Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com

About this episode:

Mobile have continuously been growing at a faster rate than the rest of the industry. It has provided microtransactions and blueprints on how to set up a business model early in the game dev cycle to great success. To look forward, we often need to keep pace on the development of mobile to better inform us of what could be. Michael Hudson, is the CEO of GameBake, is here to do exactly that. 

Connect with Michael

https://www.linkedin.com/in/michaelahudson/?originalSubdomain=uk

https://gamebake.io/

Connect with us:

https://twitter.com/BLUchamps


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This episode is brought to you by Mudstack & Manscaped

Get started for free in just a few minutes at mudstack.com

Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.

Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com

About this episode:

Big tech is advancing the game industry like never before. For this decade, we are seeing Facebook, Google, Amazon, and Apple coming in swinging hard and are seemingly leading the way for innovation for games. Are traditional game companies playing it too safe? If so, are we okay letting big tech be in the driving seat for now? Find out in this episode!

Connect with us:

https://twitter.com/BLUchamps

https://twitter.com/Wadarass


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Get started for free in just a few minutes at mudstack.com

Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.

Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com

About this episode:

Coolie Calihan is currently an environment artist at Polyarc working on Moss: Book II. He spent over a decade at Bungie shipping AAA games and was interested in discovering new ways to develop smaller games. We go through the breakdowns of key differences and his overall though about VR development.

Connect with us:

https://twitter.com/BLUchamps

Get Moss: Book II

Buy Now: https://www.polyarcgames.com/store

Trailer: https://www.youtube.com/watch?v=Zyeo_w-sP4M&ab_channel=PolyarcGames

About the Game: https://www.polyarcgames.com/bookii


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Get started for free in just a few minutes at mudstack.com

Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.

Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com

About this episode:

Hanako is an indie game that has been in development for 14 years. We go through the history of how this game finally came to light and the inspiration and motivation that propelled it to shipment.

Connect with us:

https://twitter.com/BLUchamps

Get Hanako!

Steam Page: https://store.steampowered.com/app/349510/Hanako_Honor__Blade/

Press Kit: https://app.box.com/s/bupmiikvt0cyps4fsjchmjlcwkxp9d21/folder/143681703234

Trailer: https://www.youtube.com/watch?v=9odvnwNQKp4

Discord: http://discord.gg/playhanako

Gamastura Blog: https://www.gamedeveloper.com/design/what-i-learned-from-a-14-year-passion-project?fbclid=IwAR2OwXZ-P3M4LtC0N82mUGPi7esfl1M4rxKkJ-eO_8sJyPph4r9F4aAmKbk


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Get started for free in just a few minutes at mudstack.com

Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.

Anew: The Distant Light is an exciting new Indie title that is 6 years in the making. The game is being completed by a professor and game industry veteran and is mainly composed of a three-man team. 

Connect with us:

https://twitter.com/BLUchamps


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Get started for free in just a few minutes at mudstack.com

Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack.

Blizzard is in several lawsuits with its past of harassments is catching up to the company. Join us as game developers to see the effect of the latest news. 

Connect with us:

https://twitter.com/BLUchamps

https://twitter.com/Wadarass


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Here we go again with Star Citizen and its never-ending release. This time, getting in trouble with government about its 'false advertising' practices when selling in-game items that don't exist. Find out more in today's Games ReCAP!


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Sky is an open world game where you can fly, explore and interact with other players. We would like to showcase our beautiful world and flying mechanics and also music instruments that players can play. We also want to show how you can interact with other players!

https://apps.apple.com/us/app/sky-children-of-the-light/id1462117269


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CEOs and their twitter accounts are a sure-fire way to get unemployed. How many times have we heard this story before? Also, some cheeky gamers are already finding loopholes in the anti-gaming restrictions in China. Learn more, in today's Games ReCAP!


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Naughty Dog has been under the spotlight lately about its crunch culture practices and forcing the Co-President to respond to how the company is looking to mitigate the issues internally. Is it enough or just damage control? Find out in today's Games ReCAP!


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China bans gaming for minors, or at least set regulations with some enforceability. Find out more in today's Games ReCaP, daily game news for game developers. 


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This episode is brought to you by AppFigures!

Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months.

Please view the show notes for further details on this episode: https://wp.me/pcB0ew-Q6

Damon Woods is a talented Character Artist in the industry being in many leadership roles at countless studios. He is currently a Principal Character Artist at Respawn and spent this GduX.me session taking me behind the scenes on his latest personal art project. The remastering of the MonStars villians in Space Jam. With the new release of Space Jam 2 and something to compare to the decided direction of the new monstars, we can easily say that Damon killed it. 


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This episode is sponsored by Autodesk.

Check out Autodesk Maya and 3ds Max Indie, which provides access to pro tools at an affordable price for recent graduates, freelancers, hobbyists, and 3D artists just starting out here:

https://makeanything.autodesk.com/me-indie/

Feel free to drop into the community website AREA

https://area.autodesk.com/

Read the shownotes (https://gamedevunchained.com/2021/08/05/art-director-aspirations-with-reika-yoshino/)

Reika Yoshino is a Art Production Manager at ThatGameCompany and is currently working on Sky: The Children of Light.

https://twitter.com/heartbreika

https://ryoshino.artstation.com/

https://www.linkedin.com/in/reikayoshino/


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Rade Prokopovich is the CEO of Sozap, an emerging and successful mobile company, stopped by the show to discuss his general outlook on the industry and the new challenges coming out of the pandemic. 

https://www.sozap.com/

This episode is sponsored by Game School Online


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This episode is sponsored by GamesBoost42.  

https://gamesboost42.com/ 

Valve is doubling down on hardware and answering with a more hardcore "Switch" of their own. What is this all about? Listen in and catch up! 

Connect with Ray! 

● https://twitter.com/Wadarass 

This episode is brought to you by www.gameschoolonline.com!


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This episode is sponsored by GamesBoost42. 

https://gamesboost42.com/

In this episode I update the latest status of the podcast and the reason for my unexpected short absence. I also share a recent conversation with a colleague about him approaching a career crossroad and share the advice that I gave him.


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This episode is sponsored by GamesBoost42. 

https://gamesboost42.com/

Breakthroughs and breakdowns on the journey of game art.

Check out other talks at https://gamedevunchained.com/gdux/

Connect with Miklos Bencz:

https://www.artstation.com/mikibencz/profile


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This episode is sponsored by GamesBoost42.  https://gamesboost42.com/

Larry Kuperman, a 20-year veteran of the game industry, will explain how a business-mindset can help you be more successful. This presentation is about more than making wise business choices, it is about developing a framework for financial decisions.

Check out other talks at https://gamedevunchained.com/gdux/

Connect with Larry Kuperman:

https://twitter.com/LarryNightDive

https://twitter.com/Scottthelighter


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Who would've thought that this would last as long with Epic actually having a chance to humble Apple in any way? 

Check out the show notes: https://wp.me/pcB0ew-Pk

Connect with Ray!

● https://twitter.com/Wadarass

This episode is brought to you by www.gameschoolonline.com!


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Lyndl Kempis breaks down his latest personal project, the Snake Way Cruiser. He walks through his planning stages from using Blender all the way to a fully rendered video while talking about his dev's mid-life crisis. 

https://www.artstation.com/artwork/485bOY

Connect with Lyndl:

https://www.artstation.com/lyndl40k

https://www.linkedin.com/in/lyndlk

This episode is presented by Game School Online, www.gameschoolonline.com.


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Daniel Bystedt is a character & creature artist currently working at Embark Studios in Stockholm Sweden. He has been betting big on using Blender for his whole workflow and his experience reflects what the industry is and needs to move towards, simplicity. 

Check out the show notes: https://wp.me/pcB0ew-Pf​

Connect with Daniel:

https://www.linkedin.com/in/daniel-bystedt-67a2ba56/?originalSubdomain=se twitter.com/3DBystedt https://www.artstation.com/artist/dbystedt


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This episode was Sponsored by Autodesk.

For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​.

Being in leadership positions at top-leading game studios and tech companies throughout his career, I invited Ray on to to discuss about diversity in the workplace.

Check out the show notes: https://wp.me/pcB0ew-P0​

Connect with Ray: https://www.linkedin.com/in/raygraham/​ https://twitter.com/Wadarass


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This talk will go over how to navigate working in both industries as a lighting artist.  We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both.

Check out other talks at https://gamedevunchained.com/gdux/

Connect with Scott Knapp:

https://www.scottknapp.com/ https://twitter.com/Scottthelighter


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As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks.

Check out other talks at https://gamedevunchained.com/gdux/

Connect with Ben Sanders: https://twitter.com/finespline00 https://www.linkedin.com/in/bensa/


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What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news.

Check out the show notes: https://wp.me/pcB0ew-OV

Connect with Ray!

● https://twitter.com/Wadarass

This episode is brought to you by www.gameschoolonline.com!


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In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation.

https://www.shraybmanlaw.com/

Show Notes: https://wp.me/pcB0ew-OE ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● https://twitter.com/gduxme  ● https://twitter.com/BLUchamps


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Sponsors: E-WIN gaming chairs https://bit.ly/3ovyBG4 use code Gamedev for 30% off Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos

https://twitter.com/ohpleasestopit This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started


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The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. He invested in Quixel, Elias Software, & Polygonflow. This episode is all about what the other side looks like. 

Check out the show notes: https://wp.me/pcB0ew-O9

This episode is brought to you by Silen Media!

You are creating an exciting world. But are the players truly connecting with your story?

Go to SilenMedia.com/booking


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Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance.

Check out the show notes: https://wp.me/pcB0ew-O7

Connect with Luiz Kruel! ● https://www.linkedin.com/in/luizkruel/

This episode is brought to you by Silen Media!

You are creating an exciting world. But are the players truly connecting with your story?

Go to SilenMedia.com/booking


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Anthem is officially cancelled. Epic VS Apple VS VALVE?! AR is entering into the fight now?! Find out in this month's roundtable news episode.

Check out the show notes: https://wp.me/pcB0ew-NK

Connect with Ray!

● https://twitter.com/Wadarass

This episode is brought to you by Silen Media!

You are creating an exciting world. But are the players truly connecting with your story?

Go to SilenMedia.com/booking


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Black Tabby Games is an indie studio founded by Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor.

Check out the show notes: https://wp.me/pcB0ew-NF

Connect with Abby & Tony! ●https://www.blacktabbygames.com/ ●https://twitter.com/blacktabbygames ●https://store.steampowered.com/app/1406040/Scarlet_Hollow/ This episode is brought to you by Game School Online! ●www.gameschoolonline.com


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Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs.  You can also catch him in the movie Gamemaster. 

Check out the show notes: https://wp.me/pcB0ew-MU

Connect with Scott Rogers! ●https://www.linkedin.com/in/scottrogersdesigner/ ●https://twitter.com/mightybedbug

This episode is brought to you by Game School Online! ●www.gameschoolonline.com


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Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and lighting for movies and games.

Check out the show notes: https://wp.me/pcB0ew-MU

Connect with Mauro Frau ● https://www.linkedin.com/in/maurofrau/ ●https://www.treehouseninjas.com/ (Currently recruiting talent)

This episode is brought to you by Game School Online! ●www.gameschoolonline.com


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Just like the premonition set into play as soon as Stadia was announced, the first-part game development has been shut down! Did we see this coming? Yes, sorta, but what does mean for the future of streaming games? Find out in this episode.

Check out the show notes: https://wp.me/pcB0ew-Mn

Connect with Ray! ● https://twitter.com/Wadarass

This episode is brought to you by Game School Online! ●www.gameschoolonline.com


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Joel Durham is a digital artist that has worked at highly coveted studios in both the game and visual effects companies. Gracing studios like Sledgehammer Games, Blur, MPC, and Digital Domain with his great work. In this week's episode, he introduces the thrill and the onset of a 3D revolution of VR sculpting!

Check out the show notes: https://wp.me/pcB0ew-Md

Connect with Joel: https://www.linkedin.com/in/joeldurham​ https://www.artstation.com/joelrdurham

www.gameschoolonline.com.


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Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering AAA experiences. In this episode, we dive into the background of my partner-in-crime and learn how GoDemics came to be. 

Check out the show notes: https://wp.me/pcB0ew-M5

Connect with Leo! ● https://www.linkedin.com/in/leo-g/ ●www.godemics.com

This episode is brought to you by Game School Online! ●www.gameschoolonline.com


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Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios.

Check out the show notes: https://wp.me/pcB0ew-LV

Connect with Dave! ● https://tarsier.se/ ●https://tarsier.se/games/little-nightmares-2/

This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months


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Jay Wilson has been in the industry for decades and have lent his talents working at EA, Relic, and Blizzard. He is best known for being the game director on Diablo 3.

Check out the show notes: https://wp.me/pcB0ew-LC Connect with Jay! ●https://amzn.to/3iOEX1h (Get the Book) ●https://twitter.com/Angryrobotics

This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3


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A major paradigm shift for how me make games have occurred and we beg to ask the question: can we handle going fully remote?

Check out the show notes: https://wp.me/pcB0ew-Lh

Ray Graham: https://twitter.com/Wadarass Jason Lee: https://www.linkedin.com/in/jason-lee-b270a44/

This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months


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Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium.

Check out the show notes: https://wp.me/pcB0ew-K4

This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started!


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Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified.

Check out the show notes here: https://wp.me/pcB0ew-JI

This episode is brought to you by APP Figures!

●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast

●use our special code GDU3030 to get 30% off for the next 3 mont


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Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios. 

Check out the show notes: https://wp.me/pcB0ew-Jg

This episode is presented by Game School Online, www.gameschoolonline.com. If you want to learn AAA game dev for free go over and get your career started!


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Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020.

Check out the show notes here: https://wp.me/pcB0ew-Iy

This episode is brought to you by APP Figures! ●https://appfigures.com/?utm_source=gamedevunchained&utm_medium=podcast ●use our special code GDU3030 to get 30% off for the next 3 months


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Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people!

Check out the show notes here: https://wp.me/pcB0ew-I1

SPONSERS: http://gameschoolonline.com/ 

Watch live 11 AM PST Tuesdays

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Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on.

Check out the show notes for this episode: https://wp.me/pcB0ew-HI SPONSERS: http://gameschoolonline.com/  ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com


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Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio.

Check out the show notes for this episode: https://wp.me/pcB0ew-Ht

Connect with Mel: https://twitter.com/Mel_G_Kirk https://www.linkedin.com/in/mel-kirk-7a534a/ 

https://zenstudios.com/ https://twitter.com/zen_studios https://www.facebook.com/zenstudios https://www.youtube.com/ZenStudios https://www.instagram.com/zen_studios https://discord.gg/4wDUtUYAJT


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Jason Lee, who has been designing games at Relic Entertainment for over a decade. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic.

Check out the show notes: https://wp.me/pcB0ew-GU

https://pixelmatic.com/ infinitefleet.com  https://www.linkedin.com/in/jason-lee-b270a44/

SPONSERS: http://gameschoolonline.com/

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Adnan Chaumette is the founder of Polygonflow which is a company working on new ways to create tools without code.

Check out the show notes: https://bit.ly/2K5vbuk

● http://polygonflow.io/ ● https://www.youtube.com/watch?v=WmBnt3P5cGI ● https://www.linkedin.com/company/polygonflow

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Scott Milliard is the Managing Director at Feardemic. He has decades worth of experience managing teams across the globe shipping games through distributed talent.

Check out links from this episode: https://twitter.com/scottmillard https://www.feardemic-games.com/dar

► Check out the video version: https://youtu.be/3T_g9RwsSJQ ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps


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In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games?

► Check out the video version: https://youtu.be/4Nbi4kES86I

SPONSORS:

► http://gameschoolonline.com/

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Many Developers Know The Technical Skills Behind Development But Marketing Is Still A Big Mystery To Many.

https://twitter.com/StarlightSkyes

Check out the video version: https://youtu.be/UlTUxgTXSdg ► Check out Masterpiece VR: https://bit.ly/3dONcaA  ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/gduxme  ● Patreon: https://www.patreon.com/bluchamps


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Moo Yu Has Taken A Seemingly Bizarre 15-Year Route Through The Game Industry With Stops In AAA, Facebook, Mobile, Indie, And Even Children's Web Games. https://twitter.com/oneofmoo Check out the video version: https://youtu.be/1ELI95435oM ► Check out Masterpiece VR: https://bit.ly/3dONcaA  ♥ Subscribe: http://www.youtube.com/bluchamps?sub... ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com https://twitter.com/BLUchamps


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In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games?

► Check out the video version: https://youtu.be/AX4Hi03qKtk

SPONSORS: ► http://gameschoolonline.com/

● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps  ● Patreon: https://www.patreon.com/bluchamps Every week Brandon talk to game developers on how to be succe


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It took 200+ episodes for me to Unchained myself from my 9 to 5 job in the industry. This is to look at the current climate for game developers and provide an update of what the last 2 years. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► http://gameschoolonline.com/ ● Website: http://gamedevunchained.com ●Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps


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In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch.

► Check out the video version: https://youtu.be/6Ac1ImQyaEw

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Hawken Miller is a journalist, streamer, and pro gamer. As a young kid, he was diagnosed with Duchenne Muscular Dystrophy (DMD). Over the past decade, video gaming has become a favored past time and he has discovered a career from it.

► Check out the show notes here: https://wp.me/pcB0ew-Kx

Check out Hawken on ALL the social medias: https://twitter.com/hawkenmiller http://hawkenmiller.com/

SPONSERS: https://www.eliassoftware.com/ http://gameschoolonline.com/


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Pontus Mahler have worked in incubator programs to help indie developers find funding for their games. What is that world looking like during the Pandemic?

► Check out the video version: https://youtu.be/ou_TmkmJ8cc

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In this month's Rountable News episode the crew discusses the latest debacle between Epic VS Apple. Microsoft buying up Zenimax, Sony never going all in with the subscription model, and Tencent being under pressure.

► Check out the video version: https://youtu.be/bKXkyMtemK0

SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/

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Kristopher Eng and Philip Bennefall from Elias Software talks about their tool that is upending how the industry works with sound. Their adaptive technology creates creative flexibility for both composers and developers.

► Check out the video version: https://youtu.be/PiO2KpW4kic ● https://www.eliassoftware.com/ ● http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com


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Brad Hart is the Chief Technology Officer at Perforce & Johan Karlsson is a Senior Consultant there and we discussed a survey that Perforce recently conducted about the State of the industry.

Check out the full survey here ● https://www.perforce.com/resources/vcs/game-development-report ► Check out the video version: https://youtu.be/_eR1x5GhqXs ·············································································


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This week we sit down and the discuss the development behind Raji: An Ancient Epic. It is an action-adventure game set in ancient India. 

► Check out the show notes: https://wp.me/pcB0ew-Hf ●https://www.rajithegame.com/ ●https://store.steampowered.com/app/730390/Raji_An_Ancient_Epic/ ●https://www.nintendo.com/games/detail/raji-an-ancient-epic-switch/

● Website: http://gamedevunchained.com


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The Roundtable Crew discusses the showdown of the Decade with Epic getting in the ring with Apple about its 30% cut.

► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps

► Check out the video version: https://www.youtube.com/watch?v=DBIV45ZgxdU

···················································································· ● Join our Discord: https://discord.com/


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Minecraft, Dreams, Trove, And Roblocks.. What Do These Popular Games All Have In Common? They All Feature Or Are Built Around User Generated Content. ► Check out Masterpiece VR: https://bit.ly/3dONcaA ► Check out the video version: https://www.youtube.com/watch?v=IQiRYk8yGvY ···················································································· ● Join our Discord: https://discord.com/invite/sJtGmpV


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So much crazy stuff going on at Ubisoft. Let's take a breather and review what is happening and try to break it down and decide what really is going on,

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The mobile industry have always been a uncharted territory to game developers outside the mobile game industry. But the conversation with Nadav helps fill in that gap and why mobile games is laying the foundation of our industry.

► Check out the video version: https://youtu.be/yDNEYviNEnY

···················································································· ●https://supersonic.com/

●https://www.linkedin.com/in/nadav-ashkenazy-34083aba/?originalSubdomain=il

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Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs

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Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Join the Character Art Jam and get FREE lessons! http://gameschoolonline.com/front-line-defense ► Check out the video version: https://www.youtube.com/watch?v=ZT5eok


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This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry! ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Join the Character Art Jam and get FREE lessons! https://app.rupie.io/event/a27Rqw6mNB/overview ► Check out the video version: https://www.youtube.com/watch?v=M3imrvnuoNg ························································


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This talk will be a personal and technical roadmap of a game developer in Eastern Europe, where resources and a career in game development is scarce.

► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out Game School Online: https://beta.gameschoolonline.com/bundles/ApprenticeClub ► Check out the video version: https://www.youtube.com/watch?v=lt-GvPO10gE

https://www.artstation.com/igorpuskaric https://www.youtube.com/channel/UCyRH...


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This talk will share information about a world outside“traditional” game development. ► Check out Parsec for Team: https://bit.ly/3h7BEkQ ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out the video version: https://youtu.be/eVlDn_zpuhk ● http://collinfogel.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps


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The Roundtable Crew discusses the Playstation 5 reveal event

► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps

► Check out the video version: https://youtu.be/hsgMBKr1s64

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Every week Brandon talk to game developers on how to be successful.


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Ryan Sumo is a cofounder ofSqueaky Wheel living in the Philippines. His studio has shipped two indie titles, Political Animals and Academia Game.

► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/MIV6lIVV9m4 ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps


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Celia Hodent is a Game UX consultant, author of The Gamer's Brain. In this episode we discuss the application of UX design for game development and how current events are impacting the industry.

► Check out the Parsec for Team: https://bit.ly/3dIMnQA ► Check out the video version: https://youtu.be/gboClwan094

https://www.gamedevadvice.com/

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This talk will share information about a world outside“traditional” game development.

► Check out Parsec for Team: https://bit.ly/3h7BEkQ ► Check out Perforce: https://bit.ly/2N1spVc ► Check out Unity: https://bit.ly/3e5J2eA ► Check out the video version: https://youtu.be/ib_MegZm5-4

https://www.gamedevadvice.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.p


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Learning To Help People Create Content 10x Faster, Masterpiece VR is very exciting!

► Check out Masterpiece VR: https://bit.ly/3dONcaA ► Check out the video version: https://youtu.be/5uHS9fnKW_k ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.com/BLUchamps ● Patreon: https://www.patreon.com/bluchamps


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The Roundtable Crew discusses the Unreal Engine 5 demo, and Last of Us 2 reactions.

► Check out the Parsec for Team: https://bit.ly/3h7BEkQ ► Check out the video version: https://youtu.be/AefXTEFhN4U

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Every week Brandon talk to game developers on how to be successful.


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What is GduX.me? (https://www.gdux.me/)

18+ Speakers | 3 Days | Game-Changing Event | FREE The Game Dev Unchained Expo Is Born Out Of Necessity. We Are Building A Conference Offering Insight From Some Of The Biggest And Most Impactful Minds In Game Development Today, And Streaming Their Stories With The World For Free.


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Cornelius Dammrich is a master 3D artist and he sits down to talk about the inspiration behind his artwork as well as letting us peek behind his process. We take a deeper look at one of his projects called Blitz...

https://www.gamedevunchained.com/blog-1/2020/4/14/dammrich

https://twitter.com/planetzomax https://www.instagram.com/corneliusda... https://www.artstation.com/zomtech

https://www.patreon.com/bluchamps https://www.bluchamps.com/merch


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Brad Hart is the CTO of Perforce, which is the number 1 leading software for big and small game companies using version control.

For the video version, please visit https://youtu.be/iNpShJ0HUZM

This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained

Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u

https://www.patreon.com/bluchamps


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Jeremie Noguer is the Principal Product Manager on the Substance Team, along with Francois Cottin who is the Marketing Director on the team.

For the video version, please visit https://www.youtube.com/watch?v=AZieQU1T8G0

This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained

Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u

https://www.patreon.com/bluchamps


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Let's see catch up with what COVID-19 has impacted the game industry in month 2. Magic Leap is making a massive layoff. Stadia Direct? Check out this week's Roundtable News Episode.

For the video version, please visit https://www.youtube.com/watch?v=Vc99kP1nVVs

This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained

Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u

https://www.patreon.com/bluchamps


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Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games).

For show notes: https://wp.me/pcB0ew-J4

This episode is sponsored by: CORE https://bit.ly/CoreGameDevUnchained

Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://bit.ly/3eT4G6u

https://www.patreon.com/bluchamps


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Renee Gittens is the Executive Director of IGDA (https://igda.org/) and joins us to talk about the relief efforts that are available for indie developers this year. COVID-19 has derailed many plans for developers around the world and we discuss strategies of how to best combat the issues and still win as a game developer. 

For the video version, please visit https://youtu.be/2V0hOqe_Fyw

https://twitter.com/RikuKat https://igda.org/

https://www.patreon.com/bluchamps


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Zeng Xiancheng is the solo indie developer for Bright Memory. What makes his feat so fantastic is that the game looks and plays like a AAA game utilizing the latest technology in game tech. We talk about his process and determination to complete this commercial success story.

For the video version, please visit https://youtu.be/pwIOcaC0188

https://store.steampowered.com/app/955050/Bright_Memory/ https://twitter.com/FYQD_Studio

https://www.patreon.com/bluchamps


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Scott Knapp comes on and talks about the state of lighting for both the VFX and game industries. What it means to be a lighting artist and how it's one of the leading jobs that is hot in demand right now, and how virtual production is playing a major part.

https://www.patreon.com/bluchamps https://www.bluchamps.com/merch For the video version, please visit https://www.youtube.com/watch?v=eJTROSzRrfE

https://scottknapp.com/store/pjPX/pro... https://twitter.com/Scottthelighter


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Everyone in the industry is forced to work from home. Is it a dream come true? Magic Leap is looking to sell but is it coming off as desparate? Naughty Dog is overworking people again...and GameStop self-proclaims as a essential business. Check out this week's Roundtable News Episode.

For the video version, please visit https://youtu.be/Gf0q7Z9lSko

https://www.patreon.com/bluchamps https://www.bluchamps.com/merch


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Epic Games is getting into the publishing game. Is it as ground breaking as everyone is making it out to be?

Watch the video version here https://www.youtube.com/watch?v=--t6M9uDtYE

Every Monday/Wednesday/Friday Brandon talks about the biggest stories in game news that affects game developers.


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A big part of being a game developer is being in-between big projects. Sometimes, the in-between phase isn't just a few days or months, and it can feel like you're losing steam if you're not kicking off the next big game. For the video version, please visit https://youtu.be/F1tmVZJ9Pks www.Perforce.com http://ninasays.so/beachdate/ https://www.twitch.tv/hentaiphd Follow Nina on Twitter: https://twitter.com/hentaiphd https://www.patreon.com/bluchamps


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The Coronavirus is sweeping the world and is forcing every company to impose remote working. Are their upsides to this for the game industry? Is this real, or do we not know the long-term implications on this just yet? For the video version, please visit https://youtu.be/bd6geYIQm3M https://www.patreon.com/bluchamps


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How bad is the Coronavirus affecting game devs? Does Stadia have a chance to turn things around in 2020? Geforce Now all fluff? What is going on with Riot Games?! Watch this Roundtable News episode to find out! For the video version, please visit https://youtu.be/IY2fn4WxNEw https://www.patreon.com/bluchamps https://www.bluchamps.com/merch


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California AB5 Bill passed in November 2019 and are already having ramifications in all creative industries, including the game industry. Contractors all over California are finding themselves at a disadvantage and Zac Rich helps paint a clear picture on what this all means for game devs.

Check out https://www.outstandly.com/ for all your art services needs. For the video version, please visit https://youtu.be/oWDh8wxCDOE

https://www.wingsfund.me/gdcrelief https://www.patreon.com/bluchamps


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Andre Cardoso started with curiosity on how game mechanics of major games were made and is now working at Unity as a Evangelist and has the hottest youtube channel, Mix and Jam. In this fireside chat, he shares his philosophy and his story of how he came to be!

For the video version, please visit https://youtu.be/LusYiPV_a0w

www.Unity.com https://www.youtube.com/channel/UCLyVUwlB_Hahir_VsKkGPIA https://twitter.com/andre_mc

https://www.patreon.com/bluchamps


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There are many ways to approach marketing and Victoria lays down the foundation of being effective without spending a fortune.

For the video version, please visit https://youtu.be/LJr6nKQSSjs

@TheVTran

https://www.patreon.com/bluchamps https://www.bluchamps.com/merch


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What is going on with crunch culture in the game industry right now? How is Google Stadia tracting with early adopters? How are indie game developers dealing with so many choices out there? What is the biggest impact for VR? Beat Saber or Half Life: Alyx? Watch this Roundtable News episode to find out!

Check out https://www.outstandly.com/ for all your art services needs.

For the video version, please visit https://youtu.be/oWDh8wxCDOE https://www.patreon.com/bluchamps https://www.bluchamps.com/merch


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You DO need a way to stand out in the market. You DO need a partner to help promote your game. You DON'T need hundreds of thousands of dollars to secure a license or IP.

For the video version, please visit https://youtu.be/dG_UrEppBMQ

https://www.powellgroupconsulting.com/indie-game-business/

http://perforce.com/ https://unity.com/

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Richard Khoo joins us to talk about starting a indie dev studio with his family. We talk about the challenges, game design principles, and differences that presents opposed to his AAA 300+ plus team past experiences.

Check out https://www.outstandly.com/ for all your art services needs.

For the video version, please visit https://youtu.be/oWDh8wxCDOE

https://www.khookey.com

https://www.magehunter.net

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This talk will emphasize the importance of life experience and using that information to build gameplay moments which resonate with players.

For the video version, please visit https://www.youtube.com/watch?v=kv1cas9UZok

https://animationsherpa.thinkific.com/ @Foofinu

https://www.patreon.com/bluchamps


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Ryan Kingslien is a successful entrepreneur and is the CEO of the Game Art Institute. In this episode, Ryan discusses his beginnings being a premiere evangelist in the beginning days of Zbrush and finding his passion into teaching game development.

Check out https://www.outstandly.com/ for all your art services needs.

For the video version, please visit https://youtu.be/5Sr9oYQ1kZg

https://www.gameartinstitute.com/

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Happy New Year! I will be ushering the first episode of 2020 with last year's review and what to look forward to for this upcoming year. The bulk of the episode also is about analyzing the biggest trends of the past decade and how game developers should look at the data to forge the path ahead!

Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development.


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How do you put together an art team to manage resources and make the best out of smaller budget? In this talk, Cecil will compare how working from AAA studios is very different from running your own studio and share the challenges he’s had. In addition, he will show how to keep pushing to continue making games.

For the video version, please visit https://www.youtube.com/watch?v=u7wog9SEdVM

https://www.patreon.com/bluchamps


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The games industry marginalizes people on multiple axes - but there are many of us here navigating work and life in these non-traditional and often precarious spaces.

For the video version, please visit https://www.youtube.com/watch?v=f4C6866pZPU

Follow Meg on Twitter: https://twitter.com/betterthemask

Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within the game industry.


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Game Development behaves pretty much like life: it is constantly evolving. This is probably one of the things that make this job so exciting, but also what it can make it pretty unsettling.

For the video version, please visit https://www.youtube.com/watch?v=gn7e9VPw3Yc

Follow Lucas on Twitter: https://twitter.com/KingKuranes

Support us on https://bit.ly/2PssmUx and get the exclusive weekly episodes of Life Unchained.


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This talk will teach you how to make connections, and get clients simply by generously sharing your knowledge with others. By making written or video content based on your wealth of experience, you will position yourself as an expert in your field, and help others solve their problems. .

For the video version, please visit https://www.youtube.com/watch?v=DB-C6BaFO_8

https://www.derek-lieu.com/subscribe https://www.idlethumbs.net/cutdown https://twitter.com/Derek_Lieu


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Jonathan Holmes is the Community Manager & Support Lead @ Quixel, which is now a part of Epic Games. In this fireside chat during GduX.me 2019 Part DeuX, Jonathan speaks on the topic of new evolving technology constantly changes the workflows of game developers, and advises how to thrive in these conditions.

For the video version, please visit https://youtu.be/ZYlLJfP3NRs

https://www.artstation.com/synaesthesia


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Michael Brown is the CEO of Vicarious PR (vicariouspr.com) and we discuss the pitfalls and successes of how developers promote their games.

For the video version, please visit https://youtu.be/-QjqzZiuOvI

www.vicariouspr.com https://twitter.com/VicariousPR

Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development.

Game with me every Wednesday @ 8PM PST on the BLU Champs Discord Channel.


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Matthew Burns is a Writer, Composer, & Game Developer and a podcast-favorite for his introspective thoughts on the game industry. He joins us to discuss the latest developments within the industry.

For the video version, please visit https://youtu.be/OX3_6ujXBLM

https://www.linkedin.com/in/mburns/ @matthewseiji


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Games ReCAP (AKA Roundtable Discussion) is when we gather game dev professionals and offer their opinions on the state of the game industry affairs that affects game developers. This segment took place in GduX.me 2019 Part DeuX on Day 2.

For the video version, please visit https://youtu.be/c5hj1QF46V8

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!


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The game industry is a tough place especially with veterans every year having less and less options. Des Gayle talks about his personal experience through the industry and how it has evolved his career and thinking in games.

For the video version, please visit https://www.youtube.com/watch?v=i3CjzrbGSaM http://www.alteredgene.co.uk/index.html https://twitter.com/kid_desimo


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GduX.me 2019 Part DeuX is happening now. Head over to https://www.gdux.me/ and join the fun!


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This talk will teach you how you can start making your very own Youtube Channel to become a better game developer and make a name for yourself and your work! We'll go over the pros and cons of having a Youtube channel, how to keep it growing, equipment needed, and lots more.

For the video version, please visit https://www.youtube.com/watch?v=SFi0HtG_7k8 https://www.youtube.com/channel/UC9Z1...

https://twitter.com/NoaCalice


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Joschka Pottgen was a Physics Scientist at CERN before becoming the Lead Core Engineer at Tarsier Studios on the Little Nightmares Franchise. It's one interesting journey...

For the video version, please visit https://youtu.be/AJq7Itv7Fes Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST


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Michael Volpe is the Marketing Manager at IO Gear, a hardware peripheral company. He has spent decades working primarily in the game industry as a Brand Strategist and in Public Relations. He shares his experience on how to present yourself in the public eye as a representative in your company and his thoughts on how technology is changing our lives.

For the video version, please visit https://youtu.be/oAz6TNffjWI

https://www.linkedin.com/in/michaeltvolpe/


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Tom Wright is a Senior Lighting Artist that came from both the Visual Effects and Game Industry. His resume includes working at Infinity Ward, Naughty Dog, and Epic Games. He sits with us this week to share his love for Blender and how multiple times in his career he was able to spot opportunity despite opposing industry trends.

For the video version, please visit https://www.youtube.com/watch?v=91wak0t6Qfs

https://www.artstation.com/tommywright https://sketchfab.com/3d-models/blend...


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Jason Rohrer is a game designer that has been in the business for over 15 years. His latest and twelfth game One Hour One Life is a culmination of studying data and analysis from Indie-O-Calypse. Jason has both the experience of before and after Steam Greenlight and in this insightful episode helps paint the fuller picture of what's really going on out there.

For the video version, please visit https://youtu.be/WbF48W79cc4

http://hcsoftware.sourceforge.net/jason-rohrer/


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SomaSim does their revenue sharing a little differently. They treat everyone's hour equally - an hour of coding or design is the same as an hour of art or an hour of QA. That means if art hours are 35% of the game's total development, then artists get 35% of the revenue. Matthew talks about the awesome parts of this model.

For the video version, please visit https://www.youtube.com/watch?v=ihN0RF52MZE

https://twitter.com/MatthewViglione http://www.somasim.com/blog/


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Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work.

For the video version, please visit https://youtu.be/JyLV0LUPxRw

http://bohdon.com/ https://creatureinthewell.com/


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Game development can be exhausting, especially in sketchy workplace environments. If we’re looking for a long career in game development, how do we keep our passion and motivation from burning out along the way? Burnout is difficult to come back from, so how do we pace ourselves properly? There's no "one size fits all" answer, but here's one take on how to survive the grind with your joy & passion intact.

For the video version, please visit https://www.youtube.com/watch?v=vQH0hLK1r5I


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Igor Puskaric lives in Croatia, a country in Eastern Europe, where the game development scene is in its infancy and the resources for great opportunities isn't that high. Igor thankfully, is one that makes his own luck and joins us to share his story of personal success and navigation through the industry.

For the video version, please visit https://youtu.be/YW9cxFsVKVk

http://www.spacejar.com/ Instagram: https://www.instagram.com/tanksofthegalaxy/


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Rhianna has worked on the biggest franchises as a Narrative Designer and has opted to take control of her career. In this honest conversation we cover many bases on what makes a good narrative designer and how to leverage one's skill set and experience to finally call the shots.

For the video version, please visit https://www.youtube.com/watch?v=NU6UxqWmfm0

https://twitter.com/rhipratchett http://www.rhiannapratchett.com/


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Jake is a veteran indie and has shipped 11 games since 2005. He'll talk about his approach to running a sustainable indie microstudio and will share data he has collected that will help you to make strategic decisions about launching games on Steam and beyond.

For the video version, please visit https://www.youtube.com/watch?v=20Iy2FhDlJo https://greyaliengames.com/

Follow Jake on twitter: https://twitter.com/GreyAlien

Buy Ancient Enemy: https://store.steampowered.com/app/99...


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Pete Bottomley is the co founder of White Paper Games. and has helped shipped two beloved titles: Ether One, a first person adventure that deals with the fragility of the human mind. And the Occupation, A FIRST-PERSON, FIXED-TIME, INVESTIGATIVE THRILLER SET IN NORTH WEST ENGLAND ON 24TH OCTOBER 1987. For the video version, please visit https://youtu.be/3UFNxB965Ts

https://twitter.com/pete_bottomley https://www.whitepapergames.com/ https://ether-game.com/ https://www.occupation-game.com/


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It's really useful to know a lot of things about different areas of game dev if you're going to try to run a company. In this talk, Karla will walk through Fullbright’s development from Gone Home to Tacoma and focus on all the things she has learned as she went to be a successful indie studio. 

For the video version, please visit https://www.youtube.com/watch?v=6LI5YbArSl4

Follow Karla on Twitter: https://twitter.com/zusty

https://fullbrig.ht/


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Ewan Croft is a VFX artist who's been working in the industry for decades. With extensive experience developing production art, art pipelines, and procedural content Ewan has taken his expertise working at companies like 2K and ILM to going freelance full-time.

For the video version, please visit https://youtu.be/EURzVV0ta9g

http://airshipcreative.com/

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST


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Three important things Bekah have learned from other industries and hung onto that have helped her in business development in games.. 

For the video version, please visit https://www.youtube.com/watch?v=WsigheyaSL4 https://finji.co/ Check out her latest game: https://finji.co/games/overland/ Follow Bekah on Twitter: https://twitter.com/BexSaltsman

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!


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Kylan Coats is the founder and creative director of Crispy Creative. We talk about transitioning from AAA development to being his own boss, and how the leap of faith just needs a forced push sometimes.

For the video version, please visit https://youtu.be/wSMQg7bJ4-I http://www.longjourneygame.com/

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!


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Working in game dev can be stressful even on the best of days. But what happens to both your social circle and your work when you experience interpersonal conflict, burn out, go through a health or family crisis, or worse- lose your job?

For the video version, please visit https://www.youtube.com/watch?v=JHaYGsuh9JY

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!


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We are celebrating our 200th episode with our announcement of our next GduX.me. We also discuss if the game development community has gotten better than it was four years ago.

For the video version, please visit https://youtu.be/KUJCwd4VMNU

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST


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Diversity is now a checkbox on a lot of lists rather than being about inclusion and making sure everyone is included. Let's get into the nitty-gritty of why we need to actually be inclusive and stop checking off boxes and calling it a done deal.

https://www.twitch.tv/cypheroftyr https://twitter.com/cypheroftyr https://www.youtube.com/cypheroftyr

Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs

For the video version, please visit https://youtu.be/wwaJxDP1fYI


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A in depth look at how Epic Games run their studio with the onslaught success of Fortnite. Is the developer a model or a villain to other game studios. We take a look and decide.

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST

Grab some Merch!

Give us a rating on iTunes: apple.co/2IKxTmU


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You've got a great idea for an indie game, but how do you go about creating it? In this talk, 17-year game developer, art director, and college professor Jeff Spoonhower will offer advice on breaking into the indie games space.

https://anewthegame.com/ Follow them on Twitter https://twitter.com/AnewTheGame

For the video version, please visit https://www.youtube.com/watch?v=YHdO9o6aM-s

Support us on www.patreon.com/bluchamps


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Pressure to create top selling games, gain promotions and keep ahead in our field can cause us to make decisions about our work and life habits that aren't in our best interests. This talk will look at re-framing what success is by looking at what really makes us happy in our work. With thoughts and perspective from moving from being a AAA department director to being an independent game developer. 

For the video version, please visit https://www.youtube.com/watch?v=W4UItQKe3ic


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Brandon & Larry discusses the current state of the industry and shares some personal stories on why GduX needed to happen and why this is the perfect time to address the issues.

For the video version, please visit https://www.youtube.com/watch?v=sVlv40onCIE Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST

Grab some Merch!


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Jay Powell has been working in marketing for over 20 years and have been lending that knowledge to the indie community for several years. We also scratch his brain on the recent PR faux paux of major AAA companies.

For the video version, please visit https://youtu.be/7YO9XLeh-nU

Twitch - www.twitch.tv/indiegamebusiness YouTube - https://www.youtube.com/channel/UCjPItT- Event Tickets for the Indie Business https://bit.ly/2NV8QkQ


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China is the world’s largest games market but also the most insular and complex. Sam Wey will share his insights into the unique characteristics of work culture, game development, and VR in China. He will clarify the dynamics at work between censorship, publishers, and indies. Lastly, Sam will provide an overview of the VR market and the role of the Chinese government in the future of this emerging medium.

For the video version, please visit https://www.youtube.com/watch?v=AATYs8q3rr4


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Chella Ramanan is the cofounder of POC in Play but also joining Ubisoft Massive as a Narrative Designer. This week we go through a range of topics about diversity, writing in games, and a blossoming industry in interactive movies.

For the video version, please visit https://youtu.be/voS6XobvJnA

Follow Chella on Twitter: @ChellaRamanan  http://www.arguethetoss.libsyn.com/

https://t.co/SKyn12jQNS


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Introducing our new show available everywhere you listen to podcasts.

https://www.bluchamps.com/invisible-walls Subscribe on iTunes: https://podcasts.apple.com/us/podcast/invisble-walls/id1470180845

Subscribe on Spotify: https://open.spotify.com/show/5ZZTaUCautOaSGbC1aOTHD

Subscribe on Google Podcasts: https://play.google.com/music/listen?u=0#/ps/Iahmd5mbf2jh3zlwl66ldpbv2qu


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Zac Rich is a lawyer from Press Start Legal and is on this week to discuss the situation around Loot boxes and why it is in the spotlight for unlawful ramifications. Why is EA again facing UK Parliament? Is it unethical? Is there a world where loot boxes can peacefully coexist with consumers? We answer all those questions in this week's episode.

For the video version, please visit https://youtu.be/voS6XobvJnA

https://pressstartlegal.com/ https://twitter.com/PressStartLegal


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Watch the video version here: https://www.youtube.com/watch?v=KkeAMR2nA7o What is the bigger picture with technology companies outsourcing to China? We analyze all angles of what this means to developers, consumers, and Americans.

Watch live 10 AM PST Daily on https://www.twitch.tv/blu_champs Support us and get and turn Games Recap into a daily game news podcast through https://www.patreon.com/bluchamps


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Austin Anderson and Jonathan Tzou joins us this week to discuss their company's, Rupie.io, mission to help ship quality games.. We go in depth on how they setup teams for success and how their website allow creatives to do what they do best, be creative.

For the video version, please visit https://youtu.be/E6m7J1ji-0Y

https://rupie.io/

Support us on Patreon and get Games ReCAP, our spinoff show of Roundtable News, in podcast form to hear us on your daily commute!


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This is a clip from our new show, Games ReCAP. A daily news show on games reported and analyzed by game developers. It's basically a spin-off of our Roundtable News segment.

For the video version, please visit https://www.youtube.com/watch?v=4CGojS-Vx9M Support us on Patreon and get Games ReCAP in podcast form to hear us on your daily commute!


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This is a clip from GduX.me, a three day free livestreaming event for Game developers. Emma Kinema joins us from Game Workers Unite to talk about the latest status of worker's rights and breaks down the misconception about unionization. 

For the video version, please visit https://youtu.be/G7RWveVbmt0

To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST

This episode is brought to you by Quixel.


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Fullbright had a breakout hit with their first game Gone Home and went on to release their successful second game, Tacoma. Karla Zimonja, the cofounder of the company, sat with us this week to discuss how the indie landscape is constantly changing much like here roles within the studio as the company grows and expands. 

This episode is brought to you by Quixel.

Goto Quixel.com and enter code GDU10 for 10% off for the first year!


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Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company.

This episode is brought to you by Quixel.

Goto Quixel.com and enter code GDU10 for 10% off for the first year!


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Richard Lico returns after two years to catch us up with how he and his team at Polyarc are doing after the success of their first indie title Moss VR. We discuss all the major milestones and dive into the business side of things.

This episode is brought to you by Quixel.

Goto Quixel.com and enter code GDU10 for 10% off for the first year!


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This is the last of the three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This interview features game designer Joel Hakalax from Storm in a Teacup, as he walks us through their game Close to the Sun.

This episode is brought to you by www.Quixel.com


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Monica Cappiello has been a Director of Education for over ten years. She currently serves as the Department Director of Digital Arts and Animation at Cogswell College and was the Dean of Academic affairs at multiple Art Institutes. She now sits with us to discuss the current state of Game Education in the United States and why things are the way they are.


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Our first year as press to GDC 2019 was a huge success. This is the third of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are from the indie publisher Versus Evil covering games like:  Into the Dead 2, HitchHiker, Cardpocalypse, and Yaga.


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This is the first bonus episode where we discuss our first expo called, GduX.me. The first global game dev conference taking place between June 4-6 from 10AM PST to 5PM PST on Facebook, Twitter, Youtube, and our website. It's completely free and featuring 18+ speakers exploring the business of games.


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Our first year as press to GDC 2019 was a huge success. This is the second of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays. Early access as usual will be released for our Patreon supporters. This set of interviews are the developers behind Adventure Academy, a MMO education platform for kids K-12 & the indie game Falcon Age.


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Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Bioware recently is going through a tough time with a studio culture of working overtime and under stressful situations. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us.


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners like Google Stadia, Apple Arcade, State of VR, and Unity vs Unreal.


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Our first year as press to GDC 2019 was a huge success. Aside from doing onsite interviews we had our first official GDU mixer sponsored by Quixel meeting past guests and mingling with listeners. It was great and we are already looking forward on how to improve it next year. This is the first of three series of the interview we did at GDC that are also available in video form on our youtube account starting Thursdays.

Support us on Patreon (www.patreon.com/gamedevunchained)


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Dave Mervik joins us from Tarsier Studios to discuss early development for Little Nightmares. We also talk about the studio's transition turning from a co-development game studio to a independent one.


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In this episode, we lay out our plans for GDC 2019. Many announces are made including our Official GDU Mixer at GDC sponsored by Quixel. As well as our journey to doing this full-time and how we are pumping our Patreon efforts. In addition, forming a umbrella company to house all of our ventuers such as GDU, GSO, etc into BLU Champs. More merch and many many more.


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Unionizing game workers caught a major spark in discussion across the industry far and wide and has reached a fever pitch in recent months. Game Workers Unite is at the forefront of the movement and it is no doubt that this upcoming 2019 Game Developers Conference will be about Unionization in a huge way. To help lay out what developers can expect and also come to GDC prepared for, Emma from Game Workers Unite joins us this week to share their plans.


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Glassdoor Confessions is a segment where game devs analyze a company's strengths and weaknesses based on glassdoor reviews, anonymous tips, and articles. Activision Blizzard recently laid off 800 developers after a record-breaking year because they weren't able to reach their 'full potential.' Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what affects all of us.


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision laying off 800 people, 2K Silicon Valley, Apex, Fortnite Dance Lawsuits, and Starbreeze Bankruptcy

This episode is brought to you by Quixel Megascans.


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GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to pitches and making pitches and is gracious enough to share her insight. Rebekah helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.


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Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and sat down this week to educate the legal side of indie development, contractual agreements, forming a new company, and many many more about what it takes to make a company legitimate.


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Tapas Media is an indie digital comic book company who has just expanded their business to co-develop and publish some of their biggest titles into mobile games.  Tapas has around 2.1 Million active users on its platform, and I think this is a very interesting and unique brand that bridges comics and manga, to indie gaming.  Their newest game is called ‘Dungeon Construction Co.’ and it is an adventure puzzle game based on a best-selling indie comic book.


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Immigrants in the United States are facing tougher challenges in recent years as they are up against bigger obstacles. Cecillia Peng was almost forced out of the country even though she has been at one of the top mobile company in the industry for several years now as a UI/UX Designer. We were honored to have her on to tell her story of how her competence in performing her job in a specialized industry has been politicized in recent years.

This episode is brought to you by Quixel Megascans.


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with what's going on with Activision and its split from Bungie. Blizzard getting peanut butter and jealous of that split, and how Epic Games Store is swooning Ubisoft away from Steam. 

This episode is brought to you by Quixel Megascans.


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Ushering the New Year in traditional fashion we review 2018 news that affected game developers and gamers alike. What the podcast's past and current goals are, and finally semi-announcing our indie game and Games Unchained initiative.


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Super.com is a non-traditional indie publishing firm that invests wholly into a game. Recently established in mid 2018 Super.com is offering seed investment for new studios, or venture capital for more mature companies. Hear all your questions answered now on how to get your game funded! You don't want to miss this episode.


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Alex Jerjomin is a Senior Environment Artist working at Digital Extremes on Warframe. He has spent 7 years in the industry living on different continents working on the Fable franchise to working on the Spyro series. In this episode we talk about his struggle to get freelance to work as a side hustle and his general view points on where we are as a industry.


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Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.


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Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from Epic Games announcing their game store, Fallout 76 upsetting their fanbase, Obsidian being bought out by Microsoft, Game Awards and new game announcements, and the crew's 2019 game predictions.  


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Brackeys is one of the fastest growing tutorial resources in game development. Brackeys provides the tools and knowledge needed to program, shape, and design cross-platform applications from ground up using state of the art software. This week we discuss the transition from running a studio office versus renting an office space and how they are advancing to their next goals.


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Jonathan Hawkins is the founder of White Elk Studios and have been decorated with high praise and awards from his first VR game Eclipse. His second game Covert for the Occulus GO has been freshly released and is picking up a lot of buzz. This week, Jonathan having spent over a decade working on the God of War series as a designer, has a real conversation with us of what it is like leaving AAA to explore the new frontier of AR/VR.


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When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC.


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Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from the recent backlash from the Diablo Immortal PR blunder. Our panel also discusses about the Red Dead Redemption 2 Crunch, Blackout update, Riot gender lawsuit, Jade Raymond leaving EA Motive, and how relevant is game unionization.


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The non-gaming industry is a big industry that is growing. There's a huge sector of game developers that are transferring their skills and are prospering in stability and real-life applications. John Podlasek joins us from Level-Ex , a company that produces applications for the medical field to train doctors and medical professionals.


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We continue to investigate what went wrong at Telltale Games leading up to the layoff of 275 game developers. Our panel includes previous developers from Telltale Games, Emily Grace Buck and Travis Goodwin. We also welcome back our friend Emma Kinema from Game Workers Unite to explain how Unionization could have helped and what we could do as game developers to be safe in the workplace again.


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Brian Canary is the Lead Designer at Splash Damage and have been working in the industry for over 20 years. His career has taken him into all aspects of the game development space and has worked on many distinguished MMO, console, and mobile games. He shares with us in this episode his thoughts of the current trend, and a glimpse of where we are heading as a industry.


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Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.


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Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects.


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Telltale Games recently shut its doors and laid off 275 full-time employees with no severance and week left on health insurance. Although, this type of malpractice and ill treatment of game developers isn't new, the lasting impact is being felt throughout the industry. Larry and Brandon sits down this week to give a game developer's perspective on what needs to change and what developers need to do now to prepare themselves for what will eventually happen to all of us.


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If you are curious about working in AAA, startups, or in the mobile industry then you have to tune in to this week's episode with Richard Khoo. He is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard shipping StarCraft 2 and was the lead systems designer for Heroes of the Storm. His extensive experience working in AAA led him towards consulting, helping indie projects and pitching to investors.


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In honor of our 156th episode, we’ve pulled some of the interview highlights from our past year episodes to share.


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners starting out with condolences to friends and families of the victim during the Madden tragedy. The new RTX graphics cards, Riot Games and how they are battling sexism at the workplace, also on how to behave outside and inside of work. We conclude the episode with the Epic showdown between Fortnite and Google Play.


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Deep Dive is a segment where we breakdown the success and game design of a genre-defining game. This week we analyze Heroes of the Storm made by Blizzard Entertainment with Richard Khoo. He is one of the lead designer that worked on Heroes of the Storm and a veteran of the industry that has spent over 10 years at Blizzard working on many other titles there. His resume includes being at Riot as well, so needless to say, he is quite the expert on MOBA and its impact on our game industry.


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Pop Culture Thoughts is about all things that are news in entertainment and nerd culture. In this episode we discuss how discussing taboo subjects can be dangerous. The hype vs quality on movies like the Black Panther. Cultural representation and impact on Crazy Rich Asians. Racial undertones in Zootopia. What you are missing out on UK's 'Love Island.' We also briefly touched based on the Battle Royale genre.


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Would you believe a team of game developers in Egypt came together to form a company and development academy in order to create their very own AAA action adventure game? We do now, thanks to the story of Ahmed Fouad and the team members of Rumbling Games. He sits with us this week to go over the humble beginnings of an Egyptian game development community, making the switch to Unreal and what it means to him to develop their historically based fantasy adventure game Knights of Light!


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Glassdoor Confessions is a segment where we look at reviews of a company like, Riot Games, and read the pro and con of anonymous employees on glassdoor. We also draw from our own second-hand accounts to try to breakdown and get closer to the reality of what life is like working at the company. In addition, Riot Games is in a bit of a pickle in result of a Kotaku investigative article of 'Sexism at Riot Games.'

https://kotaku.com/inside-the-culture-of-sexism-at-riot-games-1828165483

http://meagan-marie.tum


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Dare to enter the future of technology and games, with our tour guide Matt Brown? Matt returns for a second round of our podcast to update us on projects in AI learning, game streaming and the impact of technological advancements on society. Before things get too intense, we lighten the mood with talk about the takeover of social gamification and VR/AR trends we're excited to see.

Matt Brown is a Principal Software Engineer 'building machines that build themselves' at Microsoft. He started his career worki


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Kinman Chan is a concept artist that has a portfolio that spans over 15 years of experience and in multiple industries. His career has taken him from first working on Red Dead Redemption to working 'close to' George Lucas at ILM and many many more places. He gives us a preview of his life going through the industry as a concept artist and dives deep beneath the depths of creative growth.

http://kincept.co/ https://www.linkedin.com/in/kinman-chan-6696031/ https://www.imdb.com/name/nm2199209/ https://kotak


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Carl Armfelt is a Portfolio Manager at Swedbank Robur with a focus on technology and the game industry. He sits with us to break down the investment side of game development. Find out what makes a game company attractive, what things an indie company should focus on if they want to get investor funding and lastly, the not so obvious do's and don'ts developers should be aware of when considering starting their own company and hoping to partner with VC funds. Some of the investment companies includes : Take-


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about the biggest headliners from E3: Microsoft buying up studios, Sony leading the charge, Nintendo doing its own thing, Google entering the arena... How PubG and Zenimax is doing with their respective lawsuits against Epic and Occulus. Smaller studios like Telltale ditching proprietary engines for safer bets like Unity. The stubbornness of Sony with cross play. Also we round it out with how Valve is


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Dating developers, the advice and trials as we came up in the industry as a husband and a boyfriend. Hear the benefits of dating in industry, and the difficulties you may be faced with when dating someone at your company or on your team. And to really spice up this episode, we get into wives having our backs against EA and what the industry developers need to do to keep history from repeating.

This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource, wit


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A true believer of the unchained life, Jonathon Holmes tells us NOTHING about making secret government military games, but everything about how his environment art career and personal ambitions allowed him to achieve his absolute dream job in the game industry working at Quixel, FROM HOME!

Check out his work https://www.artstation.com/synaesthesia

Night Dive Studios (Streams every Thursday) http://www.nightdivestudios.com/ https://www.twitch.tv/nightdivestudios https://www.youtube.com/channel/UCNFs4mUpyf3


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Danny Oakes is the Director of Operations and Marketing at SpeedTree. He is an experienced marketing manager with demonstrated history of working in the information and service industry. In this episode, we talk about his career and how he got involved in the game industry, traveling for work, and how procedural generation is changing everything.

Goto https://store.speedtree.com/ and try it out!

This episode is brought to you by Quixel Megascans. Megascans is the definitive standardized content resource,


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Eric Valdes made all the right moves to go from Miami to LA and become a Character Artist working on God of War at Sony's Santa Monica Studios. Hear the story of how he accepted a challenge that changed his life forever. Hear how he started, and found his way and what he's looking forward to working on in his career. Lastly, he talks about sculpting his FAVORITE character model ever and the unlikely bond between that character and one of our podcast hosts!

http://www.ericv3d.com/

Goto megascans.se and ent


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Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. She is currently a game designer at Fullbright. She was included in Forbes 2015 list of influential video game industry figures. In this episode, we talk about ways to self-promote and stay relevant. How streaming narrative-driven games is more helpful than harmful.

Follow Nina on twitter : @hentaiphd https://www.twitch.tv/hentaiphd https://www.instagram.com/hentaiphd

Check out her latest game https://tacom


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This Roundtable News brings you discussions from game industry vets about last months biggest news. We talk about some backlash with Total Biscuit's passing, Fortnite continuing to print money with a $295 million dollar month, Cliffy B's studio closure, Call of Duty and Battlefield having a Battle Royale mode, and finally catch up with Star Citizen and its $27,000 premiere class mode.

Goto megascans.se and enter code GDU for 30% off for the first three months!

Support us on Patreon: www.patreon.com/gamede


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Emma from Game Workers Unite gives us the roadmap for seeing a unionized game industry come to fruition. We find out what the importance of unions are, and what benefits and rights us developers should look forward to. Also, from the perspective of employers and companies we discuss what unionizing could mean in FAVOR of a company and how companies and corporations can co-exist with unionized game developers!

Follow on Twitter: @EmmaKinema @GameWorkers https://www.gameworkersunite.org/

Goto megascans.se a


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Galen Davis is a evangelist for Quixel and is afforded the ability to travel the world and help studios across the industry with tools and support using megascans. In this episode, we talk about his journey from his beginnings in the Art Institute to working on God of War PS4. How he planted his roots at Quixel and what his job entails.

This episode is brought to you by Megascans and Quixel. Megascans is the definitive standardized content resource, with everything fully PBR calibrated, and all 3D scans c


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Game Trailers has a significant influence on announcing games, demonstrating gameplay, and the ability of squeezing a 2-hour plus experience to a comprehensible 90 seconds. It's a tough job and we can't think of anyone else than Derek Lieu to explain the process of making trailers.

Derek has worked on many AAA and Indie titles such as Firewatch, Tacoma, and Absolver and this week he stops by to give the best tips as well as what to avoid when making trailers.

https://www.linkedin.com/in/dereklieu/ https:/


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Getting your game funded and published has never been easy, but Mario Valle and his video game venture capital team Altered Ventures, LLC are definitely are making it easier. Mario walks us through the process, and gives us some solid gold advice on preparing your pitch all the way to selling a game idea and getting it funded!

http://www.altered.vc/

Follow Mario Valle on twitter @bilbeny

Games mentioned in this Episode https://www.lienzo.mx/

Goto megascans.se/ and enter code GDU for 30% off for the firs


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In this month's Roundtable News session, the crew talks about the biggest news to hit the game industry recently and analyze how it affects game developers. The panel discusses the Dawn of Battle Royale Games like Radical Heights, what's up with Destiny 2, Micro transactions, and Valve's move to acquire Campo Santo.


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How to design games with your wife and sell them! Wait no. How to develop a mega hit indie game like Canabalt and put your indie company on the map? No that's not it. The Indie game dev survival guide with Adam Saltsman! That sounds like a winner!

http://finji.co/ http://www.nightinthewoods.com/

Road to Quixel 2018! https://www.youtube.com/watch?v=2UMjzjgcvbU

Goto https://megascans.se/ and enter code GDU for 30% off for the first three months!

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Cecil Kim gives us one of the best interviews on concept art and a career of breathing life into games through his craft. We follow a young man working in Hawaii for Square, working on FFIX, moving on to develop God of War as the Visual Divelopment Lead in the early days and then finally finding home with a studio (Section Studios) of his very own.

https://www.linkedin.com/in/cecil-kim-ba4985/

https://play.google.com/store/apps/details?id=com.sectionstudios.rival&hl=en_US

https://www.youtube.com/channel/


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Roman Goroshkin currently resides as the frontman for Epic Games' PR and Event Manager in Europe and gave us an hour of his time to talk about getting in kahoots with him to attend future Epic events, how to get your software noticed and promoted the right way. Lastly, we have a good time discussing some entry level career tips for anyone seeking to go into Journalism or PR!

https://www.linkedin.com/in/goroshkin/ https://twitter.com/goroshkin

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We really needed an expert to talk to us about game design for mobile and console and give us the best career advice on that subject. So we found him! This week’s guest, Lucas Gonzalez sits with us to go over a career of mobile game design after a career of console game design, he tells us how kids can accelerate your career climb and what’s most important about being a good designer that can create for any platform.

Lucas Gonzalez is currently the Product Manager for Zeptolab, creators of Cut the Rope


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Another great year at GDC 2018 as we wrap things up in this episode about what we saw and what to look forward to. Also, we introduce our first live on-the-floor interviews with indie developers.

Akuto Mad World from Hut 90 featuring Lovepreet Singh http://hut90.com/press/akuto-mad-world/

Dreams from Media Molecule featuring Abbie Heppie http://dreams.mediamolecule.com/

Can't Drive This from Pixel Maniacs featuring Valerij Muller https://pixel-maniacs.com/

Remothered from Darril Arts featuring Chris Dar


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In this episode, we cover the biggest topics of last month. We discuss how Fortnite is dominating the charts, our childhood dying along with Toys r US stores, Trump fake meeting with big hitters in the game industry at the game summit after the school shootings, Crytek CEO stepping down, and finally Amazon chugging along with their 'game engine' that doesn't produce games.

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

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Click this podcast to hear everything you need to know about getting into all the best GDC parties this year. Yea, that and an extensive list of do's don'ts and definitely don'ts for over an hour as Brandon and Larry share their clutch advice on making the biggest impact at GDC. This is a cant miss episode for anyone who wants to go to this or any future GDC. We also share one last secret you have to listen to this podcast and go to GDC to take advantage of!

http://www.gdconf.com/

http://schedule.gdconf.c


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Welcome travelers, gather round for another deep dive podcast as we discuss the design and success of Hearthstone! We talk about how Blizzard was able to refine and release this game and continue to support it for the last 6 years with fresh cards and creative PVE content. Join us on this adventure is Phil Mauer, a seasoned Hearthstone player and professional game developer!

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

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Our second episode of Glassdoor Confessions hits very close to home as we tell the tragic tale of Spark Unlimited. See how the company came to be and end, through the first hand trials and tribulations we endured as we worked on Lost Planet 3 and narrowly escaped that project with our careers intact.

hanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website ww


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An amazing and unbelievable story to share this week as we sit with Joey Betz, Lead Engineer to talk about his early days as a flash game developer, working on 1 game a week for 5 weeks and coming up with the game that was "referenced" to create Angry Birds. To top it all off, he left all kinds of good advice on starting small :)

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchaine


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10 years have passed as our long time friend, Veara Suon, reminisce about how things were with us. We take a look at what our achievements are now compared to our aspirations back when we were students and discuss how it all lines up. Most importantly, we go over the tropes and trappings entering the industry and look forward to the next ten years of our career.

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

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In this Roundtable News we talk about last month's biggest industry headliners that affects gamers and game developers. Our discussion includes: Nintendo Labo, Jesse Cliff, the Overwatch League, Fortnite reaching 40 million players, and Microsoft rumours buying Valve.

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/

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Norman Wilson is the Founder & CEO of Squeaky Grease Productions. He is working on the studio's first game called "A Shadow's Trail." After spending years in a for-profit art school and racking up student loan debt, Norman gets thrown into the chaos of the job market and got stuck in limbo. In this episode, we discuss the realities of the game industry and how his perseverance led him to start his studio in North Carolina and assembling a team to realize his dream.

https://ashadowstrail.com/

Enter into o


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We have with us this week Gary D. Nissenbaum, Esq. of the Nissenbaum Law Group, a law firm that represents a wide range of business clients, from single person start-ups to multi-national corporations. One of the firm’s focuses involves intellectual property matters, including entertainment law, apps, websites and video games. All eight of the firm’s lawyers practice in those areas. The Nissenbaum Law Group has offices in New York, New Jersey, Pennsylvania and Texas. You can visit its website at gdnlaw.


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Teddy Bergsman, is the CEO and founder of Quixel. In this episode he talks about what it's like dreaming up and developing the tools that revolutionized 3D art in games with Quixel Megascans and Quixel Suite. Hear what inspired him to make it, how he handled early resistance, and what's on the horizon moving forward.

Quixel's first product, the Photoshop-based normal-creation toolset NDO, was an instant hit on its release in 2011, and was quickly followed by DDO, a companion tool designed to handle common


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Klaus Pederson is the CEO of Bedtime Digital Games. He's been with the team since the teams debut game Back to Bed was just a student project that was successfully kickstarted and successfully launched. Now after shipping Chronology and Figment Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the greatest success story from Bedtime Digital Games has yet to come.

https://www.bedtime.io/ http://store.steampowe


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We look back at a fun year of interviews with top talents and talk about our goals for the upcoming year.

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Habib Khan, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/

Join our community on Discord discord.gg/sJtGmpV


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Michael Rud started his career as an artist and eventually made the transition from Lead Artist to Lead Designer at IO Interactive on Hitman. He now runs his own studio and Playwood Project with their first game Wartile in early access on Steam. In this episode, we go over everything from his personal career pivots to game design philosophy using table tops as prototyping tools. You don't want to miss out!

https://www.linkedin.com/in/mrjakobsen/ http://wartile.com/ http://store.steampowered.com/app/404200/


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Another month passes calls for another episode of Roundtable News. Our segment that welcomes an open discussion on the recent month's biggest news in the industry and how it affects game developers worldwide.

Topics this week includes: Net Neutrality Repealed EA microtransactions EA Buys Respawn Star Citizen being sued twice 2017 VGA Walt Disney Ownage

How to Enter into our Raffle: http://bit.ly/2BJ1tpm

Thanks for our Patrons for support: Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett


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They say a picture's worth a thousand words, and this man writes every one of them. Edwin McRae joins the podcast this week to go over writing memorable dialogue for game characters, how he got here from television and most importantly the tools for killing characters off in a diabolic plot twist. This is a can't miss podcast for anyone interested in writing for games.

https://www.edmcrae.com/ http://amzn.to/2knEqG5 https://www.compose.com.hk/inkscript

Thanks for our Patrons for support: Paul Miller Jr.,


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Working in the game industry and being able to make games is a privilege. But being able to ship games with your best friend while hanging out at work is pure fun! This week we interview the Chris' who have worked at multiple companies together throughout their careers and are currently working as Producers to ship games side-by-side at Survios. We talk about the how they managed to stick together at multiple companies and discuss some philosophies about VR, Survios, and future of the game industry.

Thank


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Net Neutrality Repeal vs. Gaming. What it means, what may happen to your games and what you can do to help. (*Our individual opinions)

http://act.freepress.net/letter/internet_fcc_nprm_nn_2017/

Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/

Join our community on Discord discord.gg/sJtGmpV


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Maria Vasilchikova is a HR Manager that has worked at Obsidian Entertainment and now Pound Sand Games. She shares her knowledge on what recruiters are looking for and the Do's and Don'ts when it comes to applying for jobs. Our conversation ranges from never burning bridges and how Social Profiles plays a role in a applicant's hiring process.

Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com


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Alvin Nelson walks us through his career from QA to Producer to Being a product manager at a major publisher. By being on both sides of development and financing Alvin gives us his perspective of what it takes to be a good producer and to avoid the pitfalls of game development. Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained


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Taking a look into the future of consoles as Brandon and Larry break down their thoughts and expectations of the life expectancy of the next generation of Sony and Microsoft console hardware!


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This week's Roundtable News includes discussion on the sexual allegations against Naughty Dog, Visceral Games closure affecting over 100 employees, the Death of Single Player Games, Day Z backlash on being in early access since 2013, and XBOX ONE X upcoming release.

Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/

Join


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Phil Tibitoski from Young Horses co found Young Horses and co created Octodad: Dadliest Catch. What started out as a fun student project in 2011 became a hit game in 2014. In this episode, Phil walks us through the beginnings of the wild ride him and his team underwent and the stories and tribulations of creating a Indie studio. Also, we dive into what it means to make a follow up and how lessons learned can translate to Young Horses future projects.

http://store.steampowered.com/app/224480/Octodad_Dadlies


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This is an exciting episode that is relevant to everyone that is interested in Indie Development. The biggest risk to any game is over-scoping and not having enough time. SomaSim founders, Matt and Robert, walk us through their process of making their first game within a year and using the lessons learned into making their followup dream game, Project Highrise. Priceless knowledge is shared from quitting to doing Indie, working with contractors, pricing, business development, and securing a publisher for th


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This is our first episode of Glassdoor Confessions where we look at Glassdoor reviews for Kojima Productions (Konami Subsidiary) and try to find out what really went on? Collin Fogel joins us on this panel as we speculate and relate to the praises and complaints of this now defunct company. Kojima Productions lives on as a independent studio and has since been cut off from the Konami family.

https://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073

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Going Deep is a new segment that we are adding to the podcast that will focus on a breakout game that challenges the current trends in the industry. We look at all aspects of why Player's Unknown Battle Grounds is such a phenomenal success in terms of game design, sales, and spectator ship. Mike Birkhead returns to lead the charge in this full breakdown analysis about what makes this game so special.

Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detr


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Roundtable News is when we gather game industry professionals and review gaming and game development biggest topics of the month. Opinions are completely our own and do not represent companies we work for. Please don't get us fired!

Thanks for our Patrons for support: Muti Banda, and Paul Miller Jr., Jarvis Mcgee, Jan Tverdik, Robert Detrick, Kelvin Reid, Garrett Gustafson

Support us on Patreon: www.patreon.com/gamedevunchained Check us out on our website www.gamedevunchained.com/

pandemicgameartIndiegam


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Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else.

https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/

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Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter.

Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/.

https://vimeo.com/123170896 https://www.linkedin.com/in/sco


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The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene.

https://tacoma.game/ https://full


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Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now.

Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en

Join our Discord: https://discord.gg/sJtGmpV Check out ou


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It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky

Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/


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Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams.


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Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more!

https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA

@mattcolville on twitter

www.twitch.tv/mattcolville


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Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development.

Correction When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users.


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Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time.

https://www.linkedin.com/in/samwey/ http://www.samwey.com/


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In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers.


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Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player.


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Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity.

https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5

How to make Gløgg - https://mydanis


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Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom


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Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy.

Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/)

Follow her on twitter @rhipratchett


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Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER).


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This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry.


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Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better.


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Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games.

http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/

6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g


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Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios.


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You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well.


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A round table discussion with game industry professionals about last month's biggest bits and news.


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Josh Coons has worked with people he had admired all his life like Joe Mad, John Carmack, and Chris Roberts. This week he sits down with us to share stories of his interaction with these legendary developers as well as other topics like his passion projects and his Blizzard art test rumor. Josh Coons is a 3D artist currently working at Cloud Imperium and has been at places like ID Software and Vigil Games.


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Accruing student debt is sometimes a necessary evil when learning how to become a game developer. However, paying that down to enjoy a full paycheck can happen sooner than you think. Forest Baker sits with us this week and talks about his struggle and sacrifices he's made to pay down his student debt of $80,000 in 5 years! Forest is a VFX artist that has worked on major franchises like Call of Duty and Halo and is currently at 343 Industries.

https://www.linkedin.com/in/forestbaker/


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Richard Lico has over 20 years of experience in the industry spending the bulk of the last decade at Bungie as a Animation Lead. He has made his mark on the Halo franchise and was the first animator on the Destiny franchise and now he is embarking his journey to the indie world with Polyarc Games (https://www.polyarcgames.com/.) Listen in on his adventure from being a self taught artist to being the highest-level animator at Bungie and then finally becoming an "Animation Director of one" at Polyarc.

https:


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This episode is likely one of the most special episodes of our podcast yet. We were able to sit down with Kirill Tokarev, and get the entire story of 80.lv We find out how it came about, the early struggles and successes as well as find out what someone needs to have if they want to be featured on their website! Also, we honor the memory of Paul Pepera on this episode with a touching feature in dedication by David Ballard.


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Olaf Piesche talks about his journey through the industry in the United States as a German immigrant. We discuss about his struggles, his big wins, and the impact he faces as a foreigner when the industry gets volatile. Olaf is currently a Senior FX Engineer at Epic.


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Another month has passed and so the crew gets back together with special guest Ray Graham to discuss the hottest topics of last month. Giving a unique game developer perspective and how it may affect our industry.


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Drew Smith handles Business Development at Google's game division and has an impressive resume working for Bungie and 2K among many other companies. In this episode, we discuss what he does as well as his perspective of the current and future place for gaming entertainment and the lessons he learned from his career.

You can check out his blog @ https://medium.com/@drewsmith_11595 linkedin.com/in/drew-smith-701b90


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Three men and a set of dice! This week we're talking the business and design of analog games with Deon Carrico of Victory Point Games! Learn a bit about the table top gaming business, and also how you can make and publish your own analog games as well! It's all here in this week's episode.


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Jeff Spoonhower joins us this week to discuss his indie game Anew: The Distant Light and what the road looked like the past year for his company, Resonator. We uncover how he prepared for his kickstarter campaign and paint a picture of what he did to stand out from the indie crowd. Please support his kickstarter campaign that is live right now! Or at least go check it out!

(This is the second time Jeff has been on GDU go check out episode 13 for his full journey)

https://www.kickstarter.com/projects/17995


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This week we sit down with Mat Dickie and learn about his success from his early days of independently making PC games to modernizing them for the mobile market. We also discuss how he found his largest audience from making wrestling games to constantly experimenting with new and interesting genres. If you want to feel lazy and motivated at the same time you don't want to miss this one!

http://www.mdickie.com/ https://www.facebook.com/MDickieFans https://www.youtube.com/user/MDickieDotCom


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Raymond Graham sat down with us to discuss January's 2017 Roundtable News. We give our opinions on last month's biggest headlines! How much richer does Zenimax feel? New Nintendo Switch details, GameStop discouraging eschew sales, and what the Trump Ban on Immigration means for the game industry.


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Chris Tilton for many years has crafted sounds for tv shows like Fringe, SimCity, and Assassin's Creed Unity. He loves scoring games but have always dream of making his own game and eventually formed Exploding Tuba. In this episode we talk about how he learned the full scope of game development and what it's like to self fund a project that is 4 years long.

http://www.explodingtuba.com/


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An episode we wanted to do for a while, this week we're sitting by the fireside with Lyndl Kempis as he walks us through his transition from student to employee. Find out what you need to know and be prepared for so that you can successfully cross over as well!

http://www.mightyemperorgames.com/games Art Station: https://www.artstation.com/artist/lyndlk


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The holidays can be tough and being laid off is something that most people in the industry has gone through. In this episode, we give tips and tell you all the early warning signs of how you might be in troubled waters and how to keep your head above waters.

https://www.creativeheads.net/ http://jobs.gamasutra.com/ https://www.artstation.com/jobs https://www.linkedin.com/jobs/


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The key things everyone would want to know about starting and running a small game development company from day 1. We talked about recruiting, hiring, funding and working with other startup employees to make your own game company. All of this great content thanks to our guest Johan Bernhardsson!

http://www.midnighthub.com/ @jbernhardsson


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We wanted to know how we could better spend time outside of work, designing and developing our own games, so we talked to Glenn Powell. Glenn's been an engineer since 14 years old (as he explains) and has worked on side projects all throughout his career in games. Find out his tips and secrets and which engines are the best for which type of game developer.


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Sit down with us this week as we discuss the biggest news for December 2016 and discuss what's going on over there at Crytek? When will Star Citizen ever come out? And what does the future hold for Nintendo's mobile and console business strategy?


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Dealing with depression is a common theme in the game industry that people rarely talk about. Furthermore, it can happen in very isolated situations like working in small teams. This week we sit with Joshua Boggs, the creator behind 2014 critically acclaimed game "Framed" about how he dealt and kept up with the success of his game. Also, we explored how he applied those lessons he learned over to developing 'Framed 2.'

Please support @checkpointorg checkpoint.org.au

Check out more about the developers @l


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We talk to two family men that spent two years working on a VR passion project entirely made with late nights and free time. We dive deep into how they motivated each other to finish their first VR project "I Hate Santa" and setting realistic goals to be ambitious with baby steps.

Check out their game on steam for $2.99!

http://store.steampowered.com/app/557730/


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What is it like to work at a big AAA studio like DICE LA or Sony Santa Monica? What is it like to work at a smaller studio such as Section Studios? What are the benefits? How do you balance the risk and stability of making such a move? This week we sit down with Art Director Katon Callaway and discuss the differences of what's better and worse?


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Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achieving what 'easy and successful' really mean.


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This week we discuss ways to move up in the game industry. We share our personal stories and tell tales from our colleagues to help you get to where you want to be. If you are a junior trying to get to a mid level position, or mid-level to senior, or even want to move from senior to lead here are some tips!


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This week we sit down with ALL-Stars Alden Filion and Ray Graham to discuss game news from the past month and what it means to game developers. Topics ranges from the poor quality of pc ports like Dishonored 2, the plethora of first person shooters this holiday season, Daydream, HTC Vive, and the entitlement of the Gamer.


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This week we sit down with Adam Orth, founder of THREE ONE ZERO , and creative director on Adrift. We talk about what's it like to be the first prominent VR game and how the landscape is looking in the future.


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0058 - When Fans Become Managers with Phil Langenberg And Daeron Katz by Larry Charles & Brandon Pham


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Ryan Ehrenberg sits with us this week to go over what it was like to work on Titanfall 2 at Respawn. Need we say more? We also look at the story of how Respawn Entertainment came to be, what it's like working on an Xbox One launch title and how awesome it is to work at Respawn.


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Matthew Burns sits with us to go over Japanese game development style, practices and franchises, and ponder their place in the game industry today. What goes right, what goes wrong and what the westerners could learn from our Japanese colleagues!


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Going full indie for six years straight, Jane Reed gives us the details about how she started her own game company and found success after hardships. We go over Zuul Lab's Kickstarter project, working as a game Dev on a beach and being married to your business partner. Lastly we talk about developing for a good cause.

Jane Reed: https://www.behance.net/janeyface

More about Tall Tales: https://www.behance.net/gallery/34940043/Tall-Tails-Play-Help-Real-Rescue-Dogs

Tall Tales on App Store: https://itunes.ap


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This week we had a chance to break down exactly what it is to be a games journalist, and had some of our toughest questions answered. Taking time to go into the relationships between devs and journalists and also shed lots of light on female vs game industry related topics. It's a must listen episode.

Continue the conversation on our website www.gamedevunchained.com/blog/2016/10/4/0054-the-real-story-of-game-journalism-with-aj-glasser


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You wouldn't believe that The Universim started out as a single developer project, that went onto become a full game, Kickstarter success and helped build a virtual game development company with crowdsourced QA testing for Alex Koshelkov, but it did. Listen to this weeks episode for the full story.


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One amazing year of pod-casting comes to a crescendo with this episode. We brought back a slew of guests for one last go at the podcast before we closed shop for a week and start working on Season 2!


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Asymmetrical game design is nothing new surprisingly but it's definitely at its current peak in popularity. This week, Lead Game Designer Mike Birkhead takes us through the design, balancing and issues of developing asymmetrical games for a pvp audience. We also talk about Overwatch, Dota, and drop a little love for a friend at Blizzard.


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Epic Games is giving away 5 million dollars to game developers, no strings attached. This wee we talked with veteran game developer Leo Gonzalez and talk about how he applied for and won an Unreal Dev Grant for $10k. He explains the process, the requirements, the waiting time, and what's he did and what he's currently doing with the grant money.


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Unchain yourself! This week we explore the true costs, benefits and best practices for pursuing your own personal interests after you 9-5 and finding the ways to ensure the success of your after hours startup.


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Talking with Marcus Montgomery this week about diversity issues and solutions in the gaming industry. We share some stories, and ideas all before ending it on a very positive note as he explains his involvement in gameheadsoakland.org

www.wearegamedevs.com www.gameheadsoakland.org


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No school, no problem! Ben Seto takes us through his unique experiences as a self taught artist in the game industry and how he achieved so much success. We then go over finding time to pursue your passions outside of work and running a Kickstarter campaign!

https://www.kickstarter.com/projects/1998128541/the-art-of-usagi-jane-and-the-skullbunnies-volume


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Jay Wilson, Game Director for Diablo 3 sits with us to go over his experiences working at Blizzard, Directing a game for 8 years and most importantly how he handled burnout. Lastly we get a sneak peek at what he's up to now!


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Randy Forsyth gives us his true family and parenting stories as a stay at home professional full time game developer. The Dev Dad himself lays out what you'll expect and need to do in order to function both as an employee and a parent simultaneously from the comfort of your own home.


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There's a mighty storm called the game industry and this week we talk to Matthew Brown on exactly how he handles the volatility and what you should be doing to survive.


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This week we sit down with the very talented concept artist Dawn Carlos and discuss the source of her very contagious drive for her craft. She explains her decision to go through a Atlier with no loans, working full time in the industry while finishing her education, and tips on how to maintain momentum as a passionate artist.

dawncarlosart.com/

sketchpadgallery.com/


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This week we do a round table discussion with Alden Filion, Leo Gonzalez, and Fisa Castellanos about game development in Texas. We go over everything from mortgages, dating, and and how much you can save from taxes! If you are thinking of moving to Texas any time soon then give this a listen and prepare yourself!


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Brian Yam, opens up and gives us a great look at the life of a Concept Artist in the game industry today. Survival tips, best practices, and improvement methods of a certified and industry proven concept artist.


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So what should you do if you're about to graduate or recently graduated? We answer questions from the student audience this week on entering the game industry for the first time. Advice and tips galore, with some pitfalls to avoid as well.


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Andrew Risch owner and founder of Polycount gives us every single detail of how Polycount came to be and where he even got the idea from. Along the way we chat about early Quake modding days, and everyone's favorite topic, VR gets discussed as well. Andrew dropped more historical knowledge bombs in this podcast than any guest has yet. Lastly, Larry and Andrew find they have a very early connection!


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Sit by the campfire with us as we tell scary stories about the future of gaming! It's our annual E3 episode! We break down how good it's been so far and what to expect from here on.


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Excited about Augmented Reality, we sat down with an early owner of the Microsoft Hololens and seasoned game developer Ron Alpert from Headcase Games, to find out exactly what we should be looking forward to about the project and VR in general.


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Frankie DeRosa gives us his tips and techniques on modeling, and texturing his characters. We go over his workflow and processes while also discussing his take on Johannes Helgesons's concept. Also, tons of career advice for budding Character Artists as well!


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What exactly do producers do? Seriously. We finally had a talk with a competent producer to explain what the job entails, why it's needed and how you can get into that line of "work". Also... CONTEST! GIVEAWAYS! PRIZES!

:P


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What's it like being a western developer living in Japan designing Maximo for Capcom? Yeah, it was a lot to handle... Here we sit with Scott Rogers and talk about the life of a game designer from the states living and working in Japan with Capcom.


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Rosie gives us the blueprint on how she designed levels for both Call of Duty Advanced Warfare and Deadspace! Press (x) to podcast.


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The episode we've all been waiting for, the virtual reality podcast. Sr. Graphics Programmer Scott Anderson gives us every detail and scoop on VR. He takes us through all the newsworthy info, explains whats on the horizon and gives us his predictions on platform viability!


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500,000 copies sold in it's first month and counting... Firewatch is indeed a hit, and we had to have a sitdown with Chris Remo to learn exactly how this came to be. This week, we talk development, marketing, Kickstarter and the music side of developing Firewatch!


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It's hard to eat right and work out in the game industry, we're not denying that... But we did find someone who has some clear cut and simple to follow workarounds for dieting, working out and staying fit while being a professional game developer... Ladies and gentleman, Nelson Plumey!


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E. McNeill sits with us to go over how Reddit helped his game reach over $800,000 in sales and what he does now to promote and market his independent games.

http://www.emcneill.com/


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Steve Gaynor, known for Bioshock 2 and Gone Home explains the path he traveled after leaving 2K games to pursue game development at his own company. We talk about what it's like and also what's next for Fullbright.

@fullbright on twitter

http://stevegaynor.com/

https://tacoma-game.com/

http://www.gonehomegame.com/


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The meteoric rise of E-Sports games and Competitive Gaming alike broken down and explained by a professional commentator and Street Fighter expert Paul Meyd. Sprinkle in some lets play controversy and future industry predictions and you got yourself a podcast!

https://www.twitch.tv/doctorstantz/profile


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Collin Fogel lets us take a look at what he did with an incredible bonus from working on Skylanders and what he's doing now after that big payday. Hear his thoughts on the practice of bonus payments and things to look out for if you currently work for a studio with a Bonus Plan.

http://collinfogel.com/


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We took a brief moment to reflect on last week's episode before going deep into talks about the Game Developer's Conference and VR's amazingly bright future!

www.gamedevunchained.com

http://kotaku.com/star-wars-comes-to-valves-virtual-reality-headset-1764940612

https://www.oculus.com/en-us/blog/introducing-henry-from-oculus-story-studio/


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Raymond Graham is our favorite consultant on all facets of salary negotiation. He takes us through his best advice and practices for helping you increase your pay today. You'd be a fool to skip this one.


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Want to know what to do and what not to do when talking to recruiters? Want to hear some horror stories of epic fails from people talking to recruiters? Want to hear how recruiters work together to keep the bad seeds out and how not to become a bad seed? Jim Rivers who's awesome at recruiting tells all!


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This week, we were able to fit Anthony Jones AND Kalen Chock into a single podcast. Put this one on repeat as you work. This week, we breakdown art, life and success. (The joys and pains). You will be motivated like never before to work hard, eat healthy and live a life of success.


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What it was like being a game developer for the Nintendo Entertainment System (NES). This week Dan Burke takes us through the life and times of an Art Director who's seen it all. And he gives us tips and talk on the dreaded Art Test!

http://art.nukleon.com/


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Our colleague and guest Damon Woods breaks down what it really takes to produce your greatest art. An incredible character artist, gives us his tips for following your passion and ending up finding your dream job just like he did.

https://dkwoods.carbonmade.com/


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This week we sat with Maxime Beaudoin formerly of Ubisoft, who's left the plentiful pastures of AAA development to start his own company making games. Along the way he meets Julie who whips him into shape and they together released Open Bar. It's a quirky, fun and inspiring story!

http://kotaku.com/search?q=why+i+quit+aaa

https://www.facebook.com/gingearstudio/?fref=ts

http://openbargame.com/

http://gingearstudio.com/


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This week the team of gentlemen at Black Shell Media sit down with us and outline their strategies for marketing and selling games online. With over 40 successful titles all on steam and profitable, they do indeed know what they're talking about. If you're looking for a publishing partner, or information on how to begin marketing your games, then listen to this episode!

Black Shell Media http://blackshellmedia.com/

Blog http://blackshellmedia.com/blog/


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From foley and sound effects to music and score, Steven Gurevitz of 2002Studios does it all and this week he shows us what we need to know to start doing it too...


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Learn the ways of the Indie / Professional. This week Navin sits with us to go over the tricks, traps and his strategies for being successful as an Indie Developer. And, he drops some huge news on us at the end!


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For the first podcast of 2016, we take a look into the not so distant future and make some very bold predictions. Nintendo's new console, what's happening to $60 games, VR gaming, AR hopes and dreams and much much more!


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Industry veteran Jim Ingraham takes us through his career and gives us the do's and don'ts for AAA, Indie and Mobile game development. Secrets and strategies and funny stories that shouldn't be missed!

Micheal Forgey - Cancer Crowdfunding Help https://www.youcaring.com/michael-forgey-479259

www.zombotstudio.com


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Jeff Spoonhower tells us how he went from working on (just about) every AAA game ever from the comfort of his own home as a full time developer. Then we explore his reasoning behind going into independent game development and we see how he plans on making his small games big successes.

http://www.anewthegame.com/

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http://www.twitter.com/anewthegame

https://www.youtube.com/channel/UCQ8uGY8r92SaQAwZ1Hxl9qg


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This week Art Usher gives us the best ways to leave your job, helping you realize when its time to go and how do to it without burning any bridges... All that and more (obviously).


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Some hilariously sad but true stories of being a minority in the video game industry. This might be a series we start later depending on how many more stories are out there :) Enjoy.


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Environment artist Leo Gonzalez takes us through his epic self taught journey to becoming a AAA game developer. Here why he decided against going to college and instead bet on his ability to teach himself. Also, he thinks Texas is where it's at as far as game development goes these days.


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Veara Suon sits down with us to explain how he went from being a video game animator for big games to becoming an animator for blockbuster feature films. With credits ranging from Bioshock, Destiny, Transformers, Ninja Turtles, Avengers, World of Warcraft Movie, and many more...


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This week we sit down with Level Designer and Mom, Rosie Katz to talk about the real life of a girl in the game industry. Some jokes, some serious, but all true. Fantastic episode.


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This week we reflect on what it's like launching a podcast, and a business. We look at Activision's acquisition of King Games and talk about the Kojima studio shutdown and what we think this means for the industry.


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Kurt Papstein took an hour out of his schedule to share the secrets of his success as a digital character artist and Z-Brush expert. Lots to learn this week. We also look at the future of game consoles!


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This week we met with Alden Filion, the Art Director of Fugitive Games and talk about their successful Kickstarter campaign for Into the stars. How they got $150,000+ and what you need to do if you want to get your project funded. We also talk about staying indie or going back into AAA, and somehow start a war between Artists and Designers!


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AAA Environment Artist Tav Shande has developed applications in his spare time. Recently he achieved 1,000,000 downloads and he sat down with us to walk us through the process and offer advice to app developers out there today.


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This week we have a heart to heart with Sr. Environment Artist Dan Bingham and ask what it's like being a parent and a video game developer. You just have to hear what he has to say about being a AAA developer and Dad at the same time.


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This week we interview Kalen Chock a talented and successful concept artist to get the details on being a freelance artist and game developer. Liege is the game Kalen is currently working on


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Game Dev Unchained Ep. 1 -In this very first episode of our podcast we introduce ourselves and get right to it. What's it like working in the game industry. Do you need to go to college? Funny industry stories as a newb. What makes a good lead. Problems being a minority.


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