Non-Player Characters or NPCs are integral to Role Playing Games. They are fictional characters both voiced and controlled by the Dungeon or Game Master. We put together our knowledge as seasoned role-players to help better your experiences both running and playing games.
After our resupply we head back to the island to face our irradiated foes!
music provided by kika Wright and Ahmed Alabaca!
In this episode we warn our contacts of the upcomming battle. We also supply ourselves with new equipment that might aid in our escape.
Music provided by Ahmed Alabaca and Kika Wright.
As we progress deeper into the radiated zones of the island we encounter both new friends and a really bad enemy!
music by Ahmed Alabaca and Kika Wright.
Magic and monsters hide behind every corner in this RPG set in modern time. In this story a power plant is leaking radiation which is causing some very anomalous effects. We have been sent in to figure out why.
Music provided by Ahmed Alabaca and Francisca Wright
We look at the new playtest notes for Dungeons and Dragons and share our feelings on them!
We finally put the statue in its place! There's more to the statue than we thought.
Thanks to Kika Wright and Ahmed Alabaca for the music!
On our way to complete our mission we encounter friendly forest creatures who might be in a bit of a turf war!
Special Thanks to Ahmed Alabaca and Kika Wright for providing the music.
We get introduced to the dragon filled setting of Ryuutama. This world is filled with adventure but generally has less combat than other systems.
We get introduced to the dragon filled setting of Ryuutama. This world is filled with adventure but generally has less combat than other systems.
The thrilling conclusion to our Innocence campaign! We look behind the mirror to find out that is truely driving this evil force!
Special thanks to Ahmed Alabaca and Kika Wright for their musical contrabution!
After our little IRL coffee break we traverse Granny's House of Mirrors!
Special Thanks to Ahmed Alabaca and Fransisca Wright for our wonderful soundtrack!
We head to Clayton's house to heal up. After the sleepover we head back to Granny Summers shop for more mirror Info.
Special thanks to Ahmed Alabaca and Fransisca Wright For creating our music!
The kids read the note in Martha's house. We're beginning to see why she went crazy as the house becomes a "floor is lava" senario!
We have a lot of explaning to do! Our parents pick us up and find out your aversion to mirrors. We then try to locate a mother who's child went missing. Could this be another mirror problem!?! Thanks to Ahmed Alabaca and Facncisca Wright for providing the music!
After the kids survive the super evil mirror of darkness they are sent on a field trip! Nothing could be less creapy than an old natural history museum... God I hope it's a pre mirror exhibit!
We try out World of Darkness: Innocence! This is the same setting as Vampire the Masquerade. In Innocence however we play as human children blissfully unaware of the horrors which lie around them.
Special thanks to Ahmed Alabaca for creating our music and Fransisca Wright who is on the Bassoon!
In this episode we look at firearms and modern weapons in RPGs. To do this we look at various monsters and what firearms would be most effective against them. Our music is brought to us by Ahmed Alabaca with performance by Francisca Wright.
Dungeon Crawler Classics or DCC is an RPG modeled after the old school rule sets of the 70's. There are lots of tables as well as lethal encounters! To help offset player death each player is given control of up to four characters. These characters are given random stats and are only slightly better that the average peasant. The characters are considered level 0 and the ones who survive get the privilege of an actual character class at level 1.
We are totally new to this game so we hope you enjoy this as much as we do!
Special thanks to Ahmed Alabaca (writer/musician) and Francisca Wright (musician) for the lovely music!
Park Ranger RPG Campaign. Session #, Part #:
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 4, Part 3:
Our characters Kenneth and Dale are asked to work as park rangers. We head to a watch tower which might have a view that is to die for!
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 4, Part 2: Well That Was Fast!
Our characters Kenneth and Dale are asked to work as park rangers. We arrive at the watch tower which might have a view that is to die for!
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 4, Part 1: Well That Was Fast!
Our characters Kenneth and Dale are asked to work as park rangers. We finally arrive at the watch tower which might have a view that is to die for!
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 3, Part 3: A Tree Ate My Homework!
Our characters Kenneth and Dale are asked to work as park rangers. This is the after session discussion.
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 3, Part 2: The Trail Ahead.
Our characters Kenneth and Dale are asked to work as park rangers. We find a helpful hand?!?
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session 3, Part 1: The Trail Ahead.
Our characters Kenneth and Dale are asked to work as park rangers. After a battle where a tree ate our backpacks we put our survival skills to good use!
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session two, Part three: Aren't you at Base Camp!?!
Our characters Kenneth and Dale are asked to work as park rangers. On our way to the Watch Tower we meet someone who should be back at Base Camp
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session two, Part two: Aren't you at Base Camp!?!
Our characters Kenneth and Dale are asked to work as park rangers. On our way to the Watch Tower we meet someone who should be back at Base Camp
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session two, Part one: Aren't you at Base Camp!?!
Our characters Kenneth and Dale are asked to work as park rangers. On our way to the Watch Tower we meet someone who should be back at Base Camp
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session one, Part three: The Trail Ahead.
npcr after session conversation. We talk about what we did and where our characters go from here.
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session one, Part two: The Trail Ahead.
Our characters Kenneth and Dale encounter unearthly noises on the way to the tower! Do they go off the beaten path to investigate?
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We run our first Pod-Campaign... As Park Rangers!!! We'll be using the Fate RPG rules to create a national park full of natural and unnatural wonders!
Each session will have three parts. Part one: The Social Encounter. Part two: The Physical/Combat Encounter. Part three: The After Session.
Session one, Part one: The Trail Ahead.
Our characters Kenneth and Dale are asked to work as park rangers. We head to a watch tower which might have a view that is to die for!
Music composed by Ahmed Alabaca
Music performed by Ahmed Alabaca and Francisca Wright
We go behind the scenes of Aarons campaign. We look at what it it takes to build it as well as sources of inspiration. DMing is a tough job but is very rewarding!
Special thanks to Ahmed Alabaca And Fransisca Wright for the Sweet tunes!
Have you ever run or been in a game where you felt like there were too many players? How about too few? In this episode we look to to find the magic number of players for optimal party enjoyment!
Special Thanks to Ahmed Alabaca and Fransisca Wright for the musical score!
In this episode npcr takes a look at the Pros and Cons of Min-maxing. We discus what it is and how to build it in to your character.
In this episode npcr takes a look at the Dungeons and Dragons app D&D Beyond. Having both run and played numerous games we give you our honest opinion.
In this episode npcr takes a look at the Dungeons and Dragons app D&D Beyond. Having both run and played numerous games we give you our honest opinion.
In this npcr mini episode we look at Boxed Text and how it can be applied. I also add some of my own Boxed text for the listener to examine and pick apart.
NPCR would like to thank
Ahmed Alabaca
For composing and performing our soundtrack
With guest performer
Fransisca Wright
In this episode we look at creating character backstories. Each one of us has different methods and considerations when designing our character's histories. We are also experimenting with adding a little music so we'll see how it goes!
Note: We were doing this episode on location in one of our gaming spots so you will some background noise such as laughter.
Today's host Charlie looks into the implementation of magic items. He asks our panel of Dungeon Masters their preferences when utilizing and distributing these powerful items.
Here are the questions he asks:
Every great role playing game is built around a campaign. This is the interactive story which takes your characters from the beginning to the end of the adventure. Campaigns include within them many smaller stories which act like milestones for a character's progress. These stories are known as sessions and often take place over a single evening of play. These sessions in turn are made of encounters which are interactive events that alter the outcome of the session.
I'm Antonio and these are my fellow Game Masters Aaron and Charlie. Together we'll discuss building an encounter from the ground up.
This is npcr.
Here are the questions we tackle:
1: RPGs are known for there fighting so what technical and thematically considerations go into building a combat?
2: When building an encounter the scenery can play a pivotal role. How have you used the environment to add a new dynamic to the encounter?
3: Not all encounters involve combat. How do you run a non combat encounter?
4: Encounters do not always go as planned. What do you do when role-playing turns to combat unexpectedly?
5: What are some of your favorite settings or locations to describe in full detail? Could you describe it to us?
In this episode we discuss how we build Non-Player Characters and
Implement them in games. Here are the questions we attempt to tackle:
As a Game or Dungeon Master what goes through your mind when creating an NPC?
Do you prefer to create NPCs based on individuals from history, literature and/or build them from scratch?
When creating NPCs which interact with players or are integral to the plot what details do you always find yourself writing?
What influences your decision on whether to voice your NPCs?
So the group you're running a game for enters a tavern located in a suspiciously out of the way place. Could you create for me a suitably at home NPC?
On the Player-Characters Corner we tackle these questions from the listener:
How do you get into character when you have severe anxiety?
What are some tips on coming up with back stories for a character?
In this episode the Hateful Honduran finds the perfect Spirit Animal for the Ladies!!! Spoiler, It's the friendly scorpion. This episode covers how I came to this conclusion and a little on how I built a home for them right in my own room... without dying!
Join me as I harvest roaches like you harvest likes on social media! Why do I have a roach farm... why food of course! Not for silly but for my many hungry pets! I'll explain all about it in this weeks episode.
Since everyone on earth was born in May this goes out to everyone! In this episode I recall some of my favorite birthday parties. I'm sure you have all had ones just like it... So relatable!
An American Birthday at Benihana
A very racist birthday party
The meat Party (its not as bad as it sounds)
Party like its 1347
Well I did It! I found the most holy of holy Pork! I traveled far to acquire it! And finally I leave it in the fridge of a gun shop! At least it was well guarded!
This time the Hateful Honduran tackles the intricacies of fly fishing! Already having too many hobbies I find one which is overly complex and requires skills I don't have. Fortunately I'm up to the challenge of this crazy new past time. Join me on this hilarious adventure where I try not to hang myself with my own fishing line!