Ember is reminded of her fiery past as the party presses forward to face Ft. Trevalay's Master of Beasts, a mysterious hobgoblin druid with a particular interest in our friend Estefen.
The party begins their takeover of the Fort Tower but they come across a familiar face inside.
The party finally begins to lose the element of surprise as the Ironfang begins laying out surprises for the party.
Our two biggest concerns. What will the party do as this ghost saps Ember of her strength? Can they overcome this malicious new evil?
After a tragically failed fortitude save, the party fights off a terrifying threat only to find themselves faced with new ones.
After a glimpse back into Cory's history, our heroes attempt to venture forth into the Hobgoblin infested Fort Trevalay.
As our heroes approach the last remaining Chernasardo stronghold in the Fangwood, it seems options are few when it comes to infiltration.
The party finds itself accused of aiding the Ironfang Army by a hostile third party. Do the heroes have what it takes to fight their way to freedom?
Our heroes press on into the unknown in search of powerful new weapons but there are more than just traps to fear within this forgotten vault.
A peculiar Troll Sorceress stands between the ruins of Fort Nunder and the secrets of the Vault buried beneath. Can our heroes overcome her treacherous tricks or will they perish in flames?
The party finally breaches the gates of Fort Nunder to find a new kind of enemy lurking within. They also encounter a strange new form of exposition...
With their new home secure, our heroes settle their affairs while new mysteries and dangers approach on all sides. This small victory is only the beginning.
With only one of the Korred Brother's remaining in Fort Ristin, the party rises to face this rather unusual opponent. The future of Fort Ristin hangs in the balance of this last great battle.
With their leader defeated, the party must now ensure the safety of Fort Ristin for their band of Phaendar survivors. With only a few rooms left unsearched, the fey may have saved the best for last.
The leader of the Red Rock Revel finally reveals himself to the party and he's got more than one trick up his sleeve.
Our heroes are not the only group to be feared in Fort Ristin. Today they come face to face with a new kind of challenge.
A grizzly scene is discovered in the Northwest tower of this fey-infested fortress. Can our heroes overcome these remorseless new terrors?
Strange and malicious fey are plentiful in Ft. Ristin. What unusual tricksters lie in wait behind each new door?
As the party finally arrives at Fort Ristin, the activity inside might not be the kind of activity they were expecting.
As the party nears fort Ristin they are reminded that traveling through the Fangwood is neither safe nor simple.
The party finds themselves before an ancient and powerful presence of the Fangwood Forest but do they possess the ability to stand against it?
When our heroes are wrongly accused of a crime they did not commit, they will have to use whatever means they can to escape the judgement for these wrongful actions.
As our heroes journey back into the Fangwood in search of Chernasardo allies and a potential new stronghold, the wild creatures that reside in the woods begin to surface.
While the Ironfang is making many new allies in their conquest of Nirmathas, they are also making new enemies. A new threat to the Ironfang arises amidst the party.
Scarvinious, the merciless leader of the Ironfang efforts to hunt down and subdue what remains of Phaendar, finally comes face to face with the party. Life and death hangs in the balance of this desperate confrontation.
It's not just Hobgoblins inside this camp. Can our heroes adapt to the ever changing challenges that lie within?
A fresh new horror awaits our heroes inside Camp Red Maw with fresh new tricks up its sleeve.
When the camp of Scarvinious is finally discovered, our heroes must come up with a plan on how to get inside undetected. But what happens when their plan goes horribly awry?
One threat ends and another begins. When the fog of war settles in, friend and foe will become difficult to identify.
The heroes finally make their way into the inner sanctum of the cave only to be met by the most powerful spellcaster they have ever encountered. But can they defeat her? Is Ygritte still alive? Find out now.
Our heroes discover strange and ancient architecture beneath the cave as well as the mysterious horrors that lie within them on their way to save Ygritte.
Amidst the dark and sinister deep of the cave, a terrifying foe defies the heroes as they attempt to delve deeper within.
A strange new ally emerges from within the Troglodyte cave with curious abilities and new insight into the party itself.
Ygritte is now in the hands of a hostile and mysterious tribe and it's up to our heroes to get her back.
An interesting scene unfolds as our heroes attempt diplomacy on some otherwise inhospitable foes.
This new relative safety may not be as safe as it seemed. Will their new ally turn the tide of battle for them?
Signs of a safe, temporary shelter are found but what kind of treachery currently resides within?
While our heroes may have escaped the immediate threat, what vast new dangers await them in the untamed wilds of the Fangwood forest?
In an unfortunate turn of events, the party finds themselves face to face with a daunting foe.
A battle in the Riverwood Shrine proves difficult until an unlikely hero proves their mettle.
As this peaceful village in Nirmathas gets shaken to it's core, our heroes are thrust into a life-or-death scramble for survival.