Realm46: Recent Episodes

Realm46

Podcasting, D&D, and video gaming

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The Deepstorm Troopers make their way to Ryker's Swamp and come across villagers who have wrapped themselves up in bandages...

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The Guilds Special Task Force try to make it out of the mansion with their captives and are met with resistance...

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Tracking down the person the Guilds Special Task Force is looking for leads them to a mansion in the Undercity of Ravnica...

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The Guilds Special Task Force help Raeishi track down someone who stole from the Gulgari...

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The Guilds Special Task Force fight among themselves and end up coming together closer as a group...

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The Guilds Special Task Force stake out a house that they suspect a group of thieves to return to...

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The Cross Guild Task Force continue their search through the Basilica for a tome...

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The Guild's Special Task Unit makes their way to precinct 3 in search of a tome...

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The guilds Special Task Force deal with a Blood Witch, an Escape Artist, and then find their way to Judith's Theater of Horrors...

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The collective guilds Special Task Force continue their day in the circus and one event gets the whole crowd involved whether they want to be or not...

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Jace's task force makes their way into the Rakdos Circus and find themselves taking action very early in the event scheduled day...

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The Guild's Special Task Unit must take the Sunder Shaman and the other Giants to a Boros fortress...

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The group of guild members find where the Sunder Shaman has made camp and have to figure out how they are going to approach a camp of Giants...

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The group of guild representatives travel through the Precincts together hunting down this "Sunder Shaman" and make their way into the Red Wastes...

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A coordinated prison break all across Ravnica leads the guilds to send a task force from four different guilds to Jace Beleren and he sends them to help deal with a Sunder Shaman wrecking havoc in the district...

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The Deepstorm Troopers make their way out of the forest of life and head towards Rykers Swamp...

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The Deepstorm Troopers continue making their way East as smoke begins to surround them...

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The Deepstorm Troopers make their way further into the forest...

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The Deepstorm Troopers make their way into the Forest of Life...

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The Deepstorm Troopers prepare themselves for another journey...

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The Deepstorm Troopers depart from Razorwind Keep and their journey to save Agaricuses family comes to an end...

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The Deepstorm Troopers confront Malachi...

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The Deepstorm Troopers make their way deep within Razorwind Keep hoping to put an end to their search...

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The Deepstorm Troopers make their way into Razorwind Keep...

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The Deepstorm Troopers make their way through Razorwind Passage and confront Tathdar about his story...

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The Deepstorm Troopers make their way to Razorwind Passage where they are supposed to meet up with their guide...

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The Deepstorm troopers make their way to Razorwind Keep and come across a destroyed cart...

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The Deepstorm Troopers shop and prepare for their upcoming battle with Malachi...

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The Deepstorm Troopers interrogate the hag and uncover something much larger at work...

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The Deepstorm Troopers have made their way to the city of Midshell and what appears to be an abandoned town quickly turns into a fight for their lives...

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Our adventures travel further off road to get to their destination faster but will this treacherous path cause them to lose more time?

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Our group of adventurers find a lead on their next target and are accompanied by a strange Tiefling...

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The guard captain gives our companions one more look at the warehouse and together they find exactly what they were looking for...

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Our companions continue their search of the warehouse and have to make their way out of a very unexpected situation...

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Our companions decide to make a move on the people who took Agaricuses family...

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Our companions enter their friend Sentinel into the fighting competition hoping to make some coin...

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Our newly found companions travel to Deepstorm and find their way around the city...

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Our group of companions travel to the city of Deepstorm...

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Our adventurers make their way back to Crystal Bay finding the remnants of a massive battle. They then say their goodbyes and now set a course for Deepstorm....

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Our companions search the camp and then make their way back to Crystal Bay....

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Our companions make their way to the forest North of the city in hopes of infiltrating the enemies camp....

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Following the tracks of the Bugbears further, our companions find out that there's more to this attack than they thought....

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Our adventurers meet with the guard captain and take on the task of locating the area where creatures entered the city...

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Our journey begins in the port city of Crystal Bay. Four adventurers paths become intertwined as danger erupts all over the city.

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This is our first podcast so it's only going to get better with practice and time. Let us know what you think. Thanks for watching!

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