The Lore Research Lab: Recent Episodes

ARK

Hi there! The name's A.R.K, or AR, a history/literature enthusiast and avid researcher - welcome to The Lore Research Lab! You will find here some fun discussions, rants, theories, challenges, reviews, and much more as I deep-dive into the Nintendo video game world. The current research efforts being made by the Lab include investigations on the Mario franchise, Pokémon, The Legend of Zelda, and possibly others - join me in the ultimate quest to discover what these worlds have to offer!

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Princess Peach returns to center stage as a central playable character in Princess Peach: Showtime! What is there to know about this game and is it worth getting? Tune in to find out!

Timestamps:

02:24 - Basic Premise

05:11 - Gameplay

10:51 - Conclusion

BGM Credit: Song: Fredji - Happy Life

License: Creative Commons (CC BY 3.0)

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Lore Research Lab's founder makes a return to discuss a game announced for 2025, Pokémon Legends: ZA! Check out the episode to hear about theories and ideas for this upcoming game.

Links:

  • Pokémon Presents 2024

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The Lore Research Lab's founder returns (sort of) to discuss the Indigo Disk DLC trailer ahead of its release on December 14th!

Links:

  • Indigo Disk Trailer

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the ninth installment of this miniseries known as “Pokémon Rants”, The Lab’s founder returns to tackle “Ghost Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Ghost Type Pokémon.

Timestamps:

00:32 - Type Overview + Background

07:38 - Technical Information

17:21 - Appearances + Moves

17:53 - Pure Ghost Types

31:48 - Primary Ghost Types

45:452 - Secondary Ghost Types

1:01:43 - Ghost Type Moves

1:10:34 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Ghost (Type)

  • Type

  • Move

  • Ability

  • Hachiko

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: I recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from my copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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Pokémon Scarlet and Violet now has DLC included, the first half of two parts focusing on The Teal Mask. Here, players embark on a field trip where hidden encounters await them, a mystery cloaked behind the pleasant town aura in the Land of Kitakami. In what ways does this mysterious new land connect to Japanese culture? How does it utilize cultural elements to contribute to the gameplaying experience? Tune in to this episode to learn about what the Teal Mask story entails and where we find these cultural references.

Timestamps:

00:31 - Bottled Background

02:32 - Context for the episode

05:37 - Story Beats: The Loyal Three and the Ogre

28:07 - Cultural References: Yōkai, Setting, Festivals & Masks, The Peach Boy Story

28:35 - General Cultural Elements (Setting, Masks, Statues, The Loyal Three)

36:24 - Specific Cultural Elements (Yōkai, The Peach Boy)

43:15 - Characterization and Themes

53:28 - Perrin's Survey Quest

57:11 - Initiating the Quest

1:00:23 - The Survey Quest

1:02:44 - Connecting Hisui to Kitakami

1:10:16 - Conclusion

Links/Resources:

Japanese Culture

  • Jizō Statues

  • Traditional Masks in Japan

  • Japanese Mask References

  • Kitakami City; Oni no Yakata

Oni no Yakata (Description)

  • Kitakami Michinoku Traditional Dance Festival

Pokémon References

  • Kitakami (Pokémon)

  • The Loyal Three: Munkidori, Okidogi, Fezandpiti

  • The Ogre, Ogerpon

  • Characters: Perrin, Carmine, Kieran

The Lore Research Lab Reference Episodes

Antoni, Klaus. “Momotaro (The Peach Boy) and the Spirit of Japan: Concerning the Function of a Fairy Tale in Japanese Nationalism of the Early Showa Age.” Asian Folklore Studies 50, no. 1 (1991): 155-188.

Foster, Michael Dylan. The Book of Yokai: Mysterious Creatures of Japanese Folklore. University of California Press, 2015.

Kahara, Naoko. “From Folktale Hero to Local Symbol: The Transformation of Momotaro (the Peach Boy) in the Creation of Local Culture.” Waseda Journal of Asian Studies 25 (2004): 35-61.

Sekien, Toriyama. Japandemonium Illustrated: The Yokai Encyclopedias of Toriyama Sekien. Edited by Hiroko Yoda and Matt Alt. Dover Publications. 2017.

(Creator's Note: Some content in this episode deals with narratives, histories, and cultural elements present in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of the game and are solely being used for entertainment purposes.)

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Mario vs. Donkey, introduced on the Gameboy Advance in 2004, presents itself as a fun platformer inspired by the roots of Nintendo's earliest characters and concepts. Check out this episode to learn about this game ahead of its Nintendo Switch Remake!

Timestamps:

02:58 - Bottled Background

05:52 - Basic Premise

07:08 - Settings + Gameplay Mechanics

08:22 - The Worlds

14:47 - How you play as Mario

16:01 - Menu Interface

17:55 - Level Mechanics (Present Minigame, Mini Mario Level, DK Level)

34:25 - Conclusion

Links/Resources:

  • Mario vs. Donkey Kong (series)

  • Mario vs. Donkey Kong (2004 video game)

  • Mario vs. Donkey Kong Full Walkthrough

  • Mario vs. Donkey Kong Cutscenes

The Lore Research Lab Reference Episodes

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Lore Research Lab's founder discusses what "pseudo-legendary" Pokémon are, a tier of Pokémon that sit above many and below the fabled bunch. Tune in to learn what each individual Pokémon has to offer!

Timestamps:

00:28 - Housekeeping

02:47 - What are Pseudo Legendary Pokémon?

05:36 - Format of the Episode

07:48 - Discussing Pseudo Legendary Pokémon

08:42 - Casual Discussion

30:43 - Technical Discussion

43:27 - Conclusion

Links:

  • Pseudo Legendary Pokémon

The Lore Research Lab Reference Episodes

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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Check out this episode to learn about the updates for the Pokémon animated series, spin-off games, and primarily the Pokémon Scarlet and Violet: Hidden Treasures of Area Zero DLC.

Timestamps:

01:05 - Updates on general content

06:08 - Get Mew and Mewtwo!

8:58 - Reviewing and breaking down the Scarlet and Violet DLC Trailer

Links:

  • Pokémon Presents | 8.8.2023 Video
  • Pokémon Serebii Page with Scarlet and Violet DLC Updates

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my the "Pokémon Presents | 8.8.2023" Video and are solely being used for entertainment purposes.)

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This episode discusses the many details encompassing the game Pokémon Legends: Arceus, released in 2022 on the Nintendo Switch. An extremely descriptive discussion with elements of ranting, the Lab's founder looks at the game's important predecessors, the story of the game along with gameplay mechanics, concluding with notes on music, characterization, and themes present in Pokémon Legends: Arceus.

Note: Please follow the timestamps closely to make sure everything makes sense!

Timestamps:

00:28 - Background Information

04:18 - Bottled Background

12:03 - Disclaimers + Format for the episode

15:42 - The Story of Hisui

15:45 - Chapter 1: Beginning in a New World

16:03 - #1: The Arc Phone

17:22 - #2: Basic Premise

19:55 - #3: Arc Phone Functions & Pokédex

26:22 - #4: The Problems of Hisui & Team Mobility

30:00 - #5: Gameplay Mechanics - Travelling, Engaging with Pokemon and Player Mechanics

50:46 - #6: Battling Lords and Ladies

54:17 - Chapter 2: Helping the Lords and Ladies of Hisui

1:01:26 - #7: The Plates

1:02:27 - Chapter 3: An Exiled Hero

1:05:22 - #8: The Irida-Adaman Choice

1:08:46 - #9: Results of the Irida-Adaman Choice

1:10:34 - Chapter 4: An Encounter transcending Time and Space

1:12:31 - Chapter 5: The Almighty Sinnoh's Tale

1:16:26 - #10: Meeting Arceus

1:22:13 - The Music

1:29:54 - Characterization and Themes

2:03:21 - Conclusion

Links:

  • Arceus (PLA Encounter)

  • Noble Pokémon

  • Ride Pokémon

  • Diamond Clan

Adaman

  • Pearl Clan

Irida

  • Pokémon Legends: Arceus Bulbapedia Page

  • Cogita

  • Volo

  • Pokémon Legends: Arceus Cutscenes & Original Soundtrack

Legendary Encounter at the Space-Time Rift

Noble Pokémon Battles

Original Soundtrack Playlist

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of the game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Tears of the Kingdom is a strong successor to The Legend of Zelda: Breath of the Wild in many capacities; The Lore Research Lab's founder discusses and examines selected tracks from the game's original soundtrack to see how this game functions as a sequel and provides a thrilling gameplaying experience through the power of sound.

Timestamps:

00:28 - Housekeeping

03:33 - Composers + Creative Background

10:48 - Reviewing selected tracks from Tears of the Kingdom

Links/Resources:

  • The Legend of Zelda: Tears of the Kingdom Original Soundtrack Playlist

(Track 92 onwards = Spoiler music)

  • Composers

Hajime Wakai

Manaka Kataoka

Maasa Miyoshi

Tsukasa Usui

Masato Ohashi

⁠⁠The Lore Research Lab Reference Episodes⁠⁠

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

The Legend of Zelda: Tears of the Kingdom - The Complete Official Guide Collector’s Edition, edited by James Price. Piggyback Interactive Limited, 2023.

(Creator's Note: I do not claim ownership over the products, sources, music and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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This extra looks at the titular character, her role in the story of this new Zelda installment informed by The Legend of Zelda: Breath of the Wild, followed by a discussion and deep dive into her characterization in The Legend of Zelda: Tears of the Kingdom.

Timestamps:

00:15 - Preamble

00:30 - Spoiler Warning

01:50 - Zelda in Breath of the Wild (Optional Listen)

18:20 - Tears of the Kingdom Context

23:28 - Zelda in Tears of the Kingdom

Resources:

⁠⁠The Lore Research Lab Reference Episodes⁠⁠

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for the cuts and anytime the mic gets pitchy. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Tune in to hear about initial theories and thoughts about the presence of evil in The Legend of Zelda: Tears of the Kingdom, how this relates to previous titles within a scheme of lore, and spoilers on themes and entities related to this topic.

Timestamps:

00:52 - Spoiler Warning

01:20 - Discussion Preamble

03:07 - The Presence of Evil

Resources:

⁠The Lore Research Lab Reference Episodes⁠

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Theories presented in this episode are not finalized. I apologize for the cuts and anytime the mic gets pitchy. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Check out this episode to hear The Lore Research Lab's founder discuss, rant, and ramble about a core mechanic introduced in The Legend of Zelda: Tears of the Kingdom, interspersed with topics related to story and thematic elements from The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Skyward Sword.

Timestamps:

00:08 - Intro to Episode

01:05 - Spoiler Warning Disclaimer

02:18 - Spoiler Topic

02:40 - Skyward Sword + Breath of the Wild Discussion

03:08 - Skyward Sword Topics

05:45 - Breath of the Wild Topics

23:10 - Tears of the Kingdom Discussion (Spoilers)

Resources:

The Lore Research Lab Reference Episodes

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Tune in to hear the update for a brief hiatus from The Lore Research Lab.

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The Lore Research Lab's founder returns to discuss the new trailer footage for The Legend of Zelda: Tears of the Kingdom with some exciting revelations!

Links:

  • The Legend of Zelda: Tears of the Kingdom – Official Trailer #3

  • The Legend of Zelda: Tears of the Kingdom Gameplay Demonstration

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from "The Legend of Zelda: Tears of the Kingdom - Official Trailer #3" and are solely being used for entertainment purposes.)

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The Pokémon franchise has always been about collecting information about Pokémon in the form of a data-collecting device known as a Pokédex. Notably, certain individuals who are considered experts in studying Pokémon are featured in the games as a part of gameplay and to provide exposition. But how do we explore these characters in more detail and what informs them? This episode focuses on the group of well-known experts who are Professors and appear more prominently in the games they feature in.

Timestamps:

00:32 - Preliminary Information + Structure of the Episode

02:39 - The First Professors (Oak, Elm, Birch)

13:32 - The Evolution Professors (Rowan, Juniper, Sycamore)

22:34 - The Specialized Professors (Kukui, Magnolia & Sonia)

31:34 - The Time Travel Professors (Laventon, Sada & Turo)

52:12 - Conclusion

Links/Resources:

  • (Core) Pokémon Professors

(NOTE: Click on each Professor's hyperlinks to learn more.)

The Lore Research Lab Reference Episodes

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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The Pokémon franchise has always been about collecting information about Pokémon in the form of a data-collecting device known as a Pokédex. Notably, certain individuals who are considered experts in studying Pokémon are featured in the games as a part of gameplay and to provide exposition. But how do we explore these characters in more detail and what informs them? This episode looks at defining an expert, some bottled history on the franchise, and looking at individualized experts.

Timestamps:

00:28 - Preliminary Information

01:57 - Who is Satoshi Tajiri?

03:44 - What is a Pokémon Expert?

09:39 - Structure of Episode

11:49 - Expert Individuals who study Pokémon

Links/Resources:

  • Satoshi Tajiri

Dr. Bug Reference

  • (Individuals) Pokémon Researchers & Professors

(NOTE: Check the page to see the hyperlinks for each character.)

The Lore Research Lab Reference Episodes

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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The Legend of Zelda: Tears of the Kingdom now has a gameplay demonstration, demonstrated by game producer Eiji Aonuma! Listen to this episode to hear the founder's excitement at this new sequel and the new features present in this upcoming game.

Links/Resources:

  • The Legend of Zelda: Tears of The Kingdom Gameplay Demonstration⁠

The Lore Research Lab Reference Episodes

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from 'The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration' video and are solely being used for entertainment purposes.)

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This episode features a review of Metroid Dread, released in 2021 on the Nintendo Switch and 19 years after its Metroid predecessor. What is there to know about this game and is it a game worth getting? Check out this episode to learn more!

Timestamps:

2:13 - Basic Premise

3:54 - Gameplay

4:47 - Combat

6:40 - Stealth

15:44 - Enemies

17:49 - Environments

22:02 - Conclusion

Links/Resources:

  • Metroid Dread

  • Metroid Dread (Nintendo Store Site)

  • List of Creatures

The Lore Research Lab Episodes

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Mario games are well known for their fun and simple platforms, making the games feel accessible and easy to play through. While most Mario games are simple at its core, none are truly as straightforward as a game solely based on solving puzzles. Furthermore, a game that does not have Mario at the center and instead a side character makes for an interesting spin-off - enter Captain Toad: Treasure Tracker, a Mario spin-off game related to the character Captain Toad's appearance in Super Mario 3D World. What does a puzzle-solving game entail, and how does spin-off offer a unique version of Mario gameplaying in the form of Captain Toad? Check this episode to learn what this game is all about and why it's great!

Timestamps:

00:32 - Bottled Background

00:38 - Who is Captain Toad?

05:05 - Captain Toad in Super Mario 3D World

13:02 - Basic Premise

14:47 - Gameplay

16:59 - How do you play as Captain Toad?

24:58 - The Puzzles and typical Components

39:42 - The Objectives

47:03 - Conclusion

Links/Resources:

  • Captain Toad (Character)

  • Captain Toad: Treasure Tracker Information

  • Captain Toad: Treasure Tracker All Cutscenes

  • Captain Toad: Treasure Tracker Full Playthrough

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(I do not claim ownership over the products, sources, and images that come from this game; images and audio have been taken from my own game and are solely being used for entertainment purposes.)

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Check out this episode to learn about some announcements from Nintendo on upcoming releases, remasters, and games in-between, finishing with an in-depth analysis of the new The Legend of Zelda: Tears of the Kingdom Official Trailer.

Timestamps:

00:04 - Brief Disclaimer + Summarized thoughts on Nintendo Direct video

06:12 - Reacting to The Legend of Zelda: Tears of the Kingdom (New Footage)

08:33 - Last Disclaimer!

09:23 - Analyzing The Legend of Zelda: Tears of the Kingdom (New Footage)

Links:

  • Nintendo Direct 2.8.2023

The Legend of Zelda: Tears of the Kingdom - Official Trailer #2

(I do not claim ownership over the products, sources, and images that come from this trailer; images have been taken from the "Nintendo Direct 2.8.2023" video and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the eighth installment of this miniseries known as “Pokémon Rants”, The Lab’s founder returns to tackle “Flying Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Flying Type Pokémon.

Timestamps:

00:31 - Type Overview + Background

05:58 - Technical Information

17:27 - Appearances + Moves

18:09 - Pure Flying Types

22:23 - Primary Flying Types

28:07 - Secondary Flying Types

44:52 - Flying Type Moves

50:48 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Flying (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: We recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. We do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from my copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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With the number of Legendary and Mythical Pokémon in existence, the fanbase has for years theorized about how Legendary Pokémon function within a broader scheme of lore, creation, and determining how the timelines and storylines of core series games are connected. Including themes of folklore, religion, and history, this episode focuses on constructing a timeline detailing the origins of Legendary Pokémon, their impact on the world, and the many dynamics and connections between Legendary and Mythical Pokémon within a mythological scheme.

Timestamps:

01:03 - Defining Relations between Legendary Pokémon

02:13 - Precedents on Legendary Pokémon Timelines

05:10 - Key Themes for the Timeline

10:37 - Recapping Creator Pokémon

25:03 - Chapter 1: Origins

35:30 - Chapter 2: Formation

48:10 - Chapter 3: Cultivation

1:06:30 - Chapter 4: Intervention

1:16:32 - Conclusion + What happens next?

Links/Resources:

  • Legendary Pokémon

Arceus

Dialga

Palkia

Giratina

The Lake Guardians

  • Mythical Pokémon

  • Kami

(Creator's Note: All theories expressed in this episode are subject to change. Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Legends: Arceus and are solely being used for entertainment purposes.)

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Listen in to hear a quick note on upcoming episodes here at The Lore Research Lab, and for more details on what to expect for Season 4! 

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Since 1996, the Pokémon franchise has welcomed new and older players alike with various additions to their battle mechanics since the series' origin, including a variety of integrations that smoothened gameplay and made battling a more accessible concept. This episode looks at a specific category of Pokémon battling known as "Battle Gimmicks," indicating their lack of permanence and individuality as an added mechanic in the games such gimmicks were introduced in. Tune in to hear, in-depth, about the four prominent battle gimmicks introduced thus far (c. 2022)!

Timestamps:

00:38 - What are Battle Gimmicks?

11:32 - The Evolution of Added Battle Mechanics (Optional Listen)

13:18 - "Special"

16:23 - Double Battle Format, Natures, and Held Items

24:56 - "STAB" and Abilities

30:59 - The Physical/Special Split

32:32 - Triple & Rotation Battles

35:41 - A Big Bang: Mega Evolution

41:04 - Pokémon Examples

1:01:16 - Dance Off: Z-Moves

1:06:58 - Go Big or Go Home: Dynamaxing

1:09:54 - What are Max Raid Battles?

1:29:25 - Crystalline Power: Terastalizing

1:36:24 - What are Tera Raid Battles?

1:58:50 - Conclusion

1:58:58 - Ranking the Battle Gimmicks (Optional Listen)

2:14:13 - What's next?

Links/Resources:

  • Pokémon Battle Gimmicks: "Walk Down Memory Lane"

  • Pokémon Natures

  • Pokémon Abilities

  • Pokémon Held Items

  • Battle Gimmicks

Mega Evolution

Z-Moves

Dynamax Phenomenon

Terastal Phenomenon

  • Pokémon Examples

Charizard

Mawile

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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The long wait for Pokémon Scarlet and Pokémon Violet is finally over! Being a new installment in the Pokémon franchise, there are many reactions to the games as they have been freshly released. This episode reviews spoiler-free details on these games and whether they are good as both games and as new Pokémon iterations.

Timestamps:

00:34 - Notes for Season 4 (Optional Listen)

03:50 - Reviewing Pokémon Scarlet and Pokémon Violet

04:41 - What works (The Good Stuff)

34:27 - What doesn't work (Room for Improvement)

40:57 - Conclusion

Links/Resources:

  • Pokémon Scarlet & Violet Official Website

  • Seek Your Treasure! | Pokémon Scarlet & Pokémon Violet Trailer

  • Jump into a Paldean Journey

  • Pokémon Scarlet & Violet Competitive Play Trailer

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Scarlet and are solely being used for entertainment purposes.)

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Pokémon X & Y were released in 2013 and were the first to have elements of 3D modelling in their gameplay, a big step graphically for the Pokémon franchise. Whatever reception this game received will not be discussed in this episode, as The Lore Research Lab's founder embarks on a journey to poorly explain the storyline of these games in this installment of The Parody Series.

Timestamps:

00:30 - Housekeeping + Concluding Season 3

05:14 - "Explaining" Pokémon X & Y's storyline

05:55 - Chapter 1: Beginning the Parisian Adventure

14:46 - Chapter 2: The Long Journey Ahead

28:49 - Chapter 3: Strange Things are Afoot (Kind Of)

34:38 - Chapter 4: Saving the World???

46:19 - Chapter 5: It'll be over soon

Links/Resources:

  • Pokémon X&Y

The Kalos Region

The Kalos Pokédex

Stratton, Steve. Pokémon X & Pokémon Y: The Official Kalos Region Guidebook. Bellevue: The Pokémon Company International, 2013.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the Pokémon X & Pokémon Y Guidebook and are solely being used for entertainment purposes.)

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Pokémon games tend to be formulaic in nature, one notable format of gameplay appearing in numerous titles; an institution known as The Pokémon League, an in-game institution that challenges the player to face a certain number of trainers in order to claim the title of champion – in other words, the title of the strongest trainer in the region. But who are the individuals that constitute this body of elite trainers, all specializing in different types and possessing different advantages/weaknesses? How has the Pokémon League evolved over time, and what does this mean for upcoming games in the series? This third and final part concludes with descriptions on the last two generations prior to Pokémon Scarlet & Violet (c. November 2022) and general thoughts on the future of the Pokémon League.

Timestamps:

00:04 - A Time to Experiment [Generation VII-VIII: 2016-2019]

01:01 - Alola's Pokémon League (Sun & Moon, Ultra Sun & Ultra Moon)

23:45 - Galar's Pokémon League (Sword & Shield)

44:50 - Concluding Thoughts

44:53 - Discussion on Battle Themes

1:00:42 - Thoughts for Upcoming Games

Links:

  • Pokémon League

Gym Leaders

The Elite Four

The Champion

Trial Captains

Island Kahunas

Examples: The Hoenn League (Adheres to Formula), The Galar League (Departs from Formula)

  • Gym Leader Themes

  • Elite Four Themes

  • Champion Themes

(I apologize for any random background noises. I do not claim ownership over the products, sources, and images that come from this series; images have been taken from the “Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex" Guidebook and are solely being used for entertainment purposes.)

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Pokémon games tend to be formulaic in nature, one notable format of gameplay appearing in numerous titles; an institution known as The Pokémon League, an in-game institution that challenges the player to face a certain number of trainers in order to claim the title of champion – in other words, the title of the strongest trainer in the region. But who are the individuals that constitute this body of elite trainers, all specializing in different types and possessing different advantages/weaknesses? How has the Pokémon League evolved over time, and what does this mean for upcoming games in the series? This second part describes the middle three Generations and how the League is imagined in these additions to the franchise.

Timestamps:

00:04 - A New Era [Generation IV-VI: 2006-2013]

00:54 - Sinnoh's Pokémon League (Diamond/Pearl/Platinum)

15:53 - Unova's Pokémon League (Black & White, Black 2 & White 2)

32:17 - Kalos' Pokémon League (X & Y)

Links:

  • Pokémon League

Gym Leaders

The Elite Four

The Champion

Examples: The Hoenn League (Adheres to Formula), The Galar League (Departs from Formula)

  • Gym Leader Themes

  • Elite Four Themes

  • Champion Themes

(I do not claim ownership over the products, sources, and images that come from this series; images have been taken from the “Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex" Guidebook and are solely being used for entertainment purposes.)

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Pokémon games tend to be formulaic in nature, one notable format of gameplay appearing in numerous titles; an institution known as The Pokémon League, an in-game institution that challenges the player to face a certain number of trainers in order to claim the title of champion – in other words, the title of the strongest trainer in the region. But who are the individuals that constitute this body of elite trainers, all specializing in different types and possessing different advantages/weaknesses? How has the Pokémon League evolved over time, and what does this mean for upcoming games in the series? This first explains what the Pokémon League is and the League as seen in the first three Generations.

Timestamps:

03:51 - What is the Pokémon League?

09:36 - The Golden Age [Gen I-III: 1996-2004]

11:21 - Kanto's Pokémon League (Red/Blue/Green/Yellow)

25:50 - Johto's Pokémon League (Gold/Silver/Crystal)

41:19 - Hoenn's Pokémon League (Ruby/Sapphire/Emerald)

Links:

  • Pokémon League

Gym Leaders

The Elite Four

The Champion

Examples: The Hoenn League (Adheres to Formula), The Galar League (Departs from Formula)

  • Gym Leader Themes

  • Elite Four Themes

  • Champion Themes

(I do not claim ownership over the products, sources, and images that come from this series; images have been taken from the “Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex" Guidebook and are solely being used for entertainment purposes.)

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This brief episode looks at some more updates regarding Pokémon Scarlet and Violet as the release date nears! Refer to the videos listed in the description for any further background on these upcoming games.

Timestamps:

01:00 - About the New Gym Leader and their Ace

10:15 - Gameplay Demo Review

Links/Resources:

  • Pokémon Scarlet and Violet Gameplay Demo

  • The New Gym Leader and their Signature Pokémon

  • A Ghost Type appeared in Paldea!

Meet Greavard

  • Pokémon Scarlet & Violet Official Website

  • Jump into a Paldean Journey Trailer

  • Seek Your Treasure! | Pokémon Scarlet & Pokémon Violet Trailer

  • Pokémon Scarlet & Violet Competitive Play Trailer

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the “Meet Greavard, the Ghost Dog Pokémon!” trailer and are solely being used for entertainment purposes.)

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More new footage has been released on the upcoming games Pokémon Scarlet and Violet! Check out this episode to learn more about jumping into a Paldean Journey!

Timestamps:

02:08 - Discussing Trainer #1: Highland Encounters with Terastalizing Pokémon

15:39 - Discussing Trainer #2: Crafting, Trading & Seeking out the Herba Mystica!

28:09 - Discussing Trainer #3: Take on the Gym Leaders, Rising in Ranks

49:20 - Discussing Trainer #4: Character Customizations, Picnicking & Photo Time! + Concluding Thoughts

Links:

  • Pokémon Scarlet & Violet Official Website

  • Jump into a Paldean Journey Trailer

  • Seek Your Treasure! | Pokémon Scarlet & Pokémon Violet Trailer

  • Pokémon Scarlet & Violet Competitive Play Trailer

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the "Jump into a Paldean Journey" trailer and are solely being used for entertainment purposes.)

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This episode introduces the concept of “spin-offs” in video games, using the example of the Mario franchise to demonstrate how spin-offs can be unique from the canon they derive from, and how consistency within a franchise can be effective in this form of video gaming.

Timestamps:

00:33 - What are Spin-Offs?

03:36 - "The Formula for Variety"

10:16 - Interpreting Mario Spin-Offs

11:17 - Memorable Spin-Offs

16:43 - Entertaining Spin-Offs

26:23 - Serious Spin-Offs

Links/Resources:

  • What makes Mario music so catchy? (Scruffy)

  • List of Mario Spin-Off games (not definitive)

The Mario and Luigi Series

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Mario Party Superstars and are solely being used for entertainment purposes.)

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New footage on Pokémon Scarlet & Violet has been released! This episode has The Lab's founder, joined by a returning guest discussing the new footage and their thoughts on what this game has in store for players as its release date closes in!

Timestamps:

00:57 - Preamble + Structure of the Episode

02:34 - Starfall Street Analysis

18:56 - Path of Legends Analysis

35:55 - Victory Road Analysis

54:07 - General Discussion + Looking at the Version Exclusives

Links:

  • Pokémon Scarlet & Violet Official Website

  • Seek Your Treasure! | Pokémon Scarlet & Pokémon Violet Trailer

  • Pokémon Scarlet & Violet Competitive Play Trailer

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the "Seek Your Treasure!" trailer and are solely being used for entertainment purposes.)

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With the new Nintendo Direct video (13.9.2022), it has been announced that The Legend of Zelda: Breath of the Wild sequel now has a name - The Legend of Zelda: Tears of the Kingdom! This episode unpacks what we know so far about this upcoming game slated to release in mid 2023, what this trailer can tell us about lore in the franchise, and other details that demonstrate what Tears of the Kingdom may do differently from its predecessor.

Timestamps:

00:45 - Housekeeping

02:26 - Reviewing what we know so far

04:05 - Updating my ideas

04:41 - First Look Trailer Review

14:31 - E3 2021 Trailer Review

25:51 - Launch Timing Update Review

42:17 - The Legend of Zelda: Tears of the Kingdom Trailer

Links/Resources:

  • First Look Trailer (2019)

  • E3 2021 Trailer

  • Launch Timing Update Trailer

  • The Legend of Zelda: Tears of the Kingdom Trailer

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the "The Legend of Zelda: Tears of the Kingdom" trailer and are solely being used for entertainment purposes.)

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This brief episode addresses the recent trailer on Pokémon Scarlet & Violet competitive play!

Links/Resources: 

  • Pokémon Scarlet & Violet Official Website

  • Pokémon Scarlet & Violet Competitive Play Trailer

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the competitive play trailer and are solely being used for entertainment purposes.)

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This episode briefly discusses the new trailer released for Pokémon Scarlet & Violet, slated to release in November of 2022!

Links:

  • Pokémon Presents on Pokémon Scarlet & Violet (Check Timestamps in Video description)

  • Pokémon Scarlet & Violet Official Website

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This episode lists all the episodes from The Lab that explain and provide background on a given game and/or franchise. Refer to this episode for this master listing, both described through the audio and provided here in the description!

Mario:

  • Explaining the Mario Franchise (S2, Eps. 11/14)

  • Discussing Super Mario 3D World + Bowser's Fury (S2, Ep. 15)

  • Theorizing on Super Mario Odyssey (S2, Ep. 8)

The Legend of Zelda:

  • Explaining The Legend of Zelda Franchise (S3, Ep. 18)

  • Explaining The Legend of Zelda: Ocarina of Time 3D (S3, Ep. 3)

  • Discussing The Legend of Zelda: A Link Between Worlds (S3, Ep. 23)

  • Explaining The Legend of Zelda: Majora's Mask 3D (S2, Ep. 29)

  • Explaining The Legend of Zelda: Breath of the Wild (S2, Ep. 20)

  • Reviewing The Legend of Zelda: Skyward Sword HD (S2, Ep. 27)

Pokémon:

  • Explaining the Pokémon Franchise (S2, Ep. 2)

  • Rants on Starter Pokémon (S2, Ep. 5)

  • Discussing Pokémon Typings (S2, Ep. 7)

  • Discussing Pokémon HeartGold & SoulSilver (S2, Ep. 21)

  • Review of Pokémon Sword & Shield (S2, Ep. 4)

Other:

  • Explaining the Fire Emblem Franchise (S3, Ep. 6)

  • Experimenting with Nuzlockes (S2, Ep. 3)

  • Reviewing New Pokémon Snap (S2, Ep. 18)

  • Explaining Hyrule Warriors: Age of Calamity (S2, Ep. 23)

  • Reviewing Kirby and the Forgotten Land (S3, Ep. 12)

(Creator's Note: This list will be updated when other reference episodes are released.)

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The Legend of Zelda: A Link Between Worlds is one among the many Zelda installations, first hitting stores in 2013. In a game where the player, as Link, is expected to traverse between two very different worlds, what does this mean within the broader Legend of Zelda chronology and lore? This episode explores background on this game's development, its storyline, other game mechanics and miscellaneous details, concluding with thoughts that aim to answer this question.

Timestamps:

00:37 - Background & A Link Between Worlds' Storyline

01:54 - Background and Game Development

07:20 - The Story Beats

38:27 - The Two Worlds

38:57 - Hyrule and Lorule

43:26 - Mother Maimai

45:25 - Ravio's Shop

46:31 - The Items

51:44 - The Bosses

59:08 - The Music

1:09:11 - Theories on A Link Between Worlds

1:09:30 - The Timelines in The Legend of Zelda Chronology (Background)

1:14:42 - On the Triforce(s), Link/Ravio & Zelda/Hilda Comparisons, Role of the Sages, Hyrule & Lorule impacting the Triforce

Links/Resources:

  • The Legend of Zelda: A Link Between Worlds

Bosses

Enemies

Items

Ganon’s Resurrection (0:28-2:22)

  • Ryo Nagamatsu (Composer)

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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This brief episode sees The Lore Research Lab's founder ranking the bosses from Kirby and the Forgotten Land, along with general opinions on the battles and overall enjoyment with the bosses themselves.

Links:

  • The Bosses

  • All Boss Battles (Video)

(Creator's Note: For non-Spotify listeners, there is only an audio option available. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In the Pokémon franchise, there are many regions to adventure to, dependent on the game you own. In this episode, The Lore Research Lab’s founder is joined by an enthusiastic guest to discuss the Hoenn region, introduced in Pokémon Ruby, Sapphire, and Emerald, revamped in the remakes Omega Ruby and Alpha Sapphire.

Timestamps:

00:32 - Conceptualizing Hoenn

02:23 - What inspired the Hoenn Region?

03:15 - New Mechanics (Double Battles)

05:25 - Physical and Special Type Designations

09:45 - Before Hoenn (Previous Generations + what Hoenn does differently)

16:42 - Pokémon in Hoenn

37:50 - The Legendary Pokémon

59:57 - Life in Hoenn + Miscellaneous Details

1:00:00 - Notable Characters

1:34:17 - Hoenn's Environments

1:44:20 - Towns, Cities, and Landmarks

Links/Resources:

  • Hoenn Region

Hoenn Pokédex

Legendary Pokémon (Generation III)

Latios and Latias

  • Pokémon Ruby, Sapphire and Emerald Soundtrack (YouTube Playlist)

  • Pokémon Omega Ruby and Alpha Sapphire Soundtrack (YouTube Playlist)

  • Omega Ruby & Alpha Sapphire All Cutscenes (Starting from 17:22)

  • Rayquaza Cutscene (Emerald)

  • Rayquaza Cutscene (ORAS)

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of Pokémon Emerald and are solely being used for entertainment purposes.)

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In this brief episode, the found of The Lab discusses the soon-to-be-released spin-off game Fire Emblem Warriors: Three Hopes, succeeding the mainline series game Fire Emblem: Three Houses.

Links:

  • Fire Emblem Warriors: Three Hopes Trailer

Adrestian Empire Trailer

Kingdom of Faerghus Trailer

Leicester Alliance Trailer

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In this fourth installment of The Parody Series here at The Lab, the founder tackles describing characters and the main story of Kirby and the Forgotten Land, in an attempt to comically address the chaotic fun that is this game.  

Links: 

  • Kirby and the Forgotten Land (Official Website) 

  • Copy Abilities 

Mouthful Mode

  • List of Bosses 

  • Enemies 

  • Waddle Dee Town 

  • Miscellaneous Information

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the seventh installment of this miniseries known as “Pokémon Rants”, The Lab’s original duo return to tackle “Bug Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Bug Type Pokémon.

Timestamps:

02:03 - Type Overview + Background

04:53 - Technical Information

11:49 - Appearances + Moves

14:04 - Pure Bug Types

21:49 - Primary Bug Types

40:51 - Secondary Bug Types

45:20 - Bug Type Moves

52:18 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Bug (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: We recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. We do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Like lightning in a bottle, this series quickly followed in the successful footsteps of the Mario games, later establishing itself as one of the biggest names associated with the Nintendo brand: The Legend of Zelda. In this series characterized by adventure and action, the journeys Link embarks have the ability to immerse one in the world he lives through. Having notable symbols, memorable core characters, and a protagonist that constantly becomes confused with the eponymous person of legend, this second part looks at the principal trio hinging many of the stories that appear in the franchise, cultural groups, gameplay mechanics, the role of music, and concluding with how the The Legend of Zelda series is true to its name.

Timestamps:

01:06 - The Principal Trio

01:41 - Link

08:09 - Zelda

12:43 - Ganon/Ganondorf

20:59 - Cultural Groups in The Legend of Zelda

32:55 - Gameplay Mechanics

40:47 - Examples of Items & Equipment

47:43 - The Role of Music

47:59 - On Instruments

54:18 - Composers

1:02:33 - Conclusion

Links/Resources:

  • The Legend of Zelda (Video Game Series)

  • List of Items in The Legend of Zelda Franchise

- The Legend of Zelda Theme Music (Overworld)

  • Hyrule Field, from Ocarina of Time 3D

  • Tracks from Majora's Mask

Clock Town: Day 1, Day 2, Day 3

Final Hours

  • Creative Personnel

Shigeru Miyamoto

Takashi Tezuka

Koji Kondo

Koji Kondo on composing “The Legend of Zelda Theme Music”

Mahito Yokota

Toru Minegishi

Hajime Wakai

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for the random background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my copy of Skyward Sword HD and are solely being used for entertainment purposes.)

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Like lightning in a bottle, this series quickly followed in the successful footsteps of the Mario games, later establishing itself as one of the biggest names associated with the Nintendo brand: The Legend of Zelda. In this series characterized by adventure and action, the journeys Link embarks have the ability to immerse one in the world he lives through. Having notable symbols, memorable core characters, and a protagonist that constantly becomes confused with the eponymous person of legend, this first part looks at the history of this franchise, its games, key personnel, other details that focus on highlighting the trajectory of this well-known franchise, then looking at the setting(s) and story formats that appear in the various legends surrounding Zelda.

Timestamps:

00:40 - Preamble

03:49 - A Bottled History of The Legend of Zelda

03:51 - Genre(s) and Development Details

06:07 - Basic Premise

09:41 - Bottled History

37:39 - What Inspired The Legend of Zelda?

40:06 - Select Creative Personnel

44:34 - Setting

45:23 - The Land of Hyrule & Other Settings

48:33 - Common Environments

58:05 - Story Formats

59:12 - Link's Awakening (Example)

1:02:53 - Ocarina of Time (Example)

Links/Resources:

  • The Legend of Zelda (Video Game Series)

  • Video Game Console

(NOTE: Check the hyperlinks within the page to find the video game consoles that are discussed in this episode, or search it up individually.)

  • Shigeru Miyamoto

Miyamoto on the Origins of Nintendo Characters

Miyamoto on The Legend of Zelda (2003 Magazine Interview)

Miyamoto on the role of the Sword (Iwata Asks Interview)

  • Takashi Tezuka

  • Keiji Terui on The Legend of Zelda Backstory

  • Soldier in the Back Alley (Ocarina of Time)

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for the random background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my copy of Skyward Sword HD and are solely being used for entertainment purposes.)

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The Lore Research Lab's founder reacts to the new trailer that has dropped for Pokémon Scarlet and Violet, revealing new Pokémon and other details about the upcoming core series games slated to release in November 2022!

Timestamps:

00:55 - Pokémon Scarlet & Violet Second Trailer Reaction

17:03 - Additional Commentary 

Links: 

  • Pokémon Scarlet & Violet Official Website

  • Pokémon Scarlet & Violet Second Trailer

  • Pokémon Scarlet & Violet: New Information

  • New Pokémon + Legendary Pokémon

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Pokémon Legends: Arceus presents us a world of the distant past where Pokémon and humans do not coexist, though research is being made to make that possible. This is all contingent on the eponymous Pokémon, Arceus, and what drives its decisions that appear in the background of the game’s events. This theory-heavy episode deep dives into the dynamics of Legendary Pokémon, discussing Arceus and the Creation Trio (Dialga, Palkia, Giratina), establishing the stakes and external elements that contribute to Arceus’ omniscience, and reviewing examples in Japanese mythology that may provide answers to Legendary Pokémon dynamics in this second part.

Timestamps:

00:12 - Quick Disclaimer

01:26 - Arceus & its Creations (Dialga, Palkia, Giratina)

01:55 - Recap + General Thoughts

08:36 - Describing the Appearances of Arceus & The Creation Trio

22:51 - Commentary on Arceus & The Creation Trio

58:21 - Connections/Parallels to Japanese Deities

1:15:15 - Conclusion

Links/Resources:

  • History of the Sinnoh Region

  • Legendary Pokémon

Arceus

Dialga

Palkia

Giratina

Lake Guardians

  • Volo

Volo Cutscenes + Battle

  • Details on the Origin Myth

  • Dialga, Palkia and Giratina Artwork by Ken Sugimori

  • List of Japanese Deities

Amaterasu

Izanami

Tsukuyomi-no-Mikoto

Kuni-no-Tokotachi

  • The Kojiki

  • Kami (Deities)

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: Sorry for any random background noises and the number of cuts. Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of the game and are solely being used for entertainment purposes.)

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Pokémon Legends: Arceus presents us a world of the distant past where Pokémon and humans do not coexist, though research is being made to make that possible. This is all contingent on the eponymous Pokémon, Arceus, and what drives its decisions that appear in the background of the game’s events. This theory-heavy episode deep dives into the dynamics of Legendary Pokémon, beginning with an introduction to Legendary Pokémon in previous generations, Arceus’ relationship with the protagonist, and other ideas that tie into linking Pokémon Legends: Arceus to its predecessors Pokémon Diamond, Pearl, and Platinum in this first part.

Timestamps:

00:32 - Conceptualizing Legendary Pokémon + Introducing Arceus

02:55 - Pokémon Diamond, Pearl, Platinum Connection

03:17 - Preceding Legendary Pokémon Examples

12:57 - Arceus before Pokémon Legends: Arceus

18:42 - Theorizing on the Creator Pokémon

33:49 - Broad Theories + Questions on Pokémon Lore

Links/Resources:

  • Legendary Pokémon

Arceus

Dialga

Palkia

Giratina

Lake Guardians

  • Volo

Volo Cutscenes + Battle

  • Details on the Origin Myth

  • Arceus Event Cutscene (Sinjoh Ruins)

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: Sorry for any random background noises. Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own copy of the game and are solely being used for entertainment purposes.)

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A quick update on upcoming episodes and what to expect from the Lab in the near future!

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There are all kinds of statistics out there about Pokémon, providing unique details about the creature or revealing aspects of their viability in the game. The metric of weight presents an interesting analysis that shows just how heavy, or conversely, just how light some Pokémon really are! Like the companion episode on Pokémon height statistics, The Lore Research Lab’s founder looks at some examples of Pokémon that are surprising in their weight. Tune in to hear what crazy examples there are out there!

Timestamps:

00:32 - Discussing Pokémon Weight

03:38 - Weight Criteria

05:14 - Light Pokémon

12:14 - Medium Weight Pokémon

12:22 - Tier 1

15:56 - Tier 2

21:26 - Heavy Pokémon

21:30 - Tier 1

23:54 - Tier 2

28:49 - Tier 3

40:44 - The Heaviest Pokémon in Existence (Rant)

Links/Resources:

  • List of Pokémon (By Weight)

  • The Sixth Heaviest Pokémon in Existence

  • The Heaviest in Pokémon Existence (Image)

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: I apologize for any random background noises. I do not claim ownership over the products, sources, and images that come from this franchise; images have been taken from my own guidebook and are solely being used for entertainment purposes.)

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In what ways does music add to the video gaming experience? How does a game successfully immerse its players? For all its simplicity, Kirby games are fantastic in their scores, and Kirby and the Forgotten Land is no exception! Tune in to this episode that discusses the music of Kirby and the Forgotten Land, the composers, and other fun trivia!

Timestamps:

00:37 - The Creative Team

03:02 - Game Director

05:10 - Composers

09:09 - Selected Tracks

25:11 - Town Life

31:57 - Battle Themes (Spoilers)

1:01:05 - Conclusion

Links:

  • Shinya Kumazaki (Game Director)

Kumazaki's Art Gallery

  • Kirby and the Forgotten Land Composers

Yuuta Ogasawara

Hirokazu Ando

Jun Ishikawa

Yuki Shimooka

  • Jukebox

  • (Spoilers) Bosses

  • (Spoilers) Dream Discoveries Tour Clip

  • OST Listing (Playlist)

(Creator's Note: I apologize for any random background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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There are all kinds of statistics out there about Pokémon, providing unique details about the creature or revealing aspects of their viability in the game. The metric of height presents an interesting analysis that shows just how tall, or conversely, just how short some Pokémon are! In this haphazard episode, The Lore Research Lab’s founder looks at some examples of Pokémon that are surprising for their height. Tune in to hear what crazy examples there are out there!

Timestamps:

00:44 - Addressing Pokémon Height

04:54 - Discussing Pokémon Height

05:20 - Height Criteria

06:02 - Short Pokémon

19:21 - Medium Pokémon

23:57 - Tall Pokémon

Links/Resources:

  • List of Pokémon (By Height)

  • (Misc.) List of Largest Birds

  • (Misc.) Griffinfly + Carboniferous Period

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(I do not claim ownership over the products, sources, and images that come from this franchise; images have been taken from my own guidebook and are solely being used for entertainment purposes.)

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In this second part, the founder of The Lore Research Lab ranks legendary Pokémon themes in a chaotic way and poorly explained manner; watch to see where themes rank in a very subjective tier list!

Timestamps:

00:16 - Tier List

01:51 - Ranking Legendary Pokémon Themes

Links:

  • Pokémon Legendary Themes (Compilation: Check timestamps in video description for individual/grouped themes)

Glastrier/Spectrier Theme (Extended)

Galarian Birds Theme (Extended)

Mounted Calyrex Theme (Extended)

The Legendary Titans (Regis)

  • Pokémon Legendary Themes (Playlist)

NOTE: I didn't rank Mounted Calyrex's theme properly; it should be ranked higher. It's a bop (combines the best parts of Glastrier/Spectrier's Theme with Calyrex's).

(Creator's Note: Sorry for any random background noises. The video version of this episode is only available on Spotify, so check it out here to see the video I recorded! It will be normal audio on any other platform, so I apologize if it sounds a little strange. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this first part, the founder of The Lore Research Lab does some minor housekeeping and describes how this ranking will be different from others, as a preliminary episode to ranking Legendary Pokémon themes!

Links:

  • Pokémon Legendary Themes (Compilation: Check timestamps in video description for individual/grouped themes)

Glastrier/Spectrier Theme (Extended)

Galarian Birds Theme (Extended)

Mounted Calyrex Theme (Extended)

The Legendary Titans (Regis)

  • Pokémon Legendary Themes (Playlist)

(Creator's Note: Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this fun review, The Lore Research Lab's founder discusses Kirby and the Forgotten Land; what is there to know about this game? What makes it different from other Kirby games? What does the new world have to offer, and is this a game worth getting? Answers to these questions and a whole lot more can be found in this episode on the first ever 3D, open-world Kirby game!

Timestamps:

00:35 - Basic Premise

03:15 - Gameplay + Objectives

05:40 - Background

09:21 - Gameplay

12:24 - Objectives/Quests

20:20 - Game Difficulty Modes

21:59 - Treasure Roads

24:56 - Copy Abilities

25:14 - Abilities

31:26 - Mouthful Mode

36:06 - The Forgotten Land (Geography)

36:59 - The Worlds

41:45 - Worlds (Spoilers)

42:37 - Bosses (Spoilers)

52:54 - Concluding on the Worlds (Spoiler-Free)

54:54 - Waddle Dee Town & More

55:13 - Purpose of the Town

56:10 - Building Examples + Life in Waddle Dee Town

1:02:43 - Spoiler Details

1:06:28 - Other Thoughts (Spoiler-Free)

1:07:51 - Conclusion

Links:

  • Kirby and the Forgotten Land Official Website

  • HAL Laboratory (Developers of the Game)

  • Kirby: Triple Deluxe

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this (not so short) episode, The Lore Research Lab's founder reviews a snippet from the Launching timing update of The Legend of Zelda: Breath of the Wild sequel and what it could mean within the universe of Zelda, lore implications, and more!

Topics:

  • The Master Sword

  • Hylia and Zelda associations

Hylia and her tools

  • Link's role as the hero

  • Tying it back to Breath of the Wild

  • What is the role of the Master Sword in the sequel? How will it differ from Breath of the Wild, if at all?

Links/Resources:

  • Launch Timing Update

  • Bow of Light

  • Breath of the Wild Secret Ending

  • Cucco in Hyrule Castle

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

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As a second part to celebrating two years of The Lore Research Lab, the Lab's chaotic duo embark on a Pokémon challenge with a speedrunning twist; The Rushlocke! Both individuals play through Pokémon Brilliant Diamond, first laying out the rules of the challenge and setting the competition in motion with a bang! 

Timestamps:

00:00 - Quick Disclaimer

1:59 - Anniversary Episode (Part 2)

02:33 - Explaining the "Rushlocke"

03:01 - The Rules (Win Conditions)

05:48 - The Penalties

08:59 - Pokémon Brilliant Diamond Rushlocke Challenge

Links:

  • Map of Sinnoh

  • Pokémon BDSP Pokédex

(Creator's Note: Apologies to headphone users, the challenge turned out to be a crazy ride! All banter was said in good fun, and apologies for any abrupt cuts and/or random background noises. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from Pokémon Brilliant Diamond and are solely being used for entertainment purposes.)

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The Lore Research Lab celebrates the momentous anniversary of being in existence for two years, where the founder embarks on a fun, easygoing challenge in Super Mario Odyssey.

Timestamps:

00:49 - The Rules of the Challenge + Thank You note

11:10 - The Odyssey Objective Challenge Run 

Links: 

  • Super Mario Odyssey Info

  • Super Mario Odyssey (Wikipedia)

(Creator's Note: Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the sixth installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally fumbling founder tackles “Rock Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Rock Type Pokémon.

Timestamps:

00:30 - Type Overview + Background

05:25 - Technical Information

13:09 - Appearances + Moves

14:02 - Pure Rock Types

21:18 - Primary Rock Types

33:13 - Secondary Rock Types

36:29 - Rock Type Moves

40:53 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Rock (Type)

  • Type

  • Move

  • Ability

  • Fossil Pokémon (NOTE: Not all Fossil Pokémon are Rock Types.)

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: I recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any muffled audio, cuts, and random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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This brief episode reviews the latest Pokémon news on Pokémon Day; 26 years since the first ever Pokémon games were released! 

Links:

  • Pokémon Scarlet and Pokémon Violet Official Announcement Trailer

  • Pokémon Scarlet and Pokémon Violent Official Website

  • Pokémon Presents | 2.27.2022

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In this episode, the founder of The Lore Research Lab ranks all the new forms presented to players in Pokémon Legends: Arceus, including evolutions and new Pokémon altogether. History and Pokémon collide in this discussion on how Legends imagines and simultaneously reimagines Pokémon. Listen to this entertaining episode that describes information about the original Pokémon and much more!

Timestamps:

00:33 - Background on Regional Variants

05:33 - The purpose of Variants

13:49 - Hisuian Pokémon Variants

47:43 - New Hisuian Pokémon

57:42 - Ranking Hisuian Pokémon

1:23:08 - Concluding Thoughts

Links/Resources:

  • Pokémon Legends: Arceus

  • All Hisuian Pokémon (Forms)

  • New Hisuian Pokémon + Variants

Noble Pokémon

  • The Four Auspicious Beasts (Spoiler)

  • Pokémon References

(NOTE: Not all Pokémon discussed in this episode are listed below. Please refer to the links above for additional reference if needed.)

Scyther

Exeggutor (Example)

Typhlosion (Starter)

Stantler

Ursaring

Sneasel

Gastrodon (Example)

Samurott (Starter)

Lilligant

Zoroark

Decidueye (Starter)

Cursola (Example)

Legendary Pokémon Spoiler

Sekien, Toriyama. Japandemonium Illustrated: The Yokai Encyclopedias of Toriyama Sekien. Edited by Hiroko Yoda and Matt Alt. Dover Publications. 2017.

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. Opinions expressed in the episode are subjective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Pokémon Legends: Arceus and are solely being used for entertainment purposes.)

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This brief episode discusses the updated information released on Kirby and the Forgotten Land, coming to the Nintendo Switch in late March 2022. Listen to this fun and confusing rambling on why Kirby games are fun and what hopes The Lore Research Lab's founder has for this new look at Kirby!

Timestamps:

00:05 - Analyzing Kirby and the Forgotten Land 

12:30 - Discussing Kirby

Links/Resources:

- Mouthful Mode Trailer

  • Copy Abilities and Co-op (Co-op was not discussed in the episode)

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from "Kirby and the Forgotten Land - Mouthful Mode - Nintendo Switch" video and is solely being used for entertainment purposes.)

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This episode briefly describes initial thoughts on Pokémon Legends: Arceus as recent release, how it compares to other Nintendo video games like it, and the broader implications of how this game succeeds in what it sets out to do.

Links/Resources:

  • Pokémon Legends: Arceus

  • New Pokémon Snap

  • Pokémon Sword & Shield

  • Super Mario Odyssey

  • Super Mario 3D World + Bowser's Fury

  • The Legend of Zelda: Breath of the Wild

  • Fire Emblem: Three Houses

  • Kirby and the Forgotten Land (Upcoming)

  • The Legend of Zelda: Breath of the Wild 2 (Upcoming)

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. Opinions expressed in the episode are subjective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Pokémon Legends: Arceus and are solely being used for entertainment purposes.)

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A franchise that emerged in the early 1990s, Fire Emblem is a notable series that has emerged from Nintendo’s roster of games, but what more is there to know about these games? The Lore Research Lab has an answer to that question, exploring details on development and Fire Emblem’s unique take on game genres. This second part discusses characters and gameplay mechanics that present distinct qualities about this franchise.

Timestamps:

00:06 - Character Information

02:37 - Character Building

13:14 - Character Archetypes

16:57 - Classes

18:02 - Reclassing

20:05 - Types of Classes

25:38 - Supports

31:09 - Discussing Supports in Awakening and Fates (Minor Spoilers)

37:44 - Gameplay Mechanics

40:24 - Battle Environments

46:18 - Combat Mechanics

58:17 - Game Scenarios

1:07:56 - Weapon Triangles + Battle Forecast

1:08:48 - Stats

1:09:27 - Weapons

1:11:00 - Game Difficulty Modes

1:14:59 - Conclusion

Links/Resources:

  • Interview with Yamaguchi, Narihiro, and Miguchi (2013)

  • Character References

Eliwood

Hector

Lyn

Robin

Chrom

Henry

Cordelia

Alm

Celica

Clive

Corrin

  • Classes + Supports

  • Game Scenarios (Fire Emblem Echoes: Shadows of Valentia)

Desaix's Fortress

Sluice Gate

Grieth's Citadel

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Fire Emblem Echoes: Shadows of Valentia and are solely being used for entertainment purposes.)

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A franchise that emerged in the early 1990s, Fire Emblem is a notable series that has emerged from Nintendo’s roster of games, but what more is there to know about these games? The Lore Research Lab has an answer to that question, exploring details on development and Fire Emblem’s unique take on game genres. This first part looks at a bottled history of the franchise and the general story format and setting Fire Emblem games are set in.

Timestamps:

02:00 - Bottled History

02:08 - What is Fire Emblem about?

02:42 - Brief History of Intelligent Systems

05:46 - Bottled History of Fire Emblem games

17:23 - Notable Creative Personnel

24:01 - Setting & Story Format

Links/Resources:

  • Intelligent Systems

Intelligent Systems Background

  • Fire Emblem Background

Fire Emblem through the ages

What saved the franchise

(Land) Ylisse

(Land) Valentia

  • Consoles

NES History

SNES History

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from Fire Emblem Echoes: Shadows of Valentia and are solely being used for entertainment purposes.)

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In the third instalment of The Parody Series, this episode looks at how The Legend of Zelda: Ocarina of Time and Super Mario 3D World are linked together through a series of underlying connections, concealed by each respective game’s take on their worlds and storytelling. Listen to this episode to gain an understanding on the nature of the connections between this unlikely game pairing and what there is to theorize about this.

Links/Resources:

  • The Legend of Zelda: Ocarina of Time Story

  • Super Mario 3D World Background

Sprixie Princesses

(Creator's Note: I do not claim ownership over the products, sources, and images that come from The Legend of Zelda: Ocarina of Time and Super Mario 3D World; images have been taken from my own games and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This seventh and final part concludes with questions and parting thoughts regarding triangulation in The Legend of Zelda: Skyward Sword, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Breath of the Wild.

Timestamps:

00:05 - Concluding Thoughts

14:28 - Other Questions

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This sixth part presents a lore-heavy theory discussion that explicitly details information from the guidebook materials, supplementing previously discussed ideas.

Timestamps:

00:06 - Guidebook Theorizing

00:42 - The Timeline (Hyrule Historia)

04:15 - The Timeline (Encyclopedia)

09:30 - Timeline of the Hero

16:16 - Timeline of the Princess

51:36 - The Root of Evil/Timeline of Ganon

1:02:26 - Timeline of the Triforce + Creation Myth

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. Sorry for any random background noises. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This fifth part highlights the importance of triangulation in The Legend of Zelda: Skyward Sword, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Breath of the Wild.

Timestamps:

00:06 - The Importance of Triangulation

00:49 - Triangulation in Skyward Sword

11:20 - Triangulation in Ocarina of Time

26:58 - Triangulation in Breath of the Wild

45:51 - Summarizing Triangulation Theories

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This fourth part discusses other examples of prominent trios or triads across the case studies, as well as the concept of the 'Absence of Triangulation' (and what this means).

Timestamps:

00:06 - Other Tripartite Examples + The Absence of Triangulation

00:22 - Tripartite Examples

29:57 - The Absence of Triangulation

55:20 - Other Questions + Ideas

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This third part analyzes the triangulation of characters and stakes in The Legend of Zelda: Skyward Sword, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Breath of the Wild.

Timestamps:

00:06 - The Triangulation of Stakes and Characters

00:59 - Commonalities across Skyward Sword, Ocarina of Time, and Breath of the Wild

48:58 - Differences between Skyward Sword, Ocarina of Time, and Breath of the Wild

56:05 - Individual Character Triangulation

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This second part focuses on analyzing The Legend of Zelda: Breath of the Wild and discussing the Triforce as a relic of lore in the three case studies.

Timestamps:

00:06 - The Fated Trio in Breath of the Wild

16:10 - Discussing the Triforce

16:34 - In Skyward Sword

28:40 - In Ocarina of Time

42:50 - In Breath of the Wild

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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The Legend of Zelda is a franchise attributed to the memorable symbol of the Triforce, three golden triangles forming one large one. Beyond its emblematic function, the Triforce is a relic of lore in many Zelda iterations, each game providing their unique take on its role as a form of divine power. But how deeply rooted is the role of the Triforce in other aspects of storylines and the broader timeline built around the games? Using the Triforce and the three main characters of the franchise (Link, Zelda, and Ganon) as case studies, the founder of The Lore Research Lab theorizes on the nature of triangulating characters, lore, stakes, and more in this episode covering three Legend of Zelda games. This first part presents the framework of analysis for the broader arguments being made, starting off with a closer look at The Legend of Zelda: Skyward Sword and The Legend of Zelda: Ocarina of Time.

Timestamps:

00:36 - The Scope of Triangulation

07:40 - Focal Points of Analysis

10:04 - Defining 'Triangulation'

12:30 - Quick Disclaimer

15:24 - The Fated Trio in Skyward Sword

44:46 - The Fated Trio in Ocarina of Time

Links/Resources:

  • Link

  • Zelda

  • Ganon/Demise

  • The Triforce

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Please listen to the episode parts in order. All theories discussed in this episode are subject to change. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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A repackaged version of previous information released by The Lab; The Legend of Zelda: Ocarina of Time is often heralded as saving the franchise, and The Lab’s extremely chaotic duo unite in an effort to describe, in this third part, what life is like in the land of Hyrule, sidequests players can embark on in the game, gameplay, concluding with the lore implications and the role The Legend of Zelda: Ocarina of Time has in the franchise.

Timestamps:

00:13 - Life in Hyrule

05:33 - Geography

10:23 - Other Locations + Miscellaenous

16:40 - Sidequests

31:49 - Core Gameplay + Game Structure

32:18 - Controls (Buttons)

39:00 - Touch Screen Features

41:29 - Menu Screens

45:37 - Items + Gear

45:49 - Gear

51:27 - Items/Weapons

53:36 - Pickup Items

58:58 - Lore Implications of Ocarina of Time + Conclusion

Links/Resources:

  • Ocarina of Time Map

Castle Town Locations

The Great Fairies + Fairy Fountains

Trading Quest

  • Ocarina of Time: Songs

  • Ocarina of Time: Bosses

  • Ocarina of Time: Items + Gear

  • Ocarina of Time: Enemies

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for any background noises. We do not claim ownership over the products, sources, and images that come from The Legend of Zelda: Ocarina of Time; images have been taken from my own game and is solely being used for entertainment purposes.)

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A repackaged version of previous information released by The Lab; The Legend of Zelda: Ocarina of Time is often heralded as saving the franchise, and The Lab’s extremely chaotic duo unite in an effort to describe, in this second part, characters, bosses, temples, enemies, and cultural groups you can encounter in this game.

Timestamps:

00:43 - Principal Characters + Entities

24:34 - Temples, Dungeons, Bosses

36:20 - Enemies & Others

36:48 - Mini-Bosses

41:14 - Enemies (Common)

44:53 - Enemies (Overworld)

50:59 - Enemies (Child Timeline)

53:00 - Enemies (Adult Timeline)

59:55 - Traps

1:02:10 - Meet the Locals!

Links/Resources:

  • Ocarina of Time Map

  • Ocarina of Time: Songs

  • Ocarina of Time: Bosses

  • Ocarina of Time: Items + Gear

  • Ocarina of Time: Enemies

  • Soldier in the Back Alley

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for any background noises. We do not claim ownership over the products, sources, and images that come from The Legend of Zelda: Ocarina of Time; images have been taken from my own game and is solely being used for entertainment purposes.)

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A repackaged version of previous information released by The Lab; The Legend of Zelda: Ocarina of Time is often heralded as saving the franchise, and The Lab’s extremely chaotic duo unite in an effort to describe, in this first part, the main story of the game.

Timestamps:

00:37 - Preliminary Information

03:39 - Ocarina of Time's Story (Part 1)

24:12 - Ocarina of Time's Story (Part 2)

Links/Resources:

  • Ocarina of Time: Map

  • Ocarina of Time: Story

  • Ocarina of Time: Songs

  • Ocarina of Time: Bosses

  • Ocarina of Time: Items + Gear

  • Ocarina of Time: Enemies

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for any background noises. We do not claim ownership over the products, sources, and images that come from The Legend of Zelda: Ocarina of Time; images have been taken from my own game and is solely being used for entertainment purposes.)

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In this episode, The Lore Research Lab’s one and only duo returns to (poorly) explain the plotline of Pokémon Sword & Shield; listen to this episode to see what there is to know about this game's story, characters, and more with a comedic spin!

Timestamps:

00:55 - Re-introducing The Parody Series

04:22 - Explaining Pokémon Sword & Shield's Story

04:31 - Part 1: Beginnings

18:39 - Part 2: Making my way downtown

23:03 - Part 3: Adventuring Around Galar

41:08 - Part 4: Nearing the End + Tournament Arc

45:22 - Part 5: Solving the Energy Crisis

51:50 - Part 6: Stopping the Monarchy?

56:26 - Conclusion

Links/Resources:

  • Pokémon Sword & Shield Story

  • The Galar Region Pokédex

  • Pokémon Sword & Shield Gym Leaders

  • Galar Fossil Pokémon

  • Rose Meme

(Creator's Note: Sorry for any background noises and numerous cuts but hopefully this was still entertaining. We do not claim ownership over the products, sources, and images that come from Pokémon Sword; images have been taken from my own game and is solely being used for entertainment purposes.)

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With some new footage released on the upcoming game Pokémon Legends: Arceus, The Lore Research Lab provides a summary on characters that have been introduced in the trailers thus far, discusses Pokémon lore in relation to the games of Pokémon Diamond, Pearl, and Platinum, and other thoughts on this game as we inch closer to the release date!

Links/Resources:

  • Pokémon Legends: Arceus Official Website

  • New faces from the Hisui Region | Pokémon Legends: Arceus

  • Pokémon References: Hisuian Voltorb's Shocking Debut!

Hisuian Voltorb Animated Short

Shellos & Gastrodon

  • Eterna City

  • Celestic Town

(Creator's Note: Please refer to Season 2, Episode 2 discussing Pokémon if further background is needed. Additionally, listen to the other episodes discussing this game for further context (or watch the available trailers). Theories and ideas discussed in this episode are not finalized. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the "New Faces from the Hisui Region | Pokémon Legends: Arceus" and are solely being used for entertainment purposes.)

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In the vast world of Pokémon, there are some Pokémon considered to be more rare than others, more powerful and vested in lore and mythology. But what are Legendary Pokémon? In the second part of this episode, the founder of The Lore Research Lab discusses the overall ranking of all the Legendary Pokémon previously mentioned in the first part.

Timestamps:

00:06 - Ranking Legendary Pokémon (Overall)

32:03 - Conclusion

Links/Resources:

  • Legendary Pokémon

  • Arceus Cutscene (Skip to 4:57)

  • Lugia and Yveltal Meme

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: This episode was extremely opinionated, I do not intend to offend anyone with the thoughts I expressed in this episode (everything was done in good fun!). I do not claim ownership over the products, sources, and images that come from Pokémon Shining Pearl; images have been taken from my own game and are solely being used for entertainment purposes.)

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In the vast world of Pokémon, there are some Pokémon considered to be more rare than others, more powerful and vested in lore and mythology. But what are Legendary Pokémon? The founder of The Lore Research Lab struggles to form coherent sentences in explaining what Legendary Pokémon, distinctions to be made compared to other rare Pokémon, the subjective criteria constructed for ranking Legendary Pokémon, and ranking the Pokémon within their respective generations.

Timestamps:

00:31 - What are Legendary Pokémon?

07:16 - The Ranking Process

12:49 - Ranking Legendary Pokémon (By Generation)

14:14 - Generation I

18:16 - Generation II

23:21 - Generation III

27:58 - Generation IV

38:27 - Generation V

46:23 - Generation VI

56:34 - Generation VII

1:08:07 - Generation VIII

Links/Resources:

  • Legendary Pokémon

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: This episode was very opinionated, I do not intend to offend anyone with the thoughts I expressed in this episode (everything was done in good fun!). I also apologize for the number of cuts made during this episode, which was due to audio issues (a trademark from Season 2 returning in Season 3). I do not claim ownership over the products, sources, and images that come from Pokémon Shining Pearl; images have been taken from my own game and are solely being used for entertainment purposes.)

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Welcome back to The Lore Research Lab! This episode marks the beginning of another new season for The Lab, but like the introduction to Season 2, requires some housekeeping. What happens at The Lore Research Lab? What will be discussed here? What will be different from the previous two seasons? It is time to answer those questions!

Reference Episodes:

  • Season 2 Ep 2: Explaining Pokémon

  • Season 2 Ep 11+14: Explaining Mario

  • Season 2 Ep 20: Explaining The Legend of Zelda: Breath of the Wild

  • Season 2 Episode 23: Explaining Hyrule Warriors: Age of Calamity

  • Season 2 Ep 27: The Deal with The Legend of Zelda: Skyward Sword

  • Season 2 Ep 29: Explaining The Legend of Zelda: Majora’s Mask

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In this episode (that you should take seriously), The Lore Research Lab's resident fumbler of the English language presents a comedic take on explaining The Legend of Zelda: Breath of the Wild. Possessing references to previous Breath of the Wild episodes, this has a clear goal (explaining the game poorly), but how poor of an explanation will this be? Will this be more succinct than intended? Listen to find out!

Timestamps:

00:29 - Introduction to The Parody Series

09:34 - Explaining Breath of the Wild

10:04 - The "Basic" Premise

14:30 - Characters + Entities

39:55 - Cultural Groups

44:29 - Geography

50:03 - Enemies

54:57 - Mysterious Stuff + Miscellaneous Details

59:05 - Sidequests

1:03:02 - Shrines & More

1:16:26 - A Site of Ruin

1:21:51 - Concluding Notes

Links/Resources:

  • The most Accurate Map of Hyrule

  • How to make Breath of the Wild Dishes

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Majora's Mask 3D is an interesting yet dark addition to the Legend of Zelda canon, a game that functions differently compared to other games within the canon, along with its status as a sequel to The Legend of Zelda: Ocarina of Time 3D. What is there to know about this game? How does it fit within the master Legend of Zelda timeline? How and what does this game do differently in respect to other games? You can find out these details in this informative take that deconstructs the world of Majora's Mask!

Timestamps:

00:46 - The Basic Premise

03:08 - Dungeons & Geography

08:08 - The Masks & Sidequests

24:19 - Majora's Mask in The Legend of Zelda Timeline

28:25 - Conclusion

Resources:

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from this source and is solely being used for entertainment purposes.)

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A brief episode discussing some more updates on Pokémon Brilliant Diamond & Shining Pearl, along with a reaction to new footage (that came out of nowhere) released on Pokémon Legends: Arceus; listen to this series of ramblings for some fun analyses on what we can expect from these upcoming Pokémon games!

Links/Resources:

  • Pokémon Legends: Arceus "Mysterious Footage restored!"

Hisuian Zorua and Zoroark Video

  • Pokémon Brilliant Diamond & Shining Pearl: Other updates

  • Pokémon Brilliant Diamond & Shining Pearl (Main Website)

  • Zorua (Pokémon)

  • The Arc Phone

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New gameplay footage has been released on Pokémon Brilliant Diamond & Shining Pearl, along with some new footage for Pokémon Legends: Arceus! This episode provides some updates as per the newly released footage (BDSP), along with a reaction to Pokémon Legends: Arceus, concluding with an analysis of the same footage. 

Timestamps:

00:04 - Episode Breakdown

01:21 - Pokémon Brilliant Diamond & Shining Pearl Updates

19:57 - Reacting to Pokémon Legends: Arceus New Gameplay Footage

27:08 - Analyzing the Pokémon Legends: Arceus New Gameplay Footage

51:58 - Updates from The Lab

Links/Resources:

  • Pokémon Brilliant Diamond & Shining Pearl Gameplay Footage

  • Pokémon Legends: Arceus Gameplay Footage 

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

(Creator's Note: Sorry for any random background noises or muffled audio. Please listen to the end for some housekeeping updates!)

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The Legend of Zelda: Skyward Sword provides players with an ancient world belonging to an era of myth. Link must explore the world of The Surface, venturing through three vast, principal regions known as Faron, Eldin, and Lanayru. Across his travels, and as the primeval demon known as Demise’s awakening becomes imminent, Link is expected to be tested through trials in the Silent Realm, meant to aid him in strengthening both his sword and his will as the chosen hero. This second part discusses what the implications are of the Silent Realms; a series of mini theories that tie into the worldbuilding of Skyward Sword, along with lore and history connections to two other prominent Legend of Zelda games.

Timestamps:

00:21 - Other Notes about the Silent Realms

04:55 - Theory Discussion

Topics:

  • Spirit Realm Significance (Connections to the Goddesses + Hylia, the hero's role, importance of song)

  • Guardians + Trials for the Hero

  • Connections to other games

  • Origins for the Hero

Links/Resources:

  • Silent Realm + Soundtrack (listed below)

Collected Tear Vessel

Spirit Vessel (Completed)

Farore's Silent Realm

Nayru's Silent Realm

Din's Silent Realm

Guardians Awaken

  • Earth Guardians, Sky Guardians, Watchers

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for any background noise. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Skyward Sword provides players with an ancient world belonging to an era of myth. Link must explore the world of The Surface, venturing through three vast, principal regions known as Faron, Eldin, and Lanayru. Across his travels, and as the primeval demon known as Demise’s awakening becomes imminent, Link is expected to be tested through trials in the Silent Realm, meant to aid him in strengthening both his sword and his will as the chosen hero. This first part of the episode provides a breakdown of preliminary information and a comedic take on what the Silent Realm trials are, what Link is expected to do within them, and the end result of said trials.

Timestamps:

00:33 - Skyward Sword Housekeeping

03:57 - The Basic Premise (Recap)

06:24 - The Role of the Sword (Myth)

12:24 - Before the Silent Realms

19:05 - Exploring the Silent Realms

20:36 - Know your Geography

23:55 - The Trials

Links/Resources:

  • Maps

Faron Woods

Eldin Volcano

Lanayru Desert (Present)

Lanayru Desert (Past)

  • Silent Realm + Soundtrack (listed below)

Collected Tear Vessel

Spirit Vessel (Completed)

Farore's Silent Realm

Nayru's Silent Realm

Din's Silent Realm

Guardians Awaken

  • Earth Guardians, Sky Guardians, Watchers

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

(Creator's Note: Sorry for any background noise. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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A revamped version of the monumental 2011 release, The Legend of Zelda: Skyward Sword HD brightens up the visuals from the original version, added some new features, but what kind of changes were implemented for this divisive game? What else is there to know about the game? What is the nature of gameplay? Does it correct the issues from the original game, and is it a game worth getting? You can find out that information here and more in this review of The Legend of Zelda: Skyward Sword HD!

Timestamps:

00:34 - Preliminary Details

03:16 - Skyward Sword's Premise

06:24 - The Development of Skyward Sword (2011)

06:47 - Disclaimer on Development

09:22 - The Development Process (Directors and Producers, Controls)

12:58 - The Scenario (Origins, Overworld Development)

17:29 - Brief Discussion on Gameplay Mechanics

20:30 - The Soundtrack of Skyward Sword (Composers, Thematic Elements)

24:21 - Characters + Cultural Groups

25:50 - Characters

36:46 - Cultural Groups

43:22 - The Sky and the Surface (Skyward Sword's Geography)

59:58 - Comparing Gameplay (2011 v. 2021)

1:00:25 - Skyward Sword Controls + Gameplay Mechanics (2011)

1:06:52 - Skyward Sword HD Controls + Gameplay Mechanics

1:16:53 - The Debate on Skyward Sword

1:23:57 - Conclusion

Links/Resources:

  • Skyward Sword (2011) Development

(NOTE: Any information not cited here can be found in the Footnotes section of the Development Page.)

Iwata Asks: Motion Controls

Iwata Asks: Script and Direction

Iwata Asks: The Transformation System

Skyward Sword Art Inspiration

  • Skyward Sword Characters

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Sorry for any random background noises or muffled sounds. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the fifth installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally fumbling founder tackles “Electric Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Electric Type Pokémon.

Timestamps:

00:26 - Type Overview + Background

06:45 - Technical Information

21:32 - Appearances + Moves

21:44 - Pure Electric Types

27:22 - Primary Electric Types

32:23 - Secondary Electric Types

36:32 - Electric Type Moves

40:56 - Atypical Case Studies + Concluding Thoughts

42:08 - The Pikachu Copycat Phenomena

47:08 - Atypical Case Studies

Links/Resources:

  • Electric (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: I recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any muffled audio, cuts, and random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This third and final part concludes with how Hyrule Warriors: Age of Calamity world builds, a comparison between The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity, and finally, discussing what this all means in the context of world building and storytelling.

Timestamps:

00:01 - Introduction to Part 3 (3)

00:59 - How Age of Calamity World Builds

04:56 - Discussing Characters

32:57 - Discussing the Soundtrack

41:50 - Discussing World Building

1:01:22 - World Building Miscellaneous Topics (+ Non-Canon Topics)

1:17:04 - Comparing the Games

1:47:27 - Conclusion

Links/Resources:

  • Hyrule Warriors: Age of Calamity (Nintendo Official Website)

  • Hyrule Warriors: Age of Calamity (Wiki)

  • The Legend of Zelda: Breath of the Wild (Wiki)

  • Hyrule Warriors: Age of Calamity Soundtrack (With Timestamps)

  • Zelda's Lullaby

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises. I also apologize if things sound repetitive in this episode. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This third part focuses on deconstructing the story of Hyrule Warriors: Age of Calamity.

Timestamps:

00:05 - Introduction to Part 3 (2)

01:45 - Framework for Deconstruction

05:39 - Deconstruction of the Story

Links/Resources:

  • Hyrule Warriors: Age of Calamity (Nintendo Official Website)

  • Hyrule Warriors: Age of Calamity (Wiki)

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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With the release of Pokémon Brilliant Diamond & Shining Pearl nearing in November of this year, as well as the 2022 release of Pokémon Legends: Arceus, new (non-finalized) footage is now available in this Pokémon Presents announcement video! The Lab's verbally incoherent founder discusses some new updates pertaining to Pokémon Brilliant Diamond & Shining Pearl, along with an analysis of footage shown for Pokémon Legends: Arceus in a non-linear fashion.

Timestamps:

01:19 - Updates and Thoughts on Pokémon Brilliant Diamond & Shining Pearl

What's New and What's Different

10:28 - Analyzing Pokémon Legends: Arceus Footage + Discussion

New Battle Formula

Adventuring through an Ancient Region

New Pokémon forms

Thoughts on what this means for the franchise

1:11:23 - Analyzing Pokémon Legends: Arceus (Additional Thoughts)

Links/Resources:

  • Pokédex

  • Pokémon Presents 8.18.21 (Starts at 5:53)

(Sorry if I sound muffled, for any background noises, and general lack of incoherence. In the description, I have listed some (not all) of the topics I cover in this episode for reference. Please note that any potential theories discussed in this episode are not finalized, and any ideas and thoughts I have are based on my opinion and viewpoint of the footage (making this quite biased towards the news, so it may not be balanced for some). Enjoy the episode!)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This third part focuses on summarizing Hyrule Warriors: Age of Calamity's story.

Timestamps:

00:06 - Introduction to Part 3

05:13 - Age of Calamity's Story

05:56 - Chapter 1

09:07 - Chapter 2

15:24 - Chapter 3

18:56 - Chapter 4

22:52 - Chapter 5

29:39 - Chapter 6

34:10 - Chapter 7

40:30 - Disclaimer for upcoming Part

Links/Resources:

  • Hyrule Warriors: Age of Calamity (All Cutscenes)

  • Hyrule Warriors: Age of Calamity (Nintendo Official Website)

  • Hyrule Interactive Map

  • Tapestry

Nintendo. Hyrule Warriors: Age of Calamity. Omega Force. Nintendo Switch. 2020.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This continuation of the second part concludes with a discussion that describes how Breath of the Wild world builds.

Timestamps:

00:05 - Introduction to Part 2 (4)

03:03 - How Breath of the Wild World Builds: Discussion Topics

1:23:43 - How Breath of the Wild World Builds: Conclusion

Links/Resources:

  • Captured Memories

  • All Endings

  • King Rhoam's Journal

  • Breath of the Wild's Soundtrack

  • Creating Breath of the Wild (From the Creators of the Game)

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises and cuts. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This continuation of the second part focuses on other story details included in the main game of Breath of the Wild.

Timestamps:

00:07 - Introduction to Part 2 (3)

03:43 - Story Events (Continued)

05:07 - Mipha and Divine Beast Vah Ruta

11:25 - Daruk and Divine Beast Vah Rudania

15:16 - Revali and Divine Beast Vah Medoh

18:27 - Urbosa and Divine Beast Vah Naboris

26:30 - Reclaiming the Master Sword

27:57 - End of the Story

35:34 - True Ending

Links/Resources:

  • Divine Beasts

  • All Endings

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This continuation of the second part focuses on game events and story elements that occur once the main game begins in Breath of the Wild, including an in-depth analysis of an in-game quest that glimpses at the lives of the heroes before Hyrule was destroyed.

Timestamps:

00:06 - Introduction to Part 2 (2)

01:43 - Story Events (Beginnings)

12:37 - Captured Memories

15:01 - Memory #1

17:31 - Memory of Revali

19:22 - Memory #2

21:33 - Memory of Daruk

23:10 - Memory #3

27:03 - Memory of Urbosa

33:40 - Memory #4

35:14 - Memory #5

37:31 - Memory #6

42:13 - Memory of Mipha

47:21 - Memory #7

50:53 - Memory #8

59:21 - Memory #9

1:03:04 - Memory #10

1:08:21 - Memory #11

1:17:52 - Memory #12

1:21:29 - Memory #13

1:26:11 - Memory of Korok Forest

1:27:51 - Discussing the Captured Memories

Links/Resources:

  • Captured Memories

  • Hyrule Interactive Map

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for the the number of cuts I had and any random background noises, there were some technical issues. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

View Details

What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This second part focuses on historical events and the stories preceding the main game of Breath of the Wild.

Timestamps:

00:06 - Introduction to Part 2

04:00 - Historical Events + Other Contexts (Prior to Breath of the Wild's events)

Links/Resources:

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. Sorry for any random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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What does it mean when a game passively tells its story, and conversely, what does it mean when a game actively tells its story? How does this impact gameplay, and what are key differences between the two formats? How is world building affected in this process? Using The Legend of Zelda: Breath of the Wild and Hyrule Warriors: Age of Calamity as case studies, these questions can be answered! This first part focuses on defining terms and describing characters integral to the stories of both games.

Timestamps:

00:50 - Preliminary Information + Defining Terms

03:50 - Episode Framework

04:43 - Defining Terms

10:42 - Locations, Cultural Groups, Principal Characters/Entities

14:12 - Hyrule + Constituent Regions

17:52 - Cultural Groups

28:26 - Benevolent Characters

43:46 - Malevolent Characters

45:51 - Sheikah Technology

Links/Resources:

  • Hyrule Interactive Map

  • Tapestry

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Listen to the episodes in order for the sake of continuity, context, and general explanation. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and video games, which are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the fourth installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally struggling founder tackles “Fire Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Fire Type Pokémon.

Timestamps:

00:24 - Type Overview + Background

04:27 - Technical Information

18:21 - Appearances + Moves

19:17 - Pure Fire Types

22:55 - Primary Fire Types

34:25 - Secondary Fire Types

40:06 - Fire Type Moves

43:15 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Fire (Type)

  • Type

  • Move

  • Ability

  • Ho-oh Battle Theme

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: I recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any muffled audio, cuts, and random background noises. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Just some quick housekeeping about upcoming episodes and a note about future episodes here at the Lab! 

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The Legend of Zelda: Breath of the Wild is a game that occurs following an apocalyptic event known as the Great Calamity, a disastrous phenomena that decimated populations, one caused by a powerful entity known as Calamity Ganon. A premise built from the failures of heroes 100 years prior, what if things had played out differently? How would things be different if that was the case? Was there a chance of beating Calamity Ganon in the first place? Hyrule Warriors: Age of Calamity provides answers to these questions as a spin-off prequel to Breath of the Wild; tune in to hear about what this game has to offer and a whole lot more!

Timestamps:

00:25 - Game Premise, Setting, and Preliminary Details (regarding Breath of the Wild)

02:20 - Preliminary Information

05:02 - Breath of the Wild Story Context

09:48 - Age of Calamity Premise

13:03 - Development Notes

20:12 - Gameplay Mechanics + Structure

20:56 - Age of Calamity's Gameplay/Storytelling Structure

23:26 - Gameplay

26:12 - Other Key Functions

43:03 - Display Screen

49:26 - The Heroes (Playable Characters)

52:42 - Spoiler Free Characters (ex. Characters introduced in Breath of the Wild)

1:04:25 - Spoiler Characters

1:17:26 - Antagonists + Age of Calamity Story Details (Spoilers)

1:30:21 - The Debated Canonicity of Age of Calamity

Links/Resources:

  • Hyrule Interactive Map

  • Tapestry

  • Hyrule Warriors: Age of Calamity Development Notes

  • Hyrule Warriors: Age of Calamity Canonicity

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for the cuts and random background noise (as well as the length of this episode). I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the third installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally fumbling duo tackle “Grass Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Grass Type Pokémon.

Timestamps:

00:24 - Type Overview + Background

04:39 - Technical Information

24:50 - Appearances + Moves

25:00 - Pure Grass Types

35:45 - Primary Grass Types

42:41 - Secondary Grass Types

45:14 - Grass Type Moves

51:04 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Grass (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: We recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any background noise and cuts. We do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Across the core series Pokémon games, there are a number of stories to play through, unique locations to discover, and all kinds of Pokémon to be caught in the wild. This episode focuses on Pokémon HeartGold and SoulSilver, released in 2009 (Japan) as remakes of Pokémon Gold and Silver, games that were released in 1999; how do remakes work in the Pokémon franchise, and what is there to know about these four games? Why are the remakes worth discussing? You can find that out here in this descriptive episode on lore, storytelling in early Pokémon games, and a whole lot more!

Timestamps:

05:27 - Preliminary Information (Gold & Silver + Technical Info Context)

06:30 - Abilities

13:08 - Impact of Abilites

14:13 - The "Physical/Special Split"

23:43 - The Remake Formula

27:17 - Summary of Points

30:30 - Basic Premise

34:10 - Geography, Story & More

35:19 - What's New in HGSS

36:41 - Gameplay Basics

40:00 - The Johto Region

49:36 - Story Beats (Main Game)

1:19:10 - Story Beats (Post-Game)

1:24:51 - Characters

1:43:01 - Johto's Soundtrack

1:50:03 - Concluding Thoughts

Links/Resources:

  • Pokémon Red and Green Versions

  • Pokémon Red and Blue Versions

  • Pokémon Gold and Silver Versions

  • Generation IV

> Pokémon HeartGold and SoulSilver Versions

Version Exclusive Pokémon (HGSS)

Pokémon HeartGold Version and Pokémon SoulSilver OST Playlist

Ho-oh's Theme

Lugia's Theme

  • Legendary Pokémon

  • Damage Category > "Physical/Special Split"

  • Ability

  • Move

Pokémon Examples:

  • Sandshrew

  • Slaking

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: Ido not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebook and are solely being used for entertainment purposes.)

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A repackaged version of previous information released by The Lab; in light of the recent mini-surge of Zelda content (Hyrule Warriors: Age of Calamity, new trailer footage for the Breath of the Wild sequel), this episode will serve to re-introduce key information about The Legend of Zelda: Breath of the Wild, describing story details, characters, extensive gameplay explanations, other miscellaneous information discussed in past episodes, and much more in a fun episode that looks back and forward!

Timestamps:

00:28 - Preliminary Information

05:42 - The (Extremely) Complex Story + Principal Characters & Entities

18:02 - Game Structure & Gameplay Details (Part 1)*

18:33 - Game Structure Pointers

19:07 - Quests

23:10 - Overworld Context

25:13 - Commands

27:40 - Sheikah Technology

31:14 - Game Structure & Gameplay Details (Part 2)*

32:00 - Sheikah Menu Inventories

32:03 - Weapons

33:05 - Armour

34:02 - Materials

34:42 - Cooked Dishes

36:56 - Key Items

37:45 - Other Menus

42:43 - On-Screen Display

48:03 - Systems Menu

48:52 - Run from Everything! (Monsters & Enemies)**

1:07:58 - Explore the Wild!

1:14:30 - Meet the Locals! (Cultural Groups in Hyrule)

1:22:07 - Age of Calamity Context

1:28:51 - The Inflection Point

Links/Resources:

  • Breath of the Wild Tapestry

  • Hyrule Interactive Map

  • "Free the Divine Beasts" Quest

  • "Captured Memories" Quest

  • Menu Interface (Reference)

  • Hyrule Warriors: Age of Calamity

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton, et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: Due to the number of things to keep track of, this list presents a condensed and simplified explanation of game controls, game structure and so on. * To clarify what was said in the episode, some monsters introduced in this game are new, while others have already existed in the franchise. I do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the second installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally incoherent duo tackle “Water Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Water Type Pokémon.

Timestamps:

00:42 - Type Overview + Background

07:30 - Technical Information

27:12 - Appearances + Moves

27:40 - Pure Water Types

41:33 - Primary Water Types

52:14 - Secondary Water Types

57:20 - Water Type Moves

1:05:43 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Water (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: We recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any random background noise and for the typos (we also had technical issues recording). We do not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Nintendo Direct E3 has presented gamers with news that The Legend of Zelda: Breath of the Wild's Sequel is progressing nicely in development, revealing new trailer footage of the upcoming game set to release in 2022. The Lab's bumbling researcher discusses this news at length and analyzes the presented trailer footage in conjunction with ideas and theories argued by The Lab previously, inferring (incoherently) what the implications are for this upcoming sequel and its relationship to The Legend of Zelda franchise.

Timestamps:

00:51 - New Footage!

02:33 - Trailer Context

05:40 - Trailer Analysis

29:05 - Breath of the Wild Sequel Trailer: Reflections and Thoughts (Conclusion)

45:47 - Last Minute Thoughts

The Lore Research Lab Episodes (For Reference*):

  • Season 1, Ep. 5 (Zelda & Mythology)

  • Extra #1 (Ocarina of Time Background)

  • Extra #2 (Skyward Sword Background)

  • Extra #4 (Breath of the Wild Sequel Teaser Analysis)

  • Season 1, Eps. 15-17, 19-22, 24, 25 (Zonai Breakdown)

Links/Resources:

  • Sequel to The Legend of Zelda: Breath of the Wild (2019 Teaser Footage)

  • Breath of the Wild Tapestry

  • Nintendo Direct E3

Skyward Sword HD (1:13:41)

Breath of the Wild Sequel (1:16:21)

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide Expanded Edition, edited by Maura Sutton et al. Piggyback Interactive Limited, 2017.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(*Creator's Note: It would help to listen to these episodes specifically, but listening to Season 1 would help in providing a better range of context due to the amount of Legend of Zelda information discussed in that Season. Sorry for any random background noise; had some technical issues recording this episode. There were a number of edits I made so you can get a better sense of the analysis as well, which may come across as abrupt when listening. I will add that this is not a finalized rant on theories and such. My organizational skills are phenomenal, as you can tell. Thanks for tuning in!)

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A sequel to a game originally released in 1999, New Pokémon Snap presents players with a different approach to learning about Pokémon; instead of catching them all, it is up to the player to photograph them all in a variety of locations to understand the creatures better. But what else is there to know about the game? What is the nature of gameplay? Is it a game worth getting? Find out here!

Timestamps:

00:32 - Introductory Notes

03:16 - A (Not So) Brief History of Pokémon Snap & Development

11:11 - New Pokémon Snap Development

14:51 - New Pokémon Snap's Premise

18:01 - Interactive Gameplay + Setting

26:35 - Conclusion

Links/Resources:

  • Pokémon Snap

  • HAL Laboratory

  • New Pokémon Snap

  • Satoru Iwata

(Unofficial Listing) Iwata's Gameography

Nintendo. New Pokémon Snap. Bandai Namco. Nintendo Switch. 2021.

“Nintendo Strikes Blockbuster Deal.” IGN, June 21, 2012.

Valentine, Rebekah. “New Pokémon Snap was Given to Bandai Namco Because of Pokkén Tournament.” IGN, April 14, 2021.

(Sorry for any random sounds in the background. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon appear in a variety of shapes, sizes, and forms; one important determinant of these characteristics is what is known as a “Type”, giving Pokémon unique attributes based on the Type’s element, power, and so on. With 18 types in total, there are many to review; in the first installment of this miniseries known as “Pokémon Rants”, The Lab’s verbally incoherent duo tackle “Fighting Types”, the Pokémon that constitute this typing, an analysis that includes technical information, design analyses, and other thoughts on what it means to be a Fighting Type Pokémon.

Timestamps:

00:24 - Type Overview + Background

08:41 - Technical Information

25:59 - Appearances

29:46 - Pure Fighting Types

38:49 - Primary Fighting Types

42:20 - Secondary Fighting Types

48:37 - Atypical Case Studies + Concluding Thoughts

Links/Resources:

  • Fighting (Type)

  • Type

  • Move

  • Ability

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

“Pokémon HeartGold Version and Pokémon SoulSilver Version – The Official Pokémon Johto Guide and Pokédex.” Edited by Michael G. Ryan and Lawrence Neves. Bellevue: The Pokémon Company International, 2009.

(Creator's Note: We recommend that you listen to the rants in order for continuity purposes (so things make sense), but this is optional. Sorry for any random background noise. Wedo not claim ownership over the products, sources, and images that come from the content discussed in this episode; images have been taken from the cited guidebooks and are solely being used for entertainment purposes.)

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Nintendo video games tend to promote simplicity and relative innocence, making the games produced by the company easy to consume and highly marketable. However, it is worth noting that from the various entities faced across Nintendo games, there is a strange trend that shows a number of characters/monsters (usually enemies) having disembodied hands or actual, villainous, sentient hands. Why is that? And considering the primary demographic of Nintendo games, why would a motif this bizarre (at best) and grotesque (at worst) be a mainstay in designs? Join The Lab’s researching duo best known for typos and bad jokes through this investigation on hand-based/related characters in Nintendo franchises.

Timestamps:

00:36 - The Issue at Hand

11:15 - "Hands On" Scenarios

15:20 - Hands of Terror (Legend of Zelda)

45:31 - Give Me a Hand (Mario)

55:55 - A Handful (Pokémon)

1:40:33 - Handling a Conclusion

Links/Resources:

The Legend of Zelda

  • Bongo Bongo (Pictured in Thumbnail)

  • Floormaster

  • Dead Hand

  • Stallord

  • Gohma

  • Captain Keeta

  • Reddit Hyrule Map

Mario

  • Knucklotec

  • Eyerok

  • Stairface Ogre

Pokémon

  • Generation V Pokedex

  • Generation VI Pokedex

  • Generation VII Pokedex

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

“Pokédex: All 482+8 Pokémon & Post-Story Guide – Pokémon Diamond Version and Pokémon Pearl Version.” Edited by Lawrence Neves. Prima Games, 2006.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. Apologies for the audio cuts (which were due to technical difficulties). We do not claim ownership over the products, sources, and images that come from the discussed game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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Nintendo announced (within the last couple of months that) Super Mario 3D World, a title originally belonging to the Wii U, would be ported to the Nintendo Switch and become available to new and old players. Along with this port came a side story that changes everything we know about Mario; Bowser’s Fury. How does this game shake things up for the franchise, and what makes this game a masterpiece? This second part continues the discussion on gameplay in Bowser's Fury and the significance of this in the context of Mario games.

Resources/Links:

  • Super Mario 3D World + Bowser's Fury (Info)

  • Super Mario 3D World + Bowser's Fury (Overview Trailer)

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(Creator's Note: I might have missed certain details at the time this is uploaded, but any missing information (maybe information regarding controls) will be added at a later date. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Nintendo announced (within the last couple of months that) Super Mario 3D World, a title originally belonging to the Wii U, would be ported to the Nintendo Switch and become available to new and old players. Along with this port came a side story that changes everything we know about Mario; Bowser’s Fury. How does this game shake things up for the franchise, and what makes this game a masterpiece? This episode breaks down a brief history of Super Mario 3D World, discussing Bowser’s Fury at length, bringing in a guest to talk about fun things that occur in this game.

Timestamps:

00:47 - Super Mario 3D World Context + Background

01:50 - Super Mario 3D Land (2011)

02:50 - Super Mario 3D World (2013)

05:11 - 3D World’s Premise + Gameplay

15:17 - Bowser’s Fury Synopsis

19:26 - Spoiler Alert

19:44 - Special Segment: Clueless Guest discusses Bowser’s Fury

Resources/Links:

  • Super Mario 3D World + Bowser's Fury (Info)

  • Super Mario 3D World + Bowser's Fury (Overview Trailer)

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Mario Franchise is one of the most well known video game franchises of all time, the face of the Nintendo brand, and has been going strong for around 35 years. What are levels and worlds? Who are the characters appearing as the face of the franchise? What are enemies, and how has the Mario franchise diversified over time? Listen to part two of this episode to learn about these details and a whole lot more!

Timestamps:

00:54 - Gameplay + Mario Basics

04:59 - What can Mario do?

07:03 - Items

12:09 - Question Blocks

13:08 - Obstacles

17:37 - Basic Objective(s)

19:53 - Worlds + Levels

20:10 - Worlds

20:42 - Levels

24:34 - The Broader Function of Worlds + Levels

28:02 - Characters & Enemies

29:08 - Main Characters

41:55 - Enemies

50:03 - Spin-Offs

Resources/Links:

- Official Mario Website (History)

- Waluigi

  • Donkey Kong (character)

- Charles Martinet(voice actor)

- Really Freakin’ Clever - 192 Things WRONG with Super Mario Galaxy (COMPLETE SERIES)

- Nintendo Switch - Bowser & Bowser Jr. - Parental Controls Trailer

Games (mentioned in this episode):

  • Super Mario Odyssey

  • Super Mario Sunshine

  • Super Mario Bros.

  • Super Mario Galaxy

(NOTE: Except for Super Mario Odyssey, these games are described in the encyclopedia cited below.)

Spin-Off Series (mentioned in this episode):

- Mario Strikers Charged

  • Mario Power Tennis

  • Mario Hoops 3-on-3

  • Mario Golf

  • Donkey Kong Country

  • Mario Kart

  • Mario Party

  • Mario & Luigi: Superstar Saga

  • Mario vs. Donkey Kong 2: March of the Minis

  • Luigi's Mansion

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books, 2015.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes. Enjoy this photo of Cat Mario and Luigi.)

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Pokémon Sword and Shield, released in 2019, were the latest Pokémon code series games introduced until the recent announcement of remakes and a premake releasing in late 2021 and early 2022 respectively. A game already reviewed here at The Lab, there has been a thought which considers a ‘what if’ scenario that explores the possibility of these games having a more engaging storyline. Would it improve the quality of gameplay and pacing, or would it reveal the true nature of these games? Does storytelling have this ability, or is it merely a component rather than a determining factor? The Lore Research Lab aims at answering these questions in an ambitious attempt to reconstruct the storyline of Pokémon Sword and Shield; this third and final part includes a revised version of the Pokémon Sword and Shield storyline, other comments, digressions, and suggestions, concluding with thoughts on this project and what this can tell us about video games in respect to storytelling.

Timestamps:

00:02 - The Reorganized/Revised Plot

13:29 - Commentary Retrospect

13:42 - The Role of the Legendary Pokémon

20:18 - Other Suggestions

53:21 - Conclusions

Resources/Links:

  • Pokémon Sword and ShieldMain Game Storyline

  • Galar Region

  • Galar Gym Challenge

Characters:

  • Galar Champion: Leon

  • Gym Leader: Opal

  • Gym Leader: Piers

  • Main Rival: Hop

  • Marnie

  • Bede

  • Sonia

  • Peony & Peonia

Lore:

  • Wishing Pieces and Stars

  • Eternatus

  • Zacian & Zamazenta

Battle Mechanics:

  • Mega Evolution

  • Z-Moves

  • Dynamax

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon Sword and Shield, released in 2019, were the latest Pokémon code series games introduced until the recent announcement of remakes and a premake releasing in late 2021 and early 2022 respectively. A game already reviewed here at The Lab, there has been a thought which considers a ‘what if’ scenario that explores the possibility of these games having a more engaging storyline. Does storytelling have this ability, or is it merely a component rather than a determining factor? The Lore Research Lab aims at answering these questions in an ambitious attempt to reconstruct the storyline of Pokémon Sword and Shield; this second part describes commentary and observations that reflect what can be shifted around and what would stay based on The Lab's rules required to conduct this experiment.

Timestamps:

00:01 - Recap

08:06 - Commentary

11:09 - Starting in Postwick + Meeting Hop

14:30 - Starter Pokémon

16:24 - Slumbering Weald

17:09 - Wedgehurst + Meeting Sonia

19:09 - Arrival in Motostoke

30:05 - To Turrfield, Hulbury + Back to Motostoke

33:02 - Onward to Hammerlocke + Stow-On-Side

41:13 - Circhester

42:59 - Spikemuth

44:10 - Back to Hammerlocke

51:29 - Heading to Wyndon + Rose Tower Episode

54:19 - Plot Twist + Digressions

1:07:33 - Back to the Slumbering Weald + Eternatus

1:15:41 - Facing Leon(?)

1:18:50 - Post-Game Scenario

Resources/Links:

  • Pokémon Sword and ShieldMain Game Storyline

  • Galar Region

  • Galar Gym Challenge

Characters:

  • Galar Champion: Leon

  • Main Rival: Hop

  • Marnie

  • Bede

  • Sonia

Lore:

  • Wishing Pieces and Stars

  • Eternatus

  • Zacian & Zamazenta

Locations:

  • Hammerlocke

  • Hammerlocke Gym

(NOTE: This experiment required a lot of references, so I had to distribute the links across parts.)

(I apologize for background noises. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Pokémon Sword and Shield, released in 2019, were the latest Pokémon core series games introduced until the recent announcement of remakes and a premake releasing in late 2021 and early 2022 respectively. A game already reviewed here at The Lab, there has been a thought which considers a ‘what if’ scenario that explores the possibility of these games having a more engaging storyline. Would it improve the quality of gameplay and pacing, or would it reveal the true nature of these games? Does storytelling have this ability, or is it merely a component rather than a determining factor? The Lore Research Lab aims at answering these questions in an ambitious attempt to reconstruct the storyline of Pokémon Sword and Shield; this first part presents the goals of the project, criteria determining what can be shifted around, and a description of the original storyline.

Timestamps:

00:21 - Goals + Context

02:10 - What is this experiment about?

07:07 - Guiding Principle(s)

09:17 - Methodology + Rules

09:38 - Focus #1

11:28 - Focus #2

12:20 - Focus #3

13:42 - The Lab's Rules

24:42 - Quick Disclaimer

25:37 - The Original Storyline

Resources/Links:

  • Pokémon Sword and ShieldMain Game Storyline

  • Galar Region

  • Galar Gym Challenge

(NOTE: This experiment required a lot of references, so I have distributed the references across each part, since I cannot fit them all into a single description box.)

(Creator's Note: I apologize for the terrible sounding audio at the beginning. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this special episode, The Lore Research Lab celebrates a benchmark anniversary; one year since The Lore Research Lab began! The two researchers best known for their inability to string together a coherent sentence present this unfiltered episode of banter and conversations about video games while playing video games to honour this occasion.

(Creator's Note: Thank you to everyone that has listened thus far, it is greatly appreciated! We use strong language (for dramatic + comedic emphasis) and discuss various things that involve cartoon violence (which might come across as graphic) - listen with caution. All unfiltered banter was done in good fun, and we may bring up things discussed in this episode in future ones, who knows! A big thank you again!)

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The Mario Franchise is one of the most well known video game franchises of all time, the face of the Nintendo brand, and has been going strong for around 35 years. But what is there to know about this franchise? What were its origins, and what is the franchise’s relationship to video game consoles? Listen to part one of this episode to learn about a summary of the franchise's origins and the consoles Mario games were and are playable on.

Resources/Links:

  • Official Mario Website (History)

  • Chris Crawford on Game Design

  • The History of Super Mario Bros.

  • Gaming’s Most important evolutions

  • Donkey Kong (1981)

  • Arcade Game

  • Video Game Console

(NOTE: Check the hyperlinks within the page to find the video game consoles that are discussed in this episode, or search it up individually.)

Electronic Games (1983) Vol. 1 (11) Accessible at: https://archive.org/stream/Electronic_Games_Volume_01_Number_11_1983-01_Reese_Communications_US#page/n49/mode/2up

Kent, Steven L. 2010. “The Ultimate History of Video Games.” Vol. 1: Crown. Accessible at: https://books.google.ca/books?id=PTrcTeAqeaEC&redir_esc=y

Kohler, Chris. 2005. Power-Up: How Japanese Video Games Gave the World an Extra Life. Indiana: BradyGames.

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books. 2015.

(Creator's Note: Sorry for any random cuts, had some editing issues. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes. Enjoy this photo of Cat Mario and Luigi.)

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In response to the latest news from the Pokémon franchise, we have learned of a core series game that will be introduced in 2022: Pokémon Legends: Arceus. For new fans, this may come across as perplexing, and considering the latest remakes are based in the same region within this universe, what does this all mean? What could this game be about as one situated in a distant past, what are some interesting connections, and how does this closely relate to Japanese culture, aesthetics, and folklore? The researcher best known for rambling and struggling to form coherent sentences breaks down their initial thoughts upon seeing the released footage, their observations, and what this could mean for the franchise itself in this content-heavy episode discussing Pokémon.

Timestamps:

00:23 - Preliminary Info

04:53 - Reveal + Explanation

06:45 - Reveal

14:39 - Explanation

20:53 - Observations

34:55 - Theory

35:13 - Starters

43:09 - Geography Comparisons

56:00 - What about the Legendary Pokémon?

59:02 - Team Galactic Connections?

Resources/Links:

  • Pokémon Direct Video

(NOTE: At roughly 12:36, thePokémon Legends: Arceus reveal happens. Everything preceding this discusses Pokémon Snap and the upcoming remakes titled Pokémon Brilliant Diamond and Shining Pearl.)

  • Sinnoh Region

  • Team Galactic

- Pokémon Sword & Shield: Isle of Armour

Pokémon Examples:

  • Sinnoh Pokedex

  • Rowlet, Cyndaquil, Oshawott

  • Sinnoh Legendary Pokémon

Sekien, Toriyama. 2017. Japandemonium Illustrated: The Yōkai Encyclopedias of Toriyama Sekien, translated by Yoda, Hiroko and Matt Alt. Dover Publications.

(Creator's Note: Please refer to Episode 2 discussing Pokémon if further background is needed. I apologize for any random background noise; I must mention that this isn't exactly a spoiler-free episode in regards to earlier games, nor is this a definitive theory as the game has yet to be released. Some content in this episode deals with myths and folklore in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from the "Pokémon Direct Video (26.2.21)" and are solely being used for entertainment purposes.)

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Just today, the Pokémon franchise has some big news for us about the upcoming games we shall see come out this year, later this year, and next year. Listen to an unfiltered rambling from one of the researchers here at The Lore Research Lab as they struggle to contain their excitement and discuss near immediate thoughts, ideas, and what this means for the franchise (and The Lab) after watching the video.

Pokémon Direct Video

(I apologize for any background noise, and as stated, this was a genuine, unedited reaction of my thoughts upon hearing the news. I may add some edits and additional narration if necessary in the near future. Sorry for the rambling! Edit: been filtering through some of what's being said online about this news, and I think there is still ambivalence towards/possible disappointment in what we got (Sinnoh remakes/Pokémon Legends: Arceus). I don't believe I address this very well in my rambling, but this topic may still be divisive for some, so bear in mind that this episode is entirely my opinion and an overall positive reaction to the news. I would suggest looking elsewhere for a more balanced critique.)

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Immortals Fenyx Rising is a fairly new addition to the video game library; its open-world environment demands exploration, and its action-packed game style has won it acclaim. But is it worth playing? How has it adapted and reimagined the Greek pantheon of gods as part of the gaming experience? One half of the Lore Research Lab’s verbally inconsistent duo is back for their second ever solo episode to tell you what they thought of the game, because there are reasons for everything!

Timestamps:

00:24 - Overview of Premise + Plot

03:00 - Gameplay

08:40 - Ancient Source Material

12:22 - Conclusions & More

Resources:

  • Immortals Fenyx Rising Information 

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective.I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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One of the Nintendo Switch titles that propelled its meteoric rise in the gaming scene, Super Mario Odyssey is a fun adventure that sees Mario exploring many worlds and eclectic locations that are nothing short of dazzling and spectacular! Behind that spectacle is an interesting background, myth, and history that (potentially) underpins the framework of the game; first of all, what is an Odyssey? The Odyssey?? The Lore Research Lab’s verbally incoherent duo returns to theorize about this game, to explain how Mario’s journey in this game is closely rooted in a ‘mythical homecoming’, and a whole lot more.

Timestamps:

00:26 - The Basic Story of Super Mario Odyssey

07:42 - Gameplay Overview

21:06 - Exploring the Kingdoms

31:11 - Theorizing about The Odyssey

46:46 - Conclusions & More

Resources/Helpful Links:

  • Super Mario Odyssey

  • Super Mario Odyssey Kingdoms

  • Pauline

  • Donkey Kong (1981)

  • Nausicaa of the Valley of the Wind

Homer, 2018. The Odyssey. Translated by Emily Wilson. New York: W.W. Norton & Company, Inc.

Super Mario Bros. Encyclopedia - The Official Guide. Translated by William Flanagan and Zack Davisson. Milwaukie: Dark Horse Books. 2015.

(Creator's Note: Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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Just checking in! Uploads from TLRL might take longer; listen for more details.

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Using the example of actual animals in comparison to Pokémon, we know how we associate certain creatures with certain environments; think of sharks in relation to water, as one example. Pokémon Typings are based on this premise - the idea that these diverse beings are associated with a specific kind of element. But what are those elements? What is a Pokémon typing? What are its functions, and how does this factor into general gameplay? The Lore Research Lab's infamous duo attempts at coherently explaining and deconstructing what a Pokémon Type is.

Resources/Helpful Links:

  • Type

  • Damage Categories

  • Type Chart

  • Funny Pokémon Entries

Pokémon Examples:

  • Charizard

  • Gastrodon

  • Magikarp

  • Lampent

Foster, Michael D. 2015. “Introducing Yokai.” From The Book of Yokai: Mysterious Creatures of Japanese Folklore. University of California Press.

(Creator's Note: Refer to Episode 2 discussing Pokémon so this episode will make sense. In this episode, there is mentioning of folklore that is known in the real world; this information is solely being discussed from a scholarly perspective. Also big apologies for the awkward cuts in previous episodes, including this one; I have been having editing issues and things have been hectic (as of this recording - it was recorded in advance but I have been too busy to post until now); sorry folks. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.Enjoy this picture of Rowlet, a Pokémon personal favourite of mine.)

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As the consumers of video games, players can be really creative in the ways they decide to play a game, which has resulted in many self-imposed challenges that increase the difficulty of a game without any technical modifications; these challenges rely on the player’s commitment to carrying out the self-imposed rules, while also limiting how much freedom the player has, making every decision count. How does continuing to do this challenge change after trying out a nuzlocke for a Pokémon game? One of the researcher's at The Lab tries another nuzlocke to see what there is to gain by doing this challenge for a second time. 

Resources:

  • Nuzlocke Definition + Rules  

  • Pokémon Omega Ruby/Alpha Sapphire Information  

  • Map of Hoenn  

  • Hoenn Pokedex 

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Starter Pokémon are the Pokémon players are first introduced to in the core series games. But what is their purpose? Can they generate nostalgia? The Lore Research Lab's duo continues their discussion on Starter Pokémon in this second part, drawing conclusions that arise from talking about Starter Pokémon.

Timestamps:

00:06 - Starter Pokémon [Generation IV-VI]

02:12 - The Sinnoh Starters

13:02 - The Unova Starters

24:54 - The Kalos Starters

34:21 - Starter Pokémon [Generation VII-VIII]

35:22 - The Alola Starters

54:14 - The Galar Starters

1:08:38 - Conversations About Starter Pokémon

Resources/Pokémon Examples:

  • Pokémon in Smash Bros.

  • Starter Pokémon

(NOTE: This provides broad information on Starter Pokémon; the Pokémon references listed below describe them individually. Within the links provided below, you can learn more about their evolutions as well.)

  • Turtwig, Chimchar, Piplup

  • Snivy, Oshawott, Tepig

  • Chespin, Fennekin, Froakie

  • Popplio, Rowlet, Litten

  • Grookey, Scorbunny, Sobble

(Creator's Note: Refer to the previous part and Episode 2 discussing Pokémon so this episode will make sense. In this episode, there is mentioning of mythology that is known in the real world; this information is solely being discussed from a scholarly perspective. Also, this episode was pretty opinionated, we apologize for the intensity. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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Starter Pokémon are the Pokémon players are first introduced to in the core series games. But what is their purpose? Can they generate nostalgia? The Lore Research Lab's duo reunites to discuss at great length what Starter Pokémon are across generations and the first ones introduced in this first part.

Timestamps:

00:53 - Starter Pokémon Origins

26:33 - Starter Pokémon [Generation I-III]

27:07 - The Kanto Starters

45:16 - The Johto Starters

53:54 - The Hoenn Starters

Resources/Pokémon Examples:

  • Starter Pokémon

(NOTE: This provides broad information on Starter Pokémon; the Pokémon references listed below describe them individually. Within the links provided below, you can learn more about their evolutions as well.)

  • Bulbasaur, Squirtle, Charmander

  • Chikorita, Totodile, Cyndaquil

  • Treecko, Torchic, Mudkip

Kammerer, C. F., & Smith, R. M. (2017). An early geikiid dicynodont from the Tropidostoma Assemblage Zone (late Permian) of South Africa. PeerJ, 5, e2913. https://doi.org/10.7717/peerj.2913

(Creator's Note: Refer to Episode 2 discussing Pokémon so this episode will make sense. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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A year ago, the Pokémon franchise released the latest core series game, Pokémon Sword and Shield. With the release of the DLC this year, there has been some buzz around these installments, both good and bad. Reviews tend to be mixed, but is there a way to discern the quality of these games? What is the deal with them, what is there to know? How do they compare to earlier installments? Is it a game worth getting? Find out here!

Timestamps:

00:26 - Basic Information

10:56 - The Story(?)

19:08 - The Pokémon

26:07 - The Characters

34:13 - The Setting + Music

39:17 - Isle of Armour + Crown Tundra DLC Breakdown

1:17:00 - Conclusion

Resources/Links for Reference:

  • Galar Region

  • Galar Pokedex

  • Starter Pokémon

Pokémon Examples:

  • Articuno

  • Zapdos

  • Moltres

  • The Legendary Titans

(Creator's Note: I would like to note that this is not a traditional review (in a manner of speaking), and I recommend that you do research of your own if you believe the topic of this game requires further probing. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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As the consumers of video games, players can be really creative in the ways they decide to play a game, which has resulted in many self-imposed challenges that increase the difficulty of a game without any technical modifications (although in many cases, some people do modify the games); these challenges rely on the player’s commitment to carrying out the self-imposed rules, while also limiting how much freedom the player has, making every decision count. For Pokémon, one well-known challenge is called a ‘nuzlocke’, but what exactly is a nuzlocke? What are the rules? One of the researchers here at The Lab actually tried one out, and you will learn here what the definition of a nuzlocke (roughly) is and one version of the experience.

Resources/Helpful Links:

  • Nuzlocke Rules 

  • Sinnoh Pokédex 

  • Sinnoh Region

(Creator's Note: I made some typos in the Pokémon I had on my team at certain points, my bad; I also apologize for the muffled audio. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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You might have heard about this multi-media franchise known as Pokémon; even if you don’t play Nintendo games or know a thing about Pokémon, there is a good chance you know who Pikachu is. This episode will introduce the basics about the core series Pokémon games, what Pokémon are, breaking down controls, storylines, staples to gameplay, and more!

Timestamps:

00:21 - The Pokémon Franchise (Bottled History)

05:14 - Pokémon Basics

06:25 - Menu Controls + Game Data

08:51 - Pokémon Attributes

09:50 - Battle Mechanics

15:13 - Distinguishing Pokémon (and their many stages/forms)

20:07 - Can every Pokémon be acquired in a single game?

23:35 - Pokémon Console History

30:41 - Pokémon Gameplay + Story

34:48 - Pokémon Main Objectives

35:19 - Objective #1

43:14 - Objective #2

44:41 - Objective #3

53:08 - The Pokémon Story Formula

Resources/Links for Reference:

  • Pokémon Website

  • Official Pokémon YouTube Channel

  • Bulbapedia Homepage

(NOTE: You can search within Bulbapedia for most, if not all the information discussed in this episode.)

  • Serebii Homepage -

(NOTE: Like Bulbapedia, this is another resource for research about Pokémon information. There's some overlap between the two, but Serebii is more technical in my experience. Check this out to also refer back to anything discussed in the episode.)

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes. Enjoy this picture of Rowlet, a Pokémon personal favourite of mine.)

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Welcome back to The Lore Research Lab! If you are new here, welcome to The Lore Research Lab! This episode marks the beginning of a new season for The Lab, so there is some housekeeping to be done; what happens at The Lore Research Lab? What will we discuss here, and what has already been discussed? Will there be any updates for returning listeners? It is time to answer those questions!

(Creator's Note: I apologize in advance if you hear random noises in the background; this is a low-budget, fun project I am doing -- I hope you all enjoy!)

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The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This ninth and final part analyzes the fall of the Zonai, what led to their collapse as a race, and the legacy they left behind; Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

  • The Tapestry (Image)

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This eighth part focuses on Zonai relations with the Rito, the Sheikah, the emergence of Shrines, other events that were occurring as they became familiarized with Hyrule, and the wide-scale project headed by the Zonai in an effort to spread their culture. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry yet again for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild has demonstrated its capacity to depict diverse races and allow them to feel unique, realized, and realistic in many ways. The Rito are a group of anthropomorphized birds who behave like bipedal Hylians but like other races in Hyrule, are distinguished. Their isolated lifestyle, societal structure, cultural values, and the mysterious areas surrounding the area they live on and within make them an intriguing race in more ways than one; the two bumbling researchers at The Lab discuss this interesting race in detail.

Resources:

  • Interactive Map of Hyrule

The Rito:

  • Kaneli

  • Rito Village

  • Revali

  • Teba

  • Kass

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I'm sorry for the random clicking and shuffling noises, and as always, other background noises. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild has an unexpected prequel! The Lore Research Lab is here to announce and share the good news about Hyrule Warriors: Age of Calamity, a combat-based Zelda game focused on the events that occurred 100 years ago prior to the events of The Legend of Zelda: Breath of the Wild, and how this new game may or may not affect the Lab's meta-theories and analyses on this franchise.

Resources:

  • Hyrule Warriors: Age of Calamity

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

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The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This seventh part discusses the first steps the Zonai took being a newly-instated Hyrulean group, as well as another group the Zonai may have interacted with. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry yet again for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This sixth part analyzes Zonai behaviour as they continue journeying throughout Hyrule, as well as other developments made by the group as a newly inducted Hyrulean group. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. We do not claim ownership over the products, sources, and images that come from this game; the image used has been taken from the Nintendo-released content on the Breath of the Wild Sequel teaser and is solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This fifth part discusses a key area the Zonai visited and how this would eventually define their time in Hyrule. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry again for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

View Details

The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This fourth part discusses what the Zonai may have done upon arriving in Hyrule, their journey throughout Hyrule, and key events within this initial journey. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild is all about the tasks its hero, Link, must accomplish for the betterment of society, a role meant only for him. His duty to be the hero predicates the future of Hyrule; this bumbling mess of an episode looks at the characterization of the hero, how Link’s character follows the typical journey of the hero, and more!

Resources:

Matyszak, Philip. The Greek and Roman Myths: A Guide to Classical Stories. London: Thames & Hudson, 2014.

The Mahabharata, abridged and translated by John D. Smith. London: Penguin Books, 2009.

Virgil. Aeneid, translated by Frederick Ahl. New York: Oxford University Press, 2007.

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: The content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

View Details

The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This third part looks at the environment surrounding the Zonai, other behaviours as a race, and the precursors to their arrival in a land we know very well. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

View Details

The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This second part serves as an overview of Zonai society and culture, including practices and traditions this group may have implemented. Welcome to the deep-dive on the Zonai.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. Also, sorry for any background noise. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

View Details

The Legend of Zelda: Breath of the Wild handles many cultures at once, all with nuance; this allows the game to feel as immersive as it is. The Hylians, for example, were the race most devastated by the Great Calamity, so what is left of them implicitly informs the player of Hylian history. But what about ancient cultures? What about missing histories in other parts of Hyrule? The Zonai are a mysterious, ancient race The Lore Research Lab is set out to investigate, a race that has lost its voice over time. This first part serves as an overview; who the Zonai were and what there is to know about them solely based on gameplay. Welcome to the deep-dive on the Zonai.

Timestamps:

00:20 - Who were the Zonai?

4:22 - Zonai Remnants

4:41 - The Zonai Problem

5:14 - Zonai Ruins

7:10 - Armour Set Connection

8:03 - The Lomei Labyrinths

11:35 - Zonai Outliers

20:38 - The Mysterious Zonai

22:42 - Conclusion (Part 1)

Resources:

  • Interactive Map of Hyrule

  • The Legend of Zelda: Breath of the Wild 2 Trailer

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: If you are not familiar with this game, we recommend that you listen to the episodes in order for this episode to make sense. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own games and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild has shown us that it has a massive landmass to explore, but what about that landmass? What about Hyrule and all of its constituent provinces? This episode focuses on geography, how Hyrule is seen in Breath of the Wild, some locations that make each province unique, and why it is important to know about the provinces that make up this version of Hyrule. Theorizing and discussing geography in this franchise appears to be important, so this episode is dedicated to making sense of the wild.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: For those that are not familiar/do not own this game, use the map that is linked here for any clarification on names and locations. If you zoom out fully, you can see the province names; zoom in as much as you can, and you will find names of minor locations, so toggling with this map can give you the necessary information. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild has demonstrated its capacity to handle culture in a very nuanced way, in that there are multiple cultures to investigate, both old and new. Each culture has a different story to tell, almost literally in the Zelda franchise! This episode takes a look at the Gorons, a mountain-based, rock-eating race, one that has been in the franchise for many years and have appeared in multiple iterations. To celebrate the entrance of a new researcher, this slightly subversive episode analyzes the Gorons in detail, their timeline as a race in the franchise, and much, much more. Fair warning; English is still a language to grasped on this podcast.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for any peaks in the audio! I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild presents players a world that almost demands to be adventured through; it's hard not to with some amazing locations and beautiful sights to behold! However, this game begins in a post-apocalyptic period; it begins well after the Great Calamity. The Great Calamity was a catastrophe responsible for the ruination of many settlements, most prominently Hylian settlements. This episode looks at some locations that experienced the brunt of the Calamity's destructive force, speaking to more general Hylian locations affected by the Great Calamity. Keep in mind that verbal typos are a given when it comes to how this information is presented. Enjoy!

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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For a video game universe, The Legend of Zelda: Breath of the Wild does a wonderful job engaging players with the characters they meet and the cultures attached to the Hyrulean citizens. Though Calamity Ganon is a spirit-like villain entity, he once had a humanoid form, just like any other Hyrulean. In this third part, The Lore Research Lab’s established duo looks at the ways Gerudo culture, behaviours, history, and Ganon’s evolution over time in relation to the Gerudo leads to certain questions; how old are the Gerudo? Why is it important to know that this is the group Ganon hails from? What else are the Gerudo hiding in their culture, and do the Gerudo connect to any other more meta elements of the Zelda franchise? Welcome to the deep-dive on the Gerudo race.

Timestamps:

00:57 - Gerudo Fun Facts + Gerudo Archaeology

06:47 - Gerudo Archaeology, Paleontology & More

26:39 - Real World Connections & More

27:14 - Urban Planning

35:04 - Cultural Inspirations

46:17 - Conclusions + Theories

1:21:24 - Other Conclusions + Theories

1:29:13 - Conclusion (Part 3)

Resources:

  • Interactive Map of Hyrule

  • Map of Hyrule (Ocarina of Time)

  • Map of the land (Skyward Sword)

  • The Gerudo

  • Molduga

  • The Leviathan Skeleton Bones

“What is Urban Planning”. School of Urban Planning, McGill University. https://mcgill.ca/urbanplanning/planning.

Bozorgi, Khosrow. “Desert Utopia: The Hidden Unity of Iranian Architecture Conceptualization behind the Making of a Documentary Film”. American International Journal of Humanities and Social Science, 4 (2018), 15-30.

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for when the audio cuts, and on the flip side, I apologize for when the audio peaks; we experienced some technical difficulties recording this episode so I apologize for the many segments. Some content in this episode deals with religions and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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This unofficial episode is a disorganized verbal thank you letter, wherein one of the researcher's here at The Lore Research Lab struggles to string together a coherent sentence -- nevertheless, we at The Lab are thankful for anyone and everyone that has listened to this mumbo-jumbo! All in all, this brief but (subjectively) fun bit describes some plans for The Lab going forward.

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For a video game universe, The Legend of Zelda: Breath of the Wild does a wonderful job engaging players with the characters they meet and the cultures attached to the Hyrulean citizens. Though Calamity Ganon is a spirit-like villain entity, he once had a humanoid form, just like any other Hyrulean. In this second part, The Lore Research Lab’s newly-founded duo looks at Gerudo customs and provides some long-winded commentary on said customs … leading to an unprecedented discovery. Welcome to the deep-dive on the Gerudo race.

Timestamps:

00:29 - Gerudo Culture, Language

17:08 - Gerudo Practices & Laws

20:06 - Gerudo Clothing Rules

22:11 - Yiga Clan Complications

33:10 - Gerudo Women Enforcing the Rules

33:54 - Gerudo Trade Protocols

33:34 - Gerudo Town Significance & More

56:03 - An Unprecedented Discovery

1:12:27 - Conclusion (Part 2)

Resources:

  • Interactive Map of Hyrule

  • Divine Beast > Vah Naboris

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for when the audio cuts, and on the flip side, I apologize for when the audio peaks. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of Wild offers an immersive and expansive land for players to adventure through, but danger lurks in many corners in the form of monsters. Both common monsters and niche monsters of this game are discussed and explored to give listeners an idea of what players are most likely to encounter in their travels throughout Hyrule!

Note: If more clarification is needed, check out The Legend of Zelda: Breath of the Wild on the Wiki page on what monsters are and their variants.

Resources:

  • Interactive Map of Hyrule 

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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A year ago, fans of the Zelda franchise and specifically fans of this game were pleasantly informed of a direct sequel to The Legend of Zelda: Breath of the Wild. This unofficial episode breaks down this cryptic and short teaser; one of the researchers tries their very best to make any sense of their thoughts, because this teaser seems to be hiding a lot.  

Resources:

  • The Legend of Zelda: Breath of the Wild 2 Trailer   

  • Interactive Map of Hyrule 

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013. 

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018. 

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; the image has been taken from the sequel trailer and is solely being used for entertainment purposes.

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In yet another unofficial episode, The Lore Research Lab's researcher continues to struggle in forming a coherent sentence in this breakdown on the gameplay of The Legend of Zelda: Breath of the Wild. Here, you will find a review of controls, the land or game overworld, the different inventories accessible to the player, and more! Pictured in the thumbnail is a creature called a sand seal, they are really entertaining in this game.

Note: If more clarification is needed, check out The Legend of Zelda: Breath of the Wild on the Wiki page or Wikipedia.

Resources:

  • Interactive Map of Hyrule 

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this unofficial episode, The Lore Research Lab's researcher that continues to fumble around using the English language presents the lowdown on The Legend of Zelda: Skyward Sword. Heralded to be the origin of the franchise's lore and history, this rambling reviews select characters, some geography, and principle narrative elements that demonstrate how this game functions as the origin to the broader scheme of lore. Most importantly, there are connections to draw between this game, Breath of the Wild, and Ocarina of Time; strap in for the fun ride!

If more clarification is needed, check out The Legend of Zelda: Skyward Sword on the Wiki page or Wikipedia.

Resources:

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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In this unofficial episode, one of The Lore Research Lab's researchers looks at a very important game known as The Legend of Zelda: Ocarina of Time. This game resonates deeply with a lot that appears in The Legend of Zelda: Breath of the Wild, from characters to locations, you name it! In this chaotic ramble, you will learn more about Ocarina of Time, its story, and other cool details and ideas.

Side Note: You can fish in Ocarina of Time and it is both fun and tedious, because catching fish is sometimes a little frustrating. But also, why save Hyrule when you can fish? If more clarification is needed, check out The Legend of Zelda: Ocarina of Time on the Wiki page or Wikipedia.

Resources:

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

View Details

For a video game universe, The Legend of Zelda: Breath of the Wild does a wonderful job engaging players with the characters they meet and the cultures associated with the Hyrulean citizens. Though Calamity Ganon is a spirit-like villain entity, he once had a humanoid form, just like any other Hyrulean. In this first part, The Lore Research Lab’s newly-founded duo looks at the culture Ganon hails from and the history of his founding race, the Gerudo, in Breath of the Wild and the franchise as a whole; welcome to the deep-dive on the Gerudo race.

Timestamps:

00:23 - The Gerudo Race (History & Overview)

10:50 - The Gerudo Race (in Breath of the Wild) & More

27:20 - The Gerudo Race (in Ocarina of Time) & More

59:33 - Conclusion (Part 1)

Resources:

  • Interactive Map of Hyrule

  • The Legend of Zelda: Ocarina of Time Summary

Gerudo Locations & Characters:

  • Ganon

  • Gerudo Town

  • Kara Kara Bazaar

  • Divine Beast > Vah Naboris

  • The Seven Heroines

  • Urbosa

  • Nabooru

  • Gerudo Valley

  • Gerudo Fortress

  • Haunted Wasteland

  • Desert Colossus

  • The Spirit Temple

  • The Twinrova

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for when the audio cuts, and on the flip side, I apologize for when the audio peaks. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild possesses a version of Hyrule that is so expansive, once again emphasizing the ‘wild’ aspect of this came. One of the integral gameplay functions to this wilderness is the existence of Shrines; Sheikah-made dungeons that act as trials for the hero, with many sprinkled across the land. In this second part, The Lore Research Lab, with another mind in the mix, takes a look at Shrines that are not as enjoyable, and through chaotic banter, discuss the different approaches and experiences one can have when being an adventurer in Hyrule!

Side note: Motion-controlled puzzles are by far the most egregious creation known to humankind when it comes to the Shrine dungeons.

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for when the audio cuts, and on the flip side, I apologize for when the audio peaks. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild possesses a version of Hyrule that is so expansive, once again emphasizing the ‘wild’ aspect of this game. One of the integral gameplay functions to this wilderness is the existence of Shrines; Sheikah-made dungeons that act as trials for the hero, with many sprinkled across the land. In this first part, The Lore Research Lab, with another mind in the mix, takes a look at what Shrines are, their purpose from a gameplay standpoint, and the different varieties you can find through Link’s travels!

Resources

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for when the audio cuts, and on the flip side, I apologize for when the audio peaks. We do not claim ownership over the products, sources, and images that come from this game; images have been taken from our own copies of the game and are solely being used for entertainment purposes.)

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The Lore Research Lab’s only researcher spends most days researching, in all kinds of ways; whether it’s listening to the score from a game, playing the games – it can really vary! Guidebooks provided on certain game franchises are interesting resources, and aid in the pursuit of knowledge, theory-constructing, and so much more! The Legend of Zelda: Breath of the Wild has its own guidebook, but there are a couple other guidebooks attached to the franchise as a whole. This episode is the second part, taking a look at two key events that show the amount of thought put into the games, reflecting the game's capacity to engage with its players, and interesting elements that comprise the creation of such events.

Timestamps:

00:00 - Akkala Citadel

26:43 - Fort Hateno

55:06 - Conclusion

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Lore Research Lab’s only researcher spends most days researching, in all kinds of ways; whether it’s listening to the score from a game, playing the games – it can really vary! Guidebooks provided on certain game franchises are interesting resources, and aid in the pursuit of knowledge, theory-constructing, and so much more! The Legend of Zelda: Breath of the Wild has its own guidebook, but there are a couple other guidebooks attached to the franchise as a whole. This episode is the first part, taking a look at the way guidebooks can be used to add to the gameplay experience, The Great Calamity and The Champions explored in more detail, and the analysis on the group known as the Sheikah.

Timestamps:

00:30 - The Guidebooks

09:43 - The Great Calamity + The Champions & More

34:50 - The Sheikah

Resources:

  • Interactive Map of Hyrule

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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It is often said that without music in any kind of visual format, be it movies or TV, a scene would lack impact – music creates moods, it makes the listener experience different kinds of emotions, and is entirely a subjective experience. In this poorly thought-out rant, The Lore Research Lab’s only researcher gives The Legend of Zelda: Breath of the Wild’s soundtrack a good listen, and some of their favourite tracks that prompted this rant. This episode explores the cool ways music has the ability to do just about anything – including the ability to tell a story.

Resources

  • Interactive Map of Hyrule

  • The Legend of Zelda: Breath of the Wild Original Soundtrack Listing

  • The Making of The Legend of Zelda: Breath of the Wild – Open-Air Concept

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: I apologize for my consistence incoherence. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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Zelda, Link, and Ganon, the principle trio of The Legend of Zelda franchise. Where does this dynamic find its roots, and are those roots beyond that of the video game world they exist in? Real-world mythology and video games meet in this episode, two worlds colliding with such great force! The Lore Research Lab takes a look at the way mythology appears in The Legend of Zelda: Breath of the Wild, and how this interacts with mythologies known to humankind. It's pretty crazy stuff, and the dive is a deep one - the potential video game universes have are truly endless!

Resources

  • Interactive Map of Hyrule

  • 10 000 Years Ago Myth Tapestry

Mythologies:

Kojiki (Nihon Shoki)

  • Amaterasu

  • Izanami

  • Izanagi

Tale of the Bamboo Cutter

  • Kaguya-hime

The Mahabharata

  • Devas

  • Asuras

An excerpt from Kojiki: An Account of Ancient Matters, trans. Gustuv Herdt (Columbia University Press, 2014), 8–25. Ō no Yasumaro and Gustav Herdt. 2014. The Kojiki: An Account of Ancient Matters. New York: Columbia University Press.

Campbell, Karlyn K. Inventing Women: From Amaterasu to Virginia Woolf. (University of Minnesota, 1998), 111-126.

Excerpts from Tale of a Bamboo Cutter (Taketori Monogatari), trans., Donald Keene, in Haruo Shirane, ed., Traditional Japanese Literature: An Anthology, Beginnings to 1600 (Columbia University Press, 2007), 170–171 and 179–184.

The Mahabharata, abridged and translated by John D. Smith. London: Penguin Books, 2009.

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(Creator's Note: The content in this episode deals with certain cultures, religions, and myths in the real world; all research discussing such information is explained and described solely from a scholarly perspective. I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild presents players with a variety of cultures to witness, races to interact with. Among those are the Zora people, who share humanoid traits with the standard Hylian, but have adapted aquatic qualities to match the watery areas they populate. Prince Sidon is a character you meet in Breath of the Wild, and he's this wonderful fish prince who's really nice to Link - this clashes with the Zora climate players are first introduced to; the Zora don't seem too keen on having Link around. What's the deal with that? The Lore Research Lab takes the deep-dive and bad puns on this one, interweaving history and lore in this submerged investigation on timelines and connections to other Zora in the franchise!

Resources:

  • Interactive Map of Hyrule

  • Zora's Domain

  • Prince Sidon

  • Princess Mipha

  • Divine Beast Vah Ruta

  • Princess Ruto

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The Legend of Zelda: Breath of the Wild offers tons of animals and creatures for players to interact with; dogs, bears, horses, and of course, Mountain Deer, my personal favourite. Among the known creatures that populate the land of Hyrule, there are also mythical creatures, ones spoken of in legend - The Servants of the Spring. What are these creatures, and how do they connect to the franchise as a whole? Do they hold any greater symbolism? It's time to deep-dive and find out!

Resources:

Interaction Map of Hyrule

The Servants of the Spring

  • Farosh

  • Dinraal

  • Naydra

Aonuma, Eiji. The Legend of Zelda: Hyrule Historia, translated by Michael Gombos et al. Milwaukie: Dark Horse Books, 2013.

Kayama, Naoyuki et al. The Legend of Zelda: Breath of the Wild - Creating a Champion, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

Sao, Akinori, Ginko Tatsumi, and Chisato Mikane. The Legend of Zelda: Encyclopedia, translated by Keaton C. White. Milwaukie: Dark Horse Books, 2018.

(I do not claim ownership over the products, sources, and images that come from this game; images have been taken from my own game and are solely being used for entertainment purposes.)

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The second half to my introduction, this is The Lore Research Lab's preface on Breath of the Wild, the video game I will be researching in-depth! Some names are thrown around, a brief history of the franchise, and other tidbits are included in this half to prepare us for the journey awaiting us!

(Creator's Note: This is a low-budget, fun project I'm doing, so the production is really minimalist; I hope this is still an enjoyable listening experience! Check out Extra #1 and Season 2, Episode 20 for more background info, if needed.)

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An introduction to The Lore Research Lab, what my goal is as a explore The Legend of Zelda franchise, with a specific focus on Breath of the Wild (2017) ! This is the first half of my introduction to preface listeners on the adventure ahead!

(Creator's Note: This is a low-budget, fun project I'm doing, so the production is really minimalist; I hope this is still an enjoyable listening experience! Check out Extra #1 and Season 2, Episode 20 for more background info, if needed.)

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Do you enjoy video games? Do you like history and storytelling? The Lore Research Lab has got both! My name is A.R.K, the Lab’s researcher, determined to investigate video game universes. Topics include (but aren’t limited to), history, lore, geography, and so on, but the possibilities are endless! Connecting the virtual and real world is a cool idea, and The Lore Research Lab plans to have a lot of fun tying the two together!