KakeBytes is an adventure through gaming history. Join your host, Katy, on a journey to uncover gaming’s long history and talk to industry professionals on their role in the past, present, and future of an industry that is continuously evolving.
Bear & Breakfast is an adventure management sim where you take up as Hank the bear, the new proprietor of a number bed and breakfasts. Explore and uncover the mystery of the forest around you starting July 28 on PC.
I had Creative Director Rares Cinteză join me to talk about how studio Gummy Cat and their first game came to be.
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BrolyLegs is a grand master Street Fighter pro player that is known for playing differently than most. He was born with arthrogryposis, a condition that inhibits muscle growth and joint movement, and has adapted to learn how to play games without the use of his hands. BrolyLegs joins me to chat about the last 15 years of competing in fighting game tournaments, including the first two seasons of Street Fighter League, and about how he is connecting with other players through Twitch, YouTube and one-on-one coaching. You can follow BrolyLegs on Twitter @BrolyLegs You can find notes on today's show at kakebytes.com.
KakeBytes Ep. 29: BrolyLegs
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Support the show (http://www.patreon.com/kakebytes)
I wanted to bring Connor Rush onto KakeBytes to talk about teaching himself how to program in Java as an 11 year old and how he jumpstarted the development of his very own video game studio Fyre Games.
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BrolyLegs is a grand master Street Fighter pro player that is known for playing differently than most. He was born with arthrogryposis, a condition that inhibits muscle growth and joint movement, and has adapted to learn how to play games without the use of his hands.
BrolyLegs joins me to chat about the last 15 years of competing in fighting game tournaments, including the first two seasons of Street Fighter League, and about how he is connecting with other players through Twitch, YouTube and one-on-one coaching.
You can follow BrolyLegs on Twitter @BrolyLegs
You can find notes on today’s show at kakebytes.com.
“Overworld” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
Blizzard turned the page back in history this summer with the release of Classic World of Warcraft in lieu of a traditional expansion and John Staats, the first 3D level designer at Blizzard, recently published The World of Warcraft Diary.
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E3 was jam packed this year and I was starstruck the whole week I attended. In my journeys, I had the pleasure of meeting Carlos Rocha, the founder of Dreams Uncoporated and SYCK games.
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Ed Annunziata joined me on the latest episode of the show to discuss the Sega Genesis classic Ecco the Dolphin as well as discuss Space War Area, which launched earlier this year on the Nintendo Switch.
We delve into his love of programming that kickstarted his career, starting with Pyramid Runin 1984. He has stuck with the same team since Ecco, modernizing the development approach that has stuck with them for the last three decades.
You can follow Ed on Twitter @edannunziata and follow him on YouTube.
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Tarn Adams joins me on the show (again!) to talk about the full launch of Dwarf Fortress coming soon to Steam and itch.io.
In our first conversation on episode 16 of the show, the full launch of the game seemed literally eons away so I wanted to bring him on to discuss the news, which broke in mid-March, and other development updates. He is joined periodically by his feline companion, Scamps.
You can read more about Bay 12 Games at bay12games.com and follow them on social media at Twitter and Facebook.
You can find notes on today's show at kakebytes.com.
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
Gracie Arenas Strittmatter, who currently serves as the technical art director over BioWare’s latest IP, Anthem, joins me on the show to discuss it!
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Rachel Quirico, also known online as Seltzer, is an esports host and interviewer for games like Pokémon GO, Overwatch, Hearthstone, CSGO, Starcraft, Street Fighter, and others.
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Tim Fogarty has been competing in various first person shooters for more than a decade. Most recently, he has been competing with Team Liquid on their Quake Champions Team Death Match squad and previously played on their Overwatch Contenders team as well as previous Quake titles.
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On today’s episode of KakeBytes, Andrew Reiner talks about his early love of games and how he vaulted that admiration into a career in gaming journalism.
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The newest guest on the show is Dr. Mick, a therapist and streamer. He joins me to discuss the intersection of mental health and gaming, and how he has created a community where he can share his expertise with others.
You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.
You can find notes on today's show at kakebytes.com.
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
The next guest on the show is Chris Hopper, the head of Esports for North America at Riot Games.
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This week's guest is Gus Martin, an AI developer at Capcom has worked for other companies such as EA and Square Enix.
Gus has worked on games from the EA Sports franchises as well as iconic series such as Final Fantasy, Kingdom Hearts, Dragon Quest, and more.
You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.
You can find notes on today's show at kakebytes.com.
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
Joining me on today’s episode is video game designer David Doak, most famously attributed to his work developing AI for GoldenEye 007 for the Nintendo 64 (and inserting himself into the game!).
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In the newest episode of the show I chat with Tarn Adams, the programmer behind the cult-classic PC colony simulator Dwarf Fortress.
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In today’s episode, Tim McVey shares how a single quarter changed his life. We discuss how he became the first to achieve one billion points and on the little-known title Nibbler.
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I felt like there was no better person to bring on the show to discuss eSports than one of the best professional gamers in the world: Fatal1ty.
Johnathan Wendel joins me in this week's episode to discuss 25 years worth of experience in the competitive gaming scene as a twelve time world champion in title such as Quake III Arena, Unreal Tournament 2003, Painkiller, and more. He also talks about the Fatal1ty brand and what he's up to nowadays (spoiler alert: he's streaming).
You can find more information and links about Johnathan in today's shownotes on kakebytes.com.
You can find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
This week’s guest is Simon Ko, an artist who has done concept art for the Guitar Hero and Call of Duty franchises. We discuss his leap from art school into working in the game industry as well as his plunge into virtual reality with Vrainiac Studio.
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Twin Galaxies has flexed the almighty ban hammer against cheating for the second time in just a few months and this time it's against the self-proclaimed video game player of the century: Billy Mitchell.
I have had the great fortune of having Scott as a friend of mine and he has been able to bring his wisdom on the the show a few times already, but this time he came to speak about his time at Twin Galaxies, working as a referee and also in his capacity as a historian helping rebuild the database. He chatted with me about the experiences he had in working with Billy before and after working for Twin Galaxies, and after in his time working in the gaming industry as a journalist, an advocate, and historian.
You can find a link to download the show or listen on the web here: KakeBytes episode 11! You can also find the show on Spotify, iTunes, GooglePlay, Stitcher, Overcast, Podcast Addict, TunerFM, and literally most of these million podcatchers. If you’re having trouble finding the show on your preferred app please email me at katy@kakebytes.com.
You can find notes on today's show at kakebytes.com.
"Overworld" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Support the show (http://www.patreon.com/kakebytes)
What is the Simulation Football League you ask? It’s a football league that YOU could play in. You, as in the universal you. And with me today to school us on the game is the Commissioner of the League himself: Cameron Irvine.
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The answer is this weeks guest: André Thomas. André has spent more than 20 years in CGI production, heading projects in both the film and game industries.
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Most of us know the answer to whether or not video games cause violence, but for this week’s episode I brought back Patrick Scott Patterson to talk about the “why.”
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In today’s episode of the show, I sit down with Billy Joe Cain to talk today about his time working as a level designer for Origin, around the time that they got bought by Electronic Arts, and other companies, along with the general experience of developing and porting games for home consoles in the 90’s and early 00’s.
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In the newest episode of KakeBytes, I sit down with John Hardie! John is one of the co-founders of the National Videogame Museum which is located in Frisco, Texas.
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In the newest episode of KakeBytes, I sit down with Tom Fulp! He talks with me about the many iterations of Newgrounds that existed until he found himself with a top 500 website as a college student prior to the dot-com crash.
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In the newest episode of KakeBytes, I sit down with Brian Colin! Brian is most often recognized because his unique art style captured gamers in 1986 with the release of the arcade game Rampage.
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In today’s episode, I sit down with 35-year development veteran Warren Davis! He’s most well known in gaming for his role as the programmer for the arcade classic Q*bert, but we talk about so much more!
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In today’s episode of the show I sit down with Billy Joe Cain, a seasoned video game champion and game developer, to talk today about his experience competing in the 1982 Texas Video Game Championships.
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