Dragon*Con's Official Tabletop Podcast -
We created this 'cast primarily to answer various questions that have been posed at panels and in hallways where the time to really explore and answer them wasn't available. The majority of the focus is on tabletop roleplaying games, but we plan to hit board games and tabletop minis games here and there along the way as well. New episodes quarterly, or whenever we're able (life, right?).
Have a question or topic for us to kick around? Let us know!
In which we talk about various approaches to planning coherent and successful rpg campaigns.
Modules and Railroading
The improv/spontaneous/"ideas-in-a-cloud" approach
Event-based approaches; the campaign "timeline"
Site/Setting-based approaches; here's what's going on - get involved where you like
Having PCs decisions make a real impact on the game and world
The Group Template, tailoring the campaign to the PCs, giving the characters a personal stake
Player/Character-based approaches
Recap
Rucht & I are both really excited about our next show topic!...
...unfortunately, we haven't been able to find the time to record and release it. This season has been one unexpected reschedule after another. Life, right?
Anyway, Ep 6 will come when we can find the time. Maybe we can even squeeze in two this next quarter. We'll see. Always uncertain is the future.
Thanks.
~Jared
In which we talk about running horror games. Our perspectives on what it takes to make a really good horror game, some useful tools and tips, and things to watch out for.
Horror Scenes vs Horror Campaigns
Laying the Groundwork / Player Buy-In
What is a "Horror Game"?
Be Up-Front, or Count on Players to Pick Up Your Cues
Table Atmosphere: Focus, Lighting, Ambience, Audio
The Uncanny vs. The "Powerful"
Just a Bit "Off"
Investigation & Mystery: More Questions Than Answers
To D&D or Not to D&D: That Is The Question (or, "Choose the Right System For Your Group")
Description: Technique, Tone, and Delivery
Recap
In which we talk about encouraging passive, unengaged, or otherwise minimal-effort gamers to get a little deeper into character, narrative, and roleplaying. Plus the usual tangents and related bits.
The 'problem' and what it means
Passive players
Pushing the player's buttons
Setting the expectations
Giving cues, planting seeds
Using the alpha player
Don't be adversarial as a GM
Look for opportunities
Pay off the risk / make it worth it
Extension of self vs independent characters
Character evolution
In Sum
In which we talk to Keith Baker and Jenn Ellis of Twogether Studios about Illimat - the modern classic card game they dreamed up with the Decemberists.
Editor's Note: Technical issues resulted in a somewhat garbled audio quality. We attempted to troubleshoot this for some time, but time was short and we'd already rescheduled once so we decided to roll with it.
- Collaboration with the Decemberists
The feel of the game
Mechanics and design
In which we discuss the various forms of "problematic" tabletop RPG players we've encountered, and how we've addressed those issues + some related tangents.
Is there really a problem?
Differing play styles / what people want out of the game / knowing your group
The Annoying Player
The Disruptive Player
The Checked-out/Inattentive Player
The Player Who Runs Away With The Game
The New Player
Adjusting the game / changing it up
Having a talk
Killing/Resurrecting the game
Doing something else
In which we kick around some tips for those new to running tabletop roleplaying games - i.e., "GMing" - and what to do when you're setting up your first session.
A game, and knowledge thereof
A Setting
Something To Do
The Preface and First Scene
Pacing
When things go wrong unexpectedly
This is - or shortly will be - the home of The Table Dragon's podcast episodes.
A lot of tabletop-related questions get asked at panels or in hallways at Dragon*Con, and many of those are mere tips of proverbial icebergs. Given the pace of the event, there just isn't time to really dive in and explore/dissect/discuss those sorts of subjects right then and there. A shame, right?
Then we remembered the internet is a thing, and humanity has had the ability to record sound for, like, 140 years. Eureka.
Enter The (Table) Dragon - a question-driven show about tabletop gaming inspired by various interactions we've had. As Rucht Lilavivat heads the Tabletop Gaming Track at the event, this is DragonCon's official* tabletop podcast.
We have recorded a few shows so far, which we plan to release in the coming months. The beginning focus is on tabletop roleplaying games (as that's where a lot of questions come from), but we plan to hit other forms of tabletop, such as board games and tabletop miniatures games, here and there in the future. Our schedules are busy, but we're hoping to have something to release at least once a quarter or so.
We're just starting out, and we're still learning a lot of things. It's basically just us having the kinds of conversations we normally have (albeit edited for coherency), but we hope this show will be helpful, entertaining, or some combination thereof.
Thanks, and enjoy.