Tabletop to CPU: Recent Episodes

Nate

We talk about games of all varieties, from video games to board games to table top RPG's

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Nate has been playing too many NYT games, but are they games. Chris decides right now.

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This week Chris and Nate discuss how limited resources impact a game and how you have to play throught the game.

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Chris and Nate discuss mechanics that get added to games that don't add to the game.

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This time Chris and Nate discuss some games that help build narratives.

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Chris and Nate discuss when a game system just feels so smooth and pops off.

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Chris and Nate decide what games are worthy of helping determine the GOAT gamer.

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Chris and Nate have the beat and decide to rock out.

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A fool learns from their own mistakes, a wise man learns from the mistakes of others -- Sun Tsu probably...
Chris and Nate discuss how content creators can help you add and bring things to your game.

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This week Chris and Nate discuss expansions and bonus content that make games better.

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Chris and Nate discuss some of the pros and cons of having an open world to explore.

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Chris and Nate discuss ways to set up encounters and design engaging content.

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This week Chris and Nate discuss Nate's recent trip to the Star Wars Starcruiser!

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This week Chris and Nate break down some of the ways in which conflict is resolved in Avatar RPG and discuss some of Last of Us

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Chris and Nate check out the Avatar TTRPG in this episode, looking at some of the unique things the system does.

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This week Chris and Nate discuss the benefits of branching out in your games.

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This week Chris and Nate try out a D&D tool for creating cool stories for your RPG campaigns.

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This week Chris and Nate examine resource management in collectible card games such as Marvel Snap.
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This time Chris and Nate talk about inventory management? Surprisingly complex.
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This week, Chris and Nate discuss how different people engage in different play environments.
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Chris and Nate reflect on board game mechanics and how they can't hide behind graphics or DM trickery.
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This week we discuss the genres of Multiplayer FPS games.
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Chris and Nate check out ways to design puzzles both in video games and at the RPG table.
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Chris and Nate talk about how players and community engage in the design process.
Do people read the descriptions, let me know.
PS Chris still hasn't finished Inscryption, so please @ him.
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Chris is working his way through Inscryption and Nate has thoughts on puzzle games.
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Chris and Nate discuss games you can really dig your teeth into and play for a long time.
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This week we are back to the concept of simplicity and how much we love it, especially for board games.
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This week, we discuss if it is important to judging a game to look at how glitchy it is.
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This week Chris and Nate delve into what makes a game "community driven".
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We aren't mental health experts, but this week we discuss how video games can help when someone needs to take a break from the grind.
Happy Holidays and Merry Christmas everyone!
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Happy Holidays and Merry Christmas everyone!
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Today we talk about how to support your friends and families this Christmas (or holiday season) with gifts appropriate for gamers and non-gamers alike!
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In the spirit of Halloween, two fraidy cats look at what games they would play to spook up a Halloween gaming get together.
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Have you been watching shows like the Mandalorian and Visions and want to capture the feeling of Star Wars? We look at how games focus on capturing the core spirit of Star Wars through mechanics and design.
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Collected thoughts on a lot of things. You will have to listen to find out!
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This week we talk about Grand Strategy and 4X games.
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How do you make mechanics that tell different stories than the basic D20 we all know and love? This week Chris and Nate discuss some of their most favorite mechanics from other systems and how to add some of your own flavor.
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This episode Chris and Nate discuss Rogue-like games and the genre defining games.
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Join Chris and Nate as they develop from scratch and the top of their heads a brand new pirate themed campaign setting called "Bubble Bubble Boom Boom" (It's a working title)
Also we are starting a give away, so listen to the end of the episode.
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In this Episode, Chris and Nate look at how American and Western game design differ from Eastern game design in honor of 4th of July.
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This week we talk about Nate's favorite Survival Crafter Subnautica and the genre as a whole.
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This week we discuss Magic the Gathering and some of the awesome and not so awesome formats you can play.
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We look at a combination of RPG's and miniatures games to see how space is utilized differently across different game systems.
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Planning on playing more board games? Well here is our "short" list of games to build out a simple collection!
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Chris this week teaches us a new word, tune in to learn it! We discuss when mechanics get in the way of the greater goals of the game.
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This episode we look at the different ways that board games are establishing stories.
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Hey everyone, this short episode is an update on development and how things are progressing with the podcast.
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We discuss the early foundation of mobile games and how they have been transformed as phones have changed today.

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This week we discuss the biggest digital card games around and what makes some better and worse and look closely at monetization and mana choices.

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Come check out our thoughts on Cyberpunk so far. Is the game good?  Is this clickbait? Will you listen? We answer all of that at the end of the episode!

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A quick introspection into what makes (and breaks) a Borderlands game.

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This week, after a short hiatus, we return with a discussion on how to DM and ways to improve your skills at DMing. Suitable for both seasoned and new DMs or people who want to understand the preparation that people go through when play table top games.

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In this episode, we discuss the struggles that the RTS genre has had with competing genres taking player base and a lack of new development.

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This week we look at some of the benefits and opportunities that we get from playing a tabletop rpg.

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Join us as we deep dive in to the types of FPS games out there and the subgenres.

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This week we talk about the wide world of table top role playing games. Join Chris and Nate as they examine the more unique world of role playing games and the design decisions surrounding it.

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This week we discuss various board games and card games and some of the design behind these elements.

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We discuss our passion for game design and focus in on video games and some of the various design decisions that we have run into in our time across many games.