Dungeon Drunks: Recent Episodes

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Join Travancore, Burnie, Quarlton and Jonathan as they embark on epic adventures, battle fearsome monsters, and drink lots of beer! The gang behind Glib Shark play Dungeons & Dragons! Includes mature language, content, and fun.

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Everyone returns to the inn, because long conversations about future relationships and dungeon delving require ale. Make sure you switch to dungeondrunks.podbean.com to get the latest episodes!

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Doors are the eternal enemy of adventuring parties. Behind them are more enemies, and potential new friends! Check out DungeonDrunks.com for more information!

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The finale of our Halloween special! A puzzle door, an intense fight, and a secret is revealed! Visit DungeonDrunks.com for more information about our show.

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Part 2 of Juls Halloween special! Crypts, secret tunnels, and a chat with Shadow about being a bear. Visit DungeonDrunks.com for more information about our show!

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Julia takes over DM duties as she leads the Heralds of Greenest on a special Halloween adventure! Visit www.Dungeon Drunk.com for more information about our show!

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Dancing skeletons, gold wire, and the most epic stealth check of all time! Find out more about us at www.DungeonDrunks.com

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There's a fight with some creatures, and then a well. A very mysterious, strange, fascinating well. Visit www.DungeonDrunks.com for more information about our show!

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The Heralds of Greenest dive deep into Undermountain to find a cache of weapons. Burnie has a dream come true, while the rest of the party fight a zombie that refuses to die again! Find out more about us at www.DungeonDrunks.com

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Lauren (OboeCrazy) was the Dungeon Master for 5 other DMs from different podcasts to celebrate Wizards of the Coast's Podcasts of Annihilation event! Join Lauren, Will, Adam, Celeste, Josh and Joe for a one shot adventure set in Chult! Find out more about us at DungeonDrunks.com

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Water is controlled, healing cakes are purchased, and a lot of letters are written. Visit www.DungeonDrunks.com for more information about our show!

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The Heralds of Greenest team up with a new friend to help a tribe of Aarakocra in the jungles of Chult. This episode is in conjunction with Wizards of the Coast's Podcasts of Annihilation event! Visit www.DungeonDrunks.com for more about our podcast!

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This week is the Podcast of Annihilation at Wizards of the Coast! We're honored to be a part of this grand adventure! To help out we've put together an Intro episode to catch you up on who we are and how we play. For more information on the PoA visit http://dnd.wizards.com/poa Find out more about us at DungeonDrunks.com Follow us on Twitter: Dungeon Drunks - @DungeonDrunks Lauren (the DM) - @OboeCrazy Jack (Travancore) - @JackEdathil Jonathan (Jonathan) - @Road_Block John (Quarlton) - @That_Film_Guy Juls (Burnie) - @Giulia_Rossa Logo and character art by Luke McKay - lukemckay.com Theme music composed by Linnea Boyev - taichiknees.com Oboe performance by Lauren (OboeCrazy) Urban - oboecrazy.com Dungeons & Dragons and the 5e rule set are owned by Wizards of the Coast. We don't own the rules, we just love playing the game!

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It's Bey Day! Jonathan finishes his three days of enchanting, Travancore has a surprising shopping day, and Quarlton & Burnie make plans to go into the Undermountain. Visit www.DungeonDrunks.com for more information about our show!

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Quarlton has a religious experience. Burnie makes friends with an old lady and a crazy druid. Travancore has an epic foosball experience. And Jonathan has many drinks! Find out more information about our show at DungeonDrunks.com!

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Jonathan joins the Watchful Order. Travancore works on armor for Shadow and starts to find a friend. Quarlton gives Burnie a lift after she gives her dog a day at the spa. Shopping is fun! Find out more information about our show at DungeonDrunks.com Please consider leaving us a review, and following us on Twitter @DungeonDrunks Our players include: Lauren (OboeCrazy) as the Dungeon Master - @OboeCrazy Jack as Travancore - @JackEdathil Jonathan as Jonathan - @Road_Block John as Quarlton - @That_Film_Guy Juls as Burnie - @Giulia_Rossa Our theme music was composed by Linnea Boyev (taichikneese.com) with oboe performance by Lauren (OboeCrazy) Urban (oboecrazy.com). Our logo and character art was drawn by Luke Mckay (lukemckay.com). Thanks to Wizards of the Coast (http://dnd.wizards.com/) for the awesome 5e rules system.

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Everyone agrees that owlbears are adorable but also dangerous. Also there's a surprising cameo by the bust of a naturalist from another universe.

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The Heralds of Greenest close the chapter on the Kryptgarden, say a final goodbye to Amphail, and begin the journey back to Waterdeep and the next chapter of their adventure!

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The Rot Demon is defeated, but now the totem of Orcus must be destroyed! Can the party figure out how to demolish the totem and save the Kryptgarden for good?!

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It's finally time to face the Rot Demon! Will the Heralds of Greenest prevail?!

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Corrupted orcs, diseased wolves, and a frantic fight for the life of one of their own push the Heralds of Greenest forward through the Kryptgarden Forest.

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The audio from our 2017 RTX live D&D panel! Jonathan, Burnie & Quarlton enjoy a vacation in Waterdeep filled with drinks and pies!

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Medicine checks, fights against undead, and the scariest moment an owl has ever faced.

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The diseased land starts to take its toll on the party, but they also get aid and some answers from a few Gods and one long dead elf. Go to Sidequest.org and use the code SQENABLERS for 20% off Sidequest tickets to RTX Austin in July!

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DM Lauren (OboeCrazy) shares some exciting news about a live D&D&D game at RTX, shares a "lost episode", and a bevy of bloopers and deleted bits from previous episodes!

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Things are so corrupted that even the very ground rises up to attack the party!

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Deciding that the giant problem is mostly solved, the Heroes of Greenest once again head towards the source of all the issues in the area. But creepy voices and dark visions haunt them as they approach the Kryptgarden Forest.

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The giants attack! And some flee! The party attacks! And then try to flee! It's one big battle!

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The stage is set. The actors are in place. The pyrotechnics are primed. It's time for the party to convince the clan of Giants there's a dragon in the forest!

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Plans are forged, names for a puppet dragon are considered, and the party has a fight with a couple of giants.

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The Heralds of Greenest find out as much as they can from Nagat the Orc. Trees are punched.

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Red Larch is a decaying mess. A mysterious orc is skulking around. And the party is literally attacked with bad luck.

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The second half of John's Easter one shot! The party fights their way through the Feywild heading for a confrontation with the chocolate cause of all the trouble!

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John takes the reins as DM to lead the party on an Easter adventure! Join Travancore, Jonathan, Burnie, and Taris Swordsteel as they are taken to the Feywild to help a town in need.

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The Heralds of Greenest wake up refreshed and a higher level! They chat with distant friends, retrieve ink, are gifted horses, and head out of Amphail on the next leg of their adventure!

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A body is destroyed, a protected witness is released, and everyone levels up!

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All of the major houses in Amphail are gathered to hear what the Heralds of Greenest have discovered. It's up to the party to present their evidence against some, and unite the rest before a new threat arrives.

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The Fixer lair is searched and looted. Plots and answers are uncovered. And a new dire threat is discovered.

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Lauren talks about the new theme music, plays some deleted bits from recent episodes, and announces a contest for an exciting prize!

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The Heralds of Greenest head deeper into the Fixer lair to find and take out their leader. If only there weren't all these doors and traps in the way!

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The ethics of human experimentation and the philosophy behind whether artificial intelligence has a soul leads up to killing snails in a thieves lair.

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First the party has to get the unconscious Fixer back to the Pocket House. Then they have to figure out how to get him to spill the truth.

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Intense discussions! Drug deals! Negotiations for secret information! And will the Sleep spell finally work?

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Can Quarlton escape from the Paserack house? Can Burnie, Travencore, and Jonathan find out any information? And will any of these plans involve poop?

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Quarlton attempts to sneak onto the Paserack grounds, while the rest of the party chat with Olivia Paserack to try and get information about what is going on!

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Planning for infiltrating the Paserack compound includes some intense discussions about poop.

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Recon flight alpha is a go! The men scout out the Paseracks, while Burnie buys ink and plays cards.

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The second half of Juls' special one shot episode! Quarlton, Jonathan and Soaria head into the kitchen for food and discover more treats then they expected!

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In this special holiday episode of D&D&D, Juls takes over as the Dungeon Master! She leads Jonathan, Quarlton, and Soaria on an adventure through a blizzard trying to reach their friend in time for the Yulstide Festival.

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Jonathan chats with Bux about the nature of life. Then the party talks with Knight Commander Sir Laros Tuff and his contact in the Fixers about the Paserack family. Finally they discuss their plans with each other.

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While the DM is away, the party will play! Join the Heralds of Greenest, and the fine folk that play them, as they answer listener questions and talk about the evolution of their characters.

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The Heralds show off their Pocket House to the Eagleshield family, then join them for dinner and discussions about the people that might be involved in the recent attack.

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Jonathan and Burnie go shopping, Quarlton and Travancore go drinking. All of them go fishing for information. They procure both wood and knowledge.

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Quarlton connects with his old family in Amphail. With the help of Kyla, the Heralds save the petrified townsfolk. Then overpriced shopping!

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Burnie tries some divination with Peryton livers. On the way back to the town there's a tense encounter with the Amcathras. Will they be allowed to continue their quest to save the townsfolk, or will this end in blood?

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We read some of the favorite moments our fans have tweeted for our contest, then dive into the action as the Heralds go flower picking!

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Kyla needs one more ingredient for the Soft Salve to save the petrified townsfolk. Quarlton has a visit with an old friend. Many Sondheim references are made.

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Nobody invited the Basilisks to the party. The Heralds of Greenest are going to make sure they are removed.

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Amphail, one of the most respected locations for horse breeding and Quarlton's former home, is the next stop on the Long Road. There are people to meet, a horse race to watch, and wagers to be won!

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More enemies and new allies are met on the Long Road as the Party continues their trek north.

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Dungeon Master Lauren (OboeCrazy) takes some time to answers listener submitted questions, offer a few bloopers, and tease an upcoming announcement. With a few brief appearances by special guest Luke McKay!

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Traveling the Long Road is filled with dangers. But it's the best way to get to Amphail and beyond.

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All sorts of interesting things can happen in a tavern. Meet new friends, play tavern games, and make plans on what adventures to go on next!

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Burnie prays to her Goddess, Jonathan checks out a magic guild, and Quarlton and Travencore drink beer and chat about jobs.

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Adventures in Waterdeep! Exotic fruits! Winter clothing! And Quarlton has a big surprise for Burnie!

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The events of Chapter 1 (the first 35 episodes) as told by Quarlton, Burnie, Jonathan, and Travancore. Listen to their stories, catch up on missed details, learn a bit more about the Heralds of Greenest, and prepare for Chapter 2!

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The way station is looted for tea, lemons, weapons, and gear. An existential crisis is had over cute little animals. Then Thontorvrak shows up.

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The final showdown with Frulam and...a rug? Can our intrepid band of adventurers, the Heralds of Greenest, finally put an end to the Dragon Cult and retrieve the Beloved?

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Quarlton fights several doors in between fighting lots of cultists with the rest of the party. But can they find Frulam before she can escape?!

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Everyone is level 5 so NAP TIME! Plus house exploration, bathroom antics, and pajamas.

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Our live game played before a huge RTX 2016 audience! The party expects to teleport to somewhere near Waterdeep, but a mysterious, powerful being has other plans.

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It's right into the action as the Heralds of Greenest engage the leader of the Dragon Cult in an attempt to find the stolen Beloved.

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The full blooper reel from the first 30 episodes of D&D&D, as played originally at RTX 2016. Enjoy our flubs and cuts!

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The Heralds of Greenest gather up Soaria, Taris, and a selection of towns guard to head north. They aim to recover The Beloved and end the threat of dragon attacks on the town for good. But first, breakfast!

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With the cultist army driven away the party heads back to fill in the Governor. Then a request to chat comes from a surprising source.

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How many people can the party save? Who is in charge of the cultists? And can they be killed?

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A mad dash to the Running King, some frantic fighting, and a dramatic encounter with a dragon!

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The Governor of Greenest enlists the party to help clear a secret passage into the Keep so desperate townsfolk can get to safety.

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Greenest is under attack, and the party is determined to get to the Keep to help stop the slaughter!

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Dungeon Master Lauren (OboeCrazy) makes a fun announcement, answers some questions, and plays some bloopers and clips left on the cutting room floor of previous episodes!

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Having cleared the Purbeck Mine the party digs through the treasure they've acquired. Travancore and Shadow find the exit and attempt a treacherous climb.

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After bats, crickets, and sneaking through poo, the party finally arrives at the heart of the Purbeck Mine.

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More fights, more power, and more chocolate as the party continues through the Purbeck Mine!

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A horde of undead dwarves, a devious trap, and more as the party continues through the Purbeck Mine!

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So far the Purbeck Mine is filled with undead dwarves, pits of lime, and happy fun slides!

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The party informs the Governor of what they have discovered, makes a new friend, and then heads out on another adventure.

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After interrogating Brad, the party heads north to finally see the Cultist army for themselves.

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After checking in at the cleared out farmstead from weeks ago, the party heads north towards the Dragon Cult army only to have another blast from the past.

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A shopping montage filled with music, hot blacksmiths, and some suspicious potions.

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The party does a complete search of the former temple to Mammon, then heads back to Greenest to hear stories of the Fort, the Mine, and more.

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Can the party defeat the leader of the cult of Mammon, rescue the slaves, and take over the fort?!

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The party begins their assault on the Temple of Mammon!

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There's a wing to deliver, a cult to investigate, and a bear for Travencore to love.

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The party heads into the woods to track down the gargoyle wing, get into a fight, and meet a strange new potential friend.

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Dorvine needs to pay the party for their hunt, but first they have to get to her!

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It's a mad dash to secure the meat, then get back to rescue the mysterious voice calling for help!

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Dorvine asks the party to help replenish the fresh meat supplies at the Running King. So after chatting with the cleric of Chauntea it's time to go boar hunting!

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Waylon's Wagons of Wonder offer a little distraction before the party heads to inform the town of the danger incoming.

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Burnie pretends to try and convert whoever is in the farmhouse to Tiamat. It doesn't go well. HAIL TIAMAT!

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The party head to the suspected kobald overrun farmhouse. The guard dog isn't a dog.

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As the Bird Bard begins to perform the party must keep her safe. Cue the fight music!

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The party meets a bird bard looking for help, then samples half the food establishments in town.

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In our first adventure the party heads off to Greenest to find their fortune, save a tavern, and get free beer!