Eidos-Montréal: Recent Episodes

Eidos-Montréal

Crafting emotions since 2007. Developers of Marvel's Guardians of the Galaxy, Deus Ex, Thief, as well as Tomb Raider and Marvel's Avengers in collaboration with Crystal Dynamics.

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Hubert Corriveau (Environment Director) and Jacque Choi (Senior Character Artist) discuss the design of Viktor Marchenko.

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Hubert Corriveau (Environment Director) discusses the red light district of Prague.

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Deus Ex: Mankind Divided Commentary - Origins of the Swiss Alps by Eidos-Montréal

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Clémence Maurer (Level Designer) and Kasper Hartman (Senior Game Writer) discuss the design of side quests in Mankind Divided.

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Jean-François Dugas (Executive Game Director) and René-Martin Pauze (Executive Gameplay Director) discuss the TF29 HQ and the NSN mission.

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Deus Ex: Mankind Divided Commentary - Designing the Prague HUB by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - The Palisade Bank & Deus Ex: Mankind Divided Breach by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - The Dvali by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - Creating the Sandstorm by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - Boss Fights: Learning from Deus Ex: Human Revolution by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - Level Design Challenges for the Final Map by Eidos-Montréal

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Clémence Maurer (Level Designer) and Hubert Corriveau (Environment Director) discuss the 'Show, Don't Tell' philosophy of Deus Ex.

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Jean-François Dugas (Executive Game Director) and René-Martin Pauze (Executive Gameplay Director) discuss the inspiration and creation of Task Force 29.

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Deus Ex: Mankind Divided Commentary - The Church of the Machine God by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - Designing a Digital Forest by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - Level Design Challenges in Small Environments by Eidos-Montréal

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Deus Ex: Mankind Divided Commentary - An Homage to Deus Ex: Human Revolution by Eidos-Montréal

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Original Soundtrack for Deus Ex: Mankind Divided - Breach, by @ed-harrison Vocals on Pool performed by Annalivia Keaveny Guitars on Rippers performed by John Dekker

www.deusex.com www.ghostiq.com

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Music for the launch trailer of Deus Ex: Mankind Divided - System Rift, by @sonicmayhem - https://www.youtube.com/watch?v=zwT6s-GxDkw

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Music for the 101 Trailer of Deus Ex: Mankind Divided, composed by @sonicmayhem - https://www.youtube.com/watch?v=ZGGaVCCMgfw Deus Ex: Mankind Divided is coming August 23rd, 2016 on PC, PS4 and Xbox One.

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Lead Game Designer Alexandre Breault describes the many different ways players will be able to customize their UI and other gameplay elements in THIEF.

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We sat down with Game Director Nic Cantin and Senior Level Designer Brad Hines to explore the City Hub in THIEF. We answer your questions about jobs, side quests, the map and its various districts, Basso, the Clocktower... There's so much ground to cover!

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Recording of “Building a Hero”, a panel hosted by Thief Game Director Nic Cantin and Narrative Director Steven Gallagher hosted at San Diego Comic Con 2013.

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Game Director Nic Cantin and Lead Level Designer Daniel Windfeld-Schmidt talk about the gameplay mechanics of THIEF.

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Vig (Jesse Taub) - The God Machine Sources: Deus Ex - "Liberty Island," "Lebedev's Airfield," "NYC Streets," "UNATCO," "DuClare Chateau," "Return to NYC," "Enemy Within," "Versalife" Original Composers: Alexander Brandon, Michiel van den Bos

Artist's Note Vig: Deus Ex was a landmark first-person-shooter. Its ground-breaking incorporation of RPG elements, sprawling open-ended environments and epic storytelling made Deus Ex a truly enduring and immersive release. It came out in 2000, but it is still one of my two favorite games of all time.

I don't play video games very much these days, but I keep coming back to this particular soundtrack. Composed by the incredibly talented Alexander Brandon, the music in Deus Ex struck me from the very first time I played as one of the most immersive and memorable video game scores in recent memory, and now years later, I still listen to it regularly. For years, I've wanted to make my own arrangement of some of my favorite themes from the game.

This song was two years in the making, and I'm incredibly excited to finally be finished. I can't remember all the different incarnations this remix has had, but I'm finally satisfied with the finished product. I hope you enjoy it.

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Dj Mokram & DusK (Dustin Branscum) - Adapt Evolve Survive Sources: Deus Ex: Human Revolution: "Return to Hengsha," "And Away We Go," "Detroit City Ambient," "Opening Credits," "Everybody Lies," "Icarus" / Deus Ex: "UNATCO," "Main Title" Original Composers: Michael McCann, Michiel van den Bos, Alexander Brandon

Artist's Note Dj Mokram: "Adapt Evolve Survive" is my tribute to Deus Ex: Human Revolution from a long-time Deus Ex fan, arranging several songs from the captivating soundtrack composed by Michael McCann. With memorable in-game locations, characters and events in mind, I've set to reinterpret several tunes and combine them in an effort to depict my vision of the world of DX:HR.

Following in the footsteps of Michael McCann, I've mixed elements of electronic and acoustic music, with orchestral and ethnic flavors, as well as some ethereal vocals, in an effort to depict the conflict between man and machine. This is my interpretation of Adam Jensen's struggle, who constantly threads a fine line between clinging to what's left of his humanity and succumbing to the power that his enhancements provide. It was a real challenge to create this arrangement in such a short timeframe, but I've pushed myself to the best of my ability as a (deaf) musician and had a blast doing so.

The following songs were referenced: "Return to Hengsha," "And Away We Go," "Detroit City Ambient," "Opening Credits," "Everybody Lies" and "Icarus." Discerning listeners may also notice motifs from the "UNATCO" and "Main Title" themes from the original Deus Ex sneaking in stealthily like Adam. Hope you'll enjoy this audio tribute to one of the best game of 2011, if not of all time. Mad props to Eidos-Montréal for bringing back Deus Ex to its former glory, and then some. :)

Arrangement created in Sonar and mixed with Sound Forge. Thanks to Dustin "DusK" Branscum for jumping in at the last minute to help me replace VST guitars with live ones.

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Nutritious (Justin Medford) - Distortion HQ Source: Deus Ex - UNATCO Original Composer: Michiel van den Bos

Artist's Note Nutritious: Such a good game with an awesome soundtrack. Originally created for a People's ReMix Competition, this was my first foray into the dubstep genre. I was fortunate to get the opportunity to have the mix accepted as part of the album. I'm a big fan of the game series, so getting a chance to be a part of an album effort is especially rewarding. Special thanks to zircon for his feedback helping me bring the track to the next level. Hope you enjoy!

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Alexander Brandon & Jimmy Hinson - Ma Chérie Nicolette Source: Deus Ex - DuClare Chateau/Main Title Original Composers: Alexander Brandon, Michiel van den Bos

Artist's Note Jimmy Hinson: Another rad track by teh sexiness that is Alex Brandon and BGC!

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Level 99 (Stevo Bortz) - Tears in Rain Source: Deus Ex: Invisible War - Seattle - Lower Seattle & Heron's Loft Original Composer: Alexander Brandon

Artist's Note Level 99: Tears in Rain, as implied by the title, was inspired by Blade Runner. Deus Ex has always had the feel of a Ridley Scott movie to me, and I derived inspiration from that as well as from the soundtracks of Thomas Newman, particularly Road to Perdition. There's this abject hopelessness throughout much of the series, and I tried to capture that here. While I didn't play Invisible War as much as the original Deus Ex, this song always stood out to me as being especially gorgeous in its mystique and sound design.

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Alexander Brandon & Jimmy Hinson - Siren Synapse Remastered by Torley Wong Source: Deus Ex - The Synapse (Hong Kong Streets) Original Composer: Alexander Brandon

Artist's Note Jimmy Hinson: So I had been following Alex's blog for a while, and since he seemed so down to earth and approachable, I kept thinking how cool it would be if I could get him to collaborate on a remix. When I purchased Era's End, I actually had a brief e-chat with his wife and told her as much, and she said he'd probably think it was cool, so I should just ask him. So long story short, I did, and Alex was mad cool about the whole thing, even in spite of my initial lengthy, gushing, fanboy email, haha. For the remix, I knew it had to be "The Synapse (Hong Kong Streets)" from Deus Ex - that entire OST is amazing, but it was that track in particular that turned me onto the game a few years back when a friend emailed it to me like, "Man, you gotta check this song out." It also seemed appropriate since Alex once said he was partial to that particular track. All in all, this was a truly humbling (and exciting!) experience for me. Alex was not only very cool, but also very humble, and that in turn was humbling for me! I can't thank him enough for the collab, and I earnestly hope that perhaps we'll see more of this sort of thing (collabs with original game composers) in the future.

Alexander Brandon: John Romero introduced me to OCR about nine years ago. Since then I've been continually amazed by this whole "ReMix" thing, and to collaborate on this piece was a hell of a lot of fun. I'm so proud of it (with the little that I did, BGC deserves a huge lion's share of the credit) that I'm going to tell BT about it and see what he says. It's the first electronic piece that really feels like it'd be right at home as a major release. So Jimmy and David, thanks for bringing so much awesome music into the game industry and giving me the chance to be involved.

Torley: Almost whenever I'm exploring cyberpunk cityscapes in Second Life, I put on Alexander Brandon's Deus Ex soundtrack. It never gets old and captures the seminal nuances of such vibrant, immersive nightlife.

Big Giant Circles did the "Siren Synapse" remix which takes the original majesty of the Hong Kong theme and uplifts it with clubbier beats, percolating arps, and lots of changes and even a sweet 1-bar stutter break @ 3:32 — just what I need, and makes me wish BGC (a.k.a. Jimmy Hinson) remixed the entire soundtrack.

Needless to say, Alex enjoyed it, and I thought the best parts — including the smooth bassline and swirling percussion — would bask in more punch + spark. So, I remastered it to amplify the awesome.

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halc (Drew Wheeler) - Human Soldier Source: Deus Ex - "UNATCO" Original Composer: Michiel van den Bos

Artist's Note halc: I love the subtlety and simplicity of the "UNATCO" theme, so trying my hand at a somewhat minimalistic house arrangement seemed obvious at the time. The original track has a ton of variation, but not much of a lead melody, so I added a few of my own over the ever-evolving groove... it was definitely a fun source to work with. Enjoy!

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In part one, Deus Ex: Human Revolution game director Jean-Francois Dugas, lead narrative designer Mary DeMarle, and game designer Antoine Thisdale read fanfic created by the community. There's a love story, a crossover with Naruto, and even one that may be categorized as slashfic. In part 2, we take a little break and let you speak, for a change!

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Game Director Jean-Francois Dugas tackles a snide remark and explains the design choice to have prompts on screen.

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Did you know it's possible to get every augmentation in the game in one playthrough? Jean-François Dugas talks about exploits.

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Monkey Fridays, JF's adoration for duck in a can, and whatever happened to male prostitution in Deus Ex are just a few of the topics discussed on this wildly off-topic and colorful episode.

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Dear Russian friends, our apologies in advance. No matter what you hear, know that we love you.

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SPOILER ALERT! Jean-François Dugas and Mary DeMarle delve into the different endings of Deus Ex: Human Revolution.

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Antoine Thisdale, Mary DeMarle and Jean-François Dugas talk facial hair, or in JF's words, "D'la barbe, 'barnak!"

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Antoine Thisdale, Jean-François Dugas and Mary DeMarle share their thoughts on the Occupy movement and the parallels with the anti-aug riots.

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On this special episode of EMP, we talk about Fridge merchandise. Yes, that's a capital "F."

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Antoine Thisdale shares his best DXHR tattoo idea: Phi (it's pronounced pheeeee)!

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Mary DeMarle, Antoine Thisdale and Jean-François Dugas respond to backhanded compliments on criticism.

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Would we consider making Deus Ex into a massively multiplayer online deal? Mary De Marle, Jean-François Dugas and Antoine Thisdale sure do in this minisode.

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Is Adam Jensen really the Caped Crusader? Mary DeMarle, Jean-François Dugas and Antoine Thisdale dispell some myths in this minisode.

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It wasn't easy resurrecting the Deus Ex franchise. Now Starbreeze Studios is up to a similar challenge with Syndicate, the topic of this minisode.

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Would Eidos Montreal ever team up with Bethesda to make the most awesome RPG ever? We would, but we're too busy playing Skyrim. Hear all about it!

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How would CASIE work with the autistic mind? Jean-François Dugas, Mary DeMarle and Antoine Thisdale ponder the question.

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Why are there elements of the trailer that aren't found in the game? Mary DeMarle and Jean-François Dugas can tell you...

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In this episode of EMP, narrative game designer Mary DeMarle, game designer Antoine Thisdale, and associate producer Marc-Andre Dufort sat down with me to discuss everything from the importance of narrative in the DLC and new content, to the improvements in tech and Antoine’s love for lighting (you’ll see). It’s an hour-long episode of EMP, but it’s full of (mostly new) information. Oh, and more of your questions are answered as well.

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Part 1 Lazarus takes over the air at Sarif Industries.

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Part 2 Lazarus takes over the air at Sarif Industries.

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Part 3 Lazarus takes over the air at Sarif Industries.

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Part 4 Lazarus takes over the air at Sarif Industries.

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Part 5 Lazarus takes over the air at Sarif Industries.

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Part 6 Lazarus takes over the air at Sarif Industries.

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Part 7 Lazarus takes over the air at Sarif Industries, the thrilling conclusion.

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A few weeks ago, we asked you to call our community phone line and give your thoughts on Deus Ex: Human Revolution. Boss fights, comparisons to the original Deus Ex, and potential animal cruelty are just some of the topics discussed. I’ll not say anymore, for fear of spoiling surprises. You can download the podcast here.

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Eidos-Montreal community manager Kyle Stallock sits down with DX:HR audio director Steve Szczepkowski and composer Michael McCann and chats about their influences, the evolving interpretation of what cyber renaissance stands for from an audio perspective, and Abba. Yes, that Abba. We cover other topics, too, and even unveil, for the first time ever, McCann’s initial pitch that got him the gig.

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tumblr user Mustaphabakir asked:

"About the environment ...

I want to ask this. As being a student of Landscape Architecturing, I' m wondering that, is there any interesting landscape elements or any environmental obstacles such as plants, sculptures, different formalized objects or, water features, different ground coverings, and things like that within DE: HR' s world? That' s my question"

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tumblr user ryanaquilino asked:

"you resurrected this tumblr just to troll the fan base. didn't you? also, why is the liberty island mission in the first game so hard? i feel like a failure."

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Something I really enjoyed from the original was how they immersed all the relevant scientific jargon and explanations in the game, like in the descriptions of augmentations, the anatomy posters in the medical labs, all that stuff. Will HR be similar in that respect?

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Do the Montreal sections have People speaking french? or just English with French Accents?

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Will there be a spike launcher augmentation for Denton's hair?

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I love you. Was wondering how long the full game would be, and be honest! Also, when making this, did you intentionally add in any incredibly bad one liners just as a throw back to the original? Will we see the next "A BOMB" or "What a shame" in this?

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Is Adam's HUD part of his sunglasses, or his eyes?

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I don't know if it's a bug, but is the woman on the toilet in the Sarif building meant to appear constipated?