Roll for Friendship!: Recent Episodes

The Roll for Friendship Team

Roll for Friendship is a podcast about friendship and sometimes dragons. Three friends invite you to join them for an actual play RPG podcast where together they hope to weave a story, make you laugh and eventually learn the true meaning of friendship.

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Hatchet and Frank find themselves in Mischief Mountain again but things are different...

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Tensions are rising but is there enough proof for a successful bake?

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The mavens return to do some baking but someone has a taste for murder.

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Join three friends and two brothers as they debrief season 2, and talk about what is to come.


Join the Discord: https://discord.gg/BvaU5aNh7A

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Slugblasting is the cool dangerous new trend all the young people are doing. Playing the game Slugblaster is the cool thing our podcast is doing.

CW: Mention of child neglect.


Join the Discord: https://discord.gg/BvaU5aNh7A

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The boys play Brindlewood Bay!


Join the Discord: https://discord.gg/BvaU5aNh7A

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Hatchet and Frank make their way to the palace in search of the map that started it all.

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Hatchet and Frank must confront one more saint to save one more brother.


Join the Discord: https://discord.gg/BvaU5aNh7A

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The battle with Saint Comprehension comes to a conclusion, and not without consequence for the brothers.


Join the Discord: https://discord.gg/BvaU5aNh7A

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Hatchet and Frank have found safety within the underground of Caldone but that safety is fleeting as an old threat resurfaces.

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Hatchet and Frank meet more of the revolution with volatile results.

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Hatchet and Frank continue to prepare for breaking into the palace, but will Frank break first?

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Hatchet and Frank split up to prepare to break into the palace, and meet some of the locals with varying levels of success and animosity.

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Comedian and Spout Lore cast member Abdul Aziz joins us on our Quest adventure for our holiday special.

You can (and should) listen to Spout Lore at https://www.spoutlore.com/

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Hatchet and Frank navigate a pair of thieves, and the city as they make their way into Caldone in their usual fashion.

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Hatchet and Frank make their way into the city of Caldone, and become acquainted with the criminal element.

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The brothers and their company wash up onto an unknown island and make for the highest rated barbecue joint in the area.

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With their Dire Crow in hand, the thieves Vick and Kobb set out to offload the feathery merchandise.

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Vick and Cobb are given a task to undertake, and set about doing some crime.

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We meet Caldone locals, Vick and Cobb, who attempt to escape both a prison and a cutscene.

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The brother reconnect and come to terms with the cost of their adventure.

Join the Discord here: https://discord.gg/QT8bpuwW

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The brothers' sea battle is interrupted by a group of saints who offer them a quick death. The brothers politely decline.

Join the Discord here:https://discord.gg/QT8bpuwW

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Hatchet and Frank have found their way back to each other. Now they just need to navigate a naval battle they're are on opposite sides of...

Join the Discord here: https://discord.gg/QT8bpuwW

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Brothers Hatchet and Frank separately sail the sea, on a collision course with fate.

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We are almost back to our main campaign—but first, a small detour into the fallout the occurred in the city and it's surrounds in the months that followed the assassination of King Francis and his new queen.

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For this very special Bump in the Dark one shot we are joined by it's creator, Jex Thomas (https://twitter.com/jexjthomas).

You can learn more about and purchase (and you should) Bump in the Dark here: https://jexjthomas.itch.io/bump-in-the-dark

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Playing the Go Fish based Wild West system GUN&SLINGER by Nevyn Holmes, the boys both gun & sling while investigating a mysterious death.

Check out GUN&SLINGER at https://forktwenty.itch.io/gun-and-slinger

Special thanks to Nevyn.

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Playing the Go Fish based Wild West system GUN&SLINGER by Nevyn Holmes, the boys both gun & sling while investigating a mysterious death.

Check out GUN&SLINGER at https://forktwenty.itch.io/gun-and-slinger

Special thanks to Nevyn.

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Two brothers begin a new journey, as Jim and Jon play the game Pull Over I Need to Pee for a chill world-building experience within our main campaign.

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The three brothers are crashing the royal wedding. They seemingly have no plan, but hey, plan can't go wrong if you never made one!

This episode has a season recap at the start so it's a great jumping on point.

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The party discover a series of magical anomalies and come one step closer to their final destination but as they get closer to the mages, they realise their mission might not be quite as simple as they first surmised.

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The unlikely party continue their journey south towards the mages. As they approach, they realise that everything may not be as it seems...

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Early in their adventure, Hatchet and Frank cross paths with Klyle and together they retrieve the Ring of the Dragon and save Gaulburg. But whatever happened to the ring? In this episode, we tell that story.

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The Poem Battle comes to a conclusion, and the plotting begins.

Featuring Brotherly Chats, Mayoral Chats, and Treasonous Chats.

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Brothers Frank and Hatchet under the aliases of Gun and Axel enter the poem battle.

Featuring Indoor Tents, Bad Rhymes, and Brothers.

Content warning: Childhood abandonment.

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The boys prepare to enter the poetry battle and come face to face with some startling revelations.

Featuring Startlement, Revelations, & Badges.

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We’ve told a story as we rolled for friendship, but what about the story behind that story, the story behind the rolls?

A special bonus episode where Jim, Jon and Jesse get self-indulgent, and talk about the podcast.

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The boys take on the beast, and also assorted bits of furniture. 

Featuring: A Scary Amount of Scarves, and Lycanthropy.

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The brothers are now well and truly on the run from the law but they need a plan to exonerate themselves and save Mupert.

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The brothers must determine how to break the university out of the time loop.

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The brothers die repeatedly, and then finally get some answers about what it means to be a fate-spinner.

Featuring Lore, Lore, Lore, and More, plus a Food Fight.

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The brothers are reluctantly pulled back to Chicaglo in search of a magical artifact.

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As the countdown ends the brothers get some troubling news, are tasked with saving a dwarf, and fight some slime.

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The brothers have saved SpringFest, now they begrudgingly attend it. 

Featuring Spring Rolls, Spring Shoes, and Spring Vibes(?)

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The brothers hear news of the land, and set out to discover the fate of their hometown, but along the way are forced to reckon with dangerous poultry.

Featuring Bad Puns, Horse-Sized Badgers, Fake Beards.

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The village of Gaulburg has a dragon problem, or at least that is what Hatchet and Frank have been led to believe. A magical ring turns the wearer into a powerful dragon, and leaves them trapped in that form until someone removes the ring. Rumours of the ring, and the dragon have been around for centuries, but recently a group of miners from Gaulburg unearthed a chamber that led to a dragon with a gold band around one of it’s talon’s. Joined by their friend Klyle, they set out on another adventure to reclaim the ring.


The adventure is available as a one-shot that you can run with your friends.

You can download the PDF with instructions here: https://jimmcintyre.itch.io/the-ring-of-the-dragon-a-quest-rpg-one-shot?fbclid=IwAR2RDQyoycc1WAEUGJpNO2bkxW7jp53rb4rfXAFuKoOwxuqsTIyjrvoLQ2I

You can listen to and download the music used in this episode here: https://soundcloud.com/user-532879865/sets/ring-of-the-dragon-one-shot

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This week we had fewer members available so we decided to play Quest! For this one shot we used Quest's pre written short adventure and you can find that here.

Two brothers come into possession of a map leading to treasure and find mystery and mischief along the way.

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The finale of our Tower of Babel interlude.

Based loosely the world of The Books of Babel by Josiah Bancroft, four ordinary townspeople must venture forth from their simple existence to the cultural and technological marvel that is the Tower of Babel in order to bring prosperity to their town.

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A continuation of our Tower of Babel interlude. 

Based loosely the world of The Books of Babel by Josiah Bancroft, four ordinary townspeople must venture forth from their simple existence to the cultural and technological marvel that is the Tower of Babel in order to bring prosperity to their town.

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What was originally intended to be a one shot has become a three episode mini arc. 

Based loosely the world of The Books of Babel by Josiah Bancroft, four ordinary townspeople must venture forth from their simple existence to the cultural and technological marvel that is the Tower of Babel in order to bring prosperity to their town.

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The heist is on—and so is Disguise Night, a holiday we invent and then is barely relevant to the goings on. Will the gang find the goddess Fiorna? Will they trap Jacques Sparrow in their double agent schemes?


This will be the last episode in the DnD campaign for the foreseeable future. Hopefully you are all enjoying our Quest campaign as we will be redirecting our energy into making more of that.

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The party have decided to play both sides and push ahead with Jacque's heist—but first they must gather as much information as possible.

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The party make it to Lumise courtesy of Captain Jacques Sparrow (no relation). They're on the look out for anything that might lead them to another of the gods but first, they need to get into the city.

There are some audio issues in this episode — sorry about that!

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The party is ready to move forward in saving the world, but first they must save their hometown.

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The party has finally found their way into the end of the cave. The only thing that stands in their way are ten simple steps...

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The party continues deeper into the mountain in search of a god…

Featuring Stuart, Disagreeable Golems, and Lateral Thinking.

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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The party awakes in the entrance of the Great Mountain and venture forth in search of the Stonemother.

Featuring Dank Smells and More Rock Puns

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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The party finally makes their way back to Cliffside looking to regroup and make a plan about their next steps.

Featuring Gambling, Goblins, and John Wick?

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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A Dungeon World fantasy murder mystery.

This is a one-shot adventure that the crew recorded while Jon was busy being a father. Enjoy.

Featuring Waffle Wizards, Unnecessary Fountains, and Murder.

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The party finally makes their way back to Cliffside looking to regroup and make a plan about their next steps.

Featuring Plans, Puns and Priests

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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Having defeated Parsus, the party leaves Anduar to return to Cliffside however someone’s past connections are standing in their way…

Featuring Everyone Spitting, Accent Confusion, and Naval Combat.

Music * The Buccaneer’s Haul by Shane Ivers

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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The party have been taken into the castle as fake prisoners. Once they retrieve their weapons they are finally ready to confront Parsus and, hopefully, get some answers…

Featuring Inciting Riots, Jack Black Impersonations, and Finally Some Loot.

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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Our party search for answers on the streets of Anduar, and make a plan to confront a cultist leader.

Featuring Street Fights, Unexpected Allies, and Dwarven Dress Up.

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridg

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The party decide to venture to Anduar in search of answers and any surviving members of the exiled Zeus followers.

Featuring Perfunctory Small Talk, Problems Solved with Violence and Side Quests for Curry.

Character Sheets * Clever Rain * Findar Steelhammer * Gobaith Tortân * Lithônion Eldridge

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Our heroes have dealt with the undead attacking Cliffside, and now turn to the mission at hand; how to put an end to the outbreak.

Featuring Teenage Dragon Angst, Accidental Sponsors, Inconsequential Theft, and Magical Whisky.

Character Sheets * Clever Rain * Findar Donnarhamar * Gobaith Tortân * Lithônion Eldridg

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Picking up immediately after the events of our Quiet Year episodes, we are introduced to the party: Clever Rain the Tabaxi Rogue, Findar the Dwarf Bard, Gobaith Tortân the Dragonborn Barbarian, and Lithônion Eldridge the Half Elf Sorceror.

The inhabitants of Cliffside find themselves once more dealing with the impact of the outbreak, and a mysterious elven stranger arrives from a distant land looking for answers.

Featuring Attempted French Accents, Window Stunts, and Overeager Fire Spells.

Character Sheets * Clever Rain * Findar Donnarhamar * Gobaith Tortân * Lithônion Eldridge

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or The Campaign for the Campaign.

Jim and Jon make their pitches for where they want to take the story we setup in our episode zero. They discuss RPG game systems, their approach to dungeon mastering, the general shape of the story they will be running and their influences for that story.

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If you’ve already heard our first two episodes, you’ve heard this—if not, this is more heavily edited and condensed version for listeners that want a quick primer. Five friends build a world for an upcoming RPG campaign while playing The Quiet Year in this cut down version of our first two episodes.

Featuring Less Goofs, Less Rules, Shorter Runtime, and Same Old Poor Decisions.

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Five friends finish building their community and readying themselves for the coming adventure. A religious cult springs up, Rolf continues his transformative character arc and meteoric rise to fame, and the undead finally break through.

Featuring More Poor Decisions, Some Gryphon-Taming Boys, and Democracy.

  • The Quiet Year

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Five friends building a community with halflings, elves, and zombies—oh my! We launch straight into setting up the world for our first adventure by playing The Quiet Year, a map and world-building game about rebuilding a community after a disaster.

Featuring Poor Decisions, Inclement Weather, and an Uncomfortable Amount of Body Parts.