Official PlayStation Podcast: Recent Episodes

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Get exclusive first details on next week's PSN game lineup from the staff of the official PlayStation.Blog, and stick around for PlayStation news, answers to questions from the PlayStation community, and plenty of nerdy game talk. Join us!

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Hey, everybody! Sid, Tim, and O'Dell are back this week to discuss some new details on upcoming games. But since it's a quieter week, we take the opportunity to dive into the team's latest gaming adventures and triumphs, including 007 First Light, Mina The Hollower, and Overwatch.

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Hey, everybody! Tim, Kristen, Brett, and O'Dell are back this week to discuss the latest State of Play, along with some of our favorite announcements and what we can't wait to get our hands on. This episode also includes a special interview with the Head of Creative at Santa Monica Studio, Cory Barlog, and God of War Laufey Director Ariel Lawrence.

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Hey, everybody! Tim, Kristen, and O'Dell are back this week to discuss late-game Saros (no spoilers), adventuring in LEGO Gotham City, and the sci-fi thrills of Directive 8020. Teammate Jim Eldin also joins for a special interview with Saros Composer Sam Slater.

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Hey, everybody! Sid, Kristen, and O'Dell are back this week to discuss min/maxing runs in Saros, the music and vibes of Mixtape, and other games that've been keeping us busy. We also have a special interview about Ghost of Yōtei Legends endgame raids with Sucker Punch Lead Designer Darren Bridges.

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Hey, everybody! Sid and O'Dell are back this week to celebrate the launch of Saros with a special interview featuring Actor Rahul Kohli and Creative Director Gregory Loudeni from Housemarque.

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Hey, everybody! Tim, Kristen, and O'Dell are back this week to talk about the upcoming release of Saros, the cartoon world of Mouse: P.I. for Hire, best convenience store snacks, and upcoming updates.

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Hey, everybody! Tim and O'Dell are back this week to talk about recent gaming adventures, tackling our backlog, and looking forward to the steady stream of new releases in April.

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Hey, everybody! Sid, Brett, Kristen, and O'Dell are back this week to talk about our latest platinum trophy runs, hands-on with Saros, and more. This week also features an interview with two Housemarque devs working on Saros — Creative Director Gregory Louden and Art Director Simone Silvestri.

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Hey, everybody! Tim and O'Dell are back this week to talk about the games they are playing, a busy news week, and some big contenders that are releasing soon. This week also features an interview with Darren Bridges, Lead Designer, Sucker Punch, for Ghost of Yōtei Legends.

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Hey, everybody! Tim, Kristen, and O'Dell are back this week to talk about the horrors of Racoon City, Reanimal, and trying to conquer your backlog before a wave of new games comes for us all. Along with our various journeys through Greece in God of War Sons of Sparta.

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Hey, everybody! Brett, Kristen, and O'Dell are back this week to talk about this week's State of Play, along with all the exciting announcements that came with it. To celebrate the surprise launch of God of War Sons of Sparta, we have a special interview with developer Mega Cat Studios: Game Director Zack Manko and Founder/CEO James Deighan.

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Hey, everybody! Sid, Tim, Brett, and O'Dell are back this week to talk about the newest game announced this week, Horizon Hunters Gathering, take a look at what's new in MLB The Show 26, and go down the rabbit hole of games based on 80s action.

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Hey, everybody! Sid, Kristen, and O'Dell are back this week to talk about the new Marathon DualSense and all the new info surrounding the title, a look at how remakes and remasters have brought many respected classics to the forefront, and our current gaming adventures.

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Hey, everybody! Tim, Kristen, and O'Dell are back this week to finish discussing our top games of 2025, take a look at the new Hyperpop Collection, and look forward to another great year of gaming.

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Hey, everybody! Sid, Kristen, and Brett are back this week to discuss their top games of 2025, both in terms of hours played and the ones they can't stop thinking about. This episode also includes a spoiler-filled Ghost of Yōtei interview with Sucker Punch Creative Directors Jason Connell and Nate Fox.

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Hey, y'all! Sid, Tim, Brett, and Kristen are back this week after the Thanksgiving holiday, and diving right into Arc Raiders and Ghost of Yōtei NG+.

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Hey, everybody! Sid, Tim, and Kristen are back this week to discuss this week's State of Play Japan, which focuses on the Japanese and Asian markets, the thrill of going topside in Arc Raiders, and all the games the team has been playing and looking forward to.

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Hey, everybody! Sid, Tim, and Brett are back this week to talk about the new indie darling Ball x Pit, the long journey to a Death Stranding 2 platinum, Silent Hill f, and the Battlefield series' first battle royale foray.

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Hey, everybody! Kristen and I are back this week to talk about some of our favorite armor builds in Ghost of Yōtei, our favorite original in-universe games within video games, and the current titles holding our attention.

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Hey, everybody! Kristen and O'Dell are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

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Hey, everybody! Sid and O'Dell are back this week to discuss the new upcoming Ghost of Yōtei merch, TGS, and recapping this week’s State of Play. This episode also includes an interview with Gabe Cuzzillo, one of the three developers of the PS5 title Baby Steps.

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Hey, everybody! Sid, Tim, and Brett are back this week to discuss the release of Borderlands 4, indie hit Hollow Knight: Silksong, and 30 years of PlayStation memories.

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Hey, everybody! Kristen, Tim, and O'Dell are back this week to discuss taking up the mantle of Big Boss in Metal Gear Solid Delta: Snake Eater, soul surfing in Sword of the Sea, the biggest news stories of the week, and more.

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Hey friends! This week Tim, Brett, and Sid are back with exciting PlayStation Plus Game Catalog news for August, some early Battlefield 6 thoughts, and ideas for gaming-themed tattoos.

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Hey, everybody! Kristen, Tim, Brett, and Sid are back this week to discuss Heretic + Hexen remastered by Nightdive Studios, the multiplayer reveal for Battlefield 6, and much more.

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Hey, everybody! Kristen, Tim, and O'Dell are back this week to discuss the Ghost of Yōtei State of Play that featured an in-depth look at gameplay, the moral ramifications of Clair Obscur: Expedition 33’s ending, and our current gaming adventures.

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Hey, everybody! Kristen and O'Dell are back this week to discuss the adventures of making deliveries in Death Stranding 2: On the Beach, the range of emotions kindled by Clair Obscur: Expedition 33, and some of our favorite PlayStation merch.

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Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest, and their latest gaming adventures.

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Hey, everybody! Sid and Tim are back this week to discuss trying to survive the long nights of Elden Ring Nightreign and celebrate the 30th State of Play while going over their favorite reveals.

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Hey, everybody! Sid, Brett, and O'Dell are back this week to discuss the latest news and what games currently have them locked in. This episode also includes interviews with Arrowhead Game Studios Production Director Alex Bolle and Design Director Niklas Malmborg.

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Hey, everybody! Sid, Tim, and O'Dell are back this week to discuss the new Grand Theft Auto VI trailer, explore how Clair Obscur: Expedition 33 innovates on the turn-based RPG formula, and the ways Doom: The Dark Ages goes medieval.

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Hey, everybody! Sid, Brett, and Tim are back this week to discuss the release date reveal and new trailer for Ghost of Yōtei. This episode also includes interviews with Doom: The Dark Ages Director Hugo Martin and Days Gone Remastered Creative and Product Lead Kevin McAllister.

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Hey, everybody! Sid, Kristen, Tim, and I are back this week to discuss Days Gone Remastered and the new hit indie game Blue Prince. We also get Tim’s top five most-played PlayStation games and discover what new titles everyone has been checking out.

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Hey, everybody! Sid, Kristen, Brett, and O'Dell are back this week to discuss the new take on Pac-Man Shadow Labyrinth, the wonders of hand-tracking in PlayStation VR2, what it’s like to learn how to walk in Baby Steps, and their most played games on PlayStation.

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Hey, everybody! Sid, O'Dell, Tim, and Brett are back this week to discuss MLB The Show 25 early access, including an interview with San Diego Studio Gameplay Director Chris Gill. The crew also swaps Monster Hunter Wilds stories and highlights this week's news.

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Hey, everybody! Sid, O’Dell, Kristen, and Brett discuss some of the newest releases, including Monster Hunter Wilds and Lost Records: Bloom & Rage - Tape 1, and break down the official LEGO Horizon Adventures playset.

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Hey, everybody! Tim and Kristen discuss all the big news for this week’s State of Play, including Saros, the upcoming new game from Housemarque, and some of their other favorite moments from the show.

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Howdy, folks! This week the crew sits down to talk about this week’s news. This week, Tim and Kristen discuss their playthroughs of Dynasty Warriors: Origins, Alien: Rogue Incursion, and Metaphor: ReFantazio.

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Howdy, folks! This week, the crew returns for the first show of 2025! Topics of discussion include Marvel Rivals and retro classics Final Fantasy 5 and the Contra series. Plus, Brett joins to close out the PlayStation 30th Anniversary discussion by sharing his favorite PS5 and PS VR2 games.

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Hello folks! This week, the crew shares their favorite games of the year in the final show of 2024. Plus, Kristen returns to share her top games from past PlayStation console generations to celebrate the 30th anniversary.

Thank you to all the developers who made this such a special year in gaming and to all the listeners for coming along for the ride. Here’s to a great year in gaming for 2025!

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Hey gang! This week, Final Fantasy creator Hironobu Sakaguchi stops by to discuss his latest game, Fantasian Neo Dimension. Plus, the PlayStation 30th anniversary celebration continues as the crew shares their favorite games on PS5 and PS VR2. Through the end of the year, we’ll continue featuring picks from listeners and developers (and Kristen will return to share her top PlayStation games from the past 30 years).

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Howdy folks! The PlayStation 30th anniversary celebration continues this week as the crew hears from listeners and developers about their favorite PlayStation games of all time. Plus, the crew dives into their favorite games on PS Vita, PS4, and PS VR. We’ll continue to feature listeners and developers (and name our personal top picks for PS5 and PS VR2 games!) through the end of the year.

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Howdy folks! Friend of the podcast Shuhei Yoshida joins us to recap some of his biggest moments across 31 years of PlayStation, including his role as Head of Indies Initiative and his work with PlayStation Studios. Shu celebrates the highlights of his illustrious PlayStation career and discusses his favorite games of each PlayStation console generation.

Plus, the team continues to feature listener and developer opinions on their favorite PlayStation memories. We’ll continue to feature listeners and developers (and name our favorite PS Vita, PS4, and PS VR games!) leading up to PlayStation’s 30th anniversary on December 3.

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What’s up, gang! The festivities for PlayStation’s 30th anniversary continue this week as the crew hears from listeners and developers about their favorite PlayStation games of all time. Plus, the crew dives into their favorite games on PSP and PS3. We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3 and beyond.

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Hey y’all, Episode 500 is finally here! Thank you to all the loyal listeners for making this momentous episode possible. Can you believe the show started back in 2011? Whether you’ve been with us for the entire run or are a new listener, we appreciate you.

This week, the crew hears from listeners and developers about some of their favorite PlayStation games and memories. The podcast crew also dives into their favorite games on the original PlayStation and PlayStation 2. But the celebration doesn’t end here! We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3.

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Hey folks! This week the gang returns for a quick episode to discuss the news and upcoming releases. Plus, we get into hands-on impressions of the eerily immersive PS VR2 game Alien: Rogue Incursion coming in December.

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Hey folks! This week the team got to sit down with Bioware Game Director Corinne Busche and Creative Director John Epler to talk Dragon Age: The Veilguard. We also discuss the newly released Dragon Ball: Sparking Zero and Fear the Spotlight.

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Howdy, y’all! This week we got to sit down with Treyarch Associate Creative Director Miles Leslie to discuss Call of Duty: Black Ops 6. Plus, the team continues the spooky game spiel by diving into Until Dawn, Silent Hill 2, and more.

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Hey folks! We’ve got a full house for this week’s pod, with the team talking news, next week’s releases, and all the spooktacular games we’ve been playing this month, including Until Dawn and Silent Hill 2.

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Hello listeners, we’ve got a bunch to unpack! This week, the PlayStation Podcast team dives into some of the hottest reveals coming out of this week’s news-packed State of Play. Plus, Sid discusses his recent hands-on experience with PS5 Pro launching on November 7.

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Howdy folks! The PlayStation Podcast gang returns to continue the discussion on Astro Bot, including segments with and without spoilers. The team also talks Animal Well and A Short Hike.

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Hey folks! This week the podcast crew got to sit down with Team Asobi Creative Director Nicolas Doucet and SIE Studio Business Group CEO Hermen Hulst to talk all things Astro Bot. Plus, we discuss a few games we've been playing including Star Wars Outlaws, Doom + Doom II, and of course sweet Astro Bot.

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Hey folks! The PlayStation Podcast crew punches in a quick episode covering this week's gaming news and upcoming releases. Plus discussions on Astro Bot, Monster Hunter Wilds, and Arranger: A Role-Puzzling Adventure.

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Howdy folks! This week the PlayStation Podcast gang returns with a quick episode to discuss this week’s news and new releases on the horizon. Plus the team talks Darkest Dungeon II, Elden Ring DLC, and Shadow the Hedgehog.

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Howdy! This week the PlayStation Podcast crew talks gamer rage, and the team sits down with devs on Metro Awakening to discuss its upcoming PS VR2 release. And of course, more Elden Ring DLC talk.

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Hey y'all! This week the team is delighted to discuss Astro Bot gameplay coming out of SGF. Plus, the team gets into a listener letter and closes out the show with some Elden Ring talk.

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Hey y’all! We’ve got a full show for you all this week, starting out with a recap of the teams’ hands-on experiences at Summer Game Fest. Plus, we got to sit down with Riot Games Production Director Arnar Gylfason to discuss Valorant coming to PS5 and the Limited Beta starting today.

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Howdy folks! This week the team recaps all the biggest news from last week’s State of Play and talks some of 2024’s best indies so far. Plus: Which videogame worlds do you think smell the worst/best? The team nose dives into this topic and more.

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Hey y’all! The team returns for a punchy pod covering this week’s news in gaming. Plus a listener writes in, prompting a deep dive into challenging puzzle game recommendations.

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Howdy! This week the team returns to discuss the Player’s Choice winner and Animal Well.

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Hello everyone! The gang returns this week to discuss new releases Stellar Blade and Another Crab’s Treasure. Plus, the Helldivers 2 marathon continues as the team dives into Super Samples and more.

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Howdy, y’all! This week the team discusses upcoming game releases before catching up on what we’ve been playing including Dragon’s Dogma 2, Helldivers 2, Balatro, and more.

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Hi everyone! The gang is back this week to catch up on what we’ve been playing. And it’s a stacked deck with Helldivers 2, Pacific Drive, and much more in the rotation.

Also, special guest Jim Ryan discusses his remarkable run with the PlayStation brand, from starting up the first offices in Europe before the launch of the original PlayStation, to his retirement next month as CEO of Sony Interactive Entertainment. We’ll miss you, Jim!

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Hey y’all! After a few weeks of hiatus, the gang returns and introduces team member James to discuss his early playing experience with Rise of the Ronin. Plus the team talks Helldivers 2 and Final Fantasy VII Rebirth.

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Howdy! This week Abubakar Salim of Surgent Studios stops by to discuss the upcoming platformer Tales of Kenzera: Zau. Plus the team talks Helldivers and Tekken 8.

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Hey y'all! With nasty colds circulatin', bomb cyclones droppin', and 2024 kicking off with a bang, the PlayStation Podcast crew has struggled to record a show for a few weeks now. Today, they get off their keisters to review some key details from the recent State(s) of Play and then talk about what they've been playing. No surprise that Sid is obsessed with Tekken 8, but listen in to see what Brett and Tim have been up to.

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Hey y’all! This week the team discusses The Last of Us Part II Remastered, as well as the upcoming Tomb Raider I-III Remastered release. Plus a listener letter led a discussion on some of the team’s toughest fought boss battles.

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Hey y'all! This week the gang returns for the first episode of 2024 to talk oh-so-sweet video games, including a discussion on God of War Ragnarök: Valhalla. Plus the team answers a listener letter with tips for your first Baldur’s Gate 3 play-through.

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Hey y’all! This week Santa Monica Studio Game Directors Mihir Sheth and Bruno Velazquez stop by to discuss the God of War Ragnarök free epilogue DLC Valhalla. Plus the team shared their PlayStation 2023 Wrap-Up recaps to close out the final show of such an amazing year in gaming.

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Howdy y'all! This week the team discusses the upcoming releases of Avatar: Frontiers of Pandora and the Access controller. Plus deep dives on game difficulty settings, how to hold your DualSense wireless controller, and of course more Baldur's Gate 3.

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Hey y'all! This week the team celebrates three years of PS5, the upcoming PlayStation Portal launch, and the one-year year anniversary of God of War Ragnarök! Plus more Alan Wake 2 talk.

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Hey y’all! This week the team celebrates spooky season and discusses some creepy newly released PS VR2 titles. The team also gets into the upcoming Call of Duty: Modern Warfare III, plus even more Baldur’s Gate 3 and Alan Wake 2 talk.

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This week, Senior Creative Director at Insomniac Games Bryan Intihar stopped by to celebrate launch and discuss all things Marvel’s Spider-Man 2.

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Howdy! This week we sat with Alvin Daniel, senior technical program manager for the Access controller to discuss how it all came together. Plus the team talks Sea of Stars, cozy cottagecore, and much more.

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Hey y’all! This week Remedy Entertainment Creative Director Sam Lake stops by to talk all things Alan Wake 2. Plus the team discusses their hands-on time with Alan Wake 2, as well as some indie horror games in preparation for spooky season.

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Howdy! This week the team talks about Baldur’s Gate 3, and gets into a recap of news from this week’s State of Play.

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Hey y’all! This week the team sits down with Founder of Studio Sai and Eternights Developer Jae Hyun Yoo to chat about the upcoming dating action RPG. Also the team talks Goodbye Volcano High and growing game backlogs.

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Hey y’all! This week the team dives into recently revealed gameplay details with Creative Director David Swenson on Call of Duty: Modern Warfare III, before getting into gameplay upgrades with Senior Producer Sam Rivera on the upcoming EA FC 24.

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Hey y’all! This week the team dives into the grandeur of Final Fantasy XVI’s big boss fights and reminisces over fond summertime gaming memories.

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This week series actor Samoa Joe stopped by to discuss the Twisted Metal TV series. Plus the gang talks about their favorite go-to combos in Final Fantasy XVI.

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This week voice actors Jennifer Hale and David Hayter stop by to discuss their roles in Synapse. The team also does a quick deep-dive into Synth Riders’ Experience levels, with a bit of Final Fantasy XVI and Diablo IV talk along the way.

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This week the team chats with Ben Starr, English voice actor for Clive Rosfield, and Square Enix Localization Director Michael-Christopher Koji Fox on all things Final Fantasy XVI.

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This week the team talks Summer Game Fest 2023 and discusses their hands-on time with the upcoming Mortal Kombat 1. Plus the team gets into Diablo IV and the sinister legacy of the classic franchise.

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This week the team chats with Thea Trinidad (aka WWE Superstar Zelina Vega) about her role as guest commentator in Street Fighter 6 and her connection to the classic franchise. Plus the team talks more Street Fighter 6 and gets into a spoiler-free discussion of Spider-Man: Across the Spider-Verse.

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This week the team chats with Director Nakayama Takayuki and Producer Matsumoto Shuhei on redesigning classic characters in Street Fighter 6 and more. Plus the team dives into their personal fighting game journeys.

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This week the team chats with Accessibility Consultant Paul Amadeus Lane about accessibility in gaming, before diving into the world of deck-building with some Inscryption talk.

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Hey y’all! This week, Executive Producer at Enhance Games Mark MacDonald stops by to discuss Humanity and strategy for the unique puzzler. Plus the team dives into their personal approaches to challenging puzzle games.

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This week we introduce our newest pod member O’Dell, plus Respawn Entertainment’s Design Director of Combat Jason de Heras stops by to discuss Star Wars Jedi: Survivor and how devs chose to expand upon its predecessor.

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This week, Head of PlayStation Productions Asad Qizilbash stops by to discuss adapting video games into TV and film and what’s next from PlayStation Productions. PLUS: Resident Evil 4 spoilercast and next week’s new releases (Star Wars Jedi Survivor!)

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Hey y'all! This week the team dives into a Resident Evil 4 spoiler-cast, and reminisces on fond interview memories.

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Tetris creators Henk Rogers and Alexey Pajitnov join PlayStation Podcast to chat about bringing the iconic game's origin story to the silver screen. 

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This week the team chats all things Tchia with Phil Crifo (Game Director at Awaceb), before sharing early Resident Evil 4 impressions and favorite video game movie and TV adaptations.

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Howdy! This week the team dives into some stand out PS Plus titles, and shares their (spoiler filled) thoughts on The Last of Us TV adaptation's season one finale.

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Happy PS VR2 launch week! This week is bursting with news on PS VR2 launch titles, plus the team's favorite reveals and updates from the latest State of Play.

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Hey y'all! The team's back and sharing news to use if you so choose about PS VR 2 ahead of its launch Feb 22. 

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Howdy! This week the team dives into the frights and delights of Dead Space, featuring an interview with Motive's Roman Campos-Oriola (Creative Director) and Philippe Ducharme (Senior Producer).

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Happy new year! The team rings in the new year with exciting PS VR2 updates, and thoughts on the premiere of HBO's adaptation of The Last of Us. 

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The end of 2022 is here, and with it comes the PS Blog Game of the Year! The team chats through the winners, and our favorite games this past year. We'll catch y'all in the new year!

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On this week's show, the gang talks early Game of the Year predictions, shares a few of their gaming highlights from 2022, and says a heartfelt goodbye to one of the Podcasts's regular hosts, Justin Massongill. 

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Sharpen your Leviathan Axe and strap on your Blades of Chaos – God of War Ragnarök is here. We’ve spent a hearty hunk of time hewing our ways through mythical foes and exploring the nine realms, and live to tell the tales. Our excitment burbles over, but we do our best to keep this chat as spoiler-free as possible.

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Hey y'all! We're back this week interviewing Striking Distance Studio founder and CEO Glen Schofield on upcoming sci-fi horror thriller The Callisto Protocol.

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Hey y'all! We're back this week interviewing Striking Distance Studio founder and CEO Glen Schofield on upcoming sci-fi horror thriller The Callisto Protocol.

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Howdy! This week the team celebrates 30 years of Mortal Kombat, plus an interview with Jose Perez III and Ronman Ng from ILMxLAB on Star Wars: Tales From The Galaxy's Edge - Enhanced Edition, in development now for PS VR2. 

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Howdy! This week the team celebrates 30 years of Mortal Kombat, plus an interview with Jose Perez III and Ronman Ng from ILMxLAB on Star Wars: Tales From The Galaxy's Edge - Enhanced Edition, in development now for PS VR2. 

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Hey y'all! This week the team sits down with Skydance Interactive to chat about The Walking Dead: Saints & Sinners - Chapter 2: Retribution, currently in development now for PS VR2. 

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Hey y'all! This week the team sits down with Skydance Interactive to chat about The Walking Dead: Saints & Sinners - Chapter 2: Retribution, currently in development now for PS VR2. 

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This week the team interviews Ben McCaw and Felix Riga van den Bergh from Guerrilla on Horizon Call of the Mountain, in development for PS VR2. Plus, a look at our most anticipated games still to come in 2022. 

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This week the team interviews Ben McCaw and Felix Riga van den Bergh from Guerrilla on Horizon Call of the Mountain, in development for PS VR2. Plus, a look at our most anticipated games still to come in 2022. 

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Howdy! This week we talked with Hideaki Nishino, SVP of Platform Experience about the origins of PS VR2 and how cutting-edge games such as Horizon Call of the Mountain are tapping into its next-generation features.

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Howdy! This week we talked with Hideaki Nishino, SVP of Platform Experience about the origins of PS VR2 and how cutting-edge games such as Horizon Call of the Mountain are tapping into its next-generation features.

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This week the team fields some listener letters on precious Platinum trophy achievements, plus an interview with Dylan Cuthbert of Q-Games on The Tomorrow Children: Phoenix Edition. 

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This week the team fields some listener letters on precious Platinum trophy achievements, plus an interview with Dylan Cuthbert of Q-Games on The Tomorrow Children: Phoenix Edition. 

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This week, the team is obsessed with newly released indie Cult of the Lamb. Plus, find out what makes them reach for that Platinum Trophy. Listen in!

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We're back with another episode of the Official PlayStation Podcast, this time with an emphasis on games with heroes that roller skate or meow. Plus, an in-depth chat with Dre of Roll7 about the studio's upcoming arena skater-shooter, Rollderdrome!

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Hey y'all! This week the team share some retro classics they've returned to, plus an interview with the Unpacking devs at Witch Beam. 

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Howdy! This week the team shares their top three PlayStation exclusives over the years, and share thoughts on interactive horror game The Quarry.

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Hey y'all! The team is back to recap the slew of news you could use if you so choose from State of Play and Summer Games Fest.

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Howdy! This week the team chats unpacks their feelings around indie game Unpacking, and continue to journey through Elden Ring. 

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This week the team reminisces about Arkham Asylum and looks back at the stacked releases of 2009. 

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This week the team gets excited for Vampire: the Masquerade - Bloodhunt, and continue to dive deep into Elden Ring.

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Welcome back! This week, we welcome Sharkmob's Craig Hubbard and David Sirland to the show to talk about their free-to-play blood-suckin' battle royale, Vampire the Masquerade: Bloodhunt, out April 27. Plus, a look back at our favorite gaming Easter Eggs. Listen in!

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This week, we're joined by the ever-passionate Josef Fares, founder of Hazelight Studios, to celebrate the first anniversary of 2021 GOTY winner It Takes Two. Plus, more Elden Ring chat, Tiny Tina's Wonderlands impressions, and more. Listen in!

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This week, the team chats with SIE President and CEO Jim Ryan about the new PlayStation Plus and discuss unfamiliar game genres they surprisingly enjoyed.

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This week, the team dives deeper into Elden Ring and returns to Atropos in Returnal: Ascension.

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Howdy! The team gets together to recap this week's State of Play announcements, and reveal their Elden Ring playing styles. 

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This week, the team shares early thoughts on Horizon Forbidden West and February's jam-packed release schedule. 

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This week, Kristen and Sid compare notes on the wonderfully punishing action brawler Sifu. Plus, lots of indie news, new Assassin's Creed Valhalla content, and much more. Listen in!

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The team is revved up following this week's Gran Turismo 7 State of Play, and shares favorite gaming weapons.

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Sid catches up with the Head of PlayStation Studios to discuss this week’s big news and what the future has in store.

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This week, the gang talks a surprising amount about roguelite deck-builder Slay the Spire. Plus, Final Fantasy Origin, Zenith on PS VR, and a spirited discussion about ability-granting potions. Listen in!

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Hosts Anne and Chanté are joined by narrative director Ben McCaw and senior writer Annie Kitain for the last episode in the series, as they recap the threats and villains in Horizon, with hints at what’s to come for Aloy.

Highlights include their discussion into the development of GAIA’s AIs; how we can understand HEPHAESTUS’ motivations throughout Horizon Zero Dawn; how Aloy would describe Sylens and her relationship with him; and a small hint into what we can expect from our journey into the Forbidden West.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds. Annie Kitain is a senior writer on Horizon Forbidden West.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

Subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Thanks for joining us for this season of GAIA Cast! Got a topic you’d like us to explore? Let us know via social media and our hashtag.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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In this special short episode, the team chats with executive producer and showrunner M. Night Shyamalan on storytelling and the thrills of Servant’s Season 3 on Apple TV+.

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Hosts Anne and Chanté are joined by gameplay animation director Richard Oud and principal concept artist Miguel Angel Martinez, as they share what the development of Horizon Zero Dawn’s iconic machines was like.

Highlights include their discussion into how the art and animation teams collaborate during development; how the team designed the Chariot Line to look and move differently from GAIA’s machines; how GAIA’s machines were created to carry useful components for the player, and still move realistically; and how they are part of the world, and contribute to the ecosystem.

Richard Oud is gameplay animation director on Horizon Forbidden West, and was lead creature animator on Horizon Zero Dawn. Miguel Angel Martinez is principal concept artist on both Horizon Forbidden West and Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, and the last in the series, where we’ll be joined by guests from the narrative team again to discuss the threats and villains in the world of Horizon, with hints of what we can expect out in the Forbidden West.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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This week the team shares some good couch co-op games for new gamers to dip their toes into, and share highlights from a team session playing Deep Rock Galactic.

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Hosts Anne and Chanté are joined by narrative director Ben McCaw and lead quest designer Tim Stobo, as they take us through the events of the devastating Carja Civil War and its aftermath.

Highlights include their discussion into how Mad Sun-King Jiran and his son, Avad, were developed; how the team balance what we learn about the world from data points or conversation; how side quests show us the aftermath of the Red Raids and the Civil War, and what the team wanted us to learn from these quests; and how the team worked on bringing the Liberation into the game.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds. Tim Stobo is lead quest designer on Horizon Forbidden West, and was senior quest designer on Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagame

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, where we’ll be putting the machines of Horizon Zero Dawn under the microscope.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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Happy new year! The team settles into 2022 by sharing what they played over the holidays, and their favorite T-rated games.

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Hosts Anne and Chanté are joined by narrative director Ben McCaw and principal character artist Arno Schmitz, as they delve deeper into the dangerous Shadow Carja and cult of the Eclipse.

Highlights include their discussion into how the Eclipse differs from the Shadow Carja; the relationship between the Carja and Shadow Carja; how the Shadow Carja treat their own people; and the insignia we see whenever we see the Eclipse, and where that symbol came from.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds. Arno Schmitz is principal character artist on Horizon Forbidden West, and was senior character artist on Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, where we’ll be going deep into the Carja Civil War, and learning all about what it was like for the world of Horizon during this time.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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The team is back to round out the year with a lengthy Game of the Year discussion. Plus, we chat with Celia Schilling from Yacht Club Games about Shovel Knight Pocket Dungeon.

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Hosts Anne and Chanté are joined by senior writer Annie Kitain and principal character artist Arno Schmitz, as they examine the cultures, fashion, and beliefs found in the different tribes across the world of Horizon.

Highlights include their discussion into how the team approach creating the tribes; how the team use fashion to make it easy for players to differentiate between tribes; why the Carja seem the most advanced out of all the tribes we meet in Horizon Zero Dawn; and how the team designed the Tenakth and Utaru characters we see to look so different from all the other tribes.

Annie Kitain is a senior writer on Horizon Forbidden West. Arno Schmitz is principal character artist on Horizon Forbidden West, and was senior character artist on Horizon Zero Dawn.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, where we’ll be talking about the Shadow Carja and the cult of the Eclipse.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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Hosts Anne and Chanté are joined by narrative director Ben McCaw as they explore Project Zero Dawn, Elisabet Sobeck’s last-ditch effort to save the world from imminent extinction.

Highlights include their discussion into how the team conceptualized GAIA and her sub-functions; whether Horizon Zero Dawn, the Faro Plague and Project Zero Dawn were written as a real-life possibility humanity may face someday, or if the team designed the story as purely rooted in fiction; what the world was like during the first few months the Chariot Line defected; and if the creators of Project Zero Dawn would be happy with the current state of the world in Horizon.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, where we’ll be taking a closer look at the tribes in Horizon Zero Dawn, including their fashions, cultures and beliefs.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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Hosts Anne and Chantéare joined by narrative director Ben McCaw as they dive into the historic events of the 21st Century.

Highlights include their discussion into Faro Automated Solutions creating environmentally friendly robots through the Claw-Back decade; Elisabet’s career goals before she began to work on Project Zero Dawn; Ted Faro’s life and motivations; and what the world was like before the Faro Plague robots finished their extermination of all organic life.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Stay tuned for our next episode, where we’ll be diving into Project Zero Dawn, an effort to give the world another chance, years after extinction.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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Got plans for the long weekend? Settle in with your old pals Sid, Kristen, and Justin for a look back on ten years of this humble podcast (née Blogcast), then write in and tell us what you're playing this week (also, where you draw the line at spoilers). Listen in!

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In the first episode of the season, hosts Anne and Chantéare joined by narrative director Ben McCaw and senior writer Annie Kitain, as they discuss the protagonist of Horizon Zero Dawn, Aloy.

Highlights include their discussion into Aloy’s childhood as an outcast in the care of her guardian Rost, and what his loss meant to her development as a character; how Aloy yearned for a relationship with her mother, and how the discovery of Elisabet Sobeck affected her; her struggles with finding her place in the world while meeting different tribes on her journey; and her relationships with other impactful characters such as Sylens, Erend, and Varl.

Ben McCaw is the narrative director on Horizon Forbidden West, and was lead writer on Horizon Zero Dawn and The Frozen Wilds. Annie Kitain is a senior writer on Horizon Forbidden West.

Want to be a part of the conversation? Follow Guerrilla on:

Twitter: @Guerrilla

Instagram: @guerrillagames

And subscribe on YouTube: @Guerrilla. You can also watch this episode there!

Join in by using #HorizonGAIACast to hear what others are saying and share your feedback on the series. Stay tuned for our next episode, where we’ll be talking about the events of the 21st Century and how it still affects the world of Horizon almost a millennia later.

ESRB Rating: Teen with Blood, Drug Reference, Language, Mild Sexual Themes and Violence.

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Join Tim and Justin for a look back at the first year of PS5, in-depth Elden Ring impressions, and oh-so-much more. Plus, as always, next week's new release highlights and some fresh news that you very well may choose to use. Listen in!

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Hey folks! This week the team dives into our favorite reveals and updates from the latest State of Play.

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This week, Justin and Sid talk Jett: The Far Shore with Craig Adams of Superbrothers, including how the game leverages the DualSense controller’s unique haptics and adaptive triggers to build immersion and the influences behind the game’s unique aesthetics. Plus: next week’s new release highlights, why Back 4 Blood will make Left 4 Dead fans salivate, and plenty more news you can use. Listen in!

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This week the team celebrates 5 years of PlayStation VR and shares more games they almost missed out on. 

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This week we interview Sebastien Nadeau, Co-founder and Head of Technology at Breaking Walls on Away: The Survival Series, and share games we almost missed out on.

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On this week’s PlayStation Podcast, Hideaki Nishino, SVP of Platform Experience, gives us a behind-the-scenes look at developing the September system software updates.

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So many games coming next week! And so many games we're already trying to keep up with! Join the PS Podcast crew as they talk Tales of Arise, Deathloop, F.I.S.T., Life is Strange: True Colors, Death Stranding: Director's Cut, Lost Judgment, Kena: Bridge of Spirits, and more.

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Join us as we react to the big reveals from PlayStation Showcase 2021. Plus, a look at new games coming to PlayStation next week. Listen in!

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We may not be telepathic, but we think Psychonauts fans are going to like this week's episode. Double Fine Productions' Tim Schafer joins us for an insightful and entertaining chat about launch of the long-awaited Psychonauts 2.

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Welcome back! This week the team assembles to interview Marvel's Avengers narrative consultant Evan Narcisse and T'Challa voice actor Christopher Judge on the War for Wakanda expansion. Then we take it to the field and chat with EA's Mike Mahar about Madden 22. 

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Do you like voices? We've got you covered! Episode 406 of the Official PlayStation podcast features a trio of interviews; Greg Kasavin from Supergiant Games talks Hades ahead of its launch on PlayStation next week, Respawn devs Steven Ferreira and Travis Nordin discuss Season 10 of Apex Legends, and SIE Product Director Toshi Aoki talks about the DualSense wireless controller.

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Welcome back! This week, the team shares their Game of the Year-So-Far selections, and highlight news from the Annapurna showcase. 

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Despite the temptation to upload an hour of silence for the sake of the 404 gag, we did, in fact, record a piping-hot episode of the Official PlayStation Podcast for your auditory enjoyment this week. Hope you like it!

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This week, this team recaps the latest news from State of Play, and chats with Naughty Dog Lead Game Designer Emilia Schatz about level design and Pride in gaming.

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This week, the team celebrates 30 years of Sonic the Hedgehog, and interviews Suzie Yeung and Aleks Le, the voices of Yuffie and Sonon in Final Fantasy VII Remake Episode Intermission. 

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This week, the team celebrates the launch of Ratchet & Clank: Rift Apart and Final Fantasy VII Remake Intergrade.

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This week, Head of PlayStation Studios Hermen Hulst drops in for an interview on studio development updates and much more.

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It's an interview double feature! This week, Playstation's VP of Global Marketing Mary Yee joins us to celebrate Days of Play. Then we touch base with PlayStation Studios Managing Senior Producer Sam Thompson to learn more about accessibility in gaming.

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This week, we interview Mac Walters, Crystal McCord, and Kevin Meek from BioWare on the creative process behind Mass Effect Legendary Edition. Plus, the team shares games that make them laugh.

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Welcome back! This week the team dives deeper into their thoughts on Resident Evil Village and Returnal. 

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The gang's all here with early thoughts on Returnal and Resident Evil Village. Plus, we play an inaugural game of Box Art Trivia.

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This week the team steps up to bat and chats with Ramone Russell about new features coming to MLB The Show 21 and details on the Jackie Robinson Foundation MLB The Show Scholars program. 

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Hey y'all! This week we sit down with composer Bobby Krlic, who shares the creative process behind crafting Returnal's soundtrack. 

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Welcome back! This week the team shares thoughts on the immersive feel of Doom 3 VR Edition, and the perfectly paced co-op variety of It Takes Two. 

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Hey y'all! The team breaks down a big week of news over at PlayStation.Blog, and highlights favorite moments where games broke the fourth wall.

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This week, the team fielded your listener letters with quality recommendations on games that can be completed in a night or two. Plus, we get the soundtrack from Astro's Playroom stuck in our heads again.

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Welcome back y’all! This week we dive deep into some recently announced PS VR titles, and share short and sweet games that can be beat in one night.

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The team is back and ready to dive into all the juicy details from this week's State of Play. Plus, Sid divulges some expert advice for tackling your first Bloodborne boss.

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This week, we interview Aarne Hunziker of Mechanical Head Studios about the upcoming release Cyber Shadow. 

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Happy new year! Kristen and Tim are back to share what they played over the holidays, and geek out during an Assassin's Creed Valhalla spoilers chat. 

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In the final PS Podcast of 2020, the gang runs down their top three of 2020 — plus, of course, a few honorable mentions. See you next year!

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This week, the team chatted with Emi Evans, singer on the NieR Replicant soundtrack, before sharing their 2021 gaming resolutions.

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This week, Tim and Kristen dive into the divinely distinct styles of mythological storytelling Assassin's Creed Valhalla and Immortals Fenyx Rising. 

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Welcome back! This week Justin interviews the folks at Easy Day Studios about Skater XL, Kristen shares her rousing hands-on impressions of Assassin's Creed Valhalla, and the team celebrates the launch of Ghost of Tsushima. 

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Welcome back y'all! This week, Kristen interviews Ashley Johnson and Laura Bailey for a spoiler-filled The Last of Us Part II discussion. The team also talks PlayStation Indies, Ghost of Tsushima, and more. Listen in!

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Kristen played four hours of Cyberpunk 2077! Let's talk about it! Plus, a new interview with Sarah from Kero Kero Bonito and Phil from Young Horses about creating the song "It's Bugsnax!" — which still won't get out of our heads. Listen in!

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Despite the PS5 showcase taking place over a week ago, there were so many reveals crammed in there that we're still thinking about them today. This week's show runs through that incredible lineup, looks ahead to next week's new releases, and then spends some time with Marcus Lehto, creative director on Disintegration. We also praise The Last of Us: Part II's arresting storytelling, and how it differs from ambient and environmentally led titles like Demon's Souls.

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Welcome back! Following this week's big PlayStation 5 reveal, we've got an interview with Eric Lempel, Head of Global Marketing and Consumer Experience. Plus! Kristen chats with Night School Studio about forging connections in their underworld adventure Afterparty, and we've got a special clip from The Official The Last of Us Podcast for your audio enjoyment. Listen in!

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Welcome back! This week, the team is back and excited about new The Last of Us Part II gameplay revealed in State of Play. Plus, Scot Amos of Crystal Dynamics joins us to share the latest on Marvel’s Avengers. Listen in!

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This week, Sucker Punch's Nate Fox and Jason Connell join us to talk about that sweet new Ghost of Tsushima gameplay footage premiered during State of Play. Plus, Brett kicks the tires on hosting the show, next week's new release highlights, and more. Listen in!

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The gang is back this week with PS VR on the brain. We also chat with Siobhan Reddy from Media Molecule about the past, present, and future of Dreams. Listen in!

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This week, voice actor Briana White joins us for a heart-to-heart about her experience bringing Aerith to life in Final Fantasy VII Remake.

Plus, our first impressions of Streets of Rage 4, our favorite beat 'em ups, and a deep dive on the Doom franchise. Listen in!

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This week, we dive into the deep end of Final Fantasy VII Remake spoilers. Let's talk about that ending! If you haven't finished the game yet, don't worry — we'll warn you before we get there. 

Plus, we chat with the inimitable Ramone Russell from San Diego Studio for an update on all things MLB The Show. Listen in!

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We're back with the first-ever episode of the Official PlayStation Podcast! In this inaugural outing, we share our spoiler-free final impressions of Final Fantasy VII Remake and interview Illfonic, the studio behind next week's Predator: Hunting Grounds. Listen in!

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This week, Marvel's Iron Man VR director Ryan Payton checks in for a development update. Then, we gush about how much we love Final Fantasy VII Remake... it's really good. Listen in!

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We're back! We're recording the show remotely this week, so please excuse any audio quality issues.

This week, Naughty Dog's Neil Druckmann gives an update on The Last of Us Part II. Then, we discuss the demon-destroyin' tour de force that is Doom Eternal, catch up on Persona 5 Royal, and do a quick news roundup.

Hope you can listen in!

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Today's special episode features a new interview with Hermen Hulst, PlayStation's Head of Worldwide Studios. What's next for Guerrilla, upcoming TV and film projects, and the guiding principles that drive PlayStation's network of world-class game studios. 

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Welcome back, Blogcastronauts! We've got a fun one for ya this week, featuring plenty of talk about Capcom's upcoming remake of Resident Evil 3, along with some wonderfully intriguing listener letters and an honest-to-goodness brand new segment: the Blogcast Game Club. Listen in!

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Sorry for the delay all, we are back in the saddle with a farm-fresh new episode! Brett and Sid tackle a mighty news backlog and discuss what makes gaming storytelling so special. Please listen in!

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In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War.

While we worked hard on developing his positioning, traversal, and progression, it was Atreus’ core combat system that became, perhaps, an even greater challenge. The design, tech, and animations of Atreus’ combat were meticulously planned for almost every imaginable gameplay situation, including how he interacted with Kratos in battle. In this episode of Worlds Collide, we bring together our Senior Staff Technical Combat Designer and Senior Animator to discuss how Atreus’ combat went from feeling mediocre to feeling empowering and eventful.

Learn more about Santa Monica Studio: sms.playstation.com

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Please give a warm Blogcast welcome to our newest host: Brett Elston! This week, Brett reports back from an intense, hours-long hands-on session with Doom Eternal and the gang tries to identify which games best reflect their personalities. Listen in!

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Join the Blogcast crew for the first episode of 2020! This week, we look back on some of our favorite games from the past decade and reveal our 2019 Year in Gaming results. Plus, a peek at next week's new releases and a rundown of the week's biggest gaming news. Listen in!

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In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War.

The no cut camera in God of War was a miracle of collaboration across many departments. Developers Dori Arazi (Director of Photography and Cinematic Art Lead), Phil Wilkins (Senior Staff Programmer), and Erol Oksuz (Lead Gameplay Camera Designer) discuss how they merged technology with cinematography to establish a single shot from start to finish and every which way you could venture on your journey in God of War. It was bold, it was new, it was damn near impossible.

Learn more about Santa Monica Studio: sms.playstation.com

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What a year we've had on the Blogcast! Kristen, Sid, and Tim wrap up 2019 and celebrate PlayStation's 25th anniversary by running down their top three PS games of all time. Plus, the talented devs from Dontnod stop by for an insightful (and spoilery!) chat about the recently concluded Life is Strange 2. See you in 2020!

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On this week's Blogcast, we interview Sean Velasco of Yacht Club Games about Shovel Knight: King of Cards and Shovel Knight Showdown! Then, we we dig into some hard-hitting listener letters that send at least one of us spiraling into an existential crisis. Enjoy!

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In this limited miniseries, we are bringing together developers from different departments across Santa Monica Studio, who collaborated on a feature that helped evolve God of War.

The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design.

Learn more about Santa Monica Studio: sms.playstation.com

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Don't forget to Like… structures left by fellow Porters throughout the world of Death Stranding! This week, the gang continues their DS discussion and runs down some upcoming PS VR titles they got a chance to go eyes-on with. Plus, an interview with Agharta Studio about PS VR's upcoming Stardust Odyssey!

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Connect to the Chiral Network and listen in to this week's Blogcast, where Sid, Tim, and Justin discuss their initial impressions of the long-awaited Death Stranding. Plus, the gang reports back from their trip to NYC and the Fractured Worlds pop-up gallery.

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This week, Tim and Kristen get hyped up for the upcoming launch of Death Stranding and double down on their love of The Outer Worlds by interviewing the Obsidian team. Listen in!

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This week, Justin and Kristen interview Dom and Jeff from Pixelopus for a full-on spoilercast focused on the recent release of Concrete Genie. It's a good one! Plus, the gang keeps the horror talk going leading into Halloween and builds the hypothetical PlayStation theme park of their dreams. Listen in!

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Lock your doors, bolt your windows, and tune into a spooktacular episode of the Blogcast! On this horror-themed episode we chat about the upcoming MediEvil remake with producer Nick Accordino. We also share our favorite horror games, scariest gaming moments, and swap spooky recommendations. Embrace the ghoulish fun with open arms... and ears.

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Hello, dear listener! Listen in to this week's Blogcast for first impressions of Concrete Genie, a peek at next week's new releases, and a spirited discussion about who would be on a hypothetical physical PlayStation currency. Enjoy the show!

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This week, the gang continues to gush over the surreal world of Control, then tiptoes into a discussion of their favorite spooky games. Listen in for a chat with Tiffany Hester, Director of Diversity and Inclusion at SIE, and stay to the end for a very special listener letter from an old friend...

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This week, the gang looks back on all the big announcements that came out of the newest episode of State of Play. The Last of Us Part II! Death Stranding PS4 Pro! Humanity! Arise! Wattam! And more! Listen in!

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This week, Kristen tries to convince Justin to play Control, but he's trapped in the clutches of Monster Hunter World: Iceborne. Plus, a particularly saucy listener letter kicks off a strange new conversation.

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Welcome back! This week, we've got two(!) interviews for your consideration: an in-depth chat with Illfonic about Predator: Hunting Grounds and a first-anniversary celebration of Firewall Zero Hour with First Contact Entertainment. Listen in!

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Like the rushing waters of the majestic Rhine River, video game news flowed forth from Cologne, Germany this week thanks to Gamescom 2019. Dive in for updates on Death Stranding, Predator: Hunting Grounds, COD: Modern Warfare, and more. Stick around for a chat about gaming experiences we just didn't want to end.

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Welcome back, Dear Listener! This week, the gang recounts the past week's big EVO tournament in Las Vegas, looks forward to the impending release of No Man's Sky Beyond, and reads your listener letters about history's most influential game mechanics. Enjoy!

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The Blogcast is back, with Sid and Tim sharing their explosively positive first impressions of Call of Duty: Modern Warfare. Other topics of discussion include Angry Birds The Movie 2 VR, Concrete Genie, how to sleep on airplanes... and more!

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Phew! We get to catch our breath a bit during this week's episode, and discuss what we've been playing between megaton releases. Stay tuned for a nostalgic chat running down unforgettable games from past PlayStation consoles.

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This week, the gang talks Bloodstained: Ritual of the Night, Final Fantasy XIV Shadowbringers (even though Justin isn't even on this episode?!) and, uh... Twin Peaks. Enjoy!

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The gang's back and recording with proper audio equipment! Talking points this week include Samurai Shodown, Vacation Simulator, weird dating games, banana plugs, and games we thought we would hate but ended up loving. Enjoy!

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We just couldn't resist a quick jaunt down to Los Angeles to get our hands on some of the new games being shown at E3 2019. Listen in for our thoughts on Cyberpunk 2077, Final Fantasy VII Remake, Doom Eternal, and more. Enjoy!

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Join the Blogcast crew as we discuss this week's selection of new PS VR content, including Blood & Truth, Trover Saves the Universe, and Five Nights at Freddy's. Plus, we talk about that bonkers new Death Stranding trailer. Enjoy!

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On this week's Blogcast, the gang looks forward to Trover Saves the Universe, a raunchy PS VR hootenanny from the creator of Rick and Morty. Plus, Blood & Truth, Five Nights at Freddy's… and one final Game of Thrones spoilercast.

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Listen in to this week's Blogcast for first thoughts on Rage 2 and A Plague Tale: Innocence, plus a lengthy discussion (we couldn't help ourselves) about Game of Thrones and how we think it'll all shake out. Crossing fingers for a happy ending!

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This week, the gang looks back on the new episode of State of Play. Monster Hunter World: Iceborne! Predator: Hunting Grounds! Cute lil' sugar glider survival game Away! And, of course, the long-awaited reappearance of Final Fantasy VII Remake. Enjoy!

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Warning: Game of Thrones spoiler talk from 36:30 to 47:55!

We're back! Well, most of us. Tune in to this week's episode for a Days Gone progress report, a peek at next week's new games, and a surprisingly detailed discussion about music games. Also, Kristen, Tim, and Justin were all on separate vacations recently so we talk about Japan and Hawaii a lot. Enjoy the show!

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Days Gone is almost here! We invite product VP Connie Booth to give us a quick history lesson on PlayStation's Worldwide Studios. Plus: new releases for the week of April 22, 2019 and plenty of nerdy gamer talk.

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Tim and Justin are holdin' down the fort this week, so there's nothing to keep them from talking Sekiro, Deltarune, and… Cheers? Come on in, grab a seat, and let us serve you up a frosty glass of gaming news. Plus, Kristen interviews Iain Wright, design director at London Studio, about their upcoming blockbuster PS VR shooter Blood & Truth. Enjoy the show!

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On this week's episode of the Blogcast we're back from our stint in a fantastical Japan with hands-on survival stories from Sekiro: Shadows Die Twice. We also cover a slew of awesome upcoming PS VR titles and ponder what an interactive VR sitcom might be like. Hello Game's Sean Murray also pops in to talk about PS VR support coming to No Man's Sky Beyond. Prepare for takeoff!

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This week, Tim, Kristen and Justin do their best to keep things interesting while the inimitable Sidney is away. Plus, more Devil May Cry 5 talk, brief impressions of The Division 2, and Justin teaches you how to get good at Beat Saber. Enjoy!