Vanguard: Recent Episodes

Sloth

The Vanguard is a Table Top RPG podcast using the Mutants and Masterminds 3rd Edition rule set. The game is a mostly lighthearted story about low tier superheroes joining an organization called the Vanguard in Major City. The game and podcast will follow their careers starting at the very bottom tier of the organization -where they go from there is up to the players. Ending Music By James, Sawlead on soundcloud Everything Else - Public domain Note: We have music and sound effects now! As a disclaimer, we acknowledge that we own none of the music or sound effects in this video. All the rights go to their respective owners. The slick new title art is by Lyra. Twitter: https://twitter.com/whaleseanconnInstagram: https://www.instagram.com/whale_sean_connery/

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The hideous faces behind the mask of paradise are revealed. Now our crew must make a choice - sacrificing the garden of innocents or bringing the world crashing down on their heads as the psionic of storm of Kali herself threatens Ming’s enclosure of Eden.

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Our crew of Desperadoes lands on Ming 3 to find a desolate landscape of destruction and mystery. With their arrival stirs something sinister within the wreckages of the colony’s corpse as they search for the remains of Ming himself. However, despite their grim charge, they find themselves to be the life of the party.

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Ready, set, GO! This month in the Shar system our friendly under dogs, Sonny and Adrien, race their way to victory. But before they can do that, they need to get their racing buggy ready!

Will the ketchup race lines give the two the ability to pull off the win they always wanted?

Get your popcorn and radios ready because we find out on today's episode!

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In this month’s episode, the Desperados are at the mercy of the Council of Captains, awaiting the fate of their captain and their ambitious venture against the nefarious whims of Diamondtooth - while also learning a secret from an unlikely source.

Golden Squad: https://open.spotify.com/show/3nDBzDvg1VY7BJLBQzSfkN?si=xytuv4WnTUeWApGFUZE-Qg

The Crit Cantina: https://open.spotify.com/show/31H7gXkn2v723BwOCJ5IVu?si=nlTsFnjjRRKRAFxYnQi45w

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Ya like jazz? Diamond Tooth seizes her opportunity to oust Wei from the leadership of his pirate fleet. If his crew sway the other captains of the league to their cause, then their adventure will end with a short walk down the plank.

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In this month’s episode from hell, an unlikely group of our Desperados is formed to siphon some gas and discover a mystery within a blue nebula.

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The Desperados finally scramble aboard their newly fixed free merchant ship to slip the surly bonds of Shar and touch the distorted blue of freedom.

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The stage is set in the center of town for a showdown! In true western style, strap in because this episode is a long one - Patty and Sanatio were caught in the wrong place at the wrong time, now in line for their turn for an interrogation with a Magistrate of the Emperor. Can the rest of our Desperados help them escape before their destiny is foiled?

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We're taking a break from Desperate Colonials this month, but don't panic, baby dolls! We got you covered. Part 2 of the Ascension of Michael Smith is here with twice as many goofs and pop culture refences as last time! Desperate Colonials will resume next month!

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The heist is on! Jolene, Patty, Furin, and an oddjobber hired by Max take on the train while Sanatio schedules a rendevous at the SkyMall to negotiate with Cizek.

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Here’s the scoop - the psychic twins, undaunted by dark visions of the future, wager their destiny on a boxing match. Maxwell and Patty reflect on the nature of fame while they chart a path for their partnership, and Jolene stumbles into Red Star’s secret plans while making plans of her own.

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With their journey set and a galaxy of opportunities before them, our adventurers' optimistic drive to save the world soon collides with the steely walls of pragmatism. Space travel, as it turns out, is really expensive.

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Two great perils lay in the way of our unlikely desperados: the desert of the mind, with its mirages and false shimmers; and the actual blistering desert, wild and unforgiving.

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To the West, at the end of the world, is a path where only dead men walk, greedily guarding their secrets from prying eyes. Will our players find salvation or damnation upon their arrival?

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This month we have a special Bony Minus run by our friend Kerby!
The Great BIG Nomventure!
A neurodivergent-accessible kids' RPG full of storytelling and adorable Nomnisaurs from the team that brought you Dungeons & Dinos.
Kickstarter link: https://www.kickstarter.com/projects/nomnivoregames/the-great-big-nomventure
"Blippy Trance", "Overworld", "Porch Blues"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/ (edited)

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Welcome to Shar, the jewel of its system - the arboreal home to our new cast of characters and the plights they endure. Angels fall while a new Emperor ascends, and the world order of the Great Tree is shaken

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In this month's episode, we take a brief interlude from our regularly scheduled programming (due to scheduling conflicts) to begin the ascension of Michael Smith.

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Our new campaign has begun at last! The month, Sloth gives an intro to the setting and house rules for our new campaign while walking our players through character creation. Session 1 of Desperate Colonials will publish in July.

We would also like our audience to know that we got hacked last month - if you received any weird messages, links, or anything other than our monthly podcast episodes, please disregard them and delete them. That was not us! Our trained baby sloths are not capable of doing such things. Thank y'all for listening!

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In a first for the podcast, this month, Shira steps in as the GM, and Sloth steps out as a player in a session of Monster of the Week! In the city of Butte, Montana, four strange members of a local police outfit investigate an even stranger disappearance in the quiet mountain town. In every game Shira has ever run, Sloth's character has died. Can she maintain her perfect record? Or will Sloth finally survive one of her shots?

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Riding off the wave of bittersweet storytelling, this month, the Lazysloth pardcast brings you delusion, chaos, happiness pills, and most of all, Paranoia! Accept Friend Computer into your heart ̶o̶r̶ ̶e̶l̶s̶e̶ and embark on an important mission to raise morale with our Troubleshooters. This is all you may know - any further information would be considered treason.

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The Vanquishers unite Major City against Paradigm and work to solve a mystery that began when they entered the very first time entered the Vanguard tower. Can our heroes overcome a man who has never know defeat or will they end up just another pile of dust in this final session of The Vanguard?

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In this month's episode, the world's greatest threats begin to converge (and the inconveniences that are popping up are only making it worse)! Unfortunately, the strength they hoped to restore with the hot dogs they wished for was for naught, thanks to the guile of the Djinn (as expected). After braving some very spicy dogs, the Vanquishers must bust out of the Vault, finding themselves in even BIGGER trouble. Luckily, our heroes have a BIG solution - the threats may have tripled, but with a little bit of non-copyrighted morphing, the Vanquishers become bigger than ever before and combine their powers into a force to be reckoned with, against magic, machine, and monster alike.

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In this episode of the Vanguard, the Vanquishers continue to evade the Gatekeeper(s) in the Desert of Doors until they run into an unlikely...nozzle? They learn that their endeavor to save the world from Ohr and Tselel is not the first, and are able to secure a ride and an ally to find their door. However, what lies behind the threshold is no respite either, as they are faced with the dastardly dealmakers of the Vault

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Faced with so many impending crises, the Vanquishers decided to focus on ending the heat death of the Universe. Our heroes head back down the Russhole into the puppet dimension to see what's beyond the obsidian door.

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In this month's episode, the Vanquishers face the end-of-the-world. And then another one. And then one last other end-of-the-world. Luckily, they do not face it alone. With the help of some old faces and some new, will our heroes be able to prevail against this triple threat? Or will they fall at the feet of their adversaries?

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Things are looking desperate as Golden Boy unleashes his pent up fury on a divided team of Vanquishers while Stampede gets lost in a dimension of head trauma and googly eyes.

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The Vanquishers return to major city after their jaunt back in time. Did they save Russ and their timeline from Oblivion? Only one way to find out. 

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Our party is taking a break from major city this month to try out Darrington Press's game Candela Obscura! If you'd like to try it out for yourself you can find the quickstart guide and other info here. https://darringtonpress.com/candela/

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The Vanquishers face their first end-of-the-world level threat when Russ (AKA DangeRuss, AKA Santa Claus) travels back in time to stop himself from winning a 5K race in the 1972 Olympics. Can our heroes preserve their time line? Or will the threads of fate weave misfortune for Major City, and the rest of the world as they knew it?

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Emboldened by a distracted Major City, Paridim takes steps to consolidate his power. The Vanquishers soon find he's not the only one taking advantage of the chaos. Insidious foes, both new and old, move in the shadows.  

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With the prisoners of Naraka Prison released, chaos rules Major City. The Vanquishers enter a desperate struggle to save their home. Meanwhile, a mysterious force has begun to manipulate events and evidence behind the scenes.

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The Vanquishers are back with double hero points and a fresh scheme to break into the most heavily guarded prison in Major City. Hidden eyes are watching their every move. Can they delve into the secrets of Naraka prison without becoming its newest residents? Let's find out!

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You waited all month to listen to your favorite Pardcast. Sadly this month they didn't post. The resulting boredom compels you to tear your home apart in a desperate attempt to find something to do. In this tantrum you find a VHS tape in a dusty cardboard box left unopened from the last move. Its case is covered in creases, kitten stickers, and the title "Kaiju Girls". Curious you hook up your old VCR to see what's on the tape. 

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With their legal battles and holiday shenanigans complete our heroes can return to their investigation of Naraka Prison. Eager to avoid further trouble with the law the vanquishers attempt more surreptitious methods of investigation.

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Merry Christmas and Happy Holidays from the Vanquisher crew! We wish you all the season's tidings and greetings we can muster. As with some Christmas traditions, some of us, not naming names, get a little sweet, sentimental, and just a tad political. But don't let us stop you from enjoying your holiday and join us for some superhero cheer! In this month's episode of the Vanguard, the Vanquishers prepare to spend their first Christmas together. The Wallaby sets his sights on a hit Christmas single, Stampede and Hoshi show no mercy at a snowball fight, and Lazarus gets an unexpected visitor.

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In this month's episode, the Vanquishers engage in hardcore legal action with their families, freedoms, and beloved bartenders on the line! Listen as they investigate and interrogate their way towards the truth (despite lying under oath, whoops ¯\_(ツ)_/¯ )!

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After finally defeating the Vampirium  agents in Major city our heroes take some well deserved downtime before taking their next case.  

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In part 2 of the Bonyminis collection the Wallaby finally gets his comeuppance while Mr. Nobody works on his acting Career. 

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In order to get ahead on our recording schedule we've delayed session 31 until next month. Don't worry though, in it's place we have 4 different solo sessions for you to enjoy. In this session Lazarus struggles to get his errands done in a timely manner despite being the fastest sloth in the world. Meanwhile Stampede struggles to keep her family from falling apart when a new crisis emerges from the depths of the Ocean.

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In this month’s episode of the Vanguard, the Vanquishers across the Atlantic test the limits of the Vampirium’s hospitality while witnessing the tyranny within it. Meanwhile, Hoshi and Wallaby face a variegated vampiric foe on the homefront, or more aptly put, Hoshi’s front lawn.

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In this month's episode, the Vanquishers find themselves in the aftermath of the vampiric siege. The next dawn has risen, the electoral results are in, and the Vanquishers regroup and try to re-establish some normalcy. Sprinkles exhibits some magical behavior, Mr. Nobody has a shot at becoming somebody, Lazarus digs up some dirt, and Hoshi is completely unfazed due to her already violent impulses. However, their nightmare is far from over; a modest proposal dances at their doorstep, and leads them down below.

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In this month's episode, we finally turn back the clock to see the humble but bloody beginnings of our favorite murderous magical girl, Hoshi Onna. In the meantime, the Vanquishers brave the vampiric siege of the tower, their ranks waning at the dark forces of the Vampirium.

This month's charity. https://worldorphans.org/

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Continuing their momentum from their recent victory, the Vanquishers continue their investigations into the Major city Vampire epidemic. Unfortunately for them the Vampirium has take notice of their actions and is preparing a response. Can our heroes survive? 

The updated version of this session is complete and uploaded!

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In this months episode, the Vanguard presents a Bony Minis double feature! 

DIAL 6 for MURDER
A long-awaited communique finally arrives for Lazarus from the elusive No. 6 with many surprises in store for their former 'buddy' Lazarus; a present, a threat, a choice, a sacrifice, and the resurgence of an even older enemy. 

GASLIGHT, GATED COMMUNITY, GIRLBOSS
Welcome to a day in the life of Virginia Harlow, taking "teen delinquent" and "punk with a skunk" to the next level. The life of a teenage single mother is never easy, and it doesn't get easier when you've got a certain truancy officer on your tail; sometimes civil disobedience is required to merely get by. 

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In this month's episode of the Vanguard, the Vanquishers get caked and the players get cancelled. (Thanks Shira) However, both groups are able to compose themselves to further their case against Paradigm, gain some unexpected allies, find out more utterly terrifying news, and go to the club - for some high stakes business of course, not for fun.

Sloth had the Flu in this session, sorry for the heavy breathing into the mic. 

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In this month's episode of the Vanguard, the Vanquishers get caked and the players get cancelled. (Thanks Shira) However, both groups are able to compose themselves to further their case against Paradigm, gain some unexpected allies, find out more utterly terrifying news, and go to the club - for some high stakes business of course, not for fun.

Sloth had the Flu in this session, sorry for the heavy breathing into the mic. 

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In this month's episode of the Vanguard, the Vanquishers regroup and reacquaint themselves with a former nimble-toed foe for a heist! They must infiltrate the Major City Mayoral Debate, fly under the radar of new and old members of the Dream Team, and record the damning evidence the Asset warned them of in order to clear the Wallaby's name.

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In this month's bloodcurdling episode, the Vanquishers are still on the high seas! In the aftermath of their sudden boarding of the James Tesla, the Vanquishers thought they would finally have a proper explanation from Mr. Nobody, but to no avail. Instead they discover insidious secrets, and even darker, hungry silhouettes in the shadows. Baby dragons are released (but remain leashed), Mr. Nobody flees, Lazarus gives chase, Oreo takes the wheel, Wally takes a nap, and Hoshi casts fireball. Together, they meet and barely escape the fangs of many new foes.
This month's charity shoutout can be found here.
https://www.ata.org/

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In this month's bloodcurdling episode, the Vanquishers are still on the high seas! In the aftermath of their sudden boarding of the James Tesla, the Vanquishers thought they would finally have a proper explanation from Mr. Nobody, but to no avail. Instead they discover insidious secrets, and even darker, hungry silhouettes in the shadows. Baby dragons are released (but remain leashed), Mr. Nobody flees, Lazarus gives chase, Oreo takes the wheel, Wally takes a nap, and Hoshi casts fireball. Together, they meet and barely escape the fangs of many new foes.
This month's charity shoutout can be found here.
https://www.ata.org/

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In this bony minis episode, Hoshi and Boogie set out to find the next avatar of Rage; their choices are between a passionate boxer, a high-strung ceramicist, a verbose pirate radio host, and an unorthodox "community event organizer". Which one will fit the bill as the next avatar of Rage? Find out in this fun mini episode!

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In this episode of the Vanguard, Mr. Nobody infiltrates the shady cargo ship and proves to Wretch's waking daymare. Lazarus and the rest of the Vanquishers are not far behind from their mysterious teammates' distress c̶a̶l̶l̶?̶   cough emoji. Lazarus finally gets to show off his inventions, Hoshi separates machine-gun toting mercenaries from their dignity with her spear, the Wallaby falls into the smack, and Stampede brings her child to work

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**THIS MONTH'S EPISODE INCLUDES A CONTENT WARNING: Suicide, Self-Harm 
These are mentioned: 
1:06:30 - 1:07:15 suicide pill mention
1:34:10 - 1:34:17 self-harm
2:02:10 - 2:02:26 self-harm 

Mental Health Resources mentioned: 
- National Suicide Prevention Lifeline:  1-800-273-8255
- National Suicide Prevention Website: suicidepreventionlifeline.org 
- Crisis Text Line: Text TALK to 741-741
- Other resources for more specific emergency services can be found here: https://afsp.org/suicide-prevention-resources

On this month's episode of the Vanguard, the Vanquishers go head to head in their separate ways against some of their greatest foes, and some make alarming new discoveries. Mr. Nobody learns both sides of the story on his new job and covertly takes a side. Lazarus closes in on No. 6, but not the one he was expecting. Stampede learns that motherhood is way more than she bargained for. Last but not least, Hoshi and the Wallaby rock the area in their electrifying tag-team wrestling match.

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In this "bony minis" episode, Mr. Nobody finds himself in the aftermath of a drunken bender with no cash, no phone, but a new job opportunity.

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In this month's episode, the Vanquishers dive deeper into the mystery and meet with new faces and obstacles along the way. The team is strained; the Wallaby's pockets are emptied as he is charged with his actions, as well the Asset's instructions from beyond her stone grave. Lazarus digs into No. 6's memory, Hoshi trails an ominous new force in Down-Downtown, Stampede seeks out her old mentor, and a Halloween Hell-In-A-Cell Showdown is set! Don't miss it!

THE WALLABY & HOSHI vs. THE CHAMPION of the VAMPIRIUM & AGENT 9001 
HALLOWEEN HELL IN A CELL in SCENIC MAJOR CITY

...also keep an eye out for another bonus episode!

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While the rest of the Vanquishers investigate the mystery of the Asset's stone petrification, the Wallaby gathers his own clues while playing Magic the Gathering back in the Vanguard interrogation room. Will the Wallaby crack or will the Vanguard reveal their hand within their questions? (We are not sponsored by Magic the Gathering.)

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In this month’s episode, the Vanquisher Tower has been drowned in a deluge of mystery! The Asset has been turned to stone and the blame is being turned towards the Vanquishers. The Wallaby has been taken in for questioning, while Lazarus, Mr. Nobody, and Hoshi are left to investigate the incident. In the meantime, Stampede becomes a teenage single mom. Can anyone in the Tower be completely trusted? Can Stampede handle this new responsibility? Can all of Hoshi’s cats fit in the tower? All these answers may be contained within!

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In this month’s episode, the Vanquisher Tower has been drowned in a deluge of mystery! The Asset has been turned to stone and the blame is being turned towards the Vanquishers. The Wallaby has been taken in for questioning, while Lazarus, Mr. Nobody, and Hoshi are left to investigate the incident. In the meantime, Stampede becomes a teenage single mom. Can anyone in the Tower be completely trusted? Can Stampede handle this new responsibility? Can all of Hoshi’s cats fit in the tower? All these answers may be contained within!

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In this month's episode, we get a look into Mr. Nobody's humble beginnings and his action-packed and slimy path on becoming, well, Nobody. The Wallaby grapples with his greatest foe so far: computer illiteracy, Lazarus brokers a deal between the Vanguard to hand over rogue Number 6, Hoshi goes out on the prowl, and Stampede quickens the horror within.

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Our heroes open the doors to their new detective agency and the world is already spreading. They've been hired by two new clients in their first week. Good bye Vanguard hello Vanquishers!

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Our heroes open the doors to their new detective agency and the world is already spreading. They've been hired by two new clients in their first week. Good bye Vanguard Hello Vanquishers!

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The gang find themselves navigating the webs of Communism, a hostage situation, and the sudden shut down of the Buddy Core. An old mistake comes back to haunt Lazarus as he travels with Buddy Prime to the Buddy Core, and everyone makes a new enemy of the Arachno-Communist as they are the only thing that stands in his way and Paradigm's nanomachines.

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The gang find themselves in quite the Pickle™ on this month's episode of Vanguard! Stampede and Lazarus, the two bad eggs of the bunch in possession of THE baddest egg, have become wanted fugitives by the order of the Vanguard. The Wallaby navigates the legal repercussions of his battle with Wisp and settles more scores than the Vanguard had bargained for. Even Hoshi can't avoid trouble as the consequences of her friends' actions have given rise to new foes.

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The gang finds themselves at Pilgrim's Pass, Crystal's ranch, as Ginny goes on a pilgrimage through her own past. Hoshi, Wallaby, and Mr. Nobody are initially tasked with precariously making sure she is safe in her "state of mind", but their task becomes a greater responsibility as Wisp arrives to thwart her safety. Meanwhile, Lazarus became a linguists expert overnight, just to discover the dark past and ominous secrets of the stolen rock. After burning bridges, new ones are built.

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The gang quickly make arrangements for the aftermath of their battle with the Boy (formerly) in the Mirror, Noah Barr. Fresh off their victory, they grow closer as a team and are emboldened to take a new opportunity to stay together - becoming the new core members of the Wallaby's own new superhero organization! However, they have a long and rocky road ahead of them; possibly leaving the Vanguard, starting an organization from the ground up, hazing, and burning bridges. Especially the part about burning bridges.

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Happy 1 Year Anniversary! The Boy in the Mirror Taskforce regroup and begin the final stages of closing in on their elusive quarry as their key witness Jeffrey Melton illuminates more about his mysterious master. Mr. Nobody gets closer to the inner workings of the Vampirium in Major City.  They're gearing up for an intense showdown, but unbeknownst to them, the Boy in the Mirror will make the team face themselves before they can get to him.

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The Boy in the Mirror taskforce enjoy the calm before the calamity with a bit of a surprise from Stampede. However, it doesn't last long as they chase a lead into a deadly faceoff with the Boy himself. Mr. Nobody prepares to go on the prowl for vampires in Major City by getting into Drip Feed, Major City's hottest new gothic nightclub, though he might have bitten off more than he bargained for.
Ending Music By James, Sawlead on soundcloud

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This month we're flashing back and kicking it down under as the spotlight falls on the Wallaby and his own past downfalls. Lazarus digs deeper into the mysterious Otterwax company and finds more than he bargained for, whereas Hoshi and Stampede work on finding enough evidence for their own investigation on the Boy in the Mirror. Wisp proves to be more infuriating than ever, much to a very exhausted and downtrodden Stampede's dismay. Fortunately for her, her friends are there to help.
Ending Music By James, Sawlead on soundcloud 

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Russ, Stampede, Lazarus, and Wallaby return from their trip in the Multi-Dimensional Hole only for Lazarus to go on another trip down memory lane as he runs a secret autopsy for the stolen cyborg taken from Wallaby's music video shoot he stuffed in Russ' fridge. Mr. Nobody gets a lucrative new deal and goes Goth, while Wallaby begins to forge his own path with his fame. Hoshi and Stampede do a little digging into the work of the Boy in the Mirror with their shared single brain cell and realize they have to ask their least favorite mentor for help.
Ending Music By James, Sawlead on soundcloud 

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The Wallaby kicks off the music video shoot with the help of an oddly familiar stuntman, J.M. Reyes, but the stunts and thrills get interrupted by goo-slinging goons and drills! Hoshi falls a few flights and catches up with Boogie, who has a new assignment for her. She, Lazarus, and Stampede get stiffed at a deli and confront an even stiffer Abrahan about the "boy in the mirror". After they all face battles, mysteries, and the tediousness of bureaucracy, some go their separate ways, and some prepare to face one last thing: the Multi-Dimensional Hole.
Ending Music By James, Sawlead on soundcloud 
if you want to check out the module James made or the podcast Kerby runs you can find them here. 
Akhenaten Unveiled: https://www.drivethrurpg.com/product/319641/Akhenaten-Unveiled
Crimson Parcel Games: https://crimsonparcel.tumblr.com/
Starshot Podcast: https://starshot.libsyn.com/
edited: Original title said Session 4.

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In the immediate aftermath of Wallaby's wish, his fame and fortune skyrockets to new heights, catching the attention of Paradigm and the subtle frustration of Mr. Nobody. However, Mr. Nobody doesn't have much time to mope as he is whisked away to an alien crash site by his new mentor, Jet Joan! Stampede investigates the mysterious runes to find some exciting answers at the club, while Lazarus naps and dispenses legal advice. Despite going their separate ways, the whole gang learns of the Vanguard's current powers, and the organization's plans to gain more.

Ending Music By James, Sawlead on soundcloud 

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The gang continues to make magical discoveries while exploring Wisp's library. Lazarus finds he's not the only creature in the place. Hoshi and Mr. Nobody help Stampede astral project by beating the snot out of her. Wallaby makes s'mores.
Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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The gang overcome and face new obstacles in their road to becoming full fledged heroes; DangeRuss, Lazarus, and Mr. Nobody saddle up to settle the score in the thrilling conclusion to Jeremyball. Wallaby takes no time to bask in his newfound superhero fame to wish for more, while Mr. Nobody struggles to establish himself in the world as a somebody. Last but not least, Stampede tries not to cry and Hoshi tries not to kill as Wisp proves to be a cruel mentor to Stampede.
Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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Hoshi and Stampede, better known as Aki and Ginny at James Van Dorn Memorial High School, have landed themselves in Saturday detention after their little T-Rex chasing escapade. However, their punishment is luckily interrupted by a derpy kitten with a letter addressed to Hoshi. Meanwhile, Lazarus and Mr. Nobody learn the importance of teamwork and forklift safety, and Sloth battles his own fading voice.

Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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After two accidental deletions on some minor breakdowns Part two is complete! Once again we apologize for the delay. In part 2 DangerRuss gives a practical demonstration of multiverse manipulation while the V Zeros attempt to prevent their prisoner from escaping. 
Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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Lazarus explores the nature of the universe through donuts and dinosaurs with his new mentor, DangeRuss, the keeper of the Hole to the Multiverse and the head of the Vanguard's Temporal Sanitation Department, while Hoshi and Stampede take a school field trip, and the Wallaby gets a publicist.

Due to technical issues we lost the final edit or the second half of this episode. As a result we've decided to release the episode in 2 parts. The first half will be released on the normally scheduled day and the second half will be released as soon as it is finished. We apologize for the inconvenience.
Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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The rookies finally unite! Too bad they've have made their first rookie mistake - their shortcomings will land them in the office of the Asset, a retro-futuristic dance club, and in a dragon's maw (that is also a deli)  to right their wrongs and close the case!

This episode features Sloth as GM, Lyra playing as Stampede, Captain Laviathan aka Lavi playing  Hoshi On’na, Kerby playing Mr. Nobody, James playing the Red Wallaby, and Shira playing as Lazarus. 

Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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The new Vanguard recruits show up for their first day on the job! They're quickly roped into assisting  Darry Walsh in his investigation of a mass murder on Cave Street. 

This episode features Sloth as GM, Lyra playing as Stampede, Captain Laviathan aka Lavi playing  Hoshi On’na, Kerby playing Mr. Nobody, and Shira playing as Lazarus. 

Note: We used the wrong name for the character Hoshi (played by Lavi) a few times throughout the session. As a result we edited the name Hoshi over the incorrect name to avoid spoilers. This sounds really odd at times. We're sorry.

Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod 

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The first session of Sloth's Vanguard game! - a table top RPG game using Mutants and Masterminds Third Edition.  Sloth is the game's GM. This episode features James playing the Red Wallaby, Lyra playing as Stampede, and Shira playing as Lazarus. 

The three prospective heroes apply to Major City's most prominent superhero organization - "The Vanguard". Over 3 days, their strength, speed, agility, intelligence, character, and sanity will be measured by members of the Vanguard with the aid of a friendly mass-produced collection of robots named Buddy. 

Are the new heroes up to the task? Can Sloth simultaneously teach people how to play a game and be entertaining at the same time? Let's find out!(edited)

Ending Music By James, Sawlead on soundcloud 
Everything Else - Kevin Macleod