Interviews and discussions with various Linux game developers, such as Ethan Lee, James Ramey from Codeweavers, and Ryan Gordan.
We have a new episode out, with James Ramey from Codeweavers (the key company developing WINE, which is a major component of Proton)! We have talked to James many times before, he is almost like a regular guest of our podcast at this stage – but this time was a good time to catch up with him. The Steam Deckis about to be released later in this year by Valve, and we wanted to better understand the following:
Note that Codeweavers is looking to recruit for new developers with C experience who are interested to join the ranks of other WINE developers – they welcome remote employees as well so you could apply no matter where you live as long as you have the skills they are looking for! Find out more on their jobs page.
In this episode, we sit down with Luke Short, a VMware employee who's also a ChromeOS/Chromebook enthusiast. He explains the value of Chromebooks, and how they can be great devices for gaming as well.
Luke's views are of his own and not reflected by Red Hat, IBM, or VMware.
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Intro and outro music courtesy of:
Track: Elektronomia & RUD - Memory [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/EnuGdwI0W1g
Free Download / Stream: http://ncs.io/Memory
Today we have a discussion with James Ramey, the president of Codeweavers, about the progress of easy anti-cheat compatibility with Steam for Linux. We also go over Codeweaver's new PortJump and ExecMode initiatives.
Support us on Patreon: https://patreon.com/boiling_steam_linux
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