seryi13 3Speak Podcast: Recent Episodes

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https://3speak.tv/watch?v=seryi13/owdolxlr

Although I don't consider myself a super-fan of rhythm games, I've played quite a few throughout my life. Guitar hero, Stepmania, Osu, Project diva and currently Muse Dash, of all those mentioned only 2 have seemed to me quite curious as well as interesting, one was Project diva, which is based on the universe of Hatsune Miku, the other is Muse Dash that manages to stand out for its originality.

Like most rhythm games, here notes will appear which you must play, however, what differentiates it from the others is the way in which they are shown to you, Muse dash shows you the notes in the form of enemies and "touching" them is to kill them, which results in several interesting sequences.

It is entertaining to see how your character is jumping and hitting to the rhythm of the music and depending on the difficulty you are playing, it can be spectacular.

Visually the game is beautiful, it has a very Anime aesthetic, in fact, I dare say that it is aimed at an audience of fans of Asian culture and anime in general, most of the songs available are Japanese, Japanese cover songs, remixes of Japanese songs and a lot of K-pop. So, if you enjoy any of these genres, you might want to give it a try.

After playing for several hours it seems to me a casual game, yes, it is very entertaining and fun, but it is not to spend hundreds of hours, it is to open it, play about 3-4 songs and close it, or if you are one of those who enjoy breaking records, you can try to beat your own scores and the scores of other players.

Although I played it on PC it is also available for mobile devices and I consider that where you get more out of it is in the second option, being a very casual game it is ideal to have it on a mobile to play it from time to time or during a long trip.


All the images and videos used in this publication are taken by me in-game

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https://3speak.tv/watch?v=seryi13/wnpgsjff

A few days ago I was able to get my hands on Nino Kuni II The Revenant Kingdom and so far I'm liking the RPG vibe it has. I've been playing for about 3 hours now and what I've been able to tell is that it has an incredibly huge world.

For all the events that happened during the first hours I am sure that little by little it will become more spectacular, it is noticeable that I still lack skills and mechanics to discover.

At the moment I liked the first confrontation with a "big boss", so I decided to share it, as surely the future bosses will be more difficult and impressive I will surely share them here too.



Hace pocos días pude obtener Nino Kuni II The Revenant Kingdom y de momento me está gustando esa vibra RPG que tiene. Llevare unas 3 horas de juego y lo que he podido ver es que tiene un mundo increíblemente enorme.

Por todos los acontecimientos ocurridos durante las primeras horas estoy seguro que poco a poco se irá volviendo más espectacular, se nota que aún me faltan habilidades y mecánicas por descubrir.

De momento el primer enfrentamiento con un “jefe grande” me gustó, por lo que decidí compartirlo, como seguramente los futuros jefes serán más difíciles e impresionantes de seguro también los comparta por acá.

All images and videos used in this publication are taken by me in-game Todas las imágenes y vídeos en esta publicación son tomados por mí en el juego

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https://3speak.tv/watch?v=seryi13/okoiggsk

Nier Automata, un juego que he querido probar desde 2017 en su lanzamiento, pero por varios motivos no fue posible, hasta hace pocos días que pude obtenerlo y el comienzo me pareció tan estupendo que quise plasmarlo en un post. Lo que vieron en el video son los primeros 15-25 minutos del juego, editados para evitar ciertos acontecimientos importantes.

Nier Automata, a game I've wanted to try since 2017 at its launch, but for various reasons it was not possible, until a few days ago I was able to get it and the beginning seemed so great that I wanted to capture it in a post. What you saw in the video are the first 15-25 minutes of the game, edited to avoid certain important events.

Lo principal / The essential

El juego mezcla varios estilos de juego, de hecho, al principio me sentí un poco confundido al ver que controlaba una nave, me recordó aquellos míticos juegos de las recreativas/maquinitas. Sin embargo, estas escenas son situacionales, la mayor parte del tiempo, o al menos, en la de horas que llevo jugadas para cuando escribo este artículo, el juego se desarrolla en mayor medida en tercera persona.

The game mixes several styles of gameplay, in fact, at first I was a little confused when I saw that I was controlling a ship, it reminded me of those mythical arcade games. However, these scenes are situational, most of the time, or at least, in the hours I've played by the time I write this article, the game takes place mostly in third person.

El mundo / The World

Me sentí gratamente sorprendido cuando vi la libertad que te otorgan, y eso es solo en la primera misión, pude ver que me dejaban explorar zonas bastante extensas, pensaba que sería un juego mucho más lineal en ese sentido, me alegro haber estado equivocado porque es muy disfrutable ir explorando el mapa encontrando secretos, ítems, entre otros.

I was pleasantly surprised when I saw the freedom they give you, and that's only in the first mission, I could see that they let me explore quite large areas, I thought it would be a much more linear game in that sense, I'm glad I was wrong because it is very enjoyable to go exploring the map finding secrets, items, among others.

De momento ¿Dónde se luce el juego? / For the moment, where does the game shine?

Como ya dije, comencé a jugarlo hace un par de días y no lo acabo aun, por lo que me faltan cosas por ver, estas son mis primeras impresiones y honestamente por lo que he podido ver dudo mucho que cambie de opinión en el siguiente aspecto: El juego tiene un apartado de combate tan exquisito que da placer realizar las múltiples combinaciones y ver como son ejecutadas, en el video no se puede apreciar al completo debido a que es un enemigo grande (Jefe) y por obvias razones no puedes realizar combos contra él, pero créanme cuando les digo que el simple hecho de ver a 2B levantando al enemigo para ejecutarlo en el aire es magistral, y ojo, estoy comenzando, me faltan muchas combinaciones por desbloquear y aprender, por lo que parece que el combate evolucionará aún más.

As I said, I started playing it a couple of days ago and I haven't finished it yet, so I'm still missing things to see, these are my first impressions and honestly from what I've seen I doubt I'll change my mind in the next aspect: The game has a combat section so exquisite that gives pleasure to perform the multiple combinations and see how they are executed, in the video you can not fully appreciate because it is a large enemy (Boss) and for obvious reasons you can not perform combos against him, but believe me when I tell you that the simple fact of seeing 2B lifting the enemy to execute it in the air is masterful, and watch out, I'm just starting, I still have many combinations to unlock and learn, so it seems that the combat will evolve even more.

Fuente

La banda sonora / The Soundtrack

Una de mis primeras publicaciones por acá fue sobre la maravillosa banda sonora de Persona 5 Royal, pues Nier Automata no tiene nada que envidiarle, así como Persona 5 te hace motivado con su banda sonora mientras exploras los palacios, Nier te hace sentir que cada combate es épico, mítico, legendario y mucho mas , este juego tiene una banda sonora magistral, si la escuchas con atención mientras te enfrentas a un jefe puede erizarte la piel y hacerte sentir poderoso, algo asi como sucedia con Skyrim cuando sonaba Dovahkiin.

One of my first posts here was about the wonderful soundtrack of Persona 5 Royal, because Nier Automata has nothing to envy, just as Persona 5 makes you motivated with its soundtrack while you explore the palaces, Nier makes you feel that every fight is epic, mythical, legendary and much more, this game has a masterful soundtrack, if you listen carefully while you face a boss can make your skin crawl and make you feel powerful, something like what happened with Skyrim when Dovahkiin sounded.

Fuente


Como mencioné anteriormente estas son mis primeras impresiones por llamarlo de alguna manera, llevo alrededor de 4-6 horas de juego y todo esto es lo que he podido ir viendo, el juego tiene todo para convertirse en uno de mis favoritos, a pesar de ser de 2017 no he sentido que carezca excesivamente de algo, lo cual es bastante favorable. En un futuro cuando lo complete seguramente realice una publicación hablando un poco más en profundidad de él.

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https://3speak.tv/watch?v=seryi13/rrhvwirk

ESPAÑOL Creo que cuando se anunció el juego de Marvel Spiderman, todo fanático poseedor de una PlayStation grito de emoción, al menos en mi caso fue así. Me pasé muchos años esperando una buena adaptación de el a un videojuego, una que me hiciera sentir lo que sentí con aquel juego en la Playstation 2, un SandBox donde te permitan llevar a Spiderman y columpiarte por toda la ciudad, mientras te cuentan su historia. ENGLISH Think when the Marvel Spiderman game was announced, every PlayStation fan screamed with excitement, at least in my case it was like that. I spent many years waiting for a good adaptation of it to a video game, one that would make me feel what I felt with that game on the Playstation 2, a SandBox where they let you take Spiderman and swing all over the city, while they tell you his story.

Este juego tiene tantos aspectos positivos que se haría un post muy largo si nos ponemos a analizar todos y cada uno de ellos, así que decidí centrarme en uno, el cual personalmente me encanta y considero de los más espectaculares, el combate.This game has so many positive aspects that it would be a very long post if we were to analyze each and every one of them, so I decided to focus on one, which I personally love and consider one of the most spectacular, the combat.

Si tuviste una Playstation 3 o una Xbox 360 de seguro habrás jugado algún juego de la saga “Arkham” esa famosa saga de videojuegos centrados en Batman, pero ¿Por qué lo mencionamos? Porque la desarrolladora de estas sagas es la misma que desarrollo Marvel Spiderman y resulta casi imposible que, al estar jugando Marvel Spiderman no tengas recuerdos de Batma Arkham, el combate es calcado, con algunas mejoras para su fluidez.If you had a Playstation 3 or Xbox 360 surely you have played a game of the "Arkham" saga, that famous saga of video games focused on Batman, but why do we mention it? Because the developer of these sagas is the same that developed Marvel Spiderman and it is almost impossible that, when playing Marvel Spiderman you don't have memories of Batman Arkham, the combat is the same, with some improvements for its fluidity.

Sin embargo ¿Por qué se siente un poco más pulido en Spiderman? Creo que tengo la respuesta a eso, al ser un estilo de combate frenético, en el que debes esquivar, hacer counters e intentar conectar la mayor cantidad de combos posibles, Spiderman es el sujeto perfecto para adaptarse a eso, sus habilidades están hechas para moverse de esa forma, por lo tanto, los desarrolladores tienen más libertad a la hora de ponerlo a realizar todo tipo de piruetas.However, why does it feel a bit more polished in Spider-Man? I think I have the answer to that, being a frantic fighting style, where you have to dodge, do counters and try to connect as many combos as possible, Spiderman is the perfect subject to adapt to that, his abilities are made to move that way, therefore, the developers have more freedom when it comes to putting him to perform all kinds of pirouettes.


Por el contrario, Batman, es un sujeto un poco más “estratégico”, seas lector de comics o no, creo que todos estaremos de acuerdo en que algunos movimientos de la saga Arkham resultaban algo extraños verlos ejecutados por Batman, movimientos como deslizarse rápidamente entre las piernas de los enemigos, dar saltos mortales hacia atrás, entre otros. Batman es más de eliminar a sus enemigos sigilosamente uno por uno, lo cual está bien plasmado en las sagas de Arkham, creo que en esos momentos de quietud era donde más brillaba, ir acabando uno a uno con tus enemigos en la oscuridad sin activar alguna alarma, te sentías como un verdadero “caballero de la noche”.Batman, on the other hand, is a more "strategic" guy, whether you are a comic book reader or not, I think we all agree that some moves in the Arkham saga were a bit strange to see executed by Batman, moves like sliding quickly between the legs of the enemies, somersaulting backwards, among others.Batman is more about eliminating his enemies stealthily one by one, which is well captured in the Arkham sagas, I think that in those moments of stillness was where he shone the most, finishing one by one with your enemies in the dark without activating any alarm, you felt like a true "knight of the night"


Pero regresemos al título del post, el combate en Marvel Spiderman es de mis favoritos, en cierta forma el juego te premia el tener “buenos reflejos” con los esquives o contra-ataques y al mismo tiempo es una mecánica sencilla para que puedas acostumbrarte a él fácilmente, sin mencionar lo espectacular que resulta verlo en acción. Pero no importa cuántas veces diga lo increíble que es, mis palabras no lograran hacerle justicia, así que decidí mostrárselos en un pequeño video y que ustedes mismos puedan juzgarlo: But back to the title of the post, the combat in Marvel Spider-Man is one of my favorites, in a way the game rewards you for having "good reflexes" with dodges or counter-attacks and at the same time it's a simple mechanic so you can get used to it easily, not to mention how spectacular it is to see it in action. But no matter how many times I say how amazing it is, my words won't do it justice, so I decided to show it to you in a short video so you can judge for yourselves:

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https://3speak.tv/watch?v=seryi13/fymcnfiz
Hi, I wanted to try recreating the famous Skyrim theme 'Dovahkiin' with the Genshin Impact lyre. It's a bit complicated on Playstation, but in the end I liked the result and wanted to share it here.