Don't Go Hollow: Recent Episodes

Jackson Reid

A podcast miniseries exploring how the ‘Soulsborne’ games have helped people overcome their depression and their potential as a form of therapy

Dark Souls is a well-known video game franchise with a cult following and notorious reputation for its difficult gameplay. Surprisingly, the game's difficulty has actually helped some players reconcile their depression.

Don't Go Hollow looks at this phenomenon from a journalistic perspective to discuss whether the games could be a viable form of therapy.

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Elden Ring hype, Dark Souls as a comfort game, British rap, and an exploration of how the worlds in the Soulsborne games tell stories in a way that has captivated so many fans.

It’s time to discover how Dark Souls impacts the world beyond mental health.

With Ellis Evason

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Zac talks about how the boss fight music in the Dark Souls games can be used to help players understand their patterns and moves in order to beat them.

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All forms of literature strive to teach us some sort of lesson, and occasionally we find something that resonates with us. Is that what’s happening with the Dark Souls games, or does it go deeper than that? A psychologist familiar with videogames offers an explanation as to why the Soulsborne games have helped people suffering from depression.

We also chat about some of the recent research regarding video games and mental health.

With Jesse Martin-Allen

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In this episode we hear from three people about how FromSoftware’s ‘Soulsborne’ videogames helped them reconcile their depression. They also share their thoughts on the therapeutic value of these games. Also, what exactly is Bloodborne?

With Regina, Zac, and Sebi

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Dark Souls is a well-known video game franchise with a cult following and notorious reputation. In this first episode of Don’t Go Hollow, we look at how a game famous for its difficulty is helping some reconcile their depression, as well as what it means to “go hollow”.