Real Time Strategy is a biweekly podcast examining the gaming industry through the lens of public relations. We touch on everything from pitches to PlayStations, sharing our tricks of the trade and identifying PR in your everyday gaming. Real Time Strategy is produced by TriplePoint, the leading PR and influencer marketing agency in video games.
The Game Awards 2024 nominations are out, but what will win Game of the Year? Kaitlyn and Sam make their predictions on this final weekly episode of Real Time Strategy. They discuss Elden Ring’s DLC nomination, the difference between Game of the Year and Best Game Direction, if an RPG can take the crown, and more.
Timecodes:
00:00:00 – Intro
00:00:32 – Final Episode Farewell
00:06:11 – Game of the Year Nominees
00:08:39 – The Shadow of the Erdtree DLC Controversy
00:19:15 – Should We Be Surprised by Black Myth: Wukong’s Nomination?
00:25:57 – Our GOTY Frontrunners
00:37:43 – Best Game Direction Predictions
00:53:11 – Best Adaptation Predictions
01:02:14 – Announcement Predictions
01:08:27 – Outro
Stories discussed:
Polygon – The Game Awards announces Game of the Year 2024 nominees
IGN – Elden Ring: Shadow of the Erdtree Game Awards Nomination Sparks Renewed Debate Among Fans
Polygon – Black Myth: Wukong is one of the lowest-rated Game of the Year nominees in Game Awards history
Dead Game – Unlocking The Cheat Codes To Geoff Keighley's Game Awards
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Phil Spencer says Xbox is working on prototypes for a handheld console. Kaitlyn and Sam discuss how it can compete in a landscape dominated by phones, Nintendo, and the Steam Deck. Then they break down why Take-Two sold its indie-focused publishing division Private Division and how the Nintendo DS changed gaming in honor of its 20th anniversary.
Timecodes:
00:00:00 – Intro
00:07:38 – Phil Spencer Says Xbox Is Planning a Handheld. What Should It Be?
00:31:27 – Why Did Take-Two Interactive Sell Private Division?
00:49:54 – Read of the Week: The Guardian’s 20-Year Anniversary Coverage of the Nintendo DS
01:19:17 – Outro
Stories discussed:
Bloomberg – Microsoft’s Gaming Chief Is Still Looking for Acquisitions, Sees Future Growth
GamesIndustry.biz – Zelnick on Private Division sale: "Those projects were smaller, we're in the business of big hits"
Variety – Why Private Division's Mystery Buyer Probably Isn't a Gaming Giant
The Guardian – Nintendo DS at 20 – the console that paved the way for smartphone gaming
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Sean Murrin, CEO of gaming creative agency Waypoint, joins Kaitlyn and Sam to discuss the relationship between creative activations and PR. They highlight Waypoint’s work with physical goods, mailers, stunts, events, and more (including the Elden Ring Pot Boy puppet at the 2021 Game Awards), and how that work can drive word-of-mouth and media coverage.
Timecodes:
00:00:00 – Intro
00:06:44 – What is Waypoint?
00:27:39 – Influencer Kits
00:41:40 – How Gaming Trends Have Changed Waypoint
00:49:18 – Making Elden Ring’s Pot Boy Puppet for TGAs 2021
00:59:15 – Sean’s Other Favorite Projects
01:02:00 – How to Be a Good Creative Client
01:09:49 – Outro
Find Waypoint’s work here, and watch the agency’s show, Side Quest Sessions, on YouTube.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Ubisoft has disbanded Prince of Persia: The Lost Crown’s development team, so does that make the game a failure? Kaitlyn and Sam discuss the game’s launch and what may have affected its sales, including its PC release strategy, January release date, and the state of the Prince of Persia franchise. Then they dissect the reception to Amazon’s Like A Dragon: Yakuza and discuss the awesome new showrunner for the God of War series.
Timecodes:
00:00:00 – Intro
00:04:58 – Ubisoft Disbands Prince of Persia: The Lost Crown’s Team
00:34:21 – Amazon’s Like A Dragon: Yakuza Gets Mixed Reviews
00:49:15 – Amazon’s God of War Series Gets New Showrunner
00:55:09 – Outro
Stories/media discussed:
IGN – Prince of Persia: The Lost Crown Team Disbanded After Critically Lauded Platformer Fails to Meet Expectations - Report
Eurogamer – Ubisoft responds to report Prince of Persia: The Lost Crown development team disbanded
Polygon – Why did Ubisoft send Prince of Persia: The Lost Crown out to die?
Game – Consoles aren't dying, but they are changing
Kotaku – Amazon’s Like A Dragon: Yakuza Is Already A Divisive Adaptation Of The Beloved Games
Deadline – 'God Of War': Ronald D. Moore Boards Amazon Series As New Showrunner
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Former PlayStation boss Shawn Layden recently said AA games are gone, but what does that mean for the industry? Kaitlyn and Sam explain the state of mid-market games on this week’s episode and then dig into two of Amazon’s upcoming gaming shows, God of War and Secret Level.
Timecodes:
00:00:00 – Intro
00:09:13 – The State of AA Gaming
00:30:42 – Amazon’s God of War Show Changing Creative Team
00:41:43 – Why We’re Excited for Amazon’s Secret Level
00:56:43 – Outro
Stories/media discussed:
GamesIndustry.biz – Shawn Layden: "AA is gone and that's a threat to the ecosystem going forward"
PlayStation LifeStyle – Space Marine 2 Studio Wants to Focus on ‘Middle Market’ Games Like Helldivers 2
Deadline – ‘God Of War’: Sony And Amazon Starting Over On Series After Departure Of EPs Rafe Judkins, Hawk Ostby & Mark Fergus
Collider – Tim Miller and Dave Wilson Describe Every Episode of 'Secret Level' [Exclusive]
Variety – Kevin Hart, Keanu Reeves, Arnold Schwarzenegger Among Voice Cast for Amazon Video Game Anthology Series ‘Secret Level’
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Why did Annapurna Interactive’s staff resign? Kaitlyn and Sam dig into that question on this week’s episode. Then the pair breaks down GamesIndustry.biz’s great post-pandemic analysis of the games industry before concluding with a new segment about the hype for Nintendo’s next console.
Timecodes:
00:00:00 – Intro
00:07:17 – Annapurna Interactive Staff Resigns
00:23:05 – Read of the Week: GamesIndustry.biz on “How the games industry turned pandemic success into disaster”
00:51:23 – Developer Cites “Future Nintendo Platforms” in Game Announcement. Was That a PR Tactic?
00:59:44 – Outro
Stories/media discussed:
Bloomberg – Annapurna Video-Game Team Resigns, Leaving Partners Scrambling
Eurogamer – Developers rush to reassure players of forthcoming releases following Annapurna Interactive mass exodus
GamesIndustry.biz – Cheap money and bad bets: How the games industry turned pandemic success into disaster
IGN – My Time at Portia Dev Announces Sequel for PC, Xbox Series X and S, PS5 and ‘Future Nintendo Platforms Yet to Be Announced’
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
PlayStation dominated headlines this week with the surprise shutdown of Concord, critical acclaim for Astro Bot, and the announcement of the $700 PS5 Pro. Kaitlyn and Sam dissect this rollercoaster week by discussing why Concord failed, why people are loving Astro Bot, and whether the backlash against the PS5 Pro’s price is deserved.
Timecodes:
00:00:00 – Intro
00:04:16 – PlayStation Shuts Down Concord. Why Did It Fail?
00:30:49 – Why Is Astro Bot Such a Hit?
00:47:00 – PS5 Pro Announced
00:57:55 – Outro
Stories/media discussed:
PlayStation.Blog – An important update on Concord
IGN – Why Concord Failed
The Guardian – Sony’s big-budget hero shooter Concord failed spectacularly – here’s where it went wrong
Game File – Sony’s new game Concord has an unexpectedly lovely map
GameSpot – Astro Bot Is The Best-Reviewed Game Of The Year So Far
Bloomberg – PlayStation’s 'Astro Bot' Is a Model for the Video-Game Industry
Ars Technica – Sony announces PS5 Pro, a $700 graphical upgrade available Nov. 7
The Verge – Sony’s PS5 Pro is a pricey test of next-gen consoles
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Game Informer closed earlier this month, but its legacy will live on. Former online content director Brian Shea and video editor Alex Van Aken join Sam to discuss what they learned from their time at Game Informer, the state of games media, and what they have planned next, including Alex’s game documentaries at Viewport and Brian’s All Things Nintendo podcast.
Timecodes:
00:00:00 – Intro
00:02:43 – Brian and Alex’s Favorite Game Informer Issues
00:08:45 – Brian and Alex’s Journey to Game Informer
00:32:03 – Learnings from Game Informer
00:46:07 – How is Games Media Changing?
00:59:30 – Viewport, Alex’s Game Documentary Project
01:04:51 – All Things Nintendo, Brian’s Nintendo Podcast
01:11:13 – Outro (Where to Find Alex and Brian)
Stories/media discussed:
OK Beast – How Fortnite Battle Royale Reconnected a Family - Why We Play
All Things Nintendo – Zelda: Echoes of Wisdom New Details, Japan Storytime w/ Wesley Leblanc
All Things Nintendo – Genesis and the '90s Console Wars w/ Blake J. Harris
Follow Alex @itsVanAken, watch his gaming documentaries at Viewport: Inside Looks At Video Games, and support his channel on Patreon.
Follow Brian @BrianPShea, and listen to and support All Things Nintendo on Patreon.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Borderlands and Deadpool & Wolverine are two of this summer’s biggest movie blockbusters, but they had wildly different outcomes. Kaitlyn and Sam discuss whether Borderlands’ poor performance means anything for gaming’s future in Hollywood and what other adaptations can learn from Deadpool & Wolverine’s hugely successful marketing campaign. Other topics include Krafton acquiring Hi-Fi Rush developer Tango Gameworks and the pair’s favorite summertime games.
Timecodes:
00:00:00 – Intro
00:08:04 – Breaking Down Borderlands’ Critical and Commercial Reception
00:25:50 – Why Deadpool & Wolverine’s Marketing Was So Strong
00:42:59 – Krafton Acquires Hi-Fi Rush Developer Tango Gameworks from Xbox
00:49:33 – Read of the Week (Eurogamer’s Summer Gaming Feature)
01:01:38 – Outro
Stories/media discussed:
Variety – Box Office: 'It Ends With Us' Beats Expectations, 'Borderland' Flops
The Town – 'Deadpool & Wolverine' and Marketing Disney's First R-Rated Marvel Movie
Variety – 'Deadpool & Wolverine' Crosses $1 Billion at Global Box Office
Campaign – How these 6 brands are collaborating with ‘Deadpool & Wolverine’
Polygon – Microsoft just gave the Xbox controller a huge ass
GamesIndustry.biz – Krafton acquires Tango Gameworks and Hi-Fi Rush IP from Xbox
Eurogamer – Can video games match the warmth of summer? No, but an Odyssey and a Wildlife Adventure are the next best thing
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
GameStop shut down Game Informer last week, laying off its staff and unceremoniously ending the best-known gaming magazine in the U.S. Sam and Kaitlyn discuss what the publication’s closure means for games media, why it happened, and how games PR should react. Then they discuss another gutting layoff story—Bungie cutting its staff by 17%—before ending on a positive note with a discussion about Polygon’s music-focused FM column and their favorite gaming soundtracks.
Timecodes:
00:00:00 – Intro
00:04:00 – GameStop Shuts Down Game Informer
00:19:11 – What Does GI’s Closure Mean for PR?
00:26:49 – Bungie Lays Off 220 Employees, or 17% of Staff
00:42:51 – Read of the Week (Polygon FM and our favorite video game soundtracks)
01:00:23 – Outro
Stories/media discussed:
Porter Robinson – Smile! :D
Kotaku – GameStop Shuts Down Game Informer, The Longest-Running Gaming Magazine In The US
The Verge – Bungie is laying off 220 employees and moving others to PlayStation
IGN – Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover
Game File – Bungie's deep job cuts were in the works prior to Destiny's most recent release, sources say
Bloomberg – Sony’s Bungie Faces Reckoning After Mass Layoff
Polygon – Polygon FM
Polygon – When the soundtrack is better than the game, we all benefit
For physical game publications, support Patch and Lost in Cult.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
SAG-AFTRA video game performers are on strike, and Roblox reportedly has a child safety problem. Sam and Kaitlyn break down these stories, then interview entertainment journalist Collier “CJ” Jennings about covering San Diego Comic-Con.
Timecodes:
00:00:00 – Intro
00:01:42 – What Does the SAG-AFTRA Gaming Strike Mean for the Industry?
00:21:59 – Roblox’s Child Safety Problem
00:38:30 – Collier “CJ” Jennings on Covering San Diego Comic-Con
00:40:12 – Deadpool and Wolverine
00:45:51 – CJ’s SDCC Experience
01:03:19 – What Makes a Good SDCC Panel?
01:12:27 – Where to Find CJ’s Work
Stories discussed:
Los Angeles Times – Video game actors are on strike. Here's what that means
Slate – The Video Game Industry Is More Successful Than Ever. Why Are the Workers Treated Like Garbage?
Aftermath – SAG-AFTRA Striking Because Companies Won’t Offer Same AI Protections To Voice And Physical Performers, Not Happy About GTA VI Exemption
Bloomberg – Roblox’s Child Safety Problem
Digiday – 'A long-game move': Why Coach is entering Roblox to win over younger shoppers
AIPT Comics – SDCC '24: Hulu's Animayhem Factory returns, bigger and better than ever
AIPT Comics – SDCC '24: Titmouse provided the most unique interview experience in con history
Follow CJ on Twitter @CJWritesThings, and read his work on AIPT Comics and Collider.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Microsoft is raising the price of Xbox Game Pass…again. Join Kaitlyn and Sam as they discuss during the first half of the episode Microsoft’s decision on Xbox Game Pass price hikes, the changes in tier options, and what Microsoft’s long-term strategy may be.
“Video games can never be art”. Even after a decade since Roger Ebert’s death, the famed film critic’s blog post on video games not being considered art is still discussed and debated to this day. In the show’s new segment, called “Read of the Week”, Sam and Kaitlyn discuss Polygon’s Spicy Take of the Week on Ebert’s famous quote and whether or not video games should be deemed art. They may even share their own spicy takes.
Timecodes:
00:00:00 – Intro
00:00:34 – Summer So Far Recap
00:09:07 – Xbox Game Pass Changes
00:27:29 – Can Game Pass Compete with Apple Arcade
00:38:54 – Xbox and Amazon Fire TV
00:43:30 – Read of the Week Segment (Polygon's Spicy Takes Week)
00:56:26 – Kaitlyn’s Spicy Gaming Take
01:00:15 – Sam’s Spicy Gaming Take
01:04:34 – Outro
Stories discussed:
The Verge – Microsoft is hiking the price of Xbox Game Pass Ultimate and launching a new ‘Standard’ tier
IGN – Xbox Game Pass Price Hikes Were ‘Inevitable’, Analysts Say
GamesIndustry.biz – Price hike shows Xbox is determined to make Game Pass work | Opinion
Polygon – Roger Ebert saying video games are not art is still haunting games
Polygon – Watching a video game is basically playing it
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
2024 is expected to be the last year before Nintendo’s next console, so is the Nintendo Switch going out with a bang? Logan Plant, host of IGN’s Nintendo Voice Chat and database manager for IGN Playlist, joins Sam to answer that question. They break down the latest Nintendo Direct, their favorite reveals, and when they expect to hear from Nintendo next.
Timecodes:
00:00:00 – Intro
00:01:48 – Logan’s Favorite Non-Switch Nintendo Console
00:08:17 – Nintendo Direct (June 2024) Review
00:11:17 – Mario & Luigi: Brothership Impressions
00:18:14 – Why Does Nintendo Hide Its Developers?
00:22:54 – The Legend of Zelda: Echoes of Wisdom Impressions
00:33:40 – Metroid Prime 4: Beyond Impressions
00:39:09 – Other Direct Highlights
00:50:01 – When Will the Next Nintendo Direct Be?
00:55:26 – What Is IGN Playlist?
01:04:00 – Outro
Follow Logan on Twitter @LoganJPlant, listen to his weekly Nintendo podcasts, Nintendo Voice Chat and Toadstool Boardroom, and check out IGN Playlist here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Freelance games writer Jason Fanelli joins Kaitlyn and Sam to share his impressions from Summer Game Fest Play Days 2024 and break down what makes a good preview experience for press. Topics include Jason’s favorite SGF demos, if the event can eventually replicate E3, and the most memorable preview events from his career.
Timecodes:
00:00:00 – Intro
00:06:24 – Jason’s Most Anticipated Upcoming Games
00:26:18 – SGF Play Days Impressions
00:44:15 – How to Plan Coverage for SGF Play Days
00:49:18 – What Makes a Good Game Preview?
00:53:23 – The Benefits of Virtual Previews
00:59:47 – Preview Do’s and Don’ts
01:06:26 – Jason’s Most Memorable Game Previews
01:14:34 – Where to Find Jason’s Work
01:17:13 – Outro
Follow Jason on Twitter @BigManFanelli, and read his SGF coverage at GameSpot, VGC, and MMORPG.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
A new Doom game, Perfect Dark is back, and too many exciting indie games to count… summer showcase season is here. Kaitlyn and Sam break down Summer Game Fest and the Xbox Games Showcase, their favorite games shown, what makes a good showcase trailer, and why Geoff tempered expectations this year.
Timecodes:
00:00:00 – Intro
00:02:15 – Is Summer Game Fest Close to E3 2.0?
00:11:48 – Summer Game Fest 2024 Review
00:23:35 – Comparing the SGF and Xbox Showcases
00:35:47 – Favorite Games from the Xbox Showcase
00:54:55 – Favorite Games from the Xbox Showcase
01:09:42 – Why We Loved the Astro Bot Trailer
01:13:37 – Outro
Stories discussed:
GamesIndustry.biz – The spirit of E3 could be felt in LA – now let's bring it back | Opinion
Rock Paper Shotgun – Don't expect big reveals at Summer Games Fest, says Geoff Keighley
Game Informer – Geoff Keighley Says 'People Are Setting Themselves Up For Failure' When Asked About Kingdom Hearts IV At SGF
Kotaku – Geoff Keighley: Big Companies Have To Treat Their Developers Right
Kotaku – A 1-Minute Trailer At Summer Game Fest Costs $250K [Update]
IGN – Xbox Boss Phil Spencer Addresses Studio Closures - IGN Live 2024
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Andy Lunique wears many hats as a cook, author, and influencer marketing expert in the games industry, and he combined those skills to write “The Ultimate Gamers Cookbook” and “Diablo: The Official Cookbook.” Andy joins Kaitlyn and Sam to discuss how he crafts gaming-friendly recipes, how influencers (including himself) find their brand, and how to reach people without losing authenticity.
Timecodes:
00:00:00 – Intro
00:02:18 – Andy’s Go-To Game Night Meal
00:09:33 – Andy’s Love (and Advice) for Pancakes
00:15:11 – Writing The Ultimate Gamers Cookbook
00:27:53 – Why Are Food and Gaming Synonymous?
00:34:28 – Key Learnings from Andy’s First Two Cookbooks
00:49:43 – How Andy Applied Influencer Marketing to His Book
01:00:21 – How Creators Find Their Brand
01:13:25 – How Andy Keeps Up with the Creator Space
01:20:28 – How Andy Stays Motivated
01:23:06 – Outro
Buy The Ultimate Gamers Cookbook on Amazon, or get a signed copy here. Follow Andy on Twitter @AndyLunique and on TikTok @Andy_Lunique.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Microsoft is betting big on Game Pass by adding Call of Duty: Black Ops 6 to the service at launch. Kaitlyn and Sam discuss what this means for Microsoft’s publishing strategy, Xbox’s upcoming showcase, and the price of Game Pass. Then they break down how IGN Entertainment’s acquisition of Gamer Network affects games media.
Timecodes:
00:00:00 – Intro
00:03:37 – Assassin’s Creed Shadows Announced
00:06:40 – Call of Duty: Black Ops 6 Launching on Game Pass
00:11:03 – What Does This Mean for Call of Duty Sales?
00:17:51 – What Does This Mean for the Microsoft Showcase?
00:25:04 – Will Game Pass’ Price Increase?
00:33:45 – IGN Entertainment Acquires Gamer Network
00:50:34 – Outro
Stories discussed:
The Verge – Microsoft confirms Call of Duty: Black Ops 6 is coming to Xbox Game Pass
Wall Street Journal – Microsoft Plans Boldest Games Bet Since Activision Deal, Changing How ‘Call of Duty’ Is Sold
GamesIndustry.biz – IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more
Game Developer – IGN Entertainment buys GamesIndustry, RockPaperShotgun, other Gamer Network outlets
Game Developer – Reedpop looking to sell Eurogamer, GI.biz parent company Gamer Network
Video Games Industry Memo – IGN buys Gamer Network
Media discussed:
“Parable of the Sower” by Octavia E. Butler
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Joost van Dreunen knows the games industry. He literally wrote the book on the business of video games (One Up: Creativity, Competition, and the Global Business of Video Games), and with his next book on the horizon, he joins Kaitlyn and Sam to discuss how gaming has changed since One Up was published in 2020, why so many layoffs are happening, and why the industry is pivoting to “games as a platform.”
Timecodes:
00:00:00 – Intro
00:03:07 – Joost’s Favorite Games
00:09:26 – Joost Explains One Up: Creativity, Competition, And The Global Business Of Video Games
00:12:21 – Why Study The Business Of Video Games?
00:24:44 – How the Industry Has Changed Since 2020
00:31:17 – The Difference Between Games As A Service And Games As A Platform
00:50:45 – What’s the Future of the Apple Vision Pro?
01:02:22 – What Makes Joost Optimistic About the Future of Gaming?
01:07:27 – Outro
Stories discussed:
VentureBeat – How data can help you understand the game industry | Joost Van Dreunen interview
Buy Joost’s book on Amazon, Audible, or Audiobooks, subscribe to his newsletter here, and follow him on Twitter and LinkedIn.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Microsoft closed a number of Bethesda studios, including Redfall maker Arkane Austin and Hi-Fi Rush developer Tango Gameworks. Kaitlyn and Sam discuss the implications behind the closures, why these ones were a shock even amongst many closures and layoffs, and what the upcoming Xbox Showcase will look like. The duo also touch on the Nintendo Switch 2 update from Nintendo as well as a spoiler discussion on the finale of Prime Video’s Fallout series and what they’re looking forward to in Season 2.
Timecodes:
00:00:00 – Intro
00:02:43 – Microsoft Closes Multiple Studios
00:06:35 – Why Close Hi-Fi Rush Studio Tango Gameworks?
00:25:07 – How Will Xbox Handle Its June Showcase?
00:29:05 – Nintendo Confirms Switch Successor
00:36:50 – What Will Nintendo Release This Fall?
00:42:00 – Fallout TV Series Finale Review
00:54:17 – Favorite Episodes of the Show
01:03:28 – Outro
Stories discussed:
IGN – Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
Bloomberg – Microsoft’s Xbox Is Planning More Cuts After Studio Closings
The Verge – Microsoft completes Activision Blizzard acquisition, Call of Duty now part of Xbox
Gamesindustry.biz – What do studio closures mean for Xbox strategy? | Opinion
Gamesindustry.biz – Nintendo profits rise to $6.2bn ahead of quiet year
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
TikTok is facing a U.S. ban, so what does that mean for influencers, marketers, gaming fans, and the future of short-form video? Kaitlyn and Sam answer that question, as well as explain Escape From Tarkov’s bad week and their thoughts on Fallout’s fifth episode and Fallout 4’s next-gen update.
Timecodes:
00:00:00 – Intro
00:03:19 – What’s the Future of TikTok With the U.S. Ban Looming?
00:15:10 – Potential Effects of the Ban
00:22:03 – How Influencers Will Be Affected
00:26:19 – Escape From Tarkov’s DLC Controversy
00:45:25 – Fallout Episode 5 Recap
00:52:53 - Fallout 4’s Next-Gen Update
01:03:48 – Outro
Stories discussed:
CBS News – TikTok ban measure signed by Biden. Here's what could happen next.
CBS News – After Biden signs TikTok ban into law, ByteDance says it won't sell the social media service
GamesIndustry.biz – The US is banning TikTok, could Fortnite and League of Legends be next?
TechCrunch – Gen Z is losing its political voice on social media
PC Gamer – Escape From Tarkov players rage as developers lock co-op PvE behind a new $250 edition, then say they'll offer previous buyers access for just 6 months (Updated)
PC Gamer – How Escape From Tarkov wiped out years of goodwill in one catastrophic week
IGN – Escape From Tarkov Dev's 'Shameless' Controversy Response Called Out By Fans and Esports Company
IGN – Escape From Tarkov Rival Gray Zone Warfare Shoots to Top of Steam Sales But Reviews are 'Mixed'
TechRadar – The Fallout 4 next-gen update will not be available to those who own the game through PS Plus, Bethesda confirms
PC Gamer – Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
PC Gamer – Bethesda beefing it with a calamitous 'next-gen' Fallout 4 update just as everyone's falling in love with Fallout again is the most Bethesda thing imaginable
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Embracer Group is splitting into three companies, Star Wars Outlaws’ premium day-one content is upsetting fans, and Fallout is returning for a second season on Prime Video. Kaitlyn and Sam break down these headlines, their updated Fallout impressions, and Kaitlyn’s Coachella experience on this week’s episode.
Timecodes:
00:00:00 – Intro
00:01:13 – Kaitlyn’s Coachella Weekend
00:09:01 – Embracer Group Splitting Into Three Companies
00:24:32 – Star Wars Outlaws’ Season Pass Has an Exclusive Jabba Mission, and Fans Are Upset
00:44:32 – Fallout Renewed for Season 2
01:02:56 – Outro
Stories discussed:
GamesIndustry.biz – Embracer Group splits into three: Everything you need to know
The Verge – Gaming giant Embracer Group is splitting into three companies
IGN – Ubisoft Responds to Star Wars Outlaws Season Pass Backlash, Insists Jabba the Hutt Is Part of the Experience for All Players
Variety – 'Fallout' Renewed for Season 2 at Amazon
Ars Technica – Fallout games continue seeing big player jumps after the TV series’ success
GamesIndustry.biz – Fallout Shelter's daily revenue rockets to $80,000 after TV show debut
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Kaitlyn, Sam, and special guest Trisha Hershberger exit the vault this week to review Prime Video’s Fallout. They discuss how well it adapts Bethesda’s beloved game franchise, spoilers from the first two episodes, and what other game adaptations can learn from the series.
Timecodes:
00:00:00 – Intro
00:01:45 – Trisha’s Favorite Fallout Games
00:13:50 – Life in a Fallout Vault
00:19:51 – Trisha’s Fallout Premiere Experience
00:22:20 – Comparing the Show’s Tone to the Games
00:32:19 – How the Show Adapts Fallout’s Lore
00:45:37 – Analyzing Lucy’s Storyline
00:52:49 – Analyzing the Brotherhood of Steel Storyline
01:10:27 – What Can Other Video Game Adaptations Learn From Fallout?
01:17:49 – Outro
Find Trisha on social media @thatgrltrish, subscribe to her on YouTube @TrishaHershberger, and follow her on Twitch at TrishaHershberger.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
IGN’s creative staff formed the IGN Creators Guild this year to collectively work toward a stronger, more equitable workplace. IGN video editor and guild member Chelsea Miller joins Kaitlyn and Sam to explain why the IGN Creators Guild was founded, how it’s brought the staff closer together, and what the union hopes to accomplish next.
Timecodes:
00:00:00 – Intro
00:08:37 – Chelsea’s Cults, Cryptids and Conspiracies podcast
00:30:42 – What does it mean to unionize?
00:33:25 – Who makes up the IGN Creators Guild?
00:40:50 – Forming the IGN Creators Guild
00:53:22 – How the IGN Creators Guild handled the recent IGN layoffs
00:57:49 – What are the next steps for the union?
01:13:26 – How can people support the IGN Creators Guild?
01:19:21 – Outro
Stories discussed:
IGN – Polygons, Pixels and Polyamory, Oh My! The 40-Year Evolution of Video Game Romances
IGN – How Hidden Nazi Symbols Were the Tip of a Toxic Iceberg at Life Is Strange Developer Deck Nine
Media/artists discussed:
Voynich manuscript
Kholat
The Last of Us
Ratchet & Clank Future: A Crack in Time
Hades
The Long Dark
Ant-Man and the Wasp: Quantumania
Follow the IGN Creators Guild on Twitter and Instagram @IGNUnion. Follow Chelsea on Twitter @mschelseareed, and listen to her podcast, Cults, Cryptids, and Conspiracies.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Larian Studios isn’t making a Baldur’s Gate 3 sequel or expansion, Rockstar may miss Grand Theft Auto’s “early 2025” launch window, and Dragon’s Dogma 2 launched with a surprising, and to some upsetting, range of microtransactions. Sam and Kaitlyn discuss these headlines, as well as their favorite (and least favorite) April Fool’s gags this year.
Timecodes:
00:00:00 – Intro
00:06:03 – Best and Worst of April Fools' Day 2024
00:20:29 – Larian Studios Is Moving on From Baldur’s Gate
00:34:36 – Quick Thoughts on Beyoncé’s Cowboy Carter
00:36:45 – GTA VI Delayed to 2026?
00:55:28 – Dragon’s Dogma 2’s Microtransaction Drama
01:06:51 – More Thoughts on Beyoncé’s Cowboy Carter
01:13:58 – Outro
Stories discussed:
IGN – Surprise Steam Hit Content Warning Garnered 6.2 Million Downloads in Free Period
GamesRadar+ – Chaos reigns as new Hollow Knight Silksong store page found on April 1 of all days, Xbox marketing exec says it's not a joke
PC Gamer – Larian is finished with Baldur's Gate: 'We're going to move away from D&D and we're going to start making a new thing'
Kotaku – GTA 6 Production Reportedly Falling Behind, Rockstar Urges Staff To Return To Office To Avoid Delay [Update]
PC Gamer – The Dragon's Dogma 2 microtransactions are real and bafflingly silly, since nearly all of them can be found in the game without too much trouble
IGN – Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing
Media/artists discussed:
Julien Baker
Black Country, New Road
“Erased Tapes 20・・---0” by Various Artists
Exodus
“Cowboy Carter” by Beyoncé
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Entertainment journalists Lin Codega and Chase Carter launched Rascal News, an independent outlet covering tabletop roleplaying games, in February. One month later, they join Sam to discuss why they launched the reader-supported, worker-owned outlet, their love for tabletop, and why passionate journalists tell the best stories.
Timecodes:
00:00:00 – Intro
00:02:03 – Lin’s Movie, Book, and TV Recommendations
00:04:54 – Chase’s Game and TV Recommendations
00:08:10 – What Is Rascal News?
00:10:14 – Starting Rascal News
00:17:05 – Advice for Independent Outlets
00:26:51 – Rascal’s Founding Principles
00:41:10 – Coverage at Rascal vs. Previous Sites
00:49:12 – Rascal’s Future Plans
01:04:31 – Lin and Chase’s Dream Stories
01:10:04 – Developing Investigative Stories (Including Lin’s Dungeons & Dragons OGL Piece)
01:18:26 – Outro
Stories discussed:
Gizmodo – The Dungeons & Dragons’ OGL 1.1 Tightens Grip On Competition
Rascal – GUDIYA: The horrors of being Bluebeard's latest plaything
Rascal – The Harlem Renaissance is here again
Rascal – Stumble Guys x D&D is goofy, but Hasbro’s direct links to the PIF are nothing to laugh at
Rascal – Baldur’s Gate 3 developer isn’t interested in being another Hasbro show pony
Rascal – Chuck Tingle, the World’s Greatest DM, trots to 2e and has never regretted it
Gizmodo – Our Flag Means Death's Finale Was Full of Hurt For Izzy Hands Fans
Media discussed:
Dune: Part Two
“The Mars House” by Natasha Pulley
“Starling House” by Alix E. Harrow
“Our Share of Night” by Mariana Enríquez
Stardew Valley
True Detective: Night Country
Read and support Rascal here, and follow the site on Twitter, Bluesky, and TikTok. Follow Lin on Twitter @lincodega and Chase on Bluesky @chasecarter.bsky.social.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Sam on social media @SamScotMosher.
World of Darkness – a connected story universe including Vampire: The Masquerade, Werewolf: The Apocalypse, and more – is coming off its most successful year ever in 2023. Jason Carl, brand marketing manager for World of Darkness and storyteller for the “By Night” actual play series, joins Sam and Kaitlyn to dive deep into the universe, what makes it different from other transmedia brands, and why World of Darkness succeeds as a licensing partner.
Timecodes:
00:00:00 – Intro
00:03:54 – Wine and Book Pairings
00:07:21 – What is World of Darkness?
00:14:12 – How To Get into World of Darkness
00:23:02 – The Popularity of World of Darkness
00:35:06 – What Is the “By Night” Series?
00:48:24 – Licensing World of Darkness
01:03:50 – Producing the “By Night” Series
01:15:06 – Outro
Follow Jason on social media @vampiresnvino, learn more about World of Darkness here, and check out the Darkness Emergent event page here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
It’s finally time for Kaitlyn and Sam to flex their love for movies. This week, they discuss the 2024 Academy Awards and how Hollywood’s biggest night compares to gaming’s awards slate. They break down where The Game Awards, DICE Awards, and BAFTA Games Awards stand in the gaming industry, how a video game adaptation could be recognized at the Oscars, and what upcoming adaptation stands the best shot at a nomination.
Timecodes:
00:00:00 – Intro
00:05:56 – The Bradley Cooper Oscars Discourse
00:14:32 – Oscars Highlights (I’m Just Ken)
00:18:36 – Oscars Winners
00:32:33 – Game Awards vs. Oscars
00:41:17 – How the Oscars Could Recognize Video Games in the Future
00:54:16 – Celebrities at Gaming Awards Shows
01:04:59 – Amazon Drops New Fallout TV Show Trailer
01:11:29 – Outro
Stories discussed:
The Hollywood Reporter – Oscars: Full List of Winners
IGN – Upcoming New Video Game Movies and TV Shows: 2024 Release Dates and Beyond
Game Informer – Here Are The Nominees For The 20th Annual BAFTA Games Awards
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
PlayStation and EA laid off hundreds of people last week, adding to the thousands of people affected by layoffs in the games industry in 2024. Sam and Kaitlyn discuss why layoffs are sweeping the industry, what they mean for the state of AAA game development, and how PlayStation and EA’s cuts signal major changes for their content strategies.
Timecodes:
00:00:00 – Intro
00:02:27 – The Games Industry’s Layoff Epidemic
00:04:24 – PlayStation Layoffs
00:23:31 – EA Layoffs
00:45:10 – State of PSVR 2
00:52:28 – Dune: Part Two and Dune: Awakening
01:02:05 – Outro
Stories discussed:
Kotaku – Every Video Game Industry Layoff In 2024
The Verge – Sony is laying off 900 PlayStation employees
IGN – EA to Lay Off Around 670 Workers, Sunsetting Games, 'Moving Away From Future Licensed IP'
Entertainment Weekly – 'Dune: Part 2' tops the box office with $81.5 million
Polygon – Surviving the new Dune MMO sounds like hell, but at least you can drink the blood of your enemies
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Lysfanga: The Time Shift Warrior reinvents the hack ‘n’ slash genre by empowering players to rewind time and fight with an army of their past selves. Thibault Legouet, game director and lead game designer at Sand Door Studio, joins Sam to discuss Lysfanga’s innovative combat, its origins as a student project, and the challenges of making a game where you can play co-op with yourself.
Timecodes:
00:00:00 – Intro
00:01:44 – Thibault’s favorite game of all-time
00:04:27 – What is Lysfanga?
00:09:48 – Why Thibault went down the game design path
00:17:43 – How did Lysfanga go from a student project to a commercial project?
00:21:44 – Where does the name Lysfanga come from?
00:32:44 – What did they learn from the student version to the commercial version?
00:44:42 – Coming up with the character designs
00:51:42 – Surprises from people playing
00:54:24 – Thibault’s advice to new game designers
01:00:49 – Outro
Find Lysfanga: The Time Shift Warrior on Steam and Epic Games Store now.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Sam on social media @SamScotMosher.
Xbox is staying in the hardware and exclusives business, PlayStation has no “major existing franchise titles” this year, and Nintendo’s next console is reportedly delayed to 2025. Sam and Kaitlyn break down the state of the first parties and what their strategies mean for major gaming franchises, as well as share their favorite (and least favorite) media from the Presidents' Day weekend.
Timecodes:
00:01:33 – Kaitlyn Discovers EA’s Dante’s Inferno
00:10:09 – Kaitlyn Reviews Her Presidents' Day Movies
00:16:48 – Sam’s Presidents' Day Weekend
00:25:24 – Xbox’s Business Update
00:44:39 – The State of Franchises in Gaming
00:57:27 – Nintendo Switch 2 Reportedly Delayed to 2025
01:17:23 – Outro
Games/stories discussed:
GamesRadar+ – Xbox Podcast - everything announced at the Future of Xbox event
IGN – Sony Will Not Release Any New Major Existing PlayStation Franchise Titles Before April 2025
IGN – When the PlayStation 6 Might Be Released
VGC – Sources: Nintendo Switch 2 will now launch in 2025
Bloomberg – Nintendo Is Telling Game Publishers Switch 2 Will Be Delayed
CNBC – Nintendo shares fall nearly 6% after report that the Switch 2 will be delayed until 2025
Media discussed:
Dante’s Inferno – #EAFail: the absolute worst (best?) PR campaign in gaming | Ars Technica
Anyone But You
Argylle
The Beekeeper
Upgraded
All of Us Strangers
Dream Scenario
Clueless
Chain-Gang All-Stars
The Taste of Things
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
A record-breaking Super Bowl, Disney’s $1.5 billion Fortnite deal, and rampant speculation about Xbox’s multiplatform future dominated this week in pop culture, so Kaitlyn and Sam break it all down on this week’s episode.
Timecodes:
00:00:00 – Intro (Super Bowl Chat)
00:04:07 – Favorite Super Bowl Commercials
00:10:10 – Deadpool & Wolverine Trailer
00:19:51 – Disney and Epic Games Partner for Massive Fortnite Deal
00:40:10 – Xbox Reportedly Bringing Its Exclusives to Rival Platforms
01:04:09 – Society of the Snow Review
01:14:31 – Outro
Stories/media discussed:
Kingdom of the Planet of the Apes
Deadpool & Wolverine
Despicable Me 4
Walt Disney Company – Disney and Epic Games to Create Expansive and Open Games and Entertainment Universe Connected to Fortnite
The Verge – Microsoft prepares to take Xbox everywhere
Society of the Snow
Anatomy of a Fall
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Spawn On Me founder Kahlief Adams joins Sam to discuss The Spawnies, his annual awards show celebrating game developers. This year marks the third annual Spawnies, airing February 29, and Kahlief breaks down the making of the show and its mission to recognize underrepresented artists.
Timecodes:
00:00:00 – Intro (Kahlief’s Dream Co-Host for The Spawnies)
00:03:54 – What Are The Spawnies?
00:14:47 – How Kahlief Plans The Spawnies
00:17:47 – What to Expect from The Spawnies This Year
00:23:24 – Kahlief’s Spawnies Collaborators
00:34:38 – Category Names
00:43:51 – Voting Process
00:53:27 – Spawn On Me Goals for 2024
01:03:07 – Outro
Watch The Spawnies live on SpawnOnMe’s Twitch channel and IGN on Thursday, February 29, at 6pm PST. Catch up on The Spawnies with the 2022 and 2023 shows.
Follow Kahlief on Twitter @KahliefAdams, and find links to Spawn On Me here. For Kahlief’s recommended episodes, find A Lesson in Blackness here and his Sarah Bond interview here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Sam on social media @SamScotMosher.
IGN executive editor Tom Marks joins Sam and Kaitlyn to discuss his new position leading game reviews at IGN and how the outlet approaches reviews of remasters like The Last of Us Part II Remastered, Early Access games like Palworld, and titles with staggered launches like Suicide Squad: Kill the Justice League.
Timecodes:
00:00:00 – Intro (Tom’s Most Anticipated Indie Games of 2024)
00:07:49 – Becoming Executive Editor of Reviews
00:11:11 – Reviewing The Last of Us Part II Remastered
00:24:44 – Reviewing Palworld
00:36:12 – Early Access Reviews
00:45:26 – Reviewing Suicide Squad: Kill the Justice League
01:06:19 – Netflix’s Avatar: The Last Airbender Trailer Impressions
01:15:03 – Outro
Stories discussed:
IGN - The Last of Us Part 2 Remastered's Roguelike Mode Is More Than Just a Novelty
IGN - The Last of Us: Part 2 Remastered PS5 Performance Review
IGN - Palworld Early Access Review - Steam Version
IGN - Suicide Squad: Kill the Justice League Review in Progress
IGN - Netflix Releases New Avatar: The Last Airbender Trailer
Find Tom’s work at IGN here, and follow him on Twitter @TomRMarks.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher.
Kinda Funny Xcast host Mike “SnowBikeMike” Howard joins Sam and Kaitlyn to preview Xbox’s year ahead. The trio reviews Xbox’s Developer Direct presentation, discusses the platform’s big 2024 releases (Indiana Jones and the Great Circle, Senua's Saga: Hellblade II, Avowed), and predicts what we’ll see from Xbox’s summer showcase.
Note: This episode was recorded and published before Microsoft announced its gaming layoffs, so we were unable to address them on the show.
Timecodes:
00:00:00 – Intro (Chiefs vs. Bills Game)
00:07:57 – What Xbox Franchise Does Mike Want Back?
00:12:42 – Xbox Developer Direct Review
00:20:20 – Indiana Jones and the Great Circle
00:36:16 – Are We Hyped for Avowed?
00:41:30 – Senua’s Saga: Hellblade 2 Is Digital-Only and a Shorter, Narrative-Led Experience
01:00:49 – Mike’s Xbox 2024 Predictions
01:08:08 – Outro
Games discussed:
Indiana Jones and the Great Circle
Ara: History Untold
Avowed
Visions of Mana
Senua's Saga: Hellblade 2
Prince of Persia: The Lost Crown
Listen to Mike talk about Xbox every week on the Kinda Funny Xcast, and watch him stream with the Kinda Funny crew on YouTube and Twitch. Follow him on Twitter and Twitch @SnowBikeMike.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher.
Artificial intelligence was the hot tech topic of 2023, and 2024 will be no different. Kaitlyn Red Wing and Sam Mosher dig into the industry’s evolving relationship with AI, how legislation and workers’ groups will affect AI usage, and how AI does (or does not) relate to the Switch 2’s launch. Then the duo closes out with their impressions of Prince of Persia: The Lost Crown and HBO’s The Last of Us season two casting news.
Timecodes:
00:00:00 – Intro
00:01:11 – Sam vs. Snow (Why The Episode Was Late)
00:16:11 – AI Shark Claims Nintendo Switch 2 Is Launching in September
00:26:47 – AI in the Games Industry
00:40:39 – Examples of AI in Games (The Finals, Foamstars)
00:54:04 – Prince of Persia: The Lost Crown’s Reviews and Demo
01:11:46 – HBO’s The Last of Us Season Two Casting News
01:25:13 – Outro
Stories discussed:
Digital Trends – AI company claims Nintendo Switch 2 launches this September
GamesIndustry.biz – AI, online platform regulation and loot boxes: Legal trends to watch in 2024
Aftermath – As Video Game Industry Goes All-In On AI, Workers Race To Secure Their Rights
Axios – The Finals' AI voices were made with human actors' input, studio says
GamesIndustry.biz – Square Enix confirms Foamstars uses AI-generated assets
Variety – SAG-AFTRA Signs Deal With Voiceover Studio for AI Use in Video Games
GameSpot – Free Prince of Persia: The Lost Crown Demo Is Available Now
The Hollywood Reporter – Kaitlyn Dever Officially Cast in 'The Last of Us' Season 2 as Abby
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
Two months ago, Nick Calandra and The Escapist’s former video team launched Second Wind after Nick was fired. Today, Second Wind has over 400,000 YouTube subscribers and over 14,000 Patreon supporters. Nick joins Sam Mosher and Kaitlyn Red Wing to discuss Second Wind’s success, the business of independent content creation, the failings of corporate ownership, and more.
Timecodes:
00:00:00 – Intro (Nick’s Most-Anticipated Games of 2024 and Favorites of 2023)
00:09:21 – What is Second Wind?
00:10:10 – How Second Wind Arose from The Escapist
00:17:21 – Transparency as an Independent Media Organization
00:28:06 – Second Wind’s Launch
00:43:50 - Second Wind’s Content Lineup
00:56:57 – Second Wind’s 2024 Goals
01:13:14 – Outro
Games discussed:
Pioneers of Pagonia
Wildfrost
Lords of the Fallen
Baldur’s Gate 3
Support Second Wind on Patreon here, find the group’s videos on YouTube and Twitch, and follow their updates on Twitter @SecondWindGroup. Follow Nick for his gaming takes and recommendations @nickjcal.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
A new year means new games, so Kaitlyn Red Wing, Mel Gazazian, and Sam Mosher share their most anticipated releases and predictions for 2024. Topics include Hades II, Nintendo’s next console, and the big game adaptations coming to TV and film this year. Then the trio closes out the episode with their favorite media from the holiday break.
Timecodes:
00:00:00 – Intro
00:01:13 – Gifts we gave and received this holiday
00:14:54 – 2024 preview
00:16:14 – Mel’s most anticipated games
00:27:38 – Kaitlyn’s most anticipated games
00:32:08 – Sam’s most anticipated games
00:36:25 – Predicting Nintendo’s next console
00:55:27 – 2024 video game adaptations
01:02:55 – Media recommendations from break
01:32:26 – Outro
Stories/media discussed:
Hades II
Jusant
Senua's Saga: Hellblade II
Final Fantasy VII Rebirth
The Plucky Squire
Hollow Knight: Silksong
Deadline – Jack Black Levels Up For 'Minecraft' At Warner Bros
The Holdovers
Eyes Wide Shut
The Apartment
Sea of Stars
“The Seven Year Slip” by Ashley Poston
Teen Wolf
Metroid Dread
Super Mario 3D World
The Boy and the Heron
Maestro
Ferrari
The Iron Claw
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn, Mel, and Sam on social media @KaitlynRedWing, @melaniegazaz, and @SamScotMosher respectively.
It’s the most wonderful time of the year — Game of the Year season — so PC Gamer global editor-in-chief Evan Lahti joins us to break down how PC Gamer picks the best games of every year. He also pulls back the curtain on other PC Gamer projects, including game adaptation coverage, the PC Gaming Show: Most Wanted showcase, and the Top 100 PC games list.
Timecodes:
00:00:00 – Intro (Evan’s Holiday Backlog)
00:07:55 – PC Gamer’s Game of the Year Awards
00:14:00 – Creating Genre Awards
00:17:38 – The GOTY Selection Process
00:22:03 – How the Process Has Changed Over 15 Years
00:24:49 – Covering Deep Gaming Communities
00:40:43 – Covering Video Game Adaptations
00:49:08 – PC Gaming Show: Most Wanted
00:51:34 – Building “The Council” Jury Behind the Most Wanted List
01:06:53 – Evan’s Personal Most Wanted List
01:11:40 – PC Gamer’s Top 100 Games List
01:23:21 – Outro
Stories discussed:
PC Gamer – PC Gamer's Game of the Year Awards 2023
PC Gamer – The 25 Most Wanted games, as revealed in PC Gaming Show: Most Wanted
PC Gamer – The top 100 PC games
Media discussed:
Alan Wake 2
Lethal Company
Xenotilt: Hostile Pinball Action
Jagged Alliance 3
Hunt: Showdown
Tom Clancy's Rainbow Six Siege
Suicide Squad: Kill the Justice League
Unforetold: Witchstone
Sulfur
Follow Evan on Twitter @ELahti, and find his work at PC Gamer here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn and Sam on social media @KaitlynRedWing and @SamScotMosher respectively.
The Game Awards 2023 was jam-packed with trailers (Light No Fire!), surprises (Blade!), and celebrities (Jordan Peele!), but did it give enough time to the awards themselves? Kaitlyn Red Wing, Mel Gazazian, and Sam Mosher review this year’s show, discuss how it can better celebrate developers, and share their favorite announcements.
Timecodes:
00:00:00 – Intro
00:04:57 – The Game Awards 2023 Review
00:17:27 – Awards vs. Announcements Time
00:34:34 – TGA 2023 Winners
00:36:39 – Our Favorite Announcements (Starting with Senua's Saga: Hellblade II)
00:45:24 – Mel’s Highlights (Tales of Kenzera: ZAU, Light No Fire)
00:56:03 – Sam’s Highlights (Jurassic Park: Survival, Blade, SEGA Power Surge)
01:23:58 – Day of the Devs: The Game Awards Edition
01:28:43 – Outro
Stories/media discussed:
Senua's Saga: Hellblade II
Tales of Kenzera: ZAU (Polygon story: Assassin’s Creed Origins actor announces new game at The Game Awards)
Light No Fire (The Verge story: Light No Fire is the next ambitious game from the studio behind No Man’s Sky)
Jurassic Park: Survival
Blade
SEGA Power Surge (Washington Post story: Sega is reviving classic games including ‘Crazy Taxi,’ ‘Jet Set Radio’)
OD: A Hideo Kojima Game
Exodus
Harmonium: The Musical
Lost Records: Bloom & Rage
The Casting of Frank Stone
Loose Leaf: A Tea Witch Simulator
Simpler Times (Engadget story: 'Simpler Times' is the coziest game I've played in a long time)
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com. Follow Kaitlyn, Mel, and Sam on social media @KaitlynRedWing, @melaniegazaz, and @SamScotMosher respectively.
The Grand Theft Auto VI trailer is finally here, so Kaitlyn Red Wing and Sam Mosher break it down, discuss its leak, and predict how Rockstar will show the game next. As if that trailer wasn’t enough, Fortnite and Amazon Prime’s Fallout series released huge trailers this week, so the duo also digs into Fortnite’s new experiences (Lego Fortnite, Rocket Racing, Fortnite Festival) and whether Amazon’s game adaptation is shaping up to be a hit.
Timecodes:
00:00:00 – Intro
00:06:43 – Grand Theft Auto VI Trailer Breakdown
00:19:55 – When Will We See Grand Theft Auto VI Again?
00:26:00 – The GTAVI Trailer Leak
00:39:10 – Fortnite’s Big Bang Event
00:46:35 – Fortnite’s Lego Crossover
00:57:07 – Fallout TV Series Trailer Discussion
01:11:23 – May December and Saltburn Reviews
01:20:00 – Outro
Stories/media discussed:
WIRED – The 'Grand Theft Auto VI' Trailer Is Here. And It’s Already Causing Mayhem
GamesIndustry.biz – GTA 6 trailer leak spoiled the biggest video game moment in a decade | Opinion
The Verge – Fortnite’s Eminem concert teased the future of the game
IGN – Fortnite OG and the Original Map Will Return in 2024 Due to Their Overwhelming Popularity
Vanity Fair – ‘Fallout’ First Look: This Is How the World Ends—With a Smiling Thumbs-Up
May December
Saltburn
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
The Game Awards are a week away, and Baldur’s Gate 3 and The Legend of Zelda: Tears of the Kingdom are ready to duke it out! Hosts Kaitlyn Red Wing and Sam Mosher dig into this year’s TGA nominations and predict the big winners, cameos, and surprises of the night. Then the duo discusses the recently announced The Last of Us Part II Remastered and their favorite media from the Thanksgiving break.
Timecodes:
00:00:00 – Intro
00:07:43 – The Game Awards 2023 Nominations
00:11:31 – Is Baldur’s Gate 3 the Game of the Year Frontrunner?
00:21:41 – Dave the Diver’s Best Indie Game Controversy
00:30:00 – Other Category Predictions
00:40:52 – Announcement and Cameo Predictions
00:45:15 – The Last of Us Part II Remastered Announced
00:58:19 – Favorite Media from Thanksgiving Break
01:15:02 – Outro
Stories/media we discussed:
IGN – The Game Awards 2023 Nominations See Baldur's Gate 3 and Alan Wake 2 Leading With 8 Nods Each
PC Gamer – Should facts or vibes determine whether an 'indie game' is really indie?
IGN – Geoff Keighley Confirms The Game Awards Will Move Away From 'World Premiere' Label, Beef Up Security
PlayStation Blog – The Last of Us Part II Remastered coming to PS5 on January 19, 2024
Five Nights at Freddy’s
“Babel, or the Necessity of Violence” by R. F. Kuang
“A Memory Called Empire” by Arkady Martine
“The Ballad of Songbirds and Snakes” by Suzanne Collins
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
It’s a huge gaming news month, and hosts Kaitlyn Red Wing and Sam Mosher are joined by Mel Gazazian to break it all down. The trio discusses Blizzard’s first BlizzCon since 2019, the first trailer for the “next Grand Theft Auto” (a.k.a. Grand Theft Auto 6) coming in December, and Nintendo’s announcement of a live-action Legend of Zelda movie.
Timecodes:
00:00:00 – Intro
00:02:48 – What Are We Thankful For?
00:11:12 – We Attended BlizzCon 2023
00:15:12 – Favorite Opening Ceremony Moments
00:25:39 – Fan Interactions and Energy
00:39:29 – Rockstar Announces GTA 6 Trailer Is Coming in December
01:00:30 – Nintendo Announces Live-Action Legend of Zelda Movie
01:10:09 – We Cast the Zelda Movie
01:27:36 – Outro
Stories/videos we discussed:
IGN – Grand Theft Auto 6 Trailer Arriving in December
The Verge – Nintendo is making a live-action Zelda movie
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Puzzmo is a digital reinvention of the daily newspaper puzzle page, complete with a more accessible crossword, hit word games like Spelltower and Typeshift, and more to come. Co-founder and game designer Zach Gage joins Sam this week to discuss Puzzmo, its puzzle-locked limited launch, and how it rethinks newspaper games while preserving what makes them fun.
Timecodes:
00:00:00 – Intro
00:00:46 – Zach’s Favorite Games
00:10:59 – What Is Puzzmo?
00:17:23 – Gamifying Puzzmo’s Limited Launch
00:26:05 – Preserving the Fun of Physical Newspaper Games
00:43:21 – How to Improve Crossword Puzzles
00:55:51 – The Puzzmo Team
01:08:58 - The Puzzmo Mascot
01:17:09 – Outro
Play Puzzmo here, and follow Zach on Twitter @helvetica.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
NYU Game Center director Frank Lantz set out to explain why games are beautiful in his book, “The Beauty of Games,” and it became one of Sam’s favorite reads of the year. Frank and Sam discuss the book, how to reframe the “are games art?” conversation, why games are most similar to music, and more.
Timecodes:
00:00:00 – Intro
00:00:44 – Frank’s Favorite Games
00:07:23 – The Origins of “The Beauty of Games”
00:12:21 – Changing the “Are Games Art?” Conversation
00:22:42 – How Our Minds Work with Games
00:37:53 – How Games Can Be Dangerous
00:55:16 – The Editing Process of “The Beauty of Games”
01:11:06 – Outro
Order a copy of “The Beauty of Games” here, follow Frank on Twitter @flantz, and read more about his work here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
TwitchCon moved to Vegas for its 2023 event, and host Kaitlyn Red Wing and TriplePointer Mel Gazazian have the first-hand report. They join Sam to discuss the streamer convention, the state of Twitch, and how it’s competing with rival services. Then they enter the Spider-Verse to discuss Spider-Man 2, Kaitlyn’s first hours with the game, and whether its length is worth $70.
Timecodes:
00:00:00 – Intro (Mel’s Favorite Game)
00:10:46 – TwitchCon 2023
00:22:54 – Main Benefits of TwitchCon
00:27:25 – How to Network at TwitchCon
00:40:45 – Twitch Competitors
00:45:17 – Spider-Man 2 Impressions
00:52:40 – Is Spider-Man 2’s Length Worth $70?
01:05:43 – Outro
Stories/videos we discussed:
Digiday – 'Brands are a really important audience': A pre-TwitchCon Q&A with Twitch CMO Rachel Delphin
The Verge – Twitch will now let streamers simultaneously stream on any service they want
Forbes – Kick Signs Nickmercs To $10 Million Deal
Polygon – Streaming platform Kick took on Twitch at TwitchCon
BBC – Spider-Man 2: PS5 developer on stories, game length, and what's next
Check out Shaurya Chawla’s YouTube channel for his Spider-Man 2 review with Kaitlyn.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Microsoft has officially closed its Activision Blizzard acquisition, so what does that mean for Xbox? Kaitlyn and Sam discuss the largest gaming acquisition ever and what to expect from it on this week’s episode, as well as rumors of Disney making a major gaming acquisition and John Riccitiello stepping down as Unity’s CEO.
Timecodes:
00:00:00 – Intro (Our Halloween Costume Plans)
00:14:19 – Microsoft Closes Activision Blizzard Deal
00:20:37 – Will Microsoft Make Any Games Exclusive?
00:29:40 – Call of Duty on Game Pass?
00:35:37 – Xbox’s Mobile Plans
00:40:14 – Xbox’s Cloud Gaming Future
00:45:34 – Disney Looking to Purchase EA?
01:01:10 – Unity CEO Steps Down
01:12:42 – Outro
Stories/videos we discussed:
Game Maker’s Toolkit – A puzzle game where you decipher languages (Chants of Sennaar)
The Verge – Microsoft completes Activision Blizzard acquisition, Call of Duty now part of Xbox
Bloomberg – Has Bob Iger Lost the Magic? Inside Disney CEO’s Billion-Dollar Crisis
Polygon – Unity CEO out following widely criticized pricing model update
Polygon – Unity walks back some of its widely criticized pricing updates
GamesIndustry.biz – Unity's crisis is much bigger than John Riccitiello
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
It’s spooky season, so let’s get into the ghoulish spirit and talk horror games! TriplePointers Alyx Evans and Paul Lombardo join Sam this week to discuss their introduction to the horror genre, their favorite scary games, memorable horror marketing, and more.
Timecodes:
00:00:00 – Intro
00:02:15 – Adapting scary movies into games
00:09:36 – Horror gaming memories
00:23:03 – Outlast and Amnesia
00:26:21 – Stealth horror games
00:34:38 – All-time favorite horror games
00:44:17 – Memorable horror game marketing
00:55:19 - P.T. and Silent Hills
01:04:09 - Outro
Find Alyx and Paul on Twitter @OddLifeAlyx and @KopiKitten respectively. Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
We go under the sea this week with lead game designer Thomas Bardet to talk about Under The Waves, the new narrative-driven adventure game from Paris-based Parallel Studio. Thomas explains the challenges of making a game set underwater, the team’s visual and narrative inspirations, striking a balance between cozy gameplay and emotional storytelling, and more.
Timecodes:
00:00:00 – Intro
00:01:40 – Thomas’ favorite games of all time
00:06:44 – What is a lead game designer?
00:12:30 – Designing Under The Waves’ gameplay
00:23:42 – Level and world design
00:27:07 – Development inspirations
00:36:25 – Ocean preservation
00:51:10 – Music of Under the Waves
01:06:12 - Outro
Find Thomas on Twitter @TomBuston, and check out Under The Waves here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
MMORPG managing editor Joseph Bradford joins us to discuss the week’s biggest headlines, including Starfield reviews, the Unity Runtime Fee controversy, and our favorite games from the latest Nintendo Direct and PlayStation State of Play. Look forward to new weekly episodes of Real Time Strategy every Wednesday.
Timecodes:
00:00:00 – Intro
00:07:41 – PAX West 2023 thoughts
00:14:17 – Nintendo Switch 2 at PAX West 2024?
00:18:10 – Starfield review codes
00:34:31 – Maintaining PR relationships
00:39:42 – The Unity Runtime Fee outrage
00:59:33 – PlayStation State of Play and Nintendo Direct highlights
01:18:36 – Outro
Stories we discussed:
Eurogamer - Starfield review - a game about exploration, without exploration
Axios - Unity rushes to clarify price increase plan, as game developers fume
GamesIndustry.biz - Unity's self-combustion engine | This Week in Business
Polygon - Game devs say Unity's big change puts studios at risk
Find Joseph on Twitter @LotRLore, and read his work on MMORPG.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Five years after its announcement, Starfield is finally here. TriplePoint’s Sam Mosher, Nick Shepherd, and Blane Humphries break down its campaign from announcement to launch and discuss what other games can learn from Starfield’s deep-dive showcase, messaging, and review strategy.
Timecodes:
00:00:00 – Intro
00:01:50 – Baldur’s Gate 3 and other favorite 2023 games
00:07:52 – Starfield’s launch campaign
00:19:32 – Messaging the “Bethesda Jank”
00:28:36 – Why Bethesda touted Starfield’s length
00:34:45 – Explaining Starfield’s 1000 planets
00:47:38 – Starfield’s UK review code drama
00:59:19 – Starfield’s effect on the media landscape
Stories we discussed:
Kotaku - It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says
GamesIndustry.biz - Pete Hines on Starfield, Bethesda and bugs: "We embrace chaos"
New York Times - Starfield’s 1,000 Planets May Be One Giant Leap for Game Design
Eurogamer - Eurogamer and Starfield: Why our review will be late
GamesIndustry.biz - Starfield review controversy traces game journalism's orbital decay
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Games journalist Patrick Klepek (VICE’s Waypoint, Kotaku, Giant Bomb) has covered the industry for over 20 years, and now he’s applying his experience to a needed space for games writing: parenting. Patrick joins us to discuss his gaming and parenting newsletter, Crossplay, give his advice to TriplePoint’s newest dad Nick Shepherd, explain Roblox, and more.
Timecodes:
00:00:00 – Intro
00:02:07 – Patrick’s first E3
00:07:04 – Ahsoka premiere impressions
00:14:40 – What is Crossplay?
00:21:07 – Writing about gaming for parents
00:30:23 – Building a community on Substack
00:42:24 – Personal life boundaries for writing
00:52:43 – Introducing video games to kids
01:03:43 – Most enjoyable children’s games
01:22:52 - Outro
Find all of Patrick’s work here, and check out the Crossplay newsletter here. Follow Patrick on Twitter, and listen to him discuss the latest game releases and headlines at Remap Radio.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Podcasting legend Danny Peña is the founder and host of Gamertag Radio, the first gaming podcast to reach 1,000 episodes. He was an inaugural inductee to the Podcasters Hall of Fame, and he’s interviewed countless industry icons like Phil Spencer, Reggie Fils-Aimé, and more. Danny breaks down his career, how his hip-hop promoting experience helped him build the Gamertag audience, and how he plans to keep giving back to his community.
Timecodes:
00:00:00 – Intro
00:01:52 – Dream rapper or producer for a video game
00:08:49 – Danny’s hip-hop promoting experience
00:11:17 – Getting over interview nerves
00:13:16 – Celebrity interviews vs. video game interviews
00:27:57 – Creating unique podcast episodes
00:40:11 – Building a podcast community
00:49:19 – Meeting the Gamertag crew
01:00:19 – Speaking with hip-hop artists through gaming
01:13:51 – Danny’s children’s book, Danny Loves Video Games
01:22:32 - Outro
Follow Danny on Twitter and Instagram @godfree and on YouTube @thedannypena. Listen to Gamertag Radio here, and find his book, “Danny Loves Video Games,” on Amazon.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
iam8bit founders Jon Gibson and Amanda White are experts at bringing games into the real world, whether through collectibles, vinyls, physical editions, or some of the year’s coolest events like Summer Game Fest and Day of the Devs. Jon and Amanda join us to break down the company’s history, growth, and mission to celebrate gaming communities.
Timecodes:
00:00:00 – Intro
00:01:36 – Jon and Amanda’s favorite physical item
00:06:23 – What is iam8bit
00:22:11 – Eureka moments in the past 18 years
00:35:36 – Tron Evolution Cover
00:42:44 – Day of Devs
00:51:18 – Play Days
01:03:45 – Dream Collabs
01:04:59 - Outtro
Shop at iam8bit here, and keep up with the company’s latest releases on Twitter @iam8bit. To learn more about Day of the Devs, visit the official website.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Kate Sánchez, the co-founder and editor-in-chief of But Why Tho? and recruiter for Iron Galaxy Studios, joins us to talk about her many years of experiences as a diversity specialist. Kate dives into what exactly is a diversity specialist, what recruitment in the games industry looks like, especially for underrepresented groups, and more. We also discuss But Why Tho’s inception, what sets them apart from the rest, and more.
Timecodes:
00:00:00 – Intro
00:02:13 – What’s one video game IP would Kate like to see adapted?
00:07:01 – What is a Diversity Recruiter?
00:11:09 – Tools Kate uses for recruiting
00:19:41 – Setting up your Linkedin Profile
00:34:30 – Networking
00:36:20 – POC women leaving established roles
00:47:28 – But Why Tho’s? Inception
00:54:18 – Balance between diversity writing
00:58:48 – Patreon pitch
01:06:00 – Connecting people to opportunities
01:09:02 – Iron Galaxy Press Start
01:13:13 - Outtro
Follow Kate on Twitter or other social media @OhMyMithrandir. You can find But Why Tho’s patreon here and if you’re on the job hunt and want to work in the games industry, check out Iron Galaxy Studios on LinkedIn here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
PCMag senior analyst Jordan Minor joins us to discuss his book “Video Game of the Year,” available wherever you buy books on July 11. The book chronicles over 40 years of video game history by selecting the defining game of each year. Jordan breaks down how he wrote the book and brought it to life with the help of illustrator Wren McDonald and dozens of leading industry voices.
Timecodes:
00:00:00 – Intro
00:01:48 – Jordan’s Ultimate Game of the Year
00:09:02 – Surprising Game of the Year Choices
00:14:45 – The Writing Process for Video Game of the Year
00:16:58 – Pitching to Publishers
00:20:37 – Breaking Down a Chapter
00:25:07 – Contributor Essays
00:29:09 – Wren McDonald’s Artwork
00:33:34 – Thoughts on the Physical Book
00:46:47 – Easiest and Hardest Games to Write About
00:52:34 – Predicting the Next Ten Years of Gaming Trends
00:56:59 – Closing Thoughts on the Book
Order a copy of Video Game of the Year here, follow Jordan on Twitter @JordanWMinor, and find his writing for PCMag here.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Apple is entering the VR and AR race with the Apple Vision Pro, a mixed reality headset releasing early next year for $3,500. How will it change the VR and AR industry? Rob Alvarez, the marketing director at Owlchemy Labs (Job Simulator, Cosmonious High), joins us to answer that question, discuss the technology powering the headset, and explain why Apple making a headset is such a big deal.
Timecodes:
00:00:00 – Intro
00:09:19 – Rob’s Games Marketing Background
00:12:19 – Video Game Adaptations
00:18:54 – What Drove Rob to Working in VR
00:21:27 – Advancements in VR Technology
00:23:03 – Assassin's Creed Nexus
00:26:19 – Apple Vision Pro
00:31:17 – Owlchemy’s Hand Tracking Technology
00:46:46 – Apple Vision Pro’s Technology
00:49:07 – Spatial Computing
00:52:00 – Live Events and Entertainment in VR / AR
00:54:54 – Vision Pro’s Productivity Focus
01:00:09 – How Apple Can Legitimize VR
01:12:09 – Future of VR / AR Marketing
Watch Owlchemy’s GDC hand tracking demo here, and follow Rob on Twitter @Robadubdub4U. Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
GameSpot managing editor Tamoor Hussain has reviewed massive games like Elden Ring and managed reviews for other behemoths like The Legend of Zelda: Tears of the Kingdom. He sits down with hosts Kaitlyn Red Wing and Sam Mosher to discuss GameSpot’s review process, how to cover a massive game, finding the passion in a review, and more.
Timecodes:
00:00:00 - Intro / What is Tamoor Currently Playing
00:12:46 – How to Cover a Major Game
00:31:17 – Helping Reviewers Find Their Voice
00:46:48 – How Tamoor Chooses His Game Reviews
00:55:39 – Reviews in Progress
01:03:16 – Tamoor’s Elden Ring Review Process
1:07:14 - Favorite Game Reviews and Reviewers
1:26:47 - GameSpot’s New Video Shows
Follow Tamoor on social media here, and find his work at GameSpot here. Check out GameSpot’s video content on YouTube, including Tamoor’s weekly show, Spot On. Read GameSpot’s game reviews here, including The Legend of Zelda: Tears of the Kingdom, Elden Ring, and Deathloop.
Follow the podcast on Twitter and YouTube @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Spring 2023 will go down as one of the busiest release windows for games ever, including huge titles like The Legend of Zelda: Tears of the Kingdom, Diablo IV, Final Fantasy XVI, Star Wars Jedi: Survivor, Street Fighter 6, and more. Hosts Kaitlyn Red Wing and Sam Mosher are joined by TriplePointers Nick Shepherd and Hailey Mohney to discuss why so many games are coming out now, how they affect PR strategy, and why events still drive attention during this time.
Timecodes:
0:00 - Intro / Getting to Know Hailey (Role-Playing Games)
5:02 - What We’re Playing Right Now (The Legend of Zelda: Tears of the Kingdom, Star Wars Jedi: Survivor)
17:50 - Why Is Q2 2023 Packed with Game Releases?
34:27 - What Q2 2023 Games Will We Play, and Why?
45:26 - How Busy Game Release Windows Affect PR
53:58 - Dealing with a Buggy Launch
59:49 - How Do Events Stand Out Amongst Game Releases?
Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Victoria 3 game director Mikael Andersson joins us this week to discuss the making of the historically epic grand strategy game, how Paradox approaches strategy game storytelling, and what makes a great game design team.
Timecodes:
0:00 - Intro / Getting to Know Mikael (Cozy Puzzle/Strategy Games)
11:01 - Upcoming Paradox Games
17:13 - Going from IT to Game Design at Paradox
25:55 - Working in Game Design
32:19 - What Does a Game Director Do?
39:46 - Victoria 3 and How It Differs from Other Strategy Titles
48:39 - Researching and Recreating the Victorian Era
56:48 - Making a Grand Strategy Game Tutorial
1:04:24 - Designing Diplomacy and War in Victoria 3
1:11:15 - How Mikael Plays Victoria 3
1:13:13 - Mikael’s Advice for New Players
For more on Victoria 3, visit the official website, check out its forum page, and join its Discord. Find the other mentioned Paradox Interactive games here. Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Doug Perry, IGN co-founder and head of public relations at Pearl Abyss America, returns to the show to discuss his transition from games journalism to games PR, his advice for journalists making the same move, and his key learnings from leading PR for Warframe at Digital Extremes.
Timecodes:
0:00 - Intro
2:36 - Game Reviews (Halo, Driver, Grand Theft Auto)
18:48 - Favorite Games Journalism Pieces (Dreamcast History)
28:40 - Post-IGN Journalism Career
32:05 - Making the Move to PR at Reverb Communications
42:01 - Advice for Journalists Moving to PR
52:25 - In-House PR for Warframe at Digital Extremes
1:02:37 - Balancing Warframe’s Community and PR Needs
1:07:54 - Other Warframe Learnings (Free-to-Play Bias, Player Feedback)
1:18:23 - Influencers and Social Media
1:23:51 - Phone Calls with Journalists
1:26:32 - Burnout and Maintaining a Love for the Games Industry
Connect with Doug on LinkedIn here, and find his writing at IGN here. Read his Dreamcast history feature here, his literature in gaming feature here, and his interview with Donald Mustard for Infinity Blade II here.
Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
In our first two-part episode, Doug Perry, head of public relations at Pearl Abyss America, joins us to discuss his work as co-founder and editor-in-chief of IGN. He discusses his magazine journalism background, how IGN competed with print media, and his favorite stories from covering the N64, PlayStation 2, and Xbox 360.
Timecodes:
0:00 - Intro / Getting to Know Doug (Favorite Games, Non-Gaming Hobbies)
10:38 - Doug’s Entry into Games Journalism at Next Generation Magazine
24:08 - Becoming Hire #2 at IGN and Launching IGN64.com
33:58 - Becoming Editor-in-Chief
39:10 - Covering N64, PlayStation 2, and Xbox 360
50:23 - How IGN Competed with Gaming Magazines
1:01:26 - How IGN Survived the Dot-Com Crash
1:13:42 - Favorite Pieces of IGN Coverage
1:18:08 - Key Learnings from Working at IGN
Connect with Doug on LinkedIn here, and find his writing at IGN here. Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
TV critic Alison Herman has not played The Last of Us. Hosts Kaitlyn Red Wing and Sam Mosher consider it one of their favorite games of all time. Together, the trio reviews HBO’s hit adaptation of the game and discusses its successful creative decisions, award-worthy performances, and what its popularity says about pop culture today.
Timecodes:
0:00 - Intro / Getting to Know Alison (Favorite TV Shows)
9:54 - HBO’s The Last of Us Review
13:06 - Favorite Moments and Episodes
17:54 - Why The Last of Us Succeeds as a Game Adaptation
29:02 - Emmy Predictions
33:25 - The Themes of The Last of Us
37:01 - Finale Spoilers
48:52 - Our Hopes for Season 2 (The Last of Us Part II)
50:55 - What Does The Last of Us’ Popularity Say About Pop Culture?
59:28 - What Can Other Video Game Adaptations Learn from The Last of Us?
Follow Alison on Twitter @aherman2006, read her work at The Ringer here, and find her review of The Last of Us here. Follow the podcast on Twitter @RealTimeStrats, and email us questions at podcast@triplepointpr.com.
Voice actor Gabe Kunda’s work is everywhere - video games, commercials, anime, and more. He’s the voice behind KAY/O in Valorant, Newcastle in Apex Legends, “rated PG-13” at the end of your favorite movie trailer, and Macaron in 2023’s surprise gaming hit Hi-Fi Rush. Gabe joins hosts Kaitlyn Red Wing and Sam Mosher to discuss his career, the voice acting process, and how he brings characters to life.
Timecodes:
0:00 - Intro / Getting to Know Gabe (Apex Legends, Valorant, Favorite Voice Actors)
9:15 - How Gabe Started Voice Acting
24:17 - Gabe’s Video Game Work
27:48 - The Audition Process and Taking Care of Your Voice
36:33 - The Recording Process
39:49 - Anime vs. Animation vs. Video Game Voice Acting
43:29 - Becoming Macaron in Hi-Fi Rush
55:12 - Advice for Aspiring Voice Actors
Follow Gabe on Twitter and Instagram @GabeKunda. Follow the podcast on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
IGN senior features editor Matt Kim has written about games for over 10 years and has sharpened his skills through news, features, and freelance work. He joins hosts Kaitlyn Red Wing and Sam Mosher to discuss his new role at IGN, what makes a compelling feature story, and how to bring personal voice to writing about games.
Timecodes:
0:00 - Intro / Getting to Know Matt (Metal Gear Solid, Twilight Princess)
11:19 - Matt’s Senior Features Editor Position
16:08 - What Makes a Good Feature Story?
22:50 - IGN Fan Fest
29:13 - Matt’s Feature Ideas and Dream Stories
34:17 - IGN’s New Columns
38:19 - Matt’s Writing Voice
45:14 - Matt’s Games Writing Career
54:25 - Matt’s Favorite Stories
Follow Matt on Twitter @LawofTD, and check out his work here, including his stories about Asian American developers and how sneaker culture predicted console scalping. Follow the podcast on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Hosts Kaitlyn Red Wing and Sam Mosher are back and ready to discuss what Nintendo has been cooking for 2023. They break down the year’s first Nintendo Direct, including the latest on The Legend of Zelda: Tears of the Kingdom and Nintendo Switch Online. And with the 2023 shadow drops of Metroid Prime Remastered and Hi-Fi Rush, the duo asks when surprise releases work for a game.
Timecodes:
0:00 - Intro / Housekeeping
1:46 - Nintendo’s 24-Hour Direct Announcement
4:43 - Pikmin 4… And Then What’s Next from Nintendo?
10:14 - Metroid Prime Remastered
14:20 - Game Boy and Game Boy Advanced Games Coming to Nintendo Switch Online
22:25 - The Future of Nintendo Switch Online
26:32 - Other Nintendo Direct Highlights
37:30 - The Legend of Zelda: Tears of the Kingdom
44:49 - Dissecting the Gaming Shadow Drop (a.k.a. Surprise Release)
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
TriplePoint reunited in Los Angeles to attend The Game Awards, and there are so many announcements, awards, and moments to discuss. Hosts Kaitlyn Red Wing and Sam Mosher are joined by fellow TriplePointer Zach Ferenchak to discuss the live production, 3+ hour runtime, their favorite reveals, and more.
Timecodes:
0:00 - Intro / Housekeeping
1:53 - Our History with The Game Awards
6:58 - The In-Person Game Awards Experience
16:32 - Pacing (How Long Should The Game Awards Be?)
23:40 - Our Favorite Reveals and Trailers
37:50 - Should All Game Publishers Participate in The Game Awards?
50:19 - This Year’s Balance of Awards and Announcements
Catch up on The Game Awards 2022 at thegameawards.com. Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
The IGN review is a staple of the games industry, and there’s a lot of work that goes into each one. IGN executive editor of reviews Dan Stapleton joins us this week to discuss his review process, review scores, and how IGN manages “review seasons” - jam-packed release periods with too many good games to play.
Timecodes:
0:00 - Intro / Getting to Know Dan (Marvel’s Midnight Suns, 2022 Games, Cocktails)
4:59 - The Review Process
15:22 - How Game Reviews Have Changed
21:39 - When is a Game Review Done?
25:40 - Game Scores and Why IGN Has the 10-Point Scale
31:58 - Why There Are So Many Positive Reviews Today
35:20 - How PR Representatives Can Best Pitch a Review
45:32 - The Review Editing Process
50:02 - How to Manage “Review Season” (a.k.a. Busy Release Periods)
Follow Dan on Twitter @DanStapleton, and check out his work here, including his Marvel’s Midnight Suns review and piece about confusing release dates. Follow the podcast on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Best Adaptation, Best Indie Game, Best Narrative, and of course, Game of the Year… what do this year’s The Game Awards nominees say about the state of the industry? Hosts Kaitlyn Red Wing and Sam Mosher dig into this question and more 2022 gaming goodness.
Timecodes:
0:00 - Intro / Kaitlyn’s LA Move
4:15 - What Are We Playing? (Two Point Campus, A Little To The Left, Fortnite, Steam Deck, Kirby and the Forgotten Land, Vampire Survivors)
19:13 - The Game Awards’ 2022 Nominations
25:11 - What Titles Are Most Likely to Receive a “Game of the Year” Nomination?
35:10 - The New “Best Adaptation” Category
46:48 - Indie Categories and What They Say About How The Industry Defines “Indie”
Find the full list of TGA nominations at www.thegameawards.com/nominees. Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Popagenda is a publisher for hire. It offers services like business development, public relations, platform release support, trailer editing, and more to indie teams behind hits like Bugsnax, Cuphead, and Toem. Co-founder Nick Verge joins us this week to discuss publishing as a service, how Popagenda has built its brand, and how the company is growing.
Timecodes:
0:00 - Intro / Getting to Know Nick (God of War Ragnarök, Dome Keeper, Star Wars: Andor, The Bear)
17:13 - What is Popagenda?
23:22 - What does it mean to be a publisher for hire?
31:15 - How do you manage marketing expectations for indie studios?
34:13 - The origins of Popagenda
41:04 - How did the team choose the Popagenda name?
42:52 - Popagenda’s new job openings
50:13 - Popagenda’s indie brand
54:06 - Favorite examples of Popagenda’s work (Bugsnax, Toem, Cuphead: The Delicious Last Course, Playdate)
1:01:04 - The future of Popagenda
Follow Nick on Twitter @NicolasVerge, and learn more about Popagenda at popagenda.co. Follow the podcast on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Between Realities podcast host and virtual reality enthusiast Skeeva joins us this week to discuss the future of VR, including exciting technological innovations, the metaverse, enterprise uses of VR, and the Meta Quest Pro.
Timecodes:
0:00 - Intro / Getting to Know Skeeva (Arizona, Favorite VR Games)
6:51 - Recommendations for First-Time VR Owners
13:54 - Dream VR Adaptations
20:41 - Body Haptics and Other Exciting VR Tech
26:00 - First Experiences with VR
32:58 - Meta Connect 2022 and the Meta Quest Pro
43:57 - Non-Gaming Uses for VR
52:03 - VR’s Importance to the Metaverse
59:41 - Skeeva’s Between Realities Podcast
Follow Skeeva on Twitter @skeeva, and follow the show on Twitter @RealTimeStrats. Email us any questions at podcast@triplepointpr.com.
IGN events editorial manager and indie game curator Rob Manuel joins us this week to discuss indie game trends, how to make an indie game stand out, and how indies should approach events.
Timecodes:
0:00 - Intro / Getting to Know Rob (Favorite Games, Immortality)
5:24 - Rob’s Indie Game Recommendations
12:05 - Indie Games for Fantasy Lovers
18:30 - How Rob Became an Indie Game Champion
25:04 - How to Find New Indie Games
29:16 - Current Indie Game Trends
37:36 - How Indie Devs and PR Reps Can Make Their Game Stand Out
44:24 - Indies at Physical and Digital Events
50:55 - Why Should an Indie Dev Attend a Gaming Event?
Follow Rob on Twitter @8bitwiz, and follow the show on Twitter @RealTimeStrats. Email us any questions at podcast@triplepointpr.com.
Kaitlyn Red Wing and Sam Mosher discuss this week’s hottest gaming topic: the Grand Theft Auto 6 leak. The hosts discuss what happened, other famous gaming leaks, why leaks are such a big deal in the industry and how they relate to development transparency.
Timecodes:
0:00 - Intro / Our Thoughts on the Latest Legend of Zelda and God of War Trailers
9:21 - The Grand Theft Auto 6 Leak
17:51 - Will This Leak Change Development Transparency?
32:47 - What Does The Leak Mean for Work-From-Home Development?
38:30 - YouTuber Leaks Assassin’s Creed Details
47:12 - Other Famous Gaming Leaks
51:55 - Reel Time Strategy (Barbie Set Leaks)
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Game Informer associate editor Wesley LeBlanc joins us this week to discuss his journey from freelance games writing to Game Informer, his advice for freelance writers, his love of pirates and more.
Timecodes:
0:00 - Intro / Getting to Know Wesley (Final Fantasy XIII, Elden Ring, The Boys, Doctor Strange)
14:50 - Wesley’s Journalism Background (Local Reporting, Games Freelancing)
23:53 - Story Pitching
30:29 - Relationship Building and Remote Reporting
33:04 - Why Pursue Games Journalism?
35:19 - Avoiding Burnout as a Journalist
38:12 - Feature Pitching
42:42 - Wesley’s First Cover Story
44:58 - How Does Wesley Choose His Stories?
48:23 - Relationships with PR Contacts
54:15 - Wesley’s Dream Stories
1:01:14 - Dragonball Speak (Wesley’s Dragon Ball Podcast)
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Real Time Strategy is back — just in time for the fall release season! TriplePoint account director Nick Shepherd joins Kaitlyn Red Wing and Sam Mosher to break down Gamescom Opening Night Live 2022 and where it stands in a landscape dominated by first-party showcases. Then the crew digs into Nick’s PR experience and how PR changes when working in house, with tech startups, when supporting ongoing games and more!
Timecodes:
0:00 - Intro (Sports Metaphors, Chargers vs. Rams)
4:33 - Getting to Know Nick (Favorite Games, Fantasy Authors)
10:11 - Gamescom Opening Night Live 2022 Announcements
15:22 - Where Does Opening Night Live Stand Amongst Other Showcases?
33:02 - Nick’s Career from Tech Startup PR to Star Citizen to TriplePoint
43:12 - Tech PR vs. Gaming PR
46:28 - In-House PR vs. Agency PR for Video Games
51:29 - Advice for Understanding PR
54:13 - PR for Ongoing Games
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Climate Replay members Cory Scheviak and Mariana Salimena are game developers working to make the industry more sustainable. Their organization is dedicated to educating players and developers about how to fight climate change, so they joined Kaitlyn Red Wing and Sam Mosher to do exactly that. They discuss the industry’s relationship with climate change and how it can get involved in saving the planet.
Timecodes:
0:00 - Intro / Getting to Know Cory and Mariana
6:43 - Cory and Mariana’s Professional Background
10:01 - What is Climate Replay?
14:10 - What is Gaming’s Relationship with Climate Change?
16:30 - What Can Developers and Players Do to Fight Climate Change?
23:52 - How to Make Climate Change Education Effective
26:24 - Forming a Community to Fight Climate Change
32:04 - What Are Climate-Positive Games?
36:17 - Climate Replay’s Game Jam
40:19 - Climate Replay’s NFT Guide
49:23 - What’s Next for Climate Replay
Connect with Climate Replay by joining its Discord or following the organization on social media. You can find links to these pages at climatereplay.org/contact. Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
Brad de Ramón, Emily Gogle, and Sam Mosher break down the 2022 summer showcase season so far, including PlayStation State of Play, Summer Game Fest, Xbox & Bethesda Games’ showcase, and more.
Timecodes:
0:00 - Intro / Our Summers So Far (Rock Climbing, Music Festivals)
8:50 - UploadVR Summer Showcase
12:19 - PlayStation State of Play and PSVR2
23:27 - So Many Space and Evil AI Games!
31:06 - Work-from-Home Development and This Fall’s Release Calendar
34:43 - Our Favorite Games from the Summer Showcases So Far
43:40 - Hands-On Previews
46:38 - How Effective is the Summer Showcase Season?
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com.
NPR video game writer Keller Gordon joins Kaitlyn Red Wing and Brad de Ramón to discuss recent advancements in the use of video games as medical treatment.
Timecodes:
0:00 - Intro / Getting to Know Keller (Elden Ring, Relaxing Games)
15:22 - Our Favorite Games
22:21 - Keller’s Games Reporting Background
31:57 - Using Video Games to Treat Cognitive Disorders
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, June 24!
Kaitlyn Red Wing and Sam Mosher enter the metaverse this week with Coca-Cola Zero Sugar Byte, “the first-ever Coca-Cola flavor born in the metaverse.” The pair use the new soda to kickstart a conversation with fellow TriplePointer Zach Ferenchak about the metaverse, what it means for gaming, and how close we are to its realization.
Timecodes:
0:00 - Intro / Getting to Know Zach (Forza Horizon 5, PRSSA)
13:21 - Coca-Cola Zero Sugar Byte Review and Discussion
28:01 - What is the Metaverse?
33:25 - How Important is Virtual Reality to the Metaverse?
39:21 - Gaming’s Relationship to the Metaverse
51:57 - Our Favorite Near-Metaverse Experiences So Far
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Follow Zach on Twitter @z_ferenchak. You can read Tony Parisi’s Seven Rules of the Metaverse here: https://medium.com/meta-verses/the-seven-rules-of-the-metaverse-7d4e06fa864c
Look for our next episode on Friday, June 10!
Kaitlyn Red Wing and Emily Gogle attended PAX East 2022 and organized an amazing client event. This week, they sat down with Sam Mosher to share their stories and takeaways from one of gaming’s biggest consumer events.
Timecodes:
0:00 - Intro / Getting to Know Emily (Journalism, Kirby and the Forgotten Land, Assassin’s Creed)
19:49 - PAX East 2022 and Event Safety
23:46 - Emily and Kaitlyn’s Ping-Pong Bar Client Event
38:41 - Other PAX East Stories (Food, Show Floor, Weather)
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, May 20!
GDC returned as an in-person event this year for the first time since 2019. Kaitlyn Red Wing and Erich Schuler attended the show and sat down with Sam Mosher this week to discuss their time in San Francisco, Erich’s experiences as a conference associate, and what to know and expect for future industry events.
Timecodes:
0:00 - Intro / Getting to Know Erich (Final Fantasy XIV, Games PR Background, Woovit)
8:21 - Our Love for The Legend of Zelda + Our Thoughts on Breath of the Wild 2’s Delay
16:10 - GDC 2022 Opening Thoughts
20:59 - Working as a Conference Associate
27:02 - Meeting Other PR Professionals
30:52 - Takeaways for Future GDCs and In-Person Events
36:39 - Industry Trends and Hot Topics from GDC 2022
44:01 - In-Person Demos
47:20 - Closing Thoughts on GDC
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, April 15!
Natalie Flores, the newly appointed assistant managing editor at Fanbyte, joins Kaitlyn Red Wing and Sam Mosher to chat about cozy indie games, the magic of Fanbyte’s gaming team, and how games journalists work with PR professionals.
Timecodes:
0:00 - Intro
4:05 - What We’ve Been Playing (Elden Ring, Haven, Fortnite, Ooblets)
23:01 - Natalie’s Gaming Journalism and PR Background
32:34 - Review Codes and Embargoes
42:36 - What Makes Fanbyte Special
51:15 - Natalie’s Coverage of Her Favorite Games
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, April 1!
2022 is already a big year for open world games and glowing review scores, so Kaitlyn Red Wing, Sam Mosher, and Brad de Ramón sit down to discuss both. The group shares their impressions of Elden Ring, Horizon Forbidden West, and Pokémon Legends: Arceus before turning their attention to the current state of game reviews, embargoes, and scores.
Timecodes:
0:45 - Intro
1:46 - What We’ve Been Playing
5:22 - Kaitlyn’s Elden Ring Impressions
18:21 - Comparing Horizon Forbidden West and Elden Ring
28:30 - Pokémon’s Open Worlds
36:58 - Review Embargoes
43:50 - Review Scores
1:00:04 - Our Favorite Review Outlets
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, March 18!
Lukas Eggen, host of LAN Parties: A Video Gaming and Esports Podcast and social media manager at the Las Vegas Review-Journal, joins Sam Mosher and Quinn Wageman to discuss podcasting, LAN Parties’ impressive guest roster, and the upcoming Steam Deck.
Timecodes:
0:00 - Intro / Lukas and Quinn’s Favorite Games
6:31 - Behind the Scenes of LAN Parties: A Video Gaming and Esports Podcast
23:39 - Our Steam Deck Hopes and Fears
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, March 4!
Freelance games journalist George Yang joins Kaitlyn Red Wing and Sam Mosher to discuss what he’s learned from two years of freelancing for outlets like IGN, GameSpot, NPR, The Washington Post, The Verge, WIRED, and more.
Timecodes:
0:00 - Intro / George’s Gaming Journalism History
10:48 - How Is Games Media Changing?
20:15 - Pros and Cons of Freelancing
26:19 - How Can PR Pros Help Games Journalists?
34:20 - Using Twitter as a Freelancer
50:02 - A Freelancer’s Questions for PR Pros
58:07 - George’s Dream Story
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, February 18!
The state of E3 2022 is up in the air, so Sam Mosher and Kaitlyn Red Wing enlist the help of TriplePoint partner Eddiemae Jukes to discuss the past, present, and future of the annual gaming trade show. The group discusses how E3 arrived at its current position and how it can regain its importance in the future.
Timecodes:
0:00 - Intro / Eddiemae’s TriplePoint and Gaming History
11:40 - A Brief History of E3
19:16 - E3’s Current Challenges
31:42 - How Can E3 Change?
42:30 - Favorite E3 Memories
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, February 4!
2022 is already looking like an amazing year for games. Sam Mosher, Kaitlyn Red Wing, and Brad de Ramón discuss this year’s upcoming releases and if there will ever be a slow period for new games. Then the group turns their attention to Twitter to discuss why it’s the gaming industry’s preferred social platform.
Timecodes:
0:00 - Intro
1:47 - What We Played Over the Holidays
10:53 - The Dated Games of 2022
15:38 - Does Gaming Have a Slow Release Period?
24:58 - The Undated Games of 2022
37:28 - Why Does the Gaming Industry Use Twitter?
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, January 21!
2021 is almost over, so it’s time to look back on this year in gaming with The Game Awards and look forward to 2022 with some predictions. Kaitlyn Red Wing and Sam Mosher are joined by fellow TriplePointer Brad de Ramón to discuss the awards, their favorite reveals, and how the show can improve next year. Then the group predicts 2022 industry trends and shares their most anticipated games of next year.
Timecodes:
1:10 - Introductions (Brad’s PR Background and Favorite Games)
5:46 - The Game Awards 2021 Discussion
31:34 - 2022 Industry Hopes and Predictions
43:18 - Our Most Anticipated 2022 Games
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, January 7!
‘Tis the season - the busiest season of all for PR professionals. Sara Green and Sam Mosher are joined by TriplePoint account director Andrew Karl to discuss how to plan, pitch, and proactively communicate for PR success during the holiday season. And ‘tis the awards season as well! For this week’s TriplePoint of Interest, the group discusses their hopes and predictions for The Game Awards.
Timecodes:
0:23 - Introductions (Andrew’s PR Background and Favorite Games)
6:20 - PR in the Holiday Season
30:25 - Our Game Awards Hopes and Predictions
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, December 17!
Who’s ready for some gaming and PR fun? Kaitlyn Red Wing, Sara Green, and Sam Mosher kick off Real Time Strategy by discussing their gaming PR backgrounds, favorite games, and the recent trend of live-action video game adaptations.
Timecodes:
1:58 - Our Gaming PR Background
18:28 - What is TriplePoint?
24:29 - Our Favorite Games and What We’re Playing
39:35 - Live-Action Video Game Adaptations
Follow us on Twitter @RealTimeStrats, and email us any questions at podcast@triplepointpr.com. Look for our next episode on Friday, December 3!
Introducing Real Time Strategy, a biweekly podcast examining the gaming industry through the lens of public relations. Hosted by gaming PR pros at TriplePoint, Real Time Strategy breaks down how PR affects your everyday gaming.
Look for a new episode every other Friday in your podcast feed!