IGA Lunch Hour: Recent Episodes

Willem Delventhal

The Indie Game Academy educates its students on how to build and publish their first monetized video game in record time. We're basically online Hogwarts for game creatives.

In our weekly IGA Lunch Hour, hosted on our Discord channel, we have an unstructured conversation about breaking into the indie game industry, publishing games, starting studios, game design and more.

Listen to our recordings and conversations here, and join us live on Discord every Wednesday at 12pm EST: https://discord.gg/EfaWMeNmxj

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Marketing powerhouse Genevieve DeVille reveals how to build social strategies that don’t just grow audiences—they create true fandoms. Drawing from her work on Dungeons & Dragons experiences and hit titles like TRANSFORMERS: Tactical Arena and LEGO Brawls, she shares how smart brands stand out, win attention, and turn communities into loyal superfans.

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Join the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

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VR industry veterans Waylon Fisher and Brandon Egolf share hard-earned lessons from launching one of the first VR arcades in the U.S., navigating market swings and COVID, and publishing multiple Quest top sellers. They break down whether making a VR game in 2026 is a smart bet—and what developers need to get right to survive and win.

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This week, Anya Combs joins us to break down what real community building looks like in the games industry. Drawing from her time at AddictingGames, Nickelodeon, and as Director of Games at Kickstarter, Anya shares practical insights on crowdfunding, developer relations, and turning an audience into a lasting community. If you are about sustainable growth—not just launch-day hype—this one’s for you.

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In this community episode, Willem and Tim break down portfolio best practices. What to include, what to leave out, and how to present your work with clarity and intention. They share practical insights and real-world examples to help portfolios communicate skill, growth, and focus without unnecessary noise.

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In this episode, we sit down with Matt Dalio, CEO & Co-Founder of Endless, whose work sets the standard for using game creation as a serious learning tool. Matt breaks down how building games sharpens strategy, teamwork, feedback loops, and storytelling; and why these skills translate directly to the real world. Drawing from years at the intersection of gaming and education, he shows how players can become creators who actively shape technology rather than just consume it.

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In this episode, Jacob Kuchinsky shares lessons from building his first game, Constellar, after two years of hands-on development. He dives into why backups matter, what can go wrong without them, and practical habits every developer—new or seasoned—should adopt. A grounded, useful listen for anyone making games.

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In this episode, we sit down with Fernando Dominguez Sarmiento, the creative force behind Super Farming Boy, to unpack how world-class developers use data to sharpen decisions without draining a game of its heart. Drawing on accolades from the Apple App Store Awards and a career spanning games, film, and companies like PepperMelon, Nando shares a rare, practical perspective on balancing instinct with insight. If you want to learn from one of the most versatile minds in indie development today, this is a conversation you won’t want to miss.

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Loren Weng is one of the sharpest minds in modern rogue-like design, known for redefining how systems, mechanics, and progression shape a player’s experience. From leading the spellcasting and combat systems in Harry Potter: Wizards Unite to pushing new boundaries in game design, Loren brings a master-level perspective on what it takes to evolve an entire genre. This episode is a deep dive into how the best designers think, innovate, and stay ahead of the curve.

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In this episode, indie developer Omar shares why games built from genuine passion resonate more deeply than those made in reaction to industry trends. He reflects on leading Super Buff HD, writing for multiple horror titles, and shaping the upcoming Cairo: Otherscape, a project that raised over $300,000 on Kickstarter. Omar breaks down how creators can stay grounded in what they love, even in a crowded and competitive industry.

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In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.

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In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.

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In this episode, Ludocratic Games joins us to share the philosophy behind their studio. Rooted in the idea of ludus and kratos, they believe games should always be in charge. It’s a bold, playful vision, and they’re fully committed to it.

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In this episode, we sit down with the trio behind Future Suit Games to explore how passion, persistence, and teamwork fuel their journey of building Daughter of the Rift. From engineering and art to narrative design, they share how iteration has shaped their game into something truly special. Get an inside look at the creative process of blending story and strategy into an unforgettable indie experience.

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Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.

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In this episode, Tim Wood and our very own Wizard of Joy, Willem Delventhal, dig into why AAA hiring can feel broken and how indies are flipping the script. With sharp insights and real experience, they reveal how smaller teams can win big on talent, culture, and opportunity. A must-listen for anyone ready to rethink the future of game hiring.

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Today’s episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.

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Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.

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Today we’re joined by Elaine Gómez, one of the sharpest minds in game design and a true champion for Latine voices in the industry! With nearly a decade of experience in both AAA and indie games, Elaine breaks down why great design doesn’t mean more mechanics, it means smarter choices. If you're building games that feel good, this is a masterclass you don't want to miss.

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Today we’re joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.

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In this episode, we’re diving into the world of game design with Kate Edwards, a trailblazer who's been shaping the industry for over 30 years! As the CEO of Geogrify and a visionary behind game culturalization, Kate's work has helped developers create immersive experiences that connect across cultures. From her role in the IGDA to being inducted into the Women in Games Hall of Fame, Kate’s expertise and energy make this conversation one you won’t want to miss!

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Join us for a conversation with Eric Betancourt, a storytelling powerhouse, an award-worthy narrative designer, masterful Dungeon Master, and educator who brings worlds to life across tabletop and digital realms. With credits from heavyweights like Wizards of the Coast and Fantasy Flight Games, he’s using the power of play to spark creativity, build empathy, and fuel real-world change

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In this episode, Squinky and Jess from Soft Chaos dive into the world of worker co-ops and how collective ownership fuels their bold, genre-defying work. Get a behind-the-scenes look at how they create deeply personal, experimental games and interactive art that push the boundaries of play.

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In this episode, we dive into the process of learning new tools as game developers, creatives, and collaborators. From the initial overwhelm to the breakthrough moments, our community shares real experiences, strategies, and mindset shifts that make picking up new tech less daunting—and even fun. Whether you're switching engines or picking up your first tool, this conversation might just be the push you need.

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In this episode, Aysha U. Farah shares her approach to building unforgettable stories and gives us an inside look at her latest project, the narrative shooter Spine. Asyha is one of the sharpest minds in narrative design today, with a portfolio that spans Magic: The Gathering, Hiveswap, and the GDC Award-winning Life is Strange: Double Exposure.

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In this episode, we sit down with Layla Pigott (they/she)—film editor, game designer, and founder of Lookout Drive Games—to talk about the challenges and rewards of being trans and queer in the game industry. From navigating identity in professional spaces to building community through games like Portrait of a Texas Family and Bitter Silver, Layla shares hard-won insights and hopeful visions for the future of queer storytelling in games.

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Join us for a conversation with Sydney, the unparalleled force behind some of the most compelling horror and sci-fi storytelling in games and film. An award-winning filmmaker, game dev, streamer, and horror ambassador, Sydney channels a uniquely digital soul into creations like QUALIA—a striking exploration of robots, identity, and what it means to be alive.

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In this episode, we chat with the team behind Sweet and Power Sauce (SAPS), a six-person studio born from the joy of game jams and a shared love of traditional art. We'll dive into their upcoming title Whiskers, Wizards, and Wands, a hand-drawn, marker-and-ink adventure where a reluctant feline wizard crafts spells to untangle a chaotic world: merging classic art with modern gameplay in a vibrant isometric space.

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In this episode, we're joined by the founders of Ludorya Studios, a team of game designers who met during their Master’s in Game Science and Design and built a studio where playful chaos meets meaningful innovation. We explore their journey, their commitment to designing games by players, for players, and how they balance humor with thoughtful experimentation.

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In this episode, we sit down with the trio behind Future Suit Games, Abram, Adam, and Kristi, to talk about their journey building an indie studio from the ground up. We dive into their upcoming debut title Daughter of the Rift, a narrative-rich card battler that fuses emotional storytelling with deep strategy.

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In this episode, we sit down with Nicholas O’Brien, one of the most distinctive voices in narrative game design and critical play. As the founder of Essay Games, his groundbreaking work has earned recognition from The New York Times, The Guardian, and Kotaku, and has been showcased at top festivals like MAGFest, Narrascope, and Now Play This.

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In this episode, we’re joined by Corina Diaz, a powerhouse digital media strategist with over 15 years of experience driving marketing and community strategy for entertainment brands. From launching standout indie games like A Fold Apart and The Big Con to shaping industry-wide initiatives like the Steam Women’s Day Sale, Corina is the go-to expert for turning limited resources into unforgettable campaigns.

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One of the best in the business, Michael has voiced, cast, and directed unforgettable performances in over 100 games—including Zenless Zone Zero—and he’s here to blow the lid off what voice acting can do for your game. Whether you're an indie underdog or a AAA juggernaut, this episode is your all-access pass to making voice work unforgettable.

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In this episode, we chat with Ami Cai—a visual narrator, freelance illustrator, and graphic designer whose work spans from indie projects to the role of Art Director on the Kickstarter-backed Cartomancy Anthology. Ami shares insights into balancing creative careers with casual VTubing and gameplay content, and how storytelling threads through everything she does.

Links shared during the live episode:
https://dev.twitch.tv/code/ https://store.steampowered.com/app/1490340/We_Are_OFK/ https://bsky.app/profile/alpineshowtime.bsky.social/post/3lk3hu5t5js2f https://x.com/chocovania/status/1696200897028911216 https://x.com/shindags/status/1898662259372781667 https://x.com/binoftweets/status/1865035587587117400 https://x.com/shindags/status/1730408283826266297 https://x.com/nme64_u/status/1893784752240390199 https://www.youtube.com/shorts/s7a1TSeF-3g?si=skKn15VBbIqBqyEB https://x.com/mdxcai/status/1891983292968178000 https://x.com/shindags/status/1771258712377758129

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In this episode, we sit down with illustrator, concept artist, and professor Ryan E. Grady to talk about her journey through games, education, and independent storytelling. From working on Our Brilliant Ruin to creating her own visual novel Lythe The Forgetful Witch and comic series Daughters of Atlas, Ryan shares how she brings rich, personal worlds to life through art.

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Join us as we break down key insights from GDC this year, covering self-publishing, securing a publisher, and navigating VC funding. Whether you're an indie dev or part of a studio, this episode offers practical takeaways to help you make smarter publishing decisions.

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In this episode, we talk with Kristi, a powerhouse in narrative design who transitioned from a successful copywriting career just two years ago. Since then, she’s shaped the stories of over six indie titles, led narrative efforts on AA-sized projects, and is now taking on her biggest challenge yet, co-founding Future Suit Games and earning a spot in IGA’s prestigious Foundy program. Kristi shares her expertise on storytelling, studio building, and taking bold leaps in the game industry.

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The game industry is evolving, bringing both challenges and opportunities. This week, we’re discussing how developers can navigate a shifting landscape with insights from our Discord community. Join us for a community-focused conversation on adaptability, strategy, and moving forward in uncertain times.

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In this episode, we sit down with industry veteran Frank Gilson, whose 25+ years in game development span multiple genres and platforms, including work on iconic titles like Diablo and World of Warcraft. Frank shares insights from his career, discusses the evolution of interactive media, and offers advice for developers navigating the ever-changing landscape of game development.

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In this episode, we dive into AI behavior in game development with an open discussion featuring our Discord community. We explore how AI can be used as a tool to enhance gameplay, storytelling, and player interaction, sharing insights from both developers and players.\

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This week, we’re joined by the legendary Susan O’Connor, Founder & CEO of The Narrative Department and the award-winning writer behind BioShock, Far Cry, Tomb Raider, and more. We dive into her journey, the craft of game storytelling, and how she’s helping the next generation of writers and narrative designers do their best work.

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Join us for a conversation with GC as we dive into the business side of game development! With experience advising studios across the US, Europe, and Asia, GC shares insights on funding, scaling, and building a sustainable studio—without compromising creativity. Whether you're an indie dev or looking to grow, this episode is perfect for you!

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Want to unlock the secret to successful collaborations in the indie gaming world? Mike Gray dives into the art of building partnerships between creators, publishers, and designers; sharing real strategies, hard-earned lessons, and insider tips. Whether you're a content creator, game designer, or just curious about how great indie games come to life, this episode is packed with insights you won’t want to miss!

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Tune in as we sit down with Cristian Jereghi, a master storyteller whose work spans film, TV, and some of the biggest games in the industry. With over a decade of experience as a producer, director, and cinematic designer—shaping Metro: Exodus and Cyberpunk 2077: Phantom Liberty—he brings a unique perspective on crafting powerful narratives. Listen in for a deep dive into his journey and creative process.

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In this episode, we explore the artistry behind the sounds and voices that bring games to life. Our guest, Matthew Kulewicz, a seasoned Dialogue Designer and Sound Mixer with credits on titles like Arcane: Season 2, Star Wars: Outlaws, and The Last of Us Part 2 Remastered, shares insights into crafting unforgettable audio experiences. From monster vocal performances to teaching the next generation of sound designers at Chapman University, this conversation dives deep into the impact of great sound and dialogue in gaming. Don’t miss this behind-the-scenes look at an essential, often unsung part of storytelling.

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In this episode, we sit down with Daedra Christopher, a veteran game designer behind some of the most iconic FPS franchises like Call of Duty, Warzone, and Halo. Renowned for her worldbuilding expertise and passion for immersive gameplay, Daedra shares insights from her storied career, her dedication to mentoring aspiring developers, and a sneak peek into her upcoming book on breaking into the gaming industry.

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In this episode, we dive deep with Yuri Flagrare—a powerhouse in narrative design, software engineering, and storytelling mastery. With over 500 fiction stories, countless interactive narratives, and two books under his belt, Yuri has redefined what it means to perfect a craft. From applying competitive gaming ethics to building creative frameworks, he shares unparalleled insights into designing not only compelling game worlds but also an extraordinary career in the industry.

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In this episode, we’re joined by Mitch Cronin, a veteran of the gaming industry with over 19 years of experience spanning AAA and indie spaces. From pivotal roles at Volition and Humble Games to his current work as a senior technical producer at Santa Monica Studio, Mitch has seen it all. We dive into the nuanced world of indie publishing, exploring the pros and cons of seeking a publisher with someone who’s worked alongside developers worldwide. Mitch’s passion for games—whether it’s retro classics like Jumpman or upcoming hits like the new Indiana Jones—shines through in this insightful conversation every indie dev should hear.

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Join us as we explore the art of crafting compelling narratives and engaging quest designs with Quinn Elmer, a seasoned narrative designer and writer with over a decade of experience across indie and AAA games. Drawing from his work at Lost Boys Interactive and collaborations with Gearbox Entertainment, Quinn shares valuable insights and techniques to elevate storytelling in games. Whether you're a developer, storyteller, or simply love great narratives, this episode offers a treasure trove of inspiration and practical advice.

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In this episode, we talk with Kyra Reive, CEO of Deviant Games, whose journey is as compelling as the games her studio creates. From serving in the military in Alaska to running family businesses, her path took a bold turn during the pandemic, leading to the launch of a game studio with limitless potential. We explore Kyra’s passion for storytelling, the lessons she’s learned, and the bold, creative approach that’s setting Deviant Games apart. It’s a story of resilience, creativity, and daring to follow an unconventional dream.

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In this episode, we’re joined by an extraordinary voice in games media—an experienced journalist, podcaster, and editor-in-chief of Fearzine Magazine. With over five years of covering the gaming industry, he’s interviewed everyone from indie devs to iconic talents like Nolan North. He shares his insights on fostering positivity in the indie game space while staying true to creative visions, even as industry expectations evolve. Get ready for a conversation packed with passion, expertise, and inspiration for creators everywhere.

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Explore the evolution of indie game marketing with David Elahee, veteran developer and co-founder of Headbang Club studio! With over 60 game credits spanning from the PS2 era to today, David brings a wealth of experience to the table. We’ll dive into how indie marketing has changed over the years, its current state, and where it might (or might not) be headed. Don’t miss this insightful discussion packed with wisdom from one of the industry's most seasoned voices!

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This episode features Chance Glasco, a trailblazer in game development and co-founder of Infinity Ward, the studio behind the legendary Call of Duty franchise. Now based in Rio de Janeiro, Chance is innovating as CEO of Martial Arts Tycoon: Brazil, merging his expertise in game design with his passion for Brazilian Jiu-jitsu. We dive into his impressive journey, his impactful work with the Atlantic Council on climate resilience, and his unique insights into Brazil’s rapidly growing game industry.

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Join us as we sit down with Jonathan Duek, an acclaimed Swedish filmmaker who brings cinematic magic to life in documentaries and TV shows for top networks like Amazon Prime, SVT, and TV4. With numerous accolades under his belt, Jonathan’s expertise in storytelling has captivated audiences worldwide. In this episode, he shares insights from his latest project, Spelkollektivet: To Build a Castle, a documentary exploring the indie game development world, and reveals how cinematic techniques can be applied to game design for unforgettable player experiences.

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Prepare for a deep-dive with Patrick Moran, co-founder of Look North World and a powerhouse in game design innovation! With a career spanning roles at industry giants like Kongregate, Disney, and EA, Patrick has helped create experiences that have captivated millions and generated billions in revenue. We'll explore his fresh perspectives on game design, uncovering how his work with creator-driven platforms like Fortnite UEFN and Curseforge could redefine what makes games so engaging today.

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In this episode, we’re joined by Jayne, a powerhouse in marketing with 13 years of expertise spanning social media, influencer management, and content creation. From leading game-changing campaigns for giants like Bandai Namco and Make-A-Wish UK to mastering remote collaboration, she shares her secrets on thriving in the gaming industry while working from anywhere. Plus, get an exclusive glimpse into her exciting next career move!

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In this episode, we sit down with Brandon, Director of the Indie Game Showcase at TooManyGames, one of Pennsylvania’s largest indie gaming events. Since taking over in 2022, Brandon has expanded the showcase to feature 40 arcade, tabletop, and video games across 4,000 square feet. We dive into his journey growing the showcase and his passion for supporting indie developers year-round with valuable resources and connections.

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In this special community episode, we connect with our Discord community to dive into what really ignites the magic on a game development team! From staying energized and pushing through obstacles to creating an environment that sparks collaboration and creativity, we cover it all. Whether you're facing challenges or chasing those epic moments of inspiration, this conversation is full of ideas to help your team thrive and turn your game vision into reality!

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In this episode, we sit down with Anton Bernstein, CEO and Founder of Pocket Worlds, the YCombinator-backed company behind virtual platforms Highrise and Everskies, boasting over 45 million users and 10,000 creators. Anton shares insights into building these thriving online communities, where users create avatars, express themselves, and form deep connections. We also explore his entrepreneurial journey, from founding Lookingo and Luxury Escapes to shaping the future of social experiences in the virtual space.

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Join us as we chat with Nick, a seasoned leader in the world of project management, with over 15 years of expertise in production, business strategy, and more. As the Chief Wizard of Operations for Indie Game Academy and co-founder of Sea Stories Creative Studios, Nick is spearheading an exciting shift in strategy, bringing his vision to life through an upcoming Kickstarter board game, "Chronicles of the Stellar Drive Empire: Voidpilot’s Legacy." From AR/VR simulators to indie game development, Nick's journey is a masterclass in leadership, innovation, and creative passion.

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On this episode, we speak with Joe Zieja, a Los Angeles-based voice actor, author, and educator. Known for his iconic roles like Wriothesley in Genshin Impact and Claude Von Riegan in Fire Emblem: Three Houses, Joe’s voice has brought life to many beloved characters. Alongside his acting career, Joe leads LearnVoiceActing.com, where he shares his expertise with aspiring and experienced voice actors alike. Tune in as we explore his journey through the world of anime, video games, and voice acting education!

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In this episode, we're joined by William Schmitt, Head of Studio at Proof of Play, the team behind Pirate Nation. With a rich background spanning Disney Interactive, Scopely, THQ, and Activision, William has overseen the production of over 60 titles across 23 platforms. He brings his deep expertise in development, publishing, and live operations to the conversation, sharing insights from his remarkable journey through the games industry. Tune in as we explore his leadership role and the future of online gaming with Pirate Nation!

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Join us as we chat with Ayla Derrick, the innovative founder of Cave Bear Games, a fully junior indie team making waves in the industry. Ayla shares her journey from building volunteer teams to leading the development of Plantasia, all while promoting the Indie Revolution through the CBG Partner Studio Program. Discover her insights on the tools and trends shaping idle games in the modern era, and how her rapid rise on LinkedIn is inspiring others in the game development community.

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In this episode, we're joined by Spencer Cohen, the visionary game producer behind Abducted Monkeys. With two commercial game releases and a deep expertise in technical pipelines and design, Spencer shares his journey of leading an indie studio to success. Discover his passion for pinball and the thrilling world of showcasing games at conferences and conventions. Tune in for an exciting dive into the indie game scene!

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In this episode, we chat with Greg Lane, a seasoned game developer who has worn nearly all the hats in the industry since 2011. From his work at Funtank and Big Huge Games to Unity, Greg shares his experiences navigating the challenges of small teams. We dive into his latest project, #BLUD, a cartoon vampire-fighting adventure game, and explore how he balances writing, game design, and more. Tune in to discover what it takes to juggle many roles in game development!

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Dive into an insightful conversation with Alex Gombos, a highly accomplished talent acquisition leader with over a decade of experience recruiting for AAA studios like Firewalk Studios, Naughty Dog, and PlayStation Studios Creative Arts. As a driving force behind recruitment strategies for some of the industry’s most renowned teams, Alex has a proven track record in fostering diversity and inclusion within game development. Tune in as she shares her expert perspective on building inclusive teams and shaping the future of the industry.

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Join us in this episode as we dive into the world of freeware game development with Gabriel, a seasoned expert who has worked on over 100 games and prototypes. With a decade of experience and hits like Harry Potter Hogwarts Mystery and Panda Pop under his belt, Gabriel shares his passion for turning concepts into joyful gameplay. Discover how freeware game development can be the antidote to burnout and reignite your creative spark.

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In this episode, we chat with Luke Piazza, a game systems designer with over three years of experience, including work on the iconic Five Nights at Freddy's series. Luke shares invaluable insights on acing the design interview, drawing from his experiences at industry events like GDC and speaking engagements at Stanford, Devcom, and LinkedIn roundtables. Tune in as he offers practical advice on breaking into the game industry and "paying it forward" by helping aspiring designers.

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Join us this week as we dive into the world of indie game development with Connor Wolf, Quality Assurance Analyst at Lost Boys Interactive. As a dedicated Conference Associate of the Game Developers Conference, Connor is passionate about sharing his expertise to uplift newcomers in the industry. We'll explore his journey, discuss the challenges of starting out, and uncover valuable insights on turning initial failures into stepping stones for success. Don't miss this inspiring and informative episode!

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In this episode, we explore the art of game design leadership with William Shen! Formerly a Design Director at Bethesda Game Studios, Will has left his mark as the Lead Designer of Fallout 4: Far Harbor, Lead Quest Designer for Starfield, and the genius behind the openings of Fallout 4 and Skyrim. Now at Something Wicked Games, a dynamic startup founded by industry veterans, Will shares his journey, leadership insights, and the magic behind creating unforgettable gaming experiences. Don't miss this exciting conversation on design leadership and innovation!

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Tune in to our latest podcast episode where we dive into the world of indie gaming with Buddy Sola, the Head of Marketing for Akupara Games. Buddy's leadership and unique approach to community engagement and creative initiatives have propelled Akupara to new heights in the industry. Join us as we explore his journey, insights, and the exciting future of indie game publishing. Get ready for an inspiring conversation that highlights the passion and creativity driving the gaming world forward.

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Join us this week as we explore "What Makes a Game Cozy" with Marie, a leading recruiter at Netflix Games Studio and the Gaming Fairy Job Mother. With over a decade of experience in media and gaming, Marie dives into the essence of cozy games and their role in welcoming newcomers to gaming. Discover how these games create a sense of warmth and community, and gain insights into career opportunities in the vibrant world of video games.

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Join us for an insightful episode of our podcast as we welcome the Co-Founder & CEO of Digital Hazard. A proud mentor and community member of the Amir Satvat Games community, our guest brings over 15 years of experience across multiple industries. Gain valuable insights into networking, career transitions, and leadership from someone who has built teams, departments, and companies from the ground up. Don't miss this opportunity to learn from a true industry leader!

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Join us for an engaging conversation with Josh Hirshfield, an award-winning game developer with a rich background in AAA, indie, and educational games. Josh's innovative work has been showcased at GDC, PAX, Games for Change, and more. Currently an Adjunct Professor at NYU and Pratt Institute, Josh shares his insights into the gaming industry and his experiences shaping the next generation of game designers.

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In this week's episode, we feature Aïda Figuerola, a major influence in the gaming world and the #1 European Gaming Voice on LinkedIn. Aïda has been instrumental in establishing Bandai Namco Mobile in Barcelona, bringing beloved titles like Dragon Ball Z and Pac-Man to Europe. Currently, she leads the People and Culture strategy for New Games at King (Activision Blizzard). Listen as she shares her journey from Barcelona to Boston, her dedication to empowering the gaming community, and insights from her Gaming Backstage events.

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In this episode, we sit down with Juliana Brito, CEO and co-founder of Indie Hero and GJ+, and a seasoned entrepreneur with a rich background in global organizations and accelerator programs. Juliana shares her insights on leveraging gamejams as a strategic tool to develop gaming markets outside of the US and Europe. With experience in high-profile events like NASA talks and Startup Weekend, Juliana provides valuable perspectives on fostering innovation and growth in the gaming industry. Join us to explore how gamejams can transform emerging markets and empower local talent.

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In this week's episode, we dive deep with Tim Wood, a dynamic headhunter and master copywriter with a unique blend of talents. From leading recruitment teams and headhunting top talent in the gaming industry to crafting compelling recruitment campaigns, Tim shares his insider tips on becoming an irresistible candidate for games jobs. Beyond recruitment, Tim's passion for writing, gaming, and martial arts brings a fresh perspective to the discussion. Tune in to uncover the secrets of standing out in the competitive world of game development!

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Join us for an inspiring conversation with an indie game developer from the small town of Kohima, Nagaland in north-east India. Starting as a solo developer in 2017, Pekru has been passionately working on their debut title, "Sojourn Past," a 2D pixel action-adventure with lite bullet-hell elements. "Sojourn Past" won the Upcoming Game of the Year award at the Indian Game Developer Conference 2023 and has garnered significant community support. Learn about the challenges and triumphs of game development in a remote region and the exciting journey of ReDimension Games, now a part of the Krafton India Gaming Incubator.

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Join us as we chat with George, the visionary behind Juggernaut Games. Founded in 2011 with a team of passionate indie devs, George has embraced the ups and downs of game development, finding success through resilience and innovation. Discover his journey of "failing forward" and learn valuable insights into thriving in the indie game industry. Tune in for an inspiring conversation on creativity, perseverance, and the art of game creation.

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Join us in this episode as we delve into the dynamic world of gaming and professional development with Amir Satvat, Business Development Director at Tencent Games in North America. With nearly two decades of experience across industry giants like Amazon, Amir is a seasoned leader with academic prowess from institutions like Wharton and NYU. Discover how he fosters career growth through LinkedIn's largest Top Voice games community, facilitating over 1,600 job placements and 27,000 career coaching conversations via amirsatvat.com. Explore his commitment to positive change in gaming and beyond through advisory roles at PlaySide Studios and the Zero Abuse Project.

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In this special community episode, join us as we dive into the world of game jams! Whether you're a seasoned developer or just starting out, this beginner's guide will provide you with valuable insights, and tips to make the most out of your next game jam experience. Tune in to discover how to unleash your creativity, manage your time effectively, and collaborate efficiently to create memorable games!

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In this special episode, we delve into the magic behind the making of "Child of Ruin," an enchanting narrative RPG born from the collaborative efforts of 40 wizards from the Indie Game Academy. Discover the story behind the game's creation, the challenges faced by the team, and the journey from concept to reality. We also explored the unique voice acting contributions that breathe life into this enchanting adventure. Whether you're a gamer, developer, or simply curious about the creative process, this episode offers insights and inspiration aplenty.

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Explore the world of indie game marketing with guest Andrew Pappas, founder of Rengen Marketing and host of the Indie Game Movement podcast. In this episode, Andrew shares his expertise on understanding your audience, drawing from his experiences speaking at renowned events like GDC and PAX. Gain valuable insights into the importance of audience analysis for indie game developers and how it can shape effective marketing strategies.

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Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh. We explore what it takes to craft engaging combat experiences, drawing from Bader's experience working alongside industry veterans from Riot Games, Blizzard, and Bethesda. Discover the intricacies behind his notable project, Dragon Ball Demon Breaker, hailed as one of the best fan-games in the Dragon Ball universe by GameInformer, GameRant, and TheGamer.

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Join us in this episode as we delve into the world of job hunting with Tim Wood, a seasoned headhunter, copywriter, and multi-talented individual. From his experiences in recruiting top talent in the gaming industry to his passion for martial arts and writing, Tim shares insights on resilience and adaptability in navigating the competitive job market. Whether you're a seasoned professional or just starting your career journey, this episode promises valuable tips and inspiration for staying resilient in your job hunt.

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Explore the world of independent games with our guest, a seasoned professional in the gaming industry. Starting as a QA tester at Bethesda Softworks, he transitioned into a successful career as a game developer and engineer, releasing his own projects along the way. Now, as a Game Director at Kongregate, he balances his time between leading major projects and pursuing his passion for independent games. Join us as we delve into his journey and insights into the vibrant world of indie gaming.

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Join us for a special community-focused episode as we dive into the world of building communities in the gaming industry. In this episode, we chat with members of the Indie Game Academy community, comprised of passionate game developers and enthusiasts. Discover firsthand insights and strategies on how to cultivate a thriving community straight from those who are actively shaping it. Whether you're a seasoned developer or a gaming aficionado, this episode offers valuable takeaways on fostering engagement, collaboration, and success within gaming communities.

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In this episode, we sit down with Paolo, a seasoned veteran with a decade of experience in multiplayer game development. Former CEO of StarworkGC S.R.L., the studio behind the awesome game Hunt For Gods, Paolo now leads development at Ariokan and serves as Unity's Technical Lead for Small Scale Competitive Multiplayer Template. With insights honed through years of industry experience, Paolo shares invaluable tips and strategies on how to ensure your multiplayer game not only survives but thrives on launch day. Whether you're an indie developer or part of a larger studio, this episode is a must-listen for anyone navigating the competitive landscape of multiplayer game development.

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Embark on an exciting journey into the world of gaming commercialization with Alessandro, an experienced business development and PR expert. Join us as we uncover the essential strategies for success, from forging strategic partnerships to elevating brands. Get ready for a lively discussion on harnessing the power of commercialization for lasting impact in the gaming industry!

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Join us this week on our podcast as we delve into the art of LinkedIn cold calling and network building with our guest, a seasoned level designer who's currently shaping the landscape of UEFN in collaboration with Creators Corp for the Fortnite Creative ecosystem. Gain insights and strategies from their wealth of experience in navigating professional connections and forging meaningful relationships in the industry.

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Tune in to our podcast as we sit down with Scott, a seasoned Systems Designer at Skydance Interactive, currently immersed in the innovative world of Behemoth VR. With a knack for crafting engaging gameplay experiences, Scott's expertise extends beyond the virtual realm; he's also a celebrated LinkedIn Top Voice in Game Design. Delve into his journey, from managing the live operations of a top sports game to sharing invaluable insights through his revered game design blog and newsletter, Signposted. Join us for a captivating discussion on the ever-evolving landscape of game design and beyond.

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In this episode, we tackle imposter syndrome head-on, exploring how it affects our community and sharing strategies to overcome the fear of failure. Through insights and personal stories, we uncover practical tips for reframing success, building resilience, and fostering a supportive environment. Join us as we empower listeners to embrace authenticity and self-compassion on their journey to personal and professional growth.

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Join us as we sit down with Steve Fox, a seasoned veteran in the gaming industry with a decade of experience as Lead Game Developer and Prototype Artist at WildWorks, the creators of the massively popular MMO, Animal Jam. With a staggering user base of over 127 million players, Steve's insights into game development and online communities are invaluable. Currently, he's spearheading projects at ModStorm, a cutting-edge web-based browser platform poised to challenge industry giants like Roblox. Additionally, Steve is blazing his own trail with Space Gnome Studio, where he's dedicated to helping both indie and professional game developers bridge the gaps in their projects, transforming their visions into reality. Get ready for a deep dive into the world of gaming with one of its brightest innovators!

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Get ready to explore the dynamic world of solo indie game development in this episode featuring the incredible Joe. With over 14 years as a solo-indie, Joe's Clutter series has amassed close to $6 million in sales across 14+ games!

Fresh from launching his 15th game, Joe shares how Clutter has become its own sub-genre in Hidden Object Games. Join us as we delve into his #1 ranking on Big Fish Games in 2023, his active role in the Georgia Game Dev community, and the insights gained from his numerous game-dev talks. Brace yourself for an engaging episode filled with Joe's enthusiasm and expertise in the solo indie game development scene!

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Join us in this episode as we dive into the diverse strategies and experiences within our community's approach to networking. From unconventional methods to tried-and-true approaches, we celebrate the richness of our collective networking endeavors. Tune in to explore the myriad paths we traverse to forge meaningful connections.

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Join us on this episode as we sit down with Paolo Abela, a seasoned game developer with a decade of expertise in the multiplayer gaming realm. Having served as the CEO of StarworkGC S.R.L, the innovative gaming studio behind Hunt For Gods, Paolo now takes the lead as the Developer at Ariokan and Technical lead of Unity's official Small Scale Competitive Multiplayer Template. Tune in to gain insights from his wealth of experience, including his role as a consultant for Indie and AA studios navigating the intricate world of multiplayer game development.

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In this exciting episode, we're thrilled to have Jack Burrows as our guest, leading us on a journey through his extraordinary career in the gaming industry. Jack's adventure began back in 2016 as an intern at the Savannah College of Art and Design, where he made significant contributions to the development of "Aven Colony" alongside seasoned developers. Since then, he has passionately honed his skills in testing and QA roles on prestigious titles like Call of Duty, demonstrating not only dedication but also expertise that truly stands out. Join us for a dynamic conversation as Jack shares invaluable insights from his professional journey, providing an exclusive behind-the-scenes look into his experiences as a Level Designer for renowned companies such as Activision, 2K Games, and NetEase.

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Get ready for an exhilarating episode as we bring you the incredible journey of Roshelle, a powerhouse in the gaming world! An Air Force veteran turned User Researcher at Blizzard Entertainment, she's on a mission to take World of Warcraft to new heights. Armed with a Bachelors in Psychology and a Masters in UX Design, Roshelle weaves together her academic prowess and diverse career experiences, leaving an indelible mark on the gaming industry.From military service to corporate giants like General Dynamics and Leidos, and even impactful roles in mental health settings, Roshelle's story is a rollercoaster of passion and dedication.

Join us as we dive into her dynamic career, exploring the exciting blend of psychology, technology, and gaming. Her unwavering commitment to understanding people shines through in this episode, and her compassion extends not only to her work but also to the vibrant gaming community she serves. Don't miss out on this enthusiastic exploration of Roshelle's journey and how it's shaping the future of gaming experiences!

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As a seasoned 3D generalist, Taylor Gandy boasts an impressive background, contributing to renowned entities such as Final Pixel, Amazon Studios, Ohio Film Group, and Artix Entertainment. With a versatile skill set covering modeling, texturing, virtual camera layout, and VFX, Taylor is not only a master of the craft but also a natural teacher. Join us as we explore the intersection of creativity, technology, and education in the realms of games, feature films, and virtual production.

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Join us on this episode as we delve into the fascinating journey of Bret Black, who courageously traded his stable software engineering job for the unpredictable world of full-time video game development. In just one year, Bret's solo endeavor evolved into the dynamic Wizard Cats Tank Battle, leading to the formation of a diverse team spanning three countries. Discover the challenges and triumphs of releasing five games with a compact team, including noteworthy titles like Trenches of War and Harvested. Get ready for an inspiring conversation that explores the highs and lows of navigating the ever-evolving landscape of indie game development.

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You wouldn't want to miss this episode of the Indie Game Lunch Hour, where we interview one of the longest-running game developers in the industry, who started his career with a Flash-based MMO called EpicDuel. Bernard shared his insights on how he adapted to the changing technologies and trends, how he managed to keep his game alive and relevant for over 16 years, and how he joined forces with Artix Entertainment, a company that shares his passion for gaming. Tune in and get ready to be inspired by his amazing story!

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Join us as we converse with passionate members of the IGA community. Gain valuable insights into the evolving landscape of game development, discover effective strategies for continuous improvement, and be inspired by the diverse experiences that shape the careers of these creative individuals. Whether you're a seasoned developer or a newcomer to the gaming scene, this episode offers a compelling exploration of the ongoing process of self-improvement in the ever-evolving game industry.

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In this episode, we talk to Jordan Davenport, a AAA game designer at EA, who has been making games for both indie and professional markets. Jordan shares his journey from creating his first game, S.O.N, which he self-published on PlayStation and won an Epic Games grant for $25,000, to working at Lost Boys Interactive and EA. We discuss the challenges of game development and his advice for aspiring game designers. Tune in to hear more about Jordan’s passion for games and his insights into the industry.

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Join us for an inspiring conversation with Kiri Reeve, a young British games artist who has overcome physical challenges to pursue her passion. Kiri left her home country at the age of 21 to broaden her horizons and secure diverse work opportunities. With a First Class Honors Bachelor of Arts in Computer Games Art, she has already worked on the well-known title, The Lord of the Rings: Gollum. Tune in to hear her story of perseverance and determination in the face of adversity.

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Dive into the dynamic world of game design with our latest podcast episode featuring Nathan Kellman, a seasoned Level Designer at Lost Boys Interactive with over 2+ years of experience in the gaming industry. Nathan shares his insights into the intricate process of designing levels for renowned titles like Diablo IV, offering a behind-the-scenes look at the creative challenges and triumphs in the gaming world. Beyond his design expertise, Nathan's commitment to nurturing the next generation of talent shines through as he dedicates time to helping aspiring game designers by reviewing portfolios and resumes. Join us as we explore the fascinating intersection of creativity, innovation, and mentorship in the gaming industry with Nathan Kellman.

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In this episode, we have the pleasure of talking to Graham Smith, a talented game artist who has worked on several game studios worldwide. He recently worked on the environments for the highly anticipated release, Poly Bridge 3. Graham is now leading a small startup that is dedicated to creating a 3D co-op hack-and-slash dungeon crawler game, reminiscent of the beloved Zelda series. Join us as we explore his journey and learn more about his exciting new project!

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Kelly Baptista is a dynamic force in the gaming industry, boasting a rich background of six years in crafting immersive experiences. Starting in the physical realm, Kelly seamlessly transitioned into the digital sphere, specializing in augmented reality and mobile gaming.

Having lent her talents to powerhouse companies like Niantic, where she contributed to an intriguing unannounced project, Kelly now brings their expertise to Valkyrie, spearheading the development of the exciting Guns Up! Mobile. Join us as we delve into the captivating world of gaming with Kelly, offering unique insights and expert perspectives.

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In this episode, we're joined by Bret Black, a daring innovator who traded his software engineering career for the realm of full-time game development. His brainchild, Wizard Cats Tank Battle, started as a one-person venture and has blossomed into a six-member team spanning three different countries. Bret's remarkable journey has yielded an impressive portfolio of five games, demonstrating the incredible potential of a tight-knit development crew. Tune in for a captivating conversation on creativity, risk-taking, and the power of collective ingenuity.

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Join us as we delve into the fascinating world of game development with our special guest, Gabriel Cornish, a seasoned industry veteran with over a decade of experience. Having contributed to over 100 games and prototypes, including mega-hits like Harry Potter Hogwarts Mystery and Panda Pop, Gabriel's expertise is unmatched. He's on a mission to share his insights on turning creative concepts into joyful gameplay, providing a captivating peek behind the scenes of the gaming universe.

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Join us as we candidly address industry layoffs, shedding light on the human stories behind the headlines. We celebrate the unsung heroes, exploring the pivotal role of producers in shaping the games we love. And for those nostalgic for shared gaming experiences, we'll unearth the gems of couch co-op gaming, igniting a sense of camaraderie and nostalgia. Tune in for insightful discussions, heartfelt stories, and a passion for gaming that knows no bounds.

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In this episode, we are thrilled to host the immensely talented Pat Naoum, hailing from the vibrant city of Sydney, Australia. Pat's artistic odyssey, from a Creative Arts Bachelor to honing skills at AFTRS Film School, culminated in a captivating foray into game design. With unwavering dedication, seven years were spent mastering the intricacies of coding, hand-painting assets, and securing a prestigious Screen Australia Games Grant. The result? The awe-inspiring creation, 'The Master’s Pupil', now available for all to experience and marvel at!

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Get ready for an exhilarating new episode featuring Andy, the dynamic Chief Product Officer and co-founder of eargym, a groundbreaking hearing care platform revolutionizing the way we approach auditory health. With a decade-long career in DJ-ing, Andy brings a unique perspective to the table, having personally navigated the challenges of hearing loss. His extensive background in digital production and marketing with industry giants like Red Bull Racing and Google, along with his entrepreneurial venture leading a digital production agency, has equipped him with invaluable expertise. Tune in to hear how Andy's passion for healthy ageing, nutrition, and mitigating the impact of hearing loss on our social and cognitive well-being is driving innovation in the field. Don't miss this compelling conversation with a true trailblazer in auditory health!

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Discover the inspiring journey of Boba Studios, a women-owned indie game studio in Baltimore, MD, dedicated to representing underserved players. Their mission drives talks and workshops at the Enoch Pratt Free Library and a Game Design Badge Workshop for the Girl Scouts of America. With accolades like winning the 2018 UP/Start Competition and leadership roles in the International Game Developers Association, founders Ashley and Kyrstin are true industry leaders.

Dive into their debut game 'Squirrely Roo Rabbit,' a stunning 2.5D puzzle-adventure, blending color theory with watercolor visuals. Awarded 'Best Game' and 'Fan Favorite' at Playthrough 2023 and Creator Con 2017, this demo is available now at www.bobastudios.com!

Squirrly Roo Kicktarter!
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Get ready to be captivated by Enaree Kirkorian, a dynamic multimedia artist hailing from the vibrant streets of Queens, NY. As the visionary behind Superpose Press, Kirkorian takes art to new heights, embracing a culture hacking approach that pushes boundaries and challenges norms. Drawing inspiration from their own transnational queer and immigrant identity, Kirkorian's projects encompass a wide range of mediums, from awe-inspiring spiritual comics to mesmerizing international poetry performances.

Through their work, they foster a global drag fashion illustration community and create and produce independent games, all with a heartfelt dedication to community and collaboration. With empathic leadership, boundless imagination, and unparalleled narrative skills, Kirkorian is carving out a space for a more vibrant and colorful world.

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Join us for an amazing episode of the Indie Game Lunch Hour where we talk with Paul Quinones about Connecting Communities Through Games. Paul Quinones is a Game Developer that has years of industry experience spanning from Game Testing to Unity Engineering. Paul recently worked on Hyper Bimbo Beats, the IGA Level 3 Pitch Night winner, and Romancing Jan Broadsheets. He is also working on The Experience Sharing board game Culture Cue!

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Join us for a wonderful episode of the Indie Game Lunch Hour where we talk with Shalin Shodhan about careers for people that don't fit in boxes. Shalin has been in games and film for 20 years. He has worked on 6 pixar films from Toy Story 3 to Finding Dory, and at Electronic arts he worked on the game Spore. He is currently running a studio in India called Masala Games who are making Detective Dotson: a game and a show about a small time detective in a big city in India.

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Join us for an inspiring episode of the Indie Game Lunch Hour where we talked with Keisha Howard about understanding the future of working in games. Keisha Howard, founder of Sugar Gamers, serves as a bridge linking under-resourced communities with major tech and game companies. Through thoughtfully crafted gaming programs and alliances with industry leaders, she has illuminated pathways for communities, instilling digital skills and forging real connections to life-changing opportunities. Her unwavering commitment to expanding technology's reach breathes life into her vision of an inclusive, ethical gaming landscape.

Nominated experts for Sugar Gamers Labs
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Join us for another amazing episode of the Indie Game Lunch Hour where we talked with Alex Kozachenko about approachable organic marketing for indie games. Alex Kozachenko is the CEO of HyperBeard, the largest mobile game developer and publisher in Mexico with over 200M downloads on Apple AppStore and Google Play Store with great games like Campfire Cat Cafe, Adorable Home & Pocket Love! HyperBeard specializes in cute, casual, idle-games targeting an adult-female demographic. Alex specializes in business, product & marketing strategy.

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Join us for an incredibly inspiring episode of the Indie Game Lunch Hour where we talked with Ryan Douglas, the co-founder of Deepwell, on how games can positively affect our mental health. A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for nearly 20 years. He is the co-founder of DeepWell DTx, a new video game publisher and developer dedicated to creating medically therapeutic games while maintaining 'best-in-class' gameplay. Ryan has participated in the commercialization of over 20 medical devices, including treatments for depression, hypertension, women's health, chronic pain, and related neurological conditions. He holds pivotal patents for medical AI, robotics, and systems and frequently achieves FDA clearance for breakthrough therapies.

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Join us for an empowering episode on Interviewing, Resumes, Portfolios, and All Else Career Building, as we dive deep into the essential skills and strategies to boost your professional journey. Whether you're a seasoned job seeker or just starting out, this podcast episode provides valuable insights, tips, and expert advice to help you thrive in today's competitive job market. Tune in and take your career to new heights!

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Join us for an exciting episode as we welcome Rick Williams, a talented Unity Game Developer with experience in programming, producing, designing, and 3D artistry. With over 2 years in the industry, Rick and his close-knit team are on the verge of releasing their first commercial indie game, "The Sand Knight," with a mission to deliver players experiences worth having.

Discover the challenges and triumphs behind the game's development as Rick shares insights into the world of indie game creation and the pursuit of gaming excellence.

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This week's guest is the remarkable Katie Boyd. As the former Co-Head of Trust & Safety Operations for a live-streaming social app, Katie shares her invaluable insights on building and leading a department from the ground up, managing product safety, shaping policies, and scaling a diverse global team of over 140 professionals across 25+ countries. Join us as we explore the challenges, triumphs, and strategies behind creating a secure and supportive online environment for millions of users.

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Get ready for an exciting podcast episode featuring Tana Tanoi, the brilliant Technical Designer behind indie hits like Mini Metro and Mini Motorways from Dinosaur Polo Club! Tana's passion lies in creating approachable yet complex simulations that captivate players of all levels. We'll dive into his award-nominated game, Tana's S.H.A.P.E., a mind-bending physics puzzle that will leave you craving for more.

Join us as we uncover Tana's secrets to crafting irresistible gaming experiences that strike the perfect balance between casual fun and deep engagement. Don't miss this exhilarating conversation with Tana Tanoi, where we explore the art of game design and the thrill of creating games that keep us hooked!

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In this episode, we are thrilled to have Tony Li, a seasoned veteran in the industry, join us as our esteemed guest. Tony, the mastermind behind Wild Domain Games and the game development tools division Pixel Crushers, brings a wealth of knowledge and expertise as a gameplay & AI programmer and tools developer.

With a track record of success and renowned creations like the Dialogue System for Unity and Quest Machine, Tony's passion for pushing the boundaries of gaming technology is infectious. Tune in as we embark on an exhilarating conversation with this visionary, unveiling the secrets behind his remarkable achievements and exploring the exciting future of game development.

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Get ready for an exhilarating episode of our podcast as we sit down with the dynamic duo behind Coin Crew Games, Wyatt Bushnell and Mike Salyh! These visionary founders started off designing mind-bending arcade games and escape rooms, but when the pandemic struck, they pivoted swiftly to create their first console and PC masterpiece, Escape Academy.

Since its launch just under a year ago, Escape Academy has taken the gaming world by storm, amassing over a million downloads across PlayStation, Xbox, PC, and Game Pass! We'll dive into their journey, discuss their award-winning puzzle title, and get the inside scoop on their latest DLC release, Escape From the Past, which dropped last year. Brace yourself for a thrilling conversation filled with inspiration!

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Join us as we dive into the fascinating world of Lexie Rooks, an eccentric Level Designer who made her way into Night School Studio (Netflix). With an impressive background in crafting narrative mobile hits like Choices: Stories You Play and Harry Potter: Hogwarts Mystery, Lexie fearlessly embraces the realms of weirdness and wonder, infusing her work with humor. Join us as we explore how she is revolutionizing the gaming industry by creating unprecedented novel experiences.

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In this episode, we have the pleasure of speaking with Theresa Duringer, the brilliant mind behind Temple Gates Games. As the owner and CEO of this esteemed digital boardgame development studio nestled in San Francisco, Theresa and her team have gained recognition for their remarkable work in bringing beloved board games like Dominion, Race for the Galaxy, Roll for the Galaxy, and Ascension into the digital realm. Tune in as we delve into Theresa's journey and explore the fascinating world of digital boardgame development.

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In this episode, we sit down with Macey McCuller, a talented Technical Artist whose expertise lies in Tool Building, Level Generation, and Procedural Asset Creation. Having recently completed her degree in Visualization at Texas A&M University, Macey shares insights from her educational journey and discusses her upcoming role as a Technical Artist at renowned game development studio Bluepoint Games. Join us as we delve into Macey's passion for blending art and technology, and explore the exciting world of game development from a technical perspective.

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Get ready to embark on an exhilarating journey as we dive into the captivating world of Gwen C. Katz, an extraordinary author, talented artist, and innovative game designer based in vibrant Pasadena, California. Join us as we unravel the enigmatic stories brought to life by her independent studio, Nightwell Games, where dark narratives take center stage. But Gwen's passions don't end there! When she's not crafting immersive experiences, you'll find her tending to her lush garden or guiding awe-inspiring nature walks at her neighborhood's enchanting nature center. Prepare for a spellbinding conversation that will ignite your imagination and leave you craving more!

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Get ready for an exhilarating episode of Indie Game Lunch Hour as the dynamic Renee takes the spotlight! Join us as we dive into the captivating world of indie game development with the unstoppable force behind "Stumbling Cat", an innovative studio based in Seattle. With a remarkable skill set encompassing business operations, software engineering, and creative direction, Renee brings a vibrant energy to the discussion.

As a passionate advocate for developers and diversity in the game industry, she shares her remarkable journey and insights from her diverse background in engineering, design, and production.

With her influential role as Chair of the IGDA Alumni Board and her dedication to fostering inclusivity, Renee's outspoken nature and unwavering commitment to driving positive change will leave you inspired and ready to conquer new horizons in the ever-evolving gaming landscape.

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Meet Bobby White, a seasoned game designer with a knack for creating immersive experiences. As a vendor contractor for an indie studio, he's worked with some of the biggest names in the industry, including the renowned Roblox Experience creators, Gamefam.

With four years of experience under his belt, Bobby's had the privilege of designing for iconic IPs like Hot Wheels, He Man, Sonic, and now SpongeBob. But his talents don't stop there – he's also played a crucial role in updating Terra Alia, one of 30 Parallel's top games. Join us as we delve into the world of game design with Bobby.

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In this episode, we sit down with Blair Erickson, a seasoned technologist and creative director, whose impressive portfolio includes work in various entertainment fields. From film to television, video games, and interactive virtual worlds, Blair has left his mark on the industry. We dive into his unique experience writing and directing the groundbreaking virtual reality feature film, "Banshee Chapter," now streaming on Netflix. And then there's his game, "All The Rage".

Join us as we explore the intersection of technology and creativity with a true pioneer in the field.

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Ah marketing. The bane of any sol-dev or indie dev team. Actually getting your game discovered is by far one of the hardest parts of game development. For the ✨50th episode✨ of the Indie Game Lunch Hourwe brought in our friends at Next Level Web to help us out with that! Join Andrew Lowen and Sean Bradford in a discussion about marketing indie games and more.

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We all know managers who suck. But a big part of the reason they suck is because being a manager is actually really hard. Being somebody who can simulatenously listen, and direct. In this week's episode of the Indie Game Lunch Hour we talked with Eli Delventhal, an engineering manager at Meta working on the Horizon Project. Eli gave us tips and tricks on how to be a good manager in games, and so much more.

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An Environmental Artist is the person who creates those beautiful scenic views and dark dangerous forests from our favorite video games. They are often the person manually building the worlds we explore, and the ones making them beautiful. This week we are joined by Lulu Neel, a highly exeprienced Environemntal Artist, to hear how one gets started in the field, and what an environmental artist actually does.

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Writing is one of the oldest and noblest artforms. The written word is a powerful communication technique that allows writers to leave emotional impacts on their readers and players for decades after the last period is put on the page. But unfortuantely, it's also one of the hardest fields to break into in games!

This week on the Indie Game Lunch Hour, we are joined by Sangita Nuli, a features writer at Game Rant who has also written for multiple indie titles. Sangita gives us some perspective, as well as tips and tricks, for breaking into the game industry as a writer.

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The world needs our help! And what better way to help it than with... video games? This was the thought process of Lukas Hammarström, the founder of Bottel. Bottel is a fascinating new Games Marketplace where the only way to purchase video games and other goods is via recycling real world bottles. Is this straightforward technique the secret to saving our natural world from plastic polution?

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Many of us dream of starting our own Indie Game Studio one day, but we're not quite sure where to start! Today we welcome Dan Mellott and David Doane, the co-founders of Left Turn Studios for their second appearance on our humble podcast. Dan and David have some wonderful thoughts and perspective on how to start your own indie game studio, and many lessons learned after one year of their own journey! Hint: It takes longer than you think.

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We all have the same story. We were young, and some glossy new video game got released. We begged our mom and dad for it, or perhaps snuck away to a friend's house, and eventually finally got to play. And then our whole lives changed, and we decided we had to work in the game industry.

In this week's episode of the Indie Game Lunch Hour we talk about our favorite video games and do out best to cut them to pieces. But we do it with love, with the intent of becoming better game developers.

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Sometimes working on teams is hard. Strike that. A lot of the time, working on teams is hard. There are so many personalities to manage, so many opinions to hear, and so much bull poo to wade through! This episode, learn the fundamentals of being a good teammate from Brendan Milos, visual designer at Brilliant!

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We all dream of starting our own video game studio one day. We all want to build our own games, and make money doing it. Well, in this week's exciting episode of the Indie Game Lunch Hour we are joined by Luther Patenge, a guy who did just that!

Luther founded Joy Manufacturing Co, the indie studio behind the infamous game Ambition: a Minuet in Power. Luther has a lot to say on starting your own indie game studio and on finding a publisher for your game.

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How do you market your indie game? Can you market your game with streaming? How do you even attract influencers to cover your game? Get these questions answered and more on this exciting episode of the Indie Game Lunch Hour!

Today we talked with Erik Kovac, the head of marketing and co-founder at TILT games, a marketing and publishing company for indie games. Erik, an ex-streamer and all around streamable dude, has a lot to say on video game marketing, getting your game covered by influencers, and attracting publishers.

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A Systems Engineer is one of those unicorn roles where you think you probably know what they do, but half their job sounds like black magic and witchery. This week in the Indie Game Lunch Hour we chat with Matt Molanare (for the second time!) a Systems Engineer in the game industry as well as a board game startup founder.

Matt helped us understand what Systems engineers actually do, and gave us some tips on how to break into the role.

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Let's face it, creating a visual style for your game that is recognizably unique is HARD. So many different games are out there and so many different art styles have been done. Come to this week's Lunch Hour to learn from Yuriy Ternovski, cofounder of Smoke Spot Games and the creative mind behind their unique avatar based fighting game Dropcult. Yuriy had a lot to say about starting your own studio and creating a unique art style.

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Audio Designers add a magical flair to your games that just makes them sparkle! But how do you get started as an Audio Designer, and how do you find one to work with on your game? Mario Godoy, a composer, teacher and Audio Designer in the game industry gives us perspective on this! Stop by and listen.

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What is Narrative Design? How do you get started in Narrative Design? What does a Narrative Designer even do? All of these questions and more are answered by our magnificent guest of the week, Sybil Collas! Sybil has worked on a number of projects from Activision to a freakin theme park and has a lot to say about both Narrative Design and Game Design in general.

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Ever wondered if you are doing everything wrong at your indie studio and the government is going to come after you? Yeah, so are we now and then, isn't it fun!? In this episode of the Indie Game Lunch Hour we invite on Sam Castree, the owner and Lord High Executioner of Sam Castree Law, LLC. Sam comes on to teach us the basics of indie game law!

Learn more about Sam: https://www.linkedin.com/in/samcastree3/
Sam's Legal Practice: https://www.castreelaw.com/
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Many people who are just getting started in games are intimidated by programming. They think it's this big complicated system that they can't hope to learn. No need to fear! Programming, just like anything else, simply takes time. This week we were joined by Evan Leider who told us about Gameplay Engineering and so much more.

Learn more about Evan: https://www.linkedin.com/in/evan-leider/

Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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The process of getting a degree in video games is a relatively new one. For the longest time video games weren't taken seriously enough to warrant dedicated University Courses, but that has changed! This week on the Indie Game Lunch Hour we're joined by Masaya Heywood, the cofounder of Outfox Games, who recently graduated with a degree in game design. We pick his brain about the process of getting an education in games.

Learn more about Masaya: https://www.linkedin.com/in/masayaheywood/
Learn more about Outfox: https://www.outfoxgames.com/

Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Do you know what your professional niche is in the gaming industry? Is it procedurally generated levels? Or perhaps 8-bit art? Or is it gaming audio? Join us this week with guest of honor George Alistair Sanger. George has worked in gaming since the beginning on a ridiculous number of famous titles and really set himself up with a professional niche in game audio. He has a lot to say about breaking in and more inspiring stuff.

Learn more about George: https://www.linkedin.com/in/george-sanger-292162/
Or here: https://en.wikipedia.org/wiki/George_Sanger_(musician)

Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Building a community surrounding your game is an invaluable tool for your indie studio. Not only do you have people who may purchase your game, but you also have people to champion the game for your, give you feedback and support, and to share the energy and love as you build.

This week we were joined by Jessica Rowley, the Chief Wizard of Community at the Indie Game Academy who shared her thoughts on community building and more.

Learn about Jess here: https://www.linkedin.com/in/jessicarowley/
Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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This week we were Joined by the founder of the Work With Indies job board and community, Nate Bosia. Nate is a conscious entrepreneur with roots in business development and a strong knowledge base in positive company culture. We talked about how to be an effective employee, how to get promoted and how to inspire wonderful culture at your company or indie studio.

Check out Work With Indies: https://www.workwithindies.com/
Learn more about Nate: https://www.linkedin.com/in/nathanbosia/

Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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We spend a lot of time talking with people who have already been in games for a long time, but you can learn a lot from people who have just broken into the industry too. Surya talked to us about how he broke into the industry, as well as how to work on a small, lightweight indie team and the wonders of delegation.

Check our Surya's game: https://www.roach-interactive.com/games
Learn more about Surya: https://www.linkedin.com/in/surya-narendran-5977471a2/
Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Visual Design is a staple of video game development. How a game looks makes such a huge difference in whether or not players are interested. To teach us all some visual design, we welcome Viktor Blanke to our show! Viktor is an Art Director at Mojang, the studio that built freaking Minecraft! He has worked on MANY games, including Star Wars: Battlefront 2.

Learn more about Viktor: https://www.linkedin.com/in/blanke/
Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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At the Indie Game Academy we serve two primary types of people. Those who want to break into the game industry, and those who dream of running their own indie game studio. Dennis and Willem, two members of leadership at IGA, recently went through the hiring process and got jobs that they love. In this episode of the IGA Lunch Hour, Dennis and Willem reveal what that process was like and give some tips on breaking in.

Learn more about Dennis: https://www.linkedin.com/in/dennis-gilham2892/
Learn more about Willem: https://www.linkedin.com/in/ifyouwillem/
Learn more about us: https://indiegameacademy.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Ever wonder what the game industry will be like in 10 years? Ever dream of what you hope it will be like? Well so do we! In this community focussed episode of the IGA Lunch Hour we discuss what the game industry will be like in the future, and where we hope to lead it.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Have you ever felt like your tribe is out there, but you just haven't been able to find them? Don't worry! In this episode of the IGA Lunch Hour we talk with Jim Munroe. Jim is a community organizer and narrative designer in the game industry. He talked to us about how to start game development communities IRL, and so much more!

Learn more about Jim: https://www.linkedin.com/in/munroejim/
Games Arts International: https://gameartsinternational.network/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Different indie game studios do different things well! Not all companies make all games types the same. So how do you pick the specialization of your indie game studio?

This week we were joined by Oswald Weber, the founder of Secret Item Games and a successful game developer. He gave us perspective on what it's like to run a game studio, how to port games, and more.

Learn more about Oswald: https://www.linkedin.com/in/oswald-weber-887623a4/
Get your game ported: https://www.secret-item-games.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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What does a Narrative Designer do? How does somebody get a Narrative Design job? These and so many more questions get answered this week by our own Geoffrey Golden. An experienced Narrative Designer and Games Writer with many interesting projects under his belt, Geoffrey is totally a hoot to chat with!

Listen to Adventure Snack: https://adventuresnack.substack.com/
More about Geoffrey: https://www.linkedin.com/in/geoffreygolden/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Indie Games are incredible at delivering emotional impact on their users. Our own childhood games often shape us into who we are. But crafting that emotional deliverable can be hard! In this episode of the IGA Lunch Hour, we talk with Chris Bourassa, Creative Director on Darkest Dungeon, about creating an emotional theme for your games.

About Chris: https://www.linkedin.com/in/chris-bourassa-2a422126/
Darkest Dungeon 2: https://www.darkestdungeon.com/darkest-dungeon-2/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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What job title is right for you? What do you do to prepare for the interview? How do you build up your portfolio? How do you write a solid resume? These questions and more get answered on this episode of the IGA Lunch Hour. Our guest this week is Eli Delventhal, an Engineering Manager at Facebook where he works on the future of games.

More about Eli: https://www.linkedin.com/in/elidelventhal/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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In our first "Community" episode of the IGA Lunch Hour we focus on community member thoughts and opinions rather than the perceptive of experts in the industry. Today we chose to talk about what we call the "Ten Commandments of Indie Studios." Basically, what are the holy rules we can all agree on that will make what we do professionally a more joyous, equitable experience.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Analytics and tech are a powerful part of making games, and designing them for players. This week on the IGA Lunch Hour we are joined by Fernando Aires, a Product Engineering Manager at Arkadium. We talk about engineering management, technical templates, and Analytics in game design.

Fernando Aires: https://www.linkedin.com/in/aires/
Arkadium: https://www.arkadium.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Procedural Generation, also called ProcGen, gets tossed around as this magic word in video games. It's a thing that cool indie developers use. But what does it even mean? In this episode Adrian Herbez, a Senior Software Engineer at Together Labs, teaches you what procedural generation in video games is.

Go to the Roguelike Celebration: https://www.roguelike.club/
Check out Adrian: http://www.adrianherbez.net/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Learn more about us: https://indiegameacademy.com/

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Creating a unique aesthetic for your game often takes indie titles to the next level... but it's hard! How does one go about designing an exciting visual visual theme for their video game? Today we were joined by Brendan Milos, a long time Game Artist and visual master, to talk it out!

Learn about Brendan: http://www.brendanmilosart.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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This week at the Indie Game Academy we talked to Andrew Lowen and Sean Bradford, two of the masterminds behind Next Level Web. NLW markets crowdfunding campaigns, and provides marketing for games in general. The duo answered our questions on how to market your video game and provided many amazing marketing insights.

Check out their Podcast: https://crowdfundingnerds.com/
Hire them: https://nextlevelweb.com/

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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The term "Technical Artist" is such a mysterious one. These people use the power of code to create beautiful solutions to visual problems. And it is complicated. This week we were joined by Alan Jones, a Technical Artist at Microsoft working on the Hololens project. We talked through what a Technical Artist does, how to get started in the space, and more.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Marketing is one of those big scary areas in the land of game development. Many indies don't bother marketing their games and then are sad when nobody buys them! This week on the IGA Lunch Hour we were joined by Jordan Schuetz, the creator of the Meme Run games and a talented video game marketer, to talk about how to market your video game.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Games aren't just for fun! They can make a major impact on the world too. We all remember those games that made us who we are! This week we were joined by Manuel Varela, a prolific game developer of many different titles to talk about what games can be.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Isn't it frustrating how many people give you tips on how to manage the production of your video game, but don't actually give you tools and documents? Well no more! Rick Williams is here to give you his thoughts on the production side of video games, learned from an extensive amount of experience juggling many projects at once.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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The concept of "Leveling Up" is so prevalent in the gaming world, and means different things to different people. In this episode of the Indie Game Academy Lunch Hour, we talk about what it means to Level Up as an individual, and swap strategies to Level Up with our community.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Building a community surrounding your game is one of the surest ways to get critical feedback, have a market upon launch, and just keep yourself motivated and engaged. Having other people who love your game as much as you do is hard though! This week we chat with Jedd Goble to glean his thoughts on how to create community.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Have you ever thought about going physical with your game development? Trading 1s and 0s for cardboard and plastic? Well so have we! Making board games is a fascinating area of game development with many of its own challenges and opportunities. This week we were joined by Matt Molanare who gave us hot tips on this very subject!

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Have you ever wondered why you like the look of a game with such a blocky, old school art style? Well so have we! In today's episode of the IGA Lunch Hour we chat about why we think 8-bit visuals and many old styles are so compelling, and what the future of iconic games might be like!

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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What even is a video game? Like what counts, and what doesn't? This week the Indie Game Academy community got philosophical. Is Math Blasters a video game? What about Duolingo? The world may never truly know!

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Building a team is a critical step in creating an indie game studio. They always say that 1 plus 1 equals 10 in the world of co-founders and team members! In this week our very own Assistant Headmaster, David Doane, gives us his steps in creating an amazing team. And more! As usual.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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In this episode of the IGA Lunch Hour we welcome in Hamna Faisal. Hamna is a long time IGA student and has published two games with us. Here she gives thoughts on the future of AR vs VR and more.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Congrats! You have started your game studio! But... now what? What do you do once you've gotten started to take it to the next level? This week at the IGA Lunch Hour we are joined by Dan Mellott, an ex Amazon engineering manager and fresh founder of an Indie Game Studio. Dan gives his thoughts on scale with his co-founder, our very own David Doane. We also talk about narrative characters in games and the future of VR as well as other good stuff.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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At this IGA Lunch Hour we talk about what it's like as a game developer who is a Hacker versus somebody who thinks a little more deeply. AKA the kind of person who just slaps something together versus the kind of person who does the research and puts things together carefully. Not to ruin the episode, but the answer is: However the heck you be is the right way to be.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Games are truly the Voltron of art forms. They combine so many different elements into a mega art form that acts like a mirror into our very hearts. Did you avoid making evil choices in Knights of the OId Republic, or did you revel in them? Reflect on video games as a reflection with Dennis Gilham, a project manager from the Aerospace industry and this episode's guest of honor.

Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

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Have you ever wondered if you should build a multiplayer game or a single player game? Well so have we! In today's IGA Lunch Hour we invited Adrian Marple to show off his IRL interactive game Super Orbitron. We also covered multiplayer versus singleplayer games and breaking into the games industry.

We have these talks every Wednesday at 12pm EST on our Discord channel. Stop on by to ask your own questions and participate in the discussion!

https://discord.gg/gFGAG54WK7

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Come chat about Git, video game prototyping, replayability and more in the very first unedited recording of the IGA Lunch Hour. Why is Metroid so replayable? What is GitHub the most commonly used Git Client? And what are we eating today?

Join us at our next IGA Lunch Hour Wednesdays at 12pm EST: https://discord.gg/gFGAG54WK7