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In this episode, I share my idea for “Hunt Prime.”
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In this episode, I share my idea for “Bunker Busters” and “Climbing Ladders.”
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In this episode, I share a big list of new trait ideas!
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In this episode, I share my idea for “Pain Killers.”
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In this episode, I share some ideas I have for new tools, AI and map additions.
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In this episode, I share numerous ideas for traits and reworks that would make Hunt even more fun!
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In this episode, I share my ideas for an armor mechanic.
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In this episode, I share my ideas on what would make the Aperture Variant and Dragon’s Breath more effective.
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In this episode, I share my idea for a Pipe Bomb as well as two new traits.
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In this episode, I share my idea for Hunt Prime.
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In this episode, is share my thoughts on some new trait ideas and potential reworks.
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In this episode, I share some new ideas for trip mines.
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In this episode, I share why Dragon’s Breath should get a buff.
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In this episode, I share my thoughts on why contraband should be removed or changed to be more useful.
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In this episode, I share my idea for buried treasure.
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In this episode, I share my idea for booby traps.
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In this episode, I share my idea for how the “Vulture” trait can be even better!
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In this episode, I share my idea for a new trait that lets you get more ammo!
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In this episode, I share an idea for saving your load outs.
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I’m this episode, I share my idea for a new trait that allows you to open windows, door and barricaded doors silently.
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In this episode, I share a new tool idea that could potentially replace the antidote shot.
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In this episode, I share my thoughts on a new tool that would be epic!
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In this episode, I share my idea for a roaming zombie horde.
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In this episode, I share a few ideas I have for new tools and traits.
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In this episode, I share 2 ideas I have for new trip mines that would be epic.
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I’m this episode, I share why the “Poison Trip Mines” should get a little bit of a buff.
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In this episode, I share my thoughts on how the Stamina Shot & Antidote Shot could be improved.
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In this episode, I share my thoughts on the upcoming Regeneration Shot, some ideas for new consumables, tools and some changes to existing consumables and tools that would make them more fun!
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I’m this episode, I share my thoughts on the Dauntless trait and a new trait that could be added to enhance gameplay.
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In this episode, I share my thoughts on what could be done to improve Scrapbeak.
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In this episode, I share my thoughts on some new potential bosses, NPC’s, traits and weapons.
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In this episode, I share my thoughts on bear traps for the tool section in addition to some new traits.
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In this episode, I share my thoughts on adding squads to Quickplay.
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In this episode, I share my thoughts on why night games should happen at night.
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In this episode, I share why smoke grenades are a great idea.
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In this episode, I share my thoughts on sniper scopes and how they can be improved.
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I’m this episode, I share my thoughts on the new event and some things the developers can do to improve gameplay.
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I’m this episode, I share my thoughts on why improving drops would make Hunt Showdown more fun.
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In this episode, I share an idea for “Concertina Bolts” to add even more fun and shenanigans to the crossbow.
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In this episode, I share the core traits you want to pickup first after gaining upgrade points for your character.
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In this episode, I share a tip to help you get more versatility out of your characters and a big early game advantage.