Christian & crew recap our Inner System Blues cyberpunk game in the 2400 system. Let’s chat about the 2400 game system we used for our Inner System Blues cyberpunk game. What worked well? What could possibly be improved? Check out Inner System Blues here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
Dan & Paul interview Karen Twelves, author of “Improv for Gamers”. The Wandering DMs love improv and think using tools from that field are essential to a great D&D game. In this episode we get to interview Karen Twelves, the author of one of our favorite books, “Improv for Gamers”, now being crowdfunded for a revised second edition. Based on hundreds of hours of professional workshops, Improv for Gamers provides fun and easy exercises designed to take your tabletop or live-action gaming group to the next level. Play one or two before your next session to get players warmed up and engaged, or take a deep dive into developing a particular skill! Back the Improv for Gamers project at Gamefound Watch Dan & Paul’s prior chat about improv in WDMs Season 1, Episode 2 Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.
Christian & crew conclude our Inner System Blues cyberpunk game in the 2400 system. Amidst the burning wreckage of a carrier ship, a violent storm at sea, gunfire from guards and drones — what else could go wrong? The TDR crew will explore all the possibilities extensively. See Thinkbot’s true face revealed! Gasp at BECCA’s fast and furious driving! Bemuse at Victor and KIT-95’s co-parenting choices! Check out Inner System Blues here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
Christian & crew continue our Inner System Blues cyberpunk game in the 2400 system. In Inner System Blues part III, the NULL crew of KIT, BECCA, ThinkBot, and Victor finally get aboard the giant burning out-of-control car carrier ship they’re tasked with burgling. As usual, their entry plan works perfectly, and then things start going elliptical. A tragic subplot of romantically entangled robots is revealed. What qualifies as the coolest car is extensively debated. And someone gets shot. Check out Inner System Blues here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
Can the gang break out of the trap at Arasaki Geo Tech industrial park? Christian & company continue our Inner System Blues cyberpunk game series in the 2400 system. Having raised the alarm on the industrial park break-in last time, Victor, BECCA, and Thinkbot need to think fast and find a way out of cages, armed guards, and flying drones. Will a run of natural-1’s seal their fate? Plus: existential cyber-dilemmas (to backup or not to backup), and folks who are possibly a bit too into robots. Check out Inner System Blues here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
New cyberpunk PCs get made live, and a very hot & wet mission is put forth. We start a new cyberpunk series, with Christian running the Inner System Blues system for 2400. Special guest Dan Collins fills in as a player for Paul. We make new characters live: how many androids and how many humans? Their contact Metal Mouth puts forward a proposal to steal cars from a super cargo ship burning at sea, but where is it? They’ll need to break into an Arasaki Geo Tech industrial park first to find out! Also: crocodiles. Check out Inner System Blues here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
The wrap & retrospective of our Kids on Bikes live play series. What did you think? Check out Kids on Bikes here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
The big finale of our game of Kids on Bikes run by Colleen. What is this strange new dark video game in the arcade? Perhaps the closing of the arcade is not the scariest thing the kids must face. Check out Kids on Bikes here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
We continue our game of Kids on Bikes run by Colleen. What is this strange new dark video game in the arcade? Perhaps the closing of the arcade is not the scariest thing the kids must face. Check out Kids on Bikes here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
We continue our game of Kids on Bikes run by Colleen. Can Stan and Stan save the Arcace / Tackle Shop? Will Walleye Vance win the Crocaqotaqua Fishing Festival again? And will we find out what exactly is at the bottom of the old gorge? Check out Kids on Bikes here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
This week we kick off our game of Kids on Bikes run by Colleen! Radical! Check out Kids on Bikes here The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!
For the season opener of TDR we review the Ten Dead Rats campaign that spawned this show! And we’ll announce the GM and system for our first game of the season! The TDR crew play short series of unique roleplaying games, then analyze what worked and what needs work at the end of each game. The GM changes but the fun remains the same every week on TDR!