Welcome to this podcast series. We are going to venture into the world and release the unknown into the world with our 6 players. As they travel they will learn and discover what secrets are out there.
The Reckoning is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
Marshal has left the party to follow the proper task. Now he has put himself into a fun predicament.
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We fight and learn the extent of Dimitris' abilities. Is Threat level death true?
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We travel with our friends to the monastery where we interrogate Breeze and we lose Marshal in a hole?
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After a slight break, we have started season 2 of the reckoning. We are publishing official episodes now a few times a month, depending on the length of our session, as we will only be playing once a month. We will however have other episodes released between different podcasts and campaigns being played, and some shorts of the reckoning telling about the villagers, what happened to Grimsley and what happened during the 5 years. Wish us luck, we have only 1 year before the world ends.
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As we find the “Staff Boy” we prepare for battle. However, we have a predicament. The lord’s quest comes to an end. But what happens next?
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We travel deeper into the cave and allow ourselves to be distracted by petty events. Nyx is trapped and we must prepare.
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We travel on with a crazy man as we go to the dark orb. We split up and enter a cave. However, Nyx found our Old friend.
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We start off with trial and destruction. We are short a few players to begin. But we manage to escape from the box. A pocket Airship?!?
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We finish our trek on the mountain and return to the village where we lay for the night and try to clothe our friend.
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We fight our way up the mountain and split up on our separate ways. But it becomes mysterious.
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We find that the door has been taken and we are trapped in Barnia. There is a strange man lingering however.
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We travel with our new friend into Barnia. But be warned. Not everything is as It seems.
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We adventure towards darkness and run into a set of ruins with a strange goo inside.
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As we journey back to the manor, we sadly do not hit the old man again. However, we trap the people in the box of Yen. Due to the staff boi, the people got in the box. And we head to Darkness once again.
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As Marshal approaches the gate, he bangs in demand of being let in. A small man hits buttons and screams color. So Marshal closes the door on his friends. Then Green is screamed.
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As we journey to the right we board the slip and slide and play in the mud before we(marshal) give up. Then we learn about Yang.
Sneak peak: There is soon to be a short coming titled "Trail Thoughts, Duh Duh DUNNNNNNN"
As we return to the camp and become unable to take our cargo we find a woman inspecting our horse. So, we throw a javelin through her arm.
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After Running over the old man, abandoning the Lord and seeing the past we journey up the stairs we find a room of cloaked men, a familiar voice, and we Kick the old man????? What is up with that?
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As well leave the manor we run into a new friend, one of our players with a character of his own. We venture off onto the road on our horse and wagon. And RUN over an old man????
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We collect the people and travel back to the manor before we go learn from the monks about the Orbs. And the gate did what????
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We shall rescue the people and bring them to safety. Victory or death.
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We have won the fight and returned to the manor slightly disoriented. However a problem has arrived.
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We have finished our rest. Let us verge into the hole. But be warned it isn’t what it seems.
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We shall adventure deep into the mountains and possibly engage into Combat to win.
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We have been called, now stand and fight.
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