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The Equalizer ruleset meant that all cards in the deck will start with the same amount of health. As such, Monsters with abilities like Opportunity will attack the first Monster first. As such, I wanted to use a tank with Shield to reduce the damage. The strategy here was to choose Monsters with high damage with low health, as the rule set will bring up their health. I also used the Venari Crystalsmith and Spirit Hoarder to heal the tank and backline respectively, in case the opponent used a more Stealthy deck.
The opponent had Repair and Triage as well due to his summoner’s ability. Triage wasn’t used as I concentrated on attacking the frontline. The opponent also had cards that attacked the backline and had Opportunity ability. The Temporal Master turned out very useful in doing 3x damage as the repair and heals were quite irritating.
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The Earthquake ruleset meant that most cards in the deck should have the Flying ability or have the Shield ability (reduces Earthquake damage to 1) to take advantage of the ruleset. For the Modern format, the Death and Dragon splinters have the most cards with the Flying ability. Unfortunately, the Death Splinter is not usable in this battle and the flying Dragons card tend to require high mana cost to cast. As such, my strategy was to use a mix of cards with the Flying ability and the Healing ability to improve my survivability in this ruleset. The Earth Splinter Magic cards are also generally slow, which is advantageous in the Reverse Speed ruleset.
The opponent used the Earth Splinter as well, and employed the Shield and Flying ability strategy. Luckily for me, my Magic heavy attacks punched through to take the Mycelic Infantry down relatively fast. Regal Peryton was key in this strategy, being in the last position and the remaining standing card in the end.
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The Back to Basics ruleset meant that all the abilities are unless in this battle. As such, my strategy was to use Monsters with high health and with Magic attacks to bypass shields. As far as possible, the Monsters should have high shields too, to fend off Ranged monsters. I try not to use Ranged Monsters on Back to Basics rulesets as they are practically useless when it's the last card.
The opponent used Thaddius Brood, which is a nemesis of Magic attacks and reduced the Magic attacks of most my cards to 1. Thankfully, he used 2 Ranged Monsters which my Shields fended off and his cards had mostly lower health other than the tank. My strategy of using Magic attacks, high health and shields worked out in this case.
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The high mana cap and the fact that it is limited to the Fire Splinter meant that the opponent is likely to use a deck made up of mainly Magic and Ranged attacks. Most of the high mana cards for the Fire Splinter are for Magic and Ranged cards. As such, my strategy is similar too, and I tried to choose high mana cards with high damage.
I thought I might lose when I saw Grum Flamblade as the opponent's main tank. Luckily for me, I did manage to take him out soon after my tank was down. Djinn Inferni did not attack at the right time for the Giant Killer ability to be truly effective. The key to winning the battle was actually Tinderlock with its Last Stand ability, and that it was able to attack at close range.
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The ruleset has Explosive Weaponry and I didn't want to waste the low health cards, and so they were placed in the earlier positions. The strategy was to use the Chaos Agent and Shadowy Presence to take the initial damage, so that the health of Riftwing can be built up to tank the opponent. The Silent Sha-vi and Uraeus are used to concentrate their attacks from the backline, and Soul Strangler will do some damage to the tank. I think my strategy worked pretty well, as I took out the opponents entire backline in the first round. After that, it wasn't too difficult taking out the Living Lava since I still had Monsters with 2 or more attack power.
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I noticed that the opponent favoured the Fire Splinter, and I thought that the Light Splinter is a better counter to it than Earth, as it's a little faster and there are no shields in this ruleset to slow down the melee and ranged attacks. The strategy was to use the Shieldbearer to soak up the initial damage, and to make use of the Portal Spinner, Pelacor Arbalest and Prismologist to met out most of the damage. The Portal Spinner tends to be a bit of a hit and miss as the attacks are pretty random. Luckily for me, the Portal Spinner took out the Fire Elemental (which can be pretty irritating with the Blast ability) in the first round. As all monsters have no
shields, I was also able to take out the Living Lava in the first round. With these 2 cards out of the picture, I was able to finish off the rest of the cards relatively quickly.
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This is a low mana battle, and the ruleset is Armored Up. This usually means that it'll be a good strategy to utilise Monsters with Magic attacks, as Magic attacks ignores the armor (except when it gets paired with the Lost Magic or Weak Magic rulesets). So the strategy relies on the additional armor to protect protection for the Magic Monsters which usually have no armor. The Hill Giant is used as the tank as it has high health for a low mana battle, and the Fungus Fiend is used to slow the opponent down a little if the Hill Giant is taken down. The Goblin Psychic is the main damage dealer, and at the same time providing heals to aid the Hill Giant in lasting longer.
I must say I was a little worried when the opponent used the Death Splinter with Thaddius Brood as the summoner. If it wasn't for the Armored Up ruleset, I would have probably lost. It was a pretty long drawn battle even though I won.
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The mana cap here was 99, which means that you can practically use all your high mana cards. The ruleset also meant that any cards with the Heal ability is not very useful. The strategy was to use the cards with high health and strong attacks. The opponent was also using mostly the Fire splinter for his last 5 battles. As such, I thought that the Water Splinter cards with its high health and with the added shield from Kelya would be best to counter the Fire splinter. However, I was a little worried when I saw the opponent's deck, as his use of the Disintegrator and Tusk the Wide meant that my initial attacks were rather gimped. While I still won due to resilience from the added shields and high health, the battle did take much longer what I initially expected.
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The ruleset in this battle is Unprotected and Heavy Hitters. I noticed that the opponent used the Fire Splinter for the past five matches and was likely to do so again. So I decided to fight Fire with Fire. The Fire Splinter has very strong Sneak cards when used in conjunction with Tarsa. So I decided to place the Antoid Platoon as my last card to absorb the Sneak damage. The Living Lava is great as the main tank with its Shield ability. I also decided to use 2 Sneak cards to concentrate my attacks on the backline, as there are no shields in this ruleset. The Disintegrator also played an important role to reduce the opponents' Melee damage. I was also lucky that the opponent made the mistake of using the Scavo Hireling, which was pretty much useless in this ruleset.
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The ruleset in this battle is Little League, and the mana cap is only 20. That means it's not really possible to use more optimal Little League strategies that use around 23 - 24 mana. So, I tweaked my usual strategy a little. My usual strategy would have been similar to what is listed above but with Hill Giant in first position and Uraeus in the last. The mana cap here does not allow me to use this set of cards. As such, I opted for Mycelic Morphoid in the first position instead and Xenith Archer in the last position. The idea here is to let the Mycelic Morphoid take the initial damage so that the Xenith Monk has a chance to heal itself. I think I got lucky with the win here. If the opponent had used the Fire Splinter, I'll be wiped out fast.
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The ruleset for Back to Basics meant that no skills could be used. As such, the obvious strategy would be using a Magic or Ranged deck of cards. Generally I'll prefer Magic over range in such a situation because Ranged card can't attack once they get to the first position. However, in this case both Life and Earth splinters which are strong in Ranged and Magic attacks (for Chaos Legion cards at least) are unusable.
However, the other ruleset here which is Melee Mayhem also meant that Melee monsters can attack too. Hence, I opted for 2 high health tanks and use most Ranged monsters to deal out damage. I was glad my strategy worked as the opponent had a pretty mean Magic deck, with Alric Stormbringer to boost the deck with an additional Magic attack.
https://3speak.tv/watch?v=arbalestarx7/ysiqbmcw
The strategy was to use the primary tank to soak up and reflect the damage, distract the opponent's attention with the low cost cards, and to make use of the Silent Sha-vi and Dhampir Stalker to quickly kill off the opponent. I think my strategy worked pretty well, as the Shadowy Presence managed to absorb 2 rounds of damage while my Silent Sha-vi took out the opponent's Silent Sha-vi. After that, the rest of the cards were pretty easy to handle. The Dhampir Stalker also helped to take out the opponent's Cursed Windeku faster.
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I noticed that the opponent favoured the Light Splinter, so I made sure to include the Truthspeaker to absorb a little more damage. The strategy was to use the primary and secondary tank to soak up the damage, slow the opponent with the Time Mage, and to make use of the Venari Crystalsmith and Pelacor Arbalest to met out damage. They are all fairly low cost and will benefit a lot from the Equalizer ruleset. I thought I might lose when I saw the opponent's hand though, as the tank had the Shield ability and he had 2 healing cards. Thankfully, the Pelacor Arbalest didn't miss (in combination with the other cards) and made short work on the Chain Golem.
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This strategy utilises the Thorns ability to do good damage to the opponent's tank (3 damage plus 2 reflected damage from Thorns), since Monsters have no Shields in this ruleset. The Mycelic Slipspawn is critical in this strategy to draw most of the initial damage away from the Venari Knifer. I was also counting on high Magic damage to kill off the tank fast, which was why I had the Regal Peryton, Magi of Chaos and Goblin Psychic in position 3, 4 and 5 respectively. Hunter Jarx is used to hit any ranged Monsters that the opponent employs.
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The strategy was to use the Cruel Sethropod and Torrent Fiend (along with the added Shield from Kelya Fendul) to absorb the initial damage, and to make use of the Spirit Hoarder and Ice Pixie to met out damage. The Equalizer ruleset will also increase the health of all the Monsters, improving survivability from backline or Opportunity attacks. The Spirit Hoarder will also be able to heal damage taken from the backline. I was a little frustrated with the heals of the opponent's Xenith Monk and the misses from the Cruel Sethropod, and the battle took way longer than necessary. I was also lucky to take out the opponent's Xenith Monk before the Torrent Fiend was killed off. I would have otherwise lost.
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The ruleset in this battle is Equalizer and Little League. That means it will be good to use cards with low health and high attack. So the strategy here is pretty similar to what I mentioned in my Little League ruleset post. The difference here is that the mana cap here does not allow me to use the same set of cards. As such, I opted for Serpentine Spy, Scavo Firebolt and Uraeus as my main attack cards. The Xenith Monk helps to bring the health of all the cards to 6, which is likely to be one of the highest in a Little League ruleset. Uraeus is also pretty crucial for this strategy as it can take out the last card in 2 hits, assuming 6 health each Monster. The Scavo Firebolt is used here as it does good damage. On hindsight, I should have choosen the Spark Pixie instead of the Scavo Firebolt, as it would have allowed me to attack faster even with all the debuffs from the opponent.
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Splinterlands Weekly Battle Challenge! SUPPLY RUNNER
https://3speak.tv/watch?v=arbalestarx7/docuzmqb
The ruleset for Taking Sides meant that no neutral cards can be used. As such, it is a great ruleset for using Dragons as it allows more choices of cards to be used. I paired it with the Water splinter as I wanted to use a Magic heavy attack and I have the Djinn Oshannus and Nerissa Tridawn cards, which made it a perfect combination. The Water splinter also has the Wave Brood, which takes the initial hits while the rest of the cards take out the opponent’s monsters. I think the strategy was rather successful as I took out the opponent fairly quickly. I’ll use the same strategy again if I encounter the same ruleset.
https://3speak.tv/watch?v=arbalestarx7/ilncevof
The strategy here was to use the Crypt Beetle to take the initial damage. It having the lowest health means that it will be the first monster on my deck to take the hit. I thought my strategy worked quite well, as I managed to take out the opponent's Mycelic Slipspawn fairly, and the Goblin Psyhic after that. That removed the opponent's edge as his healing card was taken out early.
https://3speak.tv/watch?v=arbalestarx7/xyswrhkn
This is not an optimum ruleset, as the full Mana Cap of 58 cannot be utilised due to the Little League ruleset. The strategy was to use the primary and secondary tank to soak up the damage, slow the opponent with the Time Mage, and to make use of the Venari Crystalsmith and Uraenus to met out damage. Whlle I still won, I think my strategy did not work out as well as I expected, as the opponent used a deck that primarily consists of Magic damage, and the Xenith Monk didn’t get a chance to heal itself before being taken out. I might replace the Truthspeaker with Stitch Leech instead if I encounter such a ruleset again.
https://3speak.tv/watch?v=arbalestarx7/rnzkbxtz
The challenge this week is the Mycelic Morphoid.
The strategy here is to try to take out the tank fast and hit the weaker backline first. However, the opponent used the Shieldbearer, which meant that I had to take out the tank first! I think I was also lucky that the opponent’s card meant that he didn’t concentrate all the attacks on the tank first. I might have otherwise lost. The Mycelic Morphoid also did its job, by taking out the opponent’s Celestial Harpy with its Thorns.
https://3speak.tv/watch?v=arbalestarx7/qjnooxiv
Splinterlands Weekly Battle Challenge - Kulu Swimhunter
The strategy was to pad the frontline with 1 and 0 mana Monsters (along with the added Shield from Kelya Fendul) to absorb the initial damage, and to make use of the Kulu Swimhunter and Ice Pixie to met out damage. I was glad that my strategy worked better than expected and I had good luck, as I didn’t miss my hits on the evasive Serpent of Eld, and the battle finished much faster than I thought it would take. My usual strategy for like mana fights would have been using the Death splinter but I think this is a good strategy as well.
https://3speak.tv/watch?v=arbalestarx7/envfzyxl
Video for the Splinterlands Weekly Battle Challenge - Radiated Brute