The VictoryXR Show: Recent Episodes

VictoryXR

VictoryXR CEO, Steve Grubbs, discusses a number of topics ranging from virtual reality education, to new partnerships.

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Andrew Sedillo of New Mexico State University (NMSU) and Daniel Mintz of University of Maryland Global Campus (UMGC) sit down with Steve Grubbs, CEO of VictoryXR, to discuss the growth of metaversities and their experience on their very own meraversity.

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John King, Higher Education Director at VictoryXR, Discusses Education and Work Training Solutions

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CEO of VictoryXR Steve Grubbs joins two of our favorite Morehouse Collage Professors in discussing their personal tips and tricks of succeeding in the Metaverse, building a unique classroom experience, and being comfortable enough to teach students about this whole new world.

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Steve speaks with Dr. Morris and Melissa Brent, to discuss the transition of education to Virtual Reality. They talk through key steps that are essential for making a smooth transition, and understanding this new form of content delivery, along with students. Join us in learning the important tips of shifting education platforms!

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Talking about VictoryXR and our academy. AR and VR are discussed, as well as how students and educators can be used in the classroom to facilitate learning. Today we talk to Michael McDonald, a seasoned VR teacher, from London!

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Dr. Muhsinah Morris and Dr. Tanya Clark of Morehouse College join the show with Steve to talk about their experience with teaching in the Metaverse through the VictoryXR Academy 

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Joanna Popper, Global Head of Virtual Reality for Location Based Entertainment at HP joins to discuss how VictoryXR and HP are using Virtual Reality to Resolve Issues with Home Education.

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Morehouse College, the alma mater of Martin Luther King Jr., Spike Lee, and Senator Ralph Warnock, will lead higher education into a new frontier this spring as students will be offered two classes held in virtual reality (VR).

The classes are more than online virtual, they are fully immersive in VR. With a donation from Qualcomm Technologies, students will be given an Oculus Quest 2, powered by the Qualcomm®  Snapdragon™ XR2 Platform, where they can access the fully immersive, digitized version of the Morehouse campus and select classes.

While Morehouse College provides the students, faculty, and curriculum, the digital campus and learning objects are provided by VictoryXR. Steve Grubbs, the company CEO, commented, “This partnership gives the rest of the academic world a glimpse into the future of education. These classes will be surprisingly close to those imagined in the book, Ready Player One.”

Just like a real campus, a VR campus allows students to attend class together in real time, conduct science experiments, and dig for fossils. Unlike a real campus, students on the VR campus can expand a human heart and step inside it, jump into a time machine and visit wooly mammoths, or beam up to a starship and learn astronomy close up. 

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Steve Grubbs, CEO of VictoryXR, interviews Jeremy Nelson, director of the XR initiative at the University of Michigan. Takeaways include:
1) How to get the process started
2) How to build buy-in from the university stakeholders
3) Advantages and disadvantages to various virtual reality headsets
4) Some use cases for virtual reality at the university level
5) How it impacts the recruitment of students to a university
6) How to teach a class in virtual reality
7) The difference between tethered and standalone virtual reality headsets
8) The importance of top level leadership in the adoption of XR technologies

💸 Available @ https://victoryxr.com

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Description: Join Steve Grubbs, CEO of VictoryXR, as he and Bernie Frischer of Rome Reborn fame, explore the adventure and challenge of taking ancient Rome and restoring it to it's original grandeur. Learn about the Colosseum, the Palladium and all the antiquities of Rome and how you can go back in time - through the magic of virtual reality - stand in the same place as the gladiators of old. Learn more at https://VictoryXR.com

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💸 Available @ https://victoryxr.com

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Fisk University, HTC VIVE, T-Mobile and VictoryXR have teamed up to launch a first-of-its-kind interactive 5G-powered virtual reality human cadaver lab for students in pre-med and biology-related majors. The virtual reality cadaver lab, developed by VictoryXR, allows a professor or teacher to gather students around a human body, a skeleton or a muscular structure and demonstrate the bodies systems. Students get their hands involved by constructing the skeleton, holding human organs and even stepping inside them.