Cineversity Live!: Recent Episodes

Cineversity

Get the latest CINEMA 4D news, tips, techniques and answers to all your questions about CINEMA 4D.

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The new Camera Tracker in Adobe After Effects CS6 combined with the AE to C4D export plugin make a powerful combo In this episode, we show how to use the Adobe After Effects CS6 camera tracker in conjunction with MAXON's free After Effects to C4D export plugin to integrate 3D and video footage.Hosts: Rick Barrett, John Bair

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The new Camera Tracker in Adobe After Effects CS6 combined with the AE to C4D export plugin make a powerful combo In this episode, we show how to use the Adobe After Effects CS6 camera tracker in conjunction with MAXON's free After Effects to C4D export plugin to integrate 3D and video footage.

Hosts: Rick Barrett, John Bair

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Nick Campbell of GreyscaleGorilla.com presents at NAB on April 19, 2012 Nick Campbell demonstrates the incredible ease with which CINEMA 4D sparks creativity and enables artists to create dazzling motion graphics and effects on-the-fly.

In this presentation, Nick shows how to model, texture and light a neon sign, using a poster by Rizon Parein for the 2011 movie Drive as inspiration. Nick demonstrates the use of Sweep NURBS, Cloner, Fresnel, GSG Light Kit.

Nick also demonstrates Transform, a new plugin coming soon for CINEMA 4D from Greyscalegorilla.com

Find Nick online at greyscalegorilla.com

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Advanced Particle Effects for Motion Graphics - Casey Hupke of Hackeyesup presents at NAB on April 19, 2012 Thinking particles, matrix objects, Xpresso, Hair, Dynamics and other seemingly daunting tools are not as hard to employ as you might think. See how these tools make high-profile motion design easier.

In this presentation, Casey demonstrates the how Mirada used CINEMA 4D's MoGraph Dynamics, Tracer and PolyFX to create a Buick spot for the 2010 Winter Olympics. Next, he explains CINEMA 4D's Thinking Particles in detail, building from basic emitters to integration with MoGraph objects. He also demonstrates the use of CINEMA 4D's Hair Render to quickly treat particles and Tracer splines.

[03:00]-Buick - Behind the Beauty [17:00]-Thinking Particles Introduction [33:00]-Thinking Particles Introduction

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MoGraph and Spline Dynamics for Science Viz - Rob Garrott of Lynda.com presents at NAB on April 18, 2012 Rob Garrott gives a peek through the microscope to see how he used MoGraph and Spline Dynamics to make a stylized influenza virus for a recent medical animation project.

In this presentation, Rob breaks down the entire process of creating a visualization of the Influenza virus for the National Institutes of Health. Rob begins by explaining pre-production activities such a script, storyboard, animatic and cameramatic. He demonstrates how CINEMA 4D's MoGraph tools and Spline Dynamics were used to model and animate the virus. Rob also breaks down the materials, including the use of Fresnel shading. Rob also covers the multi-pass setting and After Effects composite for the project. Finally, more detail on the MoGraph, Spline Wrap and Spline Dynamics rig is provided.

[06:38]-Intro to the project [08:30]-Pre-production [11:35]-Modeling the virus [16:45]-Texturing and Lighting [21:30]-Rendering and Comp [24:51]-More Rigging Detail

Microfloaties Rig for CINEMA 4D Paint on Surface plugin

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CINEMA 4D's Powerful 2D/3D Pipeline - Dave Glanz of Dave Glanz Productions and Eyecandy presents at NAB on April 18, 2012 See how CINEMA 4D's tools and 2D/3D workflow enable motion designers to focus less on busy-work and more on creative design as David Glanz breaks-down projects for the American Film Institute, Discovery and History Channel.

In this presentation, Dave demonstrates how he used Lathe NURBS, Dynamics and Random Effector deformation in a Dunkin' Donuts ad for Discovery. Next, Dave demonstrates how he used CINEMA 4D's Cloth to simulate a deflating hot air balloon in an end page for Planet Green. Dave shows how he used Dynamics, the Hinge Connector and dynamic forces to simulate a truck exhaust pipe in an end page for Discovery's World's Toughest Truckers. In a piece for History's Modern Marvels, Dave uses CINEMA 4D's Rigid-body Dynamics with Hinged Connectors and Springs to represent the mechanism of a coin operated machine. In another piece for Modern Marvels, Dave makes use of Soft-body dynamics to simulate bags of rice falling on a hinged dynamic scale. Finally Dave demonstrates how he created a piece for AFI's Silver Docs festival.

[02:45]-Dunkin' Donuts for Discovery [12:18]-Planet Green [18:14]-Discovery: Connectors [23:16]-History: Springs [29:35]-History: Controlling Dynamics [34:20]-AFI: Dynamics & Keyframing

Unfolding Polygons Tutorial on thepixellab.net

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Colin Sebestyen of CCA and Academy of Art University presents at NAB on April 18, 2012 CINEMA 4D's sophisticated features help Colin Sebestyen realize a diverse range of stunning animations. See how he used L-Systems, and several other tools to build his impressive repertoire.

In this presentation, Colin demonstrates how he used procedural materials, random effector as a deformer, basic Xpresso to create wolves for a piece entitled Futura Lobo for IDN Magazine. In a repeat from Day 1, Colin provides an extensive explanation of MoSpline's Turtle mode and L-Systems while demonstrating a live backdrop created for Miamisburg Color Guard. Finally, Colin demonstrates in slightly more depth how he used C4D content in Quartz Composer and VDMX to create a live 3D VJ-style presentation controlled through midi for the hip-hop music maestro Edison.

[01:52]-IDN Magazine - Futura Lobo [20:00]-Miamisburg - The Living Canvas [36:36]-Edison - Shadowtime

More info on L-Systems and specific L-System formulas can be found in the book Algorithmic Beauty of Plants, available free online.

More information and scene files can be found at movecraft.com

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Character Tools for Motion Graphics - Kevin Aguirre of Cake Studios presents at NAB on April 18, 2012 Discover how you can apply CINEMA 4D's robust hair, IK, and spline dynamics tools to push your motion designs to the next level.

In this presentation, Kevin demonstrates how Cake Studios utilized CINEMA 4D's Hair Module, Multi-Pass rendering and After Effects Integration to create grass in idents for ESPN's Longhorn Network. Next he shows how Cake used CINEMA 4D IK, Xpresso and Spline Dynamics to rig a robotic arm in an ident for NFL's Red Zone Channel. Finally, Kevin explains advanced After Effects Integration and post relighting techniques used in a series of opens for Sky Sports Germany.

[04:38]-Longhorn Network [13:16]-Red Zone Channel [34:50]-Sky Sports Germany

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First Look: CSTOOLS 2012 Camera Plug-ins for C4D - Chris Smith of Sugar presents at NAB on April 17, 2012 Chris Smith, maker of CSTOOLS presents the rebirth of CSTOOLS as all new C4D plugins. This is a first look at "AutoCam" - a camera animation system that works as naturally and smoothly as possible while always being flexible to changes.

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Stand-out Text for Your Motion Designs - EJ Hassenfratz of Eyedesyn presents at NAB on April 17, 2012 EJ Hassenfratz from Eyedesyn shows-off his secret technique for easily making text pop using Spline Dynamics and MoDynamics. He'll also cover using PlaneSmart and Xrefs.

In this presentation, EJ demonstrates how he used MoGraph, with the Inheritance Effector and Rigid-Body Dynamics to transform a print ad into a full motion piece. Next, EJ shows how he utilized Cineversity's PlaneSmart plugin with CINEMA 4D's Xrefs and Particles to create a Butterfly promo for the Smithsonian Institution. Finally, EJ breaks down jumbotron imagery for the Washington Capitals, where he creates unique text edges by sweeping profiles along the text spline, then applies Spline Dynamics and Dynamic Springs with MoGraph to create dynamic chains.

[03:18]-Flexing your muscle [21:12]-Butterfly in the Sky [32:52]-CINEMA 4D Hat Trick

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CINEMA 4D Basics for After Effects Artists - Brennan Ieyoub and Nicholas Scarpino of Layer Media present at NAB on April 17, 2012 See how the studio's 2D After Effects motion graphics artists easily and successfully integrated CINEMA 4D as an integral part of their production workflow.

In this presentation, Brennan demonstrates how he used basic CINEMA 4D tools and After Effects Exchange to create a promotional animation for IGN Entertainment's Marvel vs DC. Nicholas shows how Atom Array, extrusions and After Effects integration tied together to create nominee videos for the Unity Unite 11 awards.

[03:14]-Marvel vs DC for IGN Entertainment [17:35]-Unity Unite 11 Nominee Videos

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Nick Campbell of GreyscaleGorilla.com presents at NAB on April 17, 2012 Nick Campbell demonstrates the incredible ease with which CINEMA 4D sparks creativity and enables artists to create dazzling motion graphics and effects on-the-fly.

In this presentation, Nick demonstrates techniques for typography while creating a 3D logo from start to finish in CINEMA 4D.

Nick also demonstrates Transform, a new plugin coming soon for CINEMA 4D from Greyscalegorilla.com

Find Nick online at greyscalegorilla.com

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Why CINEMA 4D is Perfect in Any 3D Pipeline - Royale presents at NAB on April 17, 2012 Royale shows how CINEMA 4D's easy interoperability with any 3D pipeline is absolutely essential for them to complete big jobs with many moving pieces.

In this presentation, Anthony Madlangbyan shows how Royale used CINEMA 4D's deformers to create the global network brand launch for Disney Junior. Renzo Reyes highlights a technique for using CINEMA 4D's Motion System in camera animation for the Spirit Awards opening title sequence. Anthony demonstrates how Royale achieved a papercraft stop-motion look in a campaign for Toyota. Finally, Renzo explains how MoGraph, Global Illumination and Multi-pass Rendering were used to set up an M&Ms promo that could be easily adapted to new holidays and campaigns.

[04:30]-Disney Junior [13:45]-Spirit Awards [27:40]-Toyota 100 Cars for Good [35:10]-M&Ms

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Intricate Designs Made Simple with Spline-Wrap - Barton Dame of Already Been Chewed presents at NAB on April 16, 2012 Barton Damer loves CINEMA 4D's Spline-Wrap tool, and he uses it on nearly every piece of work he does. See how this unique and simple tool can help you easily achieve beautiful, intricate designs.

In this presentation, Barton demonstrates multiple projects using CINEMA 4D's Spline Wrap deformer.

[09:45]-Christmas Ribbon [18:25]-Ride [26:37]-Echo [28:32]-Flame [30:00]-Answers Mag [35:50]-Huaweii [40:45]-Street League

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CINEMA 4D's Fast Results Enable Creativity - Claudio Jeno of Univision presents at NAB on April 17, 2012 Discover how CINEMA 4D's powerful capabilities enable Claudio Jeno to visualize and turn ideas for bumpers and game graphics into a reality on a tight deadline.

In this presentation, Claudio demonstrates how he used CINEMA 4D to create concept art for the 2010 World Cup. Next he demonstrates the process of turning a 2D Illustrator logo in an animated title for the Miami Dolphins "Inside the Fins" show. Claudio demonstrates animating symmetry and layering simple elements in another piece for the Miami Dolphins. Finally, Claudio demonstrates how he used AtomArray plus MoGraph PolyFX, Cloner and effectors in an ident for Univision.

[02:40]-World Cup 2010 [16:00]-Inside the Fins [21:45]-Miami Dolphins 2011 [27:20]-Univision

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Colin Sebestyen of CCA and Academy of Art University presents at NAB on April 16, 2012 CINEMA 4D's sophisticated features help Colin Sebestyen realize a diverse range of stunning animations. See how he used L-Systems, and several other tools to build his impressive repertoire.

In this presentation, Colin demonstrates his use of CINEMA 4D Sweep NURBS in a music video project for Snoop Dogg. Next, he demonstrates ProjectionMan and Camera Mapping in a project he did for the Cut & Paste competition. Colin provides an extensive explanation of MoSpline's Turtle mode and L-Systems while demonstrating a live backdrop created for Miamisburg Color Guard. Finally, Colin briefly demonstrates how he used C4D content in Quartz Composer and VDMX to create a live 3D VJ-style presentation controlled through midi for the hip-hop music maestro Edison.

[02:00]-Snoop Dogg - Luv Drunk [16:26]-Cut & Paste - My Family [29:30]-Miamisburg - The Living Canvas [41:25]-Edison - Shadowtime

More info on L-Systems and specific L-System formulas can be found in the book Algorithmic Beauty of Plants, available free online.

More information and scene files can be found at movecraft.com

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General modeling tips & introduction to linear falloff modeling with MoGraph effectors In this episode: [01:30]-News & Notes [06:20]-Intro to the project [07:20]-Installing the Linear Deformer scripts [08:28]-Modeling an Arch [18:00]-Bulge Deformer [23:15]-Taper Deformer [28:00]-Extruding with Preserve Groups [31:00]-Cloning the single arch [37:00]-Bridge / Linear Deformer [41:10]-Knife vs Edge Cut [43:00]-Beveling and Welding [48:00]-Q&A / Closing Notes

Links can be found in the forum thread.

Hosts: Rick Barrett, John Bair

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Creating a Splash of Particles on Collision In this episode: [01:00]-News & Notes [12:00]-Intro to Magic Puzzle [20:05]-Overview of Magic Puzzle Options [22:00]-Extruding Magic Puzzle Splines [28:00]-Animating Magic Puzzle with MoGraph Effectors [31:20]-Animating Magic Puzzle with Dynamics [37:40]-Mapping an image to the puzzle [44:00]-Rendering Material UVW multipass [47:15]-Remapping puzzle image in After Effects

Links can be found in the forum thread.

Hosts: Rick Barrett, Andy Runyon

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Creating a Splash of Particles on Collision In this episode: [01:00]-News & Notes [13:40]-Setting up a simple dynamics simulation [15:30]-Detecting Dynamics collisions and spawning particles [21:00]-Limiting the emitter based on the collision speed [25:55]-Collision detection for multiple clones [34:00]-Adding gravity to the particle system [36:12]-Visualizing and rendering particle paths with Tracer [54:00]-Q&A / Closing Notes [61:00]-Bonus: Baking CMotion for Unity

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays

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Creating a Fireworks Effect In this episode: [01:21]-News & Notes [07:45]-Finding & Using TP Presets [11:45]-Creating a Basic TP Emitter [23:00]-Creating and applying a PGroup [25:44]-Changing the viewport display of particles [26:10]-Checking the age of particles [29:30]-Spawning a new particle system from existing particles [41:00]-Cloning geometry onto particles [49:00]-Adding color to Thinking Particles & MoGraph

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays

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An overview of matte painting, camera projections, and ProjectionMan In this episode: [01:05]-News & Notes [05:43]-Intro to Camera Projection [10:15]-Using ProjectionMan [23:54]-Patching the Projection [35:00]-Adding the Campaign Tent [42:00]-Using GI & Physical Sky with Camera Projections [47:00]-Q&A / Closing Notes [53:15]-Baking the Projection to UVW

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays

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An retrospective of 2011 in the CINEMA 4D community In this episode: [04:51]-Character Shorts (Stopover, Hooked) [08:20]-Eyedesyn Holiday Resource Packs [09:00]-Highlights of 2011 (R13, Trade Shows, New Cineversity, Live!) [22:51]-Cineversity Plugins & Resources [42:07]-Other CINEMA 4D Plugins (Nitro4D, SuperTracer, SolidChamfer, HB Modeling Scripts, zPoulette) [60:00]-Q&A / Closing Notes

Links can be found in the forum thread.

Hosts: Rick Barrett, Bret Bays

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Optimizing the Physical Render Engine Sampling in CINEMA 4D Release 13 In this episode: [00:48]-New and Notes (13.051 Update, Great Maxon Survey, Magic Snow) [09:56]-Intro to Physical Render Sampling [11:51]-Optimizing Sampling and Shading Subdivisions / Shading Error Threshold [23:02]-Multipliers: Bluriness, Shadow and Ambient Occlusion Subdivisions / Identical Noise Distribution [27:20]-Motion Blur [40:30]-Progressive and Fixed Sampling [49:00]-Indirect Illumination and Global Illumination with Physical Render [61:25]-Q&A / Closing Notes

Hosts: Rick Barrett, Patrick Goski

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Preview of the new and improved Cineversity Site In this episode: [00:41]-New and Notes (99frames Contest, Hooked, Rapha Faces of Hope Contest) [04:44]-Origins and Goals of Cineversity [07:00]-Home Page [11:00]-User Home / Dashboard [16:43]-Search [26:56]-Playlists [31:53]-Tutorial / Playlist Player [36:04]-Forums, Wiki, Live [41:17]-Q&A [49:42]-Teacher Tools [52:58]-More Q&A / Closing Notes

Hosts: Rick Barrett, Paul Babb

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R13 Interface Tweaks In this episode: [04:20]-New and Notes (99frames Contest, Demo Activation, New Tutorials, Upcoming Events:CTN Expo / Production Conn) [08:30]-Intro to R13 Interface Tweaks [09:40]-Options Dialog / Options Mode for Shortcuts, Getting a list of shortcuts, Transferring shortcuts, Shorty Plugin for multiple shortcut sets [19:35]-Layout Chooser, Window Menu, Create Menu, Select Menu, Tools Menu [27:35]-Autoswitch & Tweak Modes, Mesh Menu (Move Up/Down Sequence / Explode Objects), Ctrl / Cmd Drag to Duplicate, Extrude, Extrude Inner [37:35]-Animation Menu (Play Sound / Custom Interpolation), Simulate Menu, Render, MoGraph, Character Menus [41:13]-Plugins / Script Menus, View Menu (Link Active Object), Global Popup, Customizing Menus, User Menu Sets [54:41]-Chess [58:25]-Closing Notes

Hosts: Rick Barrett, Bret Bays

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Using the new After Effects Export to C4D plugin In this episode: [03:14]-New and Notes (Moving Picture Company FXStudio Microsite, 99 Frames Contest) [09:16]-Download / Install AE to C4D plugin [13:00]-Basic use of the AE to C4D plugin [17:00]-Using Trapcode SoundKeys with AE export plugin [33:45]-AE Expressions with export plugin [46:03]-Closing Notes

Hosts: Rick Barrett, Bret Bays

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Putting CMotion into practice In this episode: [01:08]-New and Notes (Upcoming Events, 99 Frames Contest) [07:00]-Squash & Stretch Ball with CMotion [29:58]-CMotion with a Character Object Rig [53:25]-CMotion Presets [55:30]-Using Route/Surface settings to walk along a landscape [57:25]-Baking CMotion to Motion Clips [64:42]-Closing Notes

Hosts: Rick Barrett, Bret Bays

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Basics of the CMotion procedural animation system in CINEMA 4D R13 In this episode: [00:48]-New and Notes (Upcoming Events, CGW Silver Edge Award, Vectorworks Rendering Competition, MAXON User Meeting) [06:45]-Building a Walk from scratch with simple objects [45:28]-Rolling a Ball along a spline with CMotion [49:55]-Using Steps to climb stairs / avoid obstacles [56:13]-Baking CMotion to Motion Clips [57:25]-Baking CMotion to Motion Clips [59:25]-Closing Notes

Hosts: Rick Barrett, Bret Bays