Design Thinking Games: Recent Episodes

Design Thinking Games

Design Thinking Games examines the player experience of live action, tabletop, and video games.

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Listen now (24 min) | Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called Extra Life.

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Listen now (23 min) | The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games.

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Listen now (21 min) | Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games.

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Listen now (19min) | Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming.

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Listen now (19min) | Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization.

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Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything.Read the transcript.

Things discussed on this episode:

  • 00:15 - Reflecting on Our Game Design Journey
  • 01:32 - Thirst Game Development Updates
  • 03:25 - Future Plans and Strategic Goals
  • 10:08 - The Never Ending Story
  • 16:01 - What we've been playing

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Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster diversity and inclusivity within the gaming community. He offers insights into the financial and strategic aspects of game publishing and emphasizes the importance of passion and message in game design.Read the transcript.

Things discussed on this episode:

  • 00:00 - Introduction to Isaac Vega
  • 00:35 - Founding Rose Gauntlet Entertainment
  • 00:59 - Nonprofit Initiatives and Community Outreach
  • 02:23 - Big Gay Dinner and Inclusivity Efforts
  • 04:32 - Game Design Journey
  • 05:20 - Early Gaming Experiences
  • 06:45 - Current Projects and Game Preferences
  • 08:52 - Rose Gauntlet's Publishing Philosophy
  • 13:08 - Advice for Aspiring Game Designers
  • 16:00 - Budgeting and Marketing for Games
  • 23:17 - Rose Gauntlet Foundation and Events
  • 24:46 - D12: The Q&A Game

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Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.Read the transcript.

Things discussed on this episode:

  • 00:00 - Introduction to Sabrina Solba
  • 00:15 - Starting Ludoliminal
  • 00:37 - Collaborations and Team
  • 00:57 - Passion for UX and Playtesting
  • 01:35 - Early Gaming Memories
  • 02:32 - Journey into Game Design
  • 03:10 - Influence of Sailor Moon
  • 03:40 - Learning Programming and Web Development
  • 03:59 - Choosing a University
  • 04:49 - Reflecting on Dungeons and Dragons
  • 05:23 - Sailor Moon Reboot
  • 06:51 - The Role of UX in Game Design
  • 21:35 - Current Status and Future Plans for Diatoms
  • 31:01 - Plug
  • 32:01 - Deep Dive: Game Design and Storytelling
  • 33:19 - RPG Choices: Paragon or Renegade
  • 34:31 - Fantasy Preferences: High vs Low
  • 34:39 - Favorite Game Characters: Heroes and Villains
  • 36:27 - Overrated and Underrated Games
  • 37:54 - Cheat Codes and Fun Questions
  • 38:59 - Gaming Preferences and Personal Insights
  • 42:47 - Nostalgic Gaming Memories

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Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative collaborations involved, into building a brand, maintaining a small business, and the importance of community and collaboration in creative ventures.Read the transcript.

Things discussed on this episode:

  • 00:00 - Introduction to John De Campos and Terrible Games
  • 00:56 - Early Life and Inspirations
  • 01:33 - Journey into Board Game Design
  • 02:48 - Building the Terrible Games Team
  • 04:34 - Challenges and Successes in Game Publishing
  • 06:36 - Insights on Self-Publishing vs. Traditional Publishing
  • 08:25 - Creative Collaborations and Game Development
  • 20:49 - The Influence of Magic: The Gathering
  • 28:01 - "Death to videodrome."

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Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research.Read the transcript.

Things discussed on this episode:

  • 00:00 Introduction
  • 00:07 The Birth of Fluffy Dragons
  • 00:25 From Heavy to Light: Game Design Journey
  • 01:52 Early Inspirations and Gaming Background
  • 02:58 Kickstarter and Playtesting Insights
  • 03:41 Advice and Reflections on Game Design
  • 09:01 Challenges and Future Plans
  • 14:44 Personal Gaming Preferences and Memories
  • 24:58 Final Thoughts and Farewell

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Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game, navigating the realms of business and imagination.Read the transcript.

Things discussed on this episode:

  • 00:00 - Introduction to Jack Malacat and the game Serial Killer
  • 00:34 - Jack’s background and the inception of Serial Killer
  • 01:51 - Venom Haus, the game studio behind Serial Killer
  • 05:00 - Kickstarter campaign and community engagement
  • 09:00 - Iterative game design and manufacturing challenges
  • 15:00 - Future plans for Serial Killer and community expansions
  • 15:17 - Connecting with Jack Malacat and Serial Killer resources
  • 17:58 - Gameplay mechanics and player attributes
  • 18:42 - Jack’s UX title and favorite games
  • 19:28 - Jack’s earliest gaming memories and current favorites
  • 20:22 - The creative process and game design tools
  • 21:03 - Favorite dice and game design philosophy
  • 23:32 - Horror influences and upcoming projects
  • 26:06 - Essential tools for game designers
  • 26:30 - Final words and closing thoughts

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Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player.Read the transcript.

Things discussed on this episode:

  • 00:00 - The Man, the Brand, the Gay Edgelord
  • 01:10 - Baby Chad’s Exposure to Games
  • 02:02 - Zelda Left the Right Impression
  • 02:50 - The Physicality of Early Video Games
  • 04:20 - How the Dynamic of Chad’s Gaming Experience Changed
  • 06:00 - The Cultural Zeitgeist of Elden Ring
  • 08:48 - The Nostalgia Weapon
  • 18:09 - Choosing Which Games to Stream
  • 21:00 - The Catalyst for Doubling Down on Streaming
  • 23:00 - The Trade-Off of Turning Streaming into a Job
  • 25:50 - Dealing with Envy or Impostor Syndrome Stoked by Other People’s Success
  • 27:00 - How to Connect with Daddy Chaddy
  • 28:00 - D12

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Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. Read the transcript.

Things discussed on this episode:

  • 00:37 - Kervin discusses his journey into TikTok and board game design
  • 01:31 - Inspiration for creating a Allow Me to Mansplain
  • 04:52 - Why "For Why Games"?
  • 06:21 - Marsh Hallow
  • 09:07 - Explanation of roll-and-write mechanics and their unique approach
  • 12:48 - Kervin's approach to playtesting and community building
  • 16:48 - How to connect with Kervin and For Why Games
  • 18:08 - We play D12

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Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share.Read the transcript.

Things discussed on this episode:

  • 00:27 - Mega Moth Studios
  • 01:58 - Navigating creative differences
  • 04:50 - First principles and the importance of designing the card backs for X: Seekers of Fortune well
  • 06:00 - How do you even define the minimum viable product for a game?
  • 07:19 - Why choose to make a trading card game (TCG)?
  • 10:09 - X: Seekers of Fortune
  • 13:12 - Production progress report
  • 15:53 - D12

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Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage.Read the transcript.

Things discussed on this episode:

  • 00:22 - Trash Cult
  • 01:07 - Starting FoxHen Creatives
  • 08:57 - Marketing a game
  • 12:53 - Talking numbers around marketing and ad spend
  • 17:53 - How to get in contact with FoxHen Creatives
  • 18:55 - D12

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Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript.

Things discussed on this episode:

  • 00:34 - Game of the Year
  • 02:20 - Tim on Super Mario Brothers Wonder
  • 03:56 - Michael on Baldur's Gate 3
  • 04:26 - Our Tiktok algorithms
  • 05:48 - What we've been playing
  • 06:42 - Tim on Dave The Diver
  • 08:50 - Thirst, our game!
  • 11:01 - What to expect from this season
  • 13:48 - What folks should follow

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Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript.

Things discussed on this episode:

  • 04:13 Final Fantasy
  • 06:01 Breath of Fire 4
  • 06:28 The Last Ninja
  • 06:40 Simon's Quest
  • 12:33 Dice Invasion
  • 12:49 It's Kind of a Fun Story
  • 13:39 Gloomhaven
  • 23:57 The Outlast Trials
  • 34:40 Resident Evil 4
  • 35:22 Diablo 4
  • 35:53 Hogwarts Legacy
  • 37:26 Jedi Survivor
  • 37:51 Final Fantasy XVI
  • 38:22 Tears of the Kingdom
  • 38:40 Sons of the Forest
  • 39:30 Spider-Man 2

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Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript.

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Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.

Things discussed on this episode:

  • 02:44 Final Fantasy VII
  • 03:30 Crash Bandicoot
  • 04:06 Dream Phone
  • 05:22 Mouse Trap
  • 09:06 Animal Crossing
  • 15:11 Codenames
  • 15:30 It's Kind of a Fun Story
  • 20:01 Cards Against Humanity
  • 31:29 Gloomhaven
  • 39:41 Spot It
  • 41:37 Betrayal at House on the Hill
  • 42:34 Secret Hitler
  • 45:49 Skippo
  • 46:46 Dragula
  • 49:01 Final Fantasy XIV
  • 51:39 Big Brother
  • 55:04 Monikers

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Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript.

Things discussed on this episode:

  • The Mind
  • Roads & Boats
  • Scythe
  • Framework
  • Into the Breach
  • Herbacious

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Listen now (62 min) | On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript.

Things discussed on this episode:

  • Stillfleet
  • The Rain Thieves
  • Dune
  • Float City
  • Fun City Podcast
  • Strings
  • Roll 20
  • Malinger
  • Robot Factory
  • The Art of Game Design: Book of Lenses
  • The Game Design Workshop
  • Candyland
  • Moats in the Eye
  • Splendor
  • Galaxy Trucker

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Listen now (48 min) | Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript.

Things discussed on this episode:

  • 00:59 Dog Gone Seattle.
  • Lots: Corgis Cozy Hike
  • 1:26 Candy Crush
  • 02:53 Final Fantasy
  • 03:11 Game of Thrones board game
  • 03:11 Avalon
  • 03:11 Resistance
  • 03:28 Among Us
  • 03:37 One Night Werewolf
  • 03:50 Blood on the Clock Tower
  • 04:15 Donkey Kong Country
  • Lots: Banjo Kazooie
  • 10:13 Mario 64
  • 15:12 Rock Miner
  • 22:53 Elden Ring
  • 22:53 Tears of the Kingdom
  • 22:53 Zelda (The Legend of Zelda series)

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Listen now (54 min) | As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript.

Things discussed on this episode:

  • 01:53 Theater LARP
  • 07:18 Designing a LARP
  • 10:13 Aspire SRD
  • 11:00 Caltrop Core
  • 16:24 Her Odyssey
  • 19:35 Solo-Journaling RPGs
  • 21:47 Galatea
  • 25:07 Diversity Saves
  • 33:09 Mass Effect
  • 33:54 Knights of the Old Republic
  • 34:51 Tyranny
  • 37:01 Magic the Gathering
  • 40:19 Vampire Survivors
  • 42:10 Tunic
  • 45:06 Root
  • 46:07 Dragon Quest Support the show on Patreon!

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Tim Broadwater is @uxbear on Twitter.
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Listen now (57 min) | With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript.

Things discussed on this episode:

  • 01:53 Theater LARP
  • 07:18 Designing a LARP
  • 10:13 Aspire SRD
  • 11:00 Caltrop Core
  • 16:24 Her Odyssey
  • 19:35 Solo-Journaling RPGs
  • 21:47 Galatea
  • 25:07 Diversity Saves
  • 33:09 Mass Effect
  • 33:54 Knights of the Old Republic
  • 34:51 Tyranny
  • 37:01 Magic the Gathering
  • 40:19 Vampire Survivors
  • 42:10 Tunic
  • 45:06 Root
  • 46:07 Dragon Quest Support the show on Patreon!

Follow us on Twitter @DTGamesPodcast.
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Tim Broadwater is @uxbear on Twitter.
Michael Schofield is @schoeyfield on Twitter.

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Listen now (60 min) | As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript.

Things discussed on this episode:

  • 15:25 Dungeons & Dragons: First Edition
  • 19:37 Mazes and Monsters
  • 21:02 The Real Housewives of D&D
  • 21:39 Digital D&D
  • 21:51 D&D Beyond
  • 28:34 Craft and Rigor
  • 32:23 NickFinck.com
  • 41:17 Trailer Park Wars
  • 49:39 Cards Against Humanity

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Listen now (45 min) | Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what we've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript.

Things discussed on this episode:

  • 02:44 What we've been playing since last season
  • 02:56 Gabriel Knight 2: The Beast Within
  • 03:21 Titanic: Adventure out of Time
  • 03:54 Regency Call of Cthulhu
  • 04:27 Flourish
  • 05:34 Gears of War 5
  • 05:49 The Stick of Truth and the Fractured But Whole
  • 05:55 Ni no Kuni: Wrath of the White Witch
  • 10:41 The Devil In Me
  • 28:18 The Season Challenge: Outlast Trials

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Listen now (2 min) | Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript.

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Listen now (51 min) | The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! Read the transcript.

Things discussed on this episode:

  • 01:10 Sophia Prater
  • 02:15 Axure
  • 09:14 Object Orientated UX (OOUX)
  • 13:17 Atomic Design
  • 14:52 Thinking in Services
  • 16:31 UX Magic
  • 19:14 Object Map
  • 27:05 Lords of Waterdeep
  • 29:28 OOUX.com
  • 34:03 Moonlighter
  • 38:10 Cult of the Lamb
  • 38:48 Rollercoaster Tycoon
  • 39:38 Monster Hunter

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Listen now (24 min) | Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript.

Games discussed on this episode:

  • 3:05 Elden Ring
  • 4:06 Resident Evil Village
  • 9:00 It Takes Two
  • 12:48 Mad Max
  • 13:18 God Of War
  • 15:27 Stray
  • 17:32 Simon's Quest
  • 17:51 Dying Light
  • 21:46 Breath of the Wild

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Tim Broadwater is @uxbear on Twitter.
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Listen now (34 min) | After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript.

Games discussed on this episode:

  • 2:11 Dragula
  • 4:42 PopCon
  • 7:22 LPGWV
  • 17:21 Motown Tilt
  • 17:47 Mortal Kombat
  • 19:16 Pac-Man
  • 20:51 PewDiePie
  • 21:19 Pokemon Go
  • 23:14 Okami
  • 24:41 Evil Within
  • 27:07 Sailor Moon R
  • 28:48 Pittsburgh Dad

Support the show on Patreon!

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Tim Broadwater is @uxbear on Twitter.
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Listen now (33 min) | After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on this episode:

  • 0:53 Stray
  • 5:44 Death Stranding
  • 17:53 Elden Ring
  • 24:24 Horizon Forbidden West
  • 25:41 Splatoons 3
  • 27:09 Tunic
  • 27:36 Evil Dead
  • 27:47 Ghostwire Tokyo
  • 28:06 Bioshock
  • 29:02 Moonlighter
  • 29:15 Cult of the Lamb

Support the show on Patreon!

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Tim Broadwater is @uxbear on Twitter.
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Listen now (34 min) | After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript.

Games discussed on this episode:

  • 1:33 Stray
  • 2:21 Goat Simulator
  • 2:35 Maneater
  • 4:20 Fly Simulator
  • 7:34 Hell Let Lose
  • 9:40 Battlefield 4
  • 10:39 Friday the 13th
  • 13:14 Dead by Daylight
  • 15:48 Spy Vs. Spy
  • 16:28 Oregon Trail Card Game
  • 16:47 Munchkin
  • 17:33 ROBOT RISE!
  • 19:34 Vampire the Masquerade
  • 24:35 Ticket To Ride
  • 25:57 Settlers of Catan
  • 27:32 Lords of Waterdeep
  • 28:05 Call of Cthulu
  • 30:21 Marvel Superheroes RPG

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Listen now (37 min) | After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript.

Games discussed on this episode:

  • 1:53 AEGIS Combining Robots
  • 12:15 Magic the Gathering
  • 12:42 Warhammer 40K
  • 20:02 Gloomhaven
  • 23:15 Protospiel

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Listen now (36 min) | After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. Read the transcript.

Games discussed on this episode:

  • 1:33 The Quarry
  • 9:23 House of Ashes
  • 10:32 Until Dawn
  • 27:34 The Devil in Me
  • 31:23 Detroit: Become Human
  • 32:22 Little Hope
  • 33:56 Pick-a-Path Book Series

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Listen now (32 min) | Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero. Patreon!

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Listen now (32 min) | Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript.

Games discussed on this episode:

  • 17:44 Codenames
  • 17:48 5 Minute Mystery
  • 18:21 Bank Heist
  • 18:45 Hungry for Humans

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Listen now (34 min) | After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. Read the transcript.

Games discussed on this episode:

  • 02:18 Sea of Thieves
  • 02:49 Letterboxing
  • 11:36 Ready Player One
  • 13:30 Rabbids
  • 16:29 Pokemon Go
  • 18:09 Ingress Prime
  • 19:32 Harry Potter Wizards Unite
  • 20:48 World of Warcraft
  • 24:06 Pikmin Bloom
  • 27:29 Minecraft
  • 31:13 Horizon Forbidden West

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Listen now (37 min) | In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. Read the transcript.

Games discussed on this episode:

  • 05:09 Aron's Gift
  • 09:50 Dead Cells
  • 16:31 Rescue Pets
  • 20:59 Aegis
  • 22:55 Pocket Paragons
  • 26:08 Dragoon
  • 26:25 Life Siphon
  • 29:02 Reap
  • 30:49 Drinking Quest Six Pack
  • 35:21 Stream Queens

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Listen now (32min) | After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. Read the transcript.

Games discussed on this episode:

  • 00:43 Vampire the Masquerade Bloodhunt
  • 02:33 Fortnight
  • 05:18 Vampire the Masquerade
  • 07:20 PUBG
  • 10:43 Apex Legends
  • 11:52 Battlefield V
  • 14:03 Call of Duty
  • 14:12 Fall Guys
  • 19:32 Dead By Daylight
  • 20:56 Tetris 99
  • 25:34 Predator Hunting Grounds
  • 31:23 Hell Let Loose

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Listen now (38min) | Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! Read the transcript.

Games discussed on this episode:

  • 02:32 Rogue
  • 04:57 King's Quest
  • 10:50 Hades
  • 12:07 Binding of Isaac
  • 14:04 Faster Than Light
  • 19:36 Crypt of the Necrodancer
  • 19:48 Tomb of Horrors
  • 20:19 BIT.TRIP RUNNER
  • 22:41 Cadence of Hyrule
  • 24:29 Cuphead
  • 27:53 Mass Effect
  • 29:29 Moonlighter

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Listen now (34min) | As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript.

Games discussed on this episode:

  • 5:22 One Thousand Year Old Vampire
  • 13:52 MAGfest
  • 14:46 Sailor Moon
  • 15:27 Betrayal at House on the Hill
  • 16:13 Unkown
  • 17:38 Pandemic
  • 19:55 Forbidden Desert
  • 23:02 Casting Shadows
  • 24:45 Elden Ring
  • 27:38 Sekiro: Shadows Die Twice
  • 28:36 Hades

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Listen now (29 min) | Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript.

Games discussed on this episode:

  • 1:35 Dungeones & Dragons
  • 11:09 Roll 20
  • 13:08 Owl Bear
  • 15:27 Tabletop Audio
  • 20:12 Jocks Machina
  • 20:48 Dungeons & Daddies
  • 20:53 Queens of Adventure
  • 21:46 Thingiverse
  • 23:04 We Croak

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Listen now (47 min) | After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. Read the transcript.

Games discussed on this episode:

  • 1:32 It Takes Two
  • 10:50 Horizon: Zero Dawn
  • 12:37 Mass Effect: Legendary Edition
  • 13:29 Hell Let Loose
  • 17:21 Fury of Dracula
  • 19:29 Rock, Paper, Wizard
  • 19:46 Cuphead
  • 31:44 Splatoons 3
  • 32:10 Xenoblade Chronicles 3
  • 32:37 Bayonetta 3
  • 35:31 Starfield
  • 35:59 Elden Ring
  • 36:15 The Devil In Me
  • 36:59 Martha Is Dead
  • 39:30 Hades

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Listen now (8 min) | As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript.

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Listen now (37 sec) | Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.

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Listen now (43 min) | Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript.

Games discussed on this episode:

  • 0:50 Mass Effect
  • 7:54 Until Dawn
  • 10:27 Call of Cthulhu
  • 13:20 Final Fantasy
  • 16:50 Starfinder
  • 20:42 The Witcher
  • 31:40 Mass Effect 4
  • 33:27 Pokemon
  • 34:19 Mass Effect 5e
  • 36:23 Legend of Zelda

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Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript.

Games discussed on this episode:

  • 1:09 House of Ashes
  • 2:00 Until Dawn
  • 5:26 Man of Medan
  • 8:31 Silent Hill: Shattered Memories
  • 15:49 Resident Evil
  • 20:47 Little Hope

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Listen now (112 min) | Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript.

Games discussed on this episode:

  • 6:12 Monopoly
  • 10:40 Chinatown
  • 17:12 Diablo 2
  • 20:28 Sonic the Hedgehog
  • 22:18 For Honor
  • 26:14 Betrayal at House on the Hill
  • 30:38 Dominant Species
  • 31:29 Roll for the Galaxy
  • 32:46 Zombicide
  • 34:29 Call of Cthulu
  • 37:07 Gloomhaven
  • 39:22 Psychokiller
  • 41:49 AD&D 2nd Edition
  • 44:08 Camel Up
  • 46:25 Condottiere
  • 48:34 Kill Doctor Lucky
  • 50:41 Lords of Waterdeep
  • 52:06 Firefly
  • 55:29 Fury of Dracula
  • 57:01 Valiant Hearts
  • 1:02:50 Munchkin
  • 1:03:25 King of Tokyo
  • 1:06:42 Smash Up

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Listen now (39 min) | The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. Read the transcript.

Games discussed on this episode:

  • 1:12 Vampire: the Masquerade
  • 4:41 Legend of Zelda
  • 8:38 Grand Theft Auto
  • 16:30 Monster Hunter
  • 19:46 Resident Evil
  • 22:55 Evil Within
  • 23:47 Final Fantasy
  • 25:24 Shovel Knight
  • 34:51 Last of Us

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Listen now (29 min) | Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript.

Games discussed on this episode:

  • 5:11 The Thing
  • 6:31 Call of Cthulhu
  • 7:19 Silent Hill
  • 8:58 Lit
  • 10:00 Outlast
  • 16:00 Resident Evil
  • 17:39 Thief
  • 20:32 Zombies Ate My Neighbors
  • 21:17 Dead Rising
  • 24:42 Fury of Dracula
  • 25:50 Outlast 2
  • 27:15 Dead by Daylight

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Listen now (24 min) | By sneaking past the giant peacock, our heroes are able to take a moment to consider their place in history, and ponder what could have been different. Read the transcript.

Games discussed on this episode:

  • 1:38 Bioshock
  • 7:41 Rocket Ranger
  • 15:57 Metal Gear
  • 16:33 Metal Gear Solid
  • 19:50 Wolfenstein 3D
  • 21:39 Savage Frontier

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Listen now (32 min) | At the edge of the forest, our heroes find the game of all games, but there’s a big peacock in the way. Read the transcript.

Games discussed on this episode:

  • Olympic Games Tokyo 2020 - The Official Video
  • Mario & Sonic at the Olympic Games Tokyo 2020

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Listen now (37 min) | On their quest for the most usable game our heroes encounter a forest of skill trees shaped by the artificial constraints of character class. Read the transcript.

Games discussed on this episode:

  • 6:29 AD&D 2nd Edition
  • 12:25 Starfinder
  • 16:17 Pathfinder 2nd Edition
  • 18:30 Battlefied
  • 20:25 Mork Borg
  • 21:30 Marvel Superhero RPG
  • 27:28 Vampire: the Masquerade
  • 31:30 New World

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Listen now (35 min) | Leaving the stream behind, our heroes make a discovery about experience grinding and reward mechanics, which will help them on their quest to find the most usable game. Read the transcript.

Games discussed on this episode:

  • 2:02 World of Warcraft
  • 2:59 Dark Souls
  • 5:16 Mass Effect
  • 7:12 Bloodborne
  • 8:27 Cuphead
  • 15:26 Hellblade
  • 19:59 Monster Hunter
  • 26:51 Spider-Man
  • 34:16 Sea of Thieves

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Listen now (26 min) | After helping the roaming NPC, our heroes take a moment to sit by a stream, appreciate a beautiful rainbow, and discuss the role of diversity in video games. Read the transcript.

Games discussed on this episode:

  • 2:35 Last of Us
  • 4:48 Mass Effect
  • 5:31 Last of Us 2
  • 7:24 Mass Effect: Legendary Edition
  • 9:21 Tell Me Why
  • 13:21 Sims
  • 14:39 Gone Home
  • 17:15 Cyberpunk 2077
  • 20:27 Fortnite
  • 22:21 Six Days in Fallujah
  • 25:14 Secret of Mana

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Listen now (34 min) | After solving the mystery, our heroes run into a roaming NPC, who desperately needs help finding different models for collaboration in tabletop board games. Read the transcript.

Games discussed on this episode:

  • 3:57 Forbidden Desert
  • 5:02 Pandemic
  • 7:01 Castle Panic
  • 12:02 Pokemon Go
  • 13:13 Phasmaphobia
  • 15:26 Ghost Hunters
  • 15:51 Ghost Adventures
  • 19:01 Angry Pug
  • 19:58 Flash Point
  • 21:43 Magic Maze
  • 22:53 Sentinels of the Multiverse
  • 25:48 Last Night on Earth
  • 30:56 Betrayal at House on the Hill

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Listen now (34 min) | Leaving the LARPzone behind, we railroad our heroes into the “Mystery of the Non-linear Storyline,” aided by the likes of Sherlock Holmes, Laura Bow, and Gabriel Knight. Read the transcript.

Games discussed on this episode:

  • Clue
  • Colonel’s Bequest
  • Dungeons & Dragons
  • Gabriel Knight
  • LA Noir
  • Last of Us
  • Sherlock Holmes

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Listen now (27 min) | After breaking camp our heroes uncover a map that points to the next step on their quest through the LARP of Vampire the Masquerade, True Dungeons, and more. Read the transcript.

Games discussed on this episode:

  • Vampire: the Masquerade
  • Kindred the Embraced
  • Society of Creative Anachronism
  • True Dungeon
  • HEMA
  • City of Heroes
  • Dungeons & Dragons

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Listen now (31 min) | After completing their side quest, our heroes make camp in a nearby forest to discuss the interplay of narrative between characters, player alignment, and worlds. Read the transcript.

Games discussed on this episode:

  • Life is Strange series
  • Red Dead Redemption
  • Mass Effect
  • Man of Medan
  • Cyberpunk
  • Guild Wars
  • Wolf Among Us
  • Medium
  • Fury of Dracula

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Listen now (36 min) | Emerging from the pit of despair, on their never-ending quest for the most usable game, our heroes go on a side quest to explore the role of customization. Read the transcript.

Games discussed on this episode:

  • HeroQuest,
  • Dungeons & Dragons,
  • Magic the Gathering,
  • Pokemon,
  • City of Heroes,
  • Monster Hunter,
  • Golden Layout Framework,

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Listen now (34 min) | Our heroes descend into horror and sadness in search of the Most Usable Game. Their path takes them through Dead by Daylight, Heavy Rain, and more. Read the transcript.

Games discussed on this episode:

  • The UX Honeycomb
  • Dead by Daylight
  • Hellblade: Senua’s Sacrifice
  • Fall Guys
  • That Dragon Cancer
  • Edith Finch
  • Heavy Rain

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Listen now (30 min) | When last we left our heroes ... - oh wait, this is the episode in which we meet our intrepid heroes. Read the transcript.

Games discussed on this episode:

  • Mario
  • HeroQuest
  • Dungeons & Dragons
  • Shark! Shark!
  • Bayou Billy
  • Rygar
  • Legend of Zelda
  • Battle of Olympus
  • Mortal Kombat
  • Analytics
  • Civilization

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Listen now (30 sec) | Our awesome intro to our first season of Design Thinking Games, a Gaming and User Experience podcast. Read the transcript.

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