Listen and watch the latest videos from smjn. Hosted by 3Speak.tv. The free speech video platform on the HIVE blockchain.
https://3speak.tv/watch?v=smjn/zqhjreez
Added ropes to the game, trying 'em out!
Longer video with editor fotage at
Blog post at https://peakd.com/hive-169321/@smjn/arw-game-fun-with-ropes
Game build at https://dev.spelmakare.se/arw?debug
https://3speak.tv/watch?v=smjn/ifzmqmnw
Video for blog post https://peakd.com/hive-176981/@smjn/tmos-game-tiles-with-tiled
https://3speak.tv/watch?v=smjn/nxrbitwa
Weekly short with TMoS progress. State, tile loading and performance testing has been on the table this week. Try for yourself at https://dev.spelmakare.se/phry
Posted for blog post https://peakd.com/hive-176981/@smjn/tmos-game-state-mixin
https://3speak.tv/watch?v=smjn/jvvdlbmw
Video demoing some of the current functionality of the next game project, in its early form with just some test assets.
https://3speak.tv/watch?v=smjn/ombgjjyx
Trailer for Hive P v. S, a game about collecting stars and avoid a chasing tail. Game is released and can be played in your browser.
Hive P v. S
https://3speak.tv/watch?v=smjn/hendrpfo
Open source mashup of classic arcade games with Hive blockchain support. Read the bottom about section for more information.
Let me hold your hand A quick video for the progress made last week. Did lots of small fixes and changes, but the main progress was to complete the tutorial section for the game. When a new user starts the game for the first time, a very short tutorial will guide the user on how to control the ship and the basic goal of the game. Details on all power ups and such are not part of the tutorial, have to read the manual or play the game and try them out to learn the best tactics to use.
The tutorial will catch failures and repeat steps until successful, except the last step where you'll always get a pat on the back with various messages depending on how good you did. It also uses different icons and texts depending on if you are using a mouse or touch screen to play.
Thanks for watching!
About Hive P v. S is a mashup of classic arcade games. You fly around collecting stars, each star collected spawn an entity that forms a tail that gets longer and longer. Avoid the tail for as long as possible until you get a power up that gives you a limited time to destroy the tail. If successful you'll get bonus points and new stars are spawned. Rinse and repeat.
When the final score is high enough, you'll get the opportunity to submit the score to the high score table. The high score table is saved on Hive and is viewable on Hive as well as in-game for all users.
Game will be released for browsers, as a PWA and as native builds for mobile and computer platforms.
Check out the following links to get a closer look at the progress!
Project links: GitHub, website and playable build.
Game development using web technologies.
*Spelmakare.se
Discord
GitHub*
*Try the latest build of Hive P v. S
Try the latest development build of Purple & Eye*
https://3speak.tv/watch?v=smjn/hyjtlzcp
Video for blog post about creating a swift workflow for working with audio for a game. https://peakd.com/gamedev/@smjn/hive-p-v-s-week-5-progress-audio-flow
https://3speak.tv/watch?v=smjn/qywwnxhd
Video for this weeks blog post on the development progress of Hive P v. S. Follow the blog at https://peakd.com/@smjn.
https://3speak.tv/watch?v=smjn/wkvdodob
Originally intended to publish the code for the updated website, but got carried away and worked on improving the workflow for pushing new builds to servers instead.
Continuing on the same concepts as I have written about before: Swift & direct development setup and Inspiring workflow. First about being able to code and see the changes in the running project instantly without leaving the editor and the second about working on assets and seeing changes in the running project without leaving the asset application.
The project template used in those above videos to make games, is the same template used to make the website. Doing the improvements to the workflow for the website means I can transfer the improvements to the games later.
My old workflow for making a new build was this:
Steps 1 and 2 would be most of the time. After running the local version for a while, you want to try it in the actual system and upload it to the development server. This was OK. Then the rest of the steps were fine in that they did not occur that often, but it did take a minute or two. Doing it manually also adds the possibility of doing an error!
The new workflow for deploying a build:
If for development, answer the question if you want to push all files or only code files. If for production, answer the question if you have remembered to sync git and a final safety question if you are sure want to upload.
The script takes care of building, adding extra files, editing in differences in paths (if prod and dev have the project in different places, say one in root and the other in a sub-folder), cleaning the S3 bucket, uploading to it and if production invalidating the CloudFront distribution.
I implemented it like so:
I have a bug I want to fix before uploading to GitHub, but hopefully early next week. While the site might not be awesome as a whole, it has many shorter useful implementations of preact, bulma and S3 uploading.
Game development using web technologies.
*Spelmakare.se
Discord
GitHub*
*Try the latest development build of Purple & Eye
Try the latest development build of Hive Blocks*