Inspired by the beloved game series. Join our heroes on their adventures, and misadventures, as a new legend unfolds. All the while ancient winds bellow across the land.
Art by: DeeLee Speirs (Raphazeal) Rachael Allen (Pip400art)
Music: Kevin Macleod Ivan Duch Arcane Anthems Alexander Narkada
Our heroes find out more about the Cleansing Stone, and how to purify it. Before ultimately addressing the elephant in the room with Kara.CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Things intensify as the cult of Dendar continues to act, and show their face to instill fear. Drawing our heroes into a moral conflict of their own.CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
This episode in particular features topics of genocide, and discussions of enchantment spells on individuals.
Starting their investigation into the cult of Dendar. Our heroes make some unexpected discoveries, and also new allies.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Having arrived in Ashabenford, our heroes get an unexpected development. As an underground movement starts to reveal itself.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Having dealt with Shadowdale. Our heroes make their way down the river to Ashabenford.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
After successfully rescuing the captives of the cult of the Withering Oblivion. Our heroes take a moment to rest, and figure out their next move.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Delving deep into the dungeon of this new cult. Our heroes uncover more details than they anticipated.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes unexpectedly learn more about themselves as they prepare to head to the Watcher's Knoll and find the captives.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes arrive in Shadowdale, and seek out the Witch to get answers about the world and themselves.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
The Hamlet of Runo is under attack, but more mysteries reveal themselves about their foe.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes continue their way to Shadowdale. As Rezavin discusses his end goals for Necromancy, and encounter more obstacles along their way.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Making their way through the forests of Cormanthor. Our heroes get more than they bargained for.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes plan for the adventure ahead. While discussing their own reasons for heading to Shadowdale.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Things come to a head in the night as unexpected visitors, and dreams arrive. Leading to further questions of what's occurring within the Dalelands.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes make their way back to Highmoon to continue to investigate the Infernal Sickness, but uncover more than they expected.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
With a plan ahead on investigating the Infernal Sickness. Our heroes make their move to help the people of Highmoon.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Our heroes gather at the local Inn to get an assessment on one another, and a plan on what to do next regarding this mysterious illness.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
The adventure begins in the town of Highmoon in the Dalelands of Faerun. As a strange illness has emerged within its borders.
CONTENT WARNING: Topics and discussions surrounding death, and grief can come up. As well as cosmic and body horror elements.
Join us as we take your questions about Winds of Calamity, and get a tease for what's to come.
Our heroes venture forth once again on the Great Sea. This time, to thread through the Eye of Calamity.
The Song of Sealing, and Vaati's demise is within grasp. Can our heroes defeat the guardian?
The search for the Song of Sealing begins. As our heroes move one step closer to their fate.
Our heroes learn more about the Master Sword and their foe, Vaati before heading to Rito village.
With the assistance of the war council. Cizri's Angel's forms a plan to take back Hyrule!
Monsters! The keep is under attack by the forces of Vaati. Will Cizri's Angels be able to defend their home and loved ones?
The fight for Hyrule approaches, but first our heroes must prepare for the coming battles.
Will our heroes be able to retrieve the dagger Aevum seeks in the layer of King Gleeok?!
Can you erase your mistakes? Our heroes contemplate this while partaking in festivities celebrating their victory.
Our heroes confront Veran to free Nayru, and take another step toward defeating, Vaati.
With Nayru captured. Our heroes make their way to the Goron's for a daring rescue mission.
Adek faces off against the boxing champion, Ricky, and the group meets a long expected friend.
Our heroes attempt to decipher the riddle of the Song of Sealing, and confront an old ally.
The party has arrived in Holodrum, and head to the Bard college for the Song of Sealing.
While hunting Guardians in Hyrule field, our heroes encounter more than they bargained for.
Having acquired the map, Adek wrestles with his self doubt, and heroes reunite with their families.
A guide through the Eye of Calamity awaits, but first Cizri's Angels must defeat their colossal ice foe.
Our heroes make their way to the Gerudo Highlands, but first estranged friends finally meet.
Having taken care of the storms in the desert. Our heroes need take some rest in Gerudo Town.
To the library! Will our heroes be able to gain the answers they seek, or will new paths reveal themselves?
Our heroes infiltrate Gerudo Town and have a long awaited meeting with Adek's mom, Marul.
With the Master Sword in hand. Our heroes take a moment to rest, and plan their next course of action to restore the world.
Adek is accosted by nightmares while our intrepid heroes navigate their way down the volcanic mountain.
Our heroes make preparations for their return to the Light World, but first, they have questions.
Cizri confronts her inner demons made manifest. While the party assists a group of freedom fighters.
Cizri's Angels takes a night to indulge in tavern challenges, and reflect on where they've come. Then where they'll go.
Cizri's Angels makes their way to the city of Three Streams, but bid farewell to a beloved companion.
The Witches Twinrova continue to accost our heroes as they explore the Interloper's Palace, and hope to rescue Cizri and Aevum's grandma, Kodet.
Our heroes make their way to the Interlopers Palace, but first make contact with a potential ally for the coming conflict.
Memories come flooding back to the twins. As their past comes back to haunt them, and cause havoc on those they love.
Cizri and Aevum confront their parents. All the while Cizri's Angels continues to get to the bottom of what's been happening in the Twilight Realm while the twins were away.
Having been reunited, our heroes follow the map they found in Cizri and Aveum's burned home. In hopes of finding their former village, and parents.
The Calamity has arrived! After a crushing defeat at the hands of, Vaati. Our heroes have found themselves separated in the Twilight Realm.
The leaders of Hyrule gather at a ball to celebrate the christening the new Champions, and discuss the gathering storm.
Shadows loom overhead, as our heroes have come to the realization of the fight that's ahead of them, and questions of whom they can trust continue to grow.
After a confrontation that cost a member everything. Cizri's Angels takes a moment to collect themselves, and plan a way forward.
While investigating the local tattoo shop, Cizri's Angels were ambushed by a former ally. Leading to devastating results.
The party makes plans to investigate a sketchy merchant, and talk with the Royal Arcanist, Lana.
Cizri's Angels take a moment to check in on one another, and prepare for the future. As well as uncover potential movements of corrupted crystals.
The party has arrived in Castle Town, and are seeking to heal Eren. Will they succeed? What will the twins do with the news of what happened to their home?
After a restless night. Our heroes take a moment to interrogate a captured cultist. Leading to many discussions within the party of what to do next.
All aboard! Cizri's Angels have made aboard the Hyrule Express, and on their journey encounter the most unlikely of persons.
A Guardian Stalker has spotted Cizri's Angels while they were investigating a fallen star.
Meeting with Captain Zak has lead to several revelations, and reflections within Cizri's Angels.
As the party makes their way to Fort Hateno. They take some time for themselves, and prepare for heading to Castle Town.
On their journey to Castle Town wrestle with their inner demons, and the horror of war.
Cizri's Angels continues to furnish their newly gained keep. However, unexpected guests interrupt their plans.
Tensions mount as our heroes return to Kakariko Village only to find that things are not the same. As the strand of deceit begins to unravel.
After rescuing Sidon from the depths of the Water Temple. Our heroes take some time to recover, and collect their rewards. As well as plan their next move.
Adek struggle's with his inner demons. While our heroes make their way to the depths of the Water Temple.
Cizri's Angels takes the opportunity in Kakariko to visit the Great Fairy, and take some last minute rest before heading to Zora's Domain.
Cizri's Angels takes some time for themselves to rest before heading off to Zora's Domain. As well as getting more familiar with their new party member, Demmi.
Having returned to Kakariko Village. Cizri's Angels comes across old friends, and family. All the while seeking answers from their adventures.
While taking rest for the night, Cizri's Angels takes a moment of inventory with an old ally. Before the actions of a few come back to haunt them.
Having arrived at shore. Cizri's Angels makes their way to Kakariko Village, and encounter many surprising things along the way. As well as old friends.
After an unexpected turn of events. Cizri's Angels alters their plans in order to assure the safety of the Zora Princess, Mira and their newly acquired trinket, the Zora's Sapphire.
Cizri's Angels start their voyage to Zora's Domain. However, encounter more personal conflict, and outside forces than they expected.
Cizri's Angels infiltrate the Gerudo Pirate Fort to speak with, Lydia, and discuss what will happen to the Zora Sapphire.
Things take a dramatic turn as revelations unfold about the origin of one of the members of Cizri's Angel's.
Cizir's Angel's continue their voyage on the sea. As they come across a mysterious book with vile implications.
Our heroes take a moment to reflect on what they witnessed in the pool, and prepare for what they'll find on the Ghost Ship.
Cizri's Angels heads out to sea in hopes of finding the Ghost Ship. However, they come across other strange things they weren't expecting.
Ghoma has been unleashed on the city of Lureline! Can our intrepid heroes defeat her, and find out more about possible destinies?
Our intrepid group of adventurer's make their way to the ruined tower to find, Shad, but came across more than they bargained for in the process.
Our heroes continue to unravel the mystery of the cult in Lureline. While also taking time for themselves, and fulfilling a promise.
Tensions rise as the party comes closer to discovering the truth behind the murders in Lureline, and one another.
As the party rests from a day of hunting. Our intrepid heroes uncover more than they bargained for in the wild.
As the festival winds down, our heroes encounter strange dreams, and visitors in the night. Only to uncover that a murderer is on the loose in Lureline.
The Heroes Festival is under way, and intrepid adventurers enter into several contests of skill. While also investigating the mysterious vanishing of the local arcane collector, Shad.
After emerging from the sewers. Our heroes begin to dig into the truth of what is going on, and learn more about one another.
Continuing their trek in the underbelly of Lureline. Our heroes begin to further uncover potential connections to an ancient evil, and make tentative allies in the process.
Our heroes arrive in the port town of Lureline on the eve of the Heroes Festival. Though in the midst of the celebration, there seems to be something lurking beneath the streets.