leogolj 3Speak Podcast: Recent Episodes

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¡Un gran saludo mis compañeros "gamers"! Hoy vengo a compartir con todos ustedes otro gameplay de Dota 2, normalmente estaba publicándolos en youtube, del tiempo que tenia sin publicar me olvide de 3speak 😅 pero aqui regresamos con el!, debo mencionar que este se realizara resaltando lo mas destacado del juego, con algo de interacción! en su defecto encontraran que estaré jugando con el héroe de tipo Agilidad llamado "MEDUSA", en esta partida estaré rodeado de jugadores conocidos, entre ellos 2 con los que juego siempre y 2 que son poco frecuentes , un buen desenlace y coordinación en equipo ¡Comenzaré por mostrarles la jugabilidad mencionada y luego el desarrollo del juego!

A big hello my fellow "gamers"! Today I come to share with you all another gameplay of Dota 2, normally I was posting them on youtube, from the time I had without posting I forgot about 3speak 😅 but here we come back with it!, I should mention that this will be done highlighting the highlights of the game, with some interaction! failing that you will find that I will be playing with the Agility type hero called "MEDUSA", in this game I will be surrounded by known players, including 2 with whom I always play and 2 that are rare, a good outcome and team coordination I will begin by showing you the gameplay mentioned and then the development of the game!



Antes de iniciar con este video del gameplay de los mejores momentos del invoker, quiero que sepan un poco mas de este juego y como descargarlo

Before starting with this gameplay video of the best moments of invoker, I want you to know a little more about this game and how to download it.


¿Qué es Dota 2 y dónde descargarlo?

What is Dota 2 ? and where to download it ?

Dota 2 es un videojuego multijugador online desarrollado y publicado por Valve Corporation. El juego es una secuela de Defense of the Ancients, que fue un mod creado por la comunidad para Warcraft III: Reign of Chaos de Blizzard Entertainment y su pack de expansión, The Frozen Throne.

Dota 2 is a multiplayer online battle arena video game developed and published by Valve Corporation. The game is a sequel to Defense of the Ancients, which was a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne.

Fecha de lanzamiento inicial: 9 de julio de 2013

Initial release date: July 9, 2013

Desarrollador: Valve Corporation

Developer: Valve Corporation

Diseñador: IceFrog

Designer: IceFrog

Género: Arena de batalla multijugador en línea

Genre: Multiplayer online battle arena

Editor: Valve Corporation

Publisher: Valve Corporation

Motor: Source 2

Engine: Source 2

Descarga ahora: https://store.steampowered.com/app/570/Dota_2/

►Download Now: https://store.steampowered.com/app/570/Dota_2/


Listo, habiendo terminado de hablarles sobre este juego y como descargarlo ahora iniciamos con el gameplay, disfrutenlo.

Ready, having finished talking about this game and how to download it, now we start with the gameplay, enjoy it.


En uno de mis videos les comente que la Medusa era uno de los mejores héroes que utilizo de echo es mi MAIN, con ella eh llegado a tener una racha consecutiva de 11 victorias una tras otras, pero no quiere decir que sea invencible, este héroe tiene muchos counter pick, y si el equipo adversario maniobra bien, es posible que no me deje evolucionar en el transcurso del dota y me derroten

In one of my videos I told you that Medusa was one of the best heroes I use, in fact she is my MAIN, with her I have had a consecutive streak of 11 victories one after another, but it does not mean that she is invincible, this hero has many counter pick, and if the opposing team maneuvers well, it is possible that they do not let me evolve in the course of dota and they defeat me. v

continuando con el desarrollo del tema, MEDUSA es un héroe de agilidad que posee 4 habilidades, entre ellas esta la de convertir en piedra a sus oponentes por ciertos segundos, esta es su habilidad definitiva, este héroe combinado con items específicos es devastador

continuing with the development of the theme, MEDUSA is a hero of agility that possesses 4 skills, among them is the one of turning his opponents into stone for certain seconds, this is his ultimate ability, this hero combined with specific items is devastating.

en esta partida quede deacuerdo con mis compañeros para yo quedarme farmeando mientras ellos me hacían espacio, para sacar los items principales y así comenzar a participar en las team fight como al incio del video, en esta partida mori en 3 ocaciones. 1 por descuido

In this game I agreed with my teammates to stay while they made room for me, to get the main items and start participating in the team fights as at the beginning of the video, in this game I died in 3 occasions. 1 due to carelessness

continuing with the development of the theme, MEDUSA is a hero of agility that possesses 4 skills, among them is the one of turning his opponents into stone for certain seconds, this is his ultimate ability, this hero combined with specific items is devastating.

Others for participating in TeamFight Y la 3era por un descuido que me halo el pudge y no me quedo mas de otra que combatirlos a todos dentro de la base de ellos, pues ya me había resignado a morir > and the 3rd one due to an oversight that caused the pudge to hit me and I had no choice but to fight them all inside their base, since I had already resigned myself to die. Debo destacar que mis compañeros de equipo estuvieron excelentes, debemos entender que aunque queramos ganar el juego solos, siempre debemos de tener en presencia a nuestro equipo, por que hoy puedes ganar solo, pero cuando te toque jugar contra un team bien preparado, no podrás hacer nada, y conozco muchos que son así y comienzan a flamear a sus compañeros, culpándolos, siempre debemos estar sincronizados, por eso es que gracias a mi equipo logramos la VICTORIA > I must emphasize that my teammates were excellent, we must understand that even if we want to win the game alone, we must always have our team present, because today you can win alone, but when you play against a well prepared team, you can not do anything, and I know many who are like that and begin to flame their teammates, blaming them, we must always be synchronized, that is why thanks to my team we achieved the VICTORY. Aquí concluimos, espero en un futuro mejorar mucho mas, gracias a esta gran comunidad, Saludos!! > Here we conclude, I hope to improve a lot more in the future, thanks to this great community, Cheers! Gracias por leer y ver mi contenido, mucho éxito.todos los videos y imágenes son totalmente de mi autoría! | **You can contact me at:** | | --- | | | | | | Facebook | Youtube | ★●LeoGolj●★#1838 (Discord) | Twitter Comunidad Discord

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Howdy, fellas! Today I have brought you another of my many gameplay of "League of Legends Wild Rift". This game is quite special, because in this game I was able to get my first "Pentakill".

Que tal colegas! El día de hoy les he traído otro de mis tantos gameplay de "League of Legends Wild Rift". Esta partida es bastante especial, ya que en la misma pude conseguir mi primer "Pentakill".

As you have already seen in the gameplay, I was using the champion "Corki" in the role of "ADC". I managed to unlock this champion recently, I must say that at first I did not plan to unlock it, but as I won a skin of this champion, I ended up unlocking it on a whim, just for wanting to use the skin, but what I did not know was that "Corki" was going to become my favorite champion in the role of ADC.

Como ya lo han podido ver en el gameplay, estuve usando al campeón "Corki" en el rol de "ADC". Este campeón logre desbloquearlo recientemente, debo decir que en un primer momento no tenia pensado desbloquearlo, pero como gane una skin de éste campeón, lo termine desbloqueando por puro capricho, solo por querer utilizar la skin, pero lo que no sabía era que "Corki" se iba a convertir en mi campeón favorito en el rol de ADC.

Going into the game, I must say that it was one of those important games, since I had the possibility of ascending to "Gold II". With "Corki" I was practicing a lot in casual mode (not ranked), all in order to learn more about this champion, in my study on "Corki" I could notice two very relevant aspects, the first quite good, since Corki does a fucking brutal damage, both basic attacks and skills. The second aspect, which is quite negative, is that Corki despite inflicting great damage in battles, ends up being very weak against all types of attacks, no matter if they are physical or magical attacks, if you are not well positioned we are easily pulverized.

Entrando de lleno a lo que es la partida, debo decir que era uno de esos juegos importantes, ya que tenía la posibilidad de ascender a "Oro II". Con "Corki" estuve practicando mucho en el modo casual (No clasificatorio), todo con el fin de aprender más sobre este campeón, en mi estudio sobre "Corki" pude notar dos aspectos muy relevantes, el primero bastante bueno, puesto que Corki hace un daño jodidamente brutal, tanto los ataques básicos como las habilidades. El segundo aspecto, el cual es bastante negativo, es que Corki a pesar de infligir un gran daño en las batallas, termina siendo muy débil contra todo tipo de ataque, da igual que sean ataques físicos o mágicos, si no se está bien posicionado fácilmente nos pulverizan.

Thanks to the practice and study I did on Corki, I've been able to come up with good strategies in the different qualifying games I've played, but of course, small mistakes are never missing, but even so I've been able to get ahead most of the games I've played with this champion.

Gracias a la práctica y al estudio que hice sobre Corki, he podido plantear buenas estrategias en las diferentes partidas clasificatorias que he jugado, pero claro, los pequeños errores nunca faltan, pero aun así he podido sacar adelante la mayoría de las partidas que he jugado con este campeón.

The game started quite well from the beginning, I had a teammate online who played his support role in an excellent way with the champion "Nautilus". We managed to make a very good synergy with our skill combos, that helped us to win it, on several occasions we managed to kill the opponents we had in the "BotLane".

La partida ha empezado bastante bien desde el principio, tuve en línea a un compañero que ejecuto su rol de support de manera excelente con el campeón "Nautilus". Logramos hacer una muy buena sinergia con nuestros combos de habilidades, eso nos ayudo a ganarla, en varias ocasiones logramos darle muerte a los rivales que teníamos en la "BotLane".

In the first fights I took into account both the damage I could do and the weak defense I had, I just had to position myself well and take advantage of all the damage of my skills, every time my support launched an attack I always prioritized to stay at a certain distance to do as much damage as possible and also to be aware of the enemy that tried to leave with little life, because with my damage and the "Flash" it was very difficult for any of them to escape.

En las primeras peleas tomé muy cuenta tanto el daño que podía llegar hacer como la débil defensa que tenía, solo debía posicionarme bien y aprovechar todo el daño de mis habilidades, cada vez que mi support se lanzaba al ataque siempre priorizaba mantenerme a una cierta distancia para hacer el mayor daño posible y del mismo modo estar atento al enemigo que intentara irse con poca vida, ya que con mi daño y el "Flash" era muy difícil que alguno pudiera escaparse.

After having had a pretty good farm in line, I had to go to support my teammates in the other lines. The game became a bit even at times, but after a few minutes the opponents started to make mistakes, which began to play directly in our favor. The best part of the game for me would come after my team and I claimed the dragon, after that we all moved to the middle line where the rivals were waiting for us, the fight at that moment was imminent, and it would be the initiation on our part which would be the beginning of the fight in which I would get my first "Pentakill". To tell the truth, at that moment the positioning was the least important, since everyone entered in sequences of combos, for my luck I was the last to enter with all my combo and the damage I did was astronomical, they were falling one by one, when I managed to make the quadruple kill, the last rival tried to escape, but we followed him until we managed to grab him at his base, it was there where I would complete the pentakill, I know you should have seen it in the gameplay, but it gives me great excitement to tell it again in the editorial office.

Después de haber tenido un farm en línea bastante bueno, me tocaba ir a apoyar en las demás líneas a mis compañeros. La partida por momentos llegó a estar un poco pareja, pero después de algunos minutos los rivales empezaron a cometer errores puntuales, los cuales empezaron a jugar de forma directa a nuestro favor.

La mejor parte de la partida para mí llegaría después de que mi equipo y yo reclamáramos el dragón, luego de eso nos movilizamos todos a la línea de medio donde nos esperaban los rivales, la pelea en ese momento era inminente, y sería la iniciación por nuestra parte la quedaría comienzo a la pelea en la cual conseguiría mi primer "Pentakill". A decir verdad, en ese momento el posicionamiento fue lo de menos, ya que todos entraron en secuencias de combos, para mi suerte fui el último en entrar con todo mi combo y el daño que he hecho fue astronómico, iban cayendo uno a uno, cuando conseguí hacer la matanza cuádruple, el último rival intento escapar, pero lo seguimos hasta lograr agarrarlo en su base, fue ahí donde completaría el pentakill, sé que ya debieron verlo en el gameplay, pero me da mucha emoción poder contarlo nuevamente en la redacción.

After this play, the rest of the game was simply a routine, some opponents, with no ideas and no desire to continue it, would end up singing the surrender. That way I would get the victory that would place me in my new rank "Gold II". I'm getting closer and closer to reach "Platinum", I hope that the absurd matchups don't come and ruin my good winning streak. Después de esta jugada el resto de la partida fue simplemente de trámite, unos rivales, sin ideas y sin ánimos de seguirla, terminarían cantando la rendición. De esa forma conseguiría la victoria que me ubicaría en mi nuevo rango "Oro II". Cada vez estoy más cerca de llegar a “Platino”, espero que los emparejamientos absurdos no se hagan presente y me caguen mi buena racha de victorias.

The "League of Legends Wild Rift" logo that I have used as a tool for the elaboration of my cover, I have taken it from the web, by clicking "Here" you can be redirected to its link page. All other images and gifs are of my full authorship, I have taken them from the original game from my player profile. Thanks for reading and visiting my content, see you soon!

El logo de "League of Legends Wild Rift" que he usado como herramienta para la elaboración de mi portada, lo he tomado de la web, haciendo click "Aquí" podrán ser redirigidos a su pagina de enlace. Todas las demás imágenes y gifs son de mi total autoría, los he sacado del juego original desde mi perfil de jugador. Gracias por leer y visitar mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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My adventure in League of Legends Wild Rift continues, in all this time that has passed I have tried a little more than 24 champions, among all these there was one that caught my attention and it was "The Champion Diana". This character at first cost me a little to dominate it, so I was forced to practice for several days in the "PVP" mode (Unranked), I was using it in different roles such as: Jungle, Top Lane and Mid Lane, in all the roles mentioned above, Diana has a good potential in terms of progression, but after playing with her for a long time I decided to play her more in the Mid Lane, in the experience that has left me all the previous games, I can say that it can become much more effective in the development of the game.

Mi aventura en League of Legends Wild Rift continúa, en todo este tiempo que ha transcurrido he probado un poco más de 24 campeones, entre todos estos hubo una que me llamo bastante la atención y era "La Campeona Diana". Este personaje al principio me costó un poco dominarlo, así que me vi en la obligación de practicar durante varios días en el modo "PVP" (No Clasificatorio), la estuve usando en distintos roles tales como: Jungla, Top Lane y Mid Lane, en todos los roles antes mencionado, Diana tiene un buen potencial en cuanto a progresión, pero después de estar jugando con ella durante un buen tiempo he decidido jugarla más en la Mid Lane, en la experiencia que me ha dejado todas las anteriores partidas, puedo decir, que puede llegar hacer mucho más efectivo en el desarrollo de la partida.

Although I have said before that Diana has more potential in the mid lane, in the gameplay that you have already seen, I wanted to use her in the top lane, since that was the lane that I played by default. Everything was going well until a "trash player" came to my line (part of my team), it is the first time that a teammate "Caga" me the line, in part this trash had the role of support, but the asshole selected a core. After giving him his insult and asking him to leave the line, I had no choice but to prioritize the "ADC" line, to tell the truth I am a kind of person who gets frustrated easily and it's hard for me to enter the game again, but this time I could cope pretty well, I concentrated and started to execute the "ADC" role.

A pesar de que he dicho anteriormente que Diana tiene más potencial por la línea de medio, en el gameplay que ya han podido apreciar, quise usarla por la línea de Top, ya que ese fue el carril que me toco de forma predeterminada. Todo iba bien hasta que llego una "basura de jugador" a mí línea (Parte de mi equipo), es la primera vez que un mismo compañero de equipo me "Caga" la línea, en parte esta basura tenía el rol de support, pero el muy imbécil selecciono a un core. Después de darle su insulto y pedirle que se largara de la línea, no me quedo más que priorizar la línea del "ADC", a decir verdad soy un tipo de persona que me frustro fácilmente y me cuesta entrar en partida otra vez, pero en esta ocasión pude sobrellevarlo bastante bien, me concentre y empecé a ejecutar el rol de "ADC".

Despite not having planned to play in the role of ADC, I made a good combo with the partner I had in line that unlike the other asshole, this one came before his selection and seeing that he made a wrong "pick" in his role, he ended up taking a champion in the role of support. At least that gave me some peace of mind, because I knew I was playing with someone who applied logic and wanted to win the game.

A pesar de no tener previsto jugar en el rol de ADC, hice buen combo con el compañero que tenía en línea que a diferencia del otro imbécil, esté sé antepuso a su selección y al ver que hizo un "pick" erróneo en su rol, termino este por sacar un campeón en el rol de support. Por lo menos eso me dio un poco de tranquilidad, pues sabía que estaba jugando con alguien que aplicaba la lógica y que del mismo modo quería ganar la partida.

Personally I managed my role as ADC quite well, I can say that my overall work in the game was done completely in the Bot line, as we managed to open a fairly wide gap in the development of the game, a single well-executed move in the middle line allowed us to destroy all the turrets and even the one guarding the base on that same line. After this the game was just a formality, our victory was imminent, with the fall of the turrets in the mid line, all the other turrets in the different lines would start to fall, the pressure was quite high and the opponent was not given any respite, as soon as they tried to defend they died.

En lo personal he manejado bastante bien mi papel de ADC, puede decir que mi trabajo general en la partida lo he hecho de forma completa en la línea de Bot, ya que hemos conseguido abrir una brecha bastante amplia en el desarrollo de la partida, una sola jugada bien ejecutada en la línea de medio nos permitió destruir todas las torretas e incluso la que custodiaba la base por esa misma línea. Después de esto la partida ha sido solo de trámite, nuestra victoria era inminente, con las caídas de las torretas de la línea de mid, empezarían a caer todas las demás de las diferentes líneas, la presión era bastante alta y no se le daba respiro al rival, a penas intentaban defender morían.

In the end I got the second best score behind the jungler, he did a great job and I must say that I took command of the team throughout the game. On the other hand, the asshole who ended up screwing up my line didn't have such a relevant performance, to tell the truth I felt a little annoyed to contribute in the sense of winning the game to an idiot like that. But anyway, another victory that adds to my record, for the moment I remain in the rank of "Gold III", I hope to reach Platinum soon. Al final he conseguido la segunda mejor puntuación por detrás del jungla, esté hizo un gran trabajo y debo decir que llevo el mando del equipo en toda la partida. Por su parte, el imbécil que termino jodiendo mi línea no tuvo un desempeño tan relevante, a decir verdad sentí un poco de molestia al contribuir en el sentido de hacerle ganar la partida a un idiota como ese. Pero en fin, otra victoria que se suma a mi historial, de momento me mantengo en el rango de "Oro III", espero poder llegar a Platino pronto.

The "League of Legends Wild Rift" logo that I have used as a tool for the elaboration of my cover, I have taken it from the web, by clicking "Here" you can be redirected to its link page. All other images and gifs are of my full authorship, I have taken them from the original game from my player profile. Thanks for reading and visiting my content, see you soon!

El logo de "League of Legends Wild Rift" que he usado como herramienta para la elaboración de mi portada, lo he tomado de la web, haciendo click "Aquí" podrán ser redirigidos a su pagina de enlace. Todas las demás imágenes y gifs son de mi total autoría, los he sacado del juego original desde mi perfil de jugador. Gracias por leer y visitar mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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My adventure in "League of Legends Wild Rift" is growing, every time I'm getting better and this has allowed me to experiment with other champions, today I'm sharing with you another of my gamplay, but this is something special, because I managed to rank up and reach the gold medal.

My adventure in "League of Legends Wild Rift" is growing, every time I'm getting better and this has allowed me to experiment with other champions, today I'm sharing with you another of my gamplay, but this is something special, because I managed to rank up and reach the gold medal.

In recent days the matchmaking was being quite unfair, I had to play with people "Troll" who are only dedicated to enter the games to fuck and even abandon the same. Despite this I kept calm and serene, I kept playing giving the best of me in each game until I managed to chain a good streak of victories.

En los últimos días el emparejamiento estaba siendo bastante injusto, me ha tocado jugar con gente "Troll" que solo se dedican a entrar en las partidas para joder e incluso hasta abandonar la misma. A pesar de esto me mantuve tranquilo y sereno, seguí jugando dando lo mejor de mí en cada partida hasta que conseguí encadenar una buena racha de victorias.

As you have already seen in the gameplay, I was using the champion "Malphite" in the toplaner (top line), at the beginning it was a little difficult for me, in the line I had as an opponent the champion "Renekton", to be honest he is one of the many characters that I still don't know completely, I don't know the functioning of his abilities and facing something I don't know always ends up taking its toll on me.

Como ya han podido ver en el gameplay, estuve usando al campeón "Malphite" en la toplaner (línea superior), al principio se me dificulto un poco, en la línea tenía como rival al campeón "Renekton", para ser honesto es uno de los tantos personajes que aún no conozco del todo, no sé el funcionamiento de sus habilidades y enfrentarme contra algo que no conozco siempre termina por pasarme factura.

Even so, as the minutes passed in the game I realized how this opponent used Renekton and little by little I was getting more comfortable. He managed to kill me in the first exchange, but after that I managed to even the situation, I managed to kill him a couple of times and I also managed to knock down the first tower of the line.

Aun así, a medida que pasaban los minutos en la partida me iba dando cuenta como este rival utilizaba a Renekton y de a poco fui consiguiendo más comodidad. Él logró matarme en el primer intercambio, pero después de eso logré emparejar bastante la situación, conseguí darle muerte un par de veces y también conseguí tumbar la primera torre de la línea.

Another thing that I have improved in my gameplay, is the support to the jungler when he goes and prioritizes to do the herald or the dragon. In the time I've been playing I've noticed how effective it can be to provide that little support to the jungler, I've noticed in many games how giving support to the jungler ends up being influential in the development of the game.

Otra de las cosas que he mejorado en mi jugabilidad, es el apoyo al jungla cuando esté mismo va y prioriza hacer el heraldo o el dragón. En el tiempo que llevo jugando he podido notar lo efectivo que puede llegar hacer brindarle ese pequeño apoyo al jungla, he podido notar en muchas partidas como darle apoyo al jungla termina por ser influyente en el desarrollo del juego.

In this game my team had a "Shyvana" as jungler, I know this champion quite well and I know the exponential damage it can acquire throughout the game. For my part I supported her several times to make the herald and dragon, in the same way I started to move around the map, always keeping the pressure on the enemy lines.

En esta partida por parte de mi equipo tenía una "Shyvana" como jungla, a este campeón lo conozco bastante bien y sé el daño exponencial que puede adquirir a lo largo de la partida. De mi parte la apoyé varias veces para hacer el heraldo y dragón, del mismo modo empece a moverme por todo el mapa, siempre manteniendo la presión en las líneas enemigas.

Malphite is a champion that is characterized by being a good tank, able to withstand a lot of damage, also as an initiator is very effective, since his ultimate ability performs a strong onslaught that lifts through the air, stuns and slows enemies. This ability executed with good positioning is easily a winning fight for the team. In the game I always tried to apply this skill when I saw two or more enemies, but also when I was sure I could kill an enemy with my full combo, I just went for it. On more than one occasion I managed to kill several of them.

Malphite es un campeón que se caracteriza por ser un buen tanque, capaz de aguantar mucho daño, también como iniciador es muy efectivo, ya que su habilidad definitiva ejecuta una fuerte embestida que levanta por los aires, aturde y ralentiza a los enemigos. Esta habilidad ejecutada con un buen posicionamiento es fácilmente una pelea ganada para el equipo. En la partida siempre intenté aplicar esta habilidad cuando veía a dos o más enemigos, aunque también cuando tenía la certeza de que podía matar a un enemigo con todo mi combo, simplemente me lanzaba por él. En más de una ocasión logré darle muerte a varios.

I can say that this has been one of the best games I've played and I'm not just saying that because of the performance I've had, but also because in terms of the execution of the roles of the team as such, all of them were executed to perfection, everyone fulfilled their position. In the end that would be what would end up giving us the victory, a good pressure and direct to break the towers, with it also a good group rotation, the team play ended up being excellent!>

Puedo decir que esta ha sido una de las mejores partidas que he podido jugar y no lo digo solo por el rendimiento que he tenido, si no, que en cuanto a la ejecución de los roles del equipo como tal, todos fueron ejecutados a cabalidad, cada quien cumplió con su posición. Al final sería eso lo que terminaría por darnos la victoria, una buena presión y directo a romper las torres, con ello también una buena rotación grupal, el juego en equipo termino siendo excelente!

The "League of Legends Wild Rift" logo that I have used as a tool for the elaboration of my cover, I have taken it from the web, by clicking "Here" you can be redirected to its link page. All other images and gifs are of my full authorship, I have taken them from the original game from my player profile. Thanks for reading and visiting my content, see you soon!

El logo de "League of Legends Wild Rift" que he usado como herramienta para la elaboración de mi portada, lo he tomado de la web, haciendo click "Aquí" podrán ser redirigidos a su pagina de enlace. Todas las demás imágenes y gifs son de mi total autoría, los he sacado del juego original desde mi perfil de jugador. Gracias por leer y visitar mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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Hello colleagues, welcome once again to another gaming content of my authorship... As usual, today I'm sharing with you all another of my League of Legends Wild Rift gampelay. As you have already seen in the gameplay, I was using the champion "Shivana", this champion was one of the first that I managed to unlock, for the role of jungle ends up being a very good choice, I can say that it is one of my favorite champions in this role.

Que tal colegas, sean bienvenidos una vez más a otro contenido gaming de mi autoría... Como ya ha sido costumbre, el día de hoy estoy compartiendo con todos ustedes otro de mis gampelay de League of Legends Wild Rift. Como ya han podido ver en el gameplay, estuve usando al campeón "Shivana", este campeón fue uno de los primeros que logre desbloquear, para el rol de jungla termina siendo una muy buena opción, puedo decir que es uno de mis campeones favoritos en este rol.

I've been quite active in "Wild Rift", at night I play for a little more than 4 hours and during the day I play two or three games, maybe for many the time I dedicate may be short, but for someone with obligations like me is quite a lot of time xD. I'm trying to raise my medal, the goal I set myself was to reach diamond, for a newbie like me it won't be so easy, but every day I learn something new and my gameplay has started to improve a lot.

Llevo días bastante activo en "Wild Rift", en las noches juego por un poco más de 4 horas y durante el día juego unas dos o tres partidas, tal vez para muchos el tiempo que le dedico puede que sea corto, pero para alguien con obligaciones como yo es bastante tiempo xD. Estoy intentando subir mi medalla, la meta que me propuse fue llegar a diamante, para un novato como yo no será tan fácil, pero todos los días aprendo algo nuevo y mi jugabilidad ha empezado a mejorar bastante.

With Shivana I feel pretty good playing in the jungle, I have familiarized myself quite well with this champion and I know well each of his abilities. I like Shivana because she handles damage in progression, from the beginning of the game Shivana increases her damage every time she increases her charges (Passive), when her charges reach a certain level Shivana's abilities are able to slow down the enemies and the damage she deals is brutal.

Con Shivana me siento bastante bien jugando en la jungla, me he familiarizado bastante bien con este campeón y conozco bien cada una de sus habilidades. Shivana me gusta porque maneja un daño en progresión, desde que comienza la partida Shivana va aumentando su daño cada vez que aumenta sus cargas (Pasivo), cuando sus cargas alcanzan cierto nivel las habilidades de Shivana son capaz de ralentizar a los enemigos y el daño que inflige es brutal.

Talking now a little bit about the game, I can say that it was a total domination from beginning to end. In all the time I've been playing I think this has been the best game in terms of well executed roles, each of my team members fulfilled their role well and executed a good game. When you are in jungle you have to be very aware of the lines and try to make effective ganks, in the same way the jungle has the duty to be aware of the Herald and the Dragon, in short it is the role with more responsibility in the game, the jungle is the one that ends up guiding the whole team.

Hablando ahora un poco sobre la partida, puedo decir que fue un dominio total de principios a fin. En todo el tiempo que llevo jugando creo que esta ha sido la mejor partida en cuanto a roles bien ejecutados, cada uno de los miembros de mi equipo cumplieron bien con su rol y ejecutaron todos una buena partida. Cuando se está en jungla hay que estar muy pendiente de las líneas e intentar hacer gankeos efectivos, del mismo modo la jungla tiene el deber de estar pendiente del Heraldo y el Dragón, en pocas palabras es el rol con más responsabilidad dentro del juego, la jungla es el que termina por guiar a todo el equipo.

With Shivana in this game I had a lot of freedom and my farming was pretty good, I also made several effective invasions in the opponent's jungle, this helped me to get a lot of advantage against the enemy jungler. As for my support in the lines was quite effective, most of my gank ended up going well and this helped me to get much more advantage to the enemy team.

Con Shivana en esta partida tuve mucha libertad y mi farmeo fue bastante bueno, también hice varias invasiones efectivas en la jungla rival, esto me ayudo a sacar mucha ventaja contra el jungla enemigo. En cuanto a mi apoyo en las líneas fue bastante efectivo, la mayoría de mis gank terminaron por salir bien y esto ayudo a sacarle mucha más ventaja al equipo enemigo.

I also managed to get several Heralds and Dragons, although there was a part in the game where they came to steal my dragon, from there a fight arose in which my team and I got the best part, in the end the theft of that dragon did not have any positive influence on the game for the enemy team.

<También logré hacerme con varios Heraldos y Dragones, aunque hubo una parte en la partida donde llegaron a robarme el dragón, de ahí surgió una pelea en la cual mi equipo y yo sacamos la mejor parte, al final el robo de ese dragón no tuvo ninguna influencia positiva en la partida para el equipo enemigo.

The final moment of the game would come, the rival team seeing that they could not react would end up singing the surrender. It was a good game in which we gave a tremendous beating to our rivals.

Llegaría el momento final del juego, el equipo rival al ver que no conseguían reaccionar terminarían por cantar la rendición. Fue una buena partida en la cual le dimos una tremenda paliza a nuestros rivales.

The Logo of "League of Legends Wild Rift" I have taken it from the web (Free to use), by clicking on it you can be redirected to its link page. All the other images are my total authorship, I have taken them from the original game from my player profile. Thanks for visiting and reading my content, see you soon!

El Logo de "League of Legends Wild Rift" lo he tomado de la web (Libre de uso), haciendo click sobre él podrán ser redirigidos a su pagina de enlace. Todas las demás imágenes son mi total autoría, las mismas las he sacado del juego original desde mi perfil de jugador. Gracias por visitar y leer mi contenido, hasta pronto!

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What's up colleagues! Welcome once again to another gaming content of my authorship, today I will be sharing another of my gameplay of "League of Legends Wild Rift", this time I was using the champion (a) "Miss Fortune" in the role of "ADC".

Que tal colegas! Sean bienvenidos una vez más a otro contenido gaming de mi autoría, hoy le estaré compartiendo otro de mis gameplay de "League of Legends Wild Rift", en esta ocasión estuve usando al campeón (a) "Miss Fortune" en el rol de "ADC".

At the beginning in the selection of champions I was a little hesitant, I have been practicing with the champion (a) Diana continuously and I wanted to use it in this game, normally I always play in the "Solo" line, but in this game the game broke me to the dragon line. While the selections were given by the others, I prioritized to wait a moment to see what would be the rival champions that would have by line, seeing that both the enemy support and their ADC were of range, I did not complicate my life more and ended up selecting Miss Fortune.

Al principio en la selección de campeones estuve algo indeciso, he estado practicando con el campeón (a) Diana de forma continua y quería utilizarla en esta partida, normalmente siempre juego en la línea "En Solitario", pero en esta partida el juego me roto a la línea del dragón. Mientras se daban las selecciones por parte de los demás, priorice esperar un momento para ver cuáles serían los campeones rivales que tendrían por línea, al ver que tanto el support enemigo como su ADC eran de rango, no me complique más la vida y termine por seleccionar a la Miss Fortune.

As you could see in the gameplay from the first moment of the game I didn't have a support, actually I didn't know who was the jungler and who was the support, none of them were assuming their role as they should. Although I was always alone in the line, I managed not to lose it, I knew I was going to have a certain advantage in terms of experience and this was going to make me level up much faster, but of course I had to take into account the gameplay of these opponents. They were quite aggressive, but they did not coordinate well, although they managed to kill me twice online that was not a problem to win it, the most positive thing was that I got to kill about 5 times the rival ADC, which was a "Jinx".

Como se pudo ver en el gameplay desde el primer momento de la partida no tuve un support, en realidad no sabía quién era la jungla y quien era el support, ninguno estaba asumiendo su rol como se debía. Aunque siempre estuvo solo en la línea, me las arregle para no perderla, sabía que iba a tener una cierta ventaja en cuanto a la experiencia y esto me iba a hacer subir de nivel mucho más rápido, pero claro tenía que tomar en cuenta la jugabilidad de estos rivales. Ellos fueron bastante agresivos, pero no se coordinaban bien, a pesar de que lograron matarme dos veces en línea eso no fue inconveniente para ganar la misma, lo más positivo de todo fue que llegue a matar unas 5 veces al ADC rival, el cual era una "Jinx".

After I was victorious in my line, which was quite complicated from the beginning, I decided to go to support my teammates, although at first the support did not support me, at least in the development of the game was always present and his help was quite positive. I should also mention that this was my first game with Miss Fortune, but it is important to mention that I knew this champion quite well, as I got to play it many times in the PC version of League of Legends.

Después de salir victorioso de mí línea que fue bastante complicada desde un principio, me dispuse a ir a apoyar a mis compañeros, a pesar de que en un principio el support no me apoyo, por lo menos en el desarrollo de la partida siempre estuvo presente y su ayuda fue bastante positiva. Debo mencionar también que esta fue mi primera partida con Miss Fortune, pero es importante mencionar que este campeón lo conocía bastante bien, ya que llegue a jugarlo muchas veces en la versión de League of Legends para PC.

Miss Fortune's ultimate ability is lethal, it can do disproportionate damage if executed properly. Just as it is a brutal ability, it is also very easy to be canceled, since it is channeled, so it always kept me waiting to find the best moments in the fights, it's all about not getting impatient and waiting for the right moment. My team didn't have an ability that would stun the enemies, but we did have abilities in sets that slowed them down, that's how I prepared for the fights, waiting for the best moment when the enemies were affected by slowing and then releasing the ultimate ability to pulverize them.

La habilidad definitiva de Miss Fortune es letal, puede llegar hacer un daño desproporcionado si se logra ejecutar de forma adecuada. Así como es una habilidad brutal, también es muy fácil de ser cancelada, ya que la misma es canalizada, por eso siempre me mantuvo a la expectativa de encontrar los mejores momentos en las peleas, todo está en no impacientarse y esperar el momento justo. Por parte de mi equipo no había una habilidad que llegará aturdir a los enemigos, pero si teníamos habilidades en conjuntos que ralentizaban, así fue como me prepare para las peleas, esperar el mejor momento cuando los enemigos estaban afectados por ralentización y así soltar la habilidad definitiva para pulverizarlos.

For the final point of the game, we ended up doing the Ancestral Dragon and then the Baron, the lines were already very advanced and the opponents could not do anything against it, in the end it would be the minions that would end up destroying the Nexus.

Para el punto final a la partida, terminamos por hacer el Dragón Ancestral y luego el Baron, ya las líneas estaban muy adelantadas y los rivales ya no pudieron hacer nada contra eso, al final serían los minions los que terminarían destruyendo el Nexo.

The following links belong to the images that I used as tools for the elaboration of the cover. All other images are my own, I took them from the original game from my "League of Legends Wild Rift" player profile. Thanks for visiting and reading my content, see you soon!

Los siguientes Links pertenecen a las imágenes que use como herramientas para la elaboración de la portada. Todas las demás imágenes son de mi autoría, las saque del juego original desde mi perfil de jugador de "League of Legends Wild Rift". Gracias por visitar y leer mi contenido, hasta pronto!

"Miss Fortune 1" "Miss Fortune 2" "Logo - League of Legends Wild Rift"

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What's up colleagues! Welcome once again to another gaming content of my authorship, a couple of days ago I shared in my blog my first gameplay of "League of Legends Wild Rift" and since then I've been playing much more often, apparently what the computer version of this game didn't achieve, this one did, which was to get my attention, the truth is that I've been excited with this game and every time I want to learn to play with new champions.

¡Que tal colegas! Sean bienvenidos una vez más a otro contenido gaming de mi autoría, hace un par de días compartí en mi blog mi primer gameplay de "League of Legends Wild Rift" y desde entonces he estado jugando mucho más seguido, al parecer lo que no logro la versión de ordenador de este juego, si lo pudo lograr está, que era llamar mi atención, la verdad he estado entusiasmado con este juego y cada vez quiero aprender a jugar con nuevos campeones.

Today I bring you my second gameplay, in the game I was using the champion (a) "Gwen", this ruthless doll or puppet (or whatever it is xD), has very powerful skills, at first it may have its complexity, but once you get the rhythm and know how to use their skills properly, you can be a very strong opponent in the line.

El día de hoy les traigo mi segundo gameplay, en la partida estuve usando al campeón (a) "Gwen", esta despiadada muñeca o marioneta (o lo que sea que es xD), posee unas habilidades muy potentes, al principio puede que tenga su complejidad, pero una vez se le agarre el ritmo y se sepa usar de forma adecuada sus habilidades, se puede ser un rival muy fuerte en la línea.


As you have seen I was the "MVP" of the game, in the qualifier mode is the first time I achieved and I was happy about that. For my part in the game I controlled my line pretty well keeping the opponent at bay, who controlled the champion "Garen", I knew that in one way or another I had to kill him and in turn delay him in terms of gambling and experience, with Gwen I was practicing a lot, so I brought out everything I had learned.

Como han podido ver he quedado como el "MVP" de la partida, en el modo clasificatorio es la primera vez que logro y me sentí contento por eso. Por mi parte en la partida controlé bastante bien mi línea teniendo a raya al rival, el cual controlaba al campeón "Garen", sabía que de una u otra forma tenía que lograr matarlo y a su vez atrasarlo en cuanto al farmeo y experiencia, con Gwen estuve practicando mucho, así que saque a relucir todo lo que había aprendido.

In the exchange of skills I was faster than my opponent, which allowed me to kill him more than 5 times. All this also allowed me to have a better development throughout the game, thanks to all the experience I managed to get in the first minutes, I could move around the map and support my teammates.

En el intercambio de habilidades fui más rápido que mi rival, lo que me permitió darle muerte en más de 5 ocasiones. Todo esto me permitió también tener un mejor desarrollo a lo largo de la partida, gracias a toda la experiencia que logre obtener en los primeros minutos, pude moverme por el mapa y apoyar a mis compañeros.

In terms of experience I was a little higher than the rivals, this let me enter with more confidence in the fights, I liked the fact of being able to reach the ends and make my attacks. Usually I always have a clear target to attack, but in this match I had a good damage and in the same way I inflicted a great damage also to all the enemy champions, so what I was trying to do was to make my entries to inflict as much damage as possible while my teammates are in charge of doing all the cleanup.

En cuanto a la experiencia estaba un poco más arriba que los rivales, esto me dejaba entrar con más confianza en las peleas, me gustaba el hecho de poder llegar por los extremos y hacer mis ataques. Por lo general siempre tengo un objetivo claro al cual atacar, pero en esta partida tenía un buen daño y del mismo modo infligía un gran daño también a todos los campeones enemigos, así que lo que trataba era de hacer mis entradas a infligir la mayor cantidad de daño posible mientras que mis compañeros de equipo se encargan de hacer toda la limpieza.

I was always focused on making good initiations in fights and trying to hit all my skills. Although I must say that I sometimes forget the secondary skills, they are things of a rookie that I still haven't perfected, I simply forget that they are there and to tell the truth they are essential skills that can easily get us out of trouble, I must work on that in my next games.

Siempre estuve enfocado en hacer buenas iniciaciones en las peleas e intentar acertar todas mis habilidades. Aunque debo decir que las habilidades segundarias en ocasiones las olvido, son cosas de novato que aún no perfecciono, simplemente olvido que están ahí y a decir verdad son habilidades esenciales que fácilmente nos pueden sacar de apuros, debo trabajar en eso en mis siguientes partidas.

And well colleagues, as you have been able to see, it was a good game that I have played, I have played in an acceptable way the role I assumed. I hope to continue advancing and get a better medal soon, I hope you enjoyed my most outstanding plays in the game, see you.

Y bueno colegas, como han podido ver, fue una buena partida la que he jugado, he desempeñado de forma aceptable el rol que asumí. Espero seguir avanzando y obtener una mejor medalla dentro de poco, espero que hayan disfrutado de mis jugadas más destacadas en la partida, nos vemos.

The following links belong to the images that I used as a tool for the elaboration of the cover, all of them are free to use. All the other images are of my total authorship, I took them from my player profile in the game, thanks for visiting and reading my content, see you soon!

Los siguientes Links pertenecen a las imagenes que use como herramienta para la elaboración de la portada, todas son libre de uso. Todas las demás imágenes son de mi total autoría, las tome desde mi perfil de jugador en el juego, gracias por visitar y leer mi contenido, hasta pronto!


"Gwen 1" "Gwen 2" "Logo - League of Legends Wild Rift"

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https://3speak.tv/watch?v=leogolj/vxzuafsv

Hello colleagues! Today I'm sharing with all of you, my first gameplay of League of Legends Wild Rift, it's about my most outstanding plays, it's important to mention that I'm a complete noob, I still have a lot to learn, but that's how it is, go from less to more. If you are reading this right now and you are a pro at LOL, be prepared to see a lot of hazing in the gameplay, that's all I can tell you hehehehehe!

Otherwise, I just hope you enjoy the gameplay, for the next one I'll try to bring a complete one where you can see better how dumb I am, ok no! Just kidding, but surely if I bring a full gameplay, without more to add I say goodbye, see you soon!

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https://3speak.tv/watch?v=leogolj/sspwtslv

Best regards colleagues! Today I come to share another of my many Dota 2 gameplay with all of you. I used the hero "SKYWRATH MAGE" in position 5 (Support) for the game.

¡Saludos cordiales colegas! El día de hoy vengo a compartir con todos ustedes otro de mis tantos gameplay de Dota 2. Para la partida estuve usando al héroe "SKYWRATH MAGE" en la posición 5 (Support).

It is important to mention that I edited the gameplay with the idea of showing the most relevant moves of the game and in which I had more participation.

Es importante mencionar que el gameplay lo edite con la idea de mostrar las jugadas más relevantes de la partida y en las que tuve mayor participación.

Now talking a little about my role in the game, I was supporting the Hard Carry, our line was quite busy, the rivals were playing an aggressive game and due to the composition of our heroes we had a more powerful combo, all we had to do was to take the time to make effective use of the skills. I can say that we had the line in our favor but by a fairly short margin.

Ahora hablando un poco sobre mi rol en la partida, estuve prestando apoyo al Hard Carry, nuestra línea estuvo bastante movida, los rivales estaban ejecutando un juego agresivo y por composición de nuestros héroes teníamos un combo más potente, todo lo que debíamos hacer, era llevar los tiempos para poder hacer un uso efectivo de las habilidades. Puedo decir que la línea la tuvimos a nuestro favor pero por un margen bastante corto.

From very early in the game, both my team and the rivals would start to move around the map where we would be the ones who would get the biggest advantage. In positioning we were better and most of the time we made good initiations against the cores of the opposing team, this made the other members of the opposing team defenseless and they had no choice but to retreat.

Desde muy temprano en la partida, tanto mi equipo como los rivales empezaríamos a movernos por el mapa donde seriamos nosotros los que conseguiríamos sacar mayor ventaja. En posicionamiento éramos mejores y la mayor parte del tiempo hacíamos buenas iniciaciones contra los cores del equipo rival, esto hacía que los demás miembros del equipo rival quedaran indefensos y no les quedara más que replegarse.

When the game was in full swing, the advantage on our side was already quite wide and we had our opponents on the ropes who could do little. For my part I always took the initiative to guard all those areas of the rival map with eyes of vision, this helped us to surprise the rivals when they tried to farm in their forest, it also helped us to have a better and more precise positioning for the fights, this advantage allowed us to make a good start of the fight in which we entered more organized and with a clear objective.

Cuando la partida entro en pleno desarrollo, ya la ventaja por nuestra parte era bastante amplia y teníamos contra las cuerdas a nuestros rivales que poco podían hacer. Por mi parte siempre llevé la iniciativa de custodiar todas aquellas zonas del mapa rival con ojos de visión, esto nos ayudaba a sorprender a los rivales cuando intentaban farmear en su bosque, también nos ayudaba a tener un mejor posicionamiento mas preciso para las peleas, esta ventaja nos permitía hacer un buen inicio de pelea en la cual entrabamos más organizados y con un objetivo claro.

The final stage of the game would arrive, and everything was a matter of formality, the rivals were totally surrendered and could do very little to defend. It would be in the 27th minute of the game that it would reach its end, a fairly comfortable victory, in fact it was a good beating that was given to the rivals.

Llegaría la etapa final de la partida, ya todo era de trámite, los rivales estaban entregados en su totalidad que muy poco pudieron hacer para defender. Sería en el minuto 27 de partida que la misma llegaría a su final, una victoria bastante cómoda, en realidad fue una buena paliza la que se le dio a los rivales.

All the images that I have used in this content are of my authorship, I have taken them from my Dota 2 player profile. Thanks for visiting and reading my content, see you soon!

Todas las imágenes que he usado en este contenido son de mi autoría, las he tomado desde mi perfil de jugador de Dota 2. Gracias por visitar y leer mi contenido, hasta pronto!

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https://3speak.tv/watch?v=leogolj/ownszssn

English Version

Warm greetings to all those fellow video game lovers, welcome once again to another gaming content of my authorship. Today I will be sharing with you all the second mission of Hitman 2: Silent Assassin =) And if you are one of those who missed the first mission, don't worry because I will gladly leave it here so you can watch it. "Mission number one" Now then! In our first mission, "The Agency" gave us information about the location of "Father Vittorio", who had been kidnapped by a mafioso called "Don Giuliano". I managed to infiltrate, execute the target, but unfortunately the Father was no longer there.

Now our friend "Agent 47" is in the duty to pay the favor that the agency did him to bring him information. We have to fulfill a next mission while trying to find the whereabouts of "Father Vittorio", our agent has to infiltrate somewhere in the frozen city of "St. Petersburg".

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https://3speak.tv/watch?v=leogolj/couhgkuh

Hello Colleagues! Welcome once again to another gaming content of my authorship... For a long time I've wanted to bring another type of video game content to my blog, but of a different genre to the ones I've already played. I remember when I was in college, in my free time I always went to a cyber and played a lot of video games, but among all of them there was a special one that, although I could not finish it, I liked it a lot. This good game I am talking about is "Hitman 2: Silent Assassin", a third person action and stealth videogame.

I think this good old school title can settle me well in this stage, in which I am looking for something different to bring to my blog. I should also mention that this kind of games are not so demanding in terms of PC resources, for example for mine which is quite modest, it runs quite well and I can even record my gamplay without any lag, this somehow makes my gaming experience quite optimal and more fun.

I hope you enjoyed the gameplay =) Greetings!

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https://3speak.tv/watch?v=leogolj/btpstvzs

Howdy colleagues! I hope you are having a happy weekend =) Welcome once again to another gaming content from me. Today I will be sharing with all of you another of my Pokemon Unite gameplay.

Que tal colegas! Espero que estén pasando un feliz Fin de semana =) Sean bienvenidos una vez más a otro contenido gaming de mi autoría. El día de hoy estaré compartiendo con todos ustedes otro de mis gameplay de Pokemon Unite.

In the game I was using the Pokemon "SlowBro", this pokemon is used in the role "Auxiliary" (Support), it also has the particularity of having a great resistance, which makes it a powerful pokemon of endurance in those difficult fights.

En la partida estuve usando al Pokemon "SlowBro", este pokemon se usa el rol "Auxiliar" (Support), también tiene la particularidad de tener una gran resistencia, lo que lo hace un potente un pokemon de aguante en esas peleas difíciles.

Since I started Pokemon Unite, most of the time I play with pokemon that have jungle or offensive roles. But this time I have chosen "SlowBro" in order to unlock the achievements of the game, I have put myself in this plan to get as many AEos coins and to be able to buy the new pokemon goals that have been released in the latest updates of the game.

Desde que empece en Pokemon Unite, la mayor parte del tiempo juego con pokemones que tienen roles para ir jungla o que son ofensivos. Pero en esta ocasión he escogido a "SlowBro" con el fin de ir desbloqueando los logros del juego, me he puesto en este plan para poder obtener la mayor cantidad de monedas AEos y poder del mismo modo comprar a los nuevos pokemones metas que han salido en las últimas actualizaciones del juego.

Now getting into what was the game itself... With "SlowBro" I was using the following equipment items.

Ahora metiendo de lleno en lo que fue la partida como tal... Con "SlowBro" estuve usando los siguientes objetos de Equipamiento.

Focus Tape: This item, apart from increasing health points (HP), also restores 14% of HP when the health bar reaches a critical point. Cinta Focus: Este objeto, aparte de aumentar los puntos de vida (PS), también restablece en un 14% los PS, cuando la barra de vida marca un punto crítico.


Auxiliary Barrier: This item provides more power to the Unite Move (Special Ability). When the Unite Move is used, it grants a shield to the closest ally with less HP.

Barrera Auxiliar: Este objeto proporciona más poder al Movimiento Unite (Habilidad especial). Cuando el Movimiento Unite es utilizado, esté otorga un escudo al aliado que esté más cercano y que tenga menos puntos de vida.


Shield Knee Pad: This item grants a shield equal to 10% of the pokemon's maximum health. This effect is activated when the pokemon is going to score points, this item also increases the health points (HP).

Rodillera Escudo: Este objeto otorga un escudo que equivale al 10% de la vida máxima del pokemon. Este efecto se activa cuando el pokemon va a marcar puntos, también esté objeto aumenta los puntos de vida (PS).

As for the most influential levels and skills, I used the following. For level 4 I have used the "Surf" ability, which allows SlowBro to dart towards a selected area, summoning strong waves that stun and inflict damage to affected opponents.

En cuanto a los niveles y habilidades más influyentes, he usado los siguientes. Para el nivel 4 he utilizado la habilidad de "Surf", la cual permite que SlowBro se lance hacia un área seleccionada, invocando fuertes olas que aturden e infligen daño a los rivales afectados.

For level 6 I used "Telekinesis", this ability allows SlowBro to mentally control a selected rival pokemon, leaving it incapacitated for a few seconds, also in the same process SlowBro regenerates its life points (HP).

Para el nivel 6 he utilizado la "Telequinesis", esta habilidad permite que SlowBro controle mentalmente aun pokemon rival seleccionado, dejándolo incapacitado por algunos segundos, también en el mismo proceso SlowBro va regenerando sus puntos de vida (PS).

And for level 9 the unique and powerful Unite Move (special ability) called "Surprise Kinesis". This powerful ability allows SlowBro to control and incapacitate a selected rival pokemon in every way. Unlike telekinesis, this one destroys life points in an exaggerated way.

Y para el nivel 9 el único y poderoso Movimiento Unite (habilidad especial) que tiene por nombre "Quinesia Sorpresa". Esta potente habilidad permite que SlowBro controle e incapacite en todos los sentidos a un pokemon rival seleccionado. A diferencia de la telequinesis, esta va destruyendo los puntos de vida de una forma exagerada.

Talking now a little about the game, I can say that I didn't feel so comfortable, it was the second time I used SlowBro and I made several mistakes in the execution of some skills. I could also notice that both "Telekinesis" and Unite Movement, are channeled abilities, this means, they make SlowBro a bit predictable to say the least, it's easy to counter. But in spite of that I have executed well the role I played, I found the right moments in key fights where I could incapacitate the pokemon cores of the rival team. The game, being a moba, allows a good positioning to give you the fight =)

Hablando ahora un poco sobre la partida, puedo decir que no me he sentido tan cómodo, ha sido la segunda vez que uso a SlowBro y cometí varios errores en la ejecución de algunas habilidades. Pude notar también que tanto la "Telequinesis" como el Movimiento Unite, son habilidades canalizadas, esto quiere decir, que hacen a SlowBro un poco predecible por decirlo de algún modo, es fácil de contrarrestar. Pero a pesar de eso he ejecutado bien el rol que me toco, encontré los momentos justos en peleas claves donde pude incapacitar a los pokemones cores del equipo rival. El juego, por ser un moba, permite que un buen posicionamiento acabe por darte la pelea =)

The most I tried in the game was to support and help to hold the advance of the rivals, sometimes I sacrificed myself, all with the idea of gaining time for my teammates. I was also positioning myself in the different bases to try to prevent the rivals from scoring points.

Lo más que intente en la partida fue apoyar y ayudar a aguantar el avance de los rivales, en algunas ocasiones me sacrifique, todo con la idea de ganar tiempo para mis compañeros. También me estuve ubicando en las diferentes bases para intentar evitar que los rivales marcaran puntos.

By the end of the game we were able to hold on with just enough, at least I was able to prevent the opponents from scoring a good amount of points in the final seconds of the game ... The team has done a good job as a whole, in several moments of the game we were a little behind the rivals, but we managed to get the game ahead.

Para el Final de la partida hemos podido aguantar con lo justo, por lo menos yo pude evitar que los rivales marcaran una buena cantidad de puntos en los segundos finales de la partida... El equipo ha hecho un buen trabajo en conjunto, en varios momentos de la partida estuvimos un poco por debajo de los rivales, pero hemos logrado sacar la partida adelante.

All the images I have shown in this content are of my authorship. I have taken them from my "Pokemon Unite" player profile, thanks for visiting and reading my content, see you soon!

Todas las imágenes que he mostrado en este contenido son de mi autoría. Las he tomado desde mi perfil de jugador de "Pokemon Unite", gracias por visitar y leer mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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Crystal Nova: This skill allows you to cause an icy explosion in a certain area. The affected targets are slowed down.

EXPLOSIÓN CRISTALINA: Esta habilidad permite provocar una explosión helada en un área determinada. Los objetivos afectados son ralentizados.


Frostbite: This ability allows you to cast an ice spell on an enemy unit. It is capable of incapacitating the target in every way, it does not allow it to move and it cannot attack.

CONGELACIÓN: Esta habilidad permite lanzar un hechizo de hielo sobre una unidad enemiga. Es capaz de incapacitar al objetivo en todos los sentidos, no lo deja moverse y tampoco puede atacar.


AURA ARCANA: This ability is passive and allows Crystal Maiden to restore her own mana as well as the mana of her allies.

AURA ARCANA: Esta habilidad es pasiva y le permite a Crystal Maiden restaurar el mana tanto de ella como el mana de los aliados.


Freezing Field: This is the special ability and is channeled. It allows Crystal Maiden to summon multiple freezing explosions. It deals a large amount of damage and slows down all affected targets.

CAMPO CONGELANTE: Esta es la habilidad especial y es canalizada. Esta permite que Crystal Maiden invoque múltiples explosiones congelantes. Imparte una gran cantidad de daño y ralentiza a todos los objetivos afectados.

Greetings to all video game lovers, welcome once again to another gaming content of my authorship. Today I will be sharing with all of you another of my many "Dota 2" gameplays.

Saludos cordiales a todos los amantes de los videojuegos, sean bienvenidos una vez más a otro contenido gaming de mi autoría. El día de hoy estaré compartiendo con todos ustedes otro de mis tantos gameplays de "Dota 2".

In the gameplay that you have surely already seen, I was using the hero "Crystal Maiden" in the role of Support (Rank 5).

En el gameplay que seguramente ya han podido ver, estuve usando al héroe "Crystal Maiden" en el rol de Support (Puesto 5).

I can say that it has been one of the most stressful and at the same time exciting games, because from the first moment we were against the ropes, and not because the opponents were better in the first minutes, but because we had a support of post 4 doing illogical things in the game. This player from the first moment began to frustrate the Off line of the team, which resulted in many insults towards him.

Puedo decir que ha sido una de las partidas más estresante y al mismo tiempo emocionante, ya que desde un primer momento estuvimos contra las cuerdas, y no porque los rivales hayan sido mejores en los primeros minutos, sino porque teníamos a un support de puesto 4 haciendo cosas ilógicas en la partida. Este player desde el primer momento empezó a frustrarle la línea al Off del equipo, lo que derivo en muchos insultos hacia él.

I really did not know what was going on with that being, but the truth is that he complicated the game for all of us, it was very noticeable the lack of concentration that we had and with it also produced a series of bad decisions, which caused us to be far below the rivals in terms of net value and levels.

En realidad no sabía lo que pasaba con ese ser, pero lo cierto, es que nos complicó la partida a todos, se notaba mucho la desconcentración que teníamos y con ello también se producían una serie de malas decisiones, lo que provoco que estuviéramos muy por debajo de los rivales en cuanto a valor neto y niveles.

Although everything started quite badly, little by little we were getting some spaces, which were being exploited by the cores. On my part I started to do my job, I planted eyes of vision in different places of the map so that the cores could have a safer farmeo. In the same way I planted sentrys to remove all those eyes of vision that the rivals had in our part of the map. I also kept a good control of the gold I was earning, so I was able to get some specific items that would help me in the rest of the game.

Aunque todo empezó bastante mal, de a poco se fueron consiguiendo algunos espacios, los cuales iban siendo aprovechados por los cores. De mi parte me puse hacer mi trabajo, plante ojos de visión en diferentes sitios del mapa para que los cores pudieran tener un farmeo más seguro. Del mismo modo plantaba sentrys para quitar todos aquellos ojos de visión que tenían los rivales en nuestra parte del mapa. También mantuve un buen control en cuanto al oro que iba ganando, con ello pude sacar algunos items puntuales que me ayudarían en el resto de la partida.

The game would enter its most important stage, even though we had everything against us, we were able to withstand the pressure of the rivals quite well, we went from losing fights to even them out and then the same fights we started to put them in our favor little by little. Another relevant point is that we had better strength for the "Late Game", we started to notice how the damage of our cores were felt in the rival team, the support 4 after having complicated the game from the beginning, for our luck started to play better, I guess they became more confident.

La partida entraría en su etapa más importante, a pesar de que teníamos todo en nuestra contra, pudimos aguantar bastante bien la presión de los rivales, pasamos de perder peleas a emparejarlas y luego las mismas peleas las empezamos a poner a nuestro favor de a poco. Otro punto relevante, es que teníamos mejor fortaleza para la "Late Game" (Partida Alargada), se empezaba a notar como el daño de nuestros cores se hacían sentir en el equipo rival, el support 4 después de haber complicado la partida desde el principio, para nuestra suerte empezó a jugar mejor, supongo que entro en confianza.

I couldn't believe we were making it, we were turning around a fucking difficult game. The opponents made very specific mistakes which we knew how to get value out of, that is, we took advantage of those moments of carelessness by the rival team and even though we had already destroyed part of the structures of our base, we were able to take the game forward in the blink of an eye. A last fight in the rival base would end up deciding the victory in our favor.

No podía creer que lo estábamos logrando, se estaba volteando una partida jodidamente difícil. Los rivales cometieron errores muy puntuales a los cuales le supimos sacar value, es decir, que aprovechamos bastante bien esos momentos de descuido por parte del equipo rival y a pesar de que ya teníamos parte de las estructuras destruidas de nuestra base, pudimos sacar la partida adelante en un abrir y cerrar de ojos. Una última pelea en la base rival terminaría por decantar la victoria a nuestro favor.

A quite difficult victory, I dare to say that we did not have to suffer like that, but I did not imagine everything that could cause an allied feeder from the first minute of the game. I just hope I don't get a partner like that again xD

Una victoria bastante difícil, me atrevo a decir que no tuvimos que sufrir así, pero no me imagine todo lo que podía provocar un feeder aliado desde el primer minuto de la partida. Solo espero que no me vuelva a tocar un compañero así xD

All the images that I have shown in this content are of my authorship. I have taken them from my Dota 2 player profile, thanks for visiting and reading my content, see you soon!

Todas las imágenes que he mostrado en este contenido son de mi autoría. Las he tomado desde mi perfil de jugador de Dota 2, gracias por visitar y leer mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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English Version

Hello colleagues! Welcome once again to another gaming content of my authorship. Today I will be sharing with you all my first gameplay of "Brawl Stars", I will also be giving my opinion about the game.

"Brawl Stars" I've been playing since a couple of weeks ago and since then it has been one of the best games for android that I've been able to play, being of the Moba genre has been like a plus to give it a chance and try it, so far I'm quite satisfied. One of the things I liked is that it is quite modest with new players, for the short time I've been playing it I'm surprised by the amount of characters I've been able to get, maybe for many who already play it the amount seems a little low, but getting 15 characters in just under two weeks, for me is something more than rewarding. I can even say that I could have gotten some more characters, but there were days where I was not active.

The gameplay is quite simple, it is quite easy to adapt to the controls, unlike other "Mobas", this one is much simpler, since we only have the basic attack button, the special attack button and the direction sensor. The truth is that I am very pleased with this good game, I like the idea of having a passive charge to be able to execute the basic attacks and that it is the amount of hits that determines what fills the energy bar to be able to use the special attack. It is something that at least I liked a lot.

As for the graphics and soundtrack, there is nothing to which I can give a negative point, currently in this type of games, everything is very well worked, from textures, map designs and character designs, to the slightest voice of any of the characters. The map design implemented in the different game modes are simply great and very original.

Like any game nowadays, you can never miss that internal store where you can get little things to advance faster in the game, this always tends to unleash a slight difference in the matching, but so far I have noticed that the matching engine itself is quite optimal and at least I can say that I have felt on equal terms with respect to the rivals I have had to face, of course, I still have to meet many more characters, but so far I have not seen something irregular in that regard.

I think it is important to mention also, that the game also gives good chances to get many good things of value, by this I mean characters, but you have to be very constant in the different game modes, level up and win as many boxes to have a higher chance of being able to get a new character. Somehow the game allows you to get a great variety of things, but for this, the game in a certain way asks you to dedicate a good amount of time.

In the gameplay that you have probably already seen I was playing with the character "El Primo", it is true that this is my first gameplay, but that does not mean that the character I mentioned before is my favorite.

Actually I'm still undecided, but of the ones I have so far there are three that I like to play with a lot. I've used "El Primo" for the daily missions I had, the truth is I hadn't used him, before recording I practiced for a few minutes, and then I started recording the gameplay and the truth is that I haven't done too bad, I think I played a little more than 10 games of which I have only lost 2 placing me in the eighth position, in all the others I was in first place =) and I must take this opportunity to say that I liked the character, it's pretty good to go straight to the point, you know, locate a target and put a good combo of "Coñazos" hahaha xD.

So much for my content today... I hope to continue advancing in this great game and for anyone who wants to make a party either to do the missions or to play for fun, let me know, I'll gladly play =)

All the images that I have shown here are of my total authorship, I have taken them from my player profile in "Brawl Stars". Thanks for visiting and reading my content, see you soon!



Versión en Español

Que tal colegas! Sean bienvenidos una vez más a otro contenido gaming de mi autoría. El día de hoy estaré compartiendo con todos ustedes mi primer Gameplay de "Brawl Stars", también estaré opinando un poco sobre el juego.

"Brawl Stars" lo he estado jugando desde hace un par de semanas atrás y desde entonces ha sido uno de los mejores juegos para android que he podido jugar, por ser del género Moba ha sido como un plus para darle la oportunidad y probarlo, hasta el momento estoy bastante satisfecho. Una de las cosas que me ha gustado, es que es bastante modesto con los nuevos jugadores, para el poco tiempo que llevo estoy sorprendido por la cantidad de personajes que he podido conseguir, tal vez para muchos que ya lo juegan la cantidad parezca algo baja, pero conseguir 15 personajes en poco menos de dos semanas, para mí es algo más que gratificante. Hasta puedo decir que hubiera podido conseguir algunos personajes más, pero hubo días donde no estuve activo.

La jugabilidad es bastante sencilla, es bastante fácil adaptarse a los controles, a diferencia de otros "Mobas", este es muchísimo más sencillo, ya que solo contamos con el botón de ataque básico, el botón del ataque especial y el sensor de dirección. La verdad estoy muy a gusto con este buen juego, me agrada la idea de tener una carga pasiva para poder ejecutar los ataques básicos y que sea la cantidad de golpes lo que determine llenar la barra de energía para poder usar el ataque especial. Es algo que por lo menos a mí me ha gustado mucho.

En cuanto a los gráficos y la banda sonora, no hay nada a lo que pueda dar un punto negativo, en la actualidad en este tipo de juegos, todo está muy bien trabajado, desde las texturas, diseños de mapas y de personajes, hasta la más mínima voz de alguno de los personajes. El diseño de mapas que implementan en los diferentes modos de juegos son sencillamente geniales y muy originales.

Como todo juego en la actualidad, nunca puede faltar esa tienda interna donde se puedan conseguir cositas para avanzar de una forma más rápida en el juego, esto siempre suele desatar una leve diferencia en el emparejamiento, pero hasta ahora he podido notar que el mismo motor de emparejamiento es bastante óptimo y por lo menos yo, puedo decir que me he sentido en igualdad de condiciones con respecto a los rivales que he tenido que enfrentar, claro está, que aún me falta por conocer muchos más personajes, pero de momento no he visto algo irregular en cuanto a eso.

Creo que es importante mencionar también, que el juego también da buenas posibilidades de conseguir muchas cosas buenas de valor, con esto me refiero a los personajes, pero hay que ser muy constante en los diferentes modos de juegos, subir de nivel y ganar la mayor cantidad de cajas para tener una mayor probabilidad de poder obtener un nuevo personaje. De alguna manera el juego te permite obtener una gran variedad de cosas, pero para ello, el mismo de una cierta manera te pide dedicarle una buena cantidad de tiempo.

En el gameplay que seguramente ya han podido ver estuve jugando con el personaje "El Primo", bien es cierto que este es mi primer gameplay, pero no por eso el personaje que antes mencione es mi favorito.

En realidad aún estoy indeciso, pero de los que tengo hasta ahora hay tres con los cuales me gusta jugar bastante. He usado a "El Primo" por las misiones diarias que tenía, la verdad no lo había usado, antes de grabar me puse en práctica por algunos minutos, ya luego empece con la grabación del gameplay y la verdad no me ha ido tan mal, creo que jugado un poco más de 10 partidas de las cuales solo he perdido 2 ubicándome en la octava posición, en todas las demás quede de primer lugar =) y debo aprovechar para decir que el personaje me gusto, es bastante bueno para ir directo al grano, ya saben, ubicar un objetivo y meterle un buen combo de "Coñazos" Jajaja xD.

Hasta aquí mi contenido de hoy... Espero seguir avanzando en este gran juego y para todo aquel que quiera hacer un party bien sea para hacer las misiones o para jugar por vicio, que me lo diga, con gusto jugaré =)

Todas las imágenes que he mostrado aquí son de mi total autoría, las he tomado desde mi perfil de jugador en "Brawl Stars". Gracias por visitar y leer mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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English Version

It had been a long time since my last game of "Pokemon Unite", I had stopped playing it because the last update ended up being more demanding for my smartphone at that time. Several days ago I managed to get a better phone, and it wasn't until yesterday that I downloaded "Pokemon Unite" again, I really wanted to play it again. During all the time that I was absent in the game, they have made several updates, they have nerfed and buffed some pokemon, they have also included new pokemon, everything has been something new for me with all these last details that they have done in the game, but little by little I will adapt.

For the first game in my return, it was more than obvious that I would use the one that is my favorite pokemon since I started playing in "Pokemon Unite". This pokemon is AEGISLASH =)

For my luck AEGISLASH is in the TOP 5 of the meta and is one of the pokemon that is being used mostly in the role of carry. It is important to mention that before entering fully into my first game, I had to dig a little to catch up with the current BUILD of the pokemon, to tell the truth I have been quite surprised, as it has changed a lot the strategy in terms of power-ups to equip.

Equipped power-ups

Right now AEGISLASH is being carried in different ways in terms of skills and equipment. From my side I used the Strong Tape, Focus Tape and Periscope, this combination of power-ups is quite balanced, as it provides me with defense, gives me additional life and also increases my stats in attack.

The "Strong Tape" allows me to significantly increase the damage of the basic attack, the percentage of damage will be higher depending on the level of this power-up (I have it at the maximum level). The "Focus Tape" allows you to increase your health points, it also allows you to recover a percentage of health points when your health is very low. The "Periscope" allows to increase the attack and increases the probability of critical hits.

Evolution Phase and Abilities.

The evolution phase in AEGISLASH is very important, that's why you should try to level up as fast as possible, that way you will be able to take more advantage of the power-ups in conjunction with the skills.

For the game I have used AEGISLASH with the following most influential skills, for level 5 I used "Holy Sword", which allows you to launch a direct attack to a certain area, the affected enemies will receive a percentage of damage and will be stunned for a few seconds.

For level 7 I used the ability "Vastaguard", this allows AEGISLASH to take a defensive posture and execute a shield that repels all types of attacks, either physical or magical.

And for level 9 the default special ability "Lethal Fendiente", this allows AEGISLASH to launch a powerful attack in a selected area, the affected enemies will receive great damage.

Talking now a little about the game, I have entered a little excited for the time I had without playing and in the same way I have also entered a little out of place in terms of the execution of the skills, I made some mistakes at the beginning, I also had many difficulties when executing the special ability, to tell the truth I did not know what happened to me, but I had trouble specifying the special attack on an opponent. Despite all the inconveniences I was able to manage the times of the game quite well, I assumed the role of jungler, so my task was to support my teammates in the different lines, I also kept doing a continuous farming, all with the idea of being able to level up faster. As for the points I was able to make many, in fact I was the one who got more of my team, even so I was not enough to be the "MVP", despite that I was satisfied with my game, after a long time without playing I can say that I have not done so bad. For the moment I will continue to put a lot of effort to continue climbing ranks in the qualification mode.

The images that I have shown in this content are of my total authorship. All of them are taken from my player profile in "Pokemon Unite". Thanks for visiting and reading my content, see you soon!



Versión en Español

Había pasado bastante tiempo desde mi última partida de "Pokemon Unite", había dejado de jugarlo porque la última actualización termino siendo más exigente para mi teléfono inteligente en ese momento. Hace varios días logre conseguir un teléfono de mejor gama, y no fue hasta ayer que me descargue de nuevo el "Pokemon Unite", la verdad tenía muchas ganas de volverlo a jugar. Durante todo el tiempo que estuve ausente en el juego, han hecho varias actualizaciones, han nerfeado y bufeado a algunos pokemones, también han incluido a nuevos pokemones, todo ha sido algo nuevo para mí con todos estos últimos detalles que han hecho en el juego, pero poco a poco me iré adaptando.

Para la primera partida en mi regreso, era más que obvio que utilizaría el que es mi pokemon favorito desde que empece a jugar en "Pokemon Unite". Este pokemon es AEGISLASH =)

Para mi suerte AEGISLASH está el TOP 5 del meta y es uno de los pokemones que se está usando más que todo en el rol de carry. Es importante mencionar que antes de entrar de lleno en mi primera partida, tuve que indagar un poco para ponerme al día con la BUILD actual del pokemon, a decir verdad he quedado bastante sorprendido, ya que ha cambiado mucho la estrategia en cuanto a los potenciadores a equipar.

Potenciadores Equipados

Ahora mismo AEGISLASH se está llevando de diferentes formas en cuanto a las habilidades y el equipamiento. De mi parte utilicé la Cinta Fuerte, Cinta Focus y Periscopio, esta combinación de potenciadores es bastante equilibrado, ya que me proporciona defensa, me da vida adicional y también aumenta mis estadísticas en ataque.

La "Cinta Fuerte" permite aumentar significativamente el daño del ataque básico, el porcentaje de daño será mayor dependiendo del nivel que tenga esté potenciador. (Lo tengo en el nivel Máximo) La "Cinta Focus" permite incrementar los puntos de vida, también permite recuperar un porcentaje de puntos de vida cuando la misma está muy baja. El "Periscopio" permite aumentar el ataque y aumenta la probabilidad de golpes críticos.

Fase de Evolución y Habilidades.

La fase de evolución en AEGISLASH es muy importante, es por eso que se debe intentar subir de nivel lo más rápido que se pueda, de esa forma se podrá sacar más provecho a los potenciadores en conjunto con las habilidades.

Para la partida he usado a AEGISLASH con las siguientes habilidades más influyentes, para el nivel 5 usé "Espada Santa", la cual permite lanzar un ataque directo a un área determinada, los enemigos afectados recibirán un porcentaje de daño y quedaran aturdidos por algunos segundos.

Para el nivel 7 he utilizado la habilidad "Vastaguardia", esta permite que AEGISLASH tome una postura defensiva y ejecute un escudo que repele todo tipo de ataques, bien sea físicos o mágicos.

Y para el nivel 9 la predeterminada habilidad especial "Fendiente Letal", esta permite que AEGISLASH lance un potente ataque en un área seleccionada, los enemigos afectados recibirán un gran daño.

Hablando ahora un poco sobre la partida, he entrado un tanto emocionado por el tiempo que tenía sin jugar y del mismo modo también he entrado un poco desubicado en cuanto a la ejecución de las habilidades, he cometido algunos errores al principio, también tuve muchas dificultades a la hora de ejecutar la habilidad especial, a decir verdad no sabía lo que me pasaba, pero me costaba precisar el ataque especial sobre un oponente. A pesar de todo los inconvenientes pude manejar bastante bien los tiempos de la partida, asumí el rol de jungla, así que mi tarea era apoyar en las diferentes líneas a mis compañeros, también me mantuve haciendo un farmeo continuo, todo con la idea de poder subir de nivel más rápidamente. En cuanto a los puntos he podido hacer muchos, de hecho fui el que más consiguió de mi equipo, aun así no me alcanzo para ser el "MVP", a pesar de eso he quedado satisfecho con mi juego, después de un largo tiempo sin jugar puedo decir que no lo he hecho tan mal. De momento seguiré poniéndole mucho empeño para seguir escalando rangos en el modo clasificatorio.

Las imágenes que he mostrado en este contenido son de mi total autoría. Todas las he tomado desde mi perfil de jugador en "Pokemon Unite". Gracias por visitar y leer mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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What's up colleagues! Welcome once again to another gaming content of my authorship. For some time now I have been participating in a FIFA 07 Online Tournament, this is only my second season, for this one I had a great expectation regarding my participation, I wanted to do a good league stage and achieve to surpass what I did in the last season. Unfortunately, it has not been as I wanted and I have been eliminated in the first stage of the tournament.

¡Que tal colegas! Sean bienvenidos una vez más a otro contenido gaming de mi autoría. Desde hace un tiempo estoy participando en un Torneo Online de FIFA 07, con esta es a penas mi segunda temporada, para la misma tenía una gran expectativa en cuanto a mi participación, quería hacer una buena fase de liga y lograr superar lo que hice en la temporada pasada. Lamentablemente, no ha sido como he querido y he quedado eliminado en la primera etapa del torneo.

At the beginning of the season I knew it was going to be a bit difficult, since most of the rivals reinforced their teams during the transfer period, but I was still confident that I could play a good role in the tournament.

Para el comienzo de la temporada sabía que iba a ser un tanto difícil, ya que, la mayoría de los rivales reforzaron sus equipos en el periodo de traspasos, pero aun así mantenía la confianza en poder desempeñar un buen papel en el torneo.

My gameplay has improved a lot, my approach in the matches has also been quite good, but for some reason it has been very difficult for me to score goals, there were many matches of which I should have won more than 80%, but my bad luck with goals has catapulted me to many defeats against direct rivals. In the first phase of the League, in spite of not having done so well, I managed to stay in 9th position in the table, but for the second phase of the League I let valuable points slip away, which I missed in the end to be able to qualify, I was only 4 points away from advancing to the next stage of the tournament and that has depressed me a little.

Mi jugabilidad ha mejorado muchísimo, mi planteamiento en los partidos también ha sido bastante bueno, pero por alguna razón me ha costado muchísimo concretar los goles, hubo muchos partidos de los cuales más del 80% los tuve que haber ganado, pero mi mala fortuna con los goles me han catapultado a muchas derrotas contra rivales directos. En la primera fase de la Liga, a pesar de no haberme ido tan bien, logre mantenerme en la posición 9 de la tabla, pero para la segunda fase de la Liga he dejado escapar puntos valiosos, los cuales me han faltado en el final para poder clasificar, me he quedado a solo 4 puntos de avanzar a la siguiente etapa del torneo y eso me ha deprimido un poco.

Now I am waiting for the next edition which will be the 100th, the administrators have decided to make a world cup for this edition, a survey has been made about the choice of the teams, by the way the survey is going it is most likely that everything will be decided by a draw in which the 20 participants and 20 teams will be involved, we will see what happens.

Ahora me encuentro a la espera de la siguiente edición la cual será la numero 100, los administradores han decidido hacer un mundial para dicha edición, se ha hecho una encuesta la cual trataba sobre la escogencia de los equipos, por como va la encuesta lo más seguro es que todo se decida mediante un sorteo en el cual estarán involucrados los 20 participantes y 20 selecciones, ya veremos que pasa.

Honestly, the 100th edition is not something that calls my attention with respect to the tournament that will be implemented as a world type, but I will still participate. What I am looking forward to is the 101st edition, where we will return to the original "Champions League" format and best of all, there will be a reset of all the teams. Each Player will be able to choose a new team, but here will influence the punctuality at the moment of the publication of the inscriptions, that is to say, that those who are more attentive will have the opportunity to choose the best teams, I only hope to have the opportunity to choose another good team like the one I had in these last two seasons.

Honestamente, la edición 100 no es algo que me llame mucho la atención con respecto al torneo que se implementara como tipo mundial, pero aun así participaré. Lo que sí, es que espero con ansias la edición 101, donde volveremos al formato original de "Champions League" y lo mejor de todo es que se hará un reset de todos los equipos. Cada Player podrá escoger un equipo nuevo, pero aquí influirá la puntualidad al momento que se haga la publicación de las inscripciones, es decir, que los que estén más al pendiente tendrán la oportunidad de escoger a los mejores equipos, solo espero tener la oportunidad de escoger otro buen equipo como el que tuve en estas dos ultimas temporadas.

That's all for now, I hope you enjoyed the compilation of my best goals of this season. Competitive is always with me, I'm sure I'll come back much stronger to the tournament.

De momento será todo por ahora, espero que hayan disfrutado de la compilación de mis mejores goles de esta temporada. Lo competitivo siempre lo llevo conmigo, estoy seguro de que regresaré mucho más fuerte al torneo.

Some of the images that I have uploaded to this post I have taken from the official facebook group of the FIFA 07 tournament, others I have taken from the web, by clicking on each of them you can be redirected to its link page. The following links belong to the images that I have used as a tool for the elaboration of my cover. Thanks for visiting and reading my content, see you soon!

Algunas de las imágenes que he subido a este post las he tomado del grupo oficial de facebook del torneo de FIFA 07, otras las he tomado de la web, haciendo click en cada una de ellas podrán ser redirigidos a su pagina de enlace.

Los siguientes Link pertenecen a las imágenes que he usado como herramienta para la elaboración de mi portada. Gracias por visitar y leer mi contenido, hasta pronto!

"Wallpaper" "Virgil van dijk" "Mohamed Salah" "Liverpool" "Logo FIFA07"

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The 99th edition has started and my expectations for this new season are quite high, I know there is still a long way to go, but I am looking forward to show everything I have improved and learned so far.

La edición 99 a dado inicio y mis expectativas para esta nueva temporada son bastante altas, sé que falta un largo camino por recorrer, pero tengo muchas ganas de demostrar todo lo que he mejorado y aprendido hasta ahora.

The tournament itself is very complete and has stages to buy players or make exchanges between participants, that is, a simulation of the transfer market as in real life. It is important to mention that the tournament is processed with an updated database and that the statistics of the players of each team are governed by the "sofifa.com" website.

El torneo en sí es muy completo y tiene etapas para comprar jugadores o hacer intercambios entre los participantes, es decir, una simulación de mercado de fichajes como en la vida real. Es importante mencionar que el torneo se tramita con una base de datos actualizada y que las estadísticas de los jugadores de cada equipo se rigen mediante a la página web de "sofifa.com".

Also the tournament for this stage of transfers has cards of improvements that can be applied to all those players who have potential. Let me explain! In sofifa.com the players are shown with their current valuation and in the same way their future potential is shown, it is here where an improvement card comes into play, a clear example is the image below.

También el torneo para esta etapa de fichajes cuenta con cartas de mejoras que se podrán aplicar a todos aquellos jugadores que tengan potencial. ¡Me explico! En sofifa.com se muestran a los jugadores con su valoración actual y del mismo modo se muestra su potencial a futuro, es aquí donde entra en juego una carta de mejora, un ejemplo claro es la imagen a continuación.

As you can see in the image, the player's overall rating is 84, but he maintains a potential of 87. It is important to mention that each improvement card increases only 3 points in the rating, that is, it is feasible for this player, since he would reach the maximum level with respect to his potential.

Como pueden ver en la imagen, la valoración general del jugador es de 84, pero el mismo mantiene un potencial de 87. Es importante mencionar que cada carta de mejora aumenta solamente 3 puntos en la valoración, es decir, que para este jugador es factible, ya que el mismo llegaría al nivel máximo con respecto con su potencial.

Having explained the above, I will comment briefly what has been my movements in the transfer market for this new season.

Una vez explicado lo anterior, comentaré de forma breve lo que ha sido mis movimientos en el mercado de fichajes para esta nueva temporada.

To tell the truth, my team is very complete, although I must say that there are players that I do not like the way they perform in the games, so I have had to sell and make exchanges, but of course, these movements do not go beyond a trio of players. I have concentrated on improving the defense and finding a fast winger for my wing attacks, I have also bought an upgrade card to bring one of my players to the top, this player has been the same that I have used as an example for the explanation of the upgrade card that I mentioned before.

A decir verdad mi equipo está muy completo, aunque debo decir que hay jugadores que no me gustan por como rinden en los partidos, por eso me he visto en la necesidad de vender y hacer intercambios, pero claro, estos movimientos no van más allá de un trío de jugadores. Me he concentrado en mejorar la defensa y encontrar un extremo rápido para mis ataques por bandas, también he ejecutado la compra de una tarjeta de mejora para llevar a tope a uno de mis jugadores, este jugador ha sido el mismo que he usado de ejemplo para la explicación de la carta de mejora que comente anteriormente.

Now talking a little bit about the game that you have already seen in my gameplay.... The same has been my first game of the season, the opponent is one of the best of the tournament and has two championships to his credit. From the beginning I knew that their strong point is the speed of their players and their offensive was always directed to the flanks and then try to enter the area to look for shots to the angle or otherwise look for the rebound bug with the goalkeeper.

Ahora hablando un poco sobre el partido que ya han podido ver en mi gameplay... El mismo ha sido mi primer juego de la temporada, el rival es uno de los mejores del torneo y tiene dos campeonatos en su haber. Desde un principio sabía que su fuerte es la velocidad de sus jugadores y su ofensiva siempre iba dirigida a las bandas para luego intentar entrar al área para buscar disparos al ángulo o en su defecto buscar el bug de rebote con el portero.

The game was quite difficult, as the opponent tried over and over again, thanks to the study I was able to do based on previous games, was that I could raise a good strategy, although I must say that in the second half I had me on the ropes, I just had to defend as I could and try to attack for the few spaces that were created, the opponent kept a high pressure which also made me had many impressions on my part in the passes. In the end I managed to hold the result to get my first victory in Edition 99. All the teams have reinforced with signings and changes, some better than others, the season will be difficult, but I will give my best to place myself in the positions that give the direct pass to the next round.

El partido fue bastante difícil, ya que el rival lo intentaba una y otra vez, gracias al estudio que pude hacerle tomando como base los partidos anteriores, fue que pude plantearle una buena estrategia, aunque debo decir que en el segundo tiempo me tenía contra las cuerdas, solo me toco defender como podía e intentar atacar por los pocos espacios que se creaban, el rival mantenía una presión alta la cual también hacía que de mi parte hubiera muchas impresiones en los pases. Al final logré aguantar el resultado para conseguir mi primera victoria en la Edición 99. Todos los equipos han reforzado con fichajes y cambios, unos mejores que otros, la temporada será difícil, pero daré lo mejor para ubicarme en las posiciones que dan el pase directo a la siguiente ronda.

Each one of the images shown here has a link, by clicking on each one of them you will be redirected to its official website. Thanks for visiting and reading my content, see you soon.

Cada una de las imágenes aquí mostradas tienen su enlace, al hacer click sobre cada una de ellas podrán se redirigidos a su su sitio web oficial. Gracias por visitar y leer mi contenido, hasta pronto.

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BARRAGE OF ROCKETS: This ability allows you to launch a barrage of rockets which are aimed at all enemies that are near Gyrocopter.

ANDANADA DE COHETES: Esta habilidad permite lanzar una andanada de cohetes los cuales van dirigidos a todos los enemigos que se encuentren cerca de Gyrocopter.

MISSILE SEARCH: This ability allows you to launch a large rocket that chases the selected enemy unit. On impact it inflicts damage and stuns the target for a few seconds.

MISIL BUSCADOR: Esta habilidad permite lanzar un gran cohete que persigue a la unidad enemiga seleccionada. Al impactar inflige daño y aturde al objetivo por algunos segundos.

ANTI-AIRCRAFT GUN: This ability allows all basic attacks to be dispersed causing damage in a radius around Gyrocopter. Inflicts damage to all affected enemy units.

CAÑÓN ANTIAÉREO: Esta habilidad permite que todos los ataques basicos se dispersen causando daño en un radio al rededor de Gyrocopter. Inflige daño a todas las unidades enemigas afectadas.

BOMBING: This is the special ability that allows you to launch from the skies two missiles that do great damage and slow down all enemy units in the area of impact.

BOMBARDEO: Esta es la habilidad especial y la misma permite lanzar desde los cielos dos misiles los cuales hacen un gran daño y ralentiza a todas las unidades enemigas que se encuentren en el área de impacto.

What's up colleagues... Welcome once again to another gaming content of my authorship, today I will be sharing with you another of my many gameplays of Dota 2. This time I was using the hero Gyrocopter, with which I was assuming the role of OffLane. There are very few times that I have played in this role, but because of the experience I have had throughout my history in Dota 2, I have knowledge of how it is executed, how it should be played. When I realized that I had to go OffLane, I immediately thought of the hero I could use in that position, Gyro was my choice, it is a hero that I know quite well and most of the times I've played it has been in the role of Hard Carry, but as Off is also a good hero.

Que tal colegas... Sean bienvenido una vez más a otro contenido gaming de mi autoría, el día de hoy estaré compartiendo con ustedes otro de mis tantos gameplays de Dota 2. En esta oportunidad estuve usando al héroe Gyrocopter, con el cual estuve asumiendo el rol de OffLane.

Son muy pocas las veces que he jugado en este rol, pero por la experiencia que he tenido a lo largo de mi historia en el Dota 2, tengo conocimiento de como se ejecuta, de como se debe jugar. Al darme cuenta de que me tocaba ir de OffLane, de inmediato pensé en el héroe que podía utilizar en esa posición, el Gyro fue mi elección, es un héroe que lo conozco bastante bien y la mayoría de las veces que lo he jugado ha sido en el rol de Hard Carry, pero como Off también es un buen héroe.

For the game we had an acceptable team, but it lacked damage in every way, by this I mean that in magic and physical damage we were below the opposing team. On the other hand, there was a certain indifference between some teammates in both teams (Toxics are never missing), for the luck of all the game would be carried out in good plan despite the differences between players that there were at times.

Para la partida teníamos un equipo aceptable, pero el mismo carecía de daño en todos los sentidos, a esto me refiero que en daño mágico y físico estábamos por debajo del equipo rival. Por otra parte, había una cierta indiferencia entre algunos compañeros en ambos equipos (Los Tóxicos nunca faltan), para la suerte de todos la partida se llevaría a cabo en buen plan a pesar de las diferencias entre jugadores que hubo por momentos.

The Hard Carry of our team somehow was not complicating the game, since he did not want to support, the game was already at an advanced point and what is usually expected, is that the carry starts to be part of the fights continuously. Since we started, we had a slight advantage, I managed to get a couple of important items to effectively hold the advance of the opposing team, all this with the idea that our carry had enough space to farm and get their items, but what we did not count on was the arrogance that would come out this partner (The carry). At the time he even said that he wasn't going to enter the fight because he simply didn't feel like playing. Maybe when you read this it sounds crazy, but there are people like that, who don't mind going in to ruin the game for others.

El Hard Carry de nuestro equipo de alguna manera no estaba complicando la partida, ya que el mismo no quería apoyar, la partida ya se encontraba en un punto avanzado y lo que normalmente se espera, es que el carry empiece a formar parte de las peleas de forma continua. Desde que empezamos, tuvimos una ligera ventaja, logre sacar un par de items importante para aguantar de forma efectiva el avance del equipo rival, todo esto con la idea de que nuestro carry tuviera el espacio suficiente para farmear y sacar sus items, pero con lo que no contábamos era con la prepotencia que saldría este compañero (El carry). En su momento hasta llego a decir que no iba a entrar en pelea porque sencillamente no tenía ganas de jugar. Tal vez al leer esto les parezca algo loco, pero existen personas así, que no les importa entrar a cagarle la partida a los demás.

After putting up with the advance of the rival team, the hard carry deigned to join, honestly I wanted to tell him everything, but my patience was stronger, I just breathed and went on with my game. It was to be expected that the game was going to be difficult, if my team's carry had joined earlier, the game would have been over long ago.

Después de tanto aguantar el avance del equipo rival, el hard carry se dignó a unirse, honestamente tenía ganas de decirle de todo, pero mi paciencia fue más fuerte, solo respire y seguí adelante con mi juego. Era de esperarse que la partida se iba a poner difícil, si el carry de mi equipo se hubiese unido antes, la partida hace rato tenía que haber terminado.

In spite of that, we were lucky to have a better game (Late Game), on my part as OffLane I took my items to hold as much as I could and I also had a good damage, this helped to withstand the counter initiation of the rival, we went for each of the rival team's barracks, we were knocking them down one by one, until we managed to knock them all down. With this the advance of our neutral creeps in each line was unstoppable, we only had to open a gap to distract the rivals and thus be able to knock down their throne. We forced a fight where I was able to withstand a lot of damage and thus gave my Support a chance to use his travel boots (Teleportation) in the enemy base, while we fought, our support was responsible for destroying the enemy throne so we could get the victory.

A pesar de eso corrimos con la suerte de tener una mejor (Late Game), de mi parte como OffLane saque mis items para aguantar lo más que podía y en parte también tenía un buen daño, esto ayudaba para aguantar la contra iniciación del rival, fuimos por cada una de las barracas del equipo rival, las fuimos derribando una a una, hasta lograr tumbar todas. Con esto el avance de nuestros creeps neutrales en cada línea era imparable, solo debíamos abrir una brecha para distraer a los rivales y así poder tumbar su trono. Forzamos una pelea donde pude aguantar bastante daño y con ello di chance de que mi Support usara sus botas de viaje (Teletransportación) en la base enemiga, mientras nosotros peleábamos, nuestro support se encargó de destruir el trono enemigo para que así pudiéramos obtener la victoria.

Some of the images that I have shown in this content I have taken from the web, by clicking on each of them you can be redirected to its link page, all other images are of my full authorship, I have captured them from my Dota 2 player profile.

Algunas de las imágenes que he mostrado en este contenido las he tomado de la web, haciendo click sobre cada una de ellas podrás ser redirigidos a su pagina de enlace, todas las demás imágenes son de mi total autoría, las he capturado desde mi perfil de jugador de Dota 2.

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PARALYZING BARREL: This skill allows you to launch a small haunted pumpkin, which bounces between nearby enemy units. Each bounce deals much more damage than the previous one and stuns the affected unit.

BARRIL PARALIZANTE: Esta habilidad permite lanzar una pequeña calabaza embrujada, la cual rebota entre las unidades enemigas cercanas. Cada rebote inflige mucho más daño que al anterior y aturde a la unidad afectada.

VOODOO RESTORATION: This skill allows you to concentrate all your mana and convert it into a healing aura. Every ally nearby will be healed gradually.

RESTAURACIÓN VUDÚ: Esta habilidad permite concentrar todo el mana y convertirlo en un aura de curación. Todo aliado que este cerca se ira curando de forma gradual.

EMBRUJO: This ability allows you to cast a curse in a predetermined area, which affects all enemy units in it. This ability deals damage every second and every 4 seconds generates a burst of damage equivalent to the amount of damage received since the spell started.

EMBRUJO: Esta habilidad permite lanzar una maldición en un área predeterminada, la cual afecta a todas las unidades enemigas que se encuentren en ella. Esta habilidad inflige daño cada segundo y cada 4 segundos genera una ráfaga de daño equivalente a la cantidad de daño recibido desde que empezó el embrujo.

GUARDIAN OF DEATH: This is the special ability. It allows to summon a totem which attacks enemy heroes near its attack range, this ability lasts 8 seconds.

GUARDIÁN DE LA MUERTE: Esta es la habilidad especial. Permite invocar un totem el cual ataca a los héroes enemigos que se encuentre cerca de su rango de ataque, esta habilidad dura 8 segundos.

Howdy colleagues, welcome once again to another gaming content of my authorship.... Today I'm sharing with you another of my Dota 2 gameplay. I'm still playing in the competitive path and in the game I've shared with you I was using the hero WITCH DOCTOR as support in position 5.

Que tal colegas, sean bienvenidos una vez más a otro contenido gaming de mi autoría... El día de hoy estoy compartiendo con ustedes otro de mis gameplay de Dota 2. Sigo jugando en la senda competitiva y en la partida que les he compartido estuve usando al héroe WITCH DOCTOR como support en la posición 5.

The game at the beginning started a bit agitated by my team, there was a small dispute for the middle line, for our luck everything was solved in the healthiest way and in the end everyone assumed the role that corresponded to him. I was playing in the Bot line accompanying the Hard Carry of my team, my game was quite optimal, putting a lot of pressure and bothered a lot the rivals that we had in line. To tell the truth I really liked the way I kept control of the line to keep the opponents at bay, my core could do his farm quietly and every time I saw him with little life, I always carried with me a healing pot so I could restore some of the lost life to my core. These small details always have a big influence in the first 15 minutes of the game and at the same time it is noticeable in the development of the game.

La partida al principio empezó un poco agitado por parte de mi equipo, que hubo una pequeña disputa por la línea de medio, para nuestra suerte todo se solucionó de la forma más sana y al final cada uno asumió el rol que le correspondía.

Estuve jugando en la línea de Bot acompañando al Hard Carry de mi equipo, mi juego fue bastante óptimo, metiendo mucha presión y molestado mucho a los rivales que teníamos en línea. A decir verdad me gusto mucho la manera en que mantuve el control de la línea para mantener a los rivales a raya, mi core pudo hacer su farm de forma tranquila y cada vez que lo veía con poca vida, siempre llevaba conmigo una pota de curación para así poder restaurar parte de la vida perdida a mi core. Estos pequeños detalles siempre influyen bastante en los primeros 15 minutos de la partida y a su vez se hace notar en el desarrollo de la misma.

We reached the 25th minute of the game and the fights began to intensify, because it was my special channeled ability, I had to know how to use it looking for a good positioning to use it, so I tried to give support and at the same time I tried to keep a distance to find the best time to use that ability.

Tocábamos el minuto 25 de partida y las peleas se empezaban a intensificar, por ser mi habilidad especial canalizada, tenía que saberla usar buscando un buen posicionamiento para utilizarla, así que trataba de dar apoyo y al mismo tiempo trataba de mantener a distancia para buscar el mejor momento para usar dicha habilidad.

As for the coordination of the team was pretty good, we always kept good communication, both by chat and voice chat, I think this was what kept us always above the rivals. The execution of the skills as a whole was quite good, always respecting the timing of the stun skills to get the best out of each fight.

En cuanto a la coordinación del equipo era bastante buena, nos mantuvimos siempre con buena comunicación, tanto por el chat como por el chat de voz, creo que esto fue los que nos mantuvo siempre por encima de los rivales. La ejecución de las habilidades en conjunto fue bastante buena, siempre respetando el tiempo de las habilidades aturdidoras para sacar un mejor provecho a cada pelea.

For the final stage we would get a clean entrance to their base without much pressure, well, although from what the rival team presented, they were waiting for us in their base under the protection of their towers, but this did not help them much, since our skill execution and positioning were better. For some reason the rival team was always at a disadvantage, in the fights we were able to eliminate three of them in a fast and precise way. The offensive on our part would continue until we managed to knock down all the structures, the pressure never ended, we managed to enter their base and we managed to knock down their throne so that we could achieve a great victory.

Para la etapa final conseguiríamos una entrada limpia a su base sin mucha presión, bueno, aunque por lo que presento el equipo rival, estos nos esperaban en su base bajo el resguardo de sus torres, de igual forma esto no les sirvió de mucho, ya que nuestra ejecución de habilidades y posicionamiento eran mejores. Por alguna razón el equipo rival se veía siempre en desventaja, en las peleas éramos capaz de eliminar a tres de una forma rápida y precisa.

La ofensiva por nuestra parte seguiría hasta conseguir derribar todas las estructuras, la presión jamás termino, logramos entrar a su base y conseguimos derribar su trono para que de esa forma pudiéramos conseguir una gran Victoria.

The images that I have used in this content are of my authorship, I have taken them from my Dota 2 player profile. Thanks for visiting and reading my content, see you soon 😎

Las imagenes que he usado en este contenido son de mi autoría, las he sacado desde mi perfil de jugador de Dota 2. Gracias por visitar y leer mi contenido, hasta pronto 😎

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Warm greetings to all the videogame lovers... Welcome once again to another gaming content of my authorship, today I will be sharing with you all my progress in the FIFA 07 online tournament, in which I have been participating for some time. As you have already seen in the Gameplay, I have been able to win and move to the next phase of the Play IN, the road has not been easy at all and this player that I have faced has a very good level of play and from my side has taken all my respect.

Next I will analyze briefly what has been the match.... To begin with it is important to mention that the connection from the beginning was not the best, the game was plagued by a certain delay which caused a slight delay and it was somewhat annoying, as it complicated the gameplay a little, but even so the game continued its course normally until the end.

My opponent initially proposed a more defensive game, closing the spaces in the center of the field very well, this made me look for moves on the wings to try to circumvent the defense. And it would be in one of those attempts on the flanks that I would get my first GOAL. The play was born from a ball recovery that I managed to do in 3/4 of the field near my area, I took advantage that their midfield was messed up and started the attack through the center to then open the play on the flank and from there make a pretty clean cross, which was kicked at first intention by one of my wingers (Raphinha), that way I would get the first goal of the game.

After getting that first goal, the opponent was encouraged to go a little more on the attack, I was also managing to keep the midfield well guarded, but also sometimes the opponent got outlets on the wings. They tried several crosses into the area, but none of their attempts could end in a GOAL.

For the second half things got tighter, the advantage was mine and I had to try as much as possible to keep it and try in the same way to get one more goal with which I could get a little more calm and lower the pressure. Well actually that was what I was looking for, but things happened in a very different way, the rival came out more determined and began to play better, to have more of the ball and to create clear chances to score but for my good fortune none of them came to fruition, to all this we must also add the inaccuracy of my passes, the truth is the second half I was playing pretty bad, but as it is soccer anything can happen, the rival missed very clear chances and for my luck in a corner play in my favor I would get my second GOAL. Soccer does not forgive and who does not do it, clear law of soccer.

After my second goal, I was able to position myself better on defense, I had a two goal advantage, so I was ready to defend and try to recover the ball to counterattack. The approach at that moment was going well, but when I was defending better, the rival scored a GOAL as a gift, and all for trying to come out playing from my own area in a play where I had managed to recover the ball, but a bad pass served on a silver platter the GOAL of the rival. The game would continue with a very offensive opponent and being much better than me in the final stage of the game, in the end they would not have enough time, but honestly I ended up asking for the time to give the final whistle of the game. Despite the inconvenience of the connection it was a good game, I can say that we were on equal terms with very good teams, unfortunately for the opponent I missed many clear GOAL opportunities, I think that's where the game was lost. Now I have to face the second and decisive key of the PLAY IN, which gives the last pass to the quarterfinals, I am waiting to know who my opponent will be.

I have taken the images for the elaboration of my cover from the web... The links that you can see at the bottom belong to each of the images that I mentioned before, the gifs are of my total authorship. Thanks for visiting and reading my content, see you soon.

"Wallpaper" "Soccer Ball" "Liverpool" "Logo FIFA07" "Real Madrid" "Sadio Mané" "Karim Benzema"

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |



Saludos cordiales a todos los amantes de los videojuegos... Sean bienvenidos una vez más a otro contenido gaming de mi autoría, el día de hoy estaré compartiendo con todos ustedes mi progreso en el torneo online de FIFA 07, en el cual estoy participado desde hace un tiempo. Como ya han podido ver en el Gameplay, he podido ganar y pasar a la siguiente fase del Play IN, el camino no ha sido para nada fácil y este player al que me he enfrentado tiene muy buen nivel de juego y de mi parte se ha llevado todo mi respeto.

A continuación analizaré de forma breve lo que ha sido el partido... Para empezar es importante mencionar que la conexión desde un principio no fue la mejor, el juego estuvo plagado de un cierto delay el cual provocaba un leve retardo y el mismo era algo molesto, ya que complicaba un poco la jugabilidad, pero aun así el partido siguió su curso normalmente hasta culminarlo.

Mi rival en un principio propuso un juego más defensivo, cerraba muy bien los espacios en el centro del campo, esto me hizo buscar jugadas por las bandas para intentar sortear la defensa. Y sería en uno de esos intentos por banda que conseguiría mi primer GOL. La jugada nace de una recuperación de balón que logre hacer en 3/4 de cancha algo cerca de mi área, aproveche que su medio del campo estaba desordenado e inicie el ataque por el centro para luego abrir la jugada por la banda y desde ahí efectuar un centro bastante limpio, el cual fue pateado a primera intención por uno de mis extremos (Raphinha), de esa forma caería la primera anotación del encuentro.

Después de conseguir esa primera anotación, el rival se animó a irse un poco más al ataque, por mi parte también estaba consiguiendo mantener el centro del campo bien custodiado, pero de igual forma en ocasiones el rival conseguía salidas por las bandas. Intento varios centros al área, pero ninguno de sus intentos pudo terminar en GOL.

Para el segundo tiempo la cosa se ponía más apretada, la ventaja era mía y tenía que tratar en lo posible de mantenerla e intentar del mismo modo conseguir una anotación más con la cual pudiera obtener un poco más de calma y bajar la presión. Bueno en realidad era eso lo que buscaba, pero las cosas se dieron de una forma muy distinta, el rival salió más decidido y empezó a jugar mejor, a tener más la pelota y a crear ocasiones claras de gol que para mi buena suerte ninguna se llegó a concretar, a todo esto también hay que sumarle la imprecisión de mis pases, la verdad el segundo tiempo lo estaba jugando bastante mal, pero como es futbol cualquier cosa puede pasar, el rival fallo ocasiones muy claras y para mi suerte en una jugada de corner a mi favor conseguiría mi segundo GOL. El futbol no perdona y al quién no la hace le hacen, clara ley del futbol.

Después de mi segunda anotación, pude posicionarme mejor en defensa, tenía una ventaja de dos goles, así que me dispuse a defender y a tratar de recuperar balón para salir de contra golpe. El planteamiento en ese momento estaba saliendo bien, pero cuando mejor me estaba defendiendo le caería de regalo un GOL al rival y todo por querer salir jugando desde mi propia área en una jugada donde había conseguido recuperar el balón, pero un mal pase le sirvió en bandeja de plata el GOL del rival. El partido seguiría su curso con un rival muy ofensivo y siendo mucho mejor que yo en la etapa final del juego, a la final no le alcanzaría el tiempo, pero honestamente yo termine pidiendo la hora para que dieran el pitido final del partido. A pesar de los inconvenientes por la conexión fue un buen partido, puedo decir que estábamos en igualdad de condiciones con muy buenos equipos, lamentablemente por el rival fallo muchas ocasiones de GOL bastante claras, creo que fue ahí donde perdió el partido. Ahora me toca afrontar la segunda y decisiva llave del PLAY IN, la cual da el último pase a los cuartos de final, estoy a la espera de saber cuál será mi rival.

Las imágenes para la elaboración de mi portada las he tomado de la web... Los links que podrán ver en la parte inferior pertenecen a cada una de las imagenes que antes mencione, los gifs si son de mi total autoría. Gracias por visitar y leer mi contenido, hasta pronto.

"Wallpaper" "Soccer Ball" "Liverpool" "Logo FIFA07" "Real Madrid" "Sadio Mané" "Karim Benzema"

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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https://3speak.tv/watch?v=leogolj/ytebdrdj

Hello colleagues! Today I will be sharing with all of you some very useful tools with which I edit the images and covers that I create for my contents, I will also show you the programs with which I record and edit my gameplays.

When I started my stage in Hive was something a little complex for me and start to grow was not so easy, I had to learn a lot in a somewhat murky way, I had to read as I had never done before, I had to watch a lot of tutorials to learn a little about editing and content creation, but all that effort with a unique dedication eventually brought its reward. Today I am able to create good covers for my content, they are not the best, but they are able to capture the attention of many Hivers within the platform and that for me is a great achievement. At first I was using different programs as a means of testing until I got the most practical for me, today they give me good results for the work I do. I will start by showing you my favorite program to edit images and make covers, then I will continue showing you the programs I use to edit and record my gameplays.

PHOTOSHOP

Nowadays this program is very popular and it can be said that it is one of the pioneers when it comes to editing programs, for my part I use one of its portable versions, which is "Photoshop CS5". This version despite being somewhat limited in terms of the tools it brings, can be quite useful for editing any type of image, we can take a dull image and turn it into an image with more life and greater clarity, all this is achieved with simple steps. For many, Photoshop can be quite cumbersome at first because of how complex its tools can be, but once you practice, using it later will be much easier. Practice makes perfect, then you just have to let your imagination run wild and start editing.

MIRILLIS ACTION

Action would be my favorite screen recorder... This super cool program besides recording the screen brings with it other tools to take into account, I will explain a little about it. Action allows us to record and transmit in real time the desktop of our PC or laptop in an excellent video quality (HD). It also allows us to record audio, take screenshots, add webcams and make use of microphones. Its interface is quite subtle and elegant, it is a very compact and easy to use program, you can browse through each of its sections to find the best configuration, this goes from the configuration of buttons to the quality in terms of the resolution you want to have when recording. Undoubtedly, Action could be a very good option for anyone looking for an optimal way to record either your video games or your PC screen.

CAMTASIA STUDIO 8

This program has been one of the best video editors I have been able to use, it is important to mention that it also allows the option to record the desktop of our PC and offers a good quality in terms of video resolution. I usually use it to edit my videos, although it is mostly used as a screen recorder in real time. One of the things I really like about this program is the cool way it encodes the edited videos. Generally, my videos recorded with Action are always 7GB or more, but when I edit and convert them again with Camtasia, it ends up weighing less than 1GB and the quality in terms of resolution is maintained. The truth is a very useful program to elaborate video editing, it would also be another good option to record the computer screen, although I would recommend Mirillis Action!

As you have seen in the video tutorial, the programs I have shared are quite practical and easy to use. You can do an infinite number of things with them, it's just a matter of investigating their tools to get all the potential they can give us. This is the end of my participation in the GeekZone Event... Greatly grateful for allowing us to make this kind of content, greetings and infinite blessings to all that great GeekZone team.

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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LUMINIC BEAM: This skill allows Luna to cast a luminous flash on an enemy. This flash deals damage and stuns the target briefly.

HAZ LUMÍNICO: Esta habilidad le permite a Luna lanzar un destello luminoso sobre un enemigo. Este destello inflige daño y aturde al objetivo de forma breve.

MOON GUIDES: This ability allows Luna to boost her attack spells. When boosted, her spikes bounce between all enemies.

GUJAS LUNARES: Esta habilidad permite que Luna potencia sus gujas de ataque. Al ser potenciadas sus gujas rebotan entre todos los enemigos.

LUNAR BLESSING: This ability is passive and allows Luna to increase her attack damage. It also provides more attack damage to allied heroes.

BENDICIÓN LUNAR: Esta habilidad es pasiva y le permite a Luna aumentar su daño de ataque. También proporciona más daño de ataque a los héroes aliados.

ECLIPSE: This is Luna's special ability... It allows him to launch lunar flashes which hit enemies randomly and inflict a lot of damage. This ability does more damage while it is at its maximum upgrade cap.

ECLIPSE: Esta es la habilidad especial de Luna... Esta le permite lanzar destellos lunares los cuales impactan en los enemigos de forma aleatoria infligiéndole mucho daño. Esta habilidad hace más daño mientras este en su tope máximo de mejora.

What's up colleagues! Today I'm here sharing with you another of my Dota 2 gameplay... For this game I was using the Hero named "Luna".

¡Qué tal colegas!

El día de hoy estoy aquí compartiendo con ustedes otro de mis gameplay de Dota 2… Para esta partida estuve usando al Héroe que tiene por nombre “Luna”.

"Luna" is a hero that is used as Hard Carry, her abilities are usually quite powerful when you manage to be in the highest top of the levels. In the game I was playing for the Top line, with respect to the farming I could not run it as I would have liked, since by line I had another carry as a partner, this is quite atypical since the most correct thing is that a carry is accompanied by a support, but for some reason in the selection of heroes players are not paying attention to the first picks and only make their selection without thinking about what would be best for the team, but anyway.

“Luna” es un héroe que se usa como Hard Carry, sus habilidades suelen ser bastante potentes cuando se logra estar en el top más alto de los niveles. En la partida estuve jugando por la línea de Top, con respecto al farmeo no pude ejecutarlo como hubiera querido, ya que por línea me ha tocado de compañero otro carry, esto es bastante atípico puesto que lo más correcto es que un carry este acompañado de un support, pero por alguna razón en la selección de héroes los players no le están poniendo cuidado a los primeros picks y solo hacen su selección si pensar en lo que sería mejor para el equipo, pero en fin.

As I had to share the farm online I decided to annoy the opponents a bit and level up, also taking care not to die... I was doing this until I could move somehow to the jungle to be able to farm and get items.

Como tuve que compartir el farm en línea me dispuse a molestar un poco a los rivales y a subir nivel, cuidando también de no morir… Estuve haciendo esto hasta que pude moverme de alguna manera a la jungla para poder farmear y poder sacar ítems.

"Luna" is a hero that usually does a lot of damage in fights, but in the same way is quite weak against physical attacks, since I was quite behind in terms of farming and items, I was forced to be in the jungle for a while.

“Luna” es un héroe que suele hacer bastante daño en las peleas, pero del mismo modo es bastante débil contra los ataques físicos, en vista de que estaba bastante atrasado en cuanto a farmeo e ítems, me vi en la obligación de estar un buen rato en la jungla.

While I was in the jungle I could see that my teammates were holding a very effective game and had even taken some advantage in terms of net worth over the opposing team. When I realized this, it occurred to me not to get into fights, but to overtake lines, destroy towers and make the opposing team lose time defending the lines. With this I also managed to make the opponents make mistakes in decision making, I could notice on the mini map how they were misunderstanding, while some wanted to defend others wanted to fight xD

Mientras estaba en jungla podía darme cuenta que mis compañeros de equipo estaban aguantando de una forma muy efectiva la partida e incluso habían tomado algo de ventaja en cuanto al valor neto con respecto al equipo rival. Al darme cuenta de esto se me ocurrió no entrar en peleas, pero si en hacer adelantamientos de líneas, conseguir destruir torres y hacer que el equipo rival perdiera tiempo en defender las líneas. Con esto también lograba que los rivales cometieran errores en la toma de decisiones, podía notar en el mini mapa como se desentendían, mientras unos querían defender otros querían pelear xD

During the whole game I was doing this, executing this type of play that in the end did not turn out to be so bad, although I must also say that my teammates managed to have control of the game at all times, this helped me greatly to execute my play. My vision was always to break as fast as possible, as soon as I had the opportunity to knock down the first set of barracks, the rest would be to go straight for the Ancient to end the game.

Durante toda la partida estuve haciendo esto, ejecutando este tipo de jugada que a la final no resulto ser tan mala, aunque debo decir también que mis compañeros de equipos lograron tener el control de la partida en todo momento, esto me ayudado en gran parte a ejecutar mi jugada. Mi visión siempre fue romper lo más rápido posible, apenas se tuvo la oportunidad de tumbar el primer set de barracas, ya lo demás sería ir directo por el Ancient para dar por terminada la partida.

The images that I have shown in this content are of my authorship, I have taken them from my player profile in the game and later I have edited them with the Photoshop CS5 program. Thanks for visiting and reading my content, see you soon! Las imágenes que he mostrado en este contenido son de mi autoria, las he tomado desde mi perfil de jugador en el juego y posteriormente las he editado con el programa Photoshop CS5. Gracias por visitar y leer mi contenido, hasta pronto!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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https://3speak.tv/watch?v=leogolj/hywfyfht

What's up colleagues! Welcome once again to another Gaming content from me =) Today I will be sharing with you all another of my many Dota 2 gameplay. In this game I was using the hero "Sniper" as Hard Carry.

At first I had my doubts about the Bot line that was where I went, since in this line I had the other core of the team as my partner, I didn't really understand, but still I set out to farm and play my game without further ado. In my first minutes of farm I did not do so well, since I could not farm comfortably with the partner I had, rather both he and I had to farm by luck to see who ended up killing the creeps. It was a bit frustrating but it was what it was, with two core in the same line what else could happen xD.

The good thing was that we managed to keep the line and we were able to keep at bay the rival core that we had in the line at that moment. As the game progressed the spaces on the map were wider, I realized this when I saw that the other lines were already won, that is, that my teammates had done a great job in their respective lines in the first minutes. With this I was able to take the liberty of going to the jungle to farm some gold to be able to get some items.

At the point of development, the game was already more than sentenced... The partner we had as tank and initiator was wreaking havoc in each of the fights they proposed to do. After finishing some items I decided to group with my team to put an end to the game. The difference between levels and gold per minute was very large, in short we gave him a beating but a good one. From the moment we managed to collapse their first set of barracks, the others were a piece of cake. No matter how hard they tried to defend, they couldn't handle our counter-offense. We did a lot of damage when we attacked as a group, at least I was always ready to attack from far away, the "Sniper" allowed me to do that because of his third ability and being ranged I took advantage of his third passive ability to the maximum.

After destroying all their defensive towers we entered their base to never get out of there xD The pressure and damage we were doing was grossly abusive, we simply did not let them out and they were falling one after another. In the end our creeps would end up destroying the Ancient to end the game. It was a victory accompanied by a merciless beating xD

This is the end of today's content... I hope you liked the gameplay =) Bye bye...!!!!

The images that I have shown in this content are of my authorship, I have taken them from my player profile in the game and later I have edited them with the Photoshop CS5 program. Thanks for visiting and reading my content, see you soon!

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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WEAKEN: This ability allows Bane to reduce the attack damage, casting range and health regeneration of the enemy hero.

BRAIN ABSORPTION: This ability allows Bane to steal a percentage of life from an enemy unit. When this ability is executed, Bane heals and deals damage at the same time.

NIGHTMARE: This ability allows Bane to put an allied or enemy hero to sleep, depending on the case. Targets affected by this ability can wake up when receiving damage, but if the same target is directly attacked, the nightmare will be passed to the attacking unit.

DEVIL'S CLAW: This is Bane's special ability. It allows him to incapacitate an enemy hero, while the target is incapacitated he takes damage along the time the ability lasts.

What's up colleagues! Today I bring you another of my Dota 2 gameplay in which I was using the hero "Bane". The Bane is a hero that belongs to the group of intelligence heroes and is always a good candidate to use it as post 5 which in this case would be the role of support. Bane is characterized for being a very annoying hero at any point of the game, his abilities make him a very strong hero when it comes to incapacitate his rivals, he leaves them practically out of the combat and with this he gives his team a chance to win the fights in a much more comfortable way.

In my game I was providing support on the top line to the hard carry of my team, the first 5 minutes were pretty bad, as the hard carry to which I was keeping him company was not playing well and that was frustrating me a little.

We would have a little respite thanks to a gank who made the Mid Line to our line where we would succeed in killing one of the enemies. Although a few minutes later we would be given the same dose xD the Mid Line of the opposite team also made us a gank where I would die along with my hard carry, the good thing about this was that, in this action also one of them would die.

The game would continue its course and in the 23 minute everything looked quite even, in the scoring we had a slight advantage, but this did not determine anything yet. On the other hand, the rival team was pressing hard and they almost didn't let us go ahead, their initiations were doing us a lot of damage, so we were forced to try to endure a little. Although I must also say that the carry and hard carry of my team were not playing their role in the best way and this made the game a little more difficult yet.

Luckily I had a good Mid Line that was doing a good job, it would be thanks to him that we would manage to go the way we wanted. Because of our team's composition with regard to heroes, we had a better “Late Game,” so we had to endure until my team's cores could get the items needed to better plate the fights. The opposite team knew this very well and that is why they pressed the way they did, just as we could go up to a point where we would then be the ones who would apply pressure without reversing. The execution of our Mid Line in decision making was quite clean at the time of entering the fights, this allowed the carry and hard carry to position themselves in a better way to make their attacks.

On the support side, which is where I include myself, I tried as much as possible to keep myself in line to execute well my special ability which allowed me to leave an enemy hero incapacitated, in this case my focus was his carry, I always tried to stay out of the attack range and skills of the opponents, I waited for the right time to hit the special ability and thus take out of the fight the core of the opposing team. In the end the "Late Game" ended up deciding the game in our favor, we exerted a pressure that had no turning back and that way we could destroy the enemy base.

The images and gifs I have used in this content are my own. The images I took from the original game which I ran from my PC computer and the gifs I created myself with Camtasia Studio 8.

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

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https://3speak.tv/watch?v=leogolj/qlibadyi

Best regards to all those colleagues who love videogames. Today I will be sharing with you another of my Dota 2 gameplay. In this game I was using the Hero "Witch Doctor", this character belongs to the mage class and can be used at best as a born support. Now to talk a little bit about the game. At first I thought that the game was going to be completely complicated because we were in lack of an Off-Lane, in the team we were 4 mages and a carry, the Mid-Lane could also play the role of a killer, but as the game progressed this companion that we had in the mid line began to be very passive. I was playing for the bot line at the beginning, my line partner and I could make a synergy with our combo managing to keep at bay the Carry of the opposing team, on a couple of occasions we received ganks that in turn were effective by the opposing team, but still we could continue to bother a lot to the enemy carry, on several occasions we also managed to kill him. This was quite positive because it delayed the growth of this enemy carry in the game. I must also say that in the opposing team we had some counter picks, so together with my team we had to do the combo in a coordinated way so that they would have the greatest effect on the opponents. We could not delay the game too much because the opposing team had a high value in the "Late Game", that's why we started to put a lot of pressure and in the same way we forced fights, at least I always tried to use the counter initiation, so that the surprise factor of the opposing team would be null. Throughout the game our positioning was good, although at times it became a little difficult for us thanks to the passivity of our Mid Lane. The teammates and I had to call him to start playing a little more aggressively, his input was essential so we needed him. After the slap on the wrist to our teammate, the pressure that we had already begun to exert, began to take effect, the opponents could no longer stand up and it was impossible for them to defend their base. With this would come that good victory. A victory that was well thought out and well worked out... I hope you liked the gameplay =)

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

100% original content of my authorship... Thank you for visiting, watching my gameplay and reading my content, see you... Greetings!!!

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https://3speak.tv/watch?v=leogolj/hmplvglq

Another tough day at the office... Today is one of those days so fucked up where you get absolutely nothing =( I had managed to sneak above 1300 Cups, but as I progressed through the Arena I started to drop, I think today's result would have been a bit worse to be honest.

But well! It's what it is, I'll just keep going and hope to get the positive results I need. I'm currently at 1242 Cups, in my opinion it's quite low and I don't like the idea of being in those ranks, the amount of SLP per victory in this rank is only 6, it's not something I like either.

I am a scholarship holder and the numbers I am having right now are not very good, so I must use some strategies to get out of this rut, I really hope to get out of these bad results as soon as possible. Regarding my gameplay... Today I wanted to test it making it complete without having to divide it in two parts, when I finished with the farmeo I went to see how much the video weighed and it weighed a little more than 18 GB. I did not count that this would make me a little difficult to edit the video, my 4 GB of RAM were collapsing when I was editing the video, everything was slow and this began to frustrate me. After calming down a bit and filling myself with some patience I was able to finish, although I wasn't happy in the end -.-"

After almost an hour the video finished encoding and watching it I noticed some very noticeable mistakes at first glance, I apologize for that, I hope to do better next time. I don't know how I couldn't notice before I hit the last button to encode, but anyway. This has been my gameplay today... This day in the office with Axie Infinity has been quite hard, let's hope things will change later.

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

The Gifs that I have shown in my content are taken from the web, by clicking on each one of them you can be redirected to its link page. All other images are of my authorship, thanks for visiting, reading and taking the time to see my gameplay... See you soon!

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https://3speak.tv/watch?v=leogolj/remqfvyi

Greetings colleagues! It's me again and the truth is I'm not very happy, I have not done well at all in my second part of my scholarship farmeo, they had no mercy with me, but I'd better laugh not to cry xD.

The positive thing I can say in general about today, is that I could hardly keep the range of 1200 cups, the truth is that the Arena today has been quite difficult for me. I managed to get 9 victories out of my 20 games.

Today has not been a good day, but maybe tomorrow will be something different and I can raise my rank a little, we'll see. I will be studying my own gameplay's to try to detail those mistakes that ended up costing me the game.

In the same way I hope to learn from the strategies of the opponents, today has been something else in that regard, today I got very good players in the Arena, at first I was very puzzled because they were against me at every move I made, but anyway, I'm a little calmer and now I will study what happened today, I will not accept another lack of respect hahaha xD This is the end of my "Axie Infinity Arena Session" for today. I hope you liked my games, even though I didn't do so well =( See you soon... Bye Bye!!! P.D: "Axie Infinity today I hated you, but I hope to love you again tomorrow."

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

The Gifs that I have shown in my content are taken from the web, by clicking on each one of them you can be redirected to its link page. All other images are of my authorship, thanks for visiting, reading and taking the time to see my gameplay... See you soon!

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https://3speak.tv/watch?v=leogolj/eqepyphz

Hello colleagues! Welcome once again to another gaming content from me. Today I'm here with another Axie Infinity gameplay =)

A couple of days ago they did the restart of cups and with it the end of season 19. I have a MMR of 1660 in this season, the truth was pretty rough.

Now we enter the "Off season" stage while the new season arrives. At the moment the games in the arena are quite turbulent, as you know, the restart brings with it a global pairing of all players, so the next two weeks are going to be quite hard.

You could already notice in my gameplay that I have been pretty regular in this first part of my day of farming, it is true that I have also made some mistakes, but out of this I must say that the battles have been pretty hard, a minimum error and the game is out of your hands. At this time I will prepare to make my second part of today's farmeo, I hope to improve what I have done so far. "CRITICS COME TO ME" xD

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

The Gifs that I have shown in my content are taken from the web, by clicking on each one of them you can be redirected to its link page. All other images are of my authorship, thanks for visiting, reading and taking the time to see my gameplay... See you soon!

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What's up colleagues! Today I come to share with you all another Axie Infinity gameplay =) The week has been quite hard but I've managed to stay in a good range and I'm satisfied for that.

My problem is still those compositions accompanied with the stupid Bird and its Backdoor, I hope that at some point they disintegrate them hahaha xD (just kidding).

In this gameplay I show you my best games of the day, I'm learning more and more about my team and also about the rival teams, lately I'm doing my daily farming in a more relaxed way even though the week has been quite hard, the games have been quite difficult but I've managed to get through it in the best way. Currently I am struggling at 1600 Cups, a few days ago I reached 1730 but I went down again and even was below 1400 Cups in some days, but I have returned to regain some stability in the 1600, I hope to maintain or at best manage to break my personal top which is 1800 Cups. The restart of the season is near, so I will try until the end =) I hope to achieve it. My highest highscore so far this season

This is the end of today's content, I hope you like my gameplay ;) I will be attentive to any comment you want to make =)

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

The Gifs that I have shown in my content are taken from the web, by clicking on each one of them you can be redirected to its link page. All other images are of my authorship, thanks for visiting, reading and taking the time to see my gameplay... See you soon!

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https://3speak.tv/watch?v=leogolj/rhqvhive

I've started my day a bit hectic, doing things here and there at the same time, so I needed a good moment to distract myself, clear my mind and what better way to do it, than playing a good game of Dota 2 =) I really love this game.

Giving a brief summary of the gameplay, I can say that the comeback was thanks to punctual errors of the rival team, an overconfidence was what would end up tipping the scales in favor of my team. As you have seen, I was assuming the role of Carry, it was not something I had in mind at the time of the selection of heroes, only that teammates made their picks pretty fast and in view of this I realized that I was missing a hero who could play the role of Carry, so I opted for the "Gyrocopter".

This hero is quite good because he can inflict a lot of damage with his abilities, also taking into account that his special ability inflicts "AOE" damage. From the beginning the game became quite hard for me, despite being the Carry, this for some reason at first did not matter to the teammate who was assuming the role of Support, at no time did he lend me online support, at no time did he deign to make a gank.

In view of this I had to manage the best way I could although I ended up dying several times in the first 10 minutes of the game, this in turn complicated me a bit my development in terms of farmeo, but still I could get the necessary items to help turn the tables xD

For the final minutes, the game was very much in favor of the rivals, but that overconfidence and that moment in which they underestimated us, was what ended up playing against them. Honestly, before the moment of the rival team's misfortune, I thought the game was totally lost, we were practically in check so to speak, and the truth is I don't know how we were able to turn it around, but in the end, the comeback happened and I was able to add a new victory to my record.

These games I'm playing right now are in the "Non-qualifying" mode, I feel that I still have a long way to go to get into that "Qualifying" mode, maybe at some point I'll try it, we'll see. I hope this gameplay has been to your liking =)

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

Original content... All images are of my total authorship, thanks for taking the time to visit and read my content, see you soon!!!

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https://3speak.tv/watch?v=leogolj/ikwahlyf

Today I wanted to share with you a few games against a composition that is quite classic, but at the same time humiliates me in the worst way. When I see myself in these pairings, I know that I have more to lose and I don't say it for the simple fact of giving everything for lost, but most of the time it is almost impossible to get a game ahead when you run out of your killer in the first or second round. The worst thing is to see how in the very first round a Bird can destroy my Mech with 3 simple cards, I hate it =( As you could notice, in the gameplay I show some victories and some defeats, but I did it with the intention of showing my frustration when I face this kind of composition. In these confrontations I have to beg for a lot of luck in the first 2 turns, this luck depends on that the Hail of the opposing team does not get his card "Dark Swoop" in the first turns, this way I can get value to my Mech in a certain way, either to destroy the plant and / or generate energy, achieving this is that I can raise a good table.

Unfortunately there are few times that this has happened to me, since the Ave for some reason always gets the full combo to Backdoor and kill my Mech in the blink of an eye, very few have been the games that I have managed to get ahead when this happens, the truth is quite difficult to tow them.

In the gameplay you can also see how at times I have tried to withstand the pressure to make a match with my Terminator (Dustk), but to make matters worse I also have to deal with those crazy critics that come out of nowhere and sadly leave me completely out of the comeback.

Despite being a somewhat tough matchup for me, I always try to look for ways to come out on top to try to pull the game off. If by some luck of fate I get to have a positive streak against this composition, it will be a pleasure for me to come here and share it with all of you, so you can join me to laugh at that stupid Ave with her stupid "Backdoor" combo that I hate so much! xD I'll be attentive to any comment you want to make me about it, you can give your opinion without any problem.

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

Original content... All images are of my total authorship, thanks for taking the time to visit and read my content, see you soon!!!

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https://3speak.tv/watch?v=leogolj/qlzhtljf

For a while now I wanted to play Dota 2 again, but I was limited by not having a good internet. It had been a long time since the last time I played it, I can say that it had been a little more than 3 years since then. Today that long drought came to an end, today I have a good internet service which allowed me to download it without any inconvenience. The only thing I could regret is that I don't have such a powerful computer and I have to play with the minimum configuration. Beforehand I apologize if the gameplay I have shown you does not have the best resolution, I hope that with God's favor in the not too distant future I can have a high caliber PC Gamer =) After a long time I have returned to play a game of Dota 2, previously I was playing the classic Dota of Warcraft III that I could play online by RGC, but I was eager to play Dota 2. The years have passed and everything changes, especially Dota 2, the truth has changed a lot since the last time I played it.

I have encountered new heroes, new items and to be honest everything has seemed a bit confusing, but still the gameplay remains the same, although I can say that the meta today is much more aggressive than it was before.

I played a good game with the Hero Desrruptor, this character is one of the many with which I like to play the support role. Even though I lost the game I was able to keep good impressions regarding the performance I had.

As you have seen in the gameplay, I have shown you the most relevant plays in which I participated. The game was difficult, since we had to try to finish the game as soon as possible, we were holding very well the pressure of the rival team and we could even give them back control of the game, but even so we were exposed to any mistake or rather a bad decision making.

That was how we would lose the game, in a way we had already controlled the middle line, but the members of my team were overextended in the pressure they were exerting, by that time I was reborn as I had died in the previous team fight. The rival team grouped and took advantage of the bad positioning of my teammates who were falling one by one and unluckily none of them had buyback except Zeus who was the only one that could be bought.

We were only 2 vs 5 and we could not do much with the onslaught of the opposing team. In the end we ended up giving up all the spaces and in less than 3 minutes we had already lost all the barrack sets. A game that in a way was under control, but due to an overconfidence it was overturned in the blink of an eye.

I hope that in my next Dota 2 gameplay I will bring you a good victory with a great performance on my part. I have to polish some details in the gameplay, I just hope to adapt as quickly as possible. Any comment you want to make will be well received from me, I will be attentive to any comment you want to make =)

| You can contact me at: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

Original content... All images are of my total authorship, thanks for taking the time to visit and read my content, see you soon!!!

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https://3speak.tv/watch?v=leogolj/ucdsadcl

As you have seen in the video, I was able to turn around a game that was quite difficult from the beginning, a blunder in the second round almost left me out when I wanted to take the risk of playing with the "Mech". Fortunately, the cards cycling went well for me and I was able to hold on with my plant as far as I could, and then I had to put more mind to overcome the play and strategy of the opponent. Today has been a pretty tough day in the Arena with a very good team... I have won several epic games today, but I think this was the best. I hope to bring more gameplay more often, I've been working on giving another aspect to my videos, give them a little more humor, although it's costing me a little as this video editing is new to me. But well! I hope you liked it... Don't forget to leave your vote =) I'll be attentive to any comment, suggestion or criticism you want to make.

Como han podido apreciar en el vídeo, he podido darle vuelta a una partida que fue bastante difícil desde el principio, un error garrafal en la segunda ronda casi me deja fuera al querer tomar el riesgo de jugar con el “Mech”. Por suerte el ciclado de las cartas ha salido bien para mí y he podido aguantar con mi planta hasta donde se pudo, ya después tuve que ponerle más mente para doblegar la jugada y estrategia del rival. Hoy ha sido un día bastante duro en la Arena con muy buenos equipo… He ganado varías partidas épicas hoy, pero creo que esta ha sido la mejor. Espero poder traer más gameplay de una forma más seguida, he estado trabajando en darle otro aspecto a mis vídeos, darles un poco más de humor, aunque me está costando un poco ya que esto de editar vídeos es nuevo para mí. ¡Pero bueno! Espero que les haya gustado… No olviden dejar su voto =) De igual forma estaré atento a cualquier comentario, sugerencia o critica que quieran hacer.

| You can contact me at: / Pueden contactarme en: | | --- | | | | | | Facebook | Twitter | ★●LeoGolj●★#1838 (Discord) |

Contenido original... Gracias por visitar y leer mi contenido, hasta pronto!!!

Original content... Thanks for visiting and reading my content, see you soon!!!

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https://3speak.tv/watch?v=leogolj/ggiyntub

ENG It's been several days since my last post about my Axie Infinity grant... I've been doing the strategy I implemented to level up the Axies as fast as possible, I've been using 15 energy in adventure mode, I can say that I'm already close to that point where the 50 SLP rune is easier and much more somewhat fast.

ESP Han pasado varios días desde mi última publicación sobre mi beca de Axie Infinity… He estado haciendo la estrategia que implemente para lograr subir el nivel de los Axies lo más rápido posible, he estado usando 15 de energía en el modo aventura, puedo decir que ya estoy cerca de ese punto donde el farmeo de los 50 SLP se hace más fácil y mucho más algo rápido.

As you know there are runes that give a good amount of SLP every time we get to pass it and that's my idea, try to reach those runes, hopefully I can place myself in them in the course of this coming week, although I can also say that I have nothing to tackle them, I have the Axies at level 11, I think that raising them a couple of levels more I can face the rune 13 without problems, in this I can make a farmeo quietly and above all fast.

Como sabrán hay runas que dan una buena cantidad de SLP cada vez que conseguimos pasarla y es esa mi idea, tratar de llegar a esas runas, ojala pueda ubicarme en ellas en el transcurso de esta semana que viene, aunque puedo decir también que no me falta nada por abordarlas, tengo los Axies en el nivel 11, creo que subiéndolos un par de niveles más podré afrontar la runa 13 sin problemas, en esta podré hacer un farmeo de forma tranquila y sobre todo rápido.

As you have been able to see in the Gameplay, in today's farmeo I have done quite well, as I mentioned before I have been using 15 energy in adventure, therefore the other 5 energies are for the Arena and today I have used them very well, I have won my 5 games and the truth is that I feel very happy about it.

Como han podido apreciar en el Gameplay, en el farmeo de hoy me ha ido bastante bien, como ya les mencione antes he estado usando 15 de energía en aventura, por ende las otras 5 energías son para la Arena y hoy las he aprovechado muy bien, he ganado mis 5 partidas y la verdad me siento muy contento por eso.

The team is slowly starting to pay off, it is true that I am still in a regular rank to say it somehow, the difficult thing about being in these ranks is that you get with all kinds of teams, especially with those annoying teams that have in their composition the double fish.

El equipo de a poco empieza a dar sus frutos, es cierto que aún me encuentro en un rango regular por decirlo de algún modo, lo difícil de estar en estos rangos es que te consigues con todo tipo de equipos, en especial con esos equipos molestos que tienen en su composición los doble pez.

They are one of the compositions that I have a hard time beating, well actually I had a hard time with my previous team, maybe things will change with this one I have now, since I can take advantage with the "Mystic Rush" of my Terminator Dustk.

Son una de las composiciones a las cuales me cuesta mucho ganarle, buen en realidad me costaba mucho con mi anterior equipo, tal vez las cosas cambien con este que tengo ahora, ya que puedo sacar ventaja con el “Mystic Rush” de mi Terminator Dustk.

Right now I'm planning to use only the energies in what I need, I didn't want to go to the Arena to compete without energies to try to climb in the Ranking, this is something I want to do when I can use the 20 in this mode. It's getting closer and closer and I'm sure that in the course of this week I'll enter in that stage of going for everything.

Ahora mismo estoy plan de usar únicamente las energías en lo que necesito, no he querido irme a la Arena a competir sin energías para intentar subir en el Ranking, esto es algo que quiero hacer cuando ya pueda usar las 20 en este modo. Cada vez falta poco para eso y lo más seguro es, que en el transcurso de esta semana entre en esa etapa de ir a por todas.

With nothing more to add, this is the end of this session of "Battling in the Arena", I will be attentive to any question or comment you want to make about it =)

Sin más que agregar así culmino esta sesión de “Batallando en la Arena”, estaré atento a cualquier pregunta o comentario que quieran hacer al respecto =)

The Gifs that I showed in this content were taken from the web, by clicking on each of them, you can be redirected to its link page, all other images are of my authorship. Thanks for visiting and reading my content, see you soon!!!

Los Gifs que mostré en este contenido los tome de la web, dando click en cada uno de ellos, podrá ser redirigidos a su pagina de enlace, todas las demás imágenes son de mi autoria. Gracias por visitar y leer mi contenido, hasta pronto!!!

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ENG It's been several days since my last post and until today I've been feeling pretty happy with what I've been achieving so far. I am adapting more and more to my team, I feel more comfortable and my strategy has started to flow in a better way. We have reached the "1600 Cups" range and we are going for more.

ESP Han pasado varios días desde mi último post y hasta el día de hoy me he estado sintiendo bastante conforme con lo que he estado logrando hasta ahora. Cada vez me adapto más a mi equipo, me siento más cómodo y mi estrategia ha empezado a fluir de una mejor manera. Nos hemos metido en el rango de las “1600 Copas” y vamos por más.

Today I bring you another Gameplay in which I will be showing you some of my victories in this journey "On the way to 1600 Cups". I will also take the opportunity to comment some situations that I have lived in it.

Hoy les traigo otro Gameplay en el cual les estaré mostrando algunas de mis victorias en este trayecto “De rumbo a las 1600 Copas”. Aprovechare el momento también para comentar algunas situaciones que he vivido en el mismo.

Like everything, the road is not easy, in fact it never is... That is why the importance of determination in these cases is usually so fundamental, to be determined without any hesitation to execute the action you want. In my previous posts I have already implied it and this one will not be the exception. When mistakes are made, they have to be taken into account, both on our part and on the part of the opponent, I can say that from those mistakes many positive things are acquired, among these, improve the strategy and take risks at the best time.

Como todo, el camino no es fácil, en realidad nunca lo es… Por eso la importancia de la determinación en estos casos suele ser tan fundamental, estar decidido sin ningún tipo de titubeos para ejecutar la acción que se quiere. En mis anteriores post ya lo he dado a entender y en este no será la excepción. Los errores cuando se cometen se tienen que tomar muy en cuenta, tantos los que son por nuestra parte, como por la parte del rival, puedo decir que de esos errores se adquieren muchas cosas positivas, entre estas, mejorar la estrategia y asumir los riesgos en el mejor momento.

I have learned a lot, although I am still making certain mistakes, but as I mentioned before, I am learning from each one of them and becoming much better and decisive in Arena mode.

He aprendido mucho, aunque sigo cometiendo ciertos errores, pero del mismo modo como ya lo mencione antes, estoy aprendiendo de cada uno de ellos y haciéndome mucho mejor y decisivo en el modo Arena.

As I've been climbing positions in the ranking I've gotten with many compositions quite annoying, one of them "Team Veneno". I guess many already know about this annoying team, this is one of the compositions that I really dislike, it is the team that is more difficult for me, I can say that my average against these teams is unfavorable, but despite this I keep trying to find the best strategy to cope with them as best I can.

A medida que he ido escalando posiciones en el ranking me he conseguido con muchas composiciones bastante molestas, una de ellas “El Team Veneno”. Supongo que ya muchos conocen de este molesto equipo, esta es una de las composiciones que de verdad me cae bastante mal, es el equipo que más se me dificulta, puedo decir que mi average contra estos equipos es desfavorable, pero a pesar de esto sigo intentando buscar la mejor estrategia para poder hacerles frente lo mejor que pueda.

On the other hand I've noticed the little presence of the so hated "Double Fish", I'm surprised how the nerf has sunk them in such a way. Honestly it is something that does not bother me, I also join that huge list of hatred towards them xD Although I have heard and likewise I have read in some servers about a team made up of 2 Double Anemone fish and a Bird, actually I do not know how each one is composed in terms of their cards, but what is certain is that they are giving a lot to talk about in high cups. I would like to run into a team at some point to see how it goes.

Por otra parte me he dado la poca presencia de los tan odiados “Doble Pez”, me sorprende como el nerfeo los ha hundido de tal manera. Honestamente es algo que no me molesta, también me sumo a esa inmensa lista de odio hacia ellos xD Aunque he escuchado y del mismo modo he podido leer en algunos servidores sobre un equipo conformado por 2 peces Doble Anémona y un Ave, en realidad no sé cómo están compuesto cada una en cuanto a sus cartas, pero lo que si es cierto es que están dando mucho de qué hablar en copas altas. Quisiera toparme en algún momento con un equipo para ver que tal me va.

Anyway! I don't want to bore you anymore xD Next I'll leave you the Gameplay... Anyone who wants to comment is free to do so, I'm open to criticism and advice. Enjoy the video Bye Bye...!!!!!

¡En Fin! No quiero aburrirlos más xD A continuación les dejaré el Gameplay… Todo aquel que quiera comentar esta en libertad de hacerlo, estoy abierto a críticas y consejos. Disfruten del vídeo Bye Bye…!!!

GAMEPLAY

Some of the gifs that I have shown in this content I have taken from the web, by clicking on them you can be redirected to their link page. All other images are my own, thanks for visiting and reading my content, see you next time!!!!

Algunos de los gifs que he mostrado en este contenido los he tomado de la web, haciendo click sobre ellos podran ser redireccionados a su pagina de enlace. Todas las demás imágenes son de mi autoría, gracias por visitar y leer mi contenido, hasta la próxima!!!